Saturday, 14 April 2018

14/4/48 Danor & Bright Star in lizard halls (500 XP)


   
Smon
Wilderlands
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7:29am  2018-4-14 Smon Has entered the room
Smon: Hi Keelia!
Smon: I thought James would be here first
Keelia: hi!
7:31am  2018-4-14 JamesDevil Has entered the room
JamesDevil: Hi
JamesDevil: soz i'm late
JamesDevil: my bed didn't want to release me
Smon: Hi James!
Keelia: just on time
Smon: 1 minute late, you slacker!
JamesDevil: ready to strat when you are 
Smon: OK are you returning to the Reptile House region from last week?
JamesDevil: sure, sounds good
Keelia: works for me
Smon: Bright Star's map - https://www.facebook.com/photo.php?fbid=438663509923754&set=gm.2005750169688031&type=3&theater&ifg=1
Smon: /roll d8
Smon rolls 1d8 and gets: 4,
Smon: GM: 14/4/48 A sunny day with scattered cloud as you make your way across the drying Selatine Plain and back into Stonehell, via the Quiet Halls descending into the serpentine-carved region on level 2.
Smon: You reach the foot of the spiral stairs on level 2.
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Keelia: (want to go back to where we killed those guys or go right off the path we didn't do before?)
JamesDevil: either is good
Smon: Stair Landing: Walls painted with crude pictographs of lizard-like humanoids; faint marshy smell. Empty.
JamesDevil rolls 1d2 and gets: 2
JamesDevil: Danor flips a coin
Smon: Exits to N & E, you went N before
JamesDevil: lets go for the unexplorered path
JamesDevil: E
JamesDevil: "Have faith in Metal, for it will never lead you wrong"
Keelia: ok, East first
JamesDevil: "its a dwarfish saying, doesn't translate well"
Smon: GM: After 20' the east tunnel comes to a side tunnel to your right/S. To the east it continues 30' then turns right/S. Looking down the S fork you see that after 10' it splits into a Y, running SW and SE.
Keelia: So, North, then East off the first octagonal room.
Smon: >>GM: After 20' the east tunnel comes to a side tunnel to your right/S. To the east it continues 30' then turns right/S. Looking down the S fork you see that after 10' it splits into a Y, running SW and SE.<< That is east from the entry tunnel.
Smon: entry room I meant
Keelia: that's fine, too
JamesDevil: k, first side tunnel 20' down
Smon: The rooms and corridors of this zone sport a
serpentine motif—scale-pattern tiles, sinuously carved
arches, and bas-reliefs of coiled snakes, ouroboroses, and
striking serpents are commonplace. The air here holds a faint reptilian odor,
punctuated by the marshy smell of mud and stagnant water.
JamesDevil: Danor casts Aid on BS and himself
JamesDevil: +5 temp hp
Smon: You are in the east tunnel from the entry landing, where the side tunnel runs south to the Y fork.

Smon: Can continue east or go south to fork.
JamesDevil: Danor steps into the corridor going east
JamesDevil: he checks the floor for tracks
Keelia: ok, east it is. Bright Star will follow
Smon: ok roll survival

JamesDevil: roll survival?
JamesDevil rolls 1d20+4 and gets: 6, (+4) = 10
JamesDevil:
Keelia: you are distracted by the excellent patterned tiles
JamesDevil: lol
JamesDevil: yes, very distracting
Smon: The floor is quite damp and muddy, there are marks that could be tracks, hard to tell.
JamesDevil: "we might not be alone, i can't be sure though, might be nothing"
Keelia: Bright Star nods, ears perked forward, listening for enemies
Smon: GM: You continue east past the side tunnel. After 30' it turns south then jags east again after 10', and after 10' opens into a vaulted chamber ahead, about 30x30. The chamber looks like an old shrine, with Old carvings & religious symbols painted over by pictographs.
Smon: BS roll perception.
Keelia rolls 1d20+8 and gets: 4, (+8) = 12
Keelia: apparently she's more interested in the shrine this morning
Smon: All seems quiet, though Danor's loud clanking is quite distracting.
