Sunday, 6 January 2019

6/1/4449 Fleeing Eyes, Fleeing Trolls

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6:44pm  2019-1-06 Smon Has entered the room
6:47pm  2019-1-06 DESTROYERBILL Has entered the room
6:53pm  2019-1-06 DESTROYERBILL Has exited the room
6:56pm  2019-1-06 DESTROYERBILL Has entered the room
6:58pm  2019-1-06 sandor sunneson Has entered the room
Smon: Hi Fergus!
DESTROYERBILL: hello fergus
sandor sunneson: Evening Newman's :), happy new year to you both
DESTROYERBILL: happy new year
Smon: Looks like last online game was in November - http://smons.blogspot.com/2018/11/241148-alvariel-sandro-bright-star-in.html - exploring level 1
Smon: Any thoughts on what you'd like to do this session? It's been awhile so I can give you some rolls on the rumour table?
sandor sunneson: Sandro snuck over the 15 level XP, has just over 165,000 XP
Smon: Sandor not Sandro I reckon!!
sandor sunneson: Well spotted, shatrp as ever GM
Smon: If you want a rumour roll d20
sandor sunneson: of course, how many rumours??
sandor sunneson rolls 1d20 and gets: 10,
Smon: 10 The dungeon is endless. There is always another
level to be discovered beneath one’s feet.
Smon: Up to 3
sandor sunneson: Very wise words that
sandor sunneson rolls 1d20 and gets: 20,
Smon: Rolling on lower level rumours but can get upper level if prefer
Smon: 20 A cruel and often lethal fate awaits those who
can’t cover their losses in the Casino.
sandor sunneson rolls 1d20 and gets: 13,
Smon: 13 The scintillating globes found in the dungeon are
linked to certain rings, allowing near-instant
travel.
sandor sunneson: rather odd rumours, was expecting something linked to Namelin or something,
Smon: Bright Star has a strange magic ring she could never ID and finds this particularly interesting.
sandor sunneson: wht do you think Bill? Anything you fancy doing?
sandor sunneson: with SB?
DESTROYERBILL: ill roll too on low level 6-10
DESTROYERBILL Rolls 1d20x3 and gets:
7 = 7
8 = 8
7 = 7
Smon: 7 A massive chasm bisects several of the dungeon’s
levels allowing easy travel between them…if one
can fly.
Smon: 8 Powerful vampires infest the dungeon’s lowest
level. These super-vampires are immune to
cleric’s divine powers and holy water.
DESTROYERBILL: shield biter is currently sevral hundred miles away in viridistan
sandor sunneson: Is there anything around Ahyf? Do some adventuring in the Viking lands perhaps?
sandor sunneson: Ah ok
Smon: 7 Some rooms rise and fall within the dungeon, granting direct access to several different levels.
sandor sunneson: Anything happening in Ahyf?
Smon: Well I had only prepped Stonehell - thinking we'd have James too.
sandor sunneson: sure, Stonehell it is
sandor sunneson: Does James map well?
sandor sunneson: I'm awful
sandor sunneson: Happy to try a lower level, what you think Bill? Level 9??
sandor sunneson: If it is level equivalent to character, maybe even a bit lower, what level are we at in terms of knowing the lowest??
DESTROYERBILL: only three people its very risky
Smon: 9 is the lowest you've reached
sandor sunneson: Level 9 you think??
sandor sunneson: Shall we do 8 or 9?
DESTROYERBILL: 7 is the safest bet
Smon: how will you get to 7?
sandor sunneson: ok, happy to give it a go
DESTROYERBILL: there was a way down to a casino on level 7
sandor sunneson: Can we use the maps from the Dutch lady the low level group have been working on?
Smon: Dutch lady - the sage, Dr Rosa Piercemuller Bill
sandor sunneson: Ja
sandor sunneson: with the glasses
sandor sunneson: or go to the casino on lev 7
sandor sunneson: if that is a root and explore from there
sandor sunneson: Jorian's MU and Sandro had a good adventure at lev 4 i think, was quite a close escape as it was not really powerful characters
Smon: found level 9 map https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/43828166_571554633301307_4837584354551005184_n.jpg?_nc_cat=109&_nc_ht=scontent-lht6-1.xx&oh=3ff2b4801783865530bd64a8110b4c2c&oe=5C933652
sandor sunneson: What character type and level are you playing Bill?
sandor sunneson: beautiful, wish I could do maps like that
DESTROYERBILL: fighter level 9
Smon: OK you may be able to find your way through the ancient tombs of the Kion to level 7
Smon: GM: Guess I'll start w/out James
DESTROYERBILL: lets go
sandor sunneson: ok,
Smon: GM: Talaxakan & Sandro go down to level 5, are waved through the Troll Halls by a Vrilya patrol and take the long steps down to the tombs of the Kion.
Smon: You pass through the first hall with the floating coffins (inc 1 Talaxakan broke open) west to the main hall.
Smon: 4 way intersection with a pyramid to south where Talaxakan killed a zombie hydra with some other adventurers... so north will be the doors to the chamber with the column of sleeping eyes...
DESTROYERBILL: we should go to the direction leading to level 7
sandor sunneson: ok
DESTROYERBILL: yeah its west right
Smon: Roll History Tal
DESTROYERBILL rolls 1d20+4 and gets: 12, (+4) = 16
Smon: OK you need to go north to Eye column then either west to the Casino, or north into the area with minotaurs.
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
Smon: Seems quiet...
DESTROYERBILL: west to the casino
sandor sunneson: sounds good, go west
DESTROYERBILL: we heard a rumor that you would be almost certainley be killed if you cant pay up in the casino
sandor sunneson: any disturved footprints??
sandor sunneson: on tghe earth below?
DESTROYERBILL: i want to gamble in the casino
Smon: GM: 70' north down a 20' wide arched tunnel with glowing half pilars in the walls. There are many prints on the dusty floor, some giant sized. You reach C: Once impressive double doors bearing unrecognizable relief carvings, these portals are now in danger of collapsing and can be easily pushed open.
Smon: Opening the doors you see a 20' long 10' wide tunnel opening into blue lit chamber with thick 30' tall pillar with 1' wide & deep insets all over, in some of which nestle huge spherical eyes, humming softly.
Smon: Tal has seen these before.
DESTROYERBILL: sneak past them there trouble
Smon: Beyond the 40' wide chamber the walls curve in to a 20' tunnel north, with many side tunnels off it.
7:36pm  2019-1-06 JamesDevil Has entered the room
JamesDevil: yo
Smon: Group skill check - you both roll Stealth, half of you must get 15+ to get past without the Eyes awaking.
Smon: Hi James. I'll repost.
DESTROYERBILL: i turn into a raven to sneak by
Smon:
6:44pm 2019-1-06 Smon Has entered the room
6:47pm 2019-1-06 DESTROYERBILL Has entered the room
6:53pm 2019-1-06 DESTROYERBILL Has exited the room
6:56pm 2019-1-06 DESTROYERBILL Has entered the room
6:58pm 2019-1-06 sandor sunneson Has entered the room
Smon: Hi Fergus!
DESTROYERBILL: hello fergus
sandor sunneson: Evening Newman's :), happy new year to you both
DESTROYERBILL: happy new year
Smon: Looks like last online game was in November - http://smons.blogspot.com/2018/11/241148-alvariel-sandro-bright-star-in.html - exploring level 1
Smon: Any thoughts on what you'd like to do this session? It's been awhile so I can give you some rolls on the rumour table?
sandor sunneson: Sandro snuck over the 15 level XP, has just over 165,000 XP
Smon: Sandor not Sandro I reckon!!
sandor sunneson: Well spotted, shatrp as ever GM
Smon: If you want a rumour roll d20
sandor sunneson: of course, how many rumours??
sandor sunneson rolls 1d20 and gets: 10,
Smon: 10 The dungeon is endless. There is always another
level to be discovered beneath one’s feet.
Smon: Up to 3
sandor sunneson: Very wise words that
sandor sunneson rolls 1d20 and gets: 20,
Smon: Rolling on lower level rumours but can get upper level if prefer
Smon: 20 A cruel and often lethal fate awaits those who
can’t cover their losses in the Casino.
sandor sunneson rolls 1d20 and gets: 13,
Smon: 13 The scintillating globes found in the dungeon are
linked to certain rings, allowing near-instant
travel.
sandor sunneson: rather odd rumours, was expecting something linked to Namelin or something,
Smon: Bright Star has a strange magic ring she could never ID and finds this particularly interesting.
sandor sunneson: wht do you think Bill? Anything you fancy doing?
sandor sunneson: with SB?
DESTROYERBILL: ill roll too on low level 6-10
DESTROYERBILL Rolls 1d20x3 and gets:
7 = 7
8 = 8
7 = 7
Smon: 7 A massive chasm bisects several of the dungeon’s
levels allowing easy travel between them…if one
can fly.
Smon: 8 Powerful vampires infest the dungeon’s lowest
level. These super-vampires are immune to
cleric’s divine powers and holy water.
DESTROYERBILL: shield biter is currently sevral hundred miles away in viridistan
sandor sunneson: Is there anything around Ahyf? Do some adventuring in the Viking lands perhaps?
sandor sunneson: Ah ok
Smon: 7 Some rooms rise and fall within the dungeon, granting direct access to several different levels.
sandor sunneson: Anything happening in Ahyf?
Smon: Well I had only prepped Stonehell - thinking we'd have James too.
sandor sunneson: sure, Stonehell it is
sandor sunneson: Does James map well?
sandor sunneson: I'm awful
sandor sunneson: Happy to try a lower level, what you think Bill? Level 9??
sandor sunneson: If it is level equivalent to character, maybe even a bit lower, what level are we at in terms of knowing the lowest??
DESTROYERBILL: only three people its very risky
Smon: 9 is the lowest you've reached
sandor sunneson: Level 9 you think??
sandor sunneson: Shall we do 8 or 9?
DESTROYERBILL: 7 is the safest bet
Smon: how will you get to 7?
sandor sunneson: ok, happy to give it a go
DESTROYERBILL: there was a way down to a casino on level 7
sandor sunneson: Can we use the maps from the Dutch lady the low level group have been working on?
Smon: Dutch lady - the sage, Dr Rosa Piercemuller Bill
sandor sunneson: Ja
sandor sunneson: with the glasses
sandor sunneson: or go to the casino on lev 7
sandor sunneson: if that is a root and explore from there
sandor sunneson: Jorian's MU and Sandro had a good adventure at lev 4 i think, was quite a close escape as it was not really powerful characters
Smon: found level 9 map https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/43828166_571554633301307_4837584354551005184_n.jpg?_nc_cat=109&_nc_ht=scontent-lht6-1.xx&oh=3ff2b4801783865530bd64a8110b4c2c&oe=5C933652
sandor sunneson: What character type and level are you playing Bill?
sandor sunneson: beautiful, wish I could do maps like that
DESTROYERBILL: fighter level 9
Smon: OK you may be able to find your way through the ancient tombs of the Kion to level 7
Smon: GM: Guess I'll start w/out James
DESTROYERBILL: lets go
sandor sunneson: ok,
Smon: GM: Talaxakan & Sandro go down to level 5, are waved through the Troll Halls by a Vrilya patrol and take the long steps down to the tombs of the Kion.
Smon: You pass through the first hall with the floating coffins (inc 1 Talaxakan broke open) west to the main hall.
Smon: 4 way intersection with a pyramid to south where Talaxakan killed a zombie hydra with some other adventurers... so north will be the doors to the chamber with the column of sleeping eyes...
DESTROYERBILL: we should go to the direction leading to level 7
sandor sunneson: ok
DESTROYERBILL: yeah its west right
Smon: Roll History Tal
DESTROYERBILL rolls 1d20+4 and gets: 12, (+4) = 16
Smon: OK you need to go north to Eye column then either west to the Casino, or north into the area with minotaurs.
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
Smon: Seems quiet...
DESTROYERBILL: west to the casino
sandor sunneson: sounds good, go west
DESTROYERBILL: we heard a rumor that you would be almost certainley be killed if you cant pay up in the casino
sandor sunneson: any disturved footprints??
sandor sunneson: on tghe earth below?
DESTROYERBILL: i want to gamble in the casino
Smon: GM: 70' north down a 20' wide arched tunnel with glowing half pilars in the walls. There are many prints on the dusty floor, some giant sized. You reach C: Once impressive double doors bearing unrecognizable relief carvings, these portals are now in danger of collapsing and can be easily pushed open.
Smon: Opening the doors you see a 20' long 10' wide tunnel opening into blue lit chamber with thick 30' tall pillar with 1' wide & deep insets all over, in some of which nestle huge spherical eyes, humming softly.
Smon: Tal has seen these before.
DESTROYERBILL: sneak past them there trouble
Smon: Beyond the 40' wide chamber the walls curve in to a 20' tunnel north, with many side tunnels off it.
7:36pm 2019-1-06 JamesDevil Has entered the room
JamesDevil: yo
Smon: Group skill check - you both roll Stealth, half of you must get 15+ to get past without the Eyes awaking.
Smon: Hi James. I'll repost.
sandor sunneson rolls 1d20+6 and gets: 1, (+6) = 7
sandor sunneson: lol
DESTROYERBILL Rolls 1d20+2x2 and gets:
8 (+2) = 10
5 (+2) = 7
Smon: OK Tal can roll stealth w advtg
Smon: still fails
JamesDevil rolls 1d20 and gets: 5,
JamesDevil: we are not stealthy today
sandor sunneson: hilarious, we are all feeling a bit lit headed
Smon: Danor clanks up. The Eyes buzz awake and emerge from their recharge pods, glowing. Roll init
DESTROYERBILL rolls 1d20+2 and gets: 3, (+2) = 5
JamesDevil rolls 1d20 and gets: 18,
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 12, (+5) = 17
sandor sunneson rolls 1d20+6 and gets: 18, (+6) = 24
Smon: OK Danor & Sandro win - you can retreat, run north, or try to fight them.
Smon: Talaxakan caws.
JamesDevil: how many are there?
Smon: There are about a dozen of the 1' diameter floating eyes.
DESTROYERBILL: i caw but in a paniced tone
JamesDevil: lets retreat
sandor sunneson: Sandro retreats
JamesDevil: so does Danor
Smon: Sandro and Danor flee back down the tunnel as eyes slip from their pods, several turn on the raven...
Smon: /roll 2d4
Smon rolls 2d4 and gets: 3, 3, = 6
Smon: 6 energy beams fire at the raven...
Smon: /roll d20+7
Smon rolls 1d20+7 and gets: 18, (+7) = 25
Smon: first beam hits
Smon: /roll 4d8
Smon rolls 4d8 and gets: 4, 2, 1, 4, = 11
Smon: Tal takes 10 fire damage and falls to the floor in dragonborn form
DESTROYERBILL: i shield now im back to normal form
Smon: /roll d20+7x5
Smon Rolls 1d20+7x5 and gets:
18 (+7) = 25
15 (+7) = 22
19 (+7) = 26
16 (+7) = 23
18 (+7) = 25
Smon: 3 hits! even through Shield
sandor sunneson: Good rolling mr Monster
Smon: /roll 12d6
Smon rolls 12d6 and gets: 1, 1, 5, 4, 6, 2, 3, 4, 1, 1, 6, 2, = 36
Smon: 36 fire dmg. Roll 4 DC 15 CON saves or catch fire
JamesDevil: 
DESTROYERBILL Rolls 1d20+9x4 and gets:
14 (+9) = 23
7 (+9) = 16
11 (+9) = 20
11 (+9) = 20
Smon: Tal is not flammable!
Smon: OK Tal's turn - he turns back to raven form (bonus action) and flies south like a bat outta hell, passing Danor & Sandro
DESTROYERBILL: i do not die easly
Smon: spd 120' - he flaps round the corner at the intersection, heading to the stairs away.
Smon: The pursuing swarm of eyes pass through the open doorway (50' speed) - Danor is closest (25' speed) & 6 beams fire at him.
