Tuesday, 31 March 2015

5eGH Ken PC - Tarquin Telmaster, Human Pirate Wizard

Tarquin Telmaster Human Pirate Wizard (Ken)
Level 1 
AC 12 
HP 8  Healing Dice: 1 (d6+2) recover 1/day
Str 9 (-1)
Int 16 (+3)
wis 13 (+1)
dex 14 (+2)
con 15 (+2)
cha 11 (+0)


Proficiency +2

Weapons
Dagger ATT +2/d4
Staff ATT +2/d6

Gear
Vial Ink (1oz)
Scroll case
5 sheets parchment
Spell Book
Wineskin
1 quart fine wine
2 Guard dogs Tempest & Triton
15 gp

Notes: Was until recently apprentice to Dougal the Drunken (Wiz 4), a Tharbrian Sea-Mage, the Ship's Wizard of the Tsamar’s Jewel. Following a drunken falling-out with Dougal Tarquin found himself forcibly put ashore along with his dogs.

Spellcasting
Spell Attack +5. Spell Save DC 13.


Cantrips. You know mage hand, prestidigitation, ray of frost, and shocking grasp, and can
cast them at will.

Spell Slots. You have two 1st-level spell slots you can use to cast your prepared spells.
Arcane Recovery. You can regain some of your magical energy by studying your spellbook. Once per day during a short rest, you can choose to recover expended spell slots with a combined level equal to or less than half your wizard level (rounded up).

Prepared Spells. You prepare four 1st-level spells to make them available for you to cast, choosing from the spells in your spellbook (default in bold).

Spellbook. You have a spellbook containing these 1st-level spells: burning hands, charm persondetect magicmage armor, magic missile, and sleep

Advancement
With each level you gain, you gain one additional Hit Die and add 1d6 + 2 to your hit point maximum. You gain access to more spells as you gain levels. You can prepare a number of spells equal to your level + your Intelligence modifier, as shown in the Spellcasting Advancement table. You also gain more spell slots. 

Level Prepared Spells Spell slots
2              5                         1st: 3
3              6                         1st: 4 2nd: 2
4              8 (INT 18)           1st: 4 2nd: 3
5              9                         1st: 4 2nd: 3 3rd: 2

Adding to Your Spellbook Each time you 
gain a wizard level, you can add two wizard spells of
your choice to your spellbook, chosen from the wizard spell list in the
rulebook. Each of these spells must be of a level for which you have
spell slots. On your adventures, you might also find scrolls or books
containing other spells you can add to your spellbook.
Copying a Spell into the Book. When you find a wizard spell, you
can add it to your spellbook if it is of a level for which you have spell
slots and if you can spare the time to decipher and copy it.
For each level of the spell, the process takes 2 hours and requires
50 gp. The cost represents material components you expend as you
experiment with the spell to master it, as well as the fine inks you need
to record it. Once you have spent this time and money, you can prepare
the spell just like your other spells.

2nd Level: 300 XP
Evocation Savant. The gold and time you must spend to copy an
evocation spell into your spellbook is halved.
Sculpt Spells. When you cast an evocation spell that affects other
creatures you can see, you can choose a number of them equal to 1 +
the spell’s level. The chosen creatures automatically succeed on their
saving throws against the spell, and they take no damage if they would
normally take half damage from it.
]
3rd Level: 900 XP
Spells. You can now prepare and cast 2nd-level spells.

4th Level: 2,700 XP
Spells. You learn one more wizard cantrip of your choice.
Ability Score Improvement. Your Intelligence increases to 18,
which has the following effects:
• Your Intelligence modifier becomes +4.
• Your spell saving throw DC increases by 1.
• Your bonus for your spell attacks increases by 1.
• Your modifier to Intelligence saving throws increases by 1.
• Your modifier to Intelligence-based skills increases by 1.

5th Level: 6,500 XP
Spells. You can prepare and cast 3rd-level spells.
Proficiency Bonus. Your proficiency bonus increases to +3, which
has the following effects:
• Your attack bonus increases by 1 for your spell attacks and weapons
you’re proficient with.
• Your spell saving throw DC increases by 1.
• Your modifier for saving throws and skills you’re proficient in (indicated
by a ) increases by 1.