JamesDevil: lol
JamesDevil: stop fat shaming me!
Keelia: She'll poke around the room
Keelia: carefully
Smon: GM: As you approach the entry to the shrine, suddenly you hear a hissing sound, and 4 lizardmen rush at you!
Smon: roll init but you are Surprised to start.
Keelia: Bright Star draws her bow
Smon: /roll d20
Smon rolls 1d20 and gets: 8,
JamesDevil: i assume we roll init? unless we are suprised!
Smon: Lizardmen have surprisingly good Perception & Stealth
Smon: You roll init but have the 'surprised' condition until end of your turn
Keelia rolls 1d20+6 and gets: 7, (+6) = 13
JamesDevil rolls 1d20 and gets: 9,
JamesDevil: hah! fat ass is faster for once
JamesDevil: still suprised though >.>
Keelia: are you? I have 13, you have 9?
Smon: As your Surprise passes, the lizardmen attack with clubs and spiked shields.
JamesDevil: ah i looked at the dice, not the total >.>
Keelia:
JamesDevil: still beat them
Smon: 2 on BS:
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
5 (+4) = 9
15 (+4) = 19
9 (+4) = 13
9 (+4) = 13
Smon: 1 hit?
JamesDevil:
Smon: 2 on Danor
Keelia: yes
Keelia: ac 16
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
17 (+4) = 21
3 (+4) = 7
9 (+4) = 13
8 (+4) = 12
JamesDevil: 1 hit
Smon: ok
Smon: /roll d6+2x2
Smon Rolls 1d6+2x2 and gets:
5 (+2) = 7
1 (+2) = 3
Smon: BS dmg 7, Danor dmg 3
Smon: BS can use Reactions
Keelia: uncanny dodge?
Smon: yup, so 7 > 3 dmg to BS
Keelia: great!
Smon: /roll 2d6-4
JamesDevil: yay for temp hp
Smon rolls 2d6-4 and gets: 4, 5, (-4) = 5
Smon: The lizardmen hiss angrily in draconic as they attack you...
Smon: Round 2 your goes
Keelia: Bright Star swaps over to her sword.
Keelia rolls 1d20+8 and gets: 2, (+8) = 10
Keelia: (bad dice!)
Smon: The lizardman parries easily.
JamesDevil: you going to pull back?
Keelia: Yes, fancy footwork!
Keelia: I can attack and retreat with no OA
Keelia: so, she'll pull back out of the room, ducking around the door to prepare to hide
Smon: fancy footwork only works vs the 1 you attacked
Smon: but you could bonus action disengage and retreat, then next round bonus action stealth maybe
Keelia: sounds good. cunning action to disengage and duck out into the hall
Smon: BS skedaddles back round the corner.
Smon: #Danor
JamesDevil: right, Shield of Faith as a bonus action, then mace to the face on the one that hit me
JamesDevil rolls 1d20+5 and gets: 2, (+5) = 7
JamesDevil: -.-
Smon: miss
JamesDevil: the dice gods are against us
JamesDevil: well 23 AC, so i got a reasonable chnace of not getting hit
Smon: 2 lizardmen rush after BS; Danor can get an opp att on one...
JamesDevil rolls 1d20+5 and gets: 16, (+5) = 21
Smon: hit
JamesDevil rolls 1d8+2 and gets: 3, (+2) = 5
Smon: *crunch* Danor hits its thigh, but the big brute doesn't seem badly hurt.
Smon: GM: BS has just turned the corner when two swift-running lizardmen come round after her, bashing with clubs & spike-shields...
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
18 (+4) = 22
13 (+4) = 17
2 (+4) = 6
2 (+4) = 6
Smon: 2 hits
Smon: /roll d6+2
Smon rolls 1d6+2 and gets: 5, (+2) = 7
Keelia: Bright Star snarls
Smon: 7/2 = 3 UD
Smon: /roll d6+2
Smon rolls 1d6+2 and gets: 6, (+2) = 8
Keelia: reaction of uncanny dodge
Smon: 3+8 = 11 dmg total inc UD reduction
Keelia: so 11 total?