DESTROYERBILL: like a bird out of stonehell ill be gone when the robots come
Smon: /roll d20+7x6
Smon Rolls 1d20+7x6 and gets:
19 (+7) = 26
9 (+7) = 16
7 (+7) = 14
2 (+7) = 9
16 (+7) = 23
4 (+7) = 11
Smon: Danor AC?
JamesDevil: 1 hit
JamesDevil: 25
Smon: /roll 4d6
Smon rolls 4d6 and gets: 5, 4, 3, 2, = 14
JamesDevil: fire resist
Smon: 14 fire dmg, you have resistance so 7
Smon: also you don't catch fire I rule
JamesDevil: awesome
Smon: Sandro what is your move?
sandor sunneson: Sandro runs away
sandor sunneson: follows the raven
JamesDevil: Danr will as well double dashing cos screw fighting these thing
JamesDevil: s
sandor sunneson: Sandro would be up for a mass attack but doesnt think anyone else is interested so runs and follows the raveb
sandor sunneson: raven
Smon: R2 The eyes swarm chase you round the corner as you flee. You reach the entry crypt, Danor well behind. Danor roll Athletics DC 17 to reach the stairs before 12 eyes fire on you.
JamesDevil rolls 1d20+4 and gets: 7, (+4) = 11
JamesDevil: bah
Smon: GM: Sandro & the raven reach the door to the stairs and race up. The eyes swarm behind Danor shooting away.
Smon: /roll d20+7x6
Smon Rolls 1d20+7x6 and gets:
5 (+7) = 12
5 (+7) = 12
6 (+7) = 13
10 (+7) = 17
13 (+7) = 20
17 (+7) = 24
Smon: /roll d20+7x6
Smon Rolls 1d20+7x6 and gets:
19 (+7) = 26
5 (+7) = 12
4 (+7) = 11
10 (+7) = 17
5 (+7) = 12
2 (+7) = 9
JamesDevil: all missed
Smon: 1 hit
JamesDevil: 1 hit
Smon: /roll 4d6
Smon rolls 4d6 and gets: 2, 5, 6, 2, = 15
Smon: 15/2 = 7 fire damage
DESTROYERBILL: the floor and walls bellow and behind you now have an imprint of you with all the lazers missing
Smon: R3 Danor reaches the stairs and races up them, stumpy wee legs pounding... the Eyes break off their pursuit.
Smon: OK you get 600 XP each
Smon: The wages of fail
Smon: Like TIE Fighters vs X-Wings
sandor sunneson:
JamesDevil: brb, i need to do the dishwasher
sandor sunneson: What choices now? Shall we try sneaking past the eyes later on in the day or somewhere else?
Smon: You hear the angry buzzing of the awakened eyes from far below - it will likely be some time before they settle down again.
DESTROYERBILL rolls 1d20+4 and gets: 8, (+4) = 12
Smon: Talaxakan recalls that originally there were just a few Eyes patrolling, these were defeated (with great difficulty) leaving just the sleeping ones.
sandor sunneson: maybe lets explore another part of the dungeon then
DESTROYERBILL: im going to short rest
Smon: GM: You climb back up to the Troll Halls, where the beautiful Vrilya sorceress Saralya greets you sardonically. "You look a little scorched Sir Talaxakan."
Smon: The place is bustling with Vrilya and their Grimlock slaves. To the north in the old mines come the sounds of mining.
DESTROYERBILL: i am
Smon: "Please feel free to tend your wounds in the chief's room. It's quite comfy."
DESTROYERBILL: okay
sandor sunneson: Andy adventures in the troll hills we could do??
Smon: GM: Saralya escorts you to the troll chief's old room, now in use as an infirmary - you can Short Rest
sandor sunneson: after tax's rest
DESTROYERBILL rolls 5d10+25 and gets: 5, 1, 6, 6, 9, (+25) = 52
Smon: Saralya: "The troll tribe fled west through the western caves, likely towards the troll realms close to the Bright Lands."
Smon: Saralya: "We could do with more mining slaves if you could bring us some? Strong ones are best."
DESTROYERBILL: if youre willing to pay for the slaves lets say 50 gold per slave
JamesDevil: back
JamesDevil: err, since when did we become slavers guys?
Smon: Saralya nods. "If they're in good condition, fine. Double for a bugbear, three times for an ogre..."
DESTROYERBILL: when the trolls became are enimes
DESTROYERBILL: okay
Smon: "...or troll."
Smon: Saralya looks at Danor. "Talaxakan once threatened to cut my hands off, I think his scruples are few."
DESTROYERBILL: you drive a hard bargain 25gp for a troll
Smon: Saralya giggles.
Smon: "er... deal!"
DESTROYERBILL: wow youre good at this 5 gp
DESTROYERBILL: my god youre amazing at this 1 gp
Smon: Saralya glares at Talaxakan. "Stop playing the fool."
DESTROYERBILL: trust me im not playing im going to try and bring back trolls and its going to be a gold piece per troll
Smon: She shrugs. "As you wish. They have fled miles to the west, towards the area called the Trolltooth Roots."
Smon: GM: You know a rugged ridgeline high in the Ghinarian hills is called Trolltooth Ridge.
JamesDevil: "right, onwards"
sandor sunneson: lets go, to the ridge
DESTROYERBILL: the best slaves are the ones whos spirits are broken and their sub serveant if they see their lives traded for a mere gold piece
sandor sunneson: Sandro thinks we just kill the trolls
Smon: GM: Saralya can escort you to the western caves where you could try to track the trolls who fled, or you could return to the surface & travel overland.
sandor sunneson: Western caves
sandor sunneson: nice to look at the rock formations
Smon: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHI5p3Fp866V-2MiTjhF7xJEDQ1cYgpcSjXjZLBIOK63XE_5dmfaejpsxDdBHXNUbHdSoDJUfJ9n3-h4j7XggC-xBVdLAx87C9MRaUh92gN6IJfAfr1wPCLXkIg72biDJEfg8ywoQ2dIk/s640/Selatine+Area.jpg
DESTROYERBILL: lets track the ones who fled
JamesDevil: who's our best tracker?
DESTROYERBILL: can i borrow some troll sized shackles if you have any
sandor sunneson: to the ridge we go, basically go west
Smon: GM: A little north & west through the mines lies a tunnel that leads into a network of dank caves that stink of rothe cave-cows, gleaming with phosphorescent fungi.
JamesDevil: how EXACTLY do you plan on bringing these 'slaves' back?
sandor sunneson: Think it best to kill them
Smon: The Vrilya can give you ogre/troll sized manacles
sandor sunneson: Not happy bringing back slaves that could fight our characters in the future
DESTROYERBILL: in shackles if they resist death
Smon: /roll 2d4
DESTROYERBILL: good ill take those shackles
Smon rolls 2d4 and gets: 3, 1, = 4
Smon: 4 sets
JamesDevil: yes, i'm so sure they will just let us put them on...
Smon: You have some rope too.
Smon: OK you can try to track through the caves. Danor will have advtg w Stonecunning on Survival check
Smon: You can all roll Survival
JamesDevil Rolls 1d20+5x2 and gets:
17 (+5) = 22
9 (+5) = 14
DESTROYERBILL rolls 1d20+6 and gets: 11, (+6) = 17
sandor sunneson rolls 1d20+6 and gets: 17, (+6) = 23
JamesDevil: nice Sandor
Smon: 3 passes - working together you pick up the trail and make good speed.
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
DESTROYERBILL: if you can icapacicate the trolls
Smon: Strange things skitter away in the darkness, but nothing attacks you. Several hours later you have travelled about 3 miles west when you see red firelight ahead in the distance.
Smon: Do you approach?
JamesDevil: yes
Smon: You are in a cave about 20' wide, sloping gently up towards the light.
JamesDevil: sneakily
DESTROYERBILL: yes
Smon: As you approach you hear guttural deep voices.
sandor sunneson: aye
DESTROYERBILL: yep
Smon: roll Stealt DC 10, w disad if heavy armour
DESTROYERBILL: knock out the trolls you can
Smon: Danor has Vrilya plate so no disad
DESTROYERBILL Rolls 1d20+2x2 and gets:
18 (+2) = 20
10 (+2) = 12
JamesDevil rolls 1d20 and gets: 20,
Smon: pass, pass
Smon: Sandro
DESTROYERBILL: hello
sandor sunneson rolls 1d20+5 and gets: 7, (+5) = 12
Smon: Danor Sandro & Talaxakan reach the opening to a larger cavern. Six hulking male mountain trolls sit around a fire, gnawing the meat off thick bones, occasionally glancing into the shadows. Fat blue-green flies buzz around their heads, those with cow tails flick them idly.
JamesDevil: Danor cast Bless on the group
DESTROYERBILL: rember just knock them out
Smon: Roll Deception or Perform to cast it quietly Danor
sandor sunneson: lets kill them
Smon: It looks like several more caves lead off from this one.
DESTROYERBILL: less kill more sleep
JamesDevil rolls 1d20-1 and gets: 13, (-1) = 12
Smon: Danor quietly Blesses you all!
Smon: The trolls are still unaware of you. The nearest is within 25', the furthest ca 40' away.
Smon: OK you are Blessed for 10 rounds... 9 rounds... what now?
JamesDevil: I can drop a spiritual weapon in the middle of them to distract maybe?
JamesDevil: lets do this, sacred flame on the nearest one
JamesDevil: DC Dex 17
Smon: Danor casts Sacred Flame
Smon: /roll d20
Smon rolls 1d20 and gets: 11,
Smon: It screams as its face burns!
JamesDevil rolls 2d8 and gets: 6, 1, = 7
Smon: ok roll init

JamesDevil rolls 1d20 and gets: 17,
DESTROYERBILL rolls 1d20+2 and gets: 9, (+2) = 11
Smon: trolls on 11, surprised
Smon: /roll d20
Smon rolls 1d20 and gets: 15,
sandor sunneson rolls 1d20+6 and gets: 12, (+6) = 18
DESTROYERBILL rolls 1d20 and gets: 9,
Smon: OK Sandro, Danor, Tal, Trolls
Smon: You all get 2 rounds before trolls can attack
DESTROYERBILL: i run up to closest and attack
DESTROYERBILL: action surge
Smon: OK Tal roll 6 attacks vs AC 16
DESTROYERBILL Rolls 1d20+10x6 and gets:
11 (+10) = 21
11 (+10) = 21
3 (+10) = 13
5 (+10) = 15
1 (+10) = 11
19 (+10) = 29
DESTROYERBILL rolls 9d6+18 and gets: 4, 3, 6, 5, 2, 6, 5, 3, 2, (+18) = 54
Smon: Tal runs up to a troll and beats away at it - still up
DESTROYERBILL: bonus action breath attack
DESTROYERBILL rolls 3d6 and gets: 1, 6, 6, = 13
Smon: /roll d20x2
Smon Rolls 1d20x2 and gets:
12 = 12
9 = 9
sandor sunneson: Sandro will attack and go for stunning strike
DESTROYERBILL: dont kill
DESTROYERBILL: just knock out
Smon: Tal breathes on two. Sandro rushes up & attacks one - can roll 2 rounds of attacks Sandro. AC 16
sandor sunneson: If it dies it dies, stop being so bossy!
Smon: first hit I'll roll CON save vs stun
sandor sunneson Rolls 1d20+6x2 and gets:
17 (+6) = 23
6 (+6) = 12
Smon: /roll d20+3
sandor sunneson: 1 hit
Smon rolls 1d20+3 and gets: 1, (+3) = 4
Smon: stunned by first attack
sandor sunneson rolls 1d6+4 and gets: 1, (+4) = 5
sandor sunneson: get the shackles on it!
Smon: can attack w advtg now, or roll athletics w advtg to shackle it
DESTROYERBILL: that wont work it will need to be fully incapcitated
Smon: counting as grapple
DESTROYERBILL: oh i gues it will
sandor sunneson: athletics with advantage
sandor sunneson Rolls 1d20+6x2 and gets:
16 (+6) = 22
5 (+6) = 11
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 14, (+4) = 18
Smon: Sandro shackles his stunned troll.
JamesDevil: remember you guys can roll and extra d4 when you are making tyour attacks
Smon: Danor you have 2 rounds to cast spells.
Smon: Tal remembers he's bless & KO's his troll with a roll of 15+d4
JamesDevil: troll?
JamesDevil: can i reach the nearest troll?
Smon: 1 troll unconscious, 1 stunned & shackled
Smon: yup
JamesDevil: Danor moves up and attacks it with Slider
JamesDevil rolls 1d20+9 and gets: 12, (+9) = 21
Smon: AC 16
JamesDevil rolls 1d1+4 and gets: 1 (+4) = 5
Smon: 1d1?
JamesDevil rolls 1d8+5 and gets: 4, (+5) = 9
JamesDevil: 9 damage
JamesDevil: that was meant to be 1d4 for the bless
JamesDevil: hit anyway
Smon: OK, r2 you can act again
JamesDevil: for 9 dmage
JamesDevil: spiritual weapon and hit it again
JamesDevil: bonus action
JamesDevil rolls 1d20+89 and gets: 1, (+89) = 90
JamesDevil rolls 1d8+9 and gets: 8, (+9) = 17
JamesDevil: 17 damage
sandor sunneson: Sandro will attack another as before
Smon: You rolled a 1 so miss?
sandor sunneson: with stunning strike
JamesDevil: damnit yes
sandor sunneson: I'm finishing just at 9 folks, got to get work stuff ready
Smon: ok Sandro AC 16
JamesDevil: same, i have work tomorrow....boo!
sandor sunneson Rolls 1d20+6x2 and gets:
8 (+6) = 14
6 (+6) = 12
Smon: miss
sandor sunneson: both miss
Smon: bonus attack?
sandor sunneson: why not, use a Ki
Smon: no it's 2 w ki
sandor sunneson rolls 1d20+6 and gets: 4, (+6) = 10
Smon: 1 is free
sandor sunneson: sorry, not played for yonks, yes, ok, will use a Ki
Smon: /roll d4x3
Smon Rolls 1d4x3 and gets:
3 = 3
1 = 1
4 = 4
sandor sunneson rolls 1d20+6 and gets: 1, (+6) = 7
sandor sunneson: all miss, how rubbish lol
Smon: /roll d3x4
Smon Rolls 1d3x4 and gets:
3 = 3
1 = 1
3 = 3
1 = 1
Smon: 2 attack Tal, 2 attack Sandro
Smon: Raising heavy swords & mauls
Smon: vs Tal
Smon: /roll d20+7x4
Smon Rolls 1d20+7x4 and gets:
7 (+7) = 14
5 (+7) = 12
17 (+7) = 24
1 (+7) = 8
Smon: 1 hit
Smon: /roll 4d6+4
Smon rolls 4d6+4 and gets: 2, 5, 6, 3, (+4) = 20
Smon: 20 dmg
Smon: vs Sandro
Smon: /roll d20+7x2
Smon Rolls 1d20+7x2 and gets:
9 (+7) = 16
15 (+7) = 22
Smon: AC 16 hits?
sandor sunneson: 2 hits
Smon: /roll 8d6+8
Smon rolls 8d6+8 and gets: 4, 4, 4, 2, 3, 4, 2, 1, (+8) = 32
Smon: 32 dmg so far
Smon: /roll d20+7
Smon rolls 1d20+7 and gets: 9, (+7) = 16
Smon: /roll 4d6+4
Smon rolls 4d6+4 and gets: 3, 3, 5, 1, (+4) = 16
Smon: 48 dmg so far
Smon: still up?
sandor sunneson: of course
Smon: /roll d20+7
Smon rolls 1d20+7 and gets: 10, (+7) = 17
Smon: /roll 4d6+4
sandor sunneson: 67HP
Smon rolls 4d6+4 and gets: 2, 2, 3, 1, (+4) = 12
Smon: 60 dmg total.
sandor sunneson: cool
Smon: 7 left
sandor sunneson: 7/67
Smon: R3 your goes
sandor sunneson: Sandro disengages
Smon: The shackled troll staggers away towards a tunnel.
