Hakeem L19 XP 300+317096=317,396/355,000
Ajax L10 XP 300+64225=64,525/
Sandor Lvl 9 XP 300+49570=49,870/64,000
Ursa Lvl 9 XP 300+49570=49,870/64,000
+Great Ulfe, mercenary ogre (hired)
+ Orc captive in Shaman's room
6:06pm 2017-7-12 Smon Has entered the room
6:06pm 2017-7-12 chris107 Has entered the room
chris107: Evening Simon
Smon: Hi chris
Smon: I think Fergus said he was coming later?
Smon: The good news is you're getting double monster xp tonight...
chris107: 7:30 I think.
Smon: The bad news is...
chris107: kewl
Smon: Because Bill's Monster Mastering again.
chris107: That will please Fergus no end.
Smon: He has to stick closely to the stats & abilities of the monsters in this "for level 3 players" dungeon...
Smon: So look forward to Fantasy Vietnam, GI Hakeem.
chris107: Aye, Stirges and Trogs will not be much of a worry.
chris107: I think Sandor, Ajax and Ursa will be doing the heavy lifting. Hakeem can come in if they get in trouble.
Smon: Bill did 59 damage w 4 stirges, who could only do max 40 dmg between them before satiation.
chris107: They did fly past everyone to the wizard who was in a none specified position.
Smon: I think you'll be fine if you're careful & specify marching order etc. Fergus will need to be a lot more careful.
chris107: Would hate to loose another player!
Smon: He would have been fine if Sandor had just followed Ursa's lead instead of attacking Stirges on a Wizard with Spellbane.
chris107: Spellbane is indeed a two edged sword.
chris107: If I were Ajax, I wouldn't be within 50' of that sword!
chris107: But then again, playing a wizard online is blinking nigh on impossible.
Smon: brb
Smon: Re Whitestar I PM'd you re Zaerk background. Hope you can restart playing, or let me know if I should NPC him.
chris107: I was just chatting to Subs about him.
chris107: As I suspected I have just too many calls on my time at the moment.
chris107: I asked if he would run him as his henchman.
chris107: Three face to face groups, 6 online games and 2 PBP's are proving somewhat waring.
Smon: OK, what did subs say?
chris107: He says he's got enough on his plate too!
chris107: A shame, Z has great potential. A does the game.
Smon: Yeah game is looking great.
chris107: Traveller, Cthulhu, 5e,3.5,1e and then a new system to learn was getting me down.
Smon: I've had a lot of failed SF games, but I think I've worked out how to make it work, by using a D&D sandbox paradigm with "starter town" "Wilderness" & "Dungeon" areas.
chris107: Nice idea.
Smon: Pit you'll miss out on the Ultimate Revelation when they discover the Secret of the Maelstrom...
Smon: Now my old friend Bob is the only player for whom it'll have any meaning...
chris107: It is indeed. I just feel I'm letting everyone down. I don't want to do that. I try to put 100% into each game I play. This was just one game too far.
chris107: I'm not good at just 'cruising' games. I like to get involved.
chris107: Poor Kyle was becomimg a games widow.
Smon: OK sure no problem, I just needed to know. I'll make Zaerk an NPC, get him kitted out and he can count as Max's Assistant (henchman).
Smon: I'll just post that now - BRB
chris107: He plays in your online, low level. The bi-weekly 3.5 face to face and will be joining in Phil's 5e later in the year.
chris107: no probs, thanks
Smon: ok posted, good that's a weight off my mind.
chris107: apologies again.
Smon: I was feeling bad for Roxy stuck with a 'silent partner' bunkmate for Lt Wilcor.
Smon: 7.30, better get started in a mo.
chris107: Yeah, yup, Kyle just dishing out supper
chris107: I have H on 201 and U on 105
chris107: H 3 rages down and 1 (recovered) Berserk, U 2 Rages down.
Smon: map - http://pro.bols.netdna-cdn.com/wp-content/uploads/2017/04/forge-of-fury-map.jpg
chris107: U with 2 healing dice left and H with 6
chris107: Our Ogre chum had ripped out the bars at 10?
Smon: ok noted thanks
Smon: yup
Smon: The ceiling soars thirty feet high in the center of this impressive chamber, and the walls are carved with images of dwarves at their forges. Two large stone doors exit to the north and south . Several old skeletons lie scattered near the northern door. A gate of wrought iron lies fallen now near the western wall. In the center of the floor, a natural rift descends sharply. Dozens of stone steps lead down into darkness. You can hear the distant sound of running water and more buzzing coming from far below.
Smon: Inspecting the north door, with his Stonecunning Ursa can tell it's a fairly obvious Dwarven trap.
Smon: The door to the north is carved in the image of a glowering dwarf's face. Hinges are visible. On either side of the door, eight small spouts are carefully worked into the stonework about 10 feet above the floor.
chris107: Ursa wipes the hot Stirge blood from his hands and points this out.
Smon: The skeletons near the door are those of orcs killed long ago; their remains show signs of severe scorching. Rusted axe heads lie near the bodies, with no sign of the weapons' hafts.
chris107: "Best avoid that and get down those steps."
Smon: You begin down the broad steps.
Smon: The stairway twists and turns a long way downward. The floor has been cut into hundreds of shallow steps, but the walls and ceiling are still natural rock. About sixty feet down, a rushing stream spills from a narrow crack to the south and crosses the stairway, disappearing into a narrow, winding tunnel to the north. The rill is only two or three feet wide.
chris107: H to all. "Don't let the buggers get attached. If they do, squish 'em with your hands. We are all strong enough to do that. Ajax, stay well back and keep your spells to hand that can kill many small foes."
Smon: What's your march order?
6:41pm 2017-7-12 Sandor Sunneson Has entered the room
Smon: Hi Fergus, we just started, I'll repost.
chris107: Hi Fergus
Sandor Sunneson: I will be back in 5, just setting up pc
Smon: >>Smon: The ceiling soars thirty feet high in the center of this impressive chamber, and the walls are carved with images of dwarves at their forges. Two large stone doors exit to the north and south . Several old skeletons lie scattered near the northern door. A gate of wrought iron lies fallen now near the western wall. In the center of the floor, a natural rift descends sharply. Dozens of stone steps lead down into darkness. You can hear the distant sound of running water and more buzzing coming from far below. Smon: Inspecting the north door, with his Stonecunning Ursa can tell it's a fairly obvious Dwarven trap. Smon: The door to the north is carved in the image of a glowering dwarf's face. Hinges are visible. On either side of the door, eight small spouts are carefully worked into the stonework about 10 feet above the floor. chris107: Ursa wipes the hot Stirge blood from his hands and points this out. Smon: The skeletons near the door are those of orcs killed long ago; their remains show signs of severe scorching. Rusted axe heads lie near the bodies, with no sign of the weapons' hafts. chris107: "Best avoid that and get down those steps." Smon: You begin down the broad steps. Smon: The stairway twists and turns a long way downward. The floor has been cut into hundreds of shallow steps, but the walls and ceiling are still natural rock. About sixty feet down, a rushing stream spills from a narrow crack to the south and crosses the stairway, disappearing into a narrow, winding tunnel to the north. The rill is only two or three feet wide. chris107: H to all. "Don't let the buggers get attached. If they do, squish 'em with your hands. We are all strong enough to do that. Ajax, stay well back and keep your spells to hand that can kill many small foes." Smon: What's your march order?<<
chris107: I'm thinking Ursa and Sandor front. Ulfe with his pike 2nd. H and Ajax to the rear.
6:43pm 2017-7-12 DESTROYERBILL Has entered the room
chris107: Evening, Bill
DESTROYERBILL: im gona screw you up im gona screw you up you gona die ha ha ha
Smon: cheers bill
chris107: Nice to see some impartial DMing there, Bill
Smon: don't trash talk my players!
DESTROYERBILL: my pleasure
DESTROYERBILL: ha ha ha
chris107: Any half wit DM can kill a player...
chris107: The true skill is to keep 'em scared.
DESTROYERBILL: but i can kill you wwith a level 3 dungeon
Smon: OK you are descending in an X-shaped formation with Ulfe in the middle, Ursa & Sandor in front - is Sandor using Spellbane for light?
DESTROYERBILL: dont i have you scared
Smon: Hakeem & Ajax to rear, does H have the Sword of Bondorr ignited?
chris107: Fergus is just setting up.
DESTROYERBILL: yes yes yes
chris107: H will spark up Bondorr's sword, yes.
DESTROYERBILL: you know this is a level 3 dungeon and i did 59 damge
Sandor Sunneson: And thus make it harder for your character in future as he will have no pc alies
chris107: H urges Sandor to keep Spellbane in it's sheath
Sandor Sunneson: No, using Kane sword
Smon: The eerie white light illuminates sparkling white stone littered with quartzite.
Smon: So no light source in front rank? Can Ajax cast Light? Otherwise Sandor will struggle on the steep & slippery stairs.
DESTROYERBILL: slip
Smon: Ajax does have Light - he could cast it eg on Sandor's shield?
Smon: (trying to help you out here)
DESTROYERBILL: dont give them hellp
DESTROYERBILL: ther in a level 3 dungeon for goodness sake
Sandor Sunneson: I am waiting for pc to reboot, he will cast light.
Smon: (You are going to need to start telling me what you're doing, but I want to make sure situation is clear)
DESTROYERBILL: why you hellp daddy why you hellp
Sandor Sunneson: On shield
Smon: I expect Chris is mapping. Had a group recently they were very bewildered when none had been mapping & I wouldn't just tell them exactly where they were.
DESTROYERBILL:
Sandor Sunneson: I am just home, so not quite ready yet.
chris107: Both my characters, for the moment, have their weapons in one hand and their shields at the ready. Ursa, now that Ajax has illuminated our path uses his keen dwarven senses to watch out for anomolies in the stone.
Smon: >> 6:06pm 2017-7-12 Smon Has entered the room 6:06pm 2017-7-12 chris107 Has entered the room chris107: Evening Simon Smon: Hi chris Smon: I think Fergus said he was coming later? Smon: The good news is you're getting double monster xp tonight... chris107: 7:30 I think. Smon: The bad news is... chris107: kewl Smon: Because Bill's Monster Mastering again. chris107: That will please Fergus no end. Smon: He has to stick closely to the stats & abilities of the monsters in this "for level 3 players" dungeon... Smon: So look forward to Fantasy Vietnam, GI Hakeem. chris107: Aye, Stirges and Trogs will not be much of a worry. chris107: I think Sandor, Ajax and Ursa will be doing the heavy lifting. Hakeem can come in if they get in trouble. Smon: Bill did 59 damage w 4 stirges, who could only do max 40 dmg between them before satiation. chris107: They did fly past everyone to the wizard who was in a none specified position. Smon: I think you'll be fine if you're careful & specify marching order etc. Fergus will need to be a lot more careful. chris107: Would hate to loose another player! Smon: He would have been fine if Sandor had just followed Ursa's lead instead of attacking Stirges on a Wizard with Spellbane. chris107: Spellbane is indeed a two edged sword. chris107: If I were Ajax, I wouldn't be within 50' of that sword! chris107: But then again, playing a wizard online is blinking nigh on impossible. Smon: brb Smon: Re Whitestar I PM'd you re Zaerk background. Hope you can restart playing, or let me know if I should NPC him. chris107: I was just chatting to Subs about him. chris107: As I suspected I have just too many calls on my time at the moment. chris107: I asked if he would run him as his henchman. chris107: Three face to face groups, 6 online games and 2 PBP's are proving somewhat waring. Smon: OK, what did subs say? chris107: He says he's got enough on his plate too! chris107: A shame, Z has great potential. A does the game. Smon: Yeah game is looking great. chris107: Traveller, Cthulhu, 5e,3.5,1e and then a new system to learn was getting me down. Smon: I've had a lot of failed SF games, but I think I've worked out how to make it work, by using a D&D sandbox paradigm with "starter town" "Wilderness" & "Dungeon" areas. chris107: Nice idea. Smon: Pit you'll miss out on the Ultimate Revelation when they discover the Secret of the Maelstrom... Smon: Now my old friend Bob is the only player for whom it'll have any meaning... chris107: It is indeed. I just feel I'm letting everyone down. I don't want to do that. I try to put 100% into each game I play. This was just one game too far. chris107: I'm not good at just 'cruising' games. I like to get involved. chris107: Poor Kyle was becomimg a games widow. Smon: OK sure no problem, I just needed to know. I'll make Zaerk an NPC, get him kitted out and he can count as Max's Assistant (henchman). Smon: I'll just post that now - BRB chris107: He plays in your online, low level. The bi-weekly 3.5 face to face and will be joining in Phil's 5e later in the year. chris107: no probs, thanks Smon: ok posted, good that's a weight off my mind. chris107: apologies again. Smon: I was feeling bad for Roxy stuck with a 'silent partner' bunkmate for Lt Wilcor. Smon: 7.30, better get started in a mo. chris107: Yeah, yup, Kyle just dishing out supper chris107: I have H on 201 and U on 105 chris107: H 3 rages down and 1 (recovered) Berserk, U 2 Rages down. Smon: map - http://pro.bols.netdna-cdn.com/wp-content/uploads/2017/04/forge-of-fury-map.jpg chris107: U with 2 healing dice left and H with 6 chris107: Our Ogre chum had ripped out the bars at 10? Smon: ok noted thanks Smon: yup Smon: The ceiling soars thirty feet high in the center of this impressive chamber, and the walls are carved with images of dwarves at their forges. Two large stone doors exit to the north and south . Several old skeletons lie scattered near the northern door. A gate of wrought iron lies fallen now near the western wall. In the center of the floor, a natural rift descends sharply. Dozens of stone steps lead down into darkness. You can hear the distant sound of running water and more buzzing coming from far below. Smon: Inspecting the north door, with his Stonecunning Ursa can tell it's a fairly obvious Dwarven trap. Smon: The door to the north is carved in the image of a glowering dwarf's face. Hinges are visible. On either side of the door, eight small spouts are carefully worked into the stonework about 10 feet above the floor. chris107: Ursa wipes the hot Stirge blood from his hands and points this out. Smon: The skeletons near the door are those of orcs killed long ago; their remains show signs of severe scorching. Rusted axe heads lie near the bodies, with no sign of the weapons' hafts. chris107: "Best avoid that and get down those steps." Smon: You begin down the broad steps. Smon: The stairway twists and turns a long way downward. The floor has been cut into hundreds of shallow steps, but the walls and ceiling are still natural rock. About sixty feet down, a rushing stream spills from a narrow crack to the south and crosses the stairway, disappearing into a narrow, winding tunnel to the north. The rill is only two or three feet wide. chris107: H to all. "Don't let the buggers get attached. If they do, squish 'em with your hands. We are all strong enough to do that. Ajax, stay well back and keep your spells to hand that can kill many small foes." Smon: What's your march order? 6:41pm 2017-7-12 Sandor Sunneson Has entered the room Smon: Hi Fergus, we just started, I'll repost. chris107: Hi Fergus Sandor Sunneson: I will be back in 5, just setting up pc Smon: >>Smon: The ceiling soars thirty feet high in the center of this impressive chamber, and the walls are carved with images of dwarves at their forges. Two large stone doors exit to the north and south . Several old skeletons lie scattered near the northern door. A gate of wrought iron lies fallen now near the western wall. In the center of the floor, a natural rift descends sharply. Dozens of stone steps lead down into darkness. You can hear the distant sound of running water and more buzzing coming from far below. Smon: Inspecting the north door, with his Stonecunning Ursa can tell it's a fairly obvious Dwarven trap. Smon: The door to the north is carved in the image of a glowering dwarf's face. Hinges are visible. On either side of the door, eight small spouts are carefully worked into the stonework about 10 feet above the floor. chris107: Ursa wipes the hot Stirge blood from his hands and points this out. Smon: The skeletons near the door are those of orcs killed long ago; their remains show signs of severe scorching. Rusted axe heads lie near the bodies, with no sign of the weapons' hafts. chris107: "Best avoid that and get down those steps." Smon: You begin down the broad steps. Smon: The stairway twists and turns a long way downward. The floor has been cut into hundreds of shallow steps, but the walls and ceiling are still natural rock. About sixty feet down, a rushing stream spills from a narrow crack to the south and crosses the stairway, disappearing into a narrow, winding tunnel to the north. The rill is only two or three feet wide.<<
DESTROYERBILL: my emojies are a hint
Smon: oops sorry
DESTROYERBILL: elder one dammit daddy
chris107: Oops
chris107: did you get my instructions, Simon?
Smon: Do you continue down the steps? You could squeeze into the stream downstream to your left, except Ulfe.
Smon: Got this >>Both my characters, for the moment, have their weapons in one hand and their shields at the ready. Ursa, now that Ajax has illuminated our path uses his keen dwarven senses to watch out for anomolies in the stone.<<
chris107: Ursa will step to the front and cautiosly, using his dwarf skills inspect each step before pushing on.
chris107: That's the one, thanks.
6:55pm 2017-7-12 Sandor Sunneson Has exited the room
DESTROYERBILL: stop hellping dady
Smon: OK, the steps continue on downwards, about 10' wide.
6:55pm 2017-7-12 Sandor Sunneson Has entered the room
chris107: He stops and examines the crack.
chris107: the tunnel where the rill leaves the steps.
6:56pm 2017-7-12 Sandor Sunneson Has exited the room
6:56pm 2017-7-12 sandor sunneson Has entered the room
chris107: wb Fergus
Smon: The water is flowing quickly down the rill. The crack is wide enough you could squueze in.
chris107: No thank you.
Smon: Your feet would be in water.
DESTROYERBILL: just stop helping them daddy your making harder for me
chris107: He just wants to inspect it.
chris107: One DM would be nice
Smon: About 1' of water, 4-5' of air, 2-3' wide.
DESTROYERBILL: im mm
Smon: Looks like it bends to the right/east, sloping down steeply.
DESTROYERBILL: monster master he is dungeon master nowere in name saying monster huh
chris107: Ursa get on one knee, wrapping his hand in bear skin he puts it into the illuminated water.
chris107: Moving loose stones and seeing if there is anything lurking within.
Smon: Make a WIS+Prof check Ursa
chris107: If this prooves safe he will step into the water and have a listen then a look into the crack.
chris107 rolls 1d20+6 and gets: 10, (+6) = 16
Smon: Ursa detects faint Stirge droning coming from the crack.
Smon: It sounds like a LOT of stirges, a nest most likely.
sandor sunneson: good rolling Chris, #setthetone
DESTROYERBILL:
sandor sunneson: fireball?
chris107: He silently steps back, whispering "Ajax, time for your cone of cold maybe?"
sandor sunneson: Ajax nods and cone of colds into the crack
chris107: The two Barbariansknow nothing of magic.
chris107: "Hang on!"
Smon: The rill bends right.
chris107: "Too late!"
Smon: Ajax make a DC 10 raw INT check.
chris107: (OOC I was going to suggest you look first and see what spell would be best and if it would work)
chris107: (Check out what is beyond the opening!)
Smon: d20+4, need 6
sandor sunneson rolls 1d20 and gets: 4,
chris107:
Smon: OK Ajax casts Cone of Cold into the crack.
Smon: At least it wasn't Fireball, the backwash would have caught you...
chris107: Look before you leap
DESTROYERBILL: sad
DESTROYERBILL: sad
DESTROYERBILL: sad
Smon: The walls of the crack are now coated with frost.
Smon: The water is frozen into ice, but more water coming from behind runs over it.
sandor sunneson: I'm eating dinner and doing this, I've got myself to feed
chris107: Maybe we should hang on then?
chris107: Not fair on Fergusif not.
