7:32am 2018-4-21 Smon Has entered the room
chris107: was just checking Shield. It can only be cast on self. That's a shame. It would make Danor impregnable!
Keelia: Here we go
Smon: Good morning/evening
chris107: Morning Simon
JamesDevil: Morning Simon
JamesDevil: Gordak is male, he can't get pregnant
Smon: end of last session: Smon: Looking down the 20' tunnel, the east chamber looks to be 30x30, with an exit in the east wall opposite. BS can see empty wall sconces & painted pictographs. Smon: As she watches the east chamber, a foot-long beetle comes into sight, pursued by a huge toad easily 2' wide! It gulps up the beetle! Keelia: OK, so maybe we call it there?
Sandor Sunneson: Hi Simon, hope it's nice and sunny where you are
Smon: Lovely day eh Fergus
JamesDevil: ah, that was it,, a toad
Sandor Sunneson: No liquid sunshine either!
Keelia: Bright Star readies her weapon and looks for a shadow to duck into
Smon: GM: So we can say at this point Sandro & Mordred arrive in the Reptile House region of level 2, having passed east through the Asylum zone, and reach Danor & Bright Star.
JamesDevil: Danor heaves his sheild off his shoulder
Keelia: She waves towards them indicating the toad ahead
JamesDevil: "Welcome to the party friends"
Sandor Sunneson: Is Sandro back at full Ki?
JamesDevil: Danor casts Aid on the part6y +5 temp hp to everyone
Smon: You are in the chamber with chairs & table, glittering silver coins glued to the table.
Smon: @Fergus yes
chris107: "Good to see you again friends. Let me fry this beastly toad for you!"
JamesDevil: (the coins are fake)
chris107: (And thanks for the HP)
JamesDevil: "right, lets kill us a toad"
Smon: You arrived from the N; to the east a 20' tunnel leads into another chamber where BS spotted a giant toad.
JamesDevil: Danor advances towards the toad in the next room
Keelia: "the coins are a trap," she calls back, happy to duck behind them.
Smon: Are you all heading east down the tunnel into the toad chamber?
JamesDevil: i think so
Sandor Sunneson: Sure
Smon: /roll d6x4
Smon Rolls 1d6x4 and gets:
5 = 5
3 = 3
1 = 1
6 = 6
chris107: As soon as M can see it with a clear shot he will blast it with Firebolt.
chris107: (On my map, yup)
Smon: Danor steps into the tunnel - as Sandro steps through the archway behind Danor there is a *click* and a scything blade sweeps down at him from a hidden niche in the arch!
Smon: /roll d20+7
Smon rolls 1d20+7 and gets: 4, (+7) = 11
chris107: "Arrgghh! Watch out!"
JamesDevil: do i roll anything?
Smon: Sandro leaps back as the blade whizzes past! (only hit AC 11).
JamesDevil: xS
Smon: The blade swings back and resets into the niche.
JamesDevil: Danor is amused by the 'trap'
chris107:
Keelia: Bright Star darts forward to investigate.
Sandor Sunneson: Well avoided, extra XP for that
JamesDevil: did the toad react?
Smon: *ribbit* you hear from down the tunnel.
chris107: Mordred stays east of the trap and prepares to snipe magically
Smon: Sounds like several toads.
JamesDevil: Danor turns to face the toad
Smon: BS roll investigate (int)
Sandor Sunneson: The frog chorus!
JamesDevil: Danor smiles and remembers the recipe for roasted toad
Keelia rolls 1d20+6 and gets: 4, (+6) = 10
JamesDevil: Danor casts SoF
JamesDevil: 26AC now bring it!
Keelia: nope. apparently she's still distracted by the toads
chris107: (Mordred hates toads, he's sure they will infect him with warts.)
Smon: Currently Danor is east of the trap, rest of you west of it. BS can't see what caused it to activate. The toads are to the east, out of sight.
chris107: (Oops, yes west)
JamesDevil: Danor holds Sacred flame till he sees the first toad
chris107: Perception roll for Mordred to see if he can see any preassure plates?
Smon: ok
chris107: (And point it out to BS)
chris107 rolls 1d20+3 and gets: 13, (+3) = 16
Smon: If there is a plate, it must be very cunningly concealed.
chris107: Oh well. Worth a try
JamesDevil: Danor sighs and steps back to where he was when the trap triggered
Keelia: (better than I did )
JamesDevil: "Watch carefully while i set it off
JamesDevil: does the trap trigger again?
Smon: Danor stomps around in the arch.
Smon: /roll d6x2
Smon Rolls 1d6x2 and gets:
1 = 1
4 = 4
Smon: There's a click and the blade swings out again.
Smon: /roll d20+7
chris107: "He's jolly good at stomping, isn't he?"