DESTROYERBILL: ill attack the one who hit me
DESTROYERBILL Rolls 1d20+10x2 and gets:
4 (+10) = 14
11 (+10) = 21
DESTROYERBILL rolls 3d6+6 and gets: 2, 3, 6, (+6) = 17
Smon: The troll grunts evilly, hefting a massive sword.
DESTROYERBILL: i also second wind
DESTROYERBILL rolls 1d10+9 and gets: 6, (+9) = 15
Smon: Sandro disengages (1 Ki yes?) & retreats back down the tunnel
Smon: Danor your go
sandor sunneson: yes, 5 left
DESTROYERBILL rolls 1d4 and gets: 1,
JamesDevil: Danor backs up to the tunnel
Smon: disengage?
Smon: The tunnel is too wide to stop them surrounding him if they pursue
DESTROYERBILL: i say to the troll in front of me you did nothing but a scratch
JamesDevil: no disangage
Smon: ok opp att
Smon: /roll d20+7
Smon rolls 1d20+7 and gets: 1, (+7) = 8
Smon: miss. Danor backs up to the tunnel mouth
Smon: Casting?
JamesDevil: healing word on Sandor at level 4
Smon: Sandro has fled out of sight I guess since Fergus needs to go
sandor sunneson: cheers Mr Dwarf
Smon: better cast on Tal in the cave?
JamesDevil: no casting then, just running
Smon: ok Danor flees
JamesDevil: I ned to head of ssoon as well
Smon: 4 trolls surround Tal...
sandor sunneson: working away from home till Thursday so need to pack bags unfort
Smon: "HEH HEH HEH"
Smon: /roll d20+7x8
Smon Rolls 1d20+7x8 and gets:
3 (+7) = 10
20 (+7) = 27
10 (+7) = 17
11 (+7) = 18
13 (+7) = 20
15 (+7) = 22
17 (+7) = 24
15 (+7) = 22
Smon: Tal Shields, hit + crit
Smon: /roll 12d6+8
Smon rolls 12d6+8 and gets: 4, 1, 3, 6, 4, 5, 4, 6, 5, 5, 6, 6, (+8) = 63
Smon: OMG
sandor sunneson: not good??
sandor sunneson: how many HP had he left?
DESTROYERBILL: 35
sandor sunneson: :(, bloody trolls
JamesDevil: yea, no way me healing him would have helped
sandor sunneson: Sandro only has 7 left
DESTROYERBILL: i turn into a raven disengage and run
JamesDevil: Bit late Bill
DESTROYERBILL: no im still alive
Smon: GM: The raven flies out through the mass of troll bodies and speeds down the tunnel after his comrades.
sandor sunneson: 35-63=-28?
Smon: (ring now out of charges)
DESTROYERBILL: talaktakan never dies
DESTROYERBILL: i had 98 then i lost 63
sandor sunneson: well done Bill
sandor sunneson: ah 35 left
sandor sunneson: ok
Smon: GM: OK you flee, the sound of troll laughter echoing after you.
sandor sunneson: thought you were on 35
JamesDevil: does that ring bypass opp attacks then? good if it does
sandor sunneson: well done
DESTROYERBILL: no i disengaged
Smon: You can have 250 XP each
DESTROYERBILL: it is a bonus action
DESTROYERBILL: to turn raven

Saturday, 24 November 2018

24/11/48 L1 Alvariel Sandro & Bright Star in the Quiet Halls (933 XP)



8:42am  2018-11-24 Smon Has entered the room
sandor sunneson: Keelia is running up to an hour late
joriandrake: I can risk lvl1
sandor sunneson:
sandor sunneson: and be rewarded with 73XP
joriandrake: Well, we can go and walk around on level 1 until she is here, might as well have Alvariel meet the kobolds and talk about that resource
joriandrake: the red one (I always forget the name of it)
Smon: If you really want to do level 1, the south-east Quiet Halls east of the Efah-Soom teleporter remains unexplored.
sandor sunneson: what would you suggest Simon:? At the end of the day it's all down to the dice roll
Smon: Parts of levels 2, 3 & 4 also unexplored.
sandor sunneson: You think L2 realistic?
joriandrake: Well, if there is still an unexplored part on lvl1 at least we won't just waste tme if we go there
sandor sunneson: just sounds a bit too unrealistic, lets do level 2 Jorian?
Smon: You are both quite squishy so maybe do lvl 1 until Keelia arrives?
sandor sunneson: lol :), ok
sandor sunneson: ok, I'll try and map, even though on past experience I am rubbish#
joriandrake: We can always start with lvl1 and see if we survive that and if still having time attempt lvl2 Fergus
sandor sunneson: sounds good
Smon: GM: OK 24/11/4448, Alvariel & Sandro decide to do some exploring on level 1.
joriandrake: sidenote: Alv helped Danor and learned language with Bright Star as earlier, for this quest I don't change currently memorized spells, might suggest to Sandro to ask the surviving bugbear from the adventure with Danor to maybe join us on the highest, level 1 floor (or ground level?)
joriandrake: Other than that, I'm ready to go
Smon: You head down the corridor east from the Efah-Soom teleporter room, passing open doors into looted chambers. Ahead you see a side tunnel to the left/north, and just past it a stone crypt door in the south wall. The tunnel continues east beyond.
Smon: That bugbear ran off & you didn't see her again.
joriandrake: Alvariel inspects the tunnel, scribbles some notes in his papers then casts Mage Armor on himself (oh well, at least we didn't have to pay her then)
sandor sunneson: continue east
joriandrake: "I have no idea which part of the level is actually left unexplored so lead the way good monk"
Smon: You reach the intersection. Looking left/north you see the tunnel runs north 30' then opens into a huge pillared chamber, the columns inscribed with bone pattern; fallen masonry; bats flutter above; rusty gong hangs between the southernmost columns 10' from the entrance.
Smon: /roll d20
Smon rolls 1d20 and gets: 8,
Smon: With a slight shock you realise numerous human-sized figures stand unmoving in the great hall.
joriandrake: "A gong? Used to warn of enemies, a dinner gong, perhaps one for ceremonies?" The wizard muses when he notices the unmoving figures
Smon: To your east the east tunnel continues 60', passing doors to n & s, before ending at an archway into a chamber at the edge of your darkvision.
Smon: Looking north into the great hall you also see scattered fallen masonry on the floor.
sandor sunneson: what you think Jorian? Go and explore in the great hall and the human figures?
joriandrake: "I barely take out an archway and a chamber in the east beyond two doors to north and south, and there is damaged stonework the great hall to the north"
joriandrake: "We might ttry the hall first, we might have to pass through the figures here anyway"
sandor sunneson: Ok, sounds like a good idea
sandor sunneson: Sandro remains on alert
joriandrake: "If it comes to battle I will cast illusions of myself and then if required make you invisible, is that a plan?"
8:59am  2018-11-24 Keelia Has entered the room
sandor sunneson: Yes, sounds good, and depending on what we fight, we escape lol
Keelia: Hi!
sandor sunneson: Marvellous
joriandrake: Alv moves carefully to the great hall
sandor sunneson: Morning Keelia
joriandrake: Hello Keelia
sandor sunneson: We are having a mooch round L1 unexplored area
Smon: GM: Heading 30' down the north tunnel you reach the south entry to the great hall. Past the rusty gong you get a good view of the Hall - High (30)‘ ceiling, columns inscribed with bone pattern; fallen masonry; bats flutter above; rusty gong between southernmost columns. The hall is 50' e-w and 90' n-s, you can barely see the north wall. There are 2 exits in w wall, 2 in e wall, 1 in n wall. Around the chamber stand nearly a score of skeletons & zombies in tattered grave clothes. They turn in your direction...
Keelia: i have no idea where my character sheet is!
Keelia: L1 sounds good
joriandrake: not in the thread?
joriandrake: "undead!" Alv shouts to warn the monk
Keelia: found it
sandor sunneson: Sandro jumps to alert
Smon: A & S roll init
joriandrake: init roll if needed:
joriandrake rolls 1d20+1 and gets: 16, (+1) = 17
sandor sunneson rolls 1d20+6 and gets: 14, (+6) = 20
Smon: ok you go first
Smon: Bright Star is late having been distracted by shinies in the kobold market
sandor sunneson: Sandro ready to attack, but can he position himself in such a position so he isn;t surrounded??
Smon: #20 sandro your go
Smon: If you enter the hall to attack you could then move back to the entryway?
sandor sunneson: ok, sounds good, will attack normal followed by flurry of attacks to use 1ki
Smon: still a lot could attack you unless Alvariel & you hold the tunnel.
Smon: OK you race into the hall, are you attacking skels or zombies?

sandor sunneson: Ok, we'll hold the tunnel, Jorian, agree?
joriandrake: if we can actually hold the tunnel then it is a good idea
joriandrake: (you can stil lattack them by going in and then move back to tunnel as i understand this turn)
joriandrake: test
joriandrake: (strange, it seems as if the text jumped a line for me in chat)
sandor sunneson: sounds good, ok, 2 attacks
sandor sunneson Rolls 1d20+6x2 and gets:
17 (+6) = 23
12 (+6) = 18
Smon: /roll d18
Smon rolls 1d18 and gets: 7
Smon: Sandro attacks the nearest foe, a skeleton
Smon: 2 hits
sandor sunneson rolls 2d4+8 and gets: 1, 4, (+8) = 13
Smon: it explodes in a shower of broken bone
Smon: rem you do x2 dmg vs skels w blunt attacks
sandor sunneson: oooh, 13hp or less
sandor sunneson: that the total damage doubled?
Smon: Yes
joriandrake: nice, might be able to take out a skeletong with one strike then
Smon: Rem you could make 1 more bonus attack, or 2 if you spend 1 ki
sandor sunneson: spending 1 ki to do 2 attacks, said so above
sandor sunneson: got 7 left
joriandrake: (might as well, to have less survivors to attack us)
sandor sunneson Rolls 1d20+6x2 and gets:
10 (+6) = 16
7 (+6) = 13
Smon: /roll d17
Smon rolls 1d17 and gets: 4
joriandrake: have to afk quickly - Alv vill cast Mirror Image his turn
Smon: Sandro attacks the next foe, another skel, 2 hits
sandor sunneson rolls 1d4+4 and gets: 2, (+4) = 6
sandor sunneson: x2=12
Smon: still up after 1 hit
sandor sunneson: hit it again
sandor sunneson rolls 1d4+4 and gets: 3, (+4) = 7
Smon: your second & final blow shatters it (had 13 hp)
Smon: OK Sandro moves quickly back to the tunnel beside Alvariel - 5' down the tunnel, the shuffling undead can only reach you on a narrow front.
Smon: /roll d16x2
Smon Rolls 1d16x2 and gets:
10 = 10
11 = 11
joriandrake: back
Smon: Zombies shuffle into the tunnel, clawing at you.
Smon: vs Alvariel
Smon: /roll d20+3x2
joriandrake: ac 14 atm
Smon Rolls 1d20+3x2 and gets:
18 (+3) = 21
1 (+3) = 4
Smon: /roll d20
Smon rolls 1d20 and gets: 17,
joriandrake: oh heck
sandor sunneson: Sandro has AC16, went up +1 after DEX increase at L8
Smon: 1 mirror image off A
Smon: vs S
joriandrake: yay
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
4 (+3) = 7
12 (+3) = 15
Smon: miss
sandor sunneson: Jorian if one of us get to 20 HP we'll withdraw
joriandrake: ok
Smon: As more zombies press into the corridor you can both make opp attacks
Smon: reaction
joriandrake: Alvariel considers to clean them all up with a fireball
joriandrake: Alv woN't use his reaction because he couldn't use Shield then
Smon: ok 2 more attacks on A
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
14 (+3) = 17
5 (+3) = 8
Smon: 1 hit
Smon: /roll d20
Smon rolls 1d20 and gets: 5,
joriandrake: Alv waits to see if an image or himself would get hit, if he himself would be hit he uses Shield
Smon: hit AC 17
Smon: 2 attacks on Sandro
joriandrake: Alv triggers Shield spell to protect himself from it
Smon: ok
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
17 (+3) = 20
4 (+3) = 7
Smon: hit
Smon: /roll d6+1
Smon rolls 1d6+1 and gets: 1, (+1) = 2
sandor sunneson: ouch
Smon: Sandro takes 2 hp dmg
sandor sunneson: 65/67
sandor sunneson: Sandro to attack??
Smon: R2: Bright Star hears the moans & groans of the undead horde as she hurries up from the direction of the Efah-Soom. Turning left into the n tunnel she sees A & S 25' away at the n end of the tunnel, holding off an undead horde of zombies & skels at the entry to a great pillared hall.
Smon: Roll init BS
joriandrake: "Be warned Sandro, I will try to burn as many of the undead I can"
sandor sunneson: keep your FB
sandor sunneson: Could bounce back and hit us
Smon: A has several fbs now and the hall is vast, perfect for fb with the massed undead
joriandrake: (I don't think it bounces in 5e, wil lask how viable targeting will be from Simon and decide then)
sandor sunneson: That might work, Sandro can evade being a monlk
joriandrake: (well, it is clear then)
Smon: As long as you target it over 20' away & aren't trying t get the ones in melee w you, you are fine
joriandrake: Alvariel waits for sandro to strike at them and then he will cast Fireball
Smon: Bright Star init please
sandor sunneson: At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a Fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
sandor sunneson: how cool is that!!
joriandrake: (Yep, Evasion is cool)
joriandrake: (Keelia might be afk Simon)
Keelia: sorry, was talking to parents
Smon: OK I guess Keelia is afk. #20 Sandro your turn
Smon: roll init k
Keelia rolls 1d20+7 and gets: 16, (+7) = 23
joriandrake: yay! She's alive!
Smon: #23 Bright Star your go.
joriandrake: (and quick)
Smon: You could shoot past A & S into the mass of zombies?
sandor sunneson: use one more Ki (down to 6) and 4 attacks
Keelia: sounds like a plan!
sandor sunneson: when it's hjis turn
Smon: ok both of you roll
Keelia rolls 1d20+10 and gets: 13, (+10) = 23
Smon: Star shoots a zombie in the head!
Keelia rolls 1d6+6 and gets: 5, (+6) = 11
sandor sunneson Rolls 1d20+6x2 and gets:
19 (+6) = 25
1 (+6) = 7
Smon: sneak att as in melee
sandor sunneson rolls 1d4+4 and gets: 3, (+4) = 7
Keelia rolls 5d6 and gets: 5, 2, 6, 2, 3, = 18
sandor sunneson: 7x2=14 boom
Smon: Sandro you roll d6s right?
Keelia: 29 total
joriandrake: "If you can clear the area near me my casting for spells will be less likely to get disturbed by skeleton squeeking and zombie bites"
Smon: Star hitts for 29 dmg
sandor sunneson: oh, forgot, well pointed out
Smon: DC 34 zombie CON save
sandor sunneson rolls 1d6+4 and gets: 4, (+4) = 8
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 12, (+3) = 15
sandor sunneson: 8x2=16 gone
Smon: The zombie drops
sandor sunneson: ki attack
Smon: Fergus you are fighting zombies now not skels
sandor sunneson Rolls 1d20+6x2 and gets:
15 (+6) = 21
18 (+6) = 24
sandor sunneson: sorry, 8 damage
Smon: 2 more hits S
Smon: AC 8
sandor sunneson Rolls 1d6+4x2 and gets:
5 (+4) = 9
4 (+4) = 8
sandor sunneson: 9+8=17
joriandrake: (nice large rolls)
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 13, (+3) = 16
Smon: DC 13 CON save - although reduced to 0 hp, it does not fall!
