Sandor Bbn-4 XP 2790
Amir Asad Pal-3 XP 2454
ep 8-1
9:57am 2017-2-04 Smon Has entered the room
Smon: Hi Fergus
Sandor Sunneson: Morning buddy,
Smon: Chris will be late ca 10.30 so prob start game then.
Smon: I can answer questions etc now.
Sandor Sunneson: You say Sandor's God of Choice for the time being?? Lol, a bit random but apporpriate for a B
10:00am 2017-2-04 Smon Has entered the room
Smon: Uller ok yes
Sandor Sunneson: is he in the Legends & Lore ?
Smon: yes
Sandor Sunneson: Excellent, hope he's a good choice
Sandor Sunneson: The Stepson of Thor
Smon: God of hunting & skiiing - well not much skiiing in Altanis, it's too warm.
Smon: Makes sense for Soderfjord though.
Smon: https://en.wikipedia.org/wiki/Ullr
Sandor Sunneson: yeah, that was my thinking
10:09am 2017-2-04 chris107 Has entered the room
Sandor Sunneson: went to watch Trainspotting 2 last night, don't think I would recommend it to your parents
chris107: Hi Simon, Sandor
Smon: Hi chris!
Sandor Sunneson: Morning Chris
Smon: Bill says hello to you both.
Sandor Sunneson: Is Bill around today Si?
chris107: Hello Bill
Smon: He's being collected by Ingrid soon I think.
Sandor Sunneson: Excellent, has Svenya logged in too?
Smon: He's playing Fallout 4 right now.
Sandor Sunneson: Have a good weekend Bill
chris107: Yeah, enjoy your weekend Bill.
chris107: I'm afraid I'm without notes this morning. I just this minute got through the door.
Sandor Sunneson: Ok, all ready to start when you 2 are, think we should ask the Goblin leader to tell us a bit more about the Delves, and ask him to lead us to L4 entry point.
Sandor Sunneson: Take your time Chris, it is a 1030 start provisionally
chris107: The Amir has decided that finding the location of a greater evil from these foul creatures is the right thing to do for now. He will come and destroy the goblins once this is done
Smon: Yeah aimed for 10.30
Sandor Sunneson: Sandor was surprised to see the Amir awwwing when the grouplibr
Smon: brb
chris107: Ah cool. I made it from Lake Windemere back to Haworth in just under 90 minutes!
Sandor Sunneson: liberated the young orc mother and kids
Sandor Sunneson: Driving within the speed limit? Well done !!!
chris107: Of course...
Sandor Sunneson: I guess it's down the M6 and then onto an A road? so not too far really?
chris107: A65 down through Kirkby Lonsdale and Skipton.
Sandor Sunneson: seen the signs but not done the drive
chris107: Two hours driving up on Thursday.
chris107: It's a very pretty drive.
Sandor Sunneson: I lived in Bolton randomly for my sins, but enjoyed the Pennines and northern landscapes and hills
chris107: The hills are lovely, more so in the Lakes. Went into Grassmere yesterday for lunch and the presence of those hills all around you is quite unnerving.
Sandor Sunneson: True, not a place you want to be in a high wind or day of low visibility
chris107: Opening the curtains to a view over the lake and Scarfell Pike covered in snow makes it all worth while.
Sandor Sunneson: very true
chris107: We have such great beauty in our islands.
Sandor Sunneson: I think today we aim to have a bit of an explore down L4, unless the goblin leader tells us something of interest to explore a bit more in L3
chris107: L4 sounds good to me. Asad has to justify not butchering the Goblin King and all his brood out of hand.
Sandor Sunneson: indeed, same can be said of all countries, I sometimes don't get how people are happy to feck off overseas whilst never bothering exploring on their own doorstep
chris107: Money
Sandor Sunneson: And keep alive the goblin mother and kids who the group rescued before killing Manticore 2?
chris107: For the price of a couple of nights in a country house hotel with dinner you can have 2 weeks on the Costas
chris107: No they will have to go too. Lice from nits.
Sandor Sunneson: true, and the likelihood of better weather too
chris107: The Amir is slowly becoming more radical.
Sandor Sunneson: Ah ok, so it's in the name of Disease Control
chris107: Evil must be destroyed.
Sandor Sunneson: depends on ones definition of evil
Sandor Sunneson:
Sandor Sunneson: Evil are better at population control
chris107: The Amir intends to kill more than small pox
Sandor Sunneson: would Margaret Thatcher be LE in the Amir's eyes?
chris107: LG
chris107: I may even use her as inspiration
Sandor Sunneson: ok, Blair?
Sandor Sunneson: lol
chris107: CE
Sandor Sunneson: so he would have to go along with his family....ok
chris107: The lot of 'em!
Sandor Sunneson: Scargill ?? CE or CN with evil tendencies?
chris107: In fact there will be few who are spared.
chris107: That's a tough one.
chris107: E deffo.
Sandor Sunneson: Lord Arthur of Barnsley
chris107: The 80's were a turbulent time politicaly
Sandor Sunneson: and the scars are still around today
chris107: I remember starting them wearing a donkey jacket and CND badge, finishing them in Armani and a Merc.
Smon:
Smon: OK I'm ready.
chris107: Me too.
Sandor Sunneson: lol
Smon: GM: >>"I beez Ripnugget! Manticorez been stealin our gold & eatin' our gobboes!" Smon: "We iz appy you killz dem!" Sandor Sunneson: well that should hopefully be in the past. Please tell us more about these delves Sandor Sunneson: what is believed to wander the lower layers?<<
Sandor Sunneson: rock n roll
Smon: The goblin king frowns. "Bad oomanz been comin' up from down below! Killz Goblinz!"
chris107: The Amir quietly seethes at the back, letting his more moderate chum take the lead.
Sandor Sunneson: How many in number??
Sandor Sunneson: 10? 15?
Smon: He reaches down beside his throne and produces a bloody rag - unfurling it reveals it to be a white tabard smeared with dried gore, on which is emblazoned a black spiral sigil.
Sandor Sunneson: 3-4?
Smon: Amir recognises the symbol - the Black Sun of Neo-Nerath.
Smon: Ripnugget: "Lotz! Dey iz lookin' fer sumthin'!"
chris107: He pales a little, clenching his fists.
chris107: "The bad men come from below?"
chris107: He points at the bloodied tabbard.
Smon: http://upload.wikimedia.org/wikipedia/commons/thumb/f/ff/Black_Sun.svg/220px-Black_Sun.svg.png
Smon: Ripnugget nods.
chris107: "Sandor, we must check this out."
Sandor Sunneson: How many?
Smon: "Comin' up from der deep levels! Lots!"
Sandor Sunneson: 100s??
chris107: "Excellent! We can strike a telling blow agin these vile folk!"
Smon: He shakes his head. "More than two hands!"
chris107: Amir Asad seem in bullish mood now.
Sandor Sunneson: Can you take us to the point where they come from ? and we will explore further?
Smon: The King nods.
Sandor Sunneson: Chris-Is it worth asking for Goblins to come too? or they just not worth it? Considering there are only 4 of us?
Smon: GM: The goblins escort you back the way you came, through the manticore tunnels, to the hexagonal entry hall where western stairs lead up to level 3 and south stairs lead down to level 5.
