Friday, 10 May 2019

Report on Ghenrek IV to the Alliance Council, 10,076 Consilium Magnae

"Mr President, this is Sky Marshall Lamal. Warforged Assault Team Alpha report they now have full control of the Markab Battlestation ANU. All active Bioforms eliminated. They believe nothing encountered was a true Markab Entity. They have activated the Cyst Launchers, and programmed them to target every major city of the Dragon Empire. Operation Starfall is ready to initiate on the next orbit, sir. On your command."

The planet on which the Wilderlands exists is called
Ghenrek IV. It is the fourth planet of a yellow star with a
surrounding ring. The circumstellar ring is known as
“Heaven’s Bridge” by most races of Ghenrek IV, as the
planets, moons, and even the sun itself travel across the sky
upon it. By daylight, it assumes a light blue aspect and at
night it glows silver with tinges of scarlet (or has since the
Uttermost War). The ring becomes golden once every 52
years for a period of 90 to 96 days. Intelligent life forms use
this event to mark the end of a cycle and the beginning of
new one.

ca 4.5 billion years BCCC
Unlike many life-bearing worlds of the galaxy, Ghenrek and
its planets were born from a stellar nursery activated by a
supernovae explosion of a star unusually high in silicates.
Ghenrek’s crust was formed riddled with a high concentration
of silicate rocks and ores. Ghenrek IV suffered massive comet
strikes, which seeded the planet with magicum. After the last
strike, much of the planet’s life died and evolution began anew
but there was something more, a silicoid lifeform beneath the
surface of the planet began to replicate. This life form formed
a hive mentality and gained sentience, calling it self the Gaia.

ca 1 million years BCCC
Over many ages, the Gaia discovered that it could manifest fully
on the surface and interact with life there. It could reach into
the minds of the creatures of the world and influence their
actions. Over the course of the ages the Gaia manipulated the
evolution of Ghenrek IV’s fauna into four highly intelligent
races: Dragons, First Men, Fairies, and Pegasai. Dragons became
the most numerous on the surface due to their strength and long
lives. The Gaia became regarded as a god by the four races and
accepted their worship. The Gaia also discovered it could
manipulate gravimetric anomalies to aid the growth of giant
flora. To slow the advancing glaciers, the Gaia began to slowly
shift some heavy metal magma deposits. It experimented with
creating small ecological preserves or habitats to preserve life
forms threatened with extinction. During its examination of
species to be preserved, the Gaia noticed a general adaptation
to the use of psycho-reactive minerals, like magicum, by the flora
and fauna. This was followed by a general increase in intelli-
gence in many species.

-13333 BCCC Arrival of the Elder Races (ca 17,800 years Before Present)
Ages later,  Ghenrek IV came to the attention of the Alliance of Elder Races,
when a scout ship
from the Alliance came into orbit. The Gaia told it’s worship-
ers to hide themselves from the curious newcomers. It further
hid any structures, including several magical gates it had
experiment with to permit instantaneous travel to various
continents, by causing land slides or growth to cover them.
The Alliance of Elder Races is composed of star faring
races of extremely long life spans, up to 1,400 years. They
accept any race that achieves the ability to travel between
the stars and agrees to their Ethic Charter. This charter
proclaims that sentient life itself is of the highest value and
only the quest for knowledge is worthy as the ultimate goal
of any race. They choose to remain hidden from any
culture not accepted and developed strict laws prohibiting
contact or exploitation of any system wherein a non-star
faring sentient race was developing. Upon finding no
sentient life forms on Ghenrek IV (they could not detect
the Gaia, nor did they detect the races of Ghenrek because
the Gaia had ordered them underground), they began to
investigate the planet. It was determined that shallow
craters containing magicum could be found upon every
continent. Huge gravity anomalies dotted the landscape
often resulting in giant flora and fauna.
They discovered three of the gates the Gaia created and
assigned a team of scientists to study these gates with a view
toward adapting this technology to space travel. If the
method of constructing and activating gates could be
discovered, the vast resources necessary for interstellar
travel would be greatly decreased. The Alliance scientists
assumed that a long dead civilization or interstellar explor-
ers left these gates. The biology of this world was rich with
marvelous finds attracting scientists from all 255 worlds of
the Alliance. An extensive root system seemed to cover
most the world’s topsoil and core drillings revealed a
silicoid layer similar to silicoid life forms found elsewhere
deep beneath the clay layers. Four bases were built.

-13200 BCCC Elder Races Surrender
After 133 years of exploration and exploitation efforts, a
robominer tunneled into a large cavern containing drag-
ons and humanoids. This triggered an attack by the two
races. First Men mounted on the back of the Dragons
attacked and quickly overwhelmed the Eldar Alliance’s
northernmost base.
Only twenty casualties resulted before the Alliance surren-
dered in abject humiliation that they had broken so many
laws. The victorious First Men and Dragons said they would
dictate surrender terms after consulting their god. The Gaia
decided to gain more specimens for study and demanded six
of each new sentient race be left upon the planet as hostage
and the immediate withdrawal of all others off planet. The
Alliance began dismantling the bases and called for volun-
teers to stay as hostages. They dressed the groups in paper
robes and dispersed them about the planet as dictated by the
Dragons and First Men’s God (known as the “Great Dispersal”
in many religions, though none come close to accurately
understanding the time of the dispersal).

-13010 BCCC Markabs Arrive
However the Eldar Alliance was not the only external
group interested in Ghenrek IV. The only true enemy of the
Alliance, the evil Markrabs, sent spies (a race of slaves known
as Shadows) to find out what the Alliance was doing on the
planet. The spies discovered the experiments upon gate tech-
nology and summoned one of their leaders. A Markrab prince
arrived in orbit near the Alliance space station and began
negotiations for the transfer of all discoveries. Fearing war, the
Elder Alliance proposed several compromises but it became
apparent that war was inevitable.