DESTROYERBILL: all i hear are excusis excusis excusis
Smon: I'm happy to wait 15 mins?
chris107: Yup, me too.
sandor sunneson: Ok, thanks
Smon: Fergus eat & get your PC sheets etc ready, we'll start at 8.20.
DESTROYERBILL:
DESTROYERBILL: im back
chris107: Back
sandor sunneson: hi, ready to eat
Smon: thx
Smon: Listening, Ursa still hears the stirge droning from the crack.
sandor sunneson: eaten
Smon: Ahead of you the steps wind down, bending right out of sight.
chris107: "Still lots of Stirges down there." He whispers
sandor sunneson: Ajax is feeling not comfortable about this, and wants to go back to Highhaven, he points out that all we need to do is lock the door behind us and come back here another day better prepared
chris107: He looks at the now frozen rock, can he figure out a way of collapsing it?
chris107: (Blocking off the nests)
Smon: The rock is living (wet), natural limestone with heavy quartzite mix.
DESTROYERBILL: you will never escape them
Smon: It's not collapsing short of a Rock to Mud spell.
Smon: A Wall of Stone spell or just Stone Shape could block off the crack though.
Smon: Not that Ursa likely knows that.
chris107: Hakeem. "Then, let's get back to the entrance and wait for the Amazon garrison."
sandor sunneson: Ok, lets do that
sandor sunneson: says Ajax
chris107: "Can you use your magic to seal this place off from the fortress for now, Ajax?"
Smon: Closing the crack would send the water cascading down the steps, of course.
chris107: Ursa "Is there anything down there we really need?"
Smon: The ice is already beginning to break up as water flows over it,
Smon: Ulfe: "Treasure? Demons?"
DESTROYERBILL: no stirges
DESTROYERBILL rolls 1d6 and gets: 5,
Smon: wandering stirge check - lucky
sandor sunneson: The only wall spell he has is wall of fire
chris107: H "The only treasure I want is to see the skulls of the Black Sun littering the battlefield."
chris107: "And Demons? I have destroyed many."
Smon: Ulfe shrugs: "It's just caves and old dwarf stuff down there."
chris107: "Then let's block it off and go wait for the Amazons."
DESTROYERBILL: ha
chris107: Hakeem turns to leave.
DESTROYERBILL: let the girls do it were scared ha ha ha
Smon: "The old orc bitch said there was a dwarf king, made lots of orc-killing magic weapons down there... Then the Arang-Tok geezers found him & slit his gizzard."
chris107: Does Bil have a character here?
chris107: Or was that OOC?
chris107: Hakeem would not take lightly to been described in such a way.
Smon: That was OOC trash talk
Smon: Bill's Dragonborn respect Hakeem utterly.
sandor sunneson: Ajax leaves following Hakeem, he needs to rest anyway, doesn't have many HP
chris107: "If Ajax does not want to press on, then we go back. We stick together. We have a war to win."
sandor sunneson: Ajax follows Hakeem, looking to rest and recover HP
sandor sunneson: Sandor follows Ajax
Smon: GM: You turn and make your way back up the stairs. The iron door that kept the Stirges out lies on the ground, hinges broken.
chris107: Ursa shrugs, keeping an eye on Ulfe he follows too.
chris107: Ursa to Ulfe, "Can you stick that back in? Maybe prop it up with all those barrels and boxes?"
Smon: Ulfe nods: "Yerr... an' stick paddin' round it like the orcs..."
chris107: H - "If you really want to cast that fireball of yours, Ajax. We could just make one hell of a noise and get all the stirges to follow us to a place where it would kill em all?"
Smon: Ulfe props the door back up, supported by a couple barrels, and starts plugging the gaps with reams of cloth.
sandor sunneson: I was thinking as we leave here, just cast it and see what happens when we come back later
chris107: "But if not, If Ulfe will help, we should be able to stop them until the war is over."
DESTROYERBILL: not with me playing i dont get fooled hakeem
Smon: Ulfe regards his work. "It'd fall down easy if some 'un pushed it - but no stirge's gettin' his beak through there!"
Smon: OOC Bill your Stirges still have to make INT/WIS checks.
DESTROYERBILL: what about 100
chris107: Hakeem inspects the map with a warriors eye.
chris107: "How much fire are we talking about Ajax?"
Smon: GM: Ursa can roll a Stonecunning check.
Smon: INT+Profx2
chris107 rolls 1d20+10 and gets: 6, (+10) = 16
chris107: oops
sandor sunneson: It's a 150 feet radius, don't want to hurt you guy and kill myself
chris107: thought it was wis. +8 then.
Smon: fireball is 40' diameter
chris107: (That's a big difference)
sandor sunneson: sorry, that;'s the range
Smon: OK, Ursa thinks about the scorched dead orcs before the dwarf trap door in the hall (10).
chris107: H rubs his chin thoughtfully.
Smon: Looked like they were burned to death by fire coming from the spouts on either side of the door.
Smon: & that's all I'm telling.
chris107: Ursa mentions the spouts and the trapped door. Also the hinged mouth of the statue.
chris107: But Hakeem has other plans. If the wizard is interested.
sandor sunneson: how much did you see looking through the gap?
sandor sunneson: Always
Smon: Other PCs can make raw INT checks.
sandor sunneson: beyond the gap even? in terms of space
sandor sunneson rolls 1d20 and gets: 1,
chris107: Ursa "Nothing."
sandor sunneson: Ajax
sandor sunneson: lol
sandor sunneson rolls 1d20 and gets: 16,
chris107 rolls 1d20 and gets: 11,
sandor sunneson: Sandor
sandor sunneson: Ajax is going home, he's cursed in these caves
chris107: Ursa kind of already knows that flames will reach the start of the steps
chris107: but H has another idea.
Smon: Clever Sandor thinks about the Alchemist's Fire his mother in law liked to brew.
sandor sunneson: Ajax is all ears
chris107: But it won't work without Ajax. So he shrugs and follows.
Smon: (Incidentally, Bill's goblins used Alchemist's fire to incinerate her army!)
Smon: The nozzles of the dwarf trap look like alchemist's fire spouters, which means there could still be a reservoir of the stuff behind the trapped door.
chris107: H "As a kid, we'd dare each other to kick the hornets nests near our village and see who could outrun the swarm to the river."
Smon: It's extremely flammable & in theory a large supply of it could create a massive inferno.
Smon: But getting it out of the trap is another matter.
chris107: "Your ball of fire could just about fill this cave (assuming we are in the well cave?)"
chris107: "If we can get enough stuff, barrels,boxes, empty chests we could block off all but one exit.
chris107: "Or maybe leave the door to the Shaman's room open?"
Smon: You're in the well cave, having retreated from the cave w the trap at the top of the stairs (10)
chris107: "Stir up the stirge nest, like we did those old hornets?"
Smon: http://pro.bols.netdna-cdn.com/wp-content/uploads/2017/04/forge-of-fury-map.jpg
chris107: (Yup, got that thanks Simon)
chris107: "Are Stirges dumb?"
chris107: "We know they are hungry."
DESTROYERBILL: yes but not mine well intelgance checks
Smon: GM: The shaman's door has a key in the lock so can easily be opened.
chris107: "We need to lead them to a place they can't escape then you..." He wiggles his big fingers in a kind of magical way..
chris107: (Thanks for telling us that, Bill)
chris107: "We have a load of dead meet." He cocks a thumb towards the dead Orcs.
chris107: "If they's just dumb animals and they're hungry?"
Smon: Ulfe: "Hm, stirges like their blood warm and pumping. They seem to like the wizard best." He grins.
Smon: Ulfe: "So, anyway, I get the witch's silver. We done here? I go now?"
DESTROYERBILL: they like magical bllod
sandor sunneson: Like the thinking, place the orc bodies in a certain place, they feast and boom
Smon: Ulfe: "Oh yeah, you left a live orc tied up by the front steps. Bet the stirges'd like him!"
chris107: "Ulfe, you have proved true. You are welcome to fight with us agin the Black Sun or go where you will. But if I hear about you causing any bother in the lands here abouts. I will find you and I will kill you."
chris107: H and U have no compassion for the Orc.
Smon: Ulfe nods to Hakeem. "That's fair enough. Gimme another hundred gold now and I'll fight for you."
chris107: And are happy to see him used as Stirge bait.
chris107: H looks at Sandor who took all the gold from the treasure chests.
Smon: OOC Stirges have a mosquito proboscis. They need the heart pumping blood to feed; they don't feed on the dead.
sandor sunneson: Would you like this axe? It's worth about 100gp, nice diamonds in it
chris107: "You can have any gold that is my share, Ulfe."
Smon: OOC which axe is this?
sandor sunneson: an axe worth 100gp
chris107: (I don't know. OOC)
sandor sunneson: it's on character sheet
Smon: from where?
chris107: Let me go back to my earlier maps and treasure lists
sandor sunneson: belongs to Ajax, not sure
chris107: The magical one from the Shambling mounds?
Smon: Ulfe hasn't much use for a human-size axe.
sandor sunneson: it's a bit random to make up, an axe worth 100gp,
chris107: OOC - That's the only axe I can find.
chris107: I'll keep looking.
sandor sunneson: Sandor will pay him 100gp
Smon: Ulfe looks at the masterwork axe from Thracia, shakes his head. "Naw."
Smon: OOC found it
chris107: There was a coin pouch with 440GP from the Orc chests?
Smon: Ulfe laughs. "That's act-yerly my money you nicked, there."
sandor sunneson: Sandor has paid him 100gp
chris107: OOC - I rarely see any treasure. Sandor the Hoover turns up and it magicaly vanishes
Smon: He takes 100gp of his own coin back.
chris107: "Take my share too" says Ursa
sandor sunneson: If we beat the black sun Ulfe, there'll be more for us all
Smon: "Alright, you got me for a week!" He grins, hefting his halberd.
chris107: That's 200 back?
Smon: "Two weeks! Better and better!"
Smon: OOC I better do Ulfe his own PC sheet at this rate.
sandor sunneson: I added it to Sandor's coinage total
sandor sunneson: So now subtracted it from that
Smon: Ulfe takes 200gp if he's given that.
chris107: "Now, bring us down the Orc we tied up please. We have a plan to execute!"
Smon: He brings you back the tied up, poo-stinking orc under his brawny arm.
chris107: He can have it all for me. But my share? Yes.
Smon: Ulfe: "So, we waiting for your girlfiends?"
chris107: (OOC up until Ruggio's camp, the most money Hakeem has had is 10GP )
chris107: Hakeem. "I only thought of the plan. The wizard here is the smart one."
DESTROYERBILL: you shall all die
chris107: Good luck with that one, Bill
Smon:
chris107: "There seems to be a safe space between the secret doors?"
Smon: GM: Yes.
Smon: "Where do you want kak-pants here?"
chris107: "So, so long as we make doubly sure that the bars and sacks are in place, the only way those stirges can get out is through the door into the Shaman's room?"
Smon: yes
chris107: Fergus?
chris107: This is Ajax's gig. I don't want to steal Fergus' thunder.
sandor sunneson: ready to go
Smon: Ulfe: "Where do you want kak-pants here?"
chris107: Best tell Simon what you're doing then
sandor sunneson: Sorry flicking between map and this screen
chris107: OOC - quick pee brb
sandor sunneson: In the safe space?
sandor sunneson: When Ajax was attacked, what room was that in? 10?
Smon: Ulfe takes the tied up orc into the narrow tunnel that leads west from the shaman's room (#9)
Smon: You were at the west entrance to 10.
Smon: From 8.
Smon: GM Ajax make INT check, add Prof
Smon: (arcana check)
sandor sunneson rolls 1d20+4 and gets: 5, (+4) = 9
sandor sunneson: lol, hmm
Smon: +4=13.
Smon: INT +4 Prof +4
sandor sunneson: %=4=9
sandor sunneson: ah, ok
Smon: OK, if you fireball the orc in the narrow 5' tunnel the backwash will catch you.
sandor sunneson: If they leave the body round no 10 where he was attacked
Smon: The big hall 10 would be safe to fireball them in.
Smon: Bill is complaining vociferously at me helping you.
Smon: He thinks it's unfair on his poor stirges.
sandor sunneson: Ok, plan is to leave body in 9
chris107: Hakeem eyes the unsteady wizard and retreats back to the 8 in area 8 with Ursa to watch.
DESTROYERBILL: its a level 3 dungeon level 3
Smon: Ulfe nods and drops the squirming orc on the floor in the middle of the orc witch's room (9).
Smon: They key in the door to 10.
sandor sunneson: would the lightning bolt only impact them?
chris107: Lightning bolt?
chris107: I thought we were fi
chris107: I'll shut up.
Smon: Ajax reckons if he retreated down the secret passage to the first turn he could safely fireball the room.
sandor sunneson: It'll hit Ajax
chris107: Hakeem and Ursa retreat further still
Smon: Lightning bolt does 5x60
Smon: Bill is weeping.
DESTROYERBILL: im conplaining
Smon: sorry 5x100
sandor sunneson: Ok, he'll retreat down the secret passage and get ready to lfirebal;l
sandor sunneson: to first turn
Smon: Ulfe yawns. "So I'll just go wait at the entrance, see if any Amazn
Smon: Amazons turn up."
chris107: "Maybe make the Orc bleed first? And attract their attention?" Shouts Hakeem from a very safe distance
DESTROYERBILL: i hate you daddy stop hellping them
Smon: "Call me when you're done."
Smon: Ulfe turns to head out to the exit.
sandor sunneson: Ulfe,, make the orc bleed and then throw sopmething at the stirges nest to wake them up
Smon: The orc prisoner looks up at Ajax.
sandor sunneson: and then leave the scene
chris107: "Don't kill him!"
chris107: "Just bleed a little!"
DESTROYERBILL: ork) pls let me free i have a famliy a wife chilldren please
Smon: Ulfe looks back, shakes his head. "I can make him bleed alright, but I never saw no Stirge nest. And I don't fit down that crack. You're on your own, mate."
Smon: Ulfe lightly slashes the orc's piggy face (1 dmg).
Smon: The orc starts muffled whining about its wife & 6 little piglets.
sandor sunneson: Ajax will shout food out loud in direcrtion of the stirges and then retreat down secret passage
Smon: Having given the orc a broad shallow bleeding gash from forehead to jaw, Ulfe heads out past Hakeem & Ursa, shaking his head. "He wants you to go get the Stirges, dwarf mate" to Ursa.
Smon: Is Ajax unlocking the door to the big hall (10)?
chris107: Ursa says no. He's happy to shout from a distance .
Smon: Ulfe passes H&U and heads round to the Mountain Door.
sandor sunneson: Yes, he'll unlock the door
Smon: Ulfe grins back at Ursa.
Smon: You open the door to the great hall.
chris107: Ursa and Hakeem make sure that the rest of the exits are shut and blocked.
Smon: You can see the iron gate door Ulfe bashed down now propped up in the west doorway.
sandor sunneson: He'll shout dinner time,orc fest, and run down secret passage
chris107: Leaving only an escape rout for us via the door west of 13
Smon: Ajax heads down the secret passage.
DESTROYERBILL: stirges dont understand common
chris107: They only need to hear the noise
DESTROYERBILL rolls 1d6 and gets: 2,
chris107: To attract their atention to smell the blod
Smon: 30 minutes passes. No stirges.
chris107: He doesn't need to teach them poetry.
sandor sunneson: Ursa will make a noise
sandor sunneson: Sorry, Ajax will make a noise,
DESTROYERBILL: not your character
chris107: Ursa sees if the understand Dwarf.
chris107: from a safe distance
sandor sunneson: typo
Smon: You can make int checks
sandor sunneson rolls 1d20 and gets: 10,
chris107: The noise of the water may be drowning out our shouts?
chris107: Hakeem gives up
DESTROYERBILL: dont understand you
Smon: The crack/stream was a long way down stairs and the stirge nest probably a good distance beyond.
DESTROYERBILL: ther stirges dont
Smon: You're probably far too far away.
sandor sunneson: Sandor will look if it would be safe to Lightning bolt a nest, in the hope that would attract them out and prepare to run
chris107: He opens the door from o9 - 10
chris107: He stalks down the steps
chris107: Turning and growling at his chums.
sandor sunneson: Sorry Ajax, not Sandor
chris107: "Don't fuck this up, don't burn me and don't hit me with your weapons if any are on me."
chris107: He stalks down towards the stairge nests
Smon: GM: So is Ajax going back down on his own? Or with Sandor?
chris107: NO!
Smon: Ursa & Hakeem are well back in 8.
sandor sunneson: No, not with Sandor
chris107: "STICK TO THE PLAN!"
chris107: Nope Hakeem has just given nhis actions
Smon: GM: Chris you wouldn't know about this.
chris107: I did
Smon: Your PCs are well back from where Ajax is.
chris107: I'll copy and paste for you.
Smon: sorry I mixed up
chris107: He opens the door from o9 - 10 sandor sunneson: Sandor will look if it would be safe to Lightning bolt a nest, in the hope that would attract them out and prepare to run chris107: He stalks down the steps chris107: Turning and growling at his chums. sandor sunneson: Sorry Ajax, not Sandor chris107: "Don't fuck this up, don't burn me and don't hit me with your weapons if any are on me." chris107: He stalks down towards the stairge nests Smon: GM: So is Ajax going back down on his own? Or with Sandor? chris107: NO! sandor sunneson: No, not with Sandor Smon: Ursa & Hakeem are well back in 8. chris107: "STICK TO THE PLAN!" chris107: Nope Hakeem has just given nhis actions
Smon: Hm, my problem here is Hakeem apparently wants to react to Ajax going downstairs w no indication. Realistically there'd be at least a few minutes between decisions to go downstairs.
chris107: To Ajax, "I'll lead them out. Get ready to slam the secret door when I pass back. They will hopefully get a taste for Orc when I'm gone. THEN open the door and blast them with your Fireball while they feed."
Smon: How about I roll an encounter check, on a 6 Hakeem encounters Ajax...
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
sandor sunneson: Will do
chris107: Sorry, I missed that Ajax was going down stairs whilst typing. Apologies.
Smon: GM: OK, Hakeem missed Ajax who had gone downstairs a bit earlier.
Smon: Apologies also.
chris107: Then if Ajax is not in 9 Hakeem goes back to his safe place.
chris107: He really is close to just giving up and going back to been a simple Hill Barbarian.
Smon: Ajax you head down the stairs to the crack. The water flows into the crack from the south.
Smon: You can use Light to see your way.
sandor sunneson: Ok, Ajax will head down stairs
Smon: "The stairway twists and turns a long way downward. The floor has been cut into hundreds of shallow steps, but the walls and ceiling are still natural rock. About sixty feet down, a rushing stream spills from a narrow crack to the south and crosses the stairway, disappearing into a narrow, winding tunnel to the north. The rill is only two or three feet wide."
Smon: Ajax climbs into the rill?
sandor sunneson: and getready to slam door
Smon: The ice has melted, there are a few patches of frost remaining.
Smon: Ajax thinks he can hear a faint droning from deep down the stream crack.
Smon: The water rushes down quite steeply, you'll need to brace and descend carefully.
Smon: Are you going into the crack?
sandor sunneson: He'll go into the crack, but not far enough in so he is stuck
Smon: It looks like it remains wide enough to traverse, but is very steep and slippery.
Smon: Make a DC 8 DEX+Prof check.
sandor sunneson: if I fail this, does Ajax fall?
Smon: yes, you are +6 though
DESTROYERBILL: 1 to fail
Smon: +2 DEX +4 Prof
sandor sunneson: No, he'll go back, he fell before and is having no luck in this cave, so will just go back out to safety
Smon: LOL
Smon: Ajax retreats, wet and cold.