Smon rolls 1d20+7 and gets: 20, (+7) = 27
Smon: crit!
chris107: Ouch
JamesDevil: O.o
JamesDevil: ow
Smon: /roll 4d8+5
Smon rolls 4d8+5 and gets: 6, 7, 4, 8, (+5) = 30
JamesDevil: k, con check
Keelia: damn. ouch indeed
JamesDevil rolls 1d20+2 and gets: 3, (+2) = 5
JamesDevil:
Smon: Danor takes 30 dmg.
Keelia: O.o
Keelia: holy bananas
chris107:
JamesDevil: k.....
Sandor Sunneson: Gosh,
JamesDevil: and Sof just fell off
Sandor Sunneson: Are you alive?
Smon: The blade swings back into the niche.
JamesDevil: did you at least see the plate that triggered it?
Keelia: Bright Star hands over a potion immediately.
JamesDevil: yea, 26hp/52
Sandor Sunneson: not to worry, all good
Smon: BS Sandro & Mordred can roll per w advtg.
JamesDevil: healing word on self
chris107: "We couldn't see anything for all that blood."
JamesDevil rolls 1d3+4 and gets: 2 (+4) = 6
Sandor Sunneson Rolls 1d20+6x2 and gets:
17 (+6) = 23
8 (+6) = 14
chris107 Rolls 1d20+3x2 and gets:
11 (+3) = 14
18 (+3) = 21
Keelia: perception or thieves?
Smon: per
Keelia rolls 1d20+8 and gets: 16, (+8) = 24
JamesDevil: what level potion btw BS?
Keelia rolls 1d20+8 and gets: 3, (+8) = 11
chris107: Nice rolls.
Keelia: super healing 4d4+4
JamesDevil rolls 4d4+4 and gets: 3, 1, 2, 2, (+4) = 12
Sandor Sunneson: I'm +5 not +6 so 22
Smon: BS thinks she might have seen part of the floor depress a tiny fraction where Danor stepped on it.
JamesDevil: 44/52 now, that will do
JamesDevil: Danor will return to the far side of the trap
JamesDevil: and recast SoF
Keelia: Bright Star will have another look if necessary
chris107: "Jump over tht bit!"
Smon: As Mordred says, while the plate is invisible it looks as if you could just take a big step through the archway to avoid the trapped zone.
JamesDevil: 'big step'? is that another crack about my height?
chris107:
JamesDevil: bloody long legged arses
chris107: Mordred's blue cheeks blush at the Dwarves vulgar language.
Keelia: (we could try to lure the toad into the trap?)
JamesDevil: theres more than one
chris107: (Could work, Toads are a bit smarter than dwarves but not by much )
JamesDevil: step over and lets push on
Keelia: Bright Star hops over and keeps her eyes peeled for more traps
chris107: Mordred will step over on his long legs when the coast is clear.
JamesDevil: come on Monk, lets go
chris107: brb phone
Smon: GM: You all step over the trap zone and head east down the tunnel, emerging into a mossy 30x30 chamber with exit tunnels to east and south. 4 enormous toads are waiting for you...
Sandor Sunneson: Sandro goes on
Smon: Roll init
Keelia: Bright Star draws her bow
JamesDevil rolls 1d20 and gets: 9,
Keelia rolls 1d20+6 and gets: 6, (+6) = 12
Sandor Sunneson: Sandro looks over his head to see what a phone is in Mordred's direction?
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 7, (+1) = 8
Sandor Sunneson rolls 1d20+3 and gets: 10, (+3) = 13
Smon: OK Sandro first, Mordred can roll when Chris gets back.
Smon: The red-green toads are 4' to 5' wide, much larger than a man; they look like their enormous maws could swallow you whole!
chris107: back
Smon: roll init chris
chris107 rolls 1d20+3 and gets: 9, (+3) = 12
chris107: 12
Smon: 13 Sandro 12 BS & M 9 D 8 Toads
Smon: #13 Sandro your go
Sandor Sunneson: Sandro will fire darts at them with his bandoller
Smon: ok 2 attacks & can do a 3rd off-hand no DEX dmg bonus
Smon: AC 11
Sandor Sunneson: cool,
Sandor Sunneson Rolls 1d20+5x2 and gets:
1 (+5) = 6
1 (+5) = 6
Sandor Sunneson: lol
JamesDevil:
chris107: Great start
Sandor Sunneson: Sandro goes back to bed
chris107:
Smon: #12 BS & Mordred
Keelia: (the dice do seem to start out bad when we start playing, but they get better )
Keelia: Bright Star will take aim with her bow
Keelia rolls 1d20+7 and gets: 5, (+7) = 12
chris107: Fire bolts fly from Mordred's empty right hand. Then with his bonus action his sword, appears there.