Sandor Sunneson: L5 ?
Smon: Drakonok seems to have vanished, claiming to be dying of some dragonborn ailment called Die-a-beet-eez.
chris107: (I say we go it alone. Lots of Gobbos will just slow us down)
Sandor Sunneson: ok, cool, agree
chris107: (@GM -Abjure Enemy and Vow of Emnity are 1/short rest?)
chris107: Poor Drakonok
Smon: The goblin king looks over the goblin corpses (the 3 you killed) frowns and points down the south stairs. "Down dere!"
chris107: It's all those cakes you know?
Sandor Sunneson: Ok, we will go and explore
chris107: "Come Sandor! We have a worthy foe to fight!"
Sandor Sunneson: Thank you for your hospitality Goblin King, no doubt we shall meet you again
Smon: >>Abjure Enemy and Vow of Emnity are 1/short rest<< You can do 1 but not both per short rest. They use your Channel Divinity which is 1/SR.
chris107: (No doubt we shall )
chris107: Thanks
Sandor Sunneson: Lets rest up here group so we are all back at full and then head down, Svenya, Amir,??
Sandor Sunneson: Or if we are ready, down we go
chris107: I'm at full I think. But am happy to rest up until all are well.
Smon: Svenya waves goodbye to the friendly goblins and the three of you descend the flagstone steps, ever deeper into the Delve...
Smon: GM: Following the stairs down south, you come to a landing, the stairway continues down west.
Smon: A fairly strong breeze is blowing and you can hear a low moaning sound.
chris107: All dark and quiet?
chris107: Coming up the stairs?
Sandor Sunneson: Is it a wind or does it sound as if people are making out??
chris107: The Amir probes ahead with his thoughts. Trying to detect the presence of wickedness.
Smon: Yes. The chamber at the bottom of the steps has quarter-circle wells at sw and nw corners, which seem to be the source of the wind.
chris107: "Where we find the scum of Neo-Nerath so shall we find their undead servents most likely."
Smon: The low moaning sounds seem to be coming from the hollow gargoyle heads on the walls, the wind blowing through them like stone whistles.
Smon: Reaching the bottom of the steps, they enter the 20x20 chamber from the n end of the e wall.
Smon: Now you see a weird statue of a four-armed crowned humanoid on a dais against the e wall.
Smon: What are you holding?
chris107: What kind of facial features?
Smon: You see a tunnel heading east from the s end of the e wall.
chris107: Right hand, flail. Left hand shield and torch.
Sandor Sunneson: shield and +1 sword
Smon: The statue is of draconic aspect - possibly one of the ancient Orichalan Dragon Lords.
Smon: Suddenly the wind snuffs out Amir's torch, plunging you into darkness!
Sandor Sunneson: Do i detect any possible movement with my Barb abilities?
Smon: A moment later a clear bright light shines out from Spellbane.
chris107: "BLAST!"
Smon: "AH, THAT'S BETTER." says the sword, smugly.
chris107: "Thank Horus for your mighty blade!"
Sandor Sunneson: and my sword too, does it have a light source?
chris107: "Thank you Spellbane."
Smon: Your sword is Spellbane F.
Sandor Sunneson: ah ok, sorry, yes, not used to swords having fancy names,lol
Sandor Sunneson: duuur
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: /roll d4
Smon rolls 1d4 and gets: 3,
chris107: Cripes Simon!
chris107: All ready?!
Sandor Sunneson: Ja
chris107:
Sandor Sunneson: lets get the XP, I want L4!
Smon: GM: Having been waiting for your torch to be blown out by the strange wind, a large ochre protoplasmic mass was creeping towards you from the south tunnel when the light came back on.
Smon: It freezes in the middle of the room, as if hoping to avoid detection.
chris107: OOC - I can't remember what kills these buggers.
Smon: OOC I have Sandor at 30/32 hp, no rages, no hit dice.
chris107: ButI'm going to try and flailit to death anyay
Smon: Svenya: "Ochre Jelly!"
Smon: After a moment the jelly gives an embarrased quiver, then resumes its flow towards you across the stone floor.
chris107: hehe
Smon: roll init
Smon: jelly
chris107 rolls 1d20-1 and gets: 5, (-1) = 4
Smon: /roll d20-2
Smon rolls 1d20-2 and gets: 5, (-2) = 3
Sandor Sunneson rolls 1d20 and gets: 16,
Smon: Svenya
Smon: /roll d20+3
Sandor Sunneson: +2=18
Smon rolls 1d20+3 and gets: 17, (+3) = 20
chris107: Finally! Something slower than the Amir
Sandor Sunneson: +2=18
Smon rolls 1d20+3 and gets: 17, (+3) = 20
chris107: Finally! Something slower than the Amir
Sandor Sunneson: +2=18
Smon rolls 1d20+3 and gets: 17, (+3) = 20
chris107: Finally! Something slower than the Amir
Sandor Sunneson: +2=18
Smon rolls 1d20+3 and gets: 17, (+3) = 20
chris107: Finally! Something slower than the Amir
Sandor Sunneson: He needs to go to Dexterity improvement classes
Smon: You all beat it.
Smon: Svenya attacks and pokes at it with her silvered rapier.
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 9, (+5) = 14
Sandor Sunneson: Iroll d20
Smon: hit AC 8
Sandor Sunneson rolls 1d20 and gets: 14,
chris107 rolls 1d20+4 and gets: 13, (+4) = 17
Smon: Sandor you slash it with Spellbane?
Sandor Sunneson: yes
chris107 rolls 1d8+2 and gets: 8, (+2) = 10
Sandor Sunneson: is it a MU jelly? 2d8?
Smon: /roll d8+5
Smon rolls 1d8+5 and gets: 2, (+5) = 7
Sandor Sunneson rolls 1d8+4 and gets: 2, (+4) = 6
Smon: Svenya pokes a hole in it, but when Sandor slashes it it splits neatly into two smaller jellies, apparently unharmed.
Smon: Amir bashes one and bits of jelly splatter.
Smon: One of the two jellies attacks Svenya, the other Amir.
chris107: Hmmmm
chris107: AC20
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
11 (+4) = 15
17 (+4) = 21
chris107: Next round away with the flail and hit it with the lit torch.
Smon: 15 vs Svenya miss, 21 vs Amir hit.
chris107: Protect on Svenya
Smon: It bashes Amir's legs with an acidic pseudopod.
Sandor Sunneson: hmmm, if I were to smash it with the side of my axe? so more lump it aka like a hammer rather than stab it
Smon: Flat of axe attack will be vs AC 10 and do base d4 dmg.
chris107: "Ouch!"
Smon: /roll 3d6+2
Smon rolls 3d6+2 and gets: 2, 3, 4, (+2) = 11
Smon: Amir takes 11 bash/acid dmg/
chris107: 17/28HP
Smon: Your turns.
Smon: Svenya stabs her one again.
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 15, (+5) = 20
Smon: hit
Smon: /roll d8+5
Smon rolls 1d8+5 and gets: 5, (+5) = 10
chris107 rolls 1d20+4 and gets: 5, (+4) = 9
Smon: hit
chris107: (With lit torch)
Sandor Sunneson: I'll hit it with my axe, but not the sharp edge of it
chris107: Damage?