Keelia: ok
Smon: In the chamber 2 attack Danor:
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
13 (+4) = 17
9 (+4) = 13
7 (+4) = 11
19 (+4) = 23
Smon: A hit!
Smon: /roll d6+2
JamesDevil: seriously? tone hit
Smon rolls 1d6+2 and gets: 2, (+2) = 4
JamesDevil: exactly my AC again
Smon: 4 dmg & CON save DC 10
Smon: for SoF
JamesDevil rolls 1d20+2 and gets: 17, (+2) = 19
Smon: Shields still up
JamesDevil: Sheilds are holding
Smon: R3 - #BS
Keelia: (she cannot take much more, captain!)
Keelia: scimitar against the nearest
Keelia rolls 1d20+8 and gets: 20, (+8) = 28
JamesDevil: woot!
JamesDevil: kitty is angry
Smon: In the tunnel you can't sneak att on your own as they are adjacent
Keelia: damn
Keelia rolls 2d6+5 and gets: 6, 4, (+5) = 15
Smon: BS slashes the first lizardman. A tough brute, he has taken 20 dmg yet still stands!
Keelia: no point in fancy footwork since there's two of them
Smon: /roll d2
Smon rolls 1d2 and gets: 2
Smon: The lizardmen block the tunnel back to Danor, you could Disengage & Kitty-Dash power speed away from them though.
Keelia: yeah, go on
Keelia: she'll disengage and get some distance so she can hide
Keelia: with some feline agility to get double speed
Smon: GM: BS flees down the tunnel back towards the entry stairs, the lizardmen in pursuit.
Smon: #Danor
JamesDevil: Mace attack on the same one as before
JamesDevil rolls 1d20+5 and gets: 7, (+5) = 12
Smon: (at end of her move BS is about 20' from the entry chamber)
JamesDevil: -.-
JamesDevil: well that was a waste of my turn
Smon: BS's pursuers Dash after her - 60' move total so they are still on her tail (literally!) but can't attack.
Smon: The other two attack Danor.
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
12 (+4) = 16
15 (+4) = 19
5 (+4) = 9
8 (+4) = 12
JamesDevil: all miss
Smon: miss
Smon: Next round #Bright Star
Keelia: She'll keep moving so she can duck around a corner, for stealth
Smon: She has two angry lizardmen right behind her.
Keelia: how wide are the stairs?
Keelia: can she keep them single file?
8:21am  2018-4-14 _Jester_ Has entered the room
Smon: She is 20' from the landing chamber with the spiral stairs up. Yes the stairs are 5' wide so she might be able to hold them there
Smon: depending on luck & remaining hp
Keelia: She'll dart up the stairs, spin around and stab one.
Keelia: as it comes up.
_Jester_: {{Just ignore me people.}}
Smon: Bonus action to Disengage, move gets you to foot of to stairs, Dash up stairs?
Smon: NB if you were willing to soak up 2 opp atts and double Dash you could escape them.
Smon: hi Jester  playing 5e in Stonehell dungeon
Smon: 2 PCs met 4 angry lizardmen
JamesDevil: save yourself, I can outlast this walking handbags
Keelia: yeah, she has the hp to survive, esp with one uncanny dodge
Smon: Double Dash away?
_Jester_: {{Sounds cool best of luck!}}
Keelia: yep, zoom!
Smon: ok, their opp atts
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
3 (+4) = 7
19 (+4) = 23
Smon: 1 hit
Keelia: ac 16
Smon: /roll d6+2
Smon rolls 1d6+2 and gets: 4, (+2) = 6
Smon: 6/2 = 3 dmg
Smon: GM: Bright Star flees like greased lightning up the spiral stairway, outpacing her panting pursuers.
8:26am  2018-4-14 _Jester_ Has exited the room
8:26am  2018-4-14 _Jester_ Has entered the room
Smon: #Danor
JamesDevil: Sacred flame on the one i'm *still* trying to attack
JamesDevil: DC 15 Dex
Smon: Radiance descends...
Smon: /roll d20
Smon rolls 1d20 and gets: 9,
Smon: hit!