DESTROYERBILL rolls 1d6 and gets: 2,
Smon: Looks like Ajax-bait didn't draw any stirges... He returns to the Shaman's room.
chris107: : "Lock the doors behind you." Hakeem and Ursa go to wait for the amazons.
DESTROYERBILL rolls 1d20+3 and gets: 12, (+3) = 15
sandor sunneson: Ajax locks doors behind him, was going to anyway
Smon: The orc looks to have been working at his bonds.
Smon: His piggy eyes regard Ajax.
DESTROYERBILL: i just want to go to my fammaly
Smon: OOC I'm just explaining to Bill that has mere presence has traumatised my players and wasted an entire session.
Smon: "his"
sandor sunneson: Ajax walks past him and goes to the front and joins the others
chris107: I'm glad Bill has enjoyed his evening
Smon: The orc tries to explain to Ajax how he was 1 day from retirement, and he has a picture of his six lovely daughters... it mostly sounds like oink oink.
Smon: GM: As the sun sets red over the western mountains, a platoon of amazons come hiking up the trail.
chris107: Hakeem waves.
Smon: They salute Hakeem. "Your squadron reporting, Lord Hakeem SIR!" says the enthusiastic young leader.
sandor sunneson: Ajax smiles, seeing lovely cheers him up a bit
Smon: OOC I feel bad for being racist towards Orcs.
chris107: "He explains about the barricades needing shoring up. Advises they stay out of the lower section and wishes them luck.
PapersAndPaychecks: I think you were being very greenist
PapersAndPaychecks: they're a species, so it's not racist
chris107: Hi P&P
Smon: The amazons regard Ajax wide-eyed: "A Wizard! Queen Artemisia said your spell-fire burned the Orcs away!"
Smon: Invisible lurking, eh?!
Smon:
chris107: Ursa will stay with the Amazons to set traps, fight the Orcs.
PapersAndPaychecks: Crap am I invisible?
8:50pm 2017-7-12 PapersAndPaychecks Has entered the room
Smon: Now I see you.
PapersAndPaychecks: Sorry, how rude
chris107: Hakeem asks for a lift back to Thusia. He's had enough.
Smon: Now I know the mods lurk voyeuristically watching my games....
chris107: He has a son to bring up, he'll let the others fight the war.
Smon: GM: The amazond came on foot.
Smon: Artemisia needs someone to escort the children & nursing mothers to Thusia.
chris107: Then Hakeem sets off for a long walk.
Smon: Hakeem is faster alone though...
chris107: Yup
sandor sunneson: How far is the journey to Thusia?
Smon: About 80 miles.
chris107: 70-80 miles
Smon: About 5 days cross country depending on your route.
chris107: Ursa. "Maybe you can hand hold the women and children Sandor?"
sandor sunneson: Ok, you staying here Ursa then?
chris107: Ursa settles down to keep watch and set traps for the invading Orcs.
sandor sunneson: Sandor will be babysitter
chris107: "Yup."
sandor sunneson: Ajax will go back to HighHaven to get his HP back
Smon: The amazon leader looks surprised as Hakeem starts off, but nods to Ursa. "We'll be glad of your aid, friend Dwarf."
Smon: Ulfe: "And you have ME for two weeks, ladies!" He grins broadly.
DESTROYERBILL: https://www.youtube.com/watch?v=ISeCzoj6_sg
Smon: GM: So right now Hakeem is heading straight for Thusia & home, Sandor & Ajax to Highhaven?
chris107: God night all. Have fun
Smon: bye chris.
sandor sunneson: bye Chris
sandor sunneson: chat soon
8:57pm 2017-7-12 chris107 Has exited the room
sandor sunneson: yes, sounds like a plan, Sandor will help escort the children, Ajax rest at Highhaven
Smon: ok thanks
Smon: Are you ok for Saturday?
sandor sunneson: Saturday doing a Loch Ness, so will be around from 9ish
Smon: OK will start at 8.
Smon: I'm banning Bill from Monster Mastering, it's too traumatic.
Smon: ok bye now, cya Saturday.
PapersAndPaychecks: you sound scarred for life
sandor sunneson: Ciao
Wednesday, 12 July 2017
Monday, 10 July 2017
Session 124 Mountain Door 29/2/47 (1300 XP)
Hakeem L19 XP 1300+315,796=317096/355,000
Ajax L9>10 XP 1300+62,925=64225/64,000>
Sandor Lvl 9 XP 1300+48,270=49570/64,000
Ursa Lvl 9 XP 1300+48,270=49570/64,000
+Great Ulfe, mercenary ogre
+soil-britched Orc captive at exit
XP
Question Recruit Ulfe, loot Shaman lair
Rescue Susan and see her off with Artemisia to Highhaven
Fight Billerised Stirges
Total 1300 each
6:28pm 2017-7-10 Smon Has entered the room
6:32pm 2017-7-10 chris107 Has entered the room
chris107: Evening Simon
Smon: Hi chris
6:32pm 2017-7-10 sandor sunneson Has entered the room
Smon: Your Rawrarr is a mite quiet Chris
Smon: Hi Fergus
sandor sunneson: Hi Simon
Smon: last session - http://smons.blogspot.co.uk/2017/07/session-123-29247-ulfe-down-well-2000-xp.html
chris107: I turn my back for a few days and suddenly there are reams to go through
chris107: I knew I had too many game commitments.
chris107: He'll equip up with heavy armour and a lazer pistol and be ready for the off.
Smon: There was just 1 post directed at you, by Lt Wilcor taking the top bunk.
sandor sunneson: We keeping him down the well?
chris107: Cool
chris107: I wouldn't trust this clever Ogre.
chris107: He did lots of damage to Hakeem.
sandor sunneson: At the end of the day, the war is going to happen anyway
chris107: There are only 3 ways to go I think?
chris107: South through narrow corridor
chris107: brb
sandor sunneson: there's not going to be a Yalta style conference and prevent the war from occurring
Smon: >>chris107: "I think we'll just leave you where you are for now. Maybe you'll want to tell us more in a week or two..." Jame Rowe: Smon: "I vote to let him out, if he's willing to talk." sandor sunneson: how badly injured was he during the combat?? Smon: "In a week or two could be too late for you!" chris107: (I see they don't teach the gentle art of negotiation in Amazon school? ) Smon: He was wounded in the first battle but looks patched up now. Smon: "In a week or two could be too late for you!" - that was Ulfe Smon: ok think I'll stop now chris107: "Won't be much good for you either." Smon: You can take another Short Rest.<<
Smon: Have you done your short rest & levelled up Ursa & Sandor?
Smon: Yes I see on log you SR'd ok.
Smon: chris107: H uses 9 Healing Dice chris107 rolls 9d12+45 and gets: 5, 6, 5, 5, 10, 2, 1, 1, 1, (+45) = 81 chris107: 201/233HP chris107: Ursa 3 more chris107 rolls 3d12+15 and gets: 1, 2, 6, (+15) = 24 chris107: 94/101
sandor sunneson: Too late? The war will be happening anyway Mr Ogre, the forces of darkness are on their way
Smon: I can level up Sandor for you Fergus, will be a few mins
sandor sunneson: Thanks SImon, sorry been busy at work. I noted rage damage goes up by 1, does that mean normal damage stays the same?
chris107: back, sorry about that, phone call.
Smon: OK levelled Sandor - http://smons.blogspot.co.uk/2017/01/sandor-sunnesons-adventuring-party-pcs.html
Smon: Yes normal dmg does not change.
Smon: You have Ursa levelled up chris?
chris107: 113HP, +1 Prof and +1 rage damage. + brutal crit?
Smon: yup
chris107: so 105/113 now?
Smon: ok
sandor sunneson: Say to ogre, the war will happen anyway, whether you are in the well or not, so to be honest, it's probably safer you stay in the well for your own well being
Smon: GM: The map in the 5e version of Forge of Fury is practically indecipherable so I will use an old 3e copy from online.
sandor sunneson: think Sandor is at full
chris107: We have the well room with exits e-e from the n end and a narrow passage leading south?
Smon: Ulfe: "Lemme out and I'll show you everything. The prisoner... You like rescuin' pretty girls, right?"
chris107: e-w
Smon: Looking around the cavern you find 2 more exits heading out SW
sandor sunneson: How can we trust you?
Smon: And a blocked off exit to the NE
sandor sunneson: What is everything? It's Hakeem you have to convince,
Smon: "There's a secret door to the Shaman's lair - lemme out and I'll show you!"
Smon: "Where she keeps the good stuff..."
sandor sunneson: Sandor will look at Ursa.....
Smon: "The prisoner, the secret room, the way down to the old Dwarf-Forges..."
chris107: so 6 exits, one blocked off and the way we came in?
chris107: Ursa - "Well if he tells us this stuff..."
chris107: "And there's a wee lass to rescue..."
sandor sunneson: To Ursa out of ear shot of ogre, worst case if raging, you think we would be able to take him if he was fibbing?
Smon: Basically 6 yes - 5 plus the south exit just west of the well splits in two going w and se.
chris107: Whispers back "Well I hope we can, Hakeem did an awful lot of bleeding."
sandor sunneson: (what level was Hakeem when he fought this chap?)
Smon: 19
sandor sunneson: Oh, lol
chris107: It was last week Fergus
chris107: so 19
sandor sunneson: lol
Smon: Mind you there are piles of dead orcs including elites there too.
chris107:
sandor sunneson: yes, I did turn up late
chris107: You arrived just in time to cast a spell and nick all the treasure + XP
Smon:
Smon: Hakeem has loads of XP already.
sandor sunneson: I think we just leave him, :), super sub
chris107: Would dearly love to see 20th before the Warbringer.
sandor sunneson: Hakeem was away fighting something else if I recall? Is he now back with Sandor and Ursa?
chris107: (I'm pretty sure H has missed only one or maybe two sessions out of the entire campaign?)
Smon: yeah
Smon: You could read the log Fergus.
chris107: Ursa to sandor "Your call on the Ogre."
sandor sunneson: Hakeem, you want him left down the well? Considering he nearly killed you?
chris107: "Do with him as you will. If you are to be a king one day, you must learn wisdom."
Smon: Group is Artemisia Hakeem Ursa, plus Sandor & Ajax came in late to the big fight.
chris107: Hakeem continues binding his wounds.
sandor sunneson: There is only him left, if that be the case, I'll let him up
chris107: (It's a real shame the logs of the early sessions are no longer available)
chris107: Hakeem and Ursa back away to see what Sandor has planned.
chris107: Grond and the Sword of Bondorr at the ready.
sandor sunneson: Is there any rope around??
chris107: They shrug.
chris107: "It's your plan."
sandor sunneson: Lets leave him, there is no rope
Smon: >>(It's a real shame the logs of the early sessions are no longer available)<< ???
chris107: "How much you think he weighs?"
chris107: (Tried clicking on loads of them, just says no longer available)
Smon: There is plenty of rope, including the well rope with attached bucket.
chris107: "You could always plat some of those filthy furs and such into a rope?"
chris107: "Or use that."
sandor sunneson: Ursa
sandor sunneson: lol#
chris107: "What?"
Smon: Hakeem session 1 - https://smons.blogspot.co.uk/2015/03/5egh-session-1-beginnings.html - still there.
Smon: Your PC is f'd up chris.
sandor sunneson: Sandor will thrown down the bucket to him, use the rope to get yourelf up
chris107: Oh, when I tried clicking the thumbnails I just got the unavailable messages.
Smon: Oh the thumbnails are some widget.
Smon: Use the links on the right of the blog.
chris107: Ah, cool. Thanks
Smon: 2015 entries - https://smons.blogspot.co.uk/2015/
Smon: Some of the widget links do go to deleted blog posts I noticed.
chris107: "What you going to do with him when he gets out Sandor?"
chris107: "He's awfully big."
Smon: GM: You throw down the well rope, attached to an iron hook at the top of the well.
sandor sunneson: Anyone is big to you dwarfy,
chris107:
chris107: Ursa chuckles.
Smon: Ulfe clambers out with surprising ease - so much so one suspects he could have got out even sans rope...
Smon: Ulfe: "Whew! Cheers fer that."
Smon: He grins a big tusky grin.
Smon: Ulfe looks across the field of slaughter. "You did a right number on my boys. You're gonna make mincemeat of those Black Sun eejits!"
sandor sunneson: Ok Ulfe, we have a truce at the moment. So what you know about these demons?
Smon: Ulfe fingers a tusk point. "Which demons? The ones down below?"
sandor sunneson: yes,
sandor sunneson: they coming up to fight in the war too to assist the black sun?
Smon: Ulfe shrugs. "Not much, dumb orc shaman says there's demons, along with trogs and stuff. Lotsa Stirges - hate those buggers."
Smon: Ulfe's eyes widen. "They are??"
sandor sunneson: I'm asking you
sandor sunneson: Anyway, take us to the Shamen's lair please
Smon: "Well 'ow would I know? They don't bloody tell me!" he says, aggrievedly.
chris107: "Pst..Ask him about the secret passage to the Shaman's good stuff and the wee girl who needs recuing."
sandor sunneson: and where the girl is
Smon: "Shaman first, girl later? I bet she's gaggin' fer it.. ole Yarrack had her tied up in the pen fer days!"
Smon: Ulfe grins lecherously.
sandor sunneson: Sure, Shaman first
chris107: Hakeem growls dangerously
Smon: Ulfe looks a bit nervous at the growl.
chris107: "The girls safety is worth more than any treasure."
Smon: "Shaman, right, this way..."
Smon: Ulfe leads you down the southeast fork and opens a secret door cleverly constructed to blend into the natural rock of the cave.
chris107: Hakeem scores Sandor down in the ready for Kingship stakes for caring more about treasures than life.
Smon: On the other side, a worked passage continues up to what appears to be a blank wall, marked with hexes and curses in Orc.
Smon: Ulfe fiddles with the blank wall, cursing about "Bloody dwarf doors", until it rotates open.The secret door pivots open to reveal a chamber of finished stonework. The room is cluttered with crude furnishings, and the air is hazy with the smoke of a small cooking fire. Dozens of yellowed skulls are suspended from the ceiling by fraying ropes strung through holes punched in the bone.
Smon: In the north wall is another door, key in the lock.
sandor sunneson: Is that the way Ulfe?
chris107: Ursa and Hakeem shadow the pair for any signs of betrayl
Smon: There is a lot of clutter, but you make out two coin sacks and three flasks sitting on a stool.
Smon: "This is Shaman room. Demons're that way." He points to the locked door.
Smon: "Shaman sez she keeps 'em from eatin' us. I sez she lyin' bitch."
sandor sunneson: Sandor will check the coins and flasks
chris107: "This where she keeps the good stuff you mentioned?" Shouts the Dwarf.
Smon: The flasks contain a bright green acris fluid - alchemist's fire.
sandor sunneson: Can Ajax use that?
Smon: The sacks hold silver coins - 160 in all.
Smon: Yup anyone can throw it.
sandor sunneson: Any more coin?
sandor sunneson: Is that the good stuff Ulfe?
Smon: Ulfe shrugs. "Guess so. Maybe Yarrack was 'avin me on. He always got the best loot..."
sandor sunneson: Ok, take us to the girl then
chris107: "Not going to check behind the locked door?"
chris107: "And who is Yarrack? Is he still alive?"
chris107: Shouts cunning Ursa.
Smon: GM: Ulfe nods and takes you to the west tunnel. "Yarack? Didn't ye kill him?"
sandor sunneson: It's the way to the demons, I value human life, think we should rescue the girl Ursa
chris107: hehe
Smon: Artemisia: "I recall the Orc who killed my Weaponmaster called himself that, yes."
chris107: "Ah, yes, he was tough."
Smon: Artemisia: "He is dead."
Smon: Ulfe nods: "He was always hiding treasure abouts - I reckon he had a hidey-hole in the well? And more..."
chris107: (OOC we do have a lock box from the well)
sandor sunneson: Sandor scowls at Ursa for wanting to fight rather than preserve human life
Smon: The passage heads SW and comes into a good sized cave with a fork off to the SE. Ulfe points SE "Kitchen that way." He leads you into the cave.
chris107: Hakeem despairs of Dwarf and so called Barbarian.
Smon: The walls and floor of this natural cave have been carefully smoothed . You can discern at least four routes leading off into darkness . Red coals glow from within the southeastern passageway, and a crude wooden cage door closes off the southern exit. The floor is covered with sleeping furs, crates, sacks, and rubbish.
Smon: To the west a wide long tunnel leads towards barred bronze doors - the far side of which was where Hakeem got to on your initial assault.
Smon: Level map - https://blogger.googleusercontent.com/img/proxy/AVvXsEh6bceZO8eNXfyCLrLVezo9WNKTaBo5s9Of-c42R_DRnR2art22jAGG8zCbOZJ4s4WK-mlVXEdorWimLRJCSq-TkRJuVbzbux0t1TR5Bha3JGK7zb9VBAjdVtVUjbftCWuJJKLMv6Zr-JmE-OPqOexbcH1Q9lWysfbGAIPzrIFJpIHgy1-Iqez0jBTp1NrWzg=s0-d
Smon: You are at 5.
Smon: Ulfe goes over to the caged off south area.
Smon: A row of rough-hewn sapling trunks forms a crude but serviceable barrier across the mouth of this small cave. A door locked with an iron padlock secures the room.
chris107: Nice map
Smon: That's the old map, the one in the 5e reprint is terrible.
Smon: (not as bad as the Sunless Citadel one though!)
Smon: (I should just use 3e adventures & convert them to 5e)
chris107: Ursa remembers the mouth of the dwarf statue been hinged...
Smon: Ulfe indicates the padlock - "Yarrack has the key. Don't want no one getting at the girl..."
chris107: Can Ursa use Strength of the bear to break the bars or lock?
chris107: Or maybe we found a key?
Smon: He points through the gaps in the 'cage'. Beyond you see a pretty, very shapely human girl with short dark hair tied cruelly to a T-shaped stock, her mouth gagged open with some foul orcish device.
chris107: Hakeem is not happy
chris107: Ursa rends at the timbers
Smon: She's naked, about 20 years. Her eyes are open and she regards you beseechingly from where she's kneeling, wrists bound behind her.
chris107: Prof + str wit adv?
sandor sunneson: Free her!! That's awful
Smon: If Raging you have advtg.
sandor sunneson: Sandor will cut her free with his +1 dagger
chris107: drated phone again brb
Smon: Bear lifting abilit doesn't help, but you can try sawing at the lock w +1 dagger.
sandor sunneson: ok, will do
sandor sunneson: roll to hit lock??
Smon: no
sandor sunneson:
sandor sunneson: Sandor will saw at lock
Smon: The padlock has AC 19 and 5 hit points, some sawing from the enchanted dagger slowly bites through the iron.
Smon: After a minute it falls apart and you push the door open.
Smon: Artemisia rushes in to free the poor girl.
Smon: Arty: "It's okay, you're safe now..."
Smon: She kneels, untying the girl's wrists and feet, then together they get the gag from her mouth.
Smon: She coughs.
Smon: "*gurgh*"
Smon: She looks fearfully up the ogre.
Smon: Ulfe: "What?! I never touched ya! Yarrack wouldn't let..."
chris107: back, sorry again.
Smon: Artemisia: "It's alright girl, he's our prisoner. Who are you? Where are you from?"
Smon: Arty: "Ursa fetch her a blanket - cleanet you can find." The girl nods: "Susan - Susan Ornelos..."