Smon: BS - hit, no sneak dmg as not assassin
chris107: (Do I roll each bolt seperately to hit, Simon?)
Keelia rolls 1d6+4 and gets: 4, (+4) = 8
Smon: Why do you get multiple fire bolts?
Keelia: She ducks back behind Mordred as he's got higher AC
chris107: says 2 bolts at 5th level in the spell description?
chris107: ah no
chris107: damage increases. Sorry
chris107 rolls 1d20+6 and gets: 18, (+6) = 24
Smon: yup
chris107 rolls 2d10 and gets: 4, 2, = 6
Smon: hit
chris107: 'fizzle'
Smon: Mordred zaps the one wounded by BS. It doesn't seem badly affected but there is a stench of scorched toad.
chris107: "Ewwww."
Smon: GM: Are Mordred & Danor in front?
Smon: #9 Danor
JamesDevil: i am yep
JamesDevil: sacred flame on the damaged one 15DC Dex save plz
chris107: I'd think yes
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 8, (+1) = 9
JamesDevil rolls 2d8 and gets: 3, 6, = 9
Smon: The toad is Flamed
JamesDevil: I love the smell of roasted toad in the morning, smells like....victory
chris107:
Smon: #8 The toads move forward and bite at your front rank, 2 each on Mordred & Danor
Smon: vs Mordred
chris107: AC19
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 9, (+4) = 13
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 1, (+4) = 5
Smon: miss
Smon: vs Danor
Smon: /roll d20+4
JamesDevil: AC26
Smon rolls 1d20+4 and gets: 2, (+4) = 6
Smon: explain AC 26 please
JamesDevil: they need a crit if nat 20s always hit
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 20, (+4) = 24
Smon:
chris107: eek
Sandor Sunneson: lol
Smon: Your base AC 21 right, where does +5 come from?
Smon: The doughty dwarf disappears into the gaping maw of a giant toad.
Smon: /roll 2d10+2
Smon rolls 2d10+2 and gets: 8, 10, (+2) = 20
JamesDevil: base is 20, lv 1 forge cleric +1 level 6 forge cleric +1, channel divinity forge cleric +1
chris107:
JamesDevil: SoF +2
Smon: /roll 2d10
Smon rolls 2d10 and gets: 3, 7, = 10
Smon: You recast SoF?
chris107: "It's swallowed him whole!"
JamesDevil: yes, after i got hit by the trap
Keelia: yep, he did
chris107: He did
JamesDevil: actually that puts me at 25AC i think
Sandor Sunneson: Big belching sound
Smon: Danor's legs stick out of the toad's mouth. He takes 20 bite damage plus 10/2 = 5 poison counting dwarf resistance, 25 total. Grappled & Restrained (disad on checks)
JamesDevil: yea, i'm at 25AC
JamesDevil: thought i had +1 plate for a minute
chris107: "Someone pull him out while I kill these others!"
Smon: DC 12 CON save to keep Shield
JamesDevil: ....or you could kill this one then i;m out
JamesDevil rolls 1d20+2 and gets: 7, (+2) = 9
JamesDevil: fuck
JamesDevil: so 23AC now
Sandor Sunneson: what horrendous luck with di rolls
Smon: Round 2
Smon: #13 Sandro
Smon: GM OOC Restrained A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.
chris107: That's pretty grim.
JamesDevil: not if you kill the bloody thing quickly
Sandor Sunneson: He'll attack, using one Ki so 3 attacks
Sandor Sunneson: with short sword
chris107:
Smon: While one toad is swallowing Danor, another moves past him towards Sandro, who attacks it.
Sandor Sunneson: on the one that's eating Danor
Sandor Sunneson Rolls 1d20+5x3 and gets:
3 (+5) = 8
18 (+5) = 23
20 (+5) = 25
Smon: Pretty sure it's 4 attacks if you spend Ki
chris107: Nice!
JamesDevil: yay crit
Sandor Sunneson: ok,
Sandor Sunneson rolls 1d20+5 and gets: 8, (+5) = 13
Keelia: nice!
Smon: You're not adjacent to the one eating Danor but you hit the one that closed on you.
Sandor Sunneson: 2 hits and 1 crit
Sandor Sunneson: ok
Smon: ok roll dmg
Sandor Sunneson: normal hits
Sandor Sunneson rolls 2d6+6 and gets: 6, 2, (+6) = 14
Sandor Sunneson: crit
Sandor Sunneson rolls 2d6+3 and gets: 3, 3, (+3) = 9
Sandor Sunneson: 14+9=23
Smon: Sandro gives it a good kicking.
Smon: BS could sneak attack it from beside Sandro?