Smon: Sandro is great vs skels, bad vs zombies
Smon: #17 Alvariel unleashes his fireball into the undead horde
Smon: roll dmg J
joriandrake: Not knowing yet who aids them from behind Alv is at least certain they are all out of reach for a fireball blast radius, and blasts at the undead
joriandrake rolls 8d6 and gets: 1, 1, 4, 6, 1, 4, 4, 1, = 22
joriandrake: (meh, so many 1s)
Smon: The flames envelop 8 skels & 4 zombies
Smon: luckily the zombies have 22 hp! But they still get saves
Smon: Save DC?
joriandrake: o.o
joriandrake: dex save dc 15
Smon: skels
Smon: /roll d20+2x8
Smon Rolls 1d20+2x8 and gets:
10 (+2) = 12
11 (+2) = 13
18 (+2) = 20
3 (+2) = 5
13 (+2) = 15
5 (+2) = 7
9 (+2) = 11
13 (+2) = 15
Smon: 4 dodge (11 dmg), 4 are destroyed
joriandrake: well, half damage is still damage
Smon: zombies
Smon: /roll d20-2x4
Smon Rolls 1d20-2x4 and gets:
1 (-2) = -1
2 (-2) = 0
8 (-2) = 6
6 (-2) = 4
joriandrake: oh boy
Smon: 4 are incinerated, DC 27 CON saves
Smon: /roll d20+3x4
Smon Rolls 1d20+3x4 and gets:
1 (+3) = 4
17 (+3) = 20
13 (+3) = 16
19 (+3) = 22
Smon: They fall, burning brightly.
joriandrake: "Well, at least the more pesky zombies are ashes now"
Smon: Masonry falls from the hall ceiling...
Smon: /roll d20
Smon rolls 1d20 and gets: 17,
Smon: /roll d6x4
Smon Rolls 1d6x4 and gets:
3 = 3
2 = 2
2 = 2
5 = 5
Smon: None of it lands on the 4 remaining skels though
joriandrake: "....and I better don't cast another spell like this if we don't want to be buried alive"
Smon: In the tunnel, 3 zombies remain, that were outside the fireball blast.
Smon: /roll d2
Smon rolls 1d2 and gets: 2
Smon: 2 attack Sandro
Smon: /roll d20+3x4
Smon Rolls 1d20+3x4 and gets:
15 (+3) = 18
5 (+3) = 8
11 (+3) = 14
3 (+3) = 6
Smon: 1 hit
Smon: /roll d6+1
Smon rolls 1d6+1 and gets: 5, (+1) = 6
Smon: 6 dmg to S
Smon: 1 vs A
sandor sunneson: 57 left
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
14 (+3) = 17
7 (+3) = 10
Smon: 1 hit
Smon: /roll d20
Smon rolls 1d20 and gets: 20,
Smon: takes off a 2nd mirror image
joriandrake: illusion form gone, mirror image very useful
joriandrake: "Well... still one left"
joriandrake: Alv gulps
Smon: The burned skels in the great hall rise to their feet, shaking their skulls groggily, and advance again.
Smon: R3
Smon: #23 BS
Smon: can shoot again? vs unwounded zombie?
Keelia: sounds like a plan!
Keelia rolls 1d20+10 and gets: 2, (+10) = 12
Smon: ok AC 8 > 10
Smon: hit
Keelia rolls 6d6+6 and gets: 4, 3, 1, 5, 5, 5, (+6) = 29
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 1, (+3) = 4
Smon: It drops; 2 zombies left
Smon: #20 Sandro
sandor sunneson: another ki attack post normal 2
sandor sunneson Rolls 1d20+6x2 and gets:
5 (+6) = 11
1 (+6) = 7
sandor sunneson: boo
sandor sunneson: both miss?
Smon: 1 hit
Smon: ac 8
sandor sunneson rolls 1d6+4 and gets: 5, (+4) = 9
Smon: /roll d20+3
sandor sunneson: and with ki attacks
Smon rolls 1d20+3 and gets: 19, (+3) = 22
sandor sunneson Rolls 1d20+6x2 and gets:
5 (+6) = 11
4 (+6) = 10
Smon: still up
sandor sunneson rolls 2d6+8 and gets: 2, 5, (+8) = 15
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
3 (+3) = 6
9 (+3) = 12
Smon: it goes down finally from the 6 hp hit, last blow to the final zombie for 9 dmg.
Smon: #17 alvariel
joriandrake: how many undead are left, and there is just 1 zombie among them yes?
Smon: 1 zombie in tunnel, 4 burned skeletons in the hall.
Smon: zombie is clawing at you
Smon: Sandro just punched it
joriandrake: Alv casts firebolt at it
Smon: ok you have disad in melee
Smon: ac 8
joriandrake rolls 1d20+7 and gets: 17, (+7) = 24
joriandrake rolls 1d20+7 and gets: 15, (+7) = 22
Smon: hit
joriandrake rolls 2d10 and gets: 4, 3, = 7
joriandrake: 7 hp fire damage
Smon: still UP
joriandrake: and turn end
Smon: The skeletons advance; leading skel reaches Sandro and strikes w rusty blade
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 15, (+4) = 19
Smon: hit
Keelia: that's a sturdy undead
Smon: /roll d6+2
Smon rolls 1d6+2 and gets: 1, (+2) = 3
Smon: 3 dmg to S
joriandrake: (well zombie has 22 hp and I rolled low on fire damage)
Smon: It steps back; S & A can opp att
Smon: Next skel steps in
joriandrake: ok, Alv does
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 4, (+4) = 8
Smon: misses S
Smon: steps back; next skel steps in...
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 2, (+4) = 6
Smon: misses S
joriandrake: Alv strt
Smon: last skel tangoes in
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 13, (+4) = 17
joriandrake: strikes with his quarterstaff at the withdrawing undead
Smon: hurry up & roll J
Smon: last one hit S
Smon: /roll d6+2
joriandrake rolls 1d20+2 and gets: 17, (+2) = 19
Smon rolls 1d6+2 and gets: 4, (+2) = 6
Smon: Sandro takes 6 dmg
joriandrake rolls 1d8-1 and gets: 7, (-1) = 6
Smon: Alvariel smashes the lead skel
joriandrake: (Alv struck with 6 hp bludgeon damage)
Smon: R4
sandor sunneson: 51
Smon: 1 zombie & 3 skels left
Smon: #23 BS - shooting last zombie?
joriandrake: "We can do this, maybe you get them all now Sandro!"
Keelia: indeed!
Keelia rolls 1d20+10 and gets: 1, (+10) = 11
Keelia: nope
Smon:
Smon: misses
Smon: #20 Sandro - attacking skels or last zombie?
sandor sunneson: skels
Smon: /roll d3
sandor sunneson Rolls 1d20+6x2 and gets:
2 (+6) = 8
15 (+6) = 21
Smon rolls 1d3 and gets: 3
sandor sunneson: with ki
sandor sunneson Rolls 1d20+6x2 and gets:
7 (+6) = 13
1 (+6) = 7
sandor sunneson: 5 ki left
sandor sunneson: sorry 4
Smon: Sandro smashes skel, steps forward smashes 2nd skel, steps forward (opp att fr zombie) & smashes last skel.
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 7, (+3) = 10
Smon: zom misses
joriandrake: (nice cleanup)
Smon: #17 Alvariel
Smon: just your zombie left
joriandrake: still melee with zombie?
Smon: yup
joriandrake: Alvariel dodges away to the back and to the side 10 feet
joriandrake: turn end
Smon: Disengage action down tunnel?
Smon: It's 30' long
Smon: Does he move past Star?
joriandrake: disengage then, using only ten feet move though to get away from zombie and if it goes after Alv Sandro gets opp chance
joriandrake: no, not past Star
Smon: No Sandro moved away from it to finish the skels, that is why it got an opp att on S
joriandrake: (Alv can still shield her a bit to make shooting easy)
joriandrake: oh
joriandrake: In that case Alv stays in his position and just dodges
Smon: ok
Smon: /roll d2
Smon rolls 1d2 and gets: 2
Smon: A tries to fend off the zombie
Smon: it attacks
Smon: /roll d20+3x4
Smon Rolls 1d20+3x4 and gets:
2 (+3) = 5
7 (+3) = 10
18 (+3) = 21
3 (+3) = 6
joriandrake: ok, he has disad
Smon: 5 & 6 - misses him
Smon: R5
Smon: #23 Star she can shoot it or stab it
Keelia: Bright Star takes aim again
Smon: ok
joriandrake: The half-Alvar nimbly avoids the sluggish zombie strikes
Keelia rolls 1d20+10 and gets: 5, (+10) = 15
Smon: hit
Keelia rolls 6d6+6 and gets: 3, 1, 3, 4, 3, 2, (+6) = 22
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 14, (+3) = 17
Smon: it drops - you are victorious!
Keelia: yay!
Smon: You get 433 XP each for your victory
sandor sunneson: well done all
joriandrake: Alv kicks the zombie corpse "Nicely done" and turns to greet Bright Star "Thank you for your arrival, for Sandro's skill, and for Meroya's protection" he smiles
Smon: Past the rusty gong you get a good view of the Hall - High (30)‘ ceiling, columns inscribed with bone pattern; fallen masonry; bats flutter above; rusty gong between southernmost columns. The hall is 50' e-w and 90' n-s, you can barely see the north wall. There are 2 exits in w wall, 2 in e wall, 1 in n wall.
Smon: Several bats were incinerated by the fireball, the rest seem rather annoyed.
joriandrake: "I planned to try the gong, but seeing how parts of ceiling dropped earlier due to fireball maybe a loud gong might not be a good idea after all"
sandor sunneson: bat murderer
joriandrake: Joker would be proud
Keelia: (  )
joriandrake: Alvariel happily shares his notes on the exploration with Star, as she is a far better mapper than either him or Sandro
sandor sunneson: lol, there must be a youtube video, how to map an AD&D adventure
Smon: OOC this is what Keelia missed: >>
8:42am 2018-11-24 Smon Has entered the room
sandor sunneson: Keelia is running up to an hour late
joriandrake: I can risk lvl1
sandor sunneson:
sandor sunneson: and be rewarded with 73XP
joriandrake: Well, we can go and walk around on level 1 until she is here, might as well have Alvariel meet the kobolds and talk about that resource
joriandrake: the red one (I always forget the name of it)
Smon: If you really want to do level 1, the south-east Quiet Halls east of the Efah-Soom teleporter remains unexplored.
sandor sunneson: what would you suggest Simon:? At the end of the day it's all down to the dice roll
Smon: Parts of levels 2, 3 & 4 also unexplored.
sandor sunneson: You think L2 realistic?
joriandrake: Well, if there is still an unexplored part on lvl1 at least we won't just waste tme if we go there
sandor sunneson: just sounds a bit too unrealistic, lets do level 2 Jorian?
Smon: You are both quite squishy so maybe do lvl 1 until Keelia arrives?
sandor sunneson: lol :), ok
sandor sunneson: ok, I'll try and map, even though on past experience I am rubbish#
joriandrake: We can always start with lvl1 and see if we survive that and if still having time attempt lvl2 Fergus
sandor sunneson: sounds good
Smon: GM: OK 24/11/4448, Alvariel & Sandro decide to do some exploring on level 1.
joriandrake: sidenote: Alv helped Danor and learned language with Bright Star as earlier, for this quest I don't change currently memorized spells, might suggest to Sandro to ask the surviving bugbear from the adventure with Danor to maybe join us on the highest, level 1 floor (or ground level?)
joriandrake: Other than that, I'm ready to go
Smon: You head down the corridor east from the Efah-Soom teleporter room, passing open doors into looted chambers. Ahead you see a side tunnel to the left/north, and just past it a stone crypt door in the south wall. The tunnel continues east beyond.
Smon: That bugbear ran off & you didn't see her again.
joriandrake: Alvariel inspects the tunnel, scribbles some notes in his papers then casts Mage Armor on himself (oh well, at least we didn't have to pay her then)
sandor sunneson: continue east
joriandrake: "I have no idea which part of the level is actually left unexplored so lead the way good monk"
Smon: You reach the intersection. Looking left/north you see the tunnel runs north 30' then opens into a huge pillared chamber, the columns inscribed with bone pattern; fallen masonry; bats flutter above; rusty gong hangs between the southernmost columns 10' from the entrance.
Smon: /roll d20
Smon rolls 1d20 and gets: 8,
Smon: With a slight shock you realise numerous human-sized figures stand unmoving in the great hall.
joriandrake: "A gong? Used to warn of enemies, a dinner gong, perhaps one for ceremonies?" The wizard muses when he notices the unmoving figures
Smon: To your east the east tunnel continues 60', passing doors to n & s, before ending at an archway into a chamber at the edge of your darkvision.<<
joriandrake: "We might as well stay around and finish the mapping for level 1." Alv inspects the fallen masonry and carefully steps closer to the columns to inspect the inscribing
sandor sunneson: head east???
Keelia: Bright Star frowns. "There were the bells on the lower levels which called Demons to dinner. The dinner was us."
Smon: The bone patterning indicates a devotion to Thanatos, the Ghinarian death god.
Keelia: east sounds like a plan
Smon: There are 2 tunnels east from the great hall - n or s?
joriandrake: "oh, THanatos hm?" Alv tries to make out any meaning of it
Smon: s is closest
joriandrake: The wizard stops "Wait a moment" and he begins a ritual of magic detection
Keelia: (south works for me)
sandor sunneson: cool, s it is
Smon: That will take 10 minutes right J?
joriandrake: yes
Smon: OK. A begins a ritual while S & BS look down the southern east tunnel.
joriandrake: and will also work for 10 more minutes after it, so Alv inspects first this room with pillars once done to check for magic and then follows the others to the south tunnel, detection might be enough for the rest of the exploratiopn
Smon: It runs east 40' before opening into a chamber. There is a carved archway in the n wall of the tunnel after 20'. Sniffing the air, Star detects a slight sulphourous tang from the tunnel.
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
Smon: A completes his ritual. He detects no magic in the great hall.
Keelia: Bright Star flags it to S
Keelia: "Smells like brimstone"
joriandrake: Alv follows the others carefully checking for carvings of historical importance and magic along the way
Smon: GM: You head 20' down the e tunnel to the archway, carved with images of devils. Looking through you see a 20x30 chamber with matching arch in n wall. Devils are carved in high relief on walls; faint odor of brimstone you can all smell; empty censers hanging on hooks; old bloodstains on the floor.
Smon: To the east Alvariel senses strong magic.
joriandrake: "East, there's strong magical presence" he notes
Keelia: Bright Star draws her bow again.
Smon: Looking east 20' into the east chamber you see many ancient Altani (Egyptian style) sarcophagi arrayed upright round the walls, and directly opposite you what appears to be a gigantic pair of scales, big enough for a man to climb into. The aura of magic comes from the scales.
sandor sunneson: Sandro being bold steps onto the scales
Smon: You cautiously approach the Sarcophagi Chamber:Stone sarcophagi (20) standing upright; hieroglyphics on walls; empty torch sconces; giant (15‘ tall) pair of stone merchant scales. The chamber is about 30' e-w by 40' n-s, with exit tunnels in middle of s wall and w end of n wall.
joriandrake: "The claes are magical, it might expect something to be placed on it, or an offering"
joriandrake: scales*
Smon: Sandro clambers up into the scales... the hierogylphs blaze!
Smon: "BE TESTED IN THE BALANCE...." says an ethereal voice.
Smon: Sandro starts to glow!
Smon: "YOU ARE FOUND ...WORTHY!"
sandor sunneson: Sandro will bow in respect
sandor sunneson: Sandro will bow again
Keelia: Bright Star's ears twitch at the voice.
Smon: GM: Sandro you are Blessed for the rest of the session - can add +d4 to attacks & saves.
joriandrake: Alvariel just gasps and regaining composure starts to scribble new notes eagerly
sandor sunneson: Sandro will leave the scales feeling worthy
Smon: The glyphs fade but Sandro is still glimmering slightly.
sandor sunneson: Shall we go on??
joriandrake: "Fascinating" says the half-elf raising one of his arched eyebrows
Keelia: Bright Star checks him over closely but is satisfied he seems ok
sandor sunneson: Or would you both like to try the scales?
sandor sunneson: I feel the same I think, but with a warm glow inside me
sandor sunneson: the Monk says
joriandrake: Alv avoids it, he doesn't want to hear anyone tell him he isn't worthy
sandor sunneson: Can we short rest to recover Sandro's Ki?