Smon: Her accent is Ghinarian.
chris107: (Str of the bear, advantage on strength checks to push, pull, lift or break objects?)
chris107: Ursa does so.
chris107: Brushing it off as best he can.
chris107: Does Hakeem recognise the family name?
chris107: (It sounds familiar to me)
Smon: (ok you're right chris, I thought it was just lifting) "My father was the farmer Yorbund Ornelos... I was captured by the Orcs of the Arang-Tok - they raided our farm on the river 5 miles southwest of Carchimish. That ogre smashed the gate... They killed my parents and my three brothers... *sob*. They dragged me 20 miles here, to the Stone Tooth . The one Yarrack claimed me for his own..."
chris107: Hakeem..."Grrrrrrrrrrrrrrrrr"
Smon: Her accent does seem quite educated for a farmer's daughter, but Hakeem doesn't recognise her exactly - the name is definitely Ghinarian & not uncommon.
Smon: Ulfe shrugs. "Orcs told me to smash the gate... What wuz I gonna do? Eh?"
Smon: Artemisia: "Do you have family we can return you to?"
Smon: Susan: "Only Aunt Agnes, widow of my uncle, the farmer Garrick, his farm is a mile further west on the river. Agnes though is a fat and cruel woman. They say she is a witch. Her three ugly daughters are equally unpleasant, and I would not be keen on returning to her..."
Smon: Artemisia: "Hmm, your Lord must be Rey of Carchimish, we could..."
Smon: Susan blanches. "Please! I do not wish to join the harem of the Warlord of Carchimish!"
chris107: hehe
chris107: Poor Rey!
sandor sunneson: Sandor will take Artie aside, can I have a word, maybe find her a job at your place???
chris107: H watches the Ogre like a hawk,
Smon: Artemisia listens to Sandor: "Well, there are no slaves at High-haven... We are not like other Amazons, we do no keep women to work for us like beasts. But perhaps, if she wishes to stay, we could find work for her."
Smon: OOC All the other Wilderlands tribes keep slave women, even the LG ones.
chris107: "What of Lady Meda?"
sandor sunneson: Don't mean like a slave, maybe a kitchen hand, or if he has farming skills, in the garden, just ask her?
chris107: "I would not see a living soul bound in slavery."
chris107: Hakeem has plans to instruct all the tribes if need be.
Smon: Artemisia nods: "Thusia would be safest place for her. If we fail, everyone in Highhaven will perish - or worse."
sandor sunneson: Sandor likes what he hears, it's good to negotiate
chris107: "Now let's kill those Demons through the locked door. Ulfe here can go first."
sandor sunneson: Are we done here then? Rescued the chick?
sandor sunneson: Ok, lets do that
Smon: Susan nods gratefully to Ursa as he returns with a bashed-cleanish blanket. She wraps herself in it and gets shakily to her feet, leaning on his stout shoulder.
sandor sunneson: A fight a night..........
Smon: Artemisia glances at Ulfe, then whispers: "If the Orcs are dealt with, I see no need to risk battle again so soon. I was wounded in the battle and will need time to heal. And Bricis should be brought to Meda - or buried, if she cannot be returned."
chris107: H to A "Was it only this handfull of Orcs we came to destroy, to secure back the fortress?"
Smon: Artemisia sighs sadly. "I know in my heart that Bricis will not return."
chris107: "Very well, your majesty. But I fear we are missing something important here. Something that could sway our futures."
Smon: Artemisia: "Hmm. The Orcs must be planning to use this place as their staging post, from which to assault Highhaven. We must decide - do we secure and fortify this place against them?"
chris107: "That was to be our plan, as I understood it."
sandor sunneson: Ulfe, why were the orcs here? You know what their plans were?
chris107: "It would also secure whatever secrets lay below until we have chance to explore them."
Smon: Artemisia looks thoughtful. "Even if the orcs move swiftly it will be a few weeks before they can cross the high peaks to the west. We have time to prepare a trap, I think."
chris107: "Excellent!"
sandor sunneson: What other information can you tell us?
chris107: "Ursa here should stay and prepare the place with his Dwarven cunning."
Smon: Ulfe nods. "Yeah, we wuz told - the Black Sun man in the shiny said - we wuz to go here, hold it till more orcs came, then join the attack. We wuzn't supposed to raid, but Yarrack got bored. You know Yarrack..."
chris107: "Though I think it only right we slay any demons first."
Smon: Ulfe: "I'll fight yer demons. My rates are very reasonable." He grins.
chris107: "See Sandor, he's nicked all the loot we've found here." Says Hakeem glibly.
chris107: (No fool that Hakeem )
chris107: "I just do the bleeding around here..."
Smon: Artemisia: "Hmm. Ogre, if you swear to fight for us, I will let you live. When the depths below the Stone Tooth are cleansed, you will be allowed to leave if you promise not to bring steel against us...or fight with us against Black Sun, if you wish."
sandor sunneson: There's some silver left in that last room
Smon: Ulfe nods: "An' I get a share of the loot down there?" Arty shrugs. "Certainly."
chris107: (and the stuff from the chests?)
Smon: Ulfe: "Silver's good... And when we capture some of them pretty Black Sun witch-girls. I..."
chris107: (That vanished into Sandor's copious pockets? )
Smon: "NO!!" yells Artemisia vehemently.
Smon: Ulfe jumps slightly, "OK, ok, keep yer hair on!"
chris107:
chris107: "Have you rested enough to continue my Queen?"
chris107: "Or would you like to take Bricis back and we will continue alone?"
chris107: "Your Griffon's are close at hand I believe?"
chris107: anyone there?
Smon: Artemisia nods. "I doubt I'd survive another fight like that one. I had best return. I'll get the others and we'll get Bricis back to Highhaven."
sandor sunneson: I am
chris107: Phew, thought I'd dropped connection.
chris107: "Then Bondorr's speed, Artimisia. Send a force to hold this place as soon as you may."
chris107: "Now we go and slay some demons!"
chris107: Hakeem brightens considerably at the thought.
Smon: Artemisia nods. "I'll send a force here on foot. With luck they should be here by sunset."
Smon: OOC how are you guys for rages etc?
chris107: 3 rages down for H and one 9recovered berserk. 2 Rages down for Ursa
sandor sunneson: Have 3 left
Smon: Artemisia turns to Susan Ornelos: "Come with me girl. We'll get you safe to Highhaven. From there you can go on to Thusia - Lady Meda welcomes all who are lost."
Smon: GM: Artemisia has you bring Bricis' body out to the wide ledge before the Mountain Door. Outside in the morning light she & Susan bid you farewell.
sandor sunneson: who is the leader of the demons Ulfe? Do they have one?
chris107: (OOC - something is nagging at me about Susan Ornelos...)
Smon: OOC There's a House Ornelos of Korvosa on Golarion, Sandpoint world?
8:08pm 2017-7-10 DESTROYERBILL Has entered the room
chris107: "I hope you can get help for Bricis, she was a fine warrior."
sandor sunneson: A fight is on the cards, Bill has joined us
chris107: Hi Bill!
Smon: Susan: "F-farewell. And thank you all for rescuing me."
sandor sunneson: Hi Bill
Smon: Ulfe: "No problem." he grins.
chris107: Thanks Simon, don't think it's that. Never mind
chris107: hehe
chris107: Just in time to slay some Demons.
Smon: Susan scowls at the hulking ogre. Artemisia bids you farewell and leads Susan out of the cleft, into the sunlight.
Smon: Party: Hakeem Sandor Ajax Ursa & Ulfe the Ogre.
chris107: Looking at the map we can get in via the locked door or clear a passage.
DESTROYERBILL: im the moster master i controll the monsters make them smart
Smon: Back inside in the main hall (8) Ulfe collects the pike he dropped when tortoise-ised.
DESTROYERBILL:
chris107: Thanks, Bill!
Smon: Iron Gate. The passage leading east is blocked about 10 feet in by tightly packed crates and sacks of flour. Removing this material allows travel for another 20 feet to the east, where the tunnel ends at an iron gate stuffed with blankets and straw pallets.
DESTROYERBILL: i will kill you all
chris107: Ursa again thinks about the hinged jaw of the statue but says nothing.
Smon: The iron gate's lock is rusted shut.
Smon: Ursa could inspect it?
chris107: But then Shieldbiter will have to do all the hard work!
Smon: (the hinged jaw?)
DESTROYERBILL: well ist hard to kill or even hurt hakeem but others time to die
chris107: Ursa will wait until the demons are dead.
chris107: Ursa inspects the steel bars instead, they look sturdy?
Smon: Ursa the Bear might be able to break it.
Smon: STR+Prof w advtg.
chris107: He will try
DESTROYERBILL: she
DESTROYERBILL: oops
chris107 Rolls 1d20+7x2 and gets:
4 (+7) = 11
13 (+7) = 20
DESTROYERBILL: ursa is a girls name
DESTROYERBILL: not a mighty dwarfs name
chris107: And the name of The Great Bear, Bill. Ursa Major.
Smon: Ursa bends the iron bars enough that he or a Human could squeeze through.
Smon: The packing falls away, beyond you feel a slight breeze.
DESTROYERBILL: its a bear not a dwarf
8:16pm 2017-7-10 sandor sunneson Has exited the room
Smon: Water is running, a long way off.
chris107: He's a Bearbarian!
chris107: Ursa turns to Ulfe "Can you do better, big fella?"
Smon: You look through into (10) https://blogger.googleusercontent.com/img/proxy/AVvXsEh6bceZO8eNXfyCLrLVezo9WNKTaBo5s9Of-c42R_DRnR2art22jAGG8zCbOZJ4s4WK-mlVXEdorWimLRJCSq-TkRJuVbzbux0t1TR5Bha3JGK7zb9VBAjdVtVUjbftCWuJJKLMv6Zr-JmE-OPqOexbcH1Q9lWysfbGAIPzrIFJpIHgy1-Iqez0jBTp1NrWzg=s0-d
DESTROYERBILL: ursa hears a voice in the air whispering ursa is a girls name
Smon: The ceiling soars thirty feet high in the center of this impressive chamber, and the walls are carved with images of dwarves at their forges. Two large stone doors exit to the north and south . Several old skeletons lie scattered near the northern door. You are at a gap in a gate of wrought iron stands in the western wall. In the center of the floor, a natural rift descends sharply. Dozens of stone steps lead down into darkness. You can hear the distant sound of running water and a curious buzzing coming from far below.
Smon: Ulfe nods: "Stand back..."
Smon: /roll d20+9
Smon rolls 1d20+9 and gets: 18, (+9) = 27
chris107: wow
chris107: "That's the way, Ulfe!"
Smon: Ulfe rips the entire iron gate from its hinges, it crashes to the ground with a loud smash.
Smon: Ulfe looks up.. "Ware! Stirges!"
8:20pm 2017-7-10 Sandor Sunneson Has entered the room
chris107: We ware!
Smon: Smon: The ceiling soars thirty feet high in the center of this impressive chamber, and the walls are carved with images of dwarves at their forges. Two large stone doors exit to the north and south . Several old skeletons lie scattered near the northern door. You are at a gap in a gate of wrought iron stands in the western wall. In the center of the floor, a natural rift descends sharply. Dozens of stone steps lead down into darkness. You can hear the distant sound of running water and a curious buzzing coming from far below. Smon: Ulfe nods: "Stand back..." Smon: /roll d20+9 Smon rolls 1d20+9 and gets: 18, (+9) = 27 chris107: wow chris107: "That's the way, Ulfe!" Smon: Ulfe rips the entire iron gate from its hinges, it crashes to the ground with a loud smash. Smon: Ulfe looks up.. "Ware! Stirges!" 8:20pm 2017-7-10 Sandor Sunneson Has entered the room
Smon: The buzzing grows louder, and then four things resembling insectoid bats emerge from the stairwell and fly toward Ulfe.
Smon: init - surprise round, barbs can act if Rage
DESTROYERBILL rolls 1d20+3 and gets: 18, (+3) = 21
chris107: Does there sound to be more that four in there?
Smon: Only 4 are attacking.
chris107: Raging for four Stirges seems a bit OTT
Smon: ulfe
chris107: I'll save the rages then.
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 14, (+1) = 15
chris107: Ursa
chris107 Rolls 1d20+1x2 and gets:
13 (+1) = 14
18 (+1) = 19
chris107: H
DESTROYERBILL: just a warning they crave magiakal blood aka ajax
chris107 Rolls 1d20+2x2 and gets:
16 (+2) = 18
8 (+2) = 10
Smon: GM: The swift-flying stirges fly over the ogre's head as he starts back in fright and make a beeline for Ajax.
sandor sunneson: Ajax will withdraw from the cave
Smon: roll init fergus
Smon: surprise rnd atts on ajax
sandor sunneson: Ajax
sandor sunneson rolls 1d20 and gets: 8,
DESTROYERBILL Rolls 1d20+5x4 and gets:
4 (+5) = 9
6 (+5) = 11
17 (+5) = 22
10 (+5) = 15
sandor sunneson: Sandor
sandor sunneson rolls 1d20 and gets: 5,
Smon: Ajax cast mage armour earlier right?
DESTROYERBILL: tell the truth
Smon: OK the mighty stirges get 2 lots of atts before any of your inits come up
Smon: AC 15 w mage armour AC 12 w/out so so hit
sandor sunneson: he did,
DESTROYERBILL rolls 2d4+6 and gets: 4, 3, (+6) = 13
Smon: 2 stirges settle on Ajax.
Smon: 13 dmg blood sucking
Smon: Top of rnd 2, stirges attack again
Smon: 2 auto sucks
DESTROYERBILL rolls 2d4+6 and gets: 2, 1, (+6) = 9
Smon: +9, 22 so far.
chris107: Ouch!
DESTROYERBILL Rolls 1d20+5x2 and gets:
14 (+5) = 19
5 (+5) = 10
Smon: Ajax fends off 1 stirge, 1 attaches
DESTROYERBILL rolls 1d4+3 and gets: 3, (+3) = 6
Smon: +6 dmg, 28 so far.
Smon: Ajax had 58 hp so 30 left
Smon: PCs can go.
Smon: Ulfe: "I'll get 'em!"
sandor sunneson: who is first?
Smon: He waves his halberd dangerously close to Ajax.
sandor sunneson: Sandor
chris107: Can Ursa make a strength check to pull those attacked off and squash thenm in his bear like paws?
sandor sunneson rolls 1d20 and gets: 13,
sandor sunneson rolls 1d20 and gets: 19,
Smon: Ursa got highest thehn Hakeem
Smon: Ursa can grab & crush but no advtg
Smon: What is Sandor doing?
chris107: Hakeem will ignite his swordand slash at none attached stirges
sandor sunneson: attacking, 2 swords13 and 19 rolled
chris107 rolls 1d20+7 and gets: 7, (+7) = 14
chris107: he grabs for one
chris107: then another
chris107 rolls 1d20+7 and gets: 7, (+7) = 14
Smon: AC 14, Ursa grabs and crushes two Stirges off Ajax,
Smon: they pop, blood splattering.
chris107: Hakeem slashes at the other two, none attached ones
chris107: at one
Smon: Only 1 not attached
chris107 rolls 1d20+14 and gets: 20, (+14) = 34
Smon: Hakeem cuts it from the air
chris107: Then that's the one he skewers
Smon: 2 left, both attached.
Smon: So Sandor is slashing at the stirges on Ajax?
Smon: Just to be clear...
sandor sunneson: yes
Smon: Thank you
chris107:
sandor sunneson: Is that not good?
sandor sunneson: I have never heard of stirges
Smon: 22 & 27 - 27 actually kills stirge w/out getting Ajax.
sandor sunneson: not got a clue what they are
Smon: 22 stabs both Ajax & Stirge.
chris107: phew
chris107:
Smon: roll dmg Fergus, remember SPELLBANE
Smon: +3d6 vs wizards
DESTROYERBILL: only 1 well good enoguth
sandor sunneson: can he not as a skilled swordsman aim at the stirge only?
DESTROYERBILL: nooooooooooooooooooooooooo
chris107: https://blogger.googleusercontent.com/img/proxy/AVvXsEgvpGRPo40jBKDLq_ORia6Ztp1r4X6yWZq2Qy7Jpi1yg15zw4KdDnHkCP0w0EI2aZQSz0fT79NtWreS_xq1Xwv7lA6z9fkWT4E8Ihwq3t737IzbbJ8eWgkGQd0H2nmiyu-So7SAbErxLkWS80lvtSkb4ufHtVa37YU=w1200-h630-p-k-no-nu
sandor sunneson: He's a 9 level Barb, exp fighter,
chris107: Those are stirges, Fergus.
Smon: 3d8+5 dmg looks like - not raging, +2d8 spellbane
Smon: >>can he not as a skilled swordsman aim at the stirge only?<<like I said, you managed to take one out like that, 1 you hit both.
Smon: Bill you can roll dmg
sandor sunneson: I'll roll damage
DESTROYERBILL rolls 3d8+5 and gets: 1, 1, 7, (+5) = 14
Smon: 14 dmg
Smon: nice low Bill
DESTROYERBILL: grrrrr
Smon: Sandor kills the last stirge, leaving Ajax w 16 hp.
Smon: "KILL! KILL THE WIZARD!" says the bloodied sword, twisting in Sandor's hand...
sandor sunneson: lol
Smon: Sandor make a WIS check (WIS+Prof DC 15)
sandor sunneson rolls 1d20 and gets: 7,
Smon: 7+4=11, fail.
DESTROYERBILL: yay fail
Smon: Ajax sees the sword take control of Sandor - Ajax your go.
DESTROYERBILL:
Smon: Ulfe: "Are we killing the wizard now?"
DESTROYERBILL: kill kill kill
sandor sunneson: Ajax will leave the room and run away with his boots of striding and springing
DESTROYERBILL: yes
DESTROYERBILL: yes yes
Smon: Disengage action or flee at full speed?
chris107: Bill! These are your friends and allies in the war against the Black Sun.
Smon: Bill is the Monster Master tonight.
DESTROYERBILL: im a monster right now
Smon: Bill isn't fighting the Black Sun; Shieldbiter is.
chris107: Poor Ajax
DESTROYERBILL: i never liked ajax anyway no offence fergus
DESTROYERBILL: ha ha ha
Smon: Disengage is safest but Sandor could pursue & catch.
Smon: Unless subdued...
DESTROYERBILL: yes
sandor sunneson: Flee at full speed
sandor sunneson: no worries Bill, I'll look at getting one of your characters too then, it's only a game after all
DESTROYERBILL: but free attak
Smon: GM: OK Ajax leaps wildly away, the sword gets 1 free attack before he escapes.
Smon: LOL Fergus
sandor sunneson: ????
sandor sunneson: Sandor has had his 2 attaxks
Smon: opportunity attack
DESTROYERBILL rolls 1d20+9 and gets: 12, (+9) = 21
sandor sunneson: and for his round Ajax is running away ?
Smon: hence all my querying re disengage or flee
Smon: you said full speed flee so opp att leaving
sandor sunneson: to me he was leaving the arena
DESTROYERBILL rolls 3d8+5 and gets: 8, 1, 3, (+5) = 17
sandor sunneson: without fighting and to get out of there
sandor sunneson: ok, whatever
Smon: Sandor stabs Ajax in the back as he turns to leap away, Ajax goes down at -1.
Smon: Ulfe: "Do we kill that one?" he points at Sandor.
Smon: GM: Sandor WIS save to take back control, DC 15
chris107: "No!" Bellows Hakeem.
sandor sunneson rolls 1d20 and gets: 19,
DESTROYERBILL: either way im good
DESTROYERBILL: nooooooooooo
Smon: Sandor manages to wrest control back from Spellbane and sheath the bloody blade.
Smon: Ulfe: "Well that was nice."
chris107: Ursa guards the bars while Hakeem rushes to the fallen wizard.