Smon: #12 BS & Mordred
chris107: Can Mordred fend off his attacking toad and hit the one eating Danor without receiving AO'S?
Smon: no he'd take one AO to reach it
Smon: From the one to his left
chris107: Okay, well he'll risk it.
Keelia: Bright Star will target the toad eating Danor.
Smon: AO on Mordred
Smon: /roll d20+4
chris107: He get's all muscular and action surges too.
Smon rolls 1d20+4 and gets: 12, (+4) = 16
chris107: AC19
chris107 Rolls 1d20+7x4 and gets:
8 (+7) = 15
9 (+7) = 16
19 (+7) = 26
11 (+7) = 18
Smon: Mordred narrowly avoids the snapping toad and reaches Danor's ankles!
Smon: Stabbing with his bright blade...
chris107 rolls 4d8+24 and gets: 1, 8, 4, 4, (+24) = 41
JamesDevil: nice
chris107: "Release him you filthy toad!"
Smon: Had 39 hp - it collapses in a gout of blood, spewing out a slimed dwarf.
JamesDevil: yuk
Sandor Sunneson: gout of blood!!
Smon: BS roll your attack
Keelia: very nice!
Keelia: she'll turn her arrow towards the next toad.
Keelia rolls 1d20+7 and gets: 15, (+7) = 22
chris107: yay
Smon: BS hits the one on Sandro
JamesDevil: brb
Keelia: any sneak?
Smon: yes
JamesDevil: back
Keelia rolls 4d6+4 and gets: 2, 4, 2, 2, (+4) = 14
Smon: #8 Danor
Smon: You find yourself lying on mossy flagstones in a pool of toad blood and vomitous slime.
JamesDevil: SoF cast as bonus action using a level 2 slot (running out at this point)
JamesDevil: then attack the nearest injured one with sacred flame
JamesDevil: DC15 Dex save
chris107: Ewwwwww!
Smon: Danor casts sacred flame on the first-wounded toad as it lunges towards Mordred
JamesDevil: all while spitting out slime and swearing perfusly
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 16, (+1) = 17
JamesDevil: FFS
Smon: misses
JamesDevil: rend dturn
Smon: #8 toads
Smon: wounded toad bites at Sandro
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 5, (+4) = 9
Smon: toad at Mordred
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 18, (+4) = 22
chris107: Reaction, Shield AC24
Smon: *chomp* - it bounces (AC 19 > 24?)
Smon: /roll d3
JamesDevil: yaya math
Smon rolls 1d3 and gets: 2
chris107: hehe
Smon: The last toad (the one that opp att'd Mordred) decides to go for Danor
JamesDevil: he made it, thats what matters
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 14, (+4) = 18
Smon: /roll 2d6
JamesDevil: miss
Smon rolls 2d6 and gets: 5, 3, = 8
Smon: The toads re-evaluate their life options.
Smon: R3 - Sandro
Smon: Sandro's toad looks badly wounded, BS's arrow sticking from its neck.
Sandor Sunneson: Sandro will ki attack again
Smon: roll 1 attack
Sandor Sunneson Rolls 1d1+5x4 and gets:
1 (+5) = 6
1 (+5) = 6
1 (+5) = 6
1 (+5) = 6
Sandor Sunneson: dah, sorry
chris107: No way?!
Sandor Sunneson: d20+5x4
chris107: Oh
JamesDevil: thats got to be a bug
Sandor Sunneson: d1 lol
Sandor Sunneson: roll /d20+5x4
Sandor Sunneson: sorry rolled 4, will take first 1
Sandor Sunneson rolls 1d20+5 and gets: 18, (+5) = 23
Sandor Sunneson: hit
Sandor Sunneson rolls 1d6+3 and gets: 1, (+3) = 4
Smon: Sandro finishes off the wounded toad (had 2 hp)
Smon: Can move forward and attack wounded one on Mordred w 3 attacks
Sandor Sunneson Rolls 1d20+5x3 and gets:
17 (+5) = 22
20 (+5) = 25
7 (+5) = 12
chris107: yay!
Sandor Sunneson: 3 hits
Sandor Sunneson: 1crit
JamesDevil: nice
Sandor Sunneson: normal
Sandor Sunneson rolls 2d6+6 and gets: 2, 3, (+6) = 11
Sandor Sunneson rolls 2d6+3 and gets: 1, 4, (+3) = 8
Sandor Sunneson: =19 damage
Smon: had 16 hp - it collapses
Smon: #12 Mordred & BS - the last toad is out of BS's sight, attacking Danor in the chamber.
chris107: Mordred hacks at the surviving toad.
Smon: It turns to flee south
Smon: ok
chris107 Rolls 1d20+7x2 and gets:
3 (+7) = 10
17 (+7) = 24
JamesDevil: do i get an OP att?