Smon: ok
Sandor Sunneson rolls 1d8 and gets: 5,
Sandor Sunneson rolls 1d6 and gets: 4,
Smon: Your torch isn't lit remember!
Sandor Sunneson rolls 1d20 and gets: 16,
chris107: Hmmm
Smon: Sandor you do d4+3 with side of axe
chris107: I misread above then. Thought the creature was creeping up as we relit it.
Sandor Sunneson rolls 1d4+3 and gets: 1, (+3) = 4
chris107: No worries.
Smon: It was creeping up when Spellbane started shining. Otherwise it would have attacked you in the dark.
Smon: Sandor hitting the one on Svenya?
chris107: Looks like I'll miss this attack then. The flail just caused it to split though?
Smon: no, the sword split it.
Sandor Sunneson: YES
Sandor Sunneson: yes even
Smon: I'm assuming Sandor is holding sword & axe so still has light source.
chris107: Ah cool.
chris107: He'll continue bashing it with the scourge of Horus then
Smon: The ooze quivers as Sandor bashes it.
Smon: 9 was a hit vs ooze chris, roll dmg.
chris107 rolls 1d8+2 and gets: 4, (+2) = 6
Smon: The ooze quivers as Amir bashes it with its flail.
Smon: Svenya moves close to Amir so attack on her has disad.
Smon: Ooze vs Svenya:
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
9 (+4) = 13
20 (+4) = 24
Smon: 13 miss
chris107:
chris107: Ah yes!
chris107: Sorry I'm a bit slow this morning.
Smon: It missed her as Amir interposed shield. 2nd ooze attacks Amir.
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 6, (+4) = 10
Smon: miss
Sandor Sunneson: what weapon does Svenya have? If i were to use my javelin and stab it, that should be ok for damage?
Smon: Svenya pokes away doggedly.
chris107: Does the acid from the first blow appear to be harming his magnificent armour?
Sandor Sunneson: I'll poke with the javelin
Smon: Svenya is poking with silver rapier. Yes you could poke w javelin.
Smon: There is some scouring on Amir's greave.
Sandor Sunneson: don't use slashy weapons, Amir, I have a javelin if you want to use it
Smon: Svenya:
Smon: /roll d20+5
chris107: The Amir will continue flailing away.
Smon rolls 1d20+5 and gets: 19, (+5) = 24
Smon: /roll d8+5
Smon rolls 1d8+5 and gets: 1, (+5) = 6
Sandor Sunneson rolls 1d20 and gets: 19,
Smon: Sandor pokes.
Smon: The much punctured ooze stops moving (d6+3, had 3 left).
Sandor Sunneson: roll /d6+3
chris107 rolls 1d20+4 and gets: 10, (+4) = 14
Smon: Amir hits.
chris107 rolls 1d8+2 and gets: 5, (+2) = 7
Smon: Amir's one splatters apart.
Smon: The ooze is destroyed.
Sandor Sunneson rolls 1d6+3 and gets: 4, (+3) = 7
chris107: Yay!
Sandor Sunneson: well done, Amir, Svenya, you ok??
Smon: Svenya: "Better clean this gunk off our weapons... I'm fine, it didn't touch me."
chris107: Amir looks at the damage to his armour. Tries diluting the acid.
chris107: And of his flail of course.
Smon: GM: You can take a short rest and clean your gear.
Sandor Sunneson: Clean up javelin and sword
Sandor Sunneson: Is there anything of interest in here?
Sandor Sunneson: e.g. treasure?
chris107: Use a healing dice too.
chris107 rolls 1d10+2 and gets: 10, (+2) = 12
chris107: Back to 28/28
Smon: Svenya: "We should look for somewhere to hole up... It's a long way back to the surface."
Sandor Sunneson: gosh, never seen anyone be able to fix an e-dice roll
chris107: Inspect the staue?
chris107: Try moving arms, jaws etc.
chris107: It's a gift
Sandor Sunneson: in combat, you go for the opposite to see how good your group really is at fighting lol
Smon: The statue is made of obsidian, it seems solid and not inclined to move. It glares at you stonily with imperious aspect.
Sandor Sunneson: #impressed
Sandor Sunneson: there dosen't seem to be anything here, I think we rest here and then head on
chris107: Can we bung up the gargoyle mouths with old sacks or something?
chris107: Then press on to the east?
Smon: Looks like the dragon lord here but 4 arms & no wings - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVKBTQi0PS3KBGSZGlruoO04_Ao9Ma9loB8N-lyGJdW1pSIeGdvcmcOYhCV4moEg6uN6hB-IT9W0SYubF45X3yRkh0FXP8l74Soq-RYDv6szEYXoWMfGtEH8VVaZHEjevftUIUEWOZQgo/s1600/Dragon+Lord.jpg
Smon: There are too many of the gargoyle heads to bung up, they continue on down the east tunnel.
chris107: A shame Drakonoc isn't here with us. He'd have liked that.
chris107: Ah, okay. East then gang?
Sandor Sunneson: yes, rest and east
Sandor Sunneson: if resting, we'lltake guard
Smon: After a short distance the east tunnel comes to a junction, a side tunnel goes s to a second 4-way junction while to the e the tunnel passes through an ornate archway into the s end of a large hall.
Smon: Do you want to attempt overnight rest in the chamber with the statue?
chris107: Just a short rest I think?
Smon: The moaning sound from the architecture is louder from the eastern hall.
Smon: Yes you have short rest.
chris107: The archway, does the ornate have a theme?
Sandor Sunneson: Yeah, ok, plod on
Smon: The designs again look reptilian/draconic, with occasional air/earth/fire/water motiff.
chris107: How are your HP?
chris107: (Sorry I forgot you were out of Rage)
Smon: Sandor 30/32, no hd and no rage.
11:24am 2017-2-04 Sandor Sunneson Has exited the room
11:24am 2017-2-04 Sandor Sunneson Has entered the room
Sandor Sunneson: How long rest would be required to get back to 2 rage?
chris107: Resting when Simon is a dab hand at rolling 6's is hard work
Sandor Sunneson: sorry, just changed ISP,
Sandor Sunneson: back now,
Smon: Need an overnight rest to get all hp, half hit dice & all rages back.
Sandor Sunneson: can we rest till Sandor is back at 32?
Sandor Sunneson: hp?
Sandor Sunneson: better safe than sorry Amir or head on?
Smon: GM: You can try to rest at the n end of the statue chamber, away from the ooze remnants.
Sandor Sunneson: and Svenya?
Smon: Or head back upstairs to goblin entry hall.
Sandor Sunneson: yeah, lets do that
Smon: Svenya full hp, no hd.
chris107: Let's rest up then. Sandor with Rage is a very tough cookie indeed.
chris107: I'm full and 2HD
Smon: GM: You head back up the stairs to the goblin entry hall and settle down to rest, setting watches.
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Smon: Apart from occaional passing goblins, who leave you alone, the night passes peacefully.
chris107: Phew.
chris107: Back and through the ornate arch?
Sandor Sunneson: ok, back down we go
Sandor Sunneson: aye
chris107: Shielding our torch
Sandor Sunneson: use the sword?
Smon: GM: You get back all hp and all long rest powers plus 1 hit die.
chris107: If it will allow you?
Smon: So Sandor & Svenya on 1 hd each.