Smon: Anyone want to try stabilising Ajax?
chris107: Using his healing potion to retore him
Smon: ok Hakeem medicine check
Smon: or potion
DESTROYERBILL: so sandor want to get rid of that sword
chris107: He has a healing potion.
chris107: He will use that.
Smon: Hakeem feeds Ajax the potion.
Smon: glug glug
Smon: roll 2d4+2 Ajax
DESTROYERBILL: you stoped me nooooo
Smon: (says Spellbane)
sandor sunneson rolls 2d4+2 and gets: 2, 3, (+2) = 7
Smon: Ajax wakes up w 6 hp.
DESTROYERBILL: so sandor are you going to get rid of the sword
chris107: "BY BONDORR, GOD OF SWORDS! "
sandor sunneson: Sandor will put Spellbane in his belt and use Kane's +1 instead
chris107: "That is a two edged sword indeed. Ajax, are you okay?"
Smon: Kane's is a +1 greatsword so no shield, 2d6 dmg
sandor sunneson: what would AC be?
Smon: 16
Smon: You have a +1 shield
sandor sunneson: correct
DESTROYERBILL: you see what i can do with 4 stirges
Smon: so 16 no shield, 19 w shield
DESTROYERBILL:
sandor sunneson: Yes, not kill anyone
chris107: We stand amazed, Bill.
DESTROYERBILL:
Smon: Do you want to enter the hall ahead, or fall back?
sandor sunneson: we going on?
chris107: A good place to call it for tonight?
Smon: yup
Smon: OK I'll stop there
DESTROYERBILL: you dont know the power of bill
DESTROYERBILL:
chris107: Thanks for the game, Simon. Cheers Fergus, Bill.
Smon: How are you for playing Wednesday?
DESTROYERBILL: im good at monsters aint i
chris107: Wednesday is good for me at the moment.
Smon: No CSIO game tomorrow Chris?
sandor sunneson: I'll be around but late, coming back from a 2 day Ness
chris107: No, I'm away at a face to face game tomorrow.
Smon: OK so let's continue this Wednesday.
sandor sunneson: I would have been able to make tomorrow
chris107: I'll check the thread for times as usual.
chris107: G'night all
sandor sunneson: Night
DESTROYERBILL: give me 3 trolls your all dead
Smon: good night, sorry for unleashing Bill
8:57pm 2017-7-10 chris107 Has exited the room
8:57pm 2017-7-10 sandor sunneson Has exited the room
Saturday, 8 July 2017
Lvl 3 Day 26/2/47 (to ca 3pm) The Sunken Citadel #2 (233 XP)
XP
3 giant rats 75 each
Mamma Rat 100
5 goblins 250 +50 caltrops = 300
Total 475/3= 158 each
Exploration +75 each
Total: 233
Lvl 3 XP 233+1159=1392/2700
7:04pm 2017-7-08 Smon Has entered the room
sandor sunneson: just text Simon asking if there was a game, go for a slash and the room is set up!!
Smon: Hi chris & Fergus
sandor sunneson: Evening Chris and Simon
chris107: Hi Simon
sandor sunneson: Been at Alnwick today, scorchio
Smon: I didn't see your text, my phone isn't great at notifying me
Smon: Scorchio in Richmond Park too, my nose is red.
chris107: Just having a few computer issues this end
sandor sunneson: was about a minute ago
sandor sunneson: 3rd Lev tonight?
Smon: yup
Smon: Is Kyle playing?
sandor sunneson: Cool, Kyle around too?
Smon: Bill was very stoic in the park.
Smon: Kept marching & talking about how his PCs will conquer X Y & Z...
sandor sunneson: :),
Smon: He'll be with me Monday & wants to join the high level game w Shieldbiter.
sandor sunneson: and then Hakeem will ask questions looking at the long term sustainability of such plans and he'll fall asleep
Smon:
Smon: yeah
chris107: Left my laptop over at the face to face game, just trying to set him up on an old computer.
Smon: Bill wants Hakeem along for a diplomatic mission, I queried wouldn't Hakeem raise various issues. Bill's response was basically he just wanted Hakeem to stand there & look pretty.
chris107: Logging off then back on
Smon: Shieldbiter values the cachet of having Hakeem along, but would prefer he not open his mouth.
chris107: and
Smon: good luck!
chris107: Kyle just logging in
7:12pm 2017-7-08 Prince Skylio Has entered the room
Smon: hi Kyle!
Prince Skylio: Hi sorry I took forever, Couldn't get my PC to connect with the TV
Smon: no probs, just settling down.
Smon: Ing collected Bill v late today.
Smon: Then they had some kind of athletic competition in my living room (he won).
chris107: no doubt tired out after his adventures in the park?
chris107: hehe
Smon: I fell asleep, but he was fine, straight back on the Ipad.
Smon: GM last session - http://smons.blogspot.co.uk/2017/07/lvl-3-day-26-sunken-citadel-1-200-xp.html
sandor sunneson: no doubt there will be carrion crawlers to fight too
Smon: >>Smon: 7 gemstones, total value 35gp Smon: A veritable dragonhoard! chris107: "Not bad, my ugly friend." Smon: OOC need to stop there, well done fearless rat slayers!<<
Smon: GM: Sandro makes his way through the sunken citadel NE from a room with a broken cage, and finds his friends taking a breather after defeating several giant rats.
chris107: I don't seem to have any notes from last week.
chris107: ah! Got them
Smon: I have Mordred & Zagaar at full hp, Sandro at 11/24 - suggest he patches up w short rest & hd?
Smon: aha!
chris107: sure
sandor sunneson: yeah that's right
Smon: You have 3 hd http://smons.blogspot.co.uk/2017/05/alessandro-sandro-monk-fergus-pc.html
chris107: Meepo seemed to know something about four humans in the vicinity?
sandor sunneson rolls 1d8 and gets: 4,
chris107: Can we chat to him further while we rest
Smon: d8+2 looks like
Smon: sure
sandor sunneson: I'm sure i rolled d8 last week
sandor sunneson: think I rolled 2 and was back up to full
chris107: I rolled my character for next weeks 5e face to face game today.
sandor sunneson rolls 1d8 and gets: 1,
chris107: went with a monk
Smon: 5+4=9 back at 20/24 w 1 hd
sandor sunneson: 20/24
Smon: Good luck w Monk they are tricky
Smon: Once they get the stun attacks they are OP though.
chris107:
chris107: helped that I rolled 11-15-15-10-15-18
Smon: GM: From the ratty cells two ways lead onwards. To the n the cell tunnel opens out into a chamber -The cobblestone floor contains two trapdoors blocked open by iron spikes. The north wall holds a dry fountain carved with an overarching diving dragon. A faint rotten stench pervades the room.
Smon: It is about 25x25 and has a door in the w wall, an open pit in front.
Smon: A dead giant rat lies at the bottom of the nearer pit.
Smon: The other way on, if you backtrack a bit there's a 10x10 alcove just s of the cells w a door in the w wall.
chris107: Mordred wrinkles his nose at the pervading stench and eyes Zagaar suspiciously
Prince Skylio: Zagaar inhales deeply and appears content
Smon: And south from there again was the chamber w fire liquid fountain on e wall and carved door on w wall.
chris107: hmmmm my map does not seem that good.
chris107: "Meepo, where were the humans last seen?"
Smon: Meepo: "They went down to fight goblins. Not come back!"
chris107: "Down through the trapdoors?"
Smon: He looks thoughtfully north into the stinky chamber. "Better not go there. The Bloated One is there."
Smon: Looking down the nearest pittoned-open pit, you see it is 20' deep with no obvious means of egress.
chris107: "Through that door?" He points to the west
Prince Skylio: Zagaar's belly rumbles loudly "The Bloated One? Bet he's got food.." he appears lost in thought
sandor sunneson: what humans?
Smon: The northmost west door.
chris107: "The ones we have been sent to search for."
Smon: Meepo: "Four humans came, went to fight goblins and get apple. Not come back."
chris107: "Mrs. ucreles neice and nephew."
sandor sunneson: (sorry, hardly played L3 for weeks in full, so being a bit blond)
Smon: Meepo nods. "Wizard girl and three mens."
chris107: "What is this bloated one, Meepo?"
Smon: Meepo shivers. "A rat - of unusual size!"
Smon: "She is Mother of all the little rats..."
chris107: "We fear no rats!"
chris107: "Why Zagaar here would hammer her flat!"
Prince Skylio: "More rat soup for Zagaar"
Smon: Meepo points to the west door of the stinky chamber w the dragon fountain. "Through there - you first!"
chris107: "I'm sure the gutter that he came from was infested with bigger rats than this."
chris107: Can we get to it avoiding the pits?
Smon: GM: Yes you can edge round them easy enough.
Smon: It looks like a trail skirts around the traps and leads to the west door.
chris107: Seeing no one else jumping forward, Morderd will try the door.
Smon: The dry fountain on the n wall looks very like the southern one that gave out the fire potion.
chris107: "Interesting. We should maybe try getting more fire potion from it?"
Smon: Mordred edges past the pits and yanks the swollen door open.
Smon: An oppressive smell suffuses the air, rising from chewed carcasses of cave rats, smaller vermin, and a few humanoid- looking creatures. The bodies lie upon a floor of filth, old bones, hair, and fur that combine to make a particularly large and vile nest.
chris107: Mordred shield his fastidious nose.
Smon: The chamber is about 25 e-w by 20 n-s, the north wall fallen away and open to the broken floor of the ravine.
Smon: In the gloom Mordred sees the immense vile pustulent bulk of a gargantuan rat moving on her nest of filth...
Smon: She must be over six feet long!
Smon: Around her several more giant rats scurry to Mother's defence...
chris107: "Gulp."
Prince Skylio: "Awww"
chris107: Mordred prepares to cast his Thunderwave spell as he goes forward. "Stand back men!"
Smon: The rat-chewed humanoid corpses in the chamber include two goblins, a kobold, and one human male.
sandor sunneson: Sandro stands back
Smon: If you're all attacking, can roll init.
Smon: rats
Smon: /roll d20+2
Prince Skylio: Zagaar moves back
Smon rolls 1d20+2 and gets: 20, (+2) = 22
chris107 rolls 1d20+3 and gets: 8, (+3) = 11
Prince Skylio: He chooses to attack, driven by the thought of juicy rat steak
Prince Skylio: (after chris' attack)
sandor sunneson rolls 1d20+3 and gets: 11, (+3) = 14
Prince Skylio: Mordred*
chris107: if the room is only 25'e-w he will try get his 15' cube onto mother and her brood
Smon: The leading 2 rats leap at Mordred in the doorway.
chris107: (Gett close to them thatv is and away from his friends)
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
12 (+4) = 16
9 (+4) = 13
10 (+4) = 14
7 (+4) = 11
Smon: 16 & 14
chris107: AC18
sandor sunneson: (I'll need to leave at 9.45 tonight gents, need to get supermarket before it shuts)
Smon: Mordred fends them off. Mama rat and a third rat guard ready to attack anyone approaching.
chris107: (Can't have you starving to death, Fergus )
Smon: Mordred you could thunderwave the 2 blocking the doorway?
chris107: Mordred sticks to his plan
sandor sunneson: How many does Sandro see in totl?
chris107: He moves forward to get mamma rat and the other.
Smon: Mama & 3 smaller ones.
chris107: yup
Smon: You could roll athletics or acrobatics to try to leap over the 2 blocking you. DC 10 but they will each get an opp att w advtg.
chris107: Maybe it will even push her into the ravine?
Smon: The rubble makes a fairly gentle slope down to the broken canyon floor.
chris107 rolls 1d20+3 and gets: 15, (+3) = 18
Smon: littered with stone blocks.
chris107: He pushes past with ease
Smon: Mordred leaps over the two rats
Smon: opp ats
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
15 (+4) = 19
8 (+4) = 12
15 (+4) = 19
10 (+4) = 14
Smon: 19 & 19
Smon: They tear at him
chris107: (And if they are attacking him, hopefully they will get Thundered too?
Smon: /roll 2d4+4
Smon rolls 2d4+4 and gets: 3, 1, (+4) = 8
chris107: 17/25
chris107: THUNDER!
Smon: No they attack from behind, Mama + one more are in front of you at the rear of the room.
Smon: Morded kicks off the biting rats and reaches his target...
chris107: If they hit him, wouldn't they be close?
chris107: Within 15'?
chris107: Cool
Prince Skylio: Can Z see what mama rat is doing?
Smon: It's a cube 15' across, blasting out from you, 1 direction.
chris107: No probs.
Smon: (very poorly worded spell, have had endless issues w this tabletop)
sandor sunneson: (thankfully G1 never cast that!)
Smon: LOL yeah!
chris107: The wording kind of makes it sound like the wave is centered on the caster but no bother.
chris107: It is poorly worded
chris107: Lets hope it works
sandor sunneson: (I cast thunder and it causes everyone in the room who I want it to impact deafness forever without a saving throw)
Smon: picture phb page 204 explains it...
chris107: Thanks Simon
chris107: I'll take a look
chris107: After I've G'dhsed the rats
Smon: save DC?
chris107: 13
Smon: small rat
Smon: /roll d20
Smon rolls 1d20 and gets: 8,
chris107 rolls 2d8 and gets: 4, 7, = 11
Smon: It's blasted against the wall & killed.
Smon: mama rat
chris107: Splat
Smon: /roll d20
Smon rolls 1d20 and gets: 7,
sandor sunneson: boom
sandor sunneson: Sandro gets ready to follow up against any survivors
chris107: seperate damage roll?
Smon: With a squawk she's thrown out of the room down the slope.
Smon: no
Smon: /roll d20
Smon rolls 1d20 and gets: 13,
Smon: She manages not to fall down one of the gaps.
chris107: "Drat!"
Smon: Zagaar & Skylio can go - 2 rats block your access to the chamber.
chris107: So the guys can attack the rats behind Mordred
chris107: Cool
Prince Skylio rolls 1d20+6 and gets: 7, (+6) = 13
Smon: AC 12 hit
Prince Skylio rolls 3d6+4 and gets: 6, 3, 5, (+4) = 18
Smon: Zagaar sends a rat flying.
Smon: Clearing space to move in, allows Sandro to come in & attack too.
sandor sunneson rolls 1d20 and gets: 11,
sandor sunneson rolls 1d20 and gets: 5,
Smon: ac 12
Prince Skylio: Zagaar holds "The Verminator" his recently new-named warhammer to the air in triumph
sandor sunneson: +5
Smon: 1 hit
sandor sunneson: 1 hit
sandor sunneson rolls 1d6+3 and gets: 5, (+3) = 8
Smon: /roll 2d6
Smon rolls 2d6 and gets: 5, 1, = 6
chris107:
Smon: Sandro stabs his rat-foe in the eye.
sandor sunneson: does it survive?
sandor sunneson: Is it blinded?
Smon: R2 Just Mama left... Screeching horribly the vast bulk comes barreling up the slope towards Mordred.
Smon: It's dead, had 6 hp.
chris107: "That's what you call a dramatic entrance!" Quips Mordred.
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 4, (+5) = 9
chris107: AC18
Smon: Mordred steps aside like a matador as Mama runs past.
Smon: Your goes...
chris107 rolls 1d20+5 and gets: 6, (+5) = 11
Smon: AC 12
Prince Skylio rolls 1d20 and gets: 14,
chris107: "Drat!"
Prince Skylio rolls 3d6+4 and gets: 5, 3, 3, (+4) = 15
Smon: The great Rat-Smasher descends..
Prince Skylio: The Verminator strikes true
Smon: And Mama breathes her last.
chris107: "Yay!"
Smon: Silence falls.
chris107: There were no further exits from the room?
Smon: Meepo comes in, climbing over dead rats. He claps. "Hurray! You killed her!"
sandor sunneson: Sandro looks for any horde
Smon: No exits, but numerous corpses w shiny baubles.
chris107: Mordred watches the monk among the filth with his nose in the air.
Smon: Meepo inspects the chewed kobold. "So that's where Bubo went..."
chris107: "We Valoneans have an acute sense of smell."
Prince Skylio: "You knew him?" says Zagaar as he cuts off some juicy rat leg
Smon: Scattered around, Sandro finds a good few coin pouches with silver, gold, and 3 nice gemstones v 25gp each.
Smon: Pus oozes from the buboes on Mama's corpse.
sandor sunneson: He'll pass a gemstone each to his 2 buddys, and keep the pouches
Smon: OOC The 5e conversion says she's diseased but no details - guess I'll have to improv.
Prince Skylio: "I think there could be more treasure here you know. Mordred.. Have a look?" He gestures to his sword and then to Mama rat's belly
Smon: I assume Zagaar is munching a smaller rat?
sandor sunneson: he'll first of all check how much is in the pouches
Prince Skylio: He is
Smon: Total of 312 sp 68 gp
chris107: Mordred turns on his heel, sulkily ansd goes off to inspect the dragon fountain.
sandor sunneson: He'll offer the sp to meepo
Smon: Not counting the stuff on the human corpse - looks like a Ranger of the Wode.
Smon: Meepo looks at the hundreds of silver coins, eyes wide. "Er... for me?"
sandor sunneson: check out human corpse
sandor sunneson: yes, could be from your friends, use it wisely
chris107: Grumbles about 'hard earned coin' can be heard from the next room
Smon: The Ranger's face is chewed off, but looks to be a human male. He had studded leather, 5 daggers, a longbow,
chris107: Mordred inspects his rat bites.
Smon: a backpack (containing a water skin, one day's rations, a bedroll, a tinderbox, and three torches), a quiver with six arrows, a potion of healing, and a pouch that holds 17 gp. A gold ring (worth 10 gp) on his finger is engraved
Smon: "Karakas"
Smon: Meepo takes the pouches of silver gratefully. "Thanks!"
sandor sunneson: Can monks fire longbows?
Smon: please check yourself it's on that page I linked
sandor sunneson: is a longbow a simple weapon?
sandor sunneson: If yes, yes, if no, no
chris107: Martial ranged weapon
chris107: PP149
chris107: PHB
Smon: Mordred is investigating the dragon fountain... roll INT or WIS + Prof
chris107 rolls 1d20+5 and gets: 9, (+5) = 14
Smon: There is some largely faded Draconic writing on the front of the basin, he can't make it out.
chris107: (I really am going to regret not choosing Comp. Lang)
Smon: yes
chris107: He calls to his chums
chris107: and points out the writings
Smon: Draconic is v handy, in Altanis it's like Latin!
Prince Skylio: ""i can barely speak the common tongue mordred"
Smon: "What did the Orichalans ever do for us..."
Smon: Meepo: "I speak Dragon! Not read so good though!"
chris107: Mordred nods sadly. "It's not your fault you are dumb, Zagaar. It's a racial thing."
sandor sunneson: Sandro will take the potion of healing and arrows and longbow
Smon: (LOL) Meepo goes over to the basin.
chris107: Mordred eyes the thief carfully ;D
Smon: /roll d20-1
Smon rolls 1d20-1 and gets: 13, (-1) = 12
Smon: "No, can't read it. Soz."
Smon: /roll d6
chris107: "So where are these wretched Goblins?"
Smon rolls 1d6 and gets: 4,
chris107: He cleans his poor rat bites as carfuly as he can.
Smon: Meepo shrugs: "Not this way, I said this was Her place!"
Smon: do you want to short rest & patch up again?
chris107: "Or must we slay every bloody rat in a ten mile radius?"
chris107: Probably worth while but in fountain room not the rat infested, plaguey one.