Tempest & Triton
Mastiffs
Medium beast, unaligned
Armor Class 12
Hit Points 5 (1d8 + 1)
Speed 40 ft.
STR 13 (+1) DEX 14 (+2) CON 12 (+1) INT 3 (−4) WIS 12 (+1) CHA 7 (−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1/8 (25 XP)
Keen Hearing and Smell. The mastiff has advantage on
Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 
Hit: 1d6 + 1 piercing damage. 
Critical hit: 2d6+1 & if the target is a small or medium creature, it is knocked prone.


5eGH Altanian Barbarian - Kradis

Kradis - Efnisien PC - Kradis, Fighting Huthkoon of Altanis.
Altanian Barbarian male Level 4
AC 15   Speed 40'
Hit Points 41 (14+9x3) Healing Dice 4 (d12+2) recover 2/day
STR 18 (+4) DEX 16 (+3) CON 14 (+2) INT 8 (-1) WIS 14 (+2) CHA 10 (0)
Proficiency Bonus: +2.  Survival +6
SA:  Rage as Bonus Action (3/day) - +2 dmg, dmg resistance, advantage on STR rolls. Unarmoured defence, add Con mod to AC. Reckless attack (get Advantage, grant Advantage). Danger Sense - advantage on DEX saves vs all visible effects.
Primal Path: Berserker. When raging can go Berserk, bonus action attack 1/round after the round he enters rage. When rage ends suffer 1 level of exhaustion.Level 1 gives disadvantage on ability checks (not attacks & saves) Level 2 halves your speed.Level 3 gives disadvantage on attacks & saves.

Background: Outlander
Equipment: Greatsword, scimitar & hand axe, 4 javelins, hunting trap, hyena pelt, loincloth, belt & money pouch, explorer's pack, 10gp.

Attacks
a. GWF:
Greatsword ATT +6 dam 2d6+6 (+4 not raging)

b. 2WF:
i. Scimitar, melee ATT +6 dam 1d6+6 (+4 nr)
ii. Hand Axe bonus action extra attack dam 1d6+2 (+0 nr)

c. Ranged:
Javelins, thrown ATT +6 dam 1d6+4

Session 4 Reynard & Kraydis 23/11/4445 - The Magic Dagger

Crypt Skeleton

Serani Redeye
XP: 312 per PC present
Reynard gains +1 dagger, sheds golden light 20' radius on command.

XP & HP - Crypt of St Ulther
Rey Rogue-2: 312+475= 787/900  hp 9/20 hd 2/2
Kradis Barbarian-2 (LEVEL UP) 312/900 hp 8+9=17/14+9=23 hd 2/2

Not Present - in Thracia
Hakeem Greywolf Barbarian-2: 800/900  hp 21/25 hd 2/2
Tor Caradoc: Fighter-3 1280/2700  hp 12/28 hd 3/3
Allies: Aya hp 9/9 hd 1/1, Max the Dog hp 5/11 hd 1/1