JamesDevil rolls 2d8 and gets: 3, 6, = 9
Smon: The lizardman hisses, badly wounded.
JamesDevil: now Danor trucks it back to the stairs
Keelia: nice
JamesDevil: bring the oppunity attacks
Smon: Danor retreats down the tunnel - 2 opp atts
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
11 (+4) = 15
8 (+4) = 12
Smon: miss
JamesDevil:
8:29am  2018-4-14 _Jester_ Has exited the room
Smon: Danor retreats down the tunnel, round the first corner, followed by the lizardmen.
Smon: They attack.
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
7 (+4) = 11
4 (+4) = 8
12 (+4) = 16
8 (+4) = 12
Smon: miss
8:29am  2018-4-14 _Jester_ Has entered the room
JamesDevil: they miss
Keelia: nice!
JamesDevil: once they area ll on me BS can get her sneaks ^^
Smon: Next round
Smon: BS: The sounds of pursuit from behind you are fading as you near the top of the spiral stairs back to the Quiet Halls.
8:32am  2018-4-14 _Jester_ Has exited the room
Keelia: Bright Star is going to find a place to hide
Smon: She can hide in the stairwell behind the central pillar and ready to stab any lizardman coming round?
Keelia: perhaps a crypt? if it's empty
Smon: That way you can take them 1-1
Keelia: sure
Keelia rolls 1d20+13 and gets: 18, (+13) = 31
Smon: ok roll stealth & you have an action readied
Smon: you are stealthy
JamesDevil: ooc I think tyou just stealthed out of existence
Keelia: 31 for stealth. Is there time to coat her blade with a potion?
Smon: You're about 20' below the top of the long spiral.
Smon: Bonus - hide Action - Ready; so no.
Keelia: no worries
Smon: #Danor
JamesDevil: sacred flame on the same one as last time then truck it back again to the stairs
JamesDevil: DC15 dex, etc
Smon: /roll d20
Smon rolls 1d20 and gets: 9,
Smon: hit
JamesDevil rolls 2d8 and gets: 5, 5, = 10
Smon: Had 10 hp - the lizardman hisses in pain & collapses!
JamesDevil: Lizard men have better dex i thought, not that I am complaining!
Smon: DEX 10
JamesDevil: huh, ok, cool
Smon: Danor retreats - opp att from lizardman
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 5, (+4) = 9
Smon: miss
JamesDevil: aw, poor handbags
JamesDevil: how far am i from the stairs now?
Smon: Danor heads west down the tunnel, nearing the side tunnel to S, the entry hall W ahead 30' or so
JamesDevil: k, cool
Smon: #Lizardmen
Smon: Danor's pursuer reaches him and strikes.
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
4 (+4) = 8
4 (+4) = 8
Smon:
JamesDevil: maybe he should take a nap or something
Smon: BS's ambush pays off as the leading lizardman comes round the corner....
Smon: BS can attack w Advtg (readied action)
Keelia rolls 1d20+8 and gets: 17, (+8) = 25
Keelia rolls 1d20+8 and gets: 14, (+8) = 22
Smon: hit (AC 15)
Keelia: hopefully 25 hits
Keelia: sneak?
Smon: yup
Keelia rolls 4d6+5 and gets: 4, 3, 5, 2, (+5) = 19
Keelia: not too bad
Smon: The blade slashes the wounded beastman's throat; he staggers back, blood gushing, and tumbles back down the stairs...
Smon: onto the 2nd (STR save DC
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 7, (+2) = 9
Smon: pass - the 2nd lizardman knocks his dying friend aside and rushes up at BS
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
20 (+4) = 24
11 (+4) = 15
Smon: ouch
Smon: crit
Keelia: damn
Smon: /roll 2d6+2
Smon rolls 2d6+2 and gets: 6, 4, (+2) = 12
JamesDevil:
Smon: 12/2 = 6 dmf w UD
Keelia: uncanny dodge
Smon: how are your hp?
Keelia: still enough.
Smon: still up?
Smon: Next round #BS
Keelia: 20/38
Keelia: she'll attack the other.