Smon: GM: You retreat to the northern fountain room & wait for Mordred to patch up.
chris107 rolls 1d10+1 and gets: 4, (+1) = 5
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
chris107: 24/25HP
Smon: Another hour passes, must be afternoon outside by now.
chris107: "These rat bites worry me."
sandor sunneson rolls 1d8+2 and gets: 3, (+2) = 5
chris107: "So, Meepo."
sandor sunneson: back at full too
chris107: "Can you take us to the Goblins please?"
Smon: Meepo shrugs. "Kay..."
Smon: He leads you back through the cell block and points to the door in the west alcove, just n of the southern dragon fountain room. "That way I think."
sandor sunneson: Goblins! Lets negotiate
chris107:
chris107: (Your going to have to play a Bard next, Fergus)
Prince Skylio: "are you sure you know where we're going Meepo?"
Smon: You get the door open. This empty chamber is home only to rat droppings, ] crumbled flagstone, and stains. About 20x20 w a door in the n wall. Three sets of human sized footprints lead across the room to the n door.
sandor sunneson: To bard or not to bard, that is the Q
Prince Skylio: Z gestures to the prints "looks like we're on the right trail then"
Smon: Meepo: "Three of dem go this way, see. Not the one Bloated One ate. Other three?"
chris107: "Indeed! Onwards my beautiful warriors!"
chris107: "Aye poor Karakas the Ghinorean Ranger did not fare well."
Prince Skylio: "what kind of ranger gets killed by a rat"
Smon: Meepo: "Big rat."
chris107: "Lets hope Mitra's Paladin and the other two are still alive."
Smon: "Doubt it."
chris107: Mordred gestures to his chums to press on..
Prince Skylio: "let's see where the tracks lead"
Smon: You enter the empty chamber.
chris107: worrying at his bites.
sandor sunneson: take the heal portion?
chris107: "It is disease I worry about my sticky fingered friend."
chris107: "But thank you."
chris107: He adds as an after thought
Prince Skylio: "i'm going to smash the door in"
chris107: He gestures at the door to the north
Prince Skylio: discreetly as ever
Prince Skylio: Zagaar strikes the wooden door with The Verminator
Smon: The door blasts open... The cunning alarm bell system the goblins had rigged up goes flying...
Prince Skylio: "oops"
chris107: "It's Hammer time?"
Smon: As the bell clatters to the ground 15' down the dark hallway beyond the door, Zagaar sees...
Smon: The ten-foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foothigh wall, complete with crenellations.
chris107: "Drat! My Thunderous waves would have cleared these obsticals but now we must rely on brute force and ignorance."
chris107: Mordred begins pushing the caltrops to the side with his sword.
Prince Skylio: "well that was just rude really wasn't it."
Smon: The 10' wide hall is about 20' long, with a 15' deep area beyond the battlements that widens to the w, out of your sight.
Smon: Mordred pushes a caltrop aside...
Smon: /roll d20+6x2
Smon Rolls 1d20+6x2 and gets:
13 (+6) = 19
3 (+6) = 9
Smon: Mordred sees a goblin appear at the battlements, then 2 bowstrings twang.
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 19, (+4) = 23
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
6 (+4) = 10
16 (+4) = 20
Smon: Mordred staggers back w 2 arrows in him
Smon: /roll 2d6+4
Smon rolls 2d6+4 and gets: 1, 4, (+4) = 9
chris107: "Ouch!"
Smon: 9 dmg, the 2 goblins duck back out of sight.
chris107: 15/25
sandor sunneson: Sandro will twang some arrows back at him
Smon: Meepo: "Goblins!"
Smon: The goblins ducked back behind their battlements.
Smon: roll init
sandor sunneson: yeah, read that after
chris107 rolls 1d20+3 and gets: 7, (+3) = 10
sandor sunneson rolls 1d20 and gets: 3,
Prince Skylio: Z presses towards them to attack, brushing caltrops aside as he goes
sandor sunneson: 6
Prince Skylio: with his hammer
Smon: init zagarr
Prince Skylio rolls 1d20 and gets: 2,
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 3, (+4) = 7
Smon: sorry +2 = 5
chris107: Mordred too presses forward carfully. Determined to have his revenge upon the stinking, owl murdering bastards.
Smon: OK Mordred first - he races forward.
sandor sunneson: oz
chris107: He tries to vault the little wall.
chris107: And uses his second wind power while doing so.
Smon: You can move carefully through the caltrops at half speed. Every 5' you go at full speed is a DEX save DC 15 or impale your foot.
Smon: roll 2nd wind
chris107 rolls 1d10+3 and gets: 7, (+3) = 10
sandor sunneson: Sandro will try and deflect missiles if they fire arrows
chris107: 25/25
chris107: He will move slowly to avoid impailing his feet.
Smon: NB if you Action Surge you could move 20' at half speed, cross the barrier & still get an attack.
chris107: Then that seems like a fine idea
Smon: DC 5 athletics check to vault the wall.
chris107: (Mordred has developed a great dislike for Goblins and will kill them at any opportunity)
chris107 rolls 1d20+3 and gets: 5, (+3) = 8
chris107: Phew
Smon: Mordred leaps over the wall and lands on the other side like an avenging angel amongst the goblin snipers.
Smon: "Achtung!"
Smon: "Gott im Himmel!"
chris107: (The death of Polgara weighs heavily upon his heart)
Smon: say the incredulous goblins.
sandor sunneson: Remember not to Sunneson and negotiate Modred Sandro will shout
Smon: (you can just spend the 10gp to resummon the same critter you know...)
Smon: Polgara = Misha = etc
chris107: Mordred lays about the Goblins with some ferocity.
Smon: It's a spirit not a real animal, though Mordred may see it differently.
Smon: AC 13
chris107: (I know but I like to think Mordred takes these things personally)
chris107 rolls 1d20+5 and gets: 3, (+5) = 8
Smon: miss
chris107: "Drat!"
Smon: Sandor your go now.
Smon: Mordred sees: The filth on the floor, stains on the walls, shabby hides, and firepit attest to the years of use this room has seen at the hands of creatures unconcerned with hygiene. On the eastern side of the southern wall is a crudely mortared half-wall, complete with crenellations.
chris107: the wall I just jumped over?
Smon: There is a small door at the west end of the chamber's s side, just west of the battlements. room is about 15x15.
Smon: yup
sandor sunneson: Sandor will attack too
Smon: Sandro do you have 40' move?
sandor sunneson: the animal Modred missed
Smon: If so could pick your way through caltrops and attack from over the wall?
sandor sunneson: Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a Shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.
Smon: Yeah you get +10 move at 2nd
Smon: Goblin will be AC 15 for cover
chris107: (Mobility Feat, it's the way forward, Fergus )
sandor sunneson: Ok, he'll experiment with his new longbow, so move and fire
sandor sunneson rolls 1d20+3 and gets: 19, (+3) = 22
sandor sunneson: lol
Smon: Sandro reaches the battlements and tries to shoot over them from 10' away from the goblin I guess
chris107: It's a martial weapon
sandor sunneson rolls 1d8+3 and gets: 4, (+3) = 7
Smon: as goblin has a bow itself it can't stab you, you shoot it...
Smon: /roll 2d6
Smon rolls 2d6 and gets: 1, 6, = 7
chris107: Nice!
Smon: The goblin is hit in the back & goes down.
sandor sunneson: Sandro will ask Modred to collect the arrow for him
sandor sunneson: so it can be reused
Smon: The last goblin uses goblin tactics to Disengage Mordred, rush to the SW door, open it (object interaction) and leg it down the corridor...
chris107: "Hans full this side old boy."
chris107: "Please, feel free to join me."
chris107: "Watch out for the caltrops back there."
Smon: Zagaar - comes up, slow through the caltrops.
Prince Skylio: The Verminator raised
sandor sunneson: Sandro comes up too
chris107: "You may want to brush those to one side incase we ned to leave in a hurry?"
Smon: Mordred do you want to chase down the goblin? You're in best position to catch it.
chris107: No, he will move to the door but only peek through.
chris107: (Chasing Goblins did not end well for us last time)
Prince Skylio: "Stay put Mordred" as he vaguley recalls the goblin classroom through hazed memory
Smon: ok You see a short narrow tunnel 10' long that opens into the east side of a larger space beyond.
Smon: (combat ends)
chris107: 21:55
chris107: (Supermarket?)
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 12, (+2) = 14
Prince Skylio: takeaway?
Smon: Mordred can make out urgent goblin chittering in the distance.
chris107: Mordred illuminates the narrow passage with his lit sword. But keeps back in cover.
Smon: Meepo comes up, sweeping caltrops aside.
sandor sunneson: Sandro could fire an arrow into the void to see if it hits a chattering gob?
chris107: "Goblins." Says Mordred, bgesturing to the south.
Smon: No goblins enter the passage. Meepo clambers over the battlements, joining Zagaar Sandro & Mordred.
chris107: "Worth a try."
Smon: You can see the east wall & east end of the south wall of the chamber beyond the tunnel.
sandor sunneson: Sandro to fire the arrow from the dead goblin into the distance to see if it stirs the hornets nest
Smon: no goblins in sight.
sandor sunneson rolls 1d20+3 and gets: 14, (+3) = 17
sandor sunneson: Sandro likes his longbow
chris107:
sandor sunneson: it was wher the voices were coming from
sandor sunneson: blind shot
Smon: You can see 10' of tunnel, 10' of chamber - but it seems bigger, the noise comes from round the corner to your right/west.
chris107: "Well the Goblin ran this way so it should be free of traps."
Smon: Sandor hits the straw target dummy.
sandor sunneson: ok, pictured that they came from down a corridor
chris107: Mordred will edge forward, not stepping out into the chamber.
Smon: Just in sight leant against the s wall you make out a straw practice dummy studded with goblin arrows.
sandor sunneson: why don't we throw the dead goblin into the chamber? See if they ping arrows at it?
Prince Skylio: Z will follow. Ready to turn on heel if he accidentally walks in to goblin university
Smon: Edging forward down the tunnel, Mordred sees more of the s wall of what is clearly an archery range.
Smon: Dozens of blunted and broken arrows lie on the cracked cobblestone floor, and a few protrude from three crudely sewn, human-sized targets hung along the center of the south wall.
chris107: "Good idea. If they loose a volley we can charge in before they have time to reload."
Prince Skylio: "i like that plan"
Prince Skylio: "the verminator is ready to vanquish more scum"
Smon: Mordred hears goblin sniggering from round the corner, presumably from the top of the range.
sandor sunneson: Get the body then you too burly chaps and chuck it out
sandor sunneson: I'm only a weedy monk
chris107: With a listen check could he make a fair guess how far away they are?
Prince Skylio: "Mordred why don't you send in Misha as a decoy"
Smon: "Humanisch Schweinhunden! Kommt Sie Hier!"
Smon: ok roll wis+prof
Prince Skylio: zombie hitler??
chris107: Mordred gives Zagaar the evils.
Prince Skylio: goblin **
chris107 rolls 1d20+2 and gets: 18, (+2) = 20
sandor sunneson rolls 1d20 and gets: 15,
sandor sunneson: +3=18
Smon: The gobs are not far round the corner, 15-20' maybe.
Smon: The dead gobbo weighs about 50 lb, even Sandro can drag it along.
chris107: "Make yourself useful and chuck that Goblin body in."
Prince Skylio: "on it"
9:05pm 2017-7-08 AmalgamGames Has entered the room
Smon: You're just throwing the dead goblin onto the floor down range?
chris107: Hey AG
Smon: hi AG
Prince Skylio: Yes
Smon: Nice PC sheet you did AG
chris107: With a shout of charge!
Smon: OK Zagaar throws the goblin round the corner...
chris107: To encourage them to think we are entering.
sandor sunneson: :), good thinking
AmalgamGames: (Gonna PM you a question, okay Smon?)
Smon: DC 20 Bluff (CHA) check Zagaar - CHA+prof
Smon: (sure AG)
Prince Skylio rolls 1d20-1 and gets: 10, (-1) = 9
AmalgamGames sent you a private message. If it did not open automatically, check for blocked popups and/or [Click Here]
Smon: Somehow the goblins fail to mistake a dead goblin for a live adventurer, and don't shoot at it.
Prince Skylio: haha
chris107: "Nerves of steel these foulcreatures."
Prince Skylio: "that plan was foolproof..."
sandor sunneson: What time yu finishing GM?
chris107: Okay, shield up and Mordred will go and G'dshh them.
Smon: 10.30 finish
AmalgamGames: (bye)
Smon: You all charge round & attack
Smon: Running round into the shooting range you see 4 goblins behind a 3' wall 15' uprange.
9:09pm 2017-7-08 AmalgamGames Has exited the room
Smon: The northern third of the room is separated from the south by a crudely mortared and crenellated half-wall. A permanent camp of sorts lies north of the wall, complete with a fire ring and several small iron cook pots.
Smon: There are doors n and w in the n part of the hall.
sandor sunneson: it'll burn burn burn, the ring of fire
chris107: Mordred eyes the floor
Smon: roll init
Prince Skylio rolls 1d20 and gets: 4,
sandor sunneson: Sandor will position himself to fire an arrow
chris107 rolls 1d20+3 and gets: 7, (+3) = 10
sandor sunneson: unseen if possible, like Oswald in Dallas
sandor sunneson rolls 1d20+3 and gets: 6, (+3) = 9
Smon: Sandro you can make a Stealth check
Smon: DEX+Prof
sandor sunneson rolls 1d20 and gets: 15,
Smon: goblin init
chris107: noice
Smon: /roll d20+2
sandor sunneson: to the book repository!
Smon rolls 1d20+2 and gets: 5, (+2) = 7
chris107:
Smon: GM: The goblins are distracted by the warriors charging them and don't see Sandro lean round the corner, bow drawn...
sandor sunneson rolls 1d20 and gets: 1,
Smon: Also it takes longer to draw a bow than they reckoned - before they can shoot, Mordred is on them.
sandor sunneson: lol
Smon: Sandro's arrow hits the ground 3' from his feet.
sandor sunneson: like a bad golf shot
Prince Skylio: hahaha
chris107: heheheh
Smon: Mordred you reach the goblin battle line, can attack over wall vs ac 15?
chris107: Mordred vaults the little wall again, remembering his proficiency bonus this time
chris107: DC5?
Smon: ok DC 7 athletics
Smon: harder w 4 gobboes
chris107 rolls 1d20+5 and gets: 1, (+5) = 6
Smon: LOL
chris107:
chris107: Your turn to roll a 1 now, Kyle
Smon: Mordred trips as he tries to leap the wall and crashes down among the goblins.
Prince Skylio: the verminator has no time for rolling 1s
Smon: 1 pt damage, you're prone and don't have enough move left to rise.
Smon: You can attack but with disad.
chris107: "Arrgghhh!"
chris107 Rolls 1d20+5x2 and gets:
20 (+5) = 25
3 (+5) = 8
Smon: The goblins laugh, drawing wicked curved blades, as Mordred swings at their feet.
chris107:
Smon: (OOC Lindybeige says prone enemies are MOAR deadly)
Smon: Oh you could Action Surge to stand up if you have any left?
Smon: Prob better than 4 gobs w advtg on you?
chris107: (I have one left and shall use it then)
Smon: & I'll let you reroll attack w/out disad since standing.
Smon: (you could also have stood & not attacked of course)
chris107 rolls 1d20+5 and gets: 8, (+5) = 13
Smon: hit!
Smon: (I try to be kind to low level PCs)
Smon: /roll 2d6
chris107: "Take that, scum!"
Smon rolls 2d6 and gets: 6, 3, = 9
chris107 rolls 1d8+5 and gets: 8, (+5) = 13
Smon: Mordred takes the head off a laughing goblin - the same one that fled earlier.
Smon: 3 goblins snarl & lunge at him...
Smon: /roll d20+4x3
Smon Rolls 1d20+4x3 and gets:
16 (+4) = 20
15 (+4) = 19
9 (+4) = 13
chris107: AC18
Smon: 2 hits ouch
Smon: /roll 2d6+4
Smon rolls 2d6+4 and gets: 5, 1, (+4) = 10
chris107: "Ouch!"
sandor sunneson: Sandor will try again with the same arrow
Smon: 10 dmg
chris107: 15/25
Smon: Zagaar comes up...
Smon: With +6 athletics he easily vaults the goblin wall...
Smon: Zagaar can attack
Prince Skylio: Zagaar moves to attack
Prince Skylio: after landing
Prince Skylio: on his feet
Prince Skylio rolls 1d20+6 and gets: 16, (+6) = 22
chris107:
Smon: /roll 2d6
Smon rolls 2d6 and gets: 3, 2, = 5
Prince Skylio rolls 3d6+4 and gets: 1, 5, 4, (+4) = 14
Smon: The great maul descends, flattening a goblin.
Smon: R2, Mordred and Sandro.
Prince Skylio: "pest control has arrived"
sandor sunneson: fire arrow
chris107 rolls 1d20+5 and gets: 6, (+5) = 11
sandor sunneson rolls 1d20 and gets: 16,
chris107: "Bah!"
sandor sunneson: 19
Smon: Sandro somehow managesc to hit a goblin in the head.
Smon: /roll 2d6
sandor sunneson rolls 1d8+3 and gets: 3, (+3) = 6
Smon rolls 2d6 and gets: 6, 6, = 12
Smon: Tough guy, he's still standing with an arrow through most of what should be his brain cavity...
Prince Skylio: "good shot!"
chris107: Mordred looks amazed
Smon: In one ear out the other!
Smon: /roll 2d6
chris107:
Smon rolls 2d6 and gets: 4, 5, = 9
Smon: Goblin morale fails...
Smon: The goblins disengage, rush to the west door, yank it open and run through,
sandor sunneson: free attack as they scarper??
Smon: 'disengage'
Prince Skylio: (even the one with the arrow through the head?)
Smon: they have a special goblin nimble escape power
Smon: yup
Prince Skylio: tough cookie
Smon: They run into a pantry, over to the far door.
chris107: "Do we follow?"
Smon: Zagaar could chase and catch them.
Prince Skylio: blood pumping he will attempt to catch them
Smon: Pantry: The north and south walls of this chamber are stacked halfway to the ceiling with ill-made barrels, boxes, and crates. A clear path allows easy access between the west and east doors.
Smon: As the goblins tug at the pantry's west door, Zagaar reaches them, maul swinging.
Prince Skylio rolls 1d20+4 and gets: 7, (+4) = 11
Smon: miss
Smon: The goblins are yelling for help.
chris107: 13
chris107: he's on +6
Prince Skylio: my bad
Smon: LOL hit then
Smon: /roll 2d6
Smon rolls 2d6 and gets: 6, 4, = 10
Prince Skylio rolls 3d6+4 and gets: 2, 5, 3, (+4) = 14
Smon: Zagaar smashes a goblin, leaving just arrow-ears.
chris107: Mordred approves of this.
Prince Skylio: Z will continue with the attack when able
Smon: Arrow-ears yanks the second door open (he still had an action) , revealing a columned hall...
Smon: Several torches mounted in crude sconces burn fitfully around this chamber, filling the air with a haze. A double row of marble columns carved with entwining dragons runs the length of the hall.
Smon: it's about 15' n-s, maybe 40' e-w w a door at the far west end.
sandor sunneson: any horde visible??
Smon: No, but gobbo is screaming.
Smon: Next round - Mordred can come up & attack?
chris107: He will do so.
chris107 rolls 1d20+5 and gets: 12, (+5) = 17
Smon: hits
chris107 rolls 1d8+5 and gets: 7, (+5) = 12
Smon: Mordred backstabs the last goblin.
chris107: He grins widely. Satisfied at more Goblin death.
Smon: Arms flailing heavenward, he gives a dramatic screech and topples forward.
chris107: A good place to stop?