Smon: AC 11
Keelia: Bright Star will move to be in sight?
chris107 rolls 1d8+6 and gets: 4, (+6) = 10
JamesDevil rolls 1d20+5 and gets: 18, (+5) = 23
Smon: BS moves into the chamber and gets a clear shot on it
JamesDevil rolls 1d8+2 and gets: 7, (+2) = 9
Smon: (@James no you don't)
JamesDevil:
Smon: BS can shoot w sneak att
Smon: AC 11
chris107: Good luck!
JamesDevil: come on BS shoot that thing!
Keelia rolls 1d20+7 and gets: 11, (+7) = 18
Smon: hit
Keelia rolls 4d6+4 and gets: 5, 5, 4, 2, (+4) = 20
chris107: G'dshhh!
Smon: It's badly wounded
Keelia: She'll duck back a little
Smon: #9 Danor
JamesDevil: smashy the one infront of me with my hammer
JamesDevil rolls 1d20+5 and gets: 12, (+5) = 17
Smon: hit
JamesDevil rolls 1d8+2 and gets: 8, (+2) = 10
chris107:
Smon: The hammer smashes the poor toad's head and it collapses!
JamesDevil: then healing word myself at lv 3
Smon: You are victorious - 200 XP each.
Keelia: nice
JamesDevil rolls 1d4+4 and gets: 1, (+4) = 5
JamesDevil: bah, at level 3
JamesDevil rolls 3d4+4 and gets: 3, 2, 1, (+4) = 10
Keelia: sorry, brb, one minute
Smon: Looking around, there are more painted reptilian pictographs and several of the largish beetles, about 3" across, still scurrying around.
chris107: Mordred carfully removes any trace of toad spittle from his skin and equipment. "They have germs you know? cause warts."
JamesDevil: I am now out of spell slots
JamesDevil: anything of interest in this room? any loot? relgious relics?
chris107: "Would you like to find somewhere quiet to pray, Danor?"
Smon: 10' down the south tunnel A 3‘ tall iron spike is driven into the floor here and topped with a human skull. Written on the skull it says "Patrolled Area Ahead – 6th Century, 9th Cohort, Hobgoblin Occupational Army"
JamesDevil: ooc i need a long rest to regain spell slots
chris107: "Also you have toad vomit in your beard."
Sandor Sunneson: No horde?
chris107: "Hmmm, more of Oriax's Hobgoblins?"
JamesDevil: does that date/information sound familiar to Danor? Historically i mean?
Smon: The east tunnel runs east 20' and turns north, with a wood door directly ahead/east where it turns. The south tunnel, which looks drier, runs south 20' to an E-W t junction.
Keelia: back - sorry, can't find a pen
JamesDevil: any markings on the grounds of interest? other than toad and beetle footprints?
Smon: @Danor there have been rumours of militaristic hobgoblins active in these parts; 6 months ago they attacked Bratanis to the west but were defeated.
Smon: And you met and killed 3 hobs recently NW of here.
chris107: "We must root them out."
JamesDevil: hmm, that sign might be a left over from the last hobgoblin incursion
JamesDevil: true
Smon: Danor checks the floor - there are scuff marks which could be boot prints. Nothing very recent though you think.
chris107: "Maybe look at that door first though?" M points east.
Smon: Mordred remembers fighting hobgoblins of Oriax in the dungeon, about a year ago now.
JamesDevil: lets get BS to check it for trapos first
Keelia: Bright Star goes to check the door for traps first
chris107: (He does indeed)
Smon: Lady Vex closed the portal of Oriax they guarded.
Smon: BS roll perception w advtg
chris107: (To the plane of Purple Putresence if I remember right?)
Smon: yup
Keelia rolls 1d20+8 and gets: 15, (+8) = 23
Keelia rolls 1d20+8 and gets: 3, (+8) = 11
Keelia: 23 ok?
chris107: Another preassure plate perhaps?
Smon: BS checks the door. It does not seem conventionally trapped, but her nose picks up a faint foul stench from tiny fissures in the door. If it is this bad *through* the door it must smell TERRIBLE in there.
Keelia: she relays this immediately.
Keelia: (Does it smell like death or like garbage or like animals?)
JamesDevil: hmm, ok, lets avoid the smelly door then
chris107: Mordred pulls his new silk scarf close around his nose and mouth.
Smon: The corridor runs north 20' from the turn, ending at another door, this one slightly ajar.
Smon: smells like marsh gas
Smon: methane, so garbage closest
Sandor Sunneson: head on
Keelia: she relays this also.
Keelia: that or sulphur from below?
chris107: Mordred makes sure no fiery sparks stray from his fingertips.
