PCs & XP (sans Prime bonus)
Tarquin Telmaster Human Pirate Mage (Ken) MU-1 XP: 0 Need: 2500
Hengist Khan, Eastern Hobbit Pirate (Chris) Halfling-1 XP: 0 Need:
Hengist Khan, Eastern Hobbit Pirate (Chris) Halfling-1 XP: 0 Need:
Tarquin Telmaster Human Pirate Mage (Ken)
M-U 1 AC 9 HP d4+10
Str 10
Int 18
wis 11
dex 10
con 10
cha 10
Dagger
Q staff
Vial Ink (1oz)
Scroll case
5 sheets parchment
Spell Book
Wineskin
1 quart fine wine
2 Guard dogs Tempest & Triton
15 gp
M-U 1 AC 9 HP d4+10
Str 10
Int 18
wis 11
dex 10
con 10
cha 10
Dagger
Q staff
Vial Ink (1oz)
Scroll case
5 sheets parchment
Spell Book
Wineskin
1 quart fine wine
2 Guard dogs Tempest & Triton
15 gp
Hengist Khan
Hengist is a war leader in his native Karak - tought the arts of war throughout his childhood in a mysterious mountain top monastery. He is introspective and very civilised been proficient at the courtly arts of origami and such as well as those of a more martial aspect.
He was shipwrecked and fell into the hands of pirates who he has thankfully now given the slip to. He intends to find out as much as possible about these 'round eyes' and their land before returning home carrying much of their wealth.
Alignment: Lawful
S: 18 IQ: 9 W: 9 D: 18 Co: 15 Ch: 10
Hit Points d6+15
Samurai style armour A/C 3 -3 = 0 (-2 v large)
Katana 2-h dam 1d8 +4
Short bow + 20 arrows (+4 to hit dam 1d6)
Sack
1 weeks rations (Noodles 'n stuff)
Water/Saki skin
4 GP in a purse
He was shipwrecked and fell into the hands of pirates who he has thankfully now given the slip to. He intends to find out as much as possible about these 'round eyes' and their land before returning home carrying much of their wealth.
Alignment: Lawful
S: 18 IQ: 9 W: 9 D: 18 Co: 15 Ch: 10
Hit Points d6+15
Samurai style armour A/C 3 -3 = 0 (-2 v large)
Katana 2-h dam 1d8 +4
Short bow + 20 arrows (+4 to hit dam 1d6)
Sack
1 weeks rations (Noodles 'n stuff)
Water/Saki skin
4 GP in a purse
Fighter & Halfling XP Table
Level XP
1 0
2 2000
3 4000
4 8000
5 16000
6 32000
7 64000 Attack 3/2 rounds (2-1-2-1 etc)
8 120000 Maximum Halfling Level
9 240000
+1 +120000 (+2 hp/level)
Deceased
Party loot from Deathwalkers: 2 50' coils of hemp rope, 36 torches, 5 bronze-tipped spikes, 16 days of dryed rations (dried smoked meat, nuts etc) 6 flagons of water, a wine flagon, 2 bronze daggers and a stone hammer.
Captain Lance Harcourt (Amalric) Human (Alryan?) male Fighter Level 2
(Lance perished while adventuring on the world of Golarion, in the Thistletop Dungeon, 4708 AR)
Init: +1 (Dex) XP bonus: +10%
Init: +1 (Dex) XP bonus: +10%
AC 4 HP 8/17 & gaunt curse
AL: Neutral ST 16 (+2), IN 10, WI 10, DE 14 (+1), CO 12, CH 17 (+2)
Equipment: Chainmail, Two-handed sword (ATT +2 1d10+4), longbow, quiver 20 arrows, dagger (lost), leather wasitcoat, black cloak,
Sword +1, +3 vs Gnolls (ATT +3 1d8+3, vs gnolls ATT +4 1d8+5) scribed "Ruin to White Ruin - Woe to the Gnolla". Sheds blue-white light 20' radius. Black Sun emblem on hilt
Money: 10gp, 5gp gold earring, 2gp gold ring Physical description: 5'10" tall, 180 lbs; shoulder length dark brown hair, thin moustache and goatee, brown eyes, tanned complexion.
Background: 'Captain' Lance Harcourt claims he hails from Modron, far to the north, and became a sea captain (ie. pirate captain) just like his father. Of course, he has no ship or crew, but claims he was betrayed and lost it and his crew to several jealous (and rival) pirates, who envied his successes. He has travelled far and wide since, fleeing assassins, or so he says (Lance and the truth are rare bedfellows). He has fallen in with a dirty hobbit, and yet they appear to have a reasonable chance of forming a fruitful partnership.
Lance is smooth, charming, every inch the roguish, swashbuckling swordsman and ladies man, and is particularly prone to following his exceptional good looks and dashing, charming manner into trouble - although the same talents usually get him out of said trouble. Usually. While his moral compass can best be described as dubious, Lance is most often of good intention.
Jana Vex in the Villa Showers |
Jungle Jana |
She wears a close fitting bronze breastplate (Amazonian heavy armour A/C3 Mv. 90 Cost 60GP), a large shield (+1 A/C) and plenty of bangles 'n stuff.
She hurls a spear before combat and wields her long sword to devastating effect. Standing 6'6" tall and heavily built she has also been known to squeeze both enemies and lovers to death when in a passion.
Human (Amazon) Warrior.
S - 18
IQ - 9
W - 9
D - 13
Con - 13
Ch - 9
Alignment - Neutral
HP - -1/9
AC 1
Amazonian Heavy Armour (Bronze Breast Plate)
Large Shield
Spear
Long Sword
Bag of food
Water/Wine Skin
Sack
Gelding Sheers, slave collars and chains
Purse (3GP?)
AC 5 HP: -10/10 & gaunt curse
Light crossbow (short range ATT+3 dam 1d6), short sword (ATT+1 dam 1d6+1),
Background.
Dick may have once ridden hounds as a bandit in the North but none are sure. It's rumoured he has a preachy do-gooder brother looking for him but this is just supposition.
He's crass and dirty but not wicked. Dim and unlovely but not unlovable. Rash and selfish but not hurtful. He'd like to find another Wolfhound to roam the dangerous and exciting parts of the world upon again. Maybe he's found it? Either way he's got us a cleric
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