Smon: aw you're fine
Keelia rolls 1d20+8 and gets: 5, (+8) = 13
Smon: miss
Keelia: not enough. She'll use cunning action to disengage and get some more distance
Smon: You have bonus action left, could draw 2nd wpn if drop bow, or could bonus disengage etc
Smon: ok
JamesDevil: could she make an unarmed attack with her claws?
Smon: BS disengages and continues up the stairs to the top.
Smon: yes if drop bow
JamesDevil: ah, k
JamesDevil: my go?
Smon: BS reaches the upper landing with the peeling frescoes of Stonehell prisoners digging.
Smon: #Danor
JamesDevil: as before, sacred flame on the guy attacking me then hoof it to the stairs
Smon: /roll d20
Smon rolls 1d20 and gets: 5,
JamesDevil: lol
Smon: hit
JamesDevil rolls 2d8 and gets: 8, 2, = 10
JamesDevil: BURN
Smon: opp att
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 5, (+4) = 9
JamesDevil: yep
Smon: miss
JamesDevil: distance to the stairs?
Smon: Danor reaches the entry hall, the lizardman following.
Smon: 10' to foot of the spiral stairs
Smon: #lizardmen
Smon: GM: I'm assuming BS used Feline Agility last round, in that case the pursuing lizardman has to double move to reach her - so it comes out into the fresco room & closes on her but can't attack.
Keelia: yes, all the speed
Smon: Danor's lizardman reaches him and attacks.
Keelia: zoom!!!
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
3 (+4) = 7
12 (+4) = 16
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
Smon: Luckily the Quiet Halls stay quiet...
Smon: Next round #BS
Smon: /roll d20x3
Smon Rolls 1d20x3 and gets:
10 = 10
3 = 3
19 = 19
Smon: /roll d20
Smon rolls 1d20 and gets: 19,
Keelia: She'll spin around and attack the other lizardman
Smon: BS attacks her pursuer.
Smon: AC 15
Keelia rolls 1d20+8 and gets: 4, (+8) = 12
Smon: miss
Keelia: (damn dice)
Smon: The sounds of battle drift up the stairwell from below, where lizard club is bouncing off Danor's steel hide.
Keelia: bonus cunning action to disengage and head back down the stairs towards Danor
Smon: Don't need to actually as Swashbuckler, right?
Smon: So could Dash down stairs.
Keelia: fancy forward gives me attack and retreat with no OA, so I could then bonus action cunning action / dash?
Smon: Yup. And if you make a DC 12 Acrobatics check you can get down stairs in 1 round (7 or less = fall down stairs)
Keelia rolls 1d20+7 and gets: 18, (+7) = 25
Keelia: she practically floats down the stairs
Smon: Like a cat outta hell she'll be gone when the morning comes... (Bill & me saw the Bat Out of Hell musical on Wednesday)

Smon: BS appears behind Danor at the foot of the spiral stairway!
Keelia: i saw that one before I left London
Smon: #Danor
JamesDevil: sacred flame on my lizardman
JamesDevil: i almost want him to make the save this time >.>
JamesDevil: i feel kinda bad
Smon: /roll d20
Smon rolls 1d20 and gets: 17,
JamesDevil: lol
Smon: saves!
JamesDevil: healing word on BS
Smon: The lizardman ducks the flame.
Keelia: be careful what you wish for
JamesDevil rolls 1d4+4 and gets: 3, (+4) = 7
JamesDevil: 7 hp for you BS
Keelia: thanks!
JamesDevil: yay for bonus actions
Smon: #lizardmen - morale check
Smon: /roll 2d6
Smon rolls 2d6 and gets: 1, 2, = 3
Smon: Fanatics! This is madness!
Smon: Danor's lizardman attacks him
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
18 (+4) = 22
18 (+4) = 22
JamesDevil: Danor laughs
Smon: AC 23 is nice
JamesDevil: indeed it is
Smon: The lizardman's eyes go wide as his near perfect strikes to the gaps in D's armour are deflected by the invisible Shield
Smon: /roll d20
Smon rolls 1d20 and gets: 7,
Smon: The other lizardman tries to Dash down the stairs and nearly falls to his doom - he's still up in the stairwell.