-13008 to -11600 BCCC The Uttermost War (18000-16500 years BP)
After a brief period of demands by the Markrab Prince to
share all technology discovered upon the planet and re-
peated attempts at compromise by the Elder Alliance, an
Alliance star cruiser/transport arrived to pick up the Alli-
ance colonists. When the transporting Alliance star cruiser
arrived, the Markrab war ship immediately attacked, de-
stroying the space station and the star cruiser. Alliance
workers still upon the surface built a defensive base called
Fortress Rhamsandron (later to be the location of the City
State of the Invincible Overlord) and the Markabs estab-
lished a fortress in the Valley of the Ancients, where they
immediately attacked the dragon enclaves there (since
Dragons were the most abundant indigenous life form,
there were 944 large warrens and over 1,200 smaller
warrens). The Alliance protested this act of war against
these indigenous creatures but did not know that it re-
sulted from a failed attempt to convince the dragons to
attack the Alliance bases as they were being dismantled.
The Markrabs destroyed over 70% of the entire population
of dragons. The planet itself was spared devastation as
neither side wished to disrupt or destroy the unique eco-
logical cauldron of immense scientific interest. The
fortresses prevented additional landing by either side and
were dismantled upon agreement to a ceasefire.
This war came to be known as the Uttermost War. The
Uttermost War raged for 1,400 years with most battles fought
in other systems. Both side never attacked Ghenrak IV as not
to disturb the rich ecosystem or gate technology of the planet.
A ceasefire was signed for a period of 146,000 years. One
watcher ship from each faction stationed outside the plan-
etary orbits maintained constant vigil over the prized planet.
Though the Markrabs and the Alliance were at a stale-
mate, each interacted with the inhabitents of the planet
differently. The Markrabs lacked the numbers to com-
pletely exterminate the races of the planet.

-11600 to -11350 BCCC - Century Wars of Domination
Nevertheless, the Markrabs and their vile Shadow slaves began to
subjugate the races of the planet as their rulers. The Alliance,
limited by their own ethics, was powerless to interfere.
This period came to be known as the Century Wars of
Domination and many races were nearly rendered extinct.
At some point, the Markrabs mysteriously left the planet.
It is believed that the attention of both the Alliance and
the Markrabs became directed towards the galactic core
when several important discoveries were made there.
The planet was finally abandoned to its own fate, for a
time.

-11000 BCCC
Over 270 races were left on Ghenrek IV from the
aftermath of the Uttermost War and the Century Wars of
Domination. 256 of these races were from the Alliance,
and another 14 races were once slaves to the Markrabs
(including the demonic houri). The races spread through-
out the planet and lived lives as hunters and gatherers. As
time passed the old hunter-gatherer tribes began to settle
and agriculture was re-discovered. As the settlements
grew, competition for resources resulted in several wars of
domination between races. These wars stimulated techno-
logical development and progress in the arts.

-9000 BCCC
The Gaia began its study of the new races by examining
their dreams. After two thousand years, the Gaia began to
understand the thought patterns and languages of most the
races. Its hive mentality delighted in the wealth of pictures
and new concepts recorded from the dreams. The Gaia
found that some of the most gifted individuals help deep
religious belief. It began experiments by manifesting
doppelganger imitations of some individuals after they
died.

-8603 BCCC Flowering of the God-Tree (ca 13100-13050 years BP)
Later the Gaia moved on to more elaborate mytho-
logical creatures and manifestations of the divine entities
worshiped by the different races. The appearance of these
manifestations further reinforced the religious beliefs of
the races and resulted in many delightful new concepts for
the Gaia’s enjoyment. This event of deific manifestation is
known as the “Flowering of the God-Tree,”  and nearly all
current religions in the Wilderlands refer to it as a creation
event.

-2927 BCCC(ca 7400 years BP)
Establishment of the Empire of the Dragon Lords in Ancient Oricha. They will rule for over two thousand years. The Demon Empires rule in the south, beyond Ghinor, while the technologically advanced Altan Federation flourishes in Altanis and the Pazidan.

-2391 BCCC
War of the Pious and Philosophers begins.

-2370 BCCC 
The last President of the Altan Federation authorises Operation Starfall. Markab bioweapons from orbital station ANU devastate the cities of the Dragon Lords.

-2300 BCCC
With the defeat of the Philosophers, technology is outlawed. Dragon Lords enslave the Altan race.

-575 BCCC
War between the Demon Empires and the Dragon Lords. Bondor leads the Altanian, Arkhosian and Ghninoran tribes to overthrow the Dragon Lords.

-540 BCCC
Founding of the Ghinoran Successor States.

1 BCCC
Armadad Bog creates the Viridian race in Trident Gulf. Beginning of recorded history.

Monday, 22 April 2019

Bisgen 4450 BCCC - Shieldbiter Holdings

Bisgen 4434 BCCC




Lord Guisa Vergath, Mayor of Bisgen
Lord Guisa Vergath
Bisgen in 4949/4950 BCCC is administered by the Lord Guisa Vergath, in the name of King Namelin Bronze. Lord Guisa is a cousin to General Kogol of Renth, appointed on his advice by King Namelin, but is generally regarded as corrupt and not very efficient, though he is slowly rebuilding the town.

Umina Naich
Underworld activity in Bisgen is said to be largely controlled by Umina Naich, the Altani-blood 'Princess of Thieves', from the Harper's House brothel. Some say she controls Lord Guisa and is the true power in Bisgen. Raised to womanhood by a poor Nerathi family of Naich (fire beetle farmers); some say Umina is actually daughter to Parre, the old Baroness of Bisgen, who fell heroically defending her city against the Black Sun ghoul horde of Borritt Crowfinger in 4434 BCCC, and thus Umina is the rightful ruler of the city.


Umina Naich, Bisgen's "Princess of Thieves"

SHIELDBITER HOLDINGS - BISGEN

(1) The Dragon Inn (ex Mult Inn) bought by Lord Shieldbiter M11 4419 BCCC (12000gp)
The street outside is often filled with the scent of burning wood.

Description
The inn is a double storey half-timbered building, with a smooth stone floor. Accomodations consist of upstairs rooms & hammocks in the common room. The inn is locally known for the variety of its beers and ales.

Innkeeper
The innkeeper is a thin female human Nerathi named Joyce with a keen interest in brewing (+15 on business roll). Her staff include the barmaids Maylee (+5 business) and Seisha (+0 business).

Joyce the Brewer, Dragon Inn

Maylee the Barmaid, Dragon Inn
Menu
Boiled Eggs and Wheat Biscuits, Tankard of Perry (12 cp)
Boiled Pork and Dried Artichoke, Tankard of Mead (9 cp)

Patrons staying at Inn

Mered: Male Nerathi Aristocrat, Neutral. Mered is pleasant in appearance, with uneven copper hair and hazel eyes. He wears fine raiment and carries a fine stiletto. Mered seeks only fame and glory.

Halla: Female Dwarf Alchemist. Halla is heavyset, with black hair and amber eyes. She wears tailored clothing and numerous rings. Halla is cursed with amnesia.

Halfrug: Male Aristocrat. Halfrug is short, with tangled copper hair and narrow hazel eyes. He wears fine raiment and jewelry. Halfrug seeks to free himself from an ancient curse.