Sandor Sunneson: not played this for ages, what are/is HD?
Smon: The hit dice you use to recover hp on a short rest.
chris107: healing dice in 5e
Sandor Sunneson: ok, cheers
chris107: that you can recover during rests.
Sandor Sunneson: ok, didn't sound familiar
Sandor Sunneson: yes, through arch
ep 8-2
Smon
Smons 5e Wilderlands
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6:54pm 2017-2-04 Smon Has entered the room
Sandor Sunneson: Hey Simon, how was your day? Hope you had a better day than late morning
Smon: Hi Fergus - yes had a nice walk in Richmond Park.
Sandor Sunneson: good, any deer?
Smon: Yup, big red deer.
Sandor Sunneson: how domesticated are they? Could you feed them an apple or carrot?? lol
7:00pm 2017-2-04 chris107 Has entered the room
chris107: Evening gents
Smon: Hi chris
Sandor Sunneson: hey Chris, evening
Smon: "It is always dangerous to approach the deer" say the signs.
Smon: But people photo them from ca 10' away.
Smon: ok ready to start?
Sandor Sunneson: hmm, wouldn't go that close to any stag,
Sandor Sunneson: aye\
chris107: ready here.
Smon: GM: The three adventurers descend the steps back to level 5 and its weird moaning...
chris107: "I'd guess the Nerathi are here searching out the secrets of the ancient Dragonlords..."
Smon: You enter the chamber with the 4-armed dragonlord statue and the quarter wells.
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
chris107: haha
Smon: /roll d3
chris107:
Smon rolls 1d3 and gets: 3
Smon: /roll d3
Smon rolls 1d3 and gets: 3
Sandor Sunneson: for 1 in 6, does it now mean a higher roll for encounter rather than a lower roll?
Smon: yeah
Sandor Sunneson: why bother with the change?
Sandor Sunneson: weapons at ready
chris107: It's become traditional that Simon kills us with his wandering 6 specials
Sandor Sunneson: stone golem in form of statue perhaps?
Smon: Apparently this chamber is a major monster attractant. Three squid-headed carrion crawlers like gigantic caterpillars are hoovering up the remains of the dead ochre jelly.
chris107: Oh bugger!
Sandor Sunneson: is that run away Amir?
Smon: They look up as light from your shining sword enters the room, tentacles waving.
chris107: Have they seen us?
chris107: I think we could be in trouble here..
chris107: Can we get into a position where we can fight them on at a time?
Sandor Sunneson: I was going to say, focus on 1 at a time if possible
Smon: Not really, the stairs are 10' wide and it's about 15' from statue to west side of chamber at narrowest point.
chris107: Wil your wolf thingie work agin em?
Smon: You could all focus attacks on one but the other 2 can attack you.
chris107: Okay, then we better pray! Amir calls up his Holy Shield.
chris107: (2 on AC I think?)
Smon: They start to scuttle towards you across the floor... roll init.
chris107 rolls 1d20-1 and gets: 15, (-1) = 14
Sandor Sunneson: wolf totum win init??
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 18, (+1) = 19
Sandor Sunneson rolls 1d20+2 and gets: 3, (+2) = 5
Smon: Wolf totem gives your allies advtg on attack rolls if you are raging & stand in the middle.
Sandor Sunneson: I'll rage,
chris107: protect 1-3 Sandor
Smon: Svenya:
chris107 rolls 1d6 and gets: 1,
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 5, (+3) = 8
chris107: Will protect Sandor.
Smon: As you ready your weapons and shields the carrion crawlers fall upon you, tentacles lashing and maws biting... 1 each.
Smon: vs Svenya (tents, bite):
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 16, (+8) = 24
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 1, (+4) = 5
Smon: She's hit by a tentacle.
Smon: 4 dmg & DC 13 CON save...
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 5, (+4) = 9
Smon: she goes stiff!
chris107: Not good
Smon: next attacks Amir
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 18, (+8) = 26
Smon: hits, DC 13 CON save Amir
chris107:
Smon: 4 dmg
chris107 rolls 1d20+2 and gets: 10, (+2) = 12
Smon: you add prof always in this game so 14
chris107: +2 for prof?
chris107: phew!
chris107: 24/28HP
Smon: Amir shrugs off the paralysing venom, just the 4 poison dmg
Sandor Sunneson: I think we run Chris
Sandor Sunneson: lol
Smon: bite:
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 9, (+4) = 13
Smon: misses
chris107: How quickly did they seem to move?
Smon: 30' move same as normal humaN
chris107: And we can't leave poor Svenya!
Smon: 1 vs Sandor, Amir uses shield to parry tents
Smon: /roll d20+8x2
Smon Rolls 1d20+8x2 and gets:
7 (+8) = 15
17 (+8) = 25
Smon: Sandor AC 17, he's not hit
Smon: bite
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 12, (+4) = 16
Smon: crunches his shield rim.
Smon: Svenya gets a CON save
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 20, (+4) = 24
chris107: nice!
Smon: She starts to recover from the venom (not paralysed)
Smon: What do Sandor & Amir do?
chris107: Amir calls up his shield of faith.
Sandor Sunneson: is she in a position to attack?
Sandor Sunneson: or next round?
Smon: Amir can also attack & now has ac 22
Smon: her turn is over
Sandor Sunneson: shall we attack one round Chris?
chris107 rolls 1d20+4 and gets: 14, (+4) = 18
chris107: may as well mate. We can't outrun them.
Smon: hit, it's ac 13
chris107: Holy Smite?
Sandor Sunneson rolls 1d20+6 and gets: 12, (+6) = 18
Smon: amir would have advtg on attacks if sandor is raging
Smon: sandor hits too
chris107: That would be a great help.
Sandor Sunneson: I am raging, said at start (check above, lol)
chris107 rolls 3d8+2 and gets: 4, 4, 6, (+2) = 16
Sandor Sunneson rolls 1d8+6 and gets: 1, (+6) = 7
Smon: chris you should roll twice for attack & take best is what i was getting at.
chris107: Hard lines
chris107: Oh cool. I hit this round anyway
Smon: yeah but 20s crit
chris107 rolls 1d20 and gets: 11,
chris107: worth a try!
Smon: ok the crawlers continue their attack, one bleeding green ichor.
Smon: vs Svenya:
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 2, (+8) = 10
Smon: miss
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 2, (+4) = 6
Smon: miss
Smon: vs Amir:
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 17, (+8) = 25
chris107: drat!
chris107 rolls 1d20+4 and gets: 8, (+4) = 12
Smon: tents hit, 4 poison & make DC 13 and DC 10 CON saves
chris107: Paralysed
chris107: 20/28HP
Smon: DC 10 CON save or lose concentration on shield of faith
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
3 (+4) = 7
2 (+4) = 6
chris107 rolls 1d20+4 and gets: 16, (+4) = 20
Smon: bite doesn't penetrate, ac still 22
Smon: vs Sandor:
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 20, (+8) = 28
Sandor Sunneson: ouch
chris107: Oh no!
Smon: crit, 7 poison damage (ignores rage)
Smon: DC 13 CON save
Sandor Sunneson rolls 1d20 and gets: 16,
Sandor Sunneson: do I get any pluses on save ?
Smon: ok, at 25/32
chris107: Nice save!