JamesDevil: is there anyway ahead that DOESN'T smell bad?
Keelia: Bright Star glances back. "Open or move on?"
JamesDevil: move on i think
chris107: "Maybe look through the open door up there first?" He points north
Keelia: Bright Star nods and turns to the next door.
Smon: GM Heading north down the tunnel w BS in front you reach the ajar door. It opens into a 20x30 room, looks like an old Buttery with racks of dry, dusty bottles and casks.
Keelia: she checks that one for traps too
chris107: 30' n-s?
Smon: (20 n-s 30 e-w) The door is untrapped. Checking around it looks as if the old bottles & casks are all empty.
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: No visible exits.
JamesDevil: any tracks in the dust?
Smon: /roll d100
Smon rolls 1d100 and gets: 49,
Smon: You make out some old lizardman type tracks, several pairs.
JamesDevil: how old? last day or so?
Smon: Looks like they came in, poked around a bit & left.
chris107: Any heading mysteriously towards walls?
Smon: roll survival
Keelia: can they be followed?
chris107 rolls 1d20+3 and gets: 11, (+3) = 14
JamesDevil rolls 1d20+4 and gets: 14, (+4) = 18
Smon: Look several years old, there is fresh dust over them.
JamesDevil: hmm, ok
Smon: You check around, but no sign of secret doors.
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
chris107: Mordred will tap the walls listning for any hollow sections.
Smon: /roll d20
Smon rolls 1d20 and gets: 17,
chris107: Oops
chris107: Simon's 6's
Sandor Sunneson: cool
Smon: Mordred satisfies himself there are no secret doors.
Smon: /roll d8
Smon rolls 1d8 and gets: 5,
Keelia: Bright Star turns and heads back towards the other door. She sniffs around trying to work out the smell
Smon: Are you returning to the toad room? Do you all have dark vision BTW?
JamesDevil: yes and yes
chris107: Light from the Sword of Omens.
Smon: OK Mordred is a nice bright target
chris107:
Smon: BS heads back down the tunnel & reaches the south door.
chris107: It shows of his new fahionable clothes.
Smon: It smells like a pocket of bad gas.
Smon: To the west you see movement in the toad chamber - several iridiscent vipers are feasting on the dead toads!
Sandor Sunneson: yes, from those specs
Keelia: Bright Star frowns at the vipers. She's had some less than pleasant experiences.
chris107: "Perhaps we can drive them away with fire?"
chris107: "Or Thunder....." Mordred looks keen to Thunder them
Smon: Shining Mordred arrives at the turn. The vipers look up at the bright light.
Smon: /roll 2d6
Keelia: Bright Star grins.
Smon rolls 2d6 and gets: 6, 1, = 7
Smon: They seem a bit agitated, raising and swaying.
JamesDevil: Danor readies sacred flame
chris107: He flings a firebolt at one
chris107: (the closest)
JamesDevil: danor will fire off sacred flame at the same one
chris107 rolls 1d20+6 and gets: 4, (+6) = 10
Smon: roll to hit AC 14 Mordred - miss
chris107: grrrr
JamesDevil: DC15 Dex save for sacred flame
Keelia: Bright Star will raise her bow
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 9, (+4) = 13
JamesDevil: ooc i'm sure dex is a weak save for a snake .....
Smon: Danor hits it
JamesDevil rolls 2d8 and gets: 3, 1, = 4
Smon: despite DEX 18
Smon: /roll 2d6
Smon rolls 2d6 and gets: 5, 4, = 9
chris107: wow
JamesDevil: hmm, less than stellar damage
chris107: Thunderwave out then
Smon: Danor singes a viper. The annoyed snakes slither away into the darkness, to come back later when pesky adventurers have left.
chris107: Yay!
Keelia: Bright Star nods at them
Keelia: "Nicely done."
Sandor Sunneson: lol
JamesDevil: woot!
JamesDevil: right, which way next?
Smon: Once the coast is clear you can re-enter the room with the dead toads. Their eyes have been gobbled out by the scavenging vipers.
chris107: South then east or west?
Smon: You can either head south past the warning skull, or retrace steps west to the spiral stairs down from the quiet halls above and explore north from there.
Sandor Sunneson: explore north?
JamesDevil: lets go past the warning skull
JamesDevil: yep
Sandor Sunneson: ok, south it is
Keelia: sure
chris107: we came from the north didn't we?
chris107: Ah, long way north. Got you.
JamesDevil: no, we ame from the west
chris107: hmmm, the map I just posted may be a bit out then
Smon: GM: You head south past the skull/spike to the intersection. This area is drier than the mossy tunnels to the north.
chris107: Past the skull then?