Smon: How many Shield rounds left Danor?
Smon: Next round #BS
JamesDevil: it lasts 10 mins, so unless we get to round 100 we're good
JamesDevil: SoF is kinda OP
Smon: ok so prob about 92 rounds left

JamesDevil: tbh its only helped once so far
JamesDevil: the other times my normal AC was enough
Keelia: attacks the nearest baddie
Keelia rolls 1d20+8 and gets: 11, (+8) = 19
Smon: BS you see Danor blasting radiant flames at a lizardman, you close and strike... hit!
Smon: can SA
Keelia rolls 4d6+5 and gets: 6, 2, 4, 5, (+5) = 22
Smon: It goes down.
Smon: Head nearly off.
JamesDevil: i think this tactic works well, i stand there like a wall, then you jump over and stab them in the face with Adv
Smon: #Danor you hear the sound of a lizardman coming down the stairs.
JamesDevil: "excellent"
Smon: Could Ready a spell or head up the stairs?
JamesDevil: I head up the stairs and sacred flame the unfortunate victim
Smon: OK Danor heads up the stairwell
JamesDevil: fortune favours the bold
Smon: 30' up (well, 15' above ground) comes face to face w descending lizardman & sacred flames
JamesDevil: if i don't get to him in a move then hold sacred till he appears
Smon: /roll d20
JamesDevil: ^^
Smon rolls 1d20 and gets: 9,
Smon: hit
JamesDevil: "My god sends his regards"
JamesDevil rolls 2d8 and gets: 5, 2, = 7
Smon: #lizardman hisses angrily and strikes down at Danor on the spiral stairs
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
20 (+4) = 24
20 (+4) = 24
Smon: life is cruel
JamesDevil: wow, the high ground advantage there
Smon: /roll 4d6+4
JamesDevil rolls 1d20+2 and gets: 7, (+2) = 9
Smon rolls 4d6+4 and gets: 6, 2, 3, 2, (+4) = 17
JamesDevil: con save for SoF
Smon: 17 dmg & Shield goes down
JamesDevil: huh, well that was impressive
JamesDevil: although it basically takes a crit or a 19 to hit me, so wrell done that lizaardman
Smon: Next round #BS - you can see Danor's ankles where the stone stairs spiral into the ceiling, but can't see the lizardman attacking him.
Smon: Now the stairs favour the lone remaining foe
Keelia: she'll dart up after him and attack.
Smon: Rem we said the stairs were too narrow for 2 lizardmen to attack?

Keelia: she has a bow?
Smon: BS heads up the stairs to behind Danor but the centre pole blocks sight of the lizardman attacking him
Keelia: Can she shoot over Danor?
Smon: no
Smon: The spiral is too tight
Keelia: darn. Oh. throwing dagger? bounce off wall?
Smon: I'll let you throw a dagger, superior cover so AC 20
Keelia: it's a returning dagger.
Smon: can bonus action hide for advtg
Keelia rolls 1d20+8 and gets: 19, (+8) = 27
JamesDevil: nice
Smon: hit

Keelia: that was for attack
Smon: can sneak att as ally adjacent
Smon: Inconceivable!
Keelia rolls 3d6 and gets: 4, 3, 6, = 13
Keelia rolls 1d4+5 and gets: 3, (+5) = 8
Keelia: so 21 total
Smon: The magic dagger takes the lizardman in the eye, he drops dead.
Keelia: yes!
Smon: sic transit gloria reptili
JamesDevil: ooc the last thing i saw before dying with an angry dwarf, then something stuck me in the neck....
Smon: All 4 lizardmen are defeated. Have 400 XP each
JamesDevil: right, time to loot!
JamesDevil: woot! enough to level
Keelia: nice!
Smon: (I'm raising their list CR from 0.5 to 1, no way are they the same CR as an orc!)
Smon: The lizardmen have a few copper trinkets.
Keelia: great!