Smon: yeah +4 like everyone else
Sandor Sunneson: lets focus on the injured one
Smon: bite
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 7, (+4) = 11
Smon: misses
Smon: Svenya Action Surges and attacks the wounded one
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
6 (+5) = 11
2 (+5) = 7
Smon: oops
Smon: Amir can make a CON save
chris107: no luck tonight
chris107 rolls 1d20+4 and gets: 3, (+4) = 7
Smon: still paralysed
chris107:
Smon: Sandor can act
chris107: DC10 too?
Smon: no
Smon: DC 10 CON save is when you take damage.
Sandor Sunneson rolls 1d20 and gets: 3,
chris107: ah, thanks.
Smon: Sandor misses
Smon: The crawlers renew their assault...
Sandor Sunneson: shall we run for it Svenya? I'll grab Amir?
Smon: oh, Svenya should have had advtg, will give her a 2nd go
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
14 (+5) = 19
6 (+5) = 11
Smon: hit
Smon: /roll d8+5
Smon rolls 1d8+5 and gets: 8, (+5) = 13
chris107: nice!
Sandor Sunneson: go girl
Smon: better, 1 crawler is bleeding heavily now
Smon: Crawler vs Svenya:
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 9, (+8) = 17
Smon: hit, CON save
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 2, (+4) = 6
Smon: paralysed
Smon: bite
Smon: /roll d20+4x2
chris107: cripes!
Smon Rolls 1d20+4x2 and gets:
18 (+4) = 22
3 (+4) = 7
Smon: bitten.
Smon: takes 4 poison & 7 bite dmg, at 13/28
Smon: vs amir, has advtg
Smon: /roll d20+8x2
Smon Rolls 1d20+8x2 and gets:
1 (+8) = 9
12 (+8) = 20
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
9 (+4) = 13
1 (+4) = 5
chris107: phew
Smon: no effect
Smon: vs Sandor
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 7, (+8) = 15
Smon: miss
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 13, (+4) = 17
Smon: bites him for 7/2=3 dmg
Smon: Sandor on 22/32
chris107: (If Svenya and I fail our saves this round you may want to leg it Sandor!)
Smon: GM: If you pick up Amir & run the crawlers get a free attack, but if you take a Withdraw action up the stairs they don't get a free attack
Sandor Sunneson: I am thinking the same, and I'll be grabbing Amir as Sevnya is a non OC
Sandor Sunneson: do saves first, one of them is nearlt dead
Sandor Sunneson: non PC even
chris107 rolls 1d20+4 and gets: 14, (+4) = 18
chris107: Save!
Sandor Sunneson: good
Smon: Svenya CON save
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 10, (+4) = 14
chris107: Yay!
Sandor Sunneson: looks promising??
Sandor Sunneson: good
Smon: Svenya recovers, also she used Second Wind:
Smon: /roll d10+3
Smon rolls 1d10+3 and gets: 2, (+3) = 5
chris107: I still worry they are the same speed as us..
Smon: At 18/28
chris107: Continue the attack?
Sandor Sunneson: Attack the injured one
Smon: Sandor roll then
Sandor Sunneson rolls 1d20 and gets: 13,
Smon: hit
Sandor Sunneson rolls 1d8+6 and gets: 8, (+6) = 14
chris107: Nice!
chris107: We may just scrape through this
Smon: Nice, you crack its chitinous skull, it staggers blearily (1 hp left)
Sandor Sunneson: is it still standing?
Smon: just about
Smon: vs Svenya
Smon: Is Amir protecting Sandor still?
chris107: Yes
Smon: /roll d20+8
Sandor Sunneson: hope so, lol
Smon rolls 1d20+8 and gets: 7, (+8) = 15
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 5, (+4) = 9
Smon: missed her
Smon: vs Amir
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 15, (+8) = 23
chris107: bugger
Smon: hit, CON save
chris107 rolls 1d20+4 and gets: 20, (+4) = 24
Smon: Yes
chris107: haha!
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 1, (+4) = 5
Smon: Amir takes 4 poison dmg
Sandor Sunneson: I thiought for a second that was its atrtack no 2, lol
chris107: dc10 save?
Smon: yes it was, bite missed
chris107: 16/28
Smon: yes DC 10
chris107 rolls 1d20+4 and gets: 20, (+4) = 24
Sandor Sunneson: miaow
chris107: Horus is with me.
Smon: vs Sandor
Smon: /roll d20+8x2
Smon Rolls 1d20+8x2 and gets:
13 (+8) = 21
18 (+8) = 26
Smon: Sandor is hit despite Amir's help
chris107: Drat
Sandor Sunneson rolls 1d20 and gets: 7,
Smon: 4 poison dmg & DC 13 CON save
Smon: paralysed
Smon: bite
Smon: /roll d20+4x2
chris107: That's bad.
Smon Rolls 1d20+4x2 and gets:
18 (+4) = 22
13 (+4) = 17
Smon: bites you
Smon: hit while paralysed is auto crit I see...
Sandor Sunneson: ouch
chris107: ouch
Smon: So 12/2=6 dmg
Smon: Sandor on 12/32
Sandor Sunneson: just KO the injured one :S
chris107: Amir will call down holy smite upon that bugger.
Smon: Svenya attacks the wounded one
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 12, (+5) = 17
Smon: Its head rolls across the ground.
chris107: Do I still get advantage now Sandor isn't raging?
Sandor Sunneson: gone, thank feck
Sandor Sunneson: he's raging inside
Smon: Technically he is still raging
chris107: hehe
Sandor Sunneson: morale check for other 2??
chris107: Amir attacks a fresh one.
Smon: yeah
Smon: but after your go
chris107 Rolls 1d20+4x2 and gets:
19 (+4) = 23
9 (+4) = 13
Smon: hit
chris107 rolls 3d8+2 and gets: 2, 4, 6, (+2) = 14
Sandor Sunneson: good one
Smon: Sandor DC 13 CON save
Sandor Sunneson rolls 1d20 and gets: 10,
Sandor Sunneson: +4=14
Smon: Sandor recovers from the paralysis
chris107: That's the last of his Holy Smites though.
Smon: morale
Smon: /roll 2d6
Smon rolls 2d6 and gets: 6, 6, = 12
Smon: heh.
Sandor Sunneson: that good?
Smon: The frightened Crawlers withdraw, scuttling back away from you.
chris107: They are 'ard!
Smon: best possible result.
Sandor Sunneson: free attack?
chris107: Oh, cool
Sandor Sunneson: from behind??
Smon: no they took Withdraw action instead of attacking you.
Smon: They just fall back, scuttling backwards.
Sandor Sunneson: ok, what do we see in here??
Sandor Sunneson: any horde??
chris107: We are still in the statue room
Smon: They retreat up the eastern tunnel, leaving the dead one.
chris107: Not got past that yet
Smon: The draconic statue still glares down at you.
Sandor Sunneson: We'll take its head for goblin leader
Sandor Sunneson: so they think we're helping them and we're riding their caves of the evil for them
Smon: You can either chase the crawlers up the tunnel (only 2 of you could melee) or let them go.
chris107: "We had best take a rest after that dreadful fight."
Sandor Sunneson: let them go
chris107: (I could try using my wand on one...)