Eucami: Female Half-Elf Artist. Eucami has blonde hair and deep gray eyes, and large ears. She wears fine silk clothing and a sling of vials and potions. Eucami seeks a company of adventurers to investigate the recent mysterious disappearance of her father Cardimus the Archaologist in the Plain of Nightmares.

Eucami the Artist
Hilde: Female Human maidservant to Eucamh. Hilde is fey in appearance, with black hair and amber eyes. She wears sturdy clothing and a wooden holy symbol (Erathis). Hilde suffers a severe allergy to moulds and oozes.
Image result for thin female innkeeper fantasy
Hilde, Maidservant to Eucami



Rumours in Bisgen & West Nerath 4449/4450 BCCC
Seisha, Dragon Inn barmaid
1. There are still many undiscovered chambers in the Forsaken Temple of Annihilation.
2. A deadly plague is spreading from the Dismal Swamp.
3. The king will make a fateful decree on the Festival of Incantations.
4. Lord Mayor Guisa of Bisgen accepts bribes for exceptions and favors.
5. The village of Hatun has mysteriously disappeared.
6. Holes the merchant has been seen spying on the elven emissary Lady Aenora of Actun, who is staying at the Dragon Inn.
7. The Forge of the Gods lies somewhere beneath the Black Prison of the Wyrm Countess, a Dragon Lord (Lady) said to be the grand daughter of the long-dead God-Dragon Menelac, in Oricha
8. Scores of black dragons have been gathering in the Southlands of the Negu Steppe.

Lady Aenora of Actun
Holes the Merchant


(2) Kaveri Narr Traders (9000gp) - run by Gerry the (ex) Thief. He owns a +1 magic dagger.
Gerry the Trader


BISGEN - Sons of the Sword
At the start M5 4447 BCCC, Hakeem had the Temple of Bondorr reconsecrated and recruited an honour guard of Altanian Sword Lodge chosen warriors (20, level 1-4) and Sword Knights (4, level 5-8) to protect it and secure the West - The Sons of the Sword. From M8 4447 an additional 10 chosen & 2 knights are with Queen Malenn & Prince Hassan at Ahyf.

The Sword Knights of Bondorr at Bisgen.


1. Valchek of the Feathered-Bear  Human Altanian, Bear Totem Barbarian.

2. Arkat Seawolf of Ketche (Sea Wolf)
Xa Chun, the Beast of Oricha
Human Altanian, Wolf Totem Barbarian.

3. Borvast Eagle Eyes (Winged Lion) 
Human Altanian, Eagle Totem Barbarian.

4. Xa chun, The Beast of Orichia (Red Tiger) Human Altanian , Tiger Totem Barbarian. 

Tuesday, 12 February 2019

12/2/49-19/2/49 - Last Stonehell

12/2/49 Talaxakan Tork & a paladin of Mitra delve the ruined halls on level 6, kill (a) an ooze (b) a manticore & chimera couple, taking their treasure.

19/2/49 On a final trip to Stonehell they find the alchemy lab of the Kion, kill 2 owlbears, are joined by Tzapachi, and after a big explosion, master the alchemy of the Kion, becoming incredibly rich (10,000gp each in gems).