Keelia: we can either go South past skull or we can go back North and loop around and see what's there
Smon: From the junction tunnel runs w 20' then turns sw, and east 20' then turns se.
Keelia: but looks like we're going south.
Smon: There are still occasional mats of fungus and toadstools here and there.
chris107: any soundsfrom either side?
JamesDevil: any sign of footprints in either direction?
Smon: You stop and listen. There are some old hob-type tracks going back and forth on the muddy floor.
Smon: roll per
chris107 rolls 1d20+3 and gets: 2, (+3) = 5
JamesDevil rolls 1d20+4 and gets: 6, (+4) = 10
Keelia rolls 1d20+8 and gets: 9, (+8) = 17
JamesDevil: we should probably have the kitty with the high perception making these checks....
Smon: BS hears a faint clicking from down the west tunnel.
Smon: It sounds insectoid rather than skeletal.
JamesDevil: great, more bugs
Keelia: She'll wave her hand hand in that direction. "Bugs."
JamesDevil: Danor moves towards the West tunnel
Sandor Sunneson rolls 1d20+3 and gets: 17, (+3) = 20
Keelia: Bright Star lifts her bow and follow
JamesDevil: has it been 10 mins since the toads?
chris107: (When exploring, M will always have his sword sheathed and his shield ready. Freeing one hand for swift firebolts etc.)
Keelia: (can you still see?)
chris107: M follows them.
chris107: (Light Cantrip)
Keelia: (cool)
chris107: (Thanks, Keelia, I'd actually forgotten about light )
Smon: (yes, about 25 mins) GM: From the bend the tunnel runs SW about 15', opening into the NE corner of a chamber - Cracked, broken flagstone floor; fungus beds sprouting from cracks. It's 20' e-w by 30' n-s, with a tunnel out in the w wall. Three large glossy-green spitting beetles turn towards you, attracted by the light...
Smon: These are the ones with the acid-spitting nozzles & nasty bite, much more aggressive than fire beetles.
Smon: /roll 2d6
Smon rolls 2d6 and gets: 4, 3, = 7
Keelia: Bright Star winces and lifts her bow.
Smon: They advance... roll init
Smon: /roll d20
JamesDevil: roll 1d20
Keelia rolls 1d20+6 and gets: 17, (+6) = 23
Smon rolls 1d20 and gets: 14,
chris107 rolls 1d20+3 and gets: 17, (+3) = 20
Sandor Sunneson rolls 1d20+3 and gets: 9, (+3) = 12
JamesDevil rolls 1d20 and gets: 15,
Smon: #23 BS - I'll say as you won init you are hidden until shoot on minimum stealth roll so bonus action hides gives advtg & sneak dmg
Keelia: great.
Smon: AC 15 for armoured carapace
Keelia: stealth
Keelia rolls 1d20+13 and gets: 9, (+13) = 22
Smon: They have passive per 8 so no roll needed
chris107: impessive
Keelia: bow
Keelia rolls 1d20+7 and gets: 3, (+7) = 10
Keelia: (beautiful roll followed by a crap one )
chris107:
Keelia: but adv!
Keelia rolls 1d20+7 and gets: 3, (+7) = 10
chris107: aarrgghh!
Smon: Bounces off!
Keelia:
Keelia: She'll duck behind someone with better AC
Smon: BS falls back; #20 Mordred
chris107: Bonus action summons The Sword.
Smon: You know these things can bite and also shoot nasty gobs of acid
chris107: move then action surge attack on one.
chris107 Rolls 1d20+7x4 and gets:
15 (+7) = 22
4 (+7) = 11
17 (+7) = 24
6 (+7) = 13
Smon: Mordred charges in to the fray...
Smon: 2 hits
chris107 rolls 2d8+12 and gets: 3, 3, (+12) = 18
Smon: Badly wounding a beetle
Smon: #15 Danor
JamesDevil: sacred flame
JamesDevil: 15DC
Smon: /roll d20
Smon rolls 1d20 and gets: 12,
Smon: hit the wounded one
JamesDevil rolls 2d8 and gets: 1, 3, = 4
Smon: Had 4 hp - it's KO'd
chris107: Yay!
Smon: #14 beetles - the remaining 2 spit at Mordred
Smon: /roll d20+5x2
Sandor Sunneson: uh oh
Smon Rolls 1d20+5x2 and gets:
7 (+5) = 12
2 (+5) = 7
chris107: AC19
chris107: Reaction at the ready
Smon: gobs of acid fly past him
chris107: but not needed
Smon: Then they close & bite
chris107: yet
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
6 (+5) = 11
16 (+5) = 21
Smon: reaction shield?
chris107: reaction, Shierld
chris107: yup
Smon: OK, beetle mandibles bounce off the Shield
chris107: AC24
Smon: #12 Sandro
Sandor Sunneson: 4 attacks, with Ki
Sandor Sunneson Rolls 1d20+5x4 and gets:
16 (+5) = 21
4 (+5) = 9
20 (+5) = 25
20 (+5) = 25
chris107: Go Sandro!