Sandor Sunneson: if you feel confident, the injured one
chris107: If I can get one we have a chance with the other.
Smon: Svenya: "We barely survived - again..."
Smon: Is Amir following them and using his wand?
chris107: Can he shoot his wand at one as they scuttle off?
Sandor Sunneson: I think we rest, had Drakonrok been here to help we would have whipped them
Smon: OOC it says level 5 is "for level 3 characters" but I think the author expects a bigger group maybe.
Sandor Sunneson: His loyalty to the group has to be questioned, he could have even fired arrows at it to help if he didn't fancy leading
Smon: Amir would need to follow them into the tunnel.
chris107: Three 1e Carrion Crawlers would have taken us apart!
Smon:
Sandor Sunneson: Lets be better safe than sorry Amir,
chris107: He dashes to the tunnel and blasts his wand at the nearest
Smon: & it's written for Labyrinth Lord or Basic D&D so even nastier than 1e.
Sandor Sunneson: hope that's the injured one as the uninjured one would be faster
chris107: (If we can kill one more, we won't have to worry about every wandering monster roll)
Smon: A purple ray springs from Amir's wand at a retreating Crawler as they scuttle round the corner to the S tunnel.
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 19, (+3) = 22
chris107: Bah!
chris107: He turns tail and runs back to his chums.
Smon: It shrugs off the ray and keeps going.
Smon: 5 c left.
chris107: yup.
chris107: worth a try.
chris107: Short rest?
Sandor Sunneson: Lets head up and rest
Sandor Sunneson: short? you that confident?
Smon: GM: Your battered band retreats back up the steps.
Sandor Sunneson: ok, short rest
chris107: 1 healing dice
Smon: A small group of goblins are waiting. They watch you.
Sandor Sunneson: that was a victory that battle, they ran away
chris107 rolls 1d10+2 and gets: 7, (+2) = 9
chris107: 25/28HP
Smon: Svenya:
Smon: /roll d10+2
Smon rolls 1d10+2 and gets: 6, (+2) = 8
Sandor Sunneson rolls 1d10 and gets: 1,
Smon: 26/28
Smon: roll d12+3 Fergus
Sandor Sunneson rolls 1d12+3 and gets: 12, (+3) = 15
Smon: d12+2 sorry
Smon: 14 back
chris107: Yay!
Smon: Sandor on 26/32
Smon: Svenya: "One more go? Then we go home..."
Sandor Sunneson: maybe get the goblins to lead the way and be the cannon fodder, persuage?
Sandor Sunneson: persuade?
chris107: Lay on hands for a totalof 11 between us. All to full. 4HP left.
Sandor Sunneson: saying this quietly to Amir and S
Smon: The goblins have been watching you, noting the ropelike burns on your flesh and muttering to themselves.
chris107: Worth a try i guess, though OOC, it will not be good for XP
chris107: Throw the severed head at their feet?
Sandor Sunneson: or shall we go down and finish them? hopefully
Smon: XP - you made 400 so far today.
Sandor Sunneson: Goblins, another evil creature is dead, first we liberate you from the manticore, now we have this thing, unfort 2 of them got away
chris107: Two left, three of us. I have no spells left and only 4HP lay on hands.
chris107: 5 charges left on the wand.
Sandor Sunneson: I think we come back, they were nasty and if unlucky in saving throws we would be doomed,
Smon: Looks like a Hard Persuasion check (CHA+Prof need 20).
Sandor Sunneson: unless we can get goblins to fight and we arrow them#
Sandor Sunneson rolls 1d20 and gets: 11,
chris107 rolls 1d20+5 and gets: 2, (+5) = 7
Sandor Sunneson: lol
chris107: oops, not very persuasive
Smon: The goblins shake their heads and back away. "Noes noes noes!"
Sandor Sunneson: well be careful, they'll come up and eat you
chris107: Long rest then try again?
Sandor Sunneson: yeah ok
Smon: OOC you only just long rested. You'd need to leave the dungeon to long rest again.
chris107: Okay.
chris107: Do we take a chance then?
Sandor Sunneson: Maybe worth a tactical retreat back to the tower and revisit
chris107: Maybe Svenya and Sandor in front and Amir with the wand in reserve?
chris107: Wand and Protect?
Sandor Sunneson: yeah could do
Sandor Sunneson: ok
chris107: Each of your hits count as crits if they are paralysed.
chris107: If you can rage again?
Sandor Sunneson: yeah have 1 left
chris107: Advantage on Svenya's attacks.
Sandor Sunneson: true
chris107: I'm game..
Smon: You go back down, Amir to the rear...
Smon: /roll d6
Sandor Sunneson: lets do it,
Smon rolls 1d6 and gets: 2,
Smon: The dead carrion crawler lies undisturbed, the wind chamber empty.
chris107: East and through the arch?
Sandor Sunneson: hmmm, yeah ok
chris107: Amir ready with his wand and shield.
Smon: The east tunnel at the s end of the e wall passes a side tunnel going s (the crawlers retreated that way) then ends at the arch.
chris107: South then?
Sandor Sunneson: ok
Smon: You pass the s side tunnel, noting that it splits 4 ways after 10', then pass through the arch into a long chamber with huge ancient tapestries on the e & w walls, billowing in the breeze.
Sandor Sunneson: does Sandor sense anythig with his Barb sense skills?
Smon: The hall is 20' e-w and 60' long n-s, with tunnels running e and w from the n end.
Smon: The moaning of the gargoyle heads is loud and plaintiff (it says here)
chris107:
Smon: Your Barb ability only gives you advtg on DEX saves Sandor
Sandor Sunneson: ok
chris107: Shall we follow the crawlers south?
Sandor Sunneson: Ok
chris107: Or press on through the long chamber?
Sandor Sunneson: crawlers?
Smon: The tapestries appear to depict scenes from ancient Oricha; mighty dragon lords triumphing over red-skinned humans who wield crystal energy weapons.
chris107: I think so. We don't want them appearing as wanderers when we are on our last legs trying to get out.
Smon: Svenya: "Dyson's Delve was supposed to be built in the time of Nerath, but this looks much older...?"
Smon: GM: OK you backtrack and take the S fork.
chris107: Has Amir heard tell of ancient Altanian legend?
Smon: After 10' it reaches a 4-way junction. Straight ahead S it ends at a wood door 20' past the intersection.
chris107: The crystal weapons, wars agin the Dragons etc.
chris107: Can't see the crawlers opening doors.
Smon: Amir has heard how Bondorr liberated the Altanians from the Dragon Lords. But nothing about crystal weapons.
chris107: okay, thanks
chris107: Good old Bondorr
Smon: The humans in the tapestries wear odd garb, togas and tight form-fitting clothes, nothing like modern Altanians though the red skin is similar.
Smon: Amir can make INT+Prof check
Smon: brb tea
Sandor Sunneson: lol, so English Simon, #stopsfortea
chris107 rolls 1d20+2 and gets: 10, (+2) = 12
chris107: quick break here too then
Sandor Sunneson: as long as it's Yorkshire Tea Chris
Smon: Might be the ancient Altani? Nothing rings a bell.
Sandor Sunneson: none of that Typhoo nonsense
chris107: back, and armed with a bannana!