Sunday, 6 January 2019

6/1/4449 Fleeing Eyes, Fleeing Trolls

 List User CP Status Help Logout Room CP

6:44pm  2019-1-06 Smon Has entered the room
6:47pm  2019-1-06 DESTROYERBILL Has entered the room
6:53pm  2019-1-06 DESTROYERBILL Has exited the room
6:56pm  2019-1-06 DESTROYERBILL Has entered the room
6:58pm  2019-1-06 sandor sunneson Has entered the room
Smon: Hi Fergus!
DESTROYERBILL: hello fergus
sandor sunneson: Evening Newman's :), happy new year to you both
DESTROYERBILL: happy new year
Smon: Looks like last online game was in November - http://smons.blogspot.com/2018/11/241148-alvariel-sandro-bright-star-in.html - exploring level 1
Smon: Any thoughts on what you'd like to do this session? It's been awhile so I can give you some rolls on the rumour table?
sandor sunneson: Sandro snuck over the 15 level XP, has just over 165,000 XP
Smon: Sandor not Sandro I reckon!!
sandor sunneson: Well spotted, shatrp as ever GM
Smon: If you want a rumour roll d20
sandor sunneson: of course, how many rumours??
sandor sunneson rolls 1d20 and gets: 10,
Smon: 10 The dungeon is endless. There is always another
level to be discovered beneath one’s feet.
Smon: Up to 3
sandor sunneson: Very wise words that
sandor sunneson rolls 1d20 and gets: 20,
Smon: Rolling on lower level rumours but can get upper level if prefer
Smon: 20 A cruel and often lethal fate awaits those who
can’t cover their losses in the Casino.
sandor sunneson rolls 1d20 and gets: 13,
Smon: 13 The scintillating globes found in the dungeon are
linked to certain rings, allowing near-instant
travel.
sandor sunneson: rather odd rumours, was expecting something linked to Namelin or something,
Smon: Bright Star has a strange magic ring she could never ID and finds this particularly interesting.
sandor sunneson: wht do you think Bill? Anything you fancy doing?
sandor sunneson: with SB?
DESTROYERBILL: ill roll too on low level 6-10
DESTROYERBILL Rolls 1d20x3 and gets:
7 = 7
8 = 8
7 = 7
Smon: 7 A massive chasm bisects several of the dungeon’s
levels allowing easy travel between them…if one
can fly.
Smon: 8 Powerful vampires infest the dungeon’s lowest
level. These super-vampires are immune to
cleric’s divine powers and holy water.
DESTROYERBILL: shield biter is currently sevral hundred miles away in viridistan
sandor sunneson: Is there anything around Ahyf? Do some adventuring in the Viking lands perhaps?
sandor sunneson: Ah ok
Smon: 7 Some rooms rise and fall within the dungeon, granting direct access to several different levels.
sandor sunneson: Anything happening in Ahyf?
Smon: Well I had only prepped Stonehell - thinking we'd have James too.
sandor sunneson: sure, Stonehell it is
sandor sunneson: Does James map well?
sandor sunneson: I'm awful
sandor sunneson: Happy to try a lower level, what you think Bill? Level 9??
sandor sunneson: If it is level equivalent to character, maybe even a bit lower, what level are we at in terms of knowing the lowest??
DESTROYERBILL: only three people its very risky
Smon: 9 is the lowest you've reached
sandor sunneson: Level 9 you think??
sandor sunneson: Shall we do 8 or 9?
DESTROYERBILL: 7 is the safest bet
Smon: how will you get to 7?
sandor sunneson: ok, happy to give it a go
DESTROYERBILL: there was a way down to a casino on level 7
sandor sunneson: Can we use the maps from the Dutch lady the low level group have been working on?
Smon: Dutch lady - the sage, Dr Rosa Piercemuller Bill
sandor sunneson: Ja
sandor sunneson: with the glasses
sandor sunneson: or go to the casino on lev 7
sandor sunneson: if that is a root and explore from there
sandor sunneson: Jorian's MU and Sandro had a good adventure at lev 4 i think, was quite a close escape as it was not really powerful characters
Smon: found level 9 map https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/43828166_571554633301307_4837584354551005184_n.jpg?_nc_cat=109&_nc_ht=scontent-lht6-1.xx&oh=3ff2b4801783865530bd64a8110b4c2c&oe=5C933652
sandor sunneson: What character type and level are you playing Bill?
sandor sunneson: beautiful, wish I could do maps like that
DESTROYERBILL: fighter level 9
Smon: OK you may be able to find your way through the ancient tombs of the Kion to level 7
Smon: GM: Guess I'll start w/out James
DESTROYERBILL: lets go
sandor sunneson: ok,
Smon: GM: Talaxakan & Sandro go down to level 5, are waved through the Troll Halls by a Vrilya patrol and take the long steps down to the tombs of the Kion.
Smon: You pass through the first hall with the floating coffins (inc 1 Talaxakan broke open) west to the main hall.
Smon: 4 way intersection with a pyramid to south where Talaxakan killed a zombie hydra with some other adventurers... so north will be the doors to the chamber with the column of sleeping eyes...
DESTROYERBILL: we should go to the direction leading to level 7
sandor sunneson: ok
DESTROYERBILL: yeah its west right
Smon: Roll History Tal
DESTROYERBILL rolls 1d20+4 and gets: 12, (+4) = 16
Smon: OK you need to go north to Eye column then either west to the Casino, or north into the area with minotaurs.
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
Smon: Seems quiet...
DESTROYERBILL: west to the casino
sandor sunneson: sounds good, go west
DESTROYERBILL: we heard a rumor that you would be almost certainley be killed if you cant pay up in the casino
sandor sunneson: any disturved footprints??
sandor sunneson: on tghe earth below?
DESTROYERBILL: i want to gamble in the casino
Smon: GM: 70' north down a 20' wide arched tunnel with glowing half pilars in the walls. There are many prints on the dusty floor, some giant sized. You reach C: Once impressive double doors bearing unrecognizable relief carvings, these portals are now in danger of collapsing and can be easily pushed open.