Smon: You can start a rest then I roll checks
joriandrake: "After ten minutes of exploration ok? That allows us to walk and explore with magic detection on"
sandor sunneson: sure
Keelia: Bright Star declines
Smon: You notice from down the south tunnel a flickering purple-black glow.
Keelia: *the offer of the scales
joriandrake: Alv starts to explore the place (history, perception, whatever needed)
Smon: The s tunnel is 30' long and opens into a chamber from which the strange fiery glow comes. The n exit is only 10' long and opens into a chamber dominated by an 8' tall basalt obelisk, chewed bones scattered around it.
Smon: Alvariel inspects the sarcophagi, they are marked with Altani glyphs. Roll Religion A.
Keelia: Bright Star draws her bow again
joriandrake rolls 1d20+7 and gets: 2, (+7) = 9
Keelia: Bright Star draws her bow again
joriandrake rolls 1d20+7 and gets: 2, (+7) = 9
Keelia: Bright Star draws her bow again
joriandrake rolls 1d20+7 and gets: 2, (+7) = 9
Keelia: Bright Star draws her bow again
joriandrake rolls 1d20+7 and gets: 2, (+7) = 9
joriandrake: (just my luck, I doN't recall ever rolling good on lore despite being a Lore Master :/ )
Smon: A thinks the chamber is dedicated to the god Anubis but can't tell any more.
Smon: ok encounter checks
Smon: /roll d6x2
Smon Rolls 1d6x2 and gets:
6 = 6
1 = 1
joriandrake: "Alv notes the place is Anubis dedicated and goes to inspect the obelisk
Smon: You have been here 20 minutes when...
Smon: /roll d20
Smon rolls 1d20 and gets: 10,
joriandrake: jelly?
sandor sunneson: yum yum, with ice cream
Smon: Alvariel wanders into the north chamber with the chewed bones and sinister basalt obelisk. Tunnels lead out to n and w. black & white checkered floor; dust; water seepage & puddles.
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Smon: 2 ghouls waiting in ambush here lunge at Alvariel...
joriandrake: oh boy
joriandrake: paralysis monsters again
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 5, (+3) = 8
Smon: luckily he's not surprised.... A roll init
Smon: /roll d20+3
joriandrake rolls 1d20+1 and gets: 18, (+1) = 19
Smon rolls 1d20+3 and gets: 15, (+3) = 18
Smon: ok you win init - lucky!
Smon: The ghouls pad towards you, gibbering horribly.
Smon: #19 A your go
joriandrake: Alvariel shrieks like al ittle girl and (if not in melee range) runs back to the others or disengages and moves back as far he can (if he is)
Smon: they are about 15-20' away
Smon: A turns and flees; the ghouls following
joriandrake: ok, actually using speed spell i think then
Smon: S & BS roll init as A bursts into the sarcophagus chamber, 2 ghouls chasing him
joriandrake: Expeditious Retreat
Smon: OOC chewed bones are something to pay attention to
Keelia rolls 1d20+7 and gets: 16, (+7) = 23
10:22am  2018-11-24 sandor sunneson Has exited the room
joriandrake: so turn actions: Alv casted Expeditious Retreat and fled back and at end can still cast a cantrip I think?
10:23am  2018-11-24 sandor sunneson Has entered the room
joriandrake: Exp retreat is a bonus action spell
Smon: (could cantrip them THEN cast exp ret) then #23 Star's go
joriandrake: (Ok I do that then, firebolt)
joriandrake rolls 1d20+7 and gets: 2, (+7) = 9
Smon: miss
joriandrake: So miss with 9 I guess? then running away and turn end
Smon: Fergus roll init
sandor sunneson: sorry, PC froze
sandor sunneson rolls 1d20+6 and gets: 13, (+6) = 19
Smon: Alvariel flees back into the sarcophagus room pursued by 2 ghouls
Keelia rolls 1d20+10 and gets: 6, (+10) = 16
Smon: #23 Star your go.
Keelia: 16 to hit?
Smon: What does Star do?
Keelia: bow
Smon: ok hits w an arrow, no sneak att
Keelia rolls 1d6+6 and gets: 2, (+6) = 8
joriandrake: (Alv moved 60 feet thanks to ExpRetreat this turn, using it to hide behind Star and Sandro if reaching them)
Smon: (ok)
Smon: The ghouls close to within 15' of Alvariel, who has run behind Star
Smon: #19 Sandro & Alvariel again
Smon: This is called Kiting I hear
Smon: nothing?
sandor sunneson: my PC
sandor sunneson: is playijg up
joriandrake: Alvariel looks for a route to be able to run circles if needed to keep away from the undead
sandor sunneson: He will dart them,
sandor sunneson Rolls 1d20+6x2 and gets:
2 (+6) = 8
20 (+6) = 26
joriandrake: Alv will use bonus action for ExpRet (60 feet move) and cast his last level 1 spell:protection from good/evil
Smon: A can flee back west, or south to the weird black purple firelight
Smon: Sandro crits w a dart
Smon: 1 hit roll dmg
sandor sunneson rolls 2d4+4 and gets: 1, 2, (+4) = 7
Smon: #18 the 2 ghouls reach Sandro & Bright Star and attack
Smon: vs S
Smon: /roll d20+5x2
joriandrake: Alv will try to move inside this room only to stay away from ghouls, if this can't be done he moves west in a way to still be in 120 feet range of ghouls
Smon Rolls 1d20+5x2 and gets:
3 (+5) = 8
20 (+5) = 25
Smon: Alvariel flees out of sight down the west tunnel
Smon: crit on Sandro
joriandrake: (still be in range of 120 as said)
Smon: /roll 4d6+3
Smon rolls 4d6+3 and gets: 2, 5, 6, 3, (+3) = 19
joriandrake: (oh boy)
sandor sunneson: 33
Smon: (obviously w 60' move you are still within 120' J, but not in line of sight)
Smon: roll DC 10 CON save Sandro
joriandrake: (will move thus so that he remains in line of sight)
sandor sunneson rolls 1d20+6 and gets: 13, (+6) = 19
joriandrake: Whew
Smon: To stay in LOS of the ghouls you have to stay in the chamber J and a ghoul can reach you
joriandrake: The gears in Alv's mind run amok as he plans his next actions
joriandrake: Ok, Alv risks it and stays in chamber while moving
Smon: OK the 2nd ghoul chases A round the chamber and attacks him
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
2 (+5) = 7
12 (+5) = 17
joriandrake: disadv
Smon: ??
Smon: oh the prot fr evil
joriandrake: Alvariel casted Protection from Good/Evil
Smon: ok first attack misses
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
14 (+5) = 19
12 (+5) = 17
Smon: hit ac 17
joriandrake: second hits o.O
Smon: shield?
joriandrake: hm
Smon: ...
joriandrake: I can cast it using level 2spell slot? if yes then Shield
Smon: yup
joriandrake: ok, Shield to the rescue then
Smon: Alvariel Shields (L2 slot) and the ghoul's claw bounces off.
Smon: R2
Smon: #23 Star your go, you are not in melee
Smon: 1 ghoul is wounded
Smon: Sandro rem your Bless d4 bonus BTW
Smon: applies to paralysis saves!
Keelia: bow again
Keelia rolls 1d20+10 and gets: 14, (+10) = 24
Smon: vs wounded or unwounded?
Keelia: wounded, let\s get it out of there if possible
Smon: ok, hit
sandor sunneson: one that attacked him
Smon: it is in melee so BS sneaks it
sandor sunneson: cheers GM
Keelia rolls 6d6+6 and gets: 1, 3, 6, 4, 6, 1, (+6) = 27
joriandrake: yay!
sandor sunneson: nice
Smon: It drops dead w arrow in throat
sandor sunneson: can Sandro get to the other one?
Smon: #19 Sandro can attack the one on Alvariel
Smon: rem 3 attacks if use bonus action & melee
sandor sunneson: cool, 2 attacks first
joriandrake: pluss bless d4
sandor sunneson: want to see how much first 2 attacks do damage
sandor sunneson rolls 1d4 and gets: 2,
sandor sunneson Rolls 1d20+8x2 and gets:
19 (+8) = 27
8 (+8) = 16
Smon: 2 hits
sandor sunneson rolls 2d6+12 and gets: 4, 6, (+12) = 22
Smon: It had 22 hp - it goes down!
Smon: You win again - 300 XP each
sandor sunneson: Yas!
sandor sunneson: short rest?? lol
Smon: Do you resume short rest here?
joriandrake: "Thank you!" Alv nods to both "... I guess these are the souls who weren't worthy?"
Smon: Is Alvariel going to wander off again?
joriandrake: Yep, short rest now fine
Keelia: nice!
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: LOL
Smon: /roll d20
Smon rolls 1d20 and gets: 12,
joriandrake: I think you rolled a 6 before Alv went to the obelisk btw... and now again
Smon: /roll 2d4
Smon rolls 2d4 and gets: 1, 2, = 3
Smon: You have been resting up for another 20 minutes when three giant centipedes come crawling down from the obelisk chamber to the north.
Keelia: Bright Star draws her bow again
joriandrake: "Oh boy"
Smon: OOC I screwed up that encounter BTW... should have been much worse
Smon: /roll 2d6
Smon rolls 2d6 and gets: 6, 4, = 10
sandor sunneson: lol
Smon: They ignore you and crawl over to the ghoul corpses to feast.
sandor sunneson: continue to rest
Smon: I guess the gods blessed Alvariel
joriandrake: "While those critters are nearby??"
sandor sunneson: what should it have been???
Smon: Alvariel roll an Arcana check
joriandrake: Doesn't matter, Meroya protected him
sandor sunneson: they'll take over 10 min to eat at the ghiouls??
joriandrake rolls 1d20+10 and gets: 1, (+10) = 11
Smon: The ghouls have weeks of rotten flesh on them
Smon: LOL
joriandrake: seriously, worst lore master ever
Smon: some loremaster you are A
Smon: You wait while the centipedes eat the ghouls' eyes then burrow into the sockets for the tasty brains.
joriandrake: "well, I guess we can rest, with so much food they might not risk fighting us and lose it all"
sandor sunneson: Sandro will get some HD HP back
Smon: The one remaining ghoul eye stares blankly at you
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: You complete a Short Rest!
Smon: can roll hd
joriandrake: what an achivement!
sandor sunneson: lol, something wonders by deciding not to turn off
sandor sunneson: XP ???
sandor sunneson rolls 6d8+18 and gets: 8, 1, 6, 5, 7, 7, (+18) = 52
sandor sunneson: wasn't expecting that good rolls, lol, back to full
joriandrake: Before we continue exploration Alv will do the detect magic ritual again, then stay close to Sandro and Star
joriandrake: (you doN't have to use all dices at once Fergus)
sandor sunneson: i didn't
sandor sunneson: have 2 left
joriandrake: Alv used the short rest to regain 3 lvl1 slots
joriandrake: as per wizard daily ability
Smon: The obelisk to the north detects as powerfully magical - abjuration maybe
joriandrake: I have to inspect this"
joriandrake: Alv, the failed lore mage goes and attempts the impossible again
joriandrake: He checks the obelsik for any markings, notes, insriptions or buttons
Smon: You also detect strong magic from the glowing chamber to south, which appears to have a raised dais in the centre with a chest on it.
sandor sunneson: Sandro will hug the obelisk,
joriandrake: He tells as such to Star "chamber is magical, the onw with raised dais and chest"
Smon: As Alvariel enters the chamber of the obelisk his spell winks out - Antimagic!
joriandrake: Alv gasps at Sandro's action and takes out his papers to scribble notes again
Smon: He must have cast his expeditious retreat just on the edge of the A-M field, thanks be to Meroya!
joriandrake: "oh boy, antimagical spell... your blessing might be gone Sandro"
joriandrake: ah that is what you meant by being worst
joriandrake: worse*
Smon: Sandro's Blessing is also down. He notices a crack in the obelisk, & it looks as if someone has been chipping at it.
joriandrake: "well, I won't recast the ritual right now, we already know of the obelsik now and the chest room"
joriandrake: "We also need to mark the anti-magic obelisk on the map, might come in handy with things like curse magic"
sandor sunneson: he'll point that out to others
Smon: OOC last time this obelisk & ghouls killed a bunch of adventurers
Keelia: Bright Star will come over and investigate
joriandrake: "oh? hm, did the ghouls do this? I wonder"
joriandrake: (ooh, good to know... where is their loot?  )
Smon: It looks like a pickaxe or similar was used on the obelisk, likely by a foolish adventurer who attracted a pack of rampaging ghouls into a room where spells don't work
Smon: Star roll History
joriandrake: Even Alv wouldn't pick a fight with obelisks, npot to mention he is now also angry at dead adventurers becauser they damaged an important magical/historical artifact
Smon: OOC plan to finish up 11.30
sandor sunneson: any footprints in ground to mark possible route to horde>??
sandor sunneson: cool
joriandrake: "How dare someone damage a perfectly good magical obelisk that is a historical treasure? I would pick a fight with them, and tell them I have an axe to grind due to their action"
joriandrake: (english pun attempt on pick-axe)
Keelia rolls 1d20+3 and gets: 15, (+3) = 18
Keelia: for history
Smon: There are lots of foot prints from the north, looks like an adventurer party came in that way & left same way. By accounts the north part of the Quiet Halls has been explored so loot likely taken. Bright Star remembers reports from Blue, a Tabaxi adventurer from a year or so back, he saved his friend who was killed by ghouls in a chamber like this. It might have been Nemesis the amazon who attracted the ghouls.
Keelia: She relays her memories to the others
sandor sunneson: Sandro is happy to press on
joriandrake: "I see, so the vandal was already punished then" Alv doesn't want to seek him out just to berate a revived person
Smon: GM: From the obelisk chamber the west tunnel leads 40' past the n end of the sulphur/devil room back into the great hall. The n tunnel leads to looted chambers, scattered gnawed bones, no loot. So only the remaining southern chambers to explore...
joriandrake: "So, to the chamber with the chest where I detected magic before it got dispelled?"
Smon: yup
joriandrake: oh damn, Alv casts Magic Armor on himself again, as I guess that is gone too
Smon: Your spells return when you leave the obelisk anti magic zone
joriandrake: oooh good
joriandrake: that means he was still able to detect magic for a while and Mage Armor still active
Smon: You head back south past the great scales of judgement & 30' down tunnel to the glowing chamber.
Keelia: We head south?
joriandrake: "Let's go to that chamber quick then, so I can identify from closer up the magic school near the chest"
Smon: It is square, 30x30, with an exit to west that likely is the main corridor that leads back to the Efah-Soom and out of Stonehell. Raised dais is 2‘ tall, 10‘ dia. in center of room; stone chest on dais; weird flickering black-purple flames crawl across the floor & walls.
Smon: You can all roll DC 15 Arcana
joriandrake rolls 1d20+10 and gets: 10, (+10) = 20
Keelia rolls 1d20+3 and gets: 7, (+3) = 10
joriandrake: wow, not an 1, by a 0
Keelia: nope
Smon: Alvariel recognises the purple black flames as Balefire.
sandor sunneson rolls 1d20+1 and gets: 14, (+1) = 15
joriandrake: "Balefire" (Alv will tell the others all about it whatever he knows of it)
Smon: Sandro has heard of Balefire too. Balefire is a cold, blackish-purple flame of supernatural origin. Balefire flickers into appearance, crawls across the floor and walls, and then vanishes. It appears randomly and without warning, and only affects living creatures. Magical protections against cold provide some defense.
Smon: Alvariel explains this - it is not too uncommon in ancient crypts in the far north, but he has never heard of it in these southern lands before.
Smon: Alvariel knows that it burns but probably not immediately lethal. It can be warded by holy water.
joriandrake: "Interesting find, there might be a connection between this place and the northern lands"
Keelia: like the holy water we have in the bag?
joriandrake: "Also, we can use holy water to ward from it... and that reminds me we know a place to get holy water from"
Smon: If you want to reach the chest on the daid you will risk getting burned.