Smon: You hear the high pitched yelping of many goblins in the distance...
Smon: Yes stopping there.
chris107: Cool
chris107: Thanks for another good game, Simon
sandor sunneson: well done guys, Sandro is now a specialist archer too
Smon: The gobs left some loot at the barricade.
chris107: Cheers fergus
Smon: My friend Judith is talking about creating a Zen Archer Monk path.
Smon: She likes the Monk + Bow idea too.
chris107: Nice
sandor sunneson: can divi that up now??
Smon: One goblin has a silver flask of dwarven make (worth 50 gp) filled with vile goblin wine. Another goblin has a key marked 34.
chris107: BWe got to fly guys, see you Monday?
Smon: Not easily divisible.
Smon: yup high level game Monday
sandor sunneson: ja
Smon: "The Return of Shieldbiter!"
Smon: 7pm start
chris107: Yay!
sandor sunneson: Sandro will take the key marked 34
chris107: See you at 7 on Monday.
Smon: Well done tonight, these critters are nasty w all the powers.
chris107: G'night guys
sandor sunneson: What were XP Simon>
sandor sunneson: night red rosers
Smon: bye now. I'll do log & XP now
Prince Skylio: thanks guys
Prince Skylio: see you later
sandor sunneson: sorry whit rosers
3 giant rats 75 each
Mamma Rat 100
5 goblins 250 +50 caltrops = 300
Total 475/3= 158 each
Exploration +75 each
Total: 233
Lvl 3 XP 233+1159=1392/2700
7:04pm 2017-7-08 Smon Has entered the room
sandor sunneson: just text Simon asking if there was a game, go for a slash and the room is set up!!
Smon: Hi chris & Fergus
sandor sunneson: Evening Chris and Simon
chris107: Hi Simon
sandor sunneson: Been at Alnwick today, scorchio
Smon: I didn't see your text, my phone isn't great at notifying me
Smon: Scorchio in Richmond Park too, my nose is red.
chris107: Just having a few computer issues this end
sandor sunneson: was about a minute ago
sandor sunneson: 3rd Lev tonight?
Smon: yup
Smon: Is Kyle playing?
sandor sunneson: Cool, Kyle around too?
Smon: Bill was very stoic in the park.
Smon: Kept marching & talking about how his PCs will conquer X Y & Z...
sandor sunneson: :),
Smon: He'll be with me Monday & wants to join the high level game w Shieldbiter.
sandor sunneson: and then Hakeem will ask questions looking at the long term sustainability of such plans and he'll fall asleep
Smon:
Smon: yeah
chris107: Left my laptop over at the face to face game, just trying to set him up on an old computer.
Smon: Bill wants Hakeem along for a diplomatic mission, I queried wouldn't Hakeem raise various issues. Bill's response was basically he just wanted Hakeem to stand there & look pretty.
chris107: Logging off then back on
Smon: Shieldbiter values the cachet of having Hakeem along, but would prefer he not open his mouth.
chris107: and
Smon: good luck!
chris107: Kyle just logging in
7:12pm 2017-7-08 Prince Skylio Has entered the room
Smon: hi Kyle!
Prince Skylio: Hi sorry I took forever, Couldn't get my PC to connect with the TV
Smon: no probs, just settling down.
Smon: Ing collected Bill v late today.
Smon: Then they had some kind of athletic competition in my living room (he won).
chris107: no doubt tired out after his adventures in the park?
chris107: hehe
Smon: I fell asleep, but he was fine, straight back on the Ipad.
Smon: GM last session - http://smons.blogspot.co.uk/2017/07/lvl-3-day-26-sunken-citadel-1-200-xp.html
sandor sunneson: no doubt there will be carrion crawlers to fight too
Smon: >>Smon: 7 gemstones, total value 35gp Smon: A veritable dragonhoard! chris107: "Not bad, my ugly friend." Smon: OOC need to stop there, well done fearless rat slayers!<<
Smon: GM: Sandro makes his way through the sunken citadel NE from a room with a broken cage, and finds his friends taking a breather after defeating several giant rats.
chris107: I don't seem to have any notes from last week.
chris107: ah! Got them
Smon: I have Mordred & Zagaar at full hp, Sandro at 11/24 - suggest he patches up w short rest & hd?
Smon: aha!
chris107: sure
sandor sunneson: yeah that's right
Smon: You have 3 hd http://smons.blogspot.co.uk/2017/05/alessandro-sandro-monk-fergus-pc.html
chris107: Meepo seemed to know something about four humans in the vicinity?
sandor sunneson rolls 1d8 and gets: 4,
chris107: Can we chat to him further while we rest
Smon: d8+2 looks like
Smon: sure
sandor sunneson: I'm sure i rolled d8 last week
sandor sunneson: think I rolled 2 and was back up to full
chris107: I rolled my character for next weeks 5e face to face game today.
sandor sunneson rolls 1d8 and gets: 1,
chris107: went with a monk
Smon: 5+4=9 back at 20/24 w 1 hd
sandor sunneson: 20/24
Smon: Good luck w Monk they are tricky
Smon: Once they get the stun attacks they are OP though.
chris107:
chris107: helped that I rolled 11-15-15-10-15-18
Smon: GM: From the ratty cells two ways lead onwards. To the n the cell tunnel opens out into a chamber -The cobblestone floor contains two trapdoors blocked open by iron spikes. The north wall holds a dry fountain carved with an overarching diving dragon. A faint rotten stench pervades the room.
Smon: It is about 25x25 and has a door in the w wall, an open pit in front.
Smon: A dead giant rat lies at the bottom of the nearer pit.
Smon: The other way on, if you backtrack a bit there's a 10x10 alcove just s of the cells w a door in the w wall.
chris107: Mordred wrinkles his nose at the pervading stench and eyes Zagaar suspiciously
Prince Skylio: Zagaar inhales deeply and appears content
Smon: And south from there again was the chamber w fire liquid fountain on e wall and carved door on w wall.
chris107: hmmmm my map does not seem that good.
chris107: "Meepo, where were the humans last seen?"
Smon: Meepo: "They went down to fight goblins. Not come back!"
chris107: "Down through the trapdoors?"
Smon: He looks thoughtfully north into the stinky chamber. "Better not go there. The Bloated One is there."
Smon: Looking down the nearest pittoned-open pit, you see it is 20' deep with no obvious means of egress.
chris107: "Through that door?" He points to the west
Prince Skylio: Zagaar's belly rumbles loudly "The Bloated One? Bet he's got food.." he appears lost in thought
sandor sunneson: what humans?
Smon: The northmost west door.
chris107: "The ones we have been sent to search for."
Smon: Meepo: "Four humans came, went to fight goblins and get apple. Not come back."
chris107: "Mrs. ucreles neice and nephew."
sandor sunneson: (sorry, hardly played L3 for weeks in full, so being a bit blond)
Smon: Meepo nods. "Wizard girl and three mens."
chris107: "What is this bloated one, Meepo?"
Smon: Meepo shivers. "A rat - of unusual size!"
Smon: "She is Mother of all the little rats..."
chris107: "We fear no rats!"
chris107: "Why Zagaar here would hammer her flat!"
Prince Skylio: "More rat soup for Zagaar"
Smon: Meepo points to the west door of the stinky chamber w the dragon fountain. "Through there - you first!"
chris107: "I'm sure the gutter that he came from was infested with bigger rats than this."
chris107: Can we get to it avoiding the pits?
Smon: GM: Yes you can edge round them easy enough.
Smon: It looks like a trail skirts around the traps and leads to the west door.
chris107: Seeing no one else jumping forward, Morderd will try the door.
Smon: The dry fountain on the n wall looks very like the southern one that gave out the fire potion.
chris107: "Interesting. We should maybe try getting more fire potion from it?"
Smon: Mordred edges past the pits and yanks the swollen door open.
Smon: An oppressive smell suffuses the air, rising from chewed carcasses of cave rats, smaller vermin, and a few humanoid- looking creatures. The bodies lie upon a floor of filth, old bones, hair, and fur that combine to make a particularly large and vile nest.
chris107: Mordred shield his fastidious nose.
Smon: The chamber is about 25 e-w by 20 n-s, the north wall fallen away and open to the broken floor of the ravine.
Smon: In the gloom Mordred sees the immense vile pustulent bulk of a gargantuan rat moving on her nest of filth...
Smon: She must be over six feet long!
Smon: Around her several more giant rats scurry to Mother's defence...
chris107: "Gulp."
Prince Skylio: "Awww"
chris107: Mordred prepares to cast his Thunderwave spell as he goes forward. "Stand back men!"
Smon: The rat-chewed humanoid corpses in the chamber include two goblins, a kobold, and one human male.
sandor sunneson: Sandro stands back
Smon: If you're all attacking, can roll init.
Smon: rats
Smon: /roll d20+2
Prince Skylio: Zagaar moves back
Smon rolls 1d20+2 and gets: 20, (+2) = 22
chris107 rolls 1d20+3 and gets: 8, (+3) = 11
Prince Skylio: He chooses to attack, driven by the thought of juicy rat steak
Prince Skylio: (after chris' attack)
sandor sunneson rolls 1d20+3 and gets: 11, (+3) = 14
Prince Skylio: Mordred*
chris107: if the room is only 25'e-w he will try get his 15' cube onto mother and her brood
Smon: The leading 2 rats leap at Mordred in the doorway.
chris107: (Gett close to them thatv is and away from his friends)
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
12 (+4) = 16
9 (+4) = 13
10 (+4) = 14
7 (+4) = 11
Smon: 16 & 14
chris107: AC18
sandor sunneson: (I'll need to leave at 9.45 tonight gents, need to get supermarket before it shuts)
Smon: Mordred fends them off. Mama rat and a third rat guard ready to attack anyone approaching.
chris107: (Can't have you starving to death, Fergus )
Smon: Mordred you could thunderwave the 2 blocking the doorway?
chris107: Mordred sticks to his plan
sandor sunneson: How many does Sandro see in totl?
chris107: He moves forward to get mamma rat and the other.
Smon: Mama & 3 smaller ones.
chris107: yup
Smon: You could roll athletics or acrobatics to try to leap over the 2 blocking you. DC 10 but they will each get an opp att w advtg.
chris107: Maybe it will even push her into the ravine?
Smon: The rubble makes a fairly gentle slope down to the broken canyon floor.
chris107 rolls 1d20+3 and gets: 15, (+3) = 18
Smon: littered with stone blocks.
chris107: He pushes past with ease
Smon: Mordred leaps over the two rats
Smon: opp ats
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
15 (+4) = 19
8 (+4) = 12
15 (+4) = 19
10 (+4) = 14
Smon: 19 & 19
Smon: They tear at him
chris107: (And if they are attacking him, hopefully they will get Thundered too?
Smon: /roll 2d4+4
Smon rolls 2d4+4 and gets: 3, 1, (+4) = 8
chris107: 17/25
chris107: THUNDER!
Smon: No they attack from behind, Mama + one more are in front of you at the rear of the room.
Smon: Morded kicks off the biting rats and reaches his target...
chris107: If they hit him, wouldn't they be close?
chris107: Within 15'?
chris107: Cool
Prince Skylio: Can Z see what mama rat is doing?
Smon: It's a cube 15' across, blasting out from you, 1 direction.
chris107: No probs.
Smon: (very poorly worded spell, have had endless issues w this tabletop)
sandor sunneson: (thankfully G1 never cast that!)
Smon: LOL yeah!
chris107: The wording kind of makes it sound like the wave is centered on the caster but no bother.
chris107: It is poorly worded
chris107: Lets hope it works
sandor sunneson: (I cast thunder and it causes everyone in the room who I want it to impact deafness forever without a saving throw)
Smon: picture phb page 204 explains it...
chris107: Thanks Simon
chris107: I'll take a look
chris107: After I've G'dhsed the rats
Smon: save DC?
chris107: 13
Smon: small rat
Smon: /roll d20
Smon rolls 1d20 and gets: 8,
chris107 rolls 2d8 and gets: 4, 7, = 11
Smon: It's blasted against the wall & killed.
Smon: mama rat
chris107: Splat
Smon: /roll d20
Smon rolls 1d20 and gets: 7,
sandor sunneson: boom
sandor sunneson: Sandro gets ready to follow up against any survivors
chris107: seperate damage roll?
Smon: With a squawk she's thrown out of the room down the slope.
Smon: no
Smon: /roll d20
Smon rolls 1d20 and gets: 13,
Smon: She manages not to fall down one of the gaps.
chris107: "Drat!"
Smon: Zagaar & Skylio can go - 2 rats block your access to the chamber.
chris107: So the guys can attack the rats behind Mordred
chris107: Cool
Prince Skylio rolls 1d20+6 and gets: 7, (+6) = 13
Smon: AC 12 hit
Prince Skylio rolls 3d6+4 and gets: 6, 3, 5, (+4) = 18
Smon: Zagaar sends a rat flying.
Smon: Clearing space to move in, allows Sandro to come in & attack too.
sandor sunneson rolls 1d20 and gets: 11,
sandor sunneson rolls 1d20 and gets: 5,
Smon: ac 12
Prince Skylio: Zagaar holds "The Verminator" his recently new-named warhammer to the air in triumph
sandor sunneson: +5
Smon: 1 hit
sandor sunneson: 1 hit
sandor sunneson rolls 1d6+3 and gets: 5, (+3) = 8
Smon: /roll 2d6
Smon rolls 2d6 and gets: 5, 1, = 6
chris107:
Smon: Sandro stabs his rat-foe in the eye.
sandor sunneson: does it survive?
sandor sunneson: Is it blinded?
Smon: R2 Just Mama left... Screeching horribly the vast bulk comes barreling up the slope towards Mordred.
Smon: It's dead, had 6 hp.
chris107: "That's what you call a dramatic entrance!" Quips Mordred.
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 4, (+5) = 9
chris107: AC18
Smon: Mordred steps aside like a matador as Mama runs past.
Smon: Your goes...
chris107 rolls 1d20+5 and gets: 6, (+5) = 11
Smon: AC 12
Prince Skylio rolls 1d20 and gets: 14,
chris107: "Drat!"
Prince Skylio rolls 3d6+4 and gets: 5, 3, 3, (+4) = 15
Smon: The great Rat-Smasher descends..
Prince Skylio: The Verminator strikes true
Smon: And Mama breathes her last.
chris107: "Yay!"
Smon: Silence falls.
chris107: There were no further exits from the room?
Smon: Meepo comes in, climbing over dead rats. He claps. "Hurray! You killed her!"
sandor sunneson: Sandro looks for any horde
Smon: No exits, but numerous corpses w shiny baubles.
chris107: Mordred watches the monk among the filth with his nose in the air.
Smon: Meepo inspects the chewed kobold. "So that's where Bubo went..."
chris107: "We Valoneans have an acute sense of smell."
Prince Skylio: "You knew him?" says Zagaar as he cuts off some juicy rat leg
Smon: Scattered around, Sandro finds a good few coin pouches with silver, gold, and 3 nice gemstones v 25gp each.
Smon: Pus oozes from the buboes on Mama's corpse.
sandor sunneson: He'll pass a gemstone each to his 2 buddys, and keep the pouches
Smon: OOC The 5e conversion says she's diseased but no details - guess I'll have to improv.
Prince Skylio: "I think there could be more treasure here you know. Mordred.. Have a look?" He gestures to his sword and then to Mama rat's belly
Smon: I assume Zagaar is munching a smaller rat?
sandor sunneson: he'll first of all check how much is in the pouches
Prince Skylio: He is
Smon: Total of 312 sp 68 gp
chris107: Mordred turns on his heel, sulkily ansd goes off to inspect the dragon fountain.
sandor sunneson: He'll offer the sp to meepo
Smon: Not counting the stuff on the human corpse - looks like a Ranger of the Wode.
Smon: Meepo looks at the hundreds of silver coins, eyes wide. "Er... for me?"
sandor sunneson: check out human corpse
sandor sunneson: yes, could be from your friends, use it wisely
chris107: Grumbles about 'hard earned coin' can be heard from the next room
Smon: The Ranger's face is chewed off, but looks to be a human male. He had studded leather, 5 daggers, a longbow,
chris107: Mordred inspects his rat bites.
Smon: a backpack (containing a water skin, one day's rations, a bedroll, a tinderbox, and three torches), a quiver with six arrows, a potion of healing, and a pouch that holds 17 gp. A gold ring (worth 10 gp) on his finger is engraved
Smon: "Karakas"
Smon: Meepo takes the pouches of silver gratefully. "Thanks!"
sandor sunneson: Can monks fire longbows?
Smon: please check yourself it's on that page I linked
sandor sunneson: is a longbow a simple weapon?
sandor sunneson: If yes, yes, if no, no
chris107: Martial ranged weapon
chris107: PP149
chris107: PHB
Smon: Mordred is investigating the dragon fountain... roll INT or WIS + Prof
chris107 rolls 1d20+5 and gets: 9, (+5) = 14
Smon: There is some largely faded Draconic writing on the front of the basin, he can't make it out.
chris107: (I really am going to regret not choosing Comp. Lang)
Smon: yes
chris107: He calls to his chums
chris107: and points out the writings
Smon: Draconic is v handy, in Altanis it's like Latin!
Prince Skylio: ""i can barely speak the common tongue mordred"
Smon: "What did the Orichalans ever do for us..."
Smon: Meepo: "I speak Dragon! Not read so good though!"
chris107: Mordred nods sadly. "It's not your fault you are dumb, Zagaar. It's a racial thing."
sandor sunneson: Sandro will take the potion of healing and arrows and longbow
Smon: (LOL) Meepo goes over to the basin.
chris107: Mordred eyes the thief carfully ;D
Smon: /roll d20-1
Smon rolls 1d20-1 and gets: 13, (-1) = 12
Smon: "No, can't read it. Soz."
Smon: /roll d6
chris107: "So where are these wretched Goblins?"
Smon rolls 1d6 and gets: 4,
chris107: He cleans his poor rat bites as carfuly as he can.
Smon: Meepo shrugs: "Not this way, I said this was Her place!"
Smon: do you want to short rest & patch up again?
chris107: "Or must we slay every bloody rat in a ten mile radius?"
chris107: Probably worth while but in fountain room not the rat infested, plaguey one.
Smon: GM: You retreat to the northern fountain room & wait for Mordred to patch up.
chris107 rolls 1d10+1 and gets: 4, (+1) = 5
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
chris107: 24/25HP
Smon: Another hour passes, must be afternoon outside by now.
chris107: "These rat bites worry me."
sandor sunneson rolls 1d8+2 and gets: 3, (+2) = 5
chris107: "So, Meepo."
sandor sunneson: back at full too
chris107: "Can you take us to the Goblins please?"
Smon: Meepo shrugs. "Kay..."
Smon: He leads you back through the cell block and points to the door in the west alcove, just n of the southern dragon fountain room. "That way I think."
sandor sunneson: Goblins! Lets negotiate
chris107:
chris107: (Your going to have to play a Bard next, Fergus)
Prince Skylio: "are you sure you know where we're going Meepo?"
Smon: You get the door open. This empty chamber is home only to rat droppings, ] crumbled flagstone, and stains. About 20x20 w a door in the n wall. Three sets of human sized footprints lead across the room to the n door.
sandor sunneson: To bard or not to bard, that is the Q
Prince Skylio: Z gestures to the prints "looks like we're on the right trail then"
Smon: Meepo: "Three of dem go this way, see. Not the one Bloated One ate. Other three?"
chris107: "Indeed! Onwards my beautiful warriors!"
chris107: "Aye poor Karakas the Ghinorean Ranger did not fare well."