Smon: Opening the doors you see a 20' long 10' wide tunnel opening into blue lit chamber with thick 30' tall pillar with 1' wide & deep insets all over, in some of which nestle huge spherical eyes, humming softly.
Smon: Tal has seen these before.
DESTROYERBILL: sneak past them there trouble
Smon: Beyond the 40' wide chamber the walls curve in to a 20' tunnel north, with many side tunnels off it.
7:36pm  2019-1-06 JamesDevil Has entered the room
JamesDevil: yo
Smon: Group skill check - you both roll Stealth, half of you must get 15+ to get past without the Eyes awaking.
Smon: Hi James. I'll repost.
DESTROYERBILL: i turn into a raven to sneak by
Smon:
6:44pm 2019-1-06 Smon Has entered the room
6:47pm 2019-1-06 DESTROYERBILL Has entered the room
6:53pm 2019-1-06 DESTROYERBILL Has exited the room
6:56pm 2019-1-06 DESTROYERBILL Has entered the room
6:58pm 2019-1-06 sandor sunneson Has entered the room
Smon: Hi Fergus!
DESTROYERBILL: hello fergus
sandor sunneson: Evening Newman's :), happy new year to you both
DESTROYERBILL: happy new year
Smon: Looks like last online game was in November - http://smons.blogspot.com/2018/11/241148-alvariel-sandro-bright-star-in.html - exploring level 1
Smon: Any thoughts on what you'd like to do this session? It's been awhile so I can give you some rolls on the rumour table?
sandor sunneson: Sandro snuck over the 15 level XP, has just over 165,000 XP
Smon: Sandor not Sandro I reckon!!
sandor sunneson: Well spotted, shatrp as ever GM
Smon: If you want a rumour roll d20
sandor sunneson: of course, how many rumours??
sandor sunneson rolls 1d20 and gets: 10,
Smon: 10 The dungeon is endless. There is always another
level to be discovered beneath one’s feet.
Smon: Up to 3
sandor sunneson: Very wise words that
sandor sunneson rolls 1d20 and gets: 20,
Smon: Rolling on lower level rumours but can get upper level if prefer
Smon: 20 A cruel and often lethal fate awaits those who
can’t cover their losses in the Casino.
sandor sunneson rolls 1d20 and gets: 13,
Smon: 13 The scintillating globes found in the dungeon are
linked to certain rings, allowing near-instant
travel.
sandor sunneson: rather odd rumours, was expecting something linked to Namelin or something,
Smon: Bright Star has a strange magic ring she could never ID and finds this particularly interesting.
sandor sunneson: wht do you think Bill? Anything you fancy doing?
sandor sunneson: with SB?
DESTROYERBILL: ill roll too on low level 6-10
DESTROYERBILL Rolls 1d20x3 and gets:
7 = 7
8 = 8
7 = 7
Smon: 7 A massive chasm bisects several of the dungeon’s
levels allowing easy travel between them…if one
can fly.
Smon: 8 Powerful vampires infest the dungeon’s lowest
level. These super-vampires are immune to
cleric’s divine powers and holy water.
DESTROYERBILL: shield biter is currently sevral hundred miles away in viridistan
sandor sunneson: Is there anything around Ahyf? Do some adventuring in the Viking lands perhaps?
sandor sunneson: Ah ok
Smon: 7 Some rooms rise and fall within the dungeon, granting direct access to several different levels.
sandor sunneson: Anything happening in Ahyf?
Smon: Well I had only prepped Stonehell - thinking we'd have James too.
sandor sunneson: sure, Stonehell it is
sandor sunneson: Does James map well?
sandor sunneson: I'm awful
sandor sunneson: Happy to try a lower level, what you think Bill? Level 9??
sandor sunneson: If it is level equivalent to character, maybe even a bit lower, what level are we at in terms of knowing the lowest??
DESTROYERBILL: only three people its very risky
Smon: 9 is the lowest you've reached
sandor sunneson: Level 9 you think??
sandor sunneson: Shall we do 8 or 9?
DESTROYERBILL: 7 is the safest bet
Smon: how will you get to 7?
sandor sunneson: ok, happy to give it a go
DESTROYERBILL: there was a way down to a casino on level 7
sandor sunneson: Can we use the maps from the Dutch lady the low level group have been working on?
Smon: Dutch lady - the sage, Dr Rosa Piercemuller Bill
sandor sunneson: Ja
sandor sunneson: with the glasses
sandor sunneson: or go to the casino on lev 7
sandor sunneson: if that is a root and explore from there
sandor sunneson: Jorian's MU and Sandro had a good adventure at lev 4 i think, was quite a close escape as it was not really powerful characters
Smon: found level 9 map https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/43828166_571554633301307_4837584354551005184_n.jpg?_nc_cat=109&_nc_ht=scontent-lht6-1.xx&oh=3ff2b4801783865530bd64a8110b4c2c&oe=5C933652
sandor sunneson: What character type and level are you playing Bill?
sandor sunneson: beautiful, wish I could do maps like that
DESTROYERBILL: fighter level 9
Smon: OK you may be able to find your way through the ancient tombs of the Kion to level 7
Smon: GM: Guess I'll start w/out James
DESTROYERBILL: lets go
sandor sunneson: ok,
Smon: GM: Talaxakan & Sandro go down to level 5, are waved through the Troll Halls by a Vrilya patrol and take the long steps down to the tombs of the Kion.
Smon: You pass through the first hall with the floating coffins (inc 1 Talaxakan broke open) west to the main hall.
Smon: 4 way intersection with a pyramid to south where Talaxakan killed a zombie hydra with some other adventurers... so north will be the doors to the chamber with the column of sleeping eyes...
DESTROYERBILL: we should go to the direction leading to level 7
sandor sunneson: ok
DESTROYERBILL: yeah its west right
Smon: Roll History Tal
DESTROYERBILL rolls 1d20+4 and gets: 12, (+4) = 16
Smon: OK you need to go north to Eye column then either west to the Casino, or north into the area with minotaurs.
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
Smon: Seems quiet...
DESTROYERBILL: west to the casino
sandor sunneson: sounds good, go west
DESTROYERBILL: we heard a rumor that you would be almost certainley be killed if you cant pay up in the casino
sandor sunneson: any disturved footprints??