Smon: Yes you have holy water.
joriandrake: "Hm, it might be wise to only let Bright Star go to the Chest and use holy water on her alone"
Smon: You would need to use it to mark a path to the dais, 2 vials to make 2 barriers.
joriandrake: Did alv only notice magic from the fire or is the origin of ther detection simething else?
joriandrake: something*
Keelia: I have 2 vials in my bag, if my notes are accurate
joriandrake: (we can finish this chamber, maybe rush below to get a replacement holy water for today too then if we want to risk the lower floors?)
Smon: yes BS can use 2 vials to mark out a path to the chest.
Smon: BS roll DC 15 Sleight of Hand to mark a path through without getting burned by the Balefire
Keelia rolls 1d20+13 and gets: 3, (+13) = 16
joriandrake: "Do you have a healing potion? I can give you one just in case you need it as we doN't have Danor with us today"
Keelia: phew, just
Keelia: "Bright Star has healing potions and Keoghan's ointment both."
joriandrake: Alv nods relieved
Smon: OK Star works her way over to the dais, with the last of her holy water she marks a safe zone round the chest; the balefire flinches back.
joriandrake: "May Meroya protect you then"
Smon: The chest is ornate; banded in iron, heavy set, with a pretty scary looking complex lock, the kind that is often trapped.
Keelia: she'll quickly check for traps
Smon: ok inves or percep
Keelia rolls 1d20+11 and gets: 7, (+11) = 18
Keelia: for investigation
Keelia: (not rolling super high today)
Smon: Star finds a concealed aperture, looks like a poison gas system - releases cloud of gas when chest tampered with.
Smon: The gas nozzle hole is inside the keyhole.
Keelia: she'll try to disable it
Smon: OK roll Thieves Tools (DEX)
Keelia rolls 1d20+13 and gets: 20, (+13) = 33
Smon:
Keelia: yep
sandor sunneson: well done
Keelia:
Smon: Star plugs a small wad of ammonia soaked fabric into the hole, blocking it.
joriandrake: amazing
Smon: Can try to pick lock now?
Keelia: yes please
Keelia rolls 1d20+13 and gets: 18, (+13) = 31
sandor sunneson: Sandro will applaud the skill
Smon: ok thieves tools DEX again - Star swiftly jimmies open the complex lock.
Smon: At last the chest (which seems bolted to the floor) is opened...
joriandrake: master thief
Keelia: My dice were saving up for those rolls
Smon: Star's eyes light up at the sight of the Shinies within - pearl earring, diamond tiara & ruby pendant, on a bed of 1000gp.
sandor sunneson: nice, b Toutatis!
Smon: (pearl earring v 40, diamond tiara v 800gp & ruby pendant v 400gp)
Keelia: She'll scoop it all quickly into the bag of holding, watching the fire with a wary eye
Smon: The fire occasionally runs up to the holy water but does not cross it
Smon: You have a few minutes until the water dries out
Smon: Star scoops up all the treasure
Smon: GM: You can all have +200 exploration XP now
sandor sunneson: cool
Keelia: awesome.
Smon: that makes a total 933 for today, not bad for level 1
joriandrake: Once Star returns Alv will ask for the Pearl earring, telling that he will return the normal pearl to Danor later, and suggests to check how much the diamonds are woth in the tiara for revival spell reasons
Keelia: Bright Star will buy out the other's share of the shines with her share of gold + whatever other gold is necessary
sandor sunneson: Shall we crack on?? Well done Keelia? Or is now a good time to stop as its 1123?
Smon: Will finish off now
Keelia: Thanks guys! Great game
Smon: total value is 1240 for the jewelry & 1000 gp
Keelia: got to go, see you next weekend
sandor sunneson: good thinking
joriandrake: We might try to rush to the well to refill a holy water vial?
joriandrake: ok, thanks for game then
Smon: That's on level 9 so no
Smon: Level 9 wandering monsters could TPK you
11:25am  2018-11-24 Keelia Has exited the room
sandor sunneson: lol
joriandrake: ok, true, wouldn't try without Keelia anyway
sandor sunneson: Good game all, won't make next Saturday but hopefullyn the next one
joriandrake: so, Alv will have a pearl earring like Prisha now :3
Smon: The largest diamond in the tiara is worth 300 so could revifify, but you have plenty already w/out breaking Star's shinies.
Smon: Maybe Star will let Alv have the ear ring
joriandrake: ok, have fun Fergus, we can ask Keelia later about the diamond

Saturday, 17 November 2018

17/11/4448 L9 - The Giant Beekeeper (1125 XP)


   

   
Smon
Wilderlands
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8:28am  2018-11-17 Smon Has entered the room
Smon: Hi James
JamesDevil: morningsimon
Smon: Jorian said might not have any power.
8:29am  2018-11-17 sandor sunneson Has entered the room
JamesDevil: ah, k
Smon: Hi fergus
sandor sunneson: Morning boys,
8:29am  2018-11-17 joriandrake Has entered the room
JamesDevil: Moring
Smon: Hi Jorian
sandor sunneson: Morning Jorian
joriandrake: hello
JamesDevil: Morning jorian
joriandrake: had no power for half a hour, I hope that was it all and the session will go fine
Smon: Good luck!
joriandrake: Simon I worked on the temple, but when power was cut I lost a decent amount of the data, sorry its another week without the info finished
8:32am  2018-11-17 DESTROYERBILL Has entered the room
DESTROYERBILL: hello
Smon: hi Bill
joriandrake: hi Bill
JamesDevil: morning
DESTROYERBILL: hi
sandor sunneson: Hi Bill, Hi Jorian
JamesDevil: i've messaged Keelia,
joriandrake: ok, So waiting Keelia and we are good to start
Smon: OK so last week a few of you defeated Wraith-King Magrathor on level 3.
JamesDevil: I leveled from it and ghot a magic talking sword ^^
Smon: A few days ago a party including Talaxakan returned to the kobold market from the first expedition to level 6 - the Kion crypts beneath the halls of the mountain trolls.
sandor sunneson: Sandro is now a M8, I misread the levels against XP, thought he was M7, he's actually M8
joriandrake: Danor and Alvariel cleared out the place, I have the idea that it could be repurposed as a resting place & sickbay for adventurers in Stonehell, the laboratory inside was moved to Selatine
Smon: They reported weird flying eye guardians and 8' tall 4 armed undead mummies.
joriandrake: (right, i also mistook my xp by 1k o.O)
JamesDevil: undead, music to Danor ear's
DESTROYERBILL: on the table top i leveled up to 9
JamesDevil: no response from Keelia yet
Smon: Would you like to roll for rumours - roll d20
DESTROYERBILL: were going to probably have a full party so lets go down to level 9
joriandrake: (nice Bill)
JamesDevil rolls 1d20 and gets: 18,
DESTROYERBILL rolls 1d20 and gets: 7,
DESTROYERBILL: thanks james
sandor sunneson rolls 1d20 and gets: 6,
joriandrake rolls 1d20 and gets: 13,
Smon: #18 Danor hears that writing one's name on a special wall in Stonehell grants immortality.
joriandrake: test
Smon: #7 Talaxakan hears that a massive chasm bisects several of the dungeon's levels allowing easy travel between them... if one can fly.
JamesDevil: hmm, why do suspect that its immortality in an undeady sense?
Smon: #6 Sandro hears The unearthly four-armed mummies that prowl certain parts of the dungeon grant those who eat their dusty wrappings potent powers.
Smon: Alvariel reads that The scintillating globes found in the dungeon are linked to certain enchanted rings, allowing near-instant travel.
Smon: Bright Star has a scintillating ring she has been carrying around for many months since she found it in Stonehell.
DESTROYERBILL: i know where we can find some alredy deseased 4 armed mummys
joriandrake: ooh
JamesDevil: i don't think parting her from something shiny is a good idea...
sandor sunneson: anyone fancy tasting the mummy dust??
DESTROYERBILL: i do
JamesDevil: sounds like a narcotic -.-
8:45am  2018-11-17 Keelia Has entered the room
JamesDevil: its you turn undead is WILL kill you
Keelia: hi guys, sorry i'm late
sandor sunneson: lol.....remember the cheeses Bill
Smon: Hi Keelia!
DESTROYERBILL: hello
JamesDevil: Hi keelia
joriandrake: hello
Smon: rumours: >>
8:28am 2018-11-17 Smon Has entered the room
Smon: Hi James
JamesDevil: morningsimon
Smon: Jorian said might not have any power.
8:29am 2018-11-17 sandor sunneson Has entered the room
JamesDevil: ah, k
Smon: Hi fergus
sandor sunneson: Morning boys,
8:29am 2018-11-17 joriandrake Has entered the room
JamesDevil: Moring
Smon: Hi Jorian
sandor sunneson: Morning Jorian
joriandrake: hello
JamesDevil: Morning jorian
joriandrake: had no power for half a hour, I hope that was it all and the session will go fine
Smon: Good luck!
joriandrake: Simon I worked on the temple, but when power was cut I lost a decent amount of the data, sorry its another week without the info finished
8:32am 2018-11-17 DESTROYERBILL Has entered the room
DESTROYERBILL: hello
Smon: hi Bill
joriandrake: hi Bill
JamesDevil: morning
DESTROYERBILL: hi
sandor sunneson: Hi Bill, Hi Jorian
JamesDevil: i've messaged Keelia,
joriandrake: ok, So waiting Keelia and we are good to start
Smon: OK so last week a few of you defeated Wraith-King Magrathor on level 3.
JamesDevil: I leveled from it and ghot a magic talking sword ^^
Smon: A few days ago a party including Talaxakan returned to the kobold market from the first expedition to level 6 - the Kion crypts beneath the halls of the mountain trolls.
sandor sunneson: Sandro is now a M8, I misread the levels against XP, thought he was M7, he's actually M8
joriandrake: Danor and Alvariel cleared out the place, I have the idea that it could be repurposed as a resting place & sickbay for adventurers in Stonehell, the laboratory inside was moved to Selatine
Smon: They reported weird flying eye guardians and 8' tall 4 armed undead mummies.
joriandrake: (right, i also mistook my xp by 1k o.O)
JamesDevil: undead, music to Danor ear's
DESTROYERBILL: on the table top i leveled up to 9
JamesDevil: no response from Keelia yet
Smon: Would you like to roll for rumours - roll d20
DESTROYERBILL: were going to probably have a full party so lets go down to level 9
joriandrake: (nice Bill)
JamesDevil rolls 1d20 and gets: 18,
DESTROYERBILL rolls 1d20 and gets: 7,
DESTROYERBILL: thanks james
sandor sunneson rolls 1d20 and gets: 6,
joriandrake rolls 1d20 and gets: 13,
Smon: #18 Danor hears that writing one's name on a special wall in Stonehell grants immortality.
joriandrake: test
Smon: #7 Talaxakan hears that a massive chasm bisects several of the dungeon's levels allowing easy travel between them... if one can fly.
JamesDevil: hmm, why do suspect that its immortality in an undeady sense?
Smon: #6 Sandro hears The unearthly four-armed mummies that prowl certain parts of the dungeon grant those who eat their dusty wrappings potent powers.
Smon: Alvariel reads that The scintillating globes found in the dungeon are linked to certain enchanted rings, allowing near-instant travel.
Smon: Bright Star has a scintillating ring she has been carrying around for many months since she found it in Stonehell.<<
DESTROYERBILL: fergus only one was poisanus
Smon: sorry
Smon: meant to c/p the rumours only
sandor sunneson: that's all it takes
JamesDevil: Danor passes the Dagger he found last week to Bright Star
JamesDevil: "for you lassy"
JamesDevil: (i messaged you the a screenshot of it)
Keelia: Bright Star grins and tucks the dagger into her bag. "Bright Star's thanks."
DESTROYERBILL: im level 9 now bright star
Keelia: (thanks!)
DESTROYERBILL: were both level 9
Keelia: nice
Smon: Ebony dagger of Banishment - +1 dagger, 1/day can Banish summoned creature on a hit (CHA save DC 15)
JamesDevil: so am i stop trying to show off Bill
Keelia: yay for James, too
Smon: LOL
Smon: Bright Star roll d20 for rumour please
JamesDevil: i can now raise dead once....so don't all get killed
DESTROYERBILL: okay 
Smon: You have 500gp diamonds ok D?
JamesDevil: yep, 5
Keelia: very nice!
JamesDevil: as in 5x500gp worth
Keelia rolls 1d20 and gets: 17,
DESTROYERBILL: i have an extra one if you want it
JamesDevil: nice K
Keelia: do I add anything to rumour?
JamesDevil: *Keelia
Smon: #17 BS - A metallic and flesh monstrosity dwells in a heap of rubbish, served by a tribe of Morlocks bearing unique powers.
DESTROYERBILL: lets go to level 9 its a full party
joriandrake: (James the undect minionifying last session was terrifying, i learned since then that you barely have any options to revive anyone who was even temporarily becoming undead, my wizard might rather jump into spikes now than allow a vampire to nibble on him)
joriandrake: undead*
joriandrake: (Raise dead wil still be great but have to be careful o.O)
JamesDevil: I am aware Jorian
DESTROYERBILL: james i can give you another 500gp dimand on top of the 5 you already have
JamesDevil: right, lets go
JamesDevil: sure thing bill
JamesDevil: thanks
DESTROYERBILL: okay
DESTROYERBILL: its okay
Smon: Going down to level 9?
Smon: map https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghyphenhyphenwY2-fWzINQ1_t7W02MeYL1BOelEq1HgcOlGMOpOzJXCUDF8jgXve7cR3f5vIMvOyPDENN7aG9yIQ1KGN9Yv6LuHKAl3is1aKaCRDX57IHxWQ5Wphd2GZ_OaNYx3MVre76ymdfdmv2Y/s1600/BS+map+lv9.jpg
DESTROYERBILL: yeah
Smon: old map https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm_laN4Bk8M4zn9qEjWpYexXYb5xnD_WbWmGsr6VHWT6i1wgjResmMqyGO83MnAnUrK5pAW4II8d8gHTQjEBfgZ8Sw3lApe6HqKfkwMlgV9mBn4GZbgyGb-Y1412EdM6tMZJsow-jTDzg/s1600/Stonehell+level+9.jpg
sandor sunneson: lets do it :S
Smon: GM: OK you take the Efah-Soom teleporter level 1 - 5 - 9.
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: always 6
JamesDevil: lol
joriandrake: (ok, so last session Alvariel reached level 7, Keelia you will be most happy about this I guess: He can cast greater invisibility now on Bright Star)
DESTROYERBILL: its going to be a ocra jelly
joriandrake: oh, nice random start
Smon: /roll d8
Smon rolls 1d8 and gets: 8,
Keelia: yay for Jorian then too
DESTROYERBILL: its diffrant
Keelia: It was jelly a few times ago
Smon: As you emerge into the Stone Snake hall there is a rumbling sound.
sandor sunneson: it might be something friendly
Smon: /roll d100
DESTROYERBILL: 3 level 9 1 level 8 1 level 7 good party
Smon rolls 1d100 and gets: 34,
JamesDevil: indeed
sandor sunneson: lol
DESTROYERBILL: i hope its a stone snake becouse i can talk to those
JamesDevil: that was @ bill not you Sandor, when is anything friendly in here
Smon: Suddenly you see a swirling mass of glow-winged moths swarming all around you!
JamesDevil: its already dead me thinks
JamesDevil: spiritual guardians
Smon: They are about 6" across, glowing brightly in green-white phosphoresence, hundreds of them.
Smon: roll init Danor
JamesDevil rolls 1d20 and gets: 1,
sandor sunneson: I was laughin in general
Smon: /roll d20
Smon rolls 1d20 and gets: 1,
JamesDevil: ....
JamesDevil:
Smon: /roll d5
DESTROYERBILL: roll off
Smon rolls 1d5 and gets: 5
sandor sunneson: lol
JamesDevil: both sides just stand there.....