Smon: GM you reach the south intersection.
chris107: I'm not a tea drinker. If I have a half dozen cups a year, that's my lot
chris107: Carfully look e-w
Smon: To the west the tunnel enters a largish chamber, from which wafts a pungent odour, you see much debris scattered on the floor and faint chittering sounds. To the east the tunnel passes an alcove in the s wall then bends s after 30-40', out of sight.
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Sandor Sunneson: I think we should head back guys, maybe worth trying to persuade some of the Amazonae to help us, I think we're close to our target, but have a bad feeling we lack strength in numbers
chris107: The Amir is eager to put an end to these fould creatures once and for all. But will go with the majority.
Sandor Sunneson: or do we head on? I didn't like those critters and being paralysed like that, felt helpless, would rather stand toe to toe with someone
Smon: Svenya shrugs. "If you say so... They refused to help before, though."
Sandor Sunneson: true
Sandor Sunneson: ok, lets go on
Smon: Svenya nods.
Sandor Sunneson: Just wish Drakonak would appear to help
Smon: The south door is bare and undecorated, but has a knob.
chris107: Any sign of which way the crawlers may have gone. Green ichor from the wounded one etc.
Sandor Sunneson: his bloody stomach shows where his priorities really lie
Smon: You can make INT or WIS + Prof check to track.
Sandor Sunneson: do i hear anything beyond it?
chris107 rolls 1d20+3 and gets: 7, (+3) = 10
Sandor Sunneson: 4/roll d20
Sandor Sunneson rolls 1d20 and gets: 9,
Smon: Sandor goes to the south door and listens.
Smon: You hear nothing and you fail the DC 15 track check...
Smon: Svenya:
chris107: Svenya?
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 19, (+2) = 21
chris107: Yay!
Smon: Svenya: "Look here, a drop of green blood in the east tunnel..."
Sandor Sunneson: DC stands for Die Cast?
chris107: "East it is then?"
Smon: difficulty class
Sandor Sunneson: yes, ah ok
Sandor Sunneson: the higher the harder then I guess, head east
Smon: GM You head east, following the tunnel as it bends south and then comes out into a large hexagon shaped chamber 30x30 with an exit opposite. A staff is floating in the air in the middle of the chamber!
chris107: Oooooo
Smon: Each of the 6 walls of the room support a massive silvered mirror, dull with age but ornately trimmed.
Smon: /roll d6
Sandor Sunneson: Do I hear any noise??
Smon rolls 1d6 and gets: 5,
Smon: make WIS +Prof checks
Smon: Svenya
Sandor Sunneson rolls 1d20 and gets: 18,
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 9, (+1) = 10
chris107: The Amir uses his detect ability on the area and the staff.
chris107 rolls 1d20+3 and gets: 19, (+3) = 22
Sandor Sunneson: is that mirror magic?
Smon: Sandor hears a faint slurping sound and realises (a) the staff is beginning to move towards him and (b) it is inside a massive Gelatinous Cube heading in your direction!
chris107: Arrgghh!
chris107: (This place is horrid!)
Smon: Despite the reflection from the glittering mirrors, Amir spots it too.
chris107: Asad points his wand and hopes for the best!
Smon: roll init
Sandor Sunneson: I'll fire arrows at it? how fast is the cube moving??
Sandor Sunneson rolls 1d20+2 and gets: 1, (+2) = 3
chris107 rolls 1d20-1 and gets: 8, (-1) = 7
Smon: cube
Sandor Sunneson: well at least (I hope) that's my lowest of the low rolls out of the way
Smon: /roll d20-4
Smon rolls 1d20-4 and gets: 5, (-4) = 1
Smon: You all have time to either flee or attack.
chris107: Fingers crossed Fergus!
Sandor Sunneson: easy victory that
chris107: Try the wand...
chris107: Asad does not know if they are affected by paralysis.
Smon: Amir recognises the ornate bronzewood staff as the Legendary Staff of Healing as wielded by the Nerathi St Ulther the Lighthousekeeper.
chris107: Cool
Smon: CON save right?
chris107: That would be most useful!
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 14, (+5) = 19
Smon: It shrugs off the paralysing bolt.
chris107: Hmmm 4 charges left.
Smon: Svenya: "Yaarrr!"
chris107: Retreat and try again?
Smon: She Action Surges and attacks it.
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
12 (+5) = 17
4 (+5) = 9
Smon: AC 6
Sandor Sunneson: I'll rage
chris107: Game girl.
Smon: /roll 2d8+10
Smon rolls 2d8+10 and gets: 7, 3, (+10) = 20
Smon: Sandor rages and attacks
chris107: AC6?
Sandor Sunneson rolls 1d20 and gets: 1,
chris107: Drat!
Smon: Sandor misses the broad side of a 10' cube.
Smon: /roll d2
Smon rolls 1d2 and gets: 2
chris107: hehe
Smon: The cube tries to engulf Sandor - make a DC 12 DEX save
Smon: (d20+4)
Sandor Sunneson rolls 1d20+4 and gets: 11, (+4) = 15
chris107: advantage as a barbarian?
Smon: yeag
Smon: Sandor leaps aside,
Smon: your turns
Smon: Svenya keeps hacking
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 16, (+5) = 21
chris107: Seeing this Amir attacks.
Smon: /roll d8+5
Smon rolls 1d8+5 and gets: 4, (+5) = 9
chris107 rolls 1d20+4 and gets: 8, (+4) = 12
chris107 rolls 1d8+2 and gets: 2, (+2) = 4
Sandor Sunneson rolls 1d20 and gets: 3,
Smon: sandor gets 9 - hit!
Sandor Sunneson rolls 1d8+6 and gets: 2, (+6) = 8
chris107: Lucky!
Smon: /roll d3
Smon rolls 1d3 and gets: 2
Sandor Sunneson: minimum effort Amir, saving energy for a more foreceful attack next round
Smon: cube tries to engulf amir - dex save
chris107: I like your style
chris107 rolls 1d20-1 and gets: 12, (-1) = 11
chris107: Drat!
Sandor Sunneson: is it 2d8 damage as this is some kind of magic creature?
Smon: You get +2 prof so 13, made it
chris107: His low dexterity will get him killed one day!
Smon: No it's +2d8 vs spellcasters only.
chris107: Phew!
Smon: eg Amir.
Sandor Sunneson: ok
Smon: Svenya:
Smon: /roll d20+5
Sandor Sunneson: whose side am I on
Smon rolls 1d20+5 and gets: 13, (+5) = 18
chris107: haha thanks Simon!
Smon: /roll d8+5
Smon rolls 1d8+5 and gets: 3, (+5) = 8
Smon: your goes
chris107 rolls 1d20+4 and gets: 2, (+4) = 6
Smon: hit
chris107: just!
Sandor Sunneson rolls 1d20 and gets: 5,
chris107 rolls 1d8+2 and gets: 7, (+2) = 9
Sandor Sunneson rolls 1d8+6 and gets: 1, (+6) = 7
Smon: It's now bashed and cut, but still going.
Smon: /roll d100
Smon rolls 1d100 and gets: 26,
Smon: It extends a pseudopod
Smon: /roll d3
Smon rolls 1d3 and gets: 3
Smon: The limb strikes at Sandor...
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 8, (+4) = 12
Smon: miss
chris107: Protect?