sandor sunneson: on tghe earth below?
DESTROYERBILL: i want to gamble in the casino
Smon: GM: 70' north down a 20' wide arched tunnel with glowing half pilars in the walls. There are many prints on the dusty floor, some giant sized. You reach C: Once impressive double doors bearing unrecognizable relief carvings, these portals are now in danger of collapsing and can be easily pushed open.
Smon: Opening the doors you see a 20' long 10' wide tunnel opening into blue lit chamber with thick 30' tall pillar with 1' wide & deep insets all over, in some of which nestle huge spherical eyes, humming softly.
Smon: Tal has seen these before.
DESTROYERBILL: sneak past them there trouble
Smon: Beyond the 40' wide chamber the walls curve in to a 20' tunnel north, with many side tunnels off it.
7:36pm 2019-1-06 JamesDevil Has entered the room
JamesDevil: yo
Smon: Group skill check - you both roll Stealth, half of you must get 15+ to get past without the Eyes awaking.
Smon: Hi James. I'll repost.
sandor sunneson rolls 1d20+6 and gets: 1, (+6) = 7
sandor sunneson: lol
DESTROYERBILL Rolls 1d20+2x2 and gets:
8 (+2) = 10
5 (+2) = 7
Smon: OK Tal can roll stealth w advtg
Smon: still fails
JamesDevil rolls 1d20 and gets: 5,
JamesDevil: we are not stealthy today
sandor sunneson: hilarious, we are all feeling a bit lit headed
Smon: Danor clanks up. The Eyes buzz awake and emerge from their recharge pods, glowing. Roll init
DESTROYERBILL rolls 1d20+2 and gets: 3, (+2) = 5
JamesDevil rolls 1d20 and gets: 18,
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 12, (+5) = 17
sandor sunneson rolls 1d20+6 and gets: 18, (+6) = 24
Smon: OK Danor & Sandro win - you can retreat, run north, or try to fight them.
Smon: Talaxakan caws.
JamesDevil: how many are there?
Smon: There are about a dozen of the 1' diameter floating eyes.
DESTROYERBILL: i caw but in a paniced tone
JamesDevil: lets retreat
sandor sunneson: Sandro retreats
JamesDevil: so does Danor
Smon: Sandro and Danor flee back down the tunnel as eyes slip from their pods, several turn on the raven...
Smon: /roll 2d4
Smon rolls 2d4 and gets: 3, 3, = 6
Smon: 6 energy beams fire at the raven...
Smon: /roll d20+7
Smon rolls 1d20+7 and gets: 18, (+7) = 25
Smon: first beam hits
Smon: /roll 4d8
Smon rolls 4d8 and gets: 4, 2, 1, 4, = 11
Smon: Tal takes 10 fire damage and falls to the floor in dragonborn form
DESTROYERBILL: i shield now im back to normal form
Smon: /roll d20+7x5
Smon Rolls 1d20+7x5 and gets:
18 (+7) = 25
15 (+7) = 22
19 (+7) = 26
16 (+7) = 23
18 (+7) = 25
Smon: 3 hits! even through Shield
sandor sunneson: Good rolling mr Monster
Smon: /roll 12d6
Smon rolls 12d6 and gets: 1, 1, 5, 4, 6, 2, 3, 4, 1, 1, 6, 2, = 36
Smon: 36 fire dmg. Roll 4 DC 15 CON saves or catch fire
JamesDevil: 
DESTROYERBILL Rolls 1d20+9x4 and gets:
14 (+9) = 23
7 (+9) = 16
11 (+9) = 20
11 (+9) = 20
Smon: Tal is not flammable!
Smon: OK Tal's turn - he turns back to raven form (bonus action) and flies south like a bat outta hell, passing Danor & Sandro
DESTROYERBILL: i do not die easly
Smon: spd 120' - he flaps round the corner at the intersection, heading to the stairs away.
Smon: The pursuing swarm of eyes pass through the open doorway (50' speed) - Danor is closest (25' speed) & 6 beams fire at him.
DESTROYERBILL: like a bird out of stonehell ill be gone when the robots come
Smon: /roll d20+7x6
Smon Rolls 1d20+7x6 and gets:
19 (+7) = 26
9 (+7) = 16
7 (+7) = 14
2 (+7) = 9
16 (+7) = 23
4 (+7) = 11
Smon: Danor AC?
JamesDevil: 1 hit
JamesDevil: 25
Smon: /roll 4d6
Smon rolls 4d6 and gets: 5, 4, 3, 2, = 14
JamesDevil: fire resist
Smon: 14 fire dmg, you have resistance so 7
Smon: also you don't catch fire I rule
JamesDevil: awesome
Smon: Sandro what is your move?
sandor sunneson: Sandro runs away
sandor sunneson: follows the raven
JamesDevil: Danr will as well double dashing cos screw fighting these thing
JamesDevil: s
sandor sunneson: Sandro would be up for a mass attack but doesnt think anyone else is interested so runs and follows the raveb
sandor sunneson: raven
Smon: R2 The eyes swarm chase you round the corner as you flee. You reach the entry crypt, Danor well behind. Danor roll Athletics DC 17 to reach the stairs before 12 eyes fire on you.
JamesDevil rolls 1d20+4 and gets: 7, (+4) = 11
JamesDevil: bah
Smon: GM: Sandro & the raven reach the door to the stairs and race up. The eyes swarm behind Danor shooting away.
Smon: /roll d20+7x6
Smon Rolls 1d20+7x6 and gets:
5 (+7) = 12
5 (+7) = 12
6 (+7) = 13
10 (+7) = 17
13 (+7) = 20
17 (+7) = 24
Smon: /roll d20+7x6
Smon Rolls 1d20+7x6 and gets:
19 (+7) = 26
5 (+7) = 12
4 (+7) = 11
10 (+7) = 17
5 (+7) = 12
2 (+7) = 9
JamesDevil: all missed
Smon: 1 hit
JamesDevil: 1 hit
Smon: /roll 4d6
Smon rolls 4d6 and gets: 2, 5, 6, 2, = 15
Smon: 15/2 = 7 fire damage
DESTROYERBILL: the floor and walls bellow and behind you now have an imprint of you with all the lazers missing
Smon: R3 Danor reaches the stairs and races up them, stumpy wee legs pounding... the Eyes break off their pursuit.
Smon: OK you get 600 XP each
Smon: The wages of fail
Smon: Like TIE Fighters vs X-Wings
sandor sunneson:
JamesDevil: brb, i need to do the dishwasher
sandor sunneson: What choices now? Shall we try sneaking past the eyes later on in the day or somewhere else?
Smon: You hear the angry buzzing of the awakened eyes from far below - it will likely be some time before they settle down again.
DESTROYERBILL rolls 1d20+4 and gets: 8, (+4) = 12
Smon: Talaxakan recalls that originally there were just a few Eyes patrolling, these were defeated (with great difficulty) leaving just the sleeping ones.
sandor sunneson: maybe lets explore another part of the dungeon then
DESTROYERBILL: im going to short rest
Smon: GM: You climb back up to the Troll Halls, where the beautiful Vrilya sorceress Saralya greets you sardonically. "You look a little scorched Sir Talaxakan."