JamesDevil: should i roll?
Smon: The moths' flight spells out the word 'Sandro' in bioluminesence just as Danor casts Spirit Guardians.
joriandrake: perhaps you just step away and not attack it?
Keelia: Bright Star is tempted to swat at them
Smon: The moths burst into flames and fall crisped to the ground - and vanish!
JamesDevil: 1000 xp per kill?
Smon: The glowing word Sandro still hangs in the air a moment before fading.
sandor sunneson: Sandro stays on alert, unsure what to make of the message
JamesDevil: "Friends of yours Sandro?"
sandor sunneson: maybe a distant cousin??
joriandrake: "Well, whatever the message way, you killed the messanger before fully recieving it"
JamesDevil: I awalys thought he look a bit mothy
joriandrake: was*
sandor sunneson: Put Sandro's Dex up by 2 at L8 increases
DESTROYERBILL: i think it was just random they chose him
sandor sunneson: we must be being watched then, something knows we are here
Smon: GM: All seems quiet now. Which way do you want to go?
DESTROYERBILL: the nixthosis most likley
DESTROYERBILL: it is a phycic creature
Keelia: Bright Star's ears twitch and she peers around warily
JamesDevil: which ever way gets us don't fastest, the shortest possible route
Keelia: (where are we going?)
JamesDevil: unexplored section
JamesDevil: ah were on lv
JamesDevil: lv 9,
Smon: Up to you where you want to go
Keelia: which one?
JamesDevil: brain fart
sandor sunneson: yeah, sorry keelai L9
sandor sunneson: Keelia
Smon: You just arrived level 9
JamesDevil: lets go to the bee room
DESTROYERBILL: lets go north
JamesDevil: they were fun
Keelia: ok, on lvl 9, which unexplored section? past the bees? past the bells? on the other side of the hydra?
Smon: You are in stone snake lair west of the bells room
DESTROYERBILL: okay bee room then
joriandrake: "I can cast Dispell and Warding Wind too now, by the way" The wizard says, noting that the mystery time mist might be managable now
Smon: Map https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghyphenhyphenwY2-fWzINQ1_t7W02MeYL1BOelEq1HgcOlGMOpOzJXCUDF8jgXve7cR3f5vIMvOyPDENN7aG9yIQ1KGN9Yv6LuHKAl3is1aKaCRDX57IHxWQ5Wphd2GZ_OaNYx3MVre76ymdfdmv2Y/s1600/BS+map+lv9.jpg
Smon: OK you head south a long way towards the arboretum.
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
joriandrake: (We avoided the chronomatic mist until now, could try that if Keelia/others are ok with it)
joriandrake: test
joriandrake: (lag)
DESTROYERBILL: lets kill bees
Smon: You pass through the ancient salon where the stone in anvil appeared and approach the arboretum
Smon: roll stealth (DEX) please
9:08am  2018-11-17 joriandrake Has exited the room
Smon: sword in anvil sorry
9:09am  2018-11-17 joriandrake Has entered the room
Keelia rolls 1d20+16 and gets: 14, (+16) = 30
JamesDevil rolls 1d1+5 and gets: 1 (+5) = 6
sandor sunneson rolls 1d20+7 and gets: 2, (+7) = 9
JamesDevil rolls 1d20 and gets: 9,
sandor sunneson: pfft
JamesDevil: elven armour proving useful
DESTROYERBILL Rolls 1d20+2x2 and gets:
9 (+2) = 11
10 (+2) = 12
DESTROYERBILL: i get 11
joriandrake: I'm missing some messages what are we rolling for?
Smon: stealth
sandor sunneson: stealth
joriandrake: ok
joriandrake: The wizard casts mage armor then tries to sneak
joriandrake rolls 1d20+4 and gets: 20, (+4) = 24
Smon: The bees notice Danor and Sandro approaching as you reach the northern entrance of the arboretum, several rise up angrily from pale moon-coloured flowers.
Smon: /roll 2d4
Smon rolls 2d4 and gets: 4, 4, = 8
Keelia: Bright Star draws her bow in preparation
JamesDevil: "hang back in the corridor everyone, i've got this"
Smon: A couple more bees fly in to the hall over the southern balcont, making 17 bees in all.
JamesDevil: Danor casts Spiritual guardians....again
joriandrake: Alvariel is a bit sceptic of Danor having all 17 on his own
Smon: Hall is 50' e-w, ca 110' n-s, with a tunnel out from s end of e wall, and balcony 20' up on s wall.
JamesDevil: drop a fire wall in front me
Smon: ok roll init
JamesDevil rolls 1d20 and gets: 9,
DESTROYERBILL: danor can do it just belive in him
joriandrake: (sure, once I can actually cast that)
Keelia rolls 1d20+7 and gets: 9, (+7) = 16
JamesDevil: I'm there to plug the hole with SP while you guys nuke from range
Smon: 13 to win
DESTROYERBILL rolls 1d20+2 and gets: 14, (+2) = 16
sandor sunneson rolls 1d20+7 and gets: 9, (+7) = 16
joriandrake: init?
joriandrake rolls 1d20+1 and gets: 20, (+1) = 21
DESTROYERBILL: i blurr
JamesDevil: Bill&Sandor can kill and incept as needed to keep the bug offf the ranged can intercept anything
DESTROYERBILL: i also move up
joriandrake: Question: can Alvariel cast Greater Invisibility on Bright STar without his sntealth failing?
Smon: The bees can see you, you don't have cover, rolled stealth to see if they heard your approach
joriandrake: oh, damn
Smon: #21 Alvariel what do you do?
Smon: You are behind Danor in the tunnel
Smon: Several bees can reach you this round
joriandrake: ok, being first in init Alv goes to hide behind Keelia and casts Mirror Image
joriandrake: hide behind Bright Star*
Smon: OK Alvariel steps back and casts MI
Smon: #16 Star Sandro & Talaxakan
joriandrake: (next turn I cast invis on BS)
DESTROYERBILL: i will blur and move up to danor
Smon: Talaxakan blurs & stands beside Danor at the tunnel mouth.
sandor sunneson: Sandro gets ready to defend himself if possible in a space where fewer bees can attack him
Keelia: Bright Star is keeping back. She'll let Danor tank
Smon: Sandro stays in corridor & readies an attack
Keelia: She'll target the bees
Smon: BS can shoot (no sneak att) at a bee as the nearest buzz towards you.
Keelia rolls 1d20+10 and gets: 9, (+10) = 19
Smon: hit
Keelia rolls 1d6+6 and gets: 5, (+6) = 11
Smon: bee badly wounded
Smon: /roll d4+2
Smon rolls 1d4+2 and gets: 3, (+2) = 5
Keelia: she'll look for somewhere to hide
Smon: Star can retreat 20' up the tunnel & duck into the west side tunnel. Nearest 5 bees reach you before Danor can cast.
Smon: /roll d2
Smon rolls 1d2 and gets: 1
Smon: 2 attack Talaxakan
Keelia: yeah, she'll move and hide
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
20 (+4) = 24
13 (+4) = 17
8 (+4) = 12
20 (+4) = 24
Smon: 17 & 12 both miss
DESTROYERBILL: ha
Smon: 1 attacks Danor
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 7, (+4) = 11
DESTROYERBILL: they had disadvantage to hit me
Smon: 2 fly over D&T and attack Sandro & Alvariel
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 2, (+4) = 6
Smon: miss Sandro
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 4, (+4) = 8
JamesDevil: OP, or still in attack range?
Smon: miss Alvariel
joriandrake: ay
joriandrake: a
joriandrake: sorry)
sandor sunneson: Sandro AC now 16
Smon: They flew high over your front rank then down to attack rear rank - Sandro you can have a readied attack
JamesDevil: ah, k
Smon: /roll d5
Smon rolls 1d5 and gets: 4
sandor sunneson rolls 1d20+7 and gets: 13, (+7) = 20
Smon: hit
sandor sunneson rolls 1d6+4 and gets: 1, (+4) = 5
Smon: wounded it
Smon: Danor you cast Spirit Guardians?
joriandrake: can i roll to hit for attack of opportunity?
Smon: no J
JamesDevil: yep
Smon: OK the forge spirits swirl around Danor & the 5 nearest bees
Smon: R2
Smon: Alvariel your go
Smon: Star ducked round a side tunnel 15' behind you
Smon: 1 bee is buzzing over you trying to sting
joriandrake: Alvariel flees after Bright Star "These are too many bees for my stastes, here you go" Alv casts Greater Invis on BS "hy name shall be Havoc"
joriandrake: thy*
Smon: OK bee opp att on Alvariel
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 10, (+4) = 14
Smon: AC 14 miss?
joriandrake rolls 1d20 and gets: 17,
Smon: what is your AC Alvariel and why are you rolling a d20?
joriandrake: mirror image triggered
joriandrake: ac 14 with mage armor
Smon: ok
joriandrake: one image gone
Smon: An image vanishes, stung by the bee
Smon: Alvariel gets round the corner and makes BS invisible
Smon: #16 Star Sandro & Talaxakan
joriandrake: Alv will concentrate on her invisibility so she can slaughter the bees
DESTROYERBILL: i attack the 2 bees in front of me
DESTROYERBILL rolls 1d20+10 and gets: 20, (+10) = 30
JamesDevil: well, thats one evaporated bee
DESTROYERBILL rolls 1d20+10 and gets: 17, (+10) = 27
Smon: *splat*
joriandrake: (we have a fair amount of 1s and 20s today)
DESTROYERBILL rolls 3d6+6 and gets: 6, 5, 6, (+6) = 23
Smon: Tal kills 2 bees
Smon: Star & Sandro to go
DESTROYERBILL: thats my go finnished
sandor sunneson: Attack a bee with 2 attacks
Smon: ok
Keelia: Bright Star will step around the corner (invisible) and take a shot
Smon: ok
sandor sunneson Rolls 1d20+7x2 and gets:
19 (+7) = 26
9 (+7) = 16
Smon: 2 hits
sandor sunneson rolls 2d6+8 and gets: 1, 3, (+8) = 12
sandor sunneson: is the injured one dead?
Smon: kill injured one, wound uninjured one that hit at Alvariel
joriandrake: (invisible has advantage in attacks i think)
Smon: BS can shoot at same bee w advtg
Smon: sorry just killed one
Smon: did not woun 2nd
Keelia rolls 1d20+10 and gets: 2, (+10) = 12
Keelia rolls 1d20+10 and gets: 17, (+10) = 27
Smon: hit
Smon: w sneak
Keelia rolls 6d6+6 and gets: 1, 4, 1, 6, 6, 4, (+6) = 28
Smon: kills the bee
Smon: #13 Only 1 bee left of the first 5, it takes spirit guardians dmg, it had 2 hp left & dies
Keelia: (yay!)
Smon: More bees are buzzing towards you
Smon: /roll 2d6
Smon rolls 2d6 and gets: 2, 1, = 3
sandor sunneson: Like the film Zulu
Smon: They heroically fly into the Spirit Guardians...
JamesDevil: hold your positions
Smon: roll the dmg Danor
JamesDevil: don't let them draw us out
JamesDevil: DC17
JamesDevil rolls 3d8 and gets: 5, 4, 6, = 15
Smon: WIS save?
JamesDevil: yep
Smon: /roll d20x10
Smon: /roll d20x2
Smon Rolls 1d20x10 and gets:
18 = 18
4 = 4
13 = 13
9 = 9
18 = 18
13 = 13
6 = 6
18 = 18
14 = 14
13 = 13
Smon Rolls 1d20x2 and gets:
19 = 19
9 = 9
Smon: 4 save, 8 are killed.
joriandrake: wow
Smon: 2 attack Danor
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
9 (+4) = 13
20 (+4) = 24
Smon: crit
JamesDevil: 25 AC
JamesDevil: of fuck
Smon: was a crit
joriandrake: i hope these dont paralyze
JamesDevil: this happeened last week
JamesDevil: yea....
Smon: /roll 2d6+2
Smon rolls 2d6+2 and gets: 2, 4, (+2) = 8
Smon: 8 piercing dmg, roll a CON (poison) save Danor
Smon: /roll 6d6
Smon rolls 6d6 and gets: 6, 2, 1, 2, 3, 5, = 19
Smon: DC 13
JamesDevil: pion save first
JamesDevil Rolls 1d20x2 and gets:
12 = 12
9 = 9
joriandrake: (Danor is a dwarf right?)
JamesDevil: yep
Smon: CON bonus?
JamesDevil: +2 to those
joriandrake: yay
JamesDevil: forgot to add it
Smon: 19/4 = 4 poison dmg. Roll two concentration CON saves DC 10
JamesDevil: yep +2 bonus forgot to add it when i did the roll
JamesDevil rolls 1d20 and gets: 19,
Smon: 1 for hit 1 for poison
JamesDevil rolls 1d20 and gets: 6,
JamesDevil: AH
Smon: Spirit Guardians go down
Smon: 2 bees attack Talaxakan
Smon: /roll d20+4x4
JamesDevil: how many bees left?
Smon Rolls 1d20+4x4 and gets:
1 (+4) = 5
10 (+4) = 14
20 (+4) = 24
7 (+4) = 11
DESTROYERBILL: 4
Smon: 2 misses
Smon: #9 Danor your go; 4 bees left
JamesDevil: melee attack with Forge cleric smiting strike
joriandrake: "Never thought that dwarf could massacre a whole beehive on his own. Dreaded by all apiaries I assime" The wiard remarks just as Danor's concentration fails
Smon: ok
JamesDevil rolls 1d20+9 and gets: 11, (+9) = 20
Smon: hit
JamesDevil rolls 2d8+5 and gets: 6, 7, (+5) = 18
Smon: Danor explodes a bee
Smon: Next round - 3 bees left
Smon: #21 Alvariel
joriandrake: he pokes his head out and casts a cantrip against a bee, Toll the Dead if wounded, otherwise trying out Infestation
Smon: they are wounded
Smon: looking ragged
Smon: CON save?
joriandrake: wis save
Smon: /roll d20
Smon rolls 1d20 and gets: 16,
Smon: pass?
joriandrake: it succeeds
Smon: #16 Talaxakan Star & Sandro
joriandrake: no damage taken by the bee
joriandrake: turn end
DESTROYERBILL: i attack the two closest bees
DESTROYERBILL rolls 1d20+10 and gets: 9, (+10) = 19
Smon: 3 bees flit around Danor & Talaxakan
DESTROYERBILL rolls 1d20+10 and gets: 13, (+10) = 23
sandor sunneson: attack,
Smon: T hits 2
DESTROYERBILL rolls 3d6+6 and gets: 6, 6, 5, (+6) = 23
sandor sunneson: use 2 attacks and possible ki if one is standing
DESTROYERBILL rolls 3d6+6 and gets: 1, 2, 3, (+6) = 12
Smon: sweeping them away
sandor sunneson Rolls 1d20+7x2 and gets:
8 (+7) = 15
5 (+7) = 12
Smon: Sandro moves between T & D into the arboretum & hits the last bee - 2 hits
Smon: Killing it too (had 6 hp)
sandor sunneson rolls 2d6+8 and gets: 2, 3, (+8) = 13
Smon: Silence falls, you stand amidst piles of dead giant bees.
JamesDevil: "well done everyone, good tactics!"
sandor sunneson: well done all
joriandrake: "Bright Star, if you can hear me, the invisibility lasts for a minute, you still have time to quickly scout ahead using its cover" Alv says as he sees the last bee drop dead
DESTROYERBILL: i look around for loot
JamesDevil: this is the part where BS pickpokets us
sandor sunneson: OOC- what time we stopping at today?
Keelia: Bright Star gives Danor a little shove for that
JamesDevil: i think we already got the loot last time. it was under a corpse in the corner
JamesDevil: lol
JamesDevil: 10:30 i think
DESTROYERBILL: there might be more
Smon: Soaring (40’) ceiling supported by flower-carved pillars; ceiling glows with bright light, illuminating the room; numerous plant beds holding a riot of pale subterranean flowers; scent of blossoms.