Smon: Svenya
chris107 rolls 1d20+4 and gets: 9, (+4) = 13
Smon: (if you protect it could engulf 2 of you at once so I recommend staying well apart)
chris107: (Ah, okay)
Smon: /roll d20+5
Sandor Sunneson: cube dinner
Smon rolls 1d20+5 and gets: 11, (+5) = 16
Smon: /roll d8+5
chris107 rolls 1d8+2 and gets: 6, (+2) = 8
Smon rolls 1d8+5 and gets: 6, (+5) = 11
Smon: The Cube bursts apart, its gelatinous interior spreading gunkily across the chamber.
chris107: Ewwwww
Sandor Sunneson: Brilliant Svenya,
chris107: Can Amir grab for the staff?
Sandor Sunneson: Brilliant Amir
Sandor Sunneson: think we all do? lol
chris107: Brilliant Team!
Smon: Amir's gauntleted hand grasps the ancient bronzewood staff.
Sandor Sunneson: Is there anything else in here?
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
chris107: arrgghhh the 6!
Smon: You hear scuttling from the southern tunnel - carrion crawlers!
Sandor Sunneson: 2 critters?
chris107: Here we go!
Smon: Svenya: "Let's get out of here!"
chris107: Let's finish them!
Sandor Sunneson: one at a time as before
Smon: Yes you see two crawlers burst in.
Sandor Sunneson: how many? just the 2?
Smon: Sandor's rage ended as he spent a round or two not fighting.
Sandor Sunneson: focus team, come on, 2 more to go
chris107: Staff in shield hand and out with the wand?
Smon: ok
Smon: roll init
Smon: Svenya
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 1, (+3) = 4
chris107 rolls 1d20-1 and gets: 3, (-1) = 2
Smon: crawlers
Sandor Sunneson rolls 1d20+2 and gets: 3, (+2) = 5
chris107: oh crap
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 6, (+1) = 7
Smon: The crawlers make a beeline for unarmoured Svenya.
Smon: Amir raises shield to ward off the first tentacles...
Smon: /roll d20+8x2
Smon Rolls 1d20+8x2 and gets:
20 (+8) = 28
14 (+8) = 22
Smon: hits her anyway
Smon: con save
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 18, (+4) = 22
Smon: bite
chris107: nice!
Smon: /roll d20+4
Smon: tents
Smon rolls 1d20+4 and gets: 19, (+4) = 23
Sandor Sunneson: can we see the injured one?
Sandor Sunneson: for the sake of attacking it?#
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 4, (+8) = 12
Smon: bite
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 17, (+4) = 21
Smon: Svenya takes 14 bite damage and 4 poison damage, 28-18=10 left.
chris107: Ouch!
Smon: /roll d10+3
Smon rolls 1d10+3 and gets: 2, (+3) = 5
Sandor Sunneson: attack the injured one
chris107: Wand at the woundedone (if he can tell?)
Smon: Yes you see one has a scratch where you smote it.
Smon: AC 13
Sandor Sunneson: maybe best hitting it with weapon?? lol
Sandor Sunneson rolls 1d20 and gets: 2,
chris107: Maybe if it saves I will next round.
Smon: Sandor misses
Smon: CON save for crawler
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 1, (+3) = 4
chris107: Gottcha!
Smon: it's paralysed, SAndor you can roll again to hit
Smon: Svenya:
Sandor Sunneson rolls 1d20 and gets: 11,
chris107: Attack that one next round for auto crits with a bit of luck
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
11 (+5) = 16
20 (+5) = 25
Sandor Sunneson rolls 1d8+4 and gets: 5, (+4) = 9
Smon: ok Sandor & Svenya crit it
Smon: roll another d8
Smon: crit is double dice
Sandor Sunneson rolls 1d8 and gets: 5,
Smon: Svenya
Smon: /roll 2d8+5
Sandor Sunneson: +4=9
Smon rolls 2d8+5 and gets: 6, 6, (+5) = 17
Smon: You hack at it, it looks ropey.
chris107: Good going chaps!
Smon: Svenya: "Paralyse me, would you? We paralyse YOU!"
Smon: Frozen crawler gets a CON save
chris107:
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 6, (+3) = 9
Sandor Sunneson: lol
Smon: still stuck
chris107: 3 charges left.
Sandor Sunneson: angry lady, #dontmess
Smon: other one makes morale check
Smon: /roll 2d6
Smon rolls 2d6 and gets: 6, 3, = 9
Smon: It Withdraws, scuttling backwards, cowardly abandoning its kin.
chris107: Maybe I can paralyle it as it scuttles off?
chris107: While you too butcher the other?
Sandor Sunneson: I'll finish off the paralysed one
chris107: two
Sandor Sunneson: yes
Smon: Your goes - attacking paralysed or shooting ray at other one?
chris107: shooting ray
Smon: ok#
Smon: CON save
Smon: /roll d20+3
Sandor Sunneson: S&S attack paralysed one#
Smon rolls 1d20+3 and gets: 20, (+3) = 23
Sandor Sunneson rolls 1d20 and gets: 7,
chris107: Hmmm, two charges left.
Smon: it shrugs off the bolt and disappears down the tunnel
Smon: you have advtg so roll twice
Smon: Svenya
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
3 (+5) = 8
10 (+5) = 15
Sandor Sunneson rolls 1d20 and gets: 16,
Smon: Svenya dmg
Sandor Sunneson rolls 2d8+8 and gets: 8, 4, (+8) = 20
Smon: /roll 2d8+5
Smon rolls 2d8+5 and gets: 1, 8, (+5) = 14
Smon: You hack the poor carrion crawler to pieces!
chris107: Yay!
chris107: We have done well.
Sandor Sunneson: ok, any horde??
Smon: xp is 350 each for this session tonight
chris107: Perhaps now we check for loot then get the heck out of Dodge?
Sandor Sunneson: aye
Smon: Sandor is on 2790
chris107: 750 total on the day then?
chris107: What does that leave me on?
Smon: I thought you had your xp tracked chris, will check
chris107: I have but will have to dig out my book.
Smon: Amir 1704 I have so 2454
Smon: The crawlers were not carrying treasure no.
chris107: level 4 for Sandor!
Smon: And the gelatinous cube had dissolved all but the staff.
chris107: Thanks Simon
Smon: Yeah!
Sandor Sunneson: really? brilliant!!
Sandor Sunneson: ok, lets head back to the Tower and safety
chris107: That's brilliant
Sandor Sunneson: you're not too far behind either Chris
chris107: Hopefully one more session
Smon: GM: The Staff is warm to the touch. Perhaps its legendary aura protects you as you safely exit the Delve and return to the daylight and the Tower of Oriax...
Sandor Sunneson: what sort of staff is it?
chris107: Thanks for another entertaining day Simon
Smon: Back at the Tower you can Attune to the mystic staff.
Sandor Sunneson: thanks Simon
Smon: finding staff text...
chris107: Sounds good to me. Especially as I'm acting as defacto party healer anyway.
Sandor Sunneson: of the 2 points, I'll put Dex to 16
Smon: This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever
chris107: Nice staff
Sandor Sunneson: and WIS to 10, so no negative at a saving throw
Smon: So would use your WIS mod Amir.
Smon: ok thanks I'll edit Sandor.
Smon: will post log now
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