Thursday, 23 September 2010

Classes,Levels and Hit Dice in the CSIO

http://www.dragonsfoot.org/forums/viewtopic.php?f=1&t=45378&p=960304#p960304
 
In my Wilderlands City State of the Invincible Overlord campaign (1e/OSRIC with Weapon Spec), NPCs with PC class levels make up around 1% of the population. Those I create myself have tended to be 1st-4th level, while official NPCs go up to around 16th, 20th for the Overlord.

Most NPCs have hit dice rather than levels. Few are 0th level; most have 1-4 hit dice and fight/save as follows:

Scholar: d4 hd, F/S as M-U - includes eg the DMG Sage
Tradesmen: d6 hd, F/S as Thief - includes Merchants, eg the NPC Merchant class from Dragon 136
Aristocrat: d6 hd, F/S as Cleric
Warrior: d8 hd, F/S as Fighter - includes eg the Ruffians on the DMG Town encounter table

Warriors are functionally identical to 0e-BX (etc) Fighter class. Typical street toughs are the 2d8 hd Ruffians from the DMG town encounter table, fight/save as F2. I've used the same 2d8 hd stats for Customs Officers, Slavers' Guildsmen, and many others.
Common Pirates, Nomads and various other 0-level Men from the MM fight/save as F1 (no weapon spec) with d6+2 hp. Berserkers get d6+3 hd or better. Men-at-arms typically fight/save as F1 with d4+4 hp. Constables are straight out of the CSIO book, F/S as F1 with 8 hp.

PCs and many NPCs receive max hp on their first hit die.

Some sample detailed NPCs I've created for the game, noting that PC level range is 1st-4th:

Lady Thaya, bored wife of Sir Gorm: 2d6 hd aristocrat
Jana Thadeus, novice teacher at School of Ancient Knowledge: 1d4 hd Scholar
Hroff the Cheerful, dwarf mercenary: Fighter-3

Many official NPCS listed with class levels are converted to NPC hit dice, eg:

Enist Cuspidor, Bywater Bath owner: Fighter-4 > 4d8 hd
Ragolet the Ruffian, Slavers Guildmaster: Fighter-9 > 9d6 hd Merchant
etc

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