Smon: The place is bustling with Vrilya and their Grimlock slaves. To the north in the old mines come the sounds of mining.
DESTROYERBILL: i am
Smon: "Please feel free to tend your wounds in the chief's room. It's quite comfy."
DESTROYERBILL: okay
sandor sunneson: Andy adventures in the troll hills we could do??
Smon: GM: Saralya escorts you to the troll chief's old room, now in use as an infirmary - you can Short Rest
sandor sunneson: after tax's rest
DESTROYERBILL rolls 5d10+25 and gets: 5, 1, 6, 6, 9, (+25) = 52
Smon: Saralya: "The troll tribe fled west through the western caves, likely towards the troll realms close to the Bright Lands."
Smon: Saralya: "We could do with more mining slaves if you could bring us some? Strong ones are best."
DESTROYERBILL: if youre willing to pay for the slaves lets say 50 gold per slave
JamesDevil: back
JamesDevil: err, since when did we become slavers guys?
Smon: Saralya nods. "If they're in good condition, fine. Double for a bugbear, three times for an ogre..."
DESTROYERBILL: when the trolls became are enimes
DESTROYERBILL: okay
Smon: "...or troll."
Smon: Saralya looks at Danor. "Talaxakan once threatened to cut my hands off, I think his scruples are few."
DESTROYERBILL: you drive a hard bargain 25gp for a troll
Smon: Saralya giggles.
Smon: "er... deal!"
DESTROYERBILL: wow youre good at this 5 gp
DESTROYERBILL: my god youre amazing at this 1 gp
Smon: Saralya glares at Talaxakan. "Stop playing the fool."
DESTROYERBILL: trust me im not playing im going to try and bring back trolls and its going to be a gold piece per troll
Smon: She shrugs. "As you wish. They have fled miles to the west, towards the area called the Trolltooth Roots."
Smon: GM: You know a rugged ridgeline high in the Ghinarian hills is called Trolltooth Ridge.
JamesDevil: "right, onwards"
sandor sunneson: lets go, to the ridge
DESTROYERBILL: the best slaves are the ones whos spirits are broken and their sub serveant if they see their lives traded for a mere gold piece
sandor sunneson: Sandro thinks we just kill the trolls
Smon: GM: Saralya can escort you to the western caves where you could try to track the trolls who fled, or you could return to the surface & travel overland.
sandor sunneson: Western caves
sandor sunneson: nice to look at the rock formations
Smon: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHI5p3Fp866V-2MiTjhF7xJEDQ1cYgpcSjXjZLBIOK63XE_5dmfaejpsxDdBHXNUbHdSoDJUfJ9n3-h4j7XggC-xBVdLAx87C9MRaUh92gN6IJfAfr1wPCLXkIg72biDJEfg8ywoQ2dIk/s640/Selatine+Area.jpg
DESTROYERBILL: lets track the ones who fled
JamesDevil: who's our best tracker?
DESTROYERBILL: can i borrow some troll sized shackles if you have any
sandor sunneson: to the ridge we go, basically go west
Smon: GM: A little north & west through the mines lies a tunnel that leads into a network of dank caves that stink of rothe cave-cows, gleaming with phosphorescent fungi.
JamesDevil: how EXACTLY do you plan on bringing these 'slaves' back?
sandor sunneson: Think it best to kill them
Smon: The Vrilya can give you ogre/troll sized manacles
sandor sunneson: Not happy bringing back slaves that could fight our characters in the future
DESTROYERBILL: in shackles if they resist death
Smon: /roll 2d4
DESTROYERBILL: good ill take those shackles
Smon rolls 2d4 and gets: 3, 1, = 4
Smon: 4 sets
JamesDevil: yes, i'm so sure they will just let us put them on...
Smon: You have some rope too.
Smon: OK you can try to track through the caves. Danor will have advtg w Stonecunning on Survival check
Smon: You can all roll Survival
JamesDevil Rolls 1d20+5x2 and gets:
17 (+5) = 22
9 (+5) = 14
DESTROYERBILL rolls 1d20+6 and gets: 11, (+6) = 17
sandor sunneson rolls 1d20+6 and gets: 17, (+6) = 23
JamesDevil: nice Sandor
Smon: 3 passes - working together you pick up the trail and make good speed.
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
DESTROYERBILL: if you can icapacicate the trolls
Smon: Strange things skitter away in the darkness, but nothing attacks you. Several hours later you have travelled about 3 miles west when you see red firelight ahead in the distance.
Smon: Do you approach?
JamesDevil: yes
Smon: You are in a cave about 20' wide, sloping gently up towards the light.
JamesDevil: sneakily
DESTROYERBILL: yes
Smon: As you approach you hear guttural deep voices.
sandor sunneson: aye
DESTROYERBILL: yep
Smon: roll Stealt DC 10, w disad if heavy armour
DESTROYERBILL: knock out the trolls you can
Smon: Danor has Vrilya plate so no disad
DESTROYERBILL Rolls 1d20+2x2 and gets:
18 (+2) = 20
10 (+2) = 12
JamesDevil rolls 1d20 and gets: 20,
Smon: pass, pass
Smon: Sandro
DESTROYERBILL: hello
sandor sunneson rolls 1d20+5 and gets: 7, (+5) = 12
Smon: Danor Sandro & Talaxakan reach the opening to a larger cavern. Six hulking male mountain trolls sit around a fire, gnawing the meat off thick bones, occasionally glancing into the shadows. Fat blue-green flies buzz around their heads, those with cow tails flick them idly.
JamesDevil: Danor cast Bless on the group
DESTROYERBILL: rember just knock them out
Smon: Roll Deception or Perform to cast it quietly Danor
sandor sunneson: lets kill them
Smon: It looks like several more caves lead off from this one.
DESTROYERBILL: less kill more sleep
JamesDevil rolls 1d20-1 and gets: 13, (-1) = 12
Smon: Danor quietly Blesses you all!
Smon: The trolls are still unaware of you. The nearest is within 25', the furthest ca 40' away.
Smon: OK you are Blessed for 10 rounds... 9 rounds... what now?
JamesDevil: I can drop a spiritual weapon in the middle of them to distract maybe?
JamesDevil: lets do this, sacred flame on the nearest one
JamesDevil: DC Dex 17
Smon: Danor casts Sacred Flame
Smon: /roll d20
Smon rolls 1d20 and gets: 11,
Smon: It screams as its face burns!
JamesDevil rolls 2d8 and gets: 6, 1, = 7
Smon: ok roll init