Smon: /roll 8d6
Smon rolls 8d6 and gets: 4, 4, 1, 4, 1, 4, 5, 3, = 26
JamesDevil: lol, this level i gain another +1 to AC ^^
Smon: 2.6 gp worth of copper
Keelia: lol
Smon: You also find that the first one Danor defeated by the old shrine is still alive.
Smon: but unconscious.
JamesDevil: huh, won't if it understands common?
JamesDevil: sure wounds on Danor
JamesDevil: cure*
JamesDevil rolls 3d8+2 and gets: 3, 2, 4, (+2) = 11
JamesDevil: casting at level 3
JamesDevil: can we try to wake up the lizard or do we need to cast a healing spell?
JamesDevil: i can us medicine if not, I don't have a healing kit though]
Smon: The old shrine has no other exits. Old human carvings have been painted over by lizardy pictographs.
Smon: He should wake in an hour.
JamesDevil: do i recognise who the shrine is too? which god(s)?
Smon: roll religion DC 10
JamesDevil rolls 1d20+3 and gets: 8, (+3) = 11
JamesDevil: close
Smon: You recognise human gods from Nerath era - Juno-Erathis; Apollo-Mitra.
JamesDevil: "hmm, old hummy gods
Smon: Do you want to short rest here & hope no one else turns up?
JamesDevil: i don't think i get any spells back eitherway so i'll stand watch while kitty takes a nap
Smon: SR doesn't require sleeping, you just tend your wounds and spend hit dice
Smon: OK you rest up
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Keelia: Bright Star is only 11 down. Should we continue?
JamesDevil: sure, if not we can just stand around
Smon: An hour passes - bit after noon outside. You can spend hd. The lizardman wakes up (on 1 hp)
Smon: It glares at you.
Smon: "Hisss"
JamesDevil rolls 1d8+2 and gets: 5, (+2) = 7
Keelia: if we had the time, then BS will spend a hit dice
Smon: yup
JamesDevil: Danor knees down infront of it and says in common "do you undeerstand me"
Smon: "Hiss hiss sssss kkk sss!"
JamesDevil: i assume that is draconic
Smon: Unless you understand Draconic it makes no sense. It doesn't seem to understand Danor.
JamesDevil: Danor asks again in orcish
Smon: same reaction
JamesDevil: again in elvish then dwarfish
Keelia rolls 1d8+1 and gets: 6, (+1) = 7
Smon: "ssss sss Erecopsa ssss!"
Keelia rolls 1d8+1 and gets: 1, (+1) = 2
JamesDevil: "BS do you know any other languages?"
Smon: "sss Gharial!"
Keelia: ignan and halfling
JamesDevil: maybe you can give them both a shot, i doubt it will work but who knows
Smon: Apparently lizardmen are not great linguists, no reaction.
JamesDevil: if not it might be best to just kill it and move on
Keelia: bright star shrugs and nods
JamesDevil: Danor bring his war hammer down on its head
Smon: *crunch* you kill it
JamesDevil: need me to roll?
Smon: naw
JamesDevil: ok, lets explore some more
Keelia: double back to the y ?
JamesDevil: sounds good
JamesDevil: we head back to the Y
Keelia: bright star leads the way back to the split
Smon: The shrine has no hidden exits you can find, though the 10' of the NE corner is sheered off. Looks to Danor w stonecunning this was due to issues with the rock, an igneous intrusion into the sandstone they were working around.
Smon: You go back to the Y junction and down 10'. The Y tunnels both run 20' into chambers.
JamesDevil: brb, bio
Smon: BS smells rotten meat from the SW chamber
Smon: just slightly rank
Keelia: she informs Danor of this. It's probably zombies
JamesDevil: back
JamesDevil: Danor will move to the SW chamber
Keelia: SW might have zombies
JamesDevil: I'm a cleric, its kinda my favoured enemy
Keelia: ok
Keelia: go for it.
JamesDevil: Danor pears around the corner in the SW chamber
Smon: The SW tunnel ends at a 30x30 chamber. A shank of ripe meat hangs from the ceiling 4' above the floor on a length of twine. The chamber is dank but seems otherwise empty.
JamesDevil: Danor calls back to BS, its just some rotten meat, no zombies
Smon: On closer look the floor below the meat looks a bit suspicious to Danor.