Not Present - at Selatine
Bjornalf Brighteyes: Warlock-1 175/300 hp 10

GAME LOG
7:29pm  2015-3-31 Smon Has entered the room
Smon: test
7:32pm  2015-3-31 Amalric Has entered the room
Amalric: hello!
Smon: Hi G
Amalric: so, what we up to?
Smon: Your PC sheet: http://smons.blogspot.co.uk/2015/03/5egh-amalric-pc-rey.html
7:34pm  2015-3-31 efnisien Has entered the room
Smon: GM: 'Lord' Reynard has spent the past week in Selatine, carousing with his well-gotten gains from the hobgoblin 'king'
Smon: Hi ef - wanna play?  I have pregen Fighter Rogue & Barbarian statted, you can add name & personality.
efnisien: Ooh the choice
Smon: Campaign web page (nsfw/boobs) - http://smons.blogspot.co.uk/2013/10/the-ghinarian-hills-campaign-labyrinth.html - pregens at the bottom
efnisien: Yes bewbs
efnisien: btw the computer tells me one of the jpegs on your page with an image from the Troy movie has malicious code embedded in it.
Amalric: its a hard life that Rey lives, but someone has to do it
Smon: It's a sword & sorcery setting - hence swords & bewbs.  You could also adapt one of these pregens - http://media.wizards.com/downloads/dnd/StarterSet_Characters.pdf
Smon: 2 human Fighters, Elf Wizard, Dwarf Cleric, Halfling Rogue
Smon: Which pic has the malicious code BTW?
efnisien: OK how about let's try the barbarian, have no idea how that will pan out in 5E.
Smon: Chris is playing one, works really well.
Smon: When Raging you get +2 damage and take half damage from weapons.
Smon: OK, ef think of a name and I'll start you in the beer hall of the Redeye Inn, having breakfast.
efnisien: troy-movie-picutre-27.jpg according to my antivirus, but it could be a false positive
Smon: @Amalric - after an epic week-long bender you wake late morning with a flaccid money pouch, in the arms of two of Aldo's serving maids, Cirelle and Beverly. You might have had a bit much to drink.
Smon: Outside there is cheering: "Lord Vex! Hurrah for Lord Vex!"
Smon: The barmaids on either side are still sleeping.
Amalric: bet the money pouch isn't the only flaccid thing
Amalric: Rey gets up and looks out the window
efnisien: Ok, my PC will be called Kradis, seems suitably Wilderlands-y
efnisien: "Kradis is hungry! Where is meat?"
Smon: A fine barbarian name.
Smon: Do you want to be a Viking, Celt, or Heavy Metal barbarian?
efnisien: \m/
Smon: (Skandik, Tharbrian, Altanian)
Smon: I think the pregen's Altanian?
efnisien: Yes, that's what it says
Smon: Ok, you're a young Dio-meets-Conan barbarian out to see the world with a loincloth and greatsword.
Amalric: Rey will get dressed while he looks out the window, check he has all his stuff and look for breakfast before he pukes
Smon: @Kradis - a buxom loincloth-clad Altanian girl hurries up with a plate of roast mutton. "Here you go m'lord" she smiles.
efnisien: *Rump Slap* "Great service, my dear".
Smon: @Rey - you see the Lord Vex of Selatine waving to the assembled throng in the company of a woman you don't recognise, before turning and entering his oddly-angled villa.
Amalric: what does she look like?
Smon: @Kradis - the girl giggles. "Thank you sir..."
Smon: Altanian serving girl - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3On8n2YHa81s_IRgduMEGl7NDLNcuvehEtjtBj2pwbxF4Ot5_0uGFk_9Mg289Id92uHGf3VF-dm5vZrhXJy013iTefJFuqAYxB4jkUFjpu4EUcmj1gaeduSpb_iqEn2l5Dz_kCNkqms/s320/Sara+Brightpage,+opera+singer.jpg
efnisien: GREAT service!
Smon: Altanians tend to just wear loinclouts so her attire is normal to you, though her proportions are impressive.
Smon: & her portions of mutton.
efnisien: Kradis doesn't know who Rey is, but assuming he enters the common room for breakfast , will pay some attention to someone who has obviously been wining and wenching.
Smon: Rey you get dressed, feeling queasy. The bar girl Cirella stirs in her sleep. "My prince..."
Smon: GM: The girl nods to Kraydis. "I am Serani. Excuse me..." she turns to leave, as the Inn doors swing open.
Smon: Rey you go downstairs?
Amalric: sure
Smon: /roll 1d3-1
Smon rolls 1d3-1 and gets: 2 (-1) = 1
efnisien: "I'll have to remember you, Serani"
Smon: /roll 1d6
Smon rolls 1d6 and gets: 44,
Smon: /roll 1d20+2
Smon rolls 1d20+2 and gets: 44, (+2) = 6
Smon: Serani just smiles and heads for the kitchen, as 5 robed men stumble into the Inn.
Smon: Rey, coming down the stairs you see the distraught figures, both of you recognise them as Pilgrims of Mitra.
Amalric: distraught?
efnisien: [OOC just reading down the cast list on your blogpage, LOLed at the Beverly McFadden description]
Amalric: Rey watches to see what they do next
Amalric: (brb)
Smon: Rey recognises their leader as Deacon Borgus, he thanked you & the barbarian Hakeem for clearing the Goblins from the Shrine of Ulther.