Keelia: she'll zoom forward really quickly to check around the corner at the balcony
sandor sunneson: thought so, all good that with me
Smon: stop at 10.30
JamesDevil: Danor will walk around the room with Slider checking for hifdden doors
JamesDevil: "So slider how did you enjoy our first battle together?"
joriandrake: "Second"
sandor sunneson: call of nature if I don't respond, brb
joriandrake: The monk multiclassed into druid
Smon: Star heads across the well lit arboretum between the flower beds and carved pillars. She reaches the east exit at s end of e wall and looks down. The tunnel runs east 50' then turns n. There is a side tunnel s after 40'
JamesDevil: btw how should i RP the sword? should I speak both sides of the conversation?
JamesDevil: @Simon
Smon: Slider: "Great work boss!"
JamesDevil: cool, no sign of hidden doors?
Smon: The sword speaks chirpily.
Smon: "No, boss."
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: Bright Star at the south end of the hall hears the sound of a stone door grinding opening from the balcony up above.
sandor sunneson: back
Smon: The balcony is 20' above ground and runs 30' along the south wall.
DESTROYERBILL: lets kill it
JamesDevil: "back up to the corridor we came out of everyone"
Keelia: Bright Star zooms back to tell the others
JamesDevil: "we need to be in a defence able position if its more bees"
joriandrake: "Stone door?"
Keelia: from the balcony above
joriandrake: "If still unexplored we should check it out"
JamesDevil: can we see the door from the corridor below?
JamesDevil: "we saw bees go that way the last time we took them on"
Smon: GM: As Bright Star races back and warns the others, you hear heavy foot steps from the balcony, and then an enormous figure appears on the balcony - 15' tall, head just 5' below the 40' ceiling, an ancient wizened Stone Giant with a 'beard' formed of giant bees!
Smon: He sees you and shakes a gnarled fist. "Oi! Leave me bees alone!"
Smon: /roll 2d6
Smon rolls 2d6 and gets: 4, 1, = 5
JamesDevil: "well.......fuck
Smon: "Darn kids!" he looks angry.
JamesDevil: in what language?
Keelia: (oy you kids, get off my lawn)
Smon: Common, seems like.
DESTROYERBILL: lets kill him i whisper to danor
JamesDevil: "I am sorry sir, we were just passing through and see to have stumbled accross them, we are a little lost tbh, can you direct us to an exit?"
JamesDevil: seem*
Smon: "Gerron outta here!" he yells. "Stop killin' me bees!"
JamesDevil: whispering to T "Bees I can take, Giants I can take but bth at the same time is a big ask"
joriandrake: "Very sorry for disturbing you, we jsut fend off their attack and didn't mean any harm, just had to defend ourselves"
Smon: Alvariel roll persuasion
joriandrake: Alvariel tries to be polite even bows a bit
sandor sunneson: don't roll a 1 lol
joriandrake: (oh boy)
DESTROYERBILL: think of what treasure he might have i whisper to danor
joriandrake rolls 1d20+4 and gets: 4, (+4) = 8
JamesDevil: Guidance on Jorian
joriandrake: (well... not an 1)
JamesDevil: roll an extra d4
Smon: He just glares at Alvariel
joriandrake rolls 1d4 and gets: 2,
joriandrake: 10
Smon: (guidance must be before roll not after)
joriandrake: "Well, we met the nice owner of this... apiary, so shall we just leave?"
JamesDevil: I did say just before he rolled but nvm
sandor sunneson: yes, lets go, and apologies again, Sandor suggests going away from the balcony to appease the big man
JamesDevil: "ok, who wants to take him, I have an idea how we can handle those bees, but we'll need back up down the corridor and hit them with a firewall, the giant will then be a slogfest"
JamesDevil: "are we up for it?"
joriandrake: (lag can mess up chat lines, for me your comment was after my rol las example, so no worries)
Smon: ok I'll count it as a 10
DESTROYERBILL: yes
sandor sunneson: totally
JamesDevil: "BS what do you think?
joriandrake: "Why should we fight him?"
JamesDevil: "
joriandrake: Alvariel is shocked/surprised
Smon: The beekeeper points down the east tunnel.
Smon: Star turns visible
JamesDevil: "loot my friend"
sandor sunneson: thnk of the XP
joriandrake: (alspo because we jsut talk about this before him)
Smon: He's about 80' away and was yelling
JamesDevil: Danor points to the same tunnel "that way for the eixt?
JamesDevil: "exit*
joriandrake: Alvariel signals with his arms and hand palm before face to Star that she is visible now
Keelia: Bright Star considers. "Bright Star thinks we should back away."
Smon: "aye! Go on now! Follow the tunnel."
JamesDevil: ok
JamesDevil: "lets go gang"
joriandrake: The wizard nods in agreement with the scout
JamesDevil: Danor walks to the tunnel
DESTROYERBILL: can i ask you a wuestion what do you know about the three eyed king
DESTROYERBILL: question
Smon: GM: You head across the great garden hall towards the east tunnel. T calls out a query (roll pers T)
DESTROYERBILL rolls 1d20+1 and gets: 7, (+1) = 8
joriandrake: (Only Alv failed the persuasion roll so maybne others have better luck)
Smon: "Nowt!"
sandor sunneson: and about eating Mummy dust for unearthly powers?
Smon: "Mind you head on east! Leave me bees alone!" he calls after you as you reach the east tunnel.
sandor sunneson rolls 1d20+4 and gets: 18, (+4) = 22
Smon: "Nowt!" he calls to Sandro.
joriandrake: (I imagine this as some scientist asking elaborate questions from a redneck)
sandor sunneson: cheers dude Sandro will call back
JamesDevil: Danor starts walking down the east tunnel, straight down the middle with Slider out looking for hidden doors
Smon: The tunnel runs east 50' then turns n. There is a side tunnel s after 40'
Keelia: Bright Star watches behind them for a bit
joriandrake: "well... what next? There's still the magic mist?"
JamesDevil: Danor wave BS over
JamesDevil: mind taking a look around the corner? (the 40' one)
Smon: You reach the side tunnel; it runs s 10' then turns east, with a door in the w wall. From down it to the east you hear the sound of more bees.
Keelia: She heads over
Smon: Ahead your tunnel turns n.
joriandrake: "If we go in the direction of bees I believe we won't be able to avoid a battle with their owner"
JamesDevil: hmm, ok, lets move up to the next turning
Smon: OOC will play to 10.30 then resume at same point next week
joriandrake: "Giant bees were already terrifying, not to speak of an owner that is tall enough to have a beard of living giant bees"
Smon: GM: Danor you notice the north wall here is a wall of stone 'bricks', not bedrock.
Keelia: Bright Star heads on silent feet to the next corner
JamesDevil: Danor would .like to investigate the brink (do i get the dwarf bonus?
JamesDevil: )
joriandrake: "ask Sloider about it"
joriandrake: Slider*
Smon: OK you reach the north turn. The tunnel runs north 40' to a T-junction, with a side tunnel east after 20'. The west wall is bricks, the east wall bedrock.
JamesDevil: i assume nothing fancy about the brinks then
Smon: Slider: "Hm, worked stone walls to north/west - not detecting any sliding rooms though."
sandor sunneson: Sandro remembers the rumour about writing his name on a wall and decides to give it a go here
joriandrake: o.o
Smon: The workmanship looks human, but ancient - reminiscent of ruins from the ancient Empire of Glorious Doomfire that fell 2000 years ago.
JamesDevil: this could go so wrong....
sandor sunneson: but then thinks better off it after writing the R
Smon: Sandro writes Sandr on the bricks
Smon: /roll d6
DESTROYERBILL: ill do the same but write yig for that is my true name as a servant to him talaktakan is my mortal name
Smon rolls 1d6 and gets: 6,
JamesDevil: anything around the corner BS?
sandor sunneson: there is now
Smon: /roll d12
Smon rolls 1d12 and gets: 9,
joriandrake: Inspecting the unfinished signature Alv notes that the monk's name is almost the same as of a famed barbarian
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Smon: BS roll perception
Keelia rolls 1d20+10 and gets: 9, (+10) = 19
Smon: T is writing Yig on the wall.
10:13am  2018-11-17 joriandrake Has exited the room
Smon: Looking down the n tunnel Bright Star gets a wary feeling, her tail lifts - then she sees them, two chameleon spiders on the ceiling 20' down the tunnel.
sandor sunneson: There goes the electrcity in Magyarland
Keelia: She raises her bow slowly
Smon: Big, coloured to match the purple black stone of the arched ceiling
Smon: Same as the ones you fought at the stairs up to level 8.
JamesDevil: Can Danor see them if he peaks around?
Keelia: "Chameleon spiders," she murmurs.
JamesDevil: "Danor moves into the tunnel, i'll get them down for you"
Smon: Danor can see them when Star points them out
JamesDevil: Danor begins walking down the tunnel
JamesDevil: Danor stop just short of them and looks straight at them
Smon: OK as Danor walks down the tunnel the spiders suddenly drop/spring at him - roll a DEX save DC 15
Keelia: "Ready yourselves," she calls to the others.
JamesDevil: lol, this will be fun
JamesDevil rolls 1d20+1 and gets: 7, (+1) = 8
Smon: A spider lands on Danor's back, roll STR save DC 12
Smon: /roll d6
JamesDevil rolls 1d20+5 and gets: 13, (+5) = 18
Keelia: Bright Star takes aim at the spiders
Smon rolls 1d6 and gets: 5,
10:18am  2018-11-17 joriandrake Has entered the room
Smon: Danor takes 5 blunt damage from the impact but remains standing - everyone roll init
JamesDevil rolls 1d20 and gets: 8,
joriandrake: last I've read is that Bright Star had to roll perception
Keelia rolls 1d20+7 and gets: 12, (+7) = 19
DESTROYERBILL rolls 1d20+2 and gets: 7, (+2) = 9
Keelia: (chameleon spiders)
sandor sunneson rolls 1d20+7 and gets: 1, (+7) = 8
joriandrake rolls 1d20+1 and gets: 12, (+1) = 13
JamesDevil: i just brought them to the ground
JamesDevil: ontop of me
joriandrake: oh
Smon: 2 chameleon spiders dropped on Danor
JamesDevil: it was planned
JamesDevil: don't worry
Smon: ok spiders 14
JamesDevil: now light'em up
Smon: #19 BS
Smon: Star you can sneak att
Smon: as the spiders attack Danor
Keelia rolls 1d20+10 and gets: 3, (+10) = 13
Smon: AC 13 - miss!
JamesDevil: your welcome
Keelia: darn
Smon: Spiders attack
JamesDevil:
JamesDevil: 25AC
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
8 (+5) = 13
13 (+5) = 18
JamesDevil: "you'll need a bigger can opener that THAT!"
Smon: can't get through his plate
Smon: #13 Alvariel
Smon: You are 20' away down tunnel where it turns w
joriandrake: Alv casts Infestation on one of the spiders on top of Danor
Smon: what does that do?
JamesDevil: you know if i had adamintite armour i'd be uncritable and thus immune to physical attack
joriandrake: CON save 15, poison damage
joriandrake: and forced moving
Smon: you would just take normal dmg on a 20 D
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 13, (+1) = 14
Smon: fail
joriandrake: yay
JamesDevil: still better than taking a full crit
Smon: spider takes dmg
joriandrake rolls 2d6 and gets: 5, 2, = 7
joriandrake: and move 5 feet in a random direction. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn't provoke opportunity attacks, and if the target can't move or the direction is blocked, it doesn't move.
joriandrake: 7 hp damage and that
Smon: /roll d4
Smon rolls 1d4 and gets: 3,
joriandrake: (visually this meant that some creepy small crawlers emerged and swarmed the spider)
Smon: The spider crawls 5' up the east wall of the tunnel.
Smon: #9 Tal
joriandrake: turn end
DESTROYERBILL: i use blurr move up action surge and attack
Smon: Spider AC 14
DESTROYERBILL Rolls 1d20+10x2 and gets:
5 (+10) = 15
15 (+10) = 25
Smon: 2 hits
Smon: on the infested one?
DESTROYERBILL rolls 6d6+12 and gets: 2, 1, 6, 4, 1, 5, (+12) = 31
DESTROYERBILL: plus breath attack
Smon: still just alive
DESTROYERBILL rolls 3d6 and gets: 1, 6, 1, = 8
Smon: It burns & dies
Smon:
Smon: #8 Sandro
sandor sunneson: attack in someways using dexterity?
Smon: & #8 Danor
joriandrake: "Well, glad to know it wasn't still on Danor when breathed on"
DESTROYERBILL: and i have blurr up so if it tries to attack me it will have disadvantage
Smon: Sandro yes you can move up & attack the unwounded one
sandor sunneson: dex roll to get to them
sandor sunneson: cool
JamesDevil: melee attack with Forge cleric fire damage
JamesDevil rolls 1d20 and gets: 20,
Smon: rem you can always get a free bonus attack S
JamesDevil: boom
sandor sunneson: will use ki to see if i can stun it too
Smon: D crits!
joriandrake: oh, crit fire dice
Smon:
Smon: D roll dmg
Smon: S roll to hit
JamesDevil: how should i roll this? x2 on the melee only then and the fire or x2 all of it?
sandor sunneson Rolls 1d20+7x3 and gets:
3 (+7) = 10
15 (+7) = 22
19 (+7) = 26
Smon: x2 all dice James
Smon: Sandro gets 2 hits
JamesDevil Rolls 3d8x2 and gets:
2, 3, 4 = 9
4, 8, 6 = 18
sandor sunneson rolls 2d6+8 and gets: 2, 1, (+8) = 11
Smon: Sandro hits & kicks for 11
JamesDevil: 27 for me
sandor sunneson: is it stunned?
Smon: CON save vs stun
sandor sunneson: lol, should be all over
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 13, (+1) = 14
Smon: still up (just), stunned
Smon: if DC is 15+
joriandrake: lets finish him
sandor sunneson: lol
sandor sunneson: a stunned beastie
joriandrake: (11:30 here, I assume this is 10:30 for you? Thanks for the game I have to mikrowave our meal before power outage)
Smon: #19 Star
Smon: can shoot w advtg
joriandrake: (oh, BS just stabby stab it)
Smon: need 16 as spider has cover from PCs
Smon: then #13 Alvariel you go too now
Smon: Spider is badly wounded & stunned
joriandrake: fire bolt
Smon: advtg, ac 16
Keelia rolls 1d20+10 and gets: 6, (+10) = 16
Keelia rolls 1d20+10 and gets: 18, (+10) = 28
sandor sunneson: nice one
joriandrake Rolls 1d20+7x2 and gets:
8 (+7) = 15
8 (+7) = 15
sandor sunneson: two
joriandrake: o_O
Smon: BS shoots & kills the spider! A missed it
Keelia rolls 6d6+6 and gets: 1, 2, 6, 5, 6, 5, (+6) = 31
Smon: had 2 hp
sandor sunneson: well done all, gloriously alive
Keelia: ah
Smon: XP for session is 1125
joriandrake: this is overkill
JamesDevil: nicely done
joriandrake: thanks, cya all of you next week!
sandor sunneson: cool, well done all#
JamesDevil: thanks for the game!
Smon: see you next week continuing fr here
Keelia: great, thanks for the session
Smon: Yig calls Tal away for religious stuff
JamesDevil: i'm off next week, see you all the week after
Keelia: awesome, see you next week!
Smon: ok c you in 2 James
sandor sunneson: have a good weekend all
sandor sunneson: ciao
10:34am  2018-11-17 joriandrake Has exited the room
Keelia: have a good weekend!
DESTROYERBILL: bye
Smon: smaller group next week then
Smon: bye all
10:35am  2018-11-17 sandor sunneson Has exited the room
10:35am  2018-11-17 JamesDevil Has exited the room
10:35am  2018-11-17 Keelia Has exited the room
10:35am  2018-11-17 DESTROYERBILL Has exited the room