Keelia: Bright Star comes to look
JamesDevil: Danor will slowly approach the meat
Keelia: she checks out the floor
Smon: BS can see the crude covering of a pit 10x10 under the meat. Danor is walking towards it...
JamesDevil: Danor is focused on the meat
Smon: Danor steps towards the meat, a bit rank but tasty looking...
Smon: *yum*
JamesDevil: BS does the meat seem odd to you at all?
Keelia: Bright Star grabs his arm and pulls him back. "Bright Star does not like this."
Smon: Is BS calling a warning before Danor steps onto the pit cover?
JamesDevil: Danor stops moving
JamesDevil: Danor steps back towards BS
Keelia: yes, she calls out and drags him back.
Smon: ok
Smon: BS hisses & grabs Danor, though he's not really moveable by her
JamesDevil: ooc lol
Smon: It looks like a pretty basic trap designed to attract large carnivores
JamesDevil: ooc you are fat shaming Danor again tho
Smon: & make them fall into pit
Keelia: (sorry, I'm a little tired, after this room, can we call it?)
JamesDevil: ok, lets check the other room then call it?
Keelia: yep. Move to the other room and check it out.
JamesDevil: I'll let the high perception rogue go first
Keelia: Bright Star will assume more traps
Smon: GM: You return to the fork then SE to 2nd chamber - this one is 20' n-s by 30' e-w with an exit arch in east wall. In the centre are 4 wooden chairs round a table covered in coins.
JamesDevil: meant to trick the greeedy no doubt
Smon: Looks like silver coins, several hundred.
Keelia: bright star will tell Danor to wait.
Keelia: she wants to investigate the area very carefully, checking for traps
Smon: BS can roll perception
Keelia: guidance?
Smon: ok
Keelia rolls 1d20+8 and gets: 4, (+8) = 12
Smon: Use Passive then
Keelia: assuming Danor gave guidance upon her request
JamesDevil: guidance
Keelia: passive is 16
JamesDevil: soz
Keelia rolls 1d4 and gets: 4,
JamesDevil: brain fart
Keelia: same either way
JamesDevil: was typing in the wrong window -.-0
Keelia: lol
Smon: The coins appear glued down!
JamesDevil: lol
Keelia: Bright Star will check under/around the table
Smon: BS checks under/round table - oddly, no traps. It clearly has not been used though - it does look as if it was set up as a lure.
Keelia: She'll move towards the hall to ensure no one is hiding there
Smon: The east arch leads to a tunnel that runs 20' into a second, larger chamber it looks like.
Keelia: anything suspicious in the hall?
Smon: BS goes to the archway east.
Smon: Roll Perception
Keelia: guidance?
Smon: ok
JamesDevil: yep
Keelia rolls 1d20+8 and gets: 4, (+8) = 12
Keelia rolls 1d4 and gets: 4,
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
Keelia: same again!
Keelia: 16, same as passive
Smon: Looking down the 20' tunnel, the east chamber looks to be 30x30, with an exit in the east wall opposite. BS can see empty wall sconces & painted pictographs.
Smon: As she watches the east chamber, a foot-long beetle comes into sight, pursued by a huge toad easily 2' wide! It gulps up the beetle!
Keelia: OK, so maybe we call it there?
Smon: sure
JamesDevil: sounds good
Smon: can have +100 exploration XP
Keelia: sorry! can we pick this up at this spot next week?
Smon: yup
Smon: will continue from here next time
Keelia: thanks!
Smon: Best not to give the lizardmen a week to get ready for you
JamesDevil: i'm not allowed to level till we get abck tot town right?
Keelia: sorry and thanks
Smon: you can level now off short rest, but don't recover spell slots
JamesDevil: no worries, thxs for the game
Smon: So level 6 Danor?
Keelia: thanks guys, see you next weekend!
JamesDevil: k, cool thxs
Smon: You do gain new slots for levelling
Smon: Have nice weekend/rest of weekend
Smon: We have sunshine here at last!
9:54am  2018-4-14 Keelia Has exited the room

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