JamesDevil rolls 1d20 and gets: 17,
DESTROYERBILL rolls 1d20+2 and gets: 9, (+2) = 11
Smon: trolls on 11, surprised
Smon: /roll d20
Smon rolls 1d20 and gets: 15,
sandor sunneson rolls 1d20+6 and gets: 12, (+6) = 18
DESTROYERBILL rolls 1d20 and gets: 9,
Smon: OK Sandro, Danor, Tal, Trolls
Smon: You all get 2 rounds before trolls can attack
DESTROYERBILL: i run up to closest and attack
DESTROYERBILL: action surge
Smon: OK Tal roll 6 attacks vs AC 16
DESTROYERBILL Rolls 1d20+10x6 and gets:
11 (+10) = 21
11 (+10) = 21
3 (+10) = 13
5 (+10) = 15
1 (+10) = 11
19 (+10) = 29
DESTROYERBILL rolls 9d6+18 and gets: 4, 3, 6, 5, 2, 6, 5, 3, 2, (+18) = 54
Smon: Tal runs up to a troll and beats away at it - still up
DESTROYERBILL: bonus action breath attack
DESTROYERBILL rolls 3d6 and gets: 1, 6, 6, = 13
Smon: /roll d20x2
Smon Rolls 1d20x2 and gets:
12 = 12
9 = 9
sandor sunneson: Sandro will attack and go for stunning strike
DESTROYERBILL: dont kill
DESTROYERBILL: just knock out
Smon: Tal breathes on two. Sandro rushes up & attacks one - can roll 2 rounds of attacks Sandro. AC 16
sandor sunneson: If it dies it dies, stop being so bossy!
Smon: first hit I'll roll CON save vs stun
sandor sunneson Rolls 1d20+6x2 and gets:
17 (+6) = 23
6 (+6) = 12
Smon: /roll d20+3
sandor sunneson: 1 hit
Smon rolls 1d20+3 and gets: 1, (+3) = 4
Smon: stunned by first attack
sandor sunneson rolls 1d6+4 and gets: 1, (+4) = 5
sandor sunneson: get the shackles on it!
Smon: can attack w advtg now, or roll athletics w advtg to shackle it
DESTROYERBILL: that wont work it will need to be fully incapcitated
Smon: counting as grapple
DESTROYERBILL: oh i gues it will
sandor sunneson: athletics with advantage
sandor sunneson Rolls 1d20+6x2 and gets:
16 (+6) = 22
5 (+6) = 11
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 14, (+4) = 18
Smon: Sandro shackles his stunned troll.
JamesDevil: remember you guys can roll and extra d4 when you are making tyour attacks
Smon: Danor you have 2 rounds to cast spells.
Smon: Tal remembers he's bless & KO's his troll with a roll of 15+d4
JamesDevil: troll?
JamesDevil: can i reach the nearest troll?
Smon: 1 troll unconscious, 1 stunned & shackled
Smon: yup
JamesDevil: Danor moves up and attacks it with Slider
JamesDevil rolls 1d20+9 and gets: 12, (+9) = 21
Smon: AC 16
JamesDevil rolls 1d1+4 and gets: 1 (+4) = 5
Smon: 1d1?
JamesDevil rolls 1d8+5 and gets: 4, (+5) = 9
JamesDevil: 9 damage
JamesDevil: that was meant to be 1d4 for the bless
JamesDevil: hit anyway
Smon: OK, r2 you can act again
JamesDevil: for 9 dmage
JamesDevil: spiritual weapon and hit it again
JamesDevil: bonus action
JamesDevil rolls 1d20+89 and gets: 1, (+89) = 90
JamesDevil rolls 1d8+9 and gets: 8, (+9) = 17
JamesDevil: 17 damage
sandor sunneson: Sandro will attack another as before
Smon: You rolled a 1 so miss?
sandor sunneson: with stunning strike
JamesDevil: damnit yes
sandor sunneson: I'm finishing just at 9 folks, got to get work stuff ready
Smon: ok Sandro AC 16
JamesDevil: same, i have work tomorrow....boo!
sandor sunneson Rolls 1d20+6x2 and gets:
8 (+6) = 14
6 (+6) = 12
Smon: miss
sandor sunneson: both miss
Smon: bonus attack?
sandor sunneson: why not, use a Ki
Smon: no it's 2 w ki
sandor sunneson rolls 1d20+6 and gets: 4, (+6) = 10
Smon: 1 is free
sandor sunneson: sorry, not played for yonks, yes, ok, will use a Ki
Smon: /roll d4x3
Smon Rolls 1d4x3 and gets:
3 = 3
1 = 1
4 = 4
sandor sunneson rolls 1d20+6 and gets: 1, (+6) = 7
sandor sunneson: all miss, how rubbish lol
Smon: /roll d3x4
Smon Rolls 1d3x4 and gets:
3 = 3
1 = 1
3 = 3
1 = 1
Smon: 2 attack Tal, 2 attack Sandro
Smon: Raising heavy swords & mauls
Smon: vs Tal
Smon: /roll d20+7x4
Smon Rolls 1d20+7x4 and gets:
7 (+7) = 14
5 (+7) = 12
17 (+7) = 24
1 (+7) = 8
Smon: 1 hit
Smon: /roll 4d6+4
Smon rolls 4d6+4 and gets: 2, 5, 6, 3, (+4) = 20
Smon: 20 dmg
Smon: vs Sandro
Smon: /roll d20+7x2
Smon Rolls 1d20+7x2 and gets:
9 (+7) = 16
15 (+7) = 22
Smon: AC 16 hits?
sandor sunneson: 2 hits
Smon: /roll 8d6+8
Smon rolls 8d6+8 and gets: 4, 4, 4, 2, 3, 4, 2, 1, (+8) = 32
Smon: 32 dmg so far
Smon: /roll d20+7
Smon rolls 1d20+7 and gets: 9, (+7) = 16
Smon: /roll 4d6+4
Smon rolls 4d6+4 and gets: 3, 3, 5, 1, (+4) = 16
Smon: 48 dmg so far
Smon: still up?
sandor sunneson: of course
Smon: /roll d20+7
Smon rolls 1d20+7 and gets: 10, (+7) = 17
Smon: /roll 4d6+4
sandor sunneson: 67HP
Smon rolls 4d6+4 and gets: 2, 2, 3, 1, (+4) = 12
Smon: 60 dmg total.
sandor sunneson: cool
Smon: 7 left
sandor sunneson: 7/67
Smon: R3 your goes
sandor sunneson: Sandro disengages
Smon: The shackled troll staggers away towards a tunnel.
DESTROYERBILL: ill attack the one who hit me
DESTROYERBILL Rolls 1d20+10x2 and gets:
4 (+10) = 14
11 (+10) = 21
DESTROYERBILL rolls 3d6+6 and gets: 2, 3, 6, (+6) = 17
Smon: The troll grunts evilly, hefting a massive sword.
DESTROYERBILL: i also second wind
DESTROYERBILL rolls 1d10+9 and gets: 6, (+9) = 15
Smon: Sandro disengages (1 Ki yes?) & retreats back down the tunnel
Smon: Danor your go
sandor sunneson: yes, 5 left
DESTROYERBILL rolls 1d4 and gets: 1,
JamesDevil: Danor backs up to the tunnel
Smon: disengage?
Smon: The tunnel is too wide to stop them surrounding him if they pursue
DESTROYERBILL: i say to the troll in front of me you did nothing but a scratch
JamesDevil: no disangage
Smon: ok opp att
Smon: /roll d20+7
Smon rolls 1d20+7 and gets: 1, (+7) = 8
Smon: miss. Danor backs up to the tunnel mouth
Smon: Casting?
JamesDevil: healing word on Sandor at level 4
Smon: Sandro has fled out of sight I guess since Fergus needs to go
sandor sunneson: cheers Mr Dwarf
Smon: better cast on Tal in the cave?
JamesDevil: no casting then, just running
Smon: ok Danor flees
JamesDevil: I ned to head of ssoon as well
Smon: 4 trolls surround Tal...
sandor sunneson: working away from home till Thursday so need to pack bags unfort
Smon: "HEH HEH HEH"
Smon: /roll d20+7x8
Smon Rolls 1d20+7x8 and gets:
3 (+7) = 10
20 (+7) = 27
10 (+7) = 17
11 (+7) = 18
13 (+7) = 20
15 (+7) = 22
17 (+7) = 24
15 (+7) = 22
Smon: Tal Shields, hit + crit
Smon: /roll 12d6+8
Smon rolls 12d6+8 and gets: 4, 1, 3, 6, 4, 5, 4, 6, 5, 5, 6, 6, (+8) = 63
Smon: OMG
sandor sunneson: not good??
sandor sunneson: how many HP had he left?
DESTROYERBILL: 35
sandor sunneson: :(, bloody trolls
JamesDevil: yea, no way me healing him would have helped
sandor sunneson: Sandro only has 7 left
DESTROYERBILL: i turn into a raven disengage and run
JamesDevil: Bit late Bill
DESTROYERBILL: no im still alive
Smon: GM: The raven flies out through the mass of troll bodies and speeds down the tunnel after his comrades.
sandor sunneson: 35-63=-28?
Smon: (ring now out of charges)
DESTROYERBILL: talaktakan never dies
DESTROYERBILL: i had 98 then i lost 63
sandor sunneson: well done Bill
sandor sunneson: ah 35 left
sandor sunneson: ok
Smon: GM: OK you flee, the sound of troll laughter echoing after you.
sandor sunneson: thought you were on 35
JamesDevil: does that ring bypass opp attacks then? good if it does
sandor sunneson: well done
DESTROYERBILL: no i disengaged
Smon: You can have 250 XP each
DESTROYERBILL: it is a bonus action
DESTROYERBILL: to turn raven