Prince Skylio: "what kind of ranger gets killed by a rat"
Smon: Meepo: "Big rat."
chris107: "Lets hope Mitra's Paladin and the other two are still alive."
Smon: "Doubt it."
chris107: Mordred gestures to his chums to press on..
Prince Skylio: "let's see where the tracks lead"
Smon: You enter the empty chamber.
chris107: worrying at his bites.
sandor sunneson: take the heal portion?
chris107: "It is disease I worry about my sticky fingered friend."
chris107: "But thank you."
chris107: He adds as an after thought
Prince Skylio: "i'm going to smash the door in"
chris107: He gestures at the door to the north
Prince Skylio: discreetly as ever
Prince Skylio: Zagaar strikes the wooden door with The Verminator
Smon: The door blasts open... The cunning alarm bell system the goblins had rigged up goes flying...
Prince Skylio: "oops"
chris107: "It's Hammer time?"
Smon: As the bell clatters to the ground 15' down the dark hallway beyond the door, Zagaar sees...
Smon: The ten-foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foothigh wall, complete with crenellations.
chris107: "Drat! My Thunderous waves would have cleared these obsticals but now we must rely on brute force and ignorance."
chris107: Mordred begins pushing the caltrops to the side with his sword.
Prince Skylio: "well that was just rude really wasn't it."
Smon: The 10' wide hall is about 20' long, with a 15' deep area beyond the battlements that widens to the w, out of your sight.
Smon: Mordred pushes a caltrop aside...
Smon: /roll d20+6x2
Smon Rolls 1d20+6x2 and gets:
13 (+6) = 19
3 (+6) = 9
Smon: Mordred sees a goblin appear at the battlements, then 2 bowstrings twang.
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 19, (+4) = 23
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
6 (+4) = 10
16 (+4) = 20
Smon: Mordred staggers back w 2 arrows in him
Smon: /roll 2d6+4
Smon rolls 2d6+4 and gets: 1, 4, (+4) = 9
chris107: "Ouch!"
Smon: 9 dmg, the 2 goblins duck back out of sight.
chris107: 15/25
sandor sunneson: Sandro will twang some arrows back at him
Smon: Meepo: "Goblins!"
Smon: The goblins ducked back behind their battlements.
Smon: roll init
sandor sunneson: yeah, read that after
chris107 rolls 1d20+3 and gets: 7, (+3) = 10
sandor sunneson rolls 1d20 and gets: 3,
Prince Skylio: Z presses towards them to attack, brushing caltrops aside as he goes
sandor sunneson: 6
Prince Skylio: with his hammer
Smon: init zagarr
Prince Skylio rolls 1d20 and gets: 2,
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 3, (+4) = 7
Smon: sorry +2 = 5
chris107: Mordred too presses forward carfully. Determined to have his revenge upon the stinking, owl murdering bastards.
Smon: OK Mordred first - he races forward.
sandor sunneson: oz
chris107: He tries to vault the little wall.
chris107: And uses his second wind power while doing so.
Smon: You can move carefully through the caltrops at half speed. Every 5' you go at full speed is a DEX save DC 15 or impale your foot.
Smon: roll 2nd wind
chris107 rolls 1d10+3 and gets: 7, (+3) = 10
sandor sunneson: Sandro will try and deflect missiles if they fire arrows
chris107: 25/25
chris107: He will move slowly to avoid impailing his feet.
Smon: NB if you Action Surge you could move 20' at half speed, cross the barrier & still get an attack.
chris107: Then that seems like a fine idea
Smon: DC 5 athletics check to vault the wall.
chris107: (Mordred has developed a great dislike for Goblins and will kill them at any opportunity)
chris107 rolls 1d20+3 and gets: 5, (+3) = 8
chris107: Phew
Smon: Mordred leaps over the wall and lands on the other side like an avenging angel amongst the goblin snipers.
Smon: "Achtung!"
Smon: "Gott im Himmel!"
chris107: (The death of Polgara weighs heavily upon his heart)
Smon: say the incredulous goblins.
sandor sunneson: Remember not to Sunneson and negotiate Modred Sandro will shout
Smon: (you can just spend the 10gp to resummon the same critter you know...)
Smon: Polgara = Misha = etc
chris107: Mordred lays about the Goblins with some ferocity.
Smon: It's a spirit not a real animal, though Mordred may see it differently.
Smon: AC 13
chris107: (I know but I like to think Mordred takes these things personally)
chris107 rolls 1d20+5 and gets: 3, (+5) = 8
Smon: miss
chris107: "Drat!"
Smon: Sandor your go now.
Smon: Mordred sees: The filth on the floor, stains on the walls, shabby hides, and firepit attest to the years of use this room has seen at the hands of creatures unconcerned with hygiene. On the eastern side of the southern wall is a crudely mortared half-wall, complete with crenellations.
chris107: the wall I just jumped over?
Smon: There is a small door at the west end of the chamber's s side, just west of the battlements. room is about 15x15.
Smon: yup
sandor sunneson: Sandor will attack too
Smon: Sandro do you have 40' move?
sandor sunneson: the animal Modred missed
Smon: If so could pick your way through caltrops and attack from over the wall?
sandor sunneson: Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a Shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.
Smon: Yeah you get +10 move at 2nd
Smon: Goblin will be AC 15 for cover
chris107: (Mobility Feat, it's the way forward, Fergus )
sandor sunneson: Ok, he'll experiment with his new longbow, so move and fire
sandor sunneson rolls 1d20+3 and gets: 19, (+3) = 22
sandor sunneson: lol
Smon: Sandro reaches the battlements and tries to shoot over them from 10' away from the goblin I guess
chris107: It's a martial weapon
sandor sunneson rolls 1d8+3 and gets: 4, (+3) = 7
Smon: as goblin has a bow itself it can't stab you, you shoot it...
Smon: /roll 2d6
Smon rolls 2d6 and gets: 1, 6, = 7
chris107: Nice!
Smon: The goblin is hit in the back & goes down.
sandor sunneson: Sandro will ask Modred to collect the arrow for him
sandor sunneson: so it can be reused
Smon: The last goblin uses goblin tactics to Disengage Mordred, rush to the SW door, open it (object interaction) and leg it down the corridor...
chris107: "Hans full this side old boy."
chris107: "Please, feel free to join me."
chris107: "Watch out for the caltrops back there."
Smon: Zagaar - comes up, slow through the caltrops.
Prince Skylio: The Verminator raised
sandor sunneson: Sandro comes up too
chris107: "You may want to brush those to one side incase we ned to leave in a hurry?"
Smon: Mordred do you want to chase down the goblin? You're in best position to catch it.
chris107: No, he will move to the door but only peek through.
chris107: (Chasing Goblins did not end well for us last time)
Prince Skylio: "Stay put Mordred" as he vaguley recalls the goblin classroom through hazed memory
Smon: ok You see a short narrow tunnel 10' long that opens into the east side of a larger space beyond.
Smon: (combat ends)
chris107: 21:55
chris107: (Supermarket?)
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 12, (+2) = 14
Prince Skylio: takeaway?
Smon: Mordred can make out urgent goblin chittering in the distance.
chris107: Mordred illuminates the narrow passage with his lit sword. But keeps back in cover.
Smon: Meepo comes up, sweeping caltrops aside.
sandor sunneson: Sandro could fire an arrow into the void to see if it hits a chattering gob?
chris107: "Goblins." Says Mordred, bgesturing to the south.
Smon: No goblins enter the passage. Meepo clambers over the battlements, joining Zagaar Sandro & Mordred.
chris107: "Worth a try."
Smon: You can see the east wall & east end of the south wall of the chamber beyond the tunnel.
sandor sunneson: Sandro to fire the arrow from the dead goblin into the distance to see if it stirs the hornets nest
Smon: no goblins in sight.
sandor sunneson rolls 1d20+3 and gets: 14, (+3) = 17
sandor sunneson: Sandro likes his longbow
chris107:
sandor sunneson: it was wher the voices were coming from
sandor sunneson: blind shot
Smon: You can see 10' of tunnel, 10' of chamber - but it seems bigger, the noise comes from round the corner to your right/west.
chris107: "Well the Goblin ran this way so it should be free of traps."
Smon: Sandor hits the straw target dummy.
sandor sunneson: ok, pictured that they came from down a corridor
chris107: Mordred will edge forward, not stepping out into the chamber.
Smon: Just in sight leant against the s wall you make out a straw practice dummy studded with goblin arrows.
sandor sunneson: why don't we throw the dead goblin into the chamber? See if they ping arrows at it?
Prince Skylio: Z will follow. Ready to turn on heel if he accidentally walks in to goblin university
Smon: Edging forward down the tunnel, Mordred sees more of the s wall of what is clearly an archery range.
Smon: Dozens of blunted and broken arrows lie on the cracked cobblestone floor, and a few protrude from three crudely sewn, human-sized targets hung along the center of the south wall.
chris107: "Good idea. If they loose a volley we can charge in before they have time to reload."
Prince Skylio: "i like that plan"
Prince Skylio: "the verminator is ready to vanquish more scum"
Smon: Mordred hears goblin sniggering from round the corner, presumably from the top of the range.
sandor sunneson: Get the body then you too burly chaps and chuck it out
sandor sunneson: I'm only a weedy monk
chris107: With a listen check could he make a fair guess how far away they are?
Prince Skylio: "Mordred why don't you send in Misha as a decoy"
Smon: "Humanisch Schweinhunden! Kommt Sie Hier!"
Smon: ok roll wis+prof
Prince Skylio: zombie hitler??
chris107: Mordred gives Zagaar the evils.
Prince Skylio: goblin **
chris107 rolls 1d20+2 and gets: 18, (+2) = 20
sandor sunneson rolls 1d20 and gets: 15,
sandor sunneson: +3=18
Smon: The gobs are not far round the corner, 15-20' maybe.
Smon: The dead gobbo weighs about 50 lb, even Sandro can drag it along.
chris107: "Make yourself useful and chuck that Goblin body in."
Prince Skylio: "on it"
9:05pm 2017-7-08 AmalgamGames Has entered the room
Smon: You're just throwing the dead goblin onto the floor down range?
chris107: Hey AG
Smon: hi AG
Prince Skylio: Yes
Smon: Nice PC sheet you did AG
chris107: With a shout of charge!
Smon: OK Zagaar throws the goblin round the corner...
chris107: To encourage them to think we are entering.
sandor sunneson: :), good thinking
AmalgamGames: (Gonna PM you a question, okay Smon?)
Smon: DC 20 Bluff (CHA) check Zagaar - CHA+prof
Smon: (sure AG)
Prince Skylio rolls 1d20-1 and gets: 10, (-1) = 9
AmalgamGames sent you a private message. If it did not open automatically, check for blocked popups and/or [Click Here]
Smon: Somehow the goblins fail to mistake a dead goblin for a live adventurer, and don't shoot at it.
Prince Skylio: haha
chris107: "Nerves of steel these foulcreatures."
Prince Skylio: "that plan was foolproof..."
sandor sunneson: What time yu finishing GM?
chris107: Okay, shield up and Mordred will go and G'dshh them.
Smon: 10.30 finish
AmalgamGames: (bye)
Smon: You all charge round & attack
Smon: Running round into the shooting range you see 4 goblins behind a 3' wall 15' uprange.
9:09pm 2017-7-08 AmalgamGames Has exited the room
Smon: The northern third of the room is separated from the south by a crudely mortared and crenellated half-wall. A permanent camp of sorts lies north of the wall, complete with a fire ring and several small iron cook pots.
Smon: There are doors n and w in the n part of the hall.
sandor sunneson: it'll burn burn burn, the ring of fire
chris107: Mordred eyes the floor
Smon: roll init
Prince Skylio rolls 1d20 and gets: 4,
sandor sunneson: Sandor will position himself to fire an arrow
chris107 rolls 1d20+3 and gets: 7, (+3) = 10
sandor sunneson: unseen if possible, like Oswald in Dallas
sandor sunneson rolls 1d20+3 and gets: 6, (+3) = 9
Smon: Sandro you can make a Stealth check
Smon: DEX+Prof
sandor sunneson rolls 1d20 and gets: 15,
Smon: goblin init
chris107: noice
Smon: /roll d20+2
sandor sunneson: to the book repository!
Smon rolls 1d20+2 and gets: 5, (+2) = 7
chris107:
Smon: GM: The goblins are distracted by the warriors charging them and don't see Sandro lean round the corner, bow drawn...
sandor sunneson rolls 1d20 and gets: 1,
Smon: Also it takes longer to draw a bow than they reckoned - before they can shoot, Mordred is on them.
sandor sunneson: lol
Smon: Sandro's arrow hits the ground 3' from his feet.
sandor sunneson: like a bad golf shot
Prince Skylio: hahaha
chris107: heheheh
Smon: Mordred you reach the goblin battle line, can attack over wall vs ac 15?
chris107: Mordred vaults the little wall again, remembering his proficiency bonus this time
chris107: DC5?
Smon: ok DC 7 athletics
Smon: harder w 4 gobboes
chris107 rolls 1d20+5 and gets: 1, (+5) = 6
Smon: LOL
chris107:
chris107: Your turn to roll a 1 now, Kyle
Smon: Mordred trips as he tries to leap the wall and crashes down among the goblins.
Prince Skylio: the verminator has no time for rolling 1s
Smon: 1 pt damage, you're prone and don't have enough move left to rise.
Smon: You can attack but with disad.
chris107: "Arrgghhh!"
chris107 Rolls 1d20+5x2 and gets:
20 (+5) = 25
3 (+5) = 8
Smon: The goblins laugh, drawing wicked curved blades, as Mordred swings at their feet.
chris107:
Smon: (OOC Lindybeige says prone enemies are MOAR deadly)
Smon: Oh you could Action Surge to stand up if you have any left?
Smon: Prob better than 4 gobs w advtg on you?
chris107: (I have one left and shall use it then)
Smon: & I'll let you reroll attack w/out disad since standing.
Smon: (you could also have stood & not attacked of course)
chris107 rolls 1d20+5 and gets: 8, (+5) = 13
Smon: hit!
Smon: (I try to be kind to low level PCs)
Smon: /roll 2d6
chris107: "Take that, scum!"
Smon rolls 2d6 and gets: 6, 3, = 9
chris107 rolls 1d8+5 and gets: 8, (+5) = 13
Smon: Mordred takes the head off a laughing goblin - the same one that fled earlier.
Smon: 3 goblins snarl & lunge at him...
Smon: /roll d20+4x3
Smon Rolls 1d20+4x3 and gets:
16 (+4) = 20
15 (+4) = 19
9 (+4) = 13
chris107: AC18
Smon: 2 hits ouch
Smon: /roll 2d6+4
Smon rolls 2d6+4 and gets: 5, 1, (+4) = 10
chris107: "Ouch!"
sandor sunneson: Sandor will try again with the same arrow
Smon: 10 dmg
chris107: 15/25
Smon: Zagaar comes up...
Smon: With +6 athletics he easily vaults the goblin wall...
Smon: Zagaar can attack
Prince Skylio: Zagaar moves to attack
Prince Skylio: after landing
Prince Skylio: on his feet
Prince Skylio rolls 1d20+6 and gets: 16, (+6) = 22
chris107:
Smon: /roll 2d6
Smon rolls 2d6 and gets: 3, 2, = 5
Prince Skylio rolls 3d6+4 and gets: 1, 5, 4, (+4) = 14
Smon: The great maul descends, flattening a goblin.
Smon: R2, Mordred and Sandro.
Prince Skylio: "pest control has arrived"
sandor sunneson: fire arrow
chris107 rolls 1d20+5 and gets: 6, (+5) = 11
sandor sunneson rolls 1d20 and gets: 16,
chris107: "Bah!"
sandor sunneson: 19
Smon: Sandro somehow managesc to hit a goblin in the head.
Smon: /roll 2d6
sandor sunneson rolls 1d8+3 and gets: 3, (+3) = 6
Smon rolls 2d6 and gets: 6, 6, = 12
Smon: Tough guy, he's still standing with an arrow through most of what should be his brain cavity...
Prince Skylio: "good shot!"
chris107: Mordred looks amazed
Smon: In one ear out the other!
Smon: /roll 2d6
chris107:
Smon rolls 2d6 and gets: 4, 5, = 9
Smon: Goblin morale fails...
Smon: The goblins disengage, rush to the west door, yank it open and run through,
sandor sunneson: free attack as they scarper??
Smon: 'disengage'
Prince Skylio: (even the one with the arrow through the head?)
Smon: they have a special goblin nimble escape power
Smon: yup
Prince Skylio: tough cookie
Smon: They run into a pantry, over to the far door.
chris107: "Do we follow?"
Smon: Zagaar could chase and catch them.
Prince Skylio: blood pumping he will attempt to catch them
Smon: Pantry: The north and south walls of this chamber are stacked halfway to the ceiling with ill-made barrels, boxes, and crates. A clear path allows easy access between the west and east doors.
Smon: As the goblins tug at the pantry's west door, Zagaar reaches them, maul swinging.
Prince Skylio rolls 1d20+4 and gets: 7, (+4) = 11
Smon: miss
Smon: The goblins are yelling for help.
chris107: 13
chris107: he's on +6
Prince Skylio: my bad
Smon: LOL hit then
Smon: /roll 2d6
Smon rolls 2d6 and gets: 6, 4, = 10
Prince Skylio rolls 3d6+4 and gets: 2, 5, 3, (+4) = 14
Smon: Zagaar smashes a goblin, leaving just arrow-ears.
chris107: Mordred approves of this.
Prince Skylio: Z will continue with the attack when able
Smon: Arrow-ears yanks the second door open (he still had an action) , revealing a columned hall...
Smon: Several torches mounted in crude sconces burn fitfully around this chamber, filling the air with a haze. A double row of marble columns carved with entwining dragons runs the length of the hall.
Smon: it's about 15' n-s, maybe 40' e-w w a door at the far west end.
sandor sunneson: any horde visible??
Smon: No, but gobbo is screaming.
Smon: Next round - Mordred can come up & attack?
chris107: He will do so.
chris107 rolls 1d20+5 and gets: 12, (+5) = 17
Smon: hits
chris107 rolls 1d8+5 and gets: 7, (+5) = 12
Smon: Mordred backstabs the last goblin.
chris107: He grins widely. Satisfied at more Goblin death.
Smon: Arms flailing heavenward, he gives a dramatic screech and topples forward.
chris107: A good place to stop?
Smon: You hear the high pitched yelping of many goblins in the distance...
Smon: Yes stopping there.
chris107: Cool
chris107: Thanks for another good game, Simon
sandor sunneson: well done guys, Sandro is now a specialist archer too
Smon: The gobs left some loot at the barricade.
chris107: Cheers fergus
Smon: My friend Judith is talking about creating a Zen Archer Monk path.
Smon: She likes the Monk + Bow idea too.
chris107: Nice
sandor sunneson: can divi that up now??
Smon: One goblin has a silver flask of dwarven make (worth 50 gp) filled with vile goblin wine. Another goblin has a key marked 34.
chris107: BWe got to fly guys, see you Monday?
Smon: Not easily divisible.
Smon: yup high level game Monday
sandor sunneson: ja
Smon: "The Return of Shieldbiter!"
Smon: 7pm start
chris107: Yay!
sandor sunneson: Sandro will take the key marked 34
chris107: See you at 7 on Monday.
Smon: Well done tonight, these critters are nasty w all the powers.
chris107: G'night guys
sandor sunneson: What were XP Simon>
sandor sunneson: night red rosers
Smon: bye now. I'll do log & XP now
Prince Skylio: thanks guys
Prince Skylio: see you later
sandor sunneson: sorry whit rosers
Subscribe to:
Posts (Atom)