Smon: Sandro runs in and attacks with deadly efficiency a second beetle
Sandor Sunneson: 3 hits, 2 crits
Sandor Sunneson: makes up for the 1 1
Sandor Sunneson rolls 1d6+3 and gets: 3, (+3) = 6
Keelia: very nice!
Sandor Sunneson: normal, 2 x crit
Sandor Sunneson rolls 4d6+6 and gets: 1, 4, 3, 6, (+6) = 20
Sandor Sunneson: 26 damage
chris107: Yay!
Smon: had 22 - it's blasted apart by the power of Ki!
Sandor Sunneson: I will be signing off in about 15 minutes folks at 1045GMT
Keelia: brilliant strike
Smon: Pieces of beetle rain down, revenge for the time beetles took S down in 1 round
Sandor Sunneson: Nice :0
Sandor Sunneson: )
chris107: (Me at 11, lates)
Keelia: better finish these bugs quickly
Smon: R2 BS
Smon: One beetle left. no one adjacent
Smon: Sorry Mordred adjacent
Keelia: She'll hide then shoot
Keelia rolls 1d20+13 and gets: 13, (+13) = 26
Keelia rolls 1d20+7 and gets: 10, (+7) = 17
Smon: No cover to hide, but hits it anyway
Keelia: sneak?
Smon: yup
Smon: as Mor adjacent
Keelia rolls 4d6+4 and gets: 5, 2, 6, 4, (+4) = 21
Smon: 1 hp left...
chris107:
Smon: #20 Mordred
chris107: Mordred chops at it.
Keelia: get 'em
chris107 Rolls 1d20+7x2 and gets:
5 (+7) = 12
8 (+7) = 15
chris107: "Drat!"
Smon: 1 hit AC 15 - Mordred's bright blade pierces the beast's vitals and it drops.
chris107: AC16?
chris107: Ah!
Keelia: great! strike it down
chris107: "Great teamwork!"
Smon: You stand triumphant (133 XP each)
Sandor Sunneson: well done
Keelia: Bright Star congratulates them.
JamesDevil: yay
chris107: Mordred carfully cleans his equipment.
chris107: (Mordred 2 Shields and 2 Action Surges used)
Keelia: Bright Star consults their map. "Shall we retreat to another room or return to town?"
Smon: There are some vaguely interesting blue-white fungi sprouting from the floor cracks & between the flagstones.
Smon: Seem quite beetle-nibbled
JamesDevil: well i've been out of spells for quite a while so, i vote to return againa nother day
chris107: "Have we got any of those glass phials left from the apocothery? I'd like to take some of this acid and see if I can work out some form of protection from it."
Keelia: Bright Star hands over a phial.
chris107: "Thank you." M collects some of the spat acid.
Smon: We can stop there - you collect some acid then head back & make your way back upstairs, BS greeting her Goblin chums on the way out, and return to town that evening.
chris107: OOC Town to recover and plan our next trip?
Keelia: great!
Smon: You get a final 200 exploration xp for discovering the boundary of the hobgoblin-claimed area, so total today was 200+133+200= 533.
chris107: Nice
Sandor Sunneson: Thank you
JamesDevil: yay!
Smon: Does Mordred have alchemist kit prof? Prob not I'd think
JamesDevil: thanks for the game guys!
Keelia: brilliant, thanks guys
Smon: Unless he researched it as his downtime skill gain?
Smon: If so he can work on developing an ant acid like the one mighty Ying Fu of Rallu used to defeated the black dragon of Khundrakar!
chris107: 10,483XP for M
chris107: Cheers, thanks guys. Good to see you again
Keelia: good to see you too! come back whenever you can
chris107: @ DM, no. It's something I'm thinking of for the future.
Smon: thanks, next game next Sat 08:30 again
Keelia: have a good rest of the weekend guys! and great game
Sandor Sunneson: Cool, will see what schedule I'm on, but maybe around, chat soon
Smon: Do you plan to return to same place?
JamesDevil: thxs guys, see you next week!
Smon: thx all
chris107: I'm assuming in his downtime he was busy travelling back and forth to valon?
9:41am 2018-4-21 Keelia Has exited the room
9:41am 2018-4-21 JamesDevil Has exited the room
Smon: You can do stuff on board a ship Mordred
9:41am 2018-4-21 Sandor Sunneson Has exited the room
chris107: M is happy to return to the same place.
Smon: You can add either a tool prof or a language
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