Smon: They don't look happy now - and they seem to be minus a party member.
Smon: Borgus staggers into the room, leaning on his staff. "Woe! Woe and despair!" says the fat bald man.
efnisien: Kradis' interest is piqued, if Altanian barbarians can spell the word 'piqued'.
Smon: "The dead are risen in the Vault of Ulther! The sanctity of the place has been defiled!"
Smon: A blonde barmaid serving at the bar gasps in horror, as do the two old local men propping it up.
Smon: Blondie - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSBUveCROo6uYzUGhribKFAFGEw0yRwpCOxS1HZRM976XG0tqLoSGKPDkKm6SlTsOBY-rZQV84DGTTKaYzC3KFWFnSLh17xO-Acg0WxTdlVWxFXKT5fqlUThpGwklnWxICLdOSjZtLHME/s1600/Malenn+of+Mitra.jpg
Smon: Deacon Borgus mops his fevered brow. "Goblins rose from the depths as we prayed! By Mitra's grace we drove them off with our stout cudgels! But then - oh woe! Woe!"
Smon: Serani comes back out of the kitchen with more muttton and stops to listen.
Smon: Borgus: "The doors of the Inner Vaults opened - the dead attacked us! Brother Mikhel was overwhelmed!"
Smon: Borgus and the surviving pilgrims sit down.
Smon: An old fisherman with a huge white beard speaks up: "Go on, friend."
Smon: Borgus: "We fled!" He looks around. "Who will aid us?!"
Smon: The fisherman shakes his head. "Not me, mate - too old fer that kind of thing. Lord Vex is back but 'ee's havin' a feast, doubt he'll want to be bothered with yer crypts..."
efnisien: "The dead? They should stay dead and pester not the living. I can remind them of this with my trusty greatsword."
Smon: Borgus looks around, at the queasy Rey, then hears Kradis' words and smiles eagerly. "Aye! You have the look of a warrior!"
efnisien: "And then back for more boso...I mean chops, thanks to the fair Serani"
Smon: Borgus: "This is the second time we have been driven from the Shrine - no more!" He shakes his staff.
efnisien: "I have the balls of a warrior too, more importantly. And axes and more."
Smon: Serani smiles warmly at Kradis. "A drink for you before you go, warrior." She nods to the blonde, who pours a tankard of ale.
Smon: brb 1 min
Smon: back
Smon: Borgus looks at Reynard. "You're one of the ones who defeated the goblins, you said - well there's a lot more goblins in there!"
efnisien: "What about you" (to Rey) "You have helped these priests before, and did well out of it looking at your red eyes. Again?"
Smon: Serani takes the ale and ceremonially presents it to Kraydis with a bow.
Amalric: back
Smon: >>Smon: Borgus looks at Reynard. "You're one of the ones who defeated the goblins, you said - well there's a lot more goblins in there!" efnisien: "What about you" (to Rey) "You have helped these priests before, and did well out of it looking at your red eyes. Again?"<<
Smon: At the bar, an old farmer with half his scalp missing nudges the white-beard fisherman. "Ere, Happy, reckon Serani there's got the hots fer that feller! Better not tell 'er 'usband, eh? Eh?!"
Smon: /roll 1d6
Smon rolls 1d6 and gets: 22,
Amalric: "Of course. I would be glad to be of help," says Rey, lying through his teeth
Smon: Serani hears Scalpy's words and blushes, looking down.
Smon: Borgus nods. "Glad to hear it. We shall rest here, unless the Vexes invite us to their party. Lay the dead and I have a little more electrum for you."
Smon: The old men - Scalpy & Happy - look sceptically over the two champions, Rey & Kradis. "Wouldn't give much for their chances, Scalpy mate."
efnisien: "The shine helps convince anyone doesn't it? Glory and fortune, and especially the fortune"
Smon: Borgus nods. "Glad to hear it. Bar wench, some ale for us!"
efnisien: Kradis flexes his arms like a cheap version of the Commodire 64 barbarian game
Smon: Serani pours more ale, first serving Rey a tankard.
Smon: At this point Cirella and Beverly come wandering down the stairs, looking dazed but happy.
Smon: Borgus: "You two best be going, it's eight miles to the Crypts. You know the way, Sir Reynard."
Smon: GM: You heading out?
efnisien: "Ah, *Sir* Reynard is it? No wonder you are stopping with such fine ladies as those two."
Smon: Serani: "A kiss before you go..." she leans in to kiss Kradis' cheek.
efnisien: "I am Kradis, Fighting Huthkoon of Altanis. I will fight these not-dead if you will join me?"
*efnisien Kradis becomes somewhat un-barbarian like and almost blushes at the peck on the cheek...*
Amalric: "Good morning, my dear ladies!" says Rey to his companions of the night/week before
Amalric: "Didn't want to wake you, looking as peaceful as you did."
Smon: Beverly blushes and heads for the kitchen. Cirella smiles and waves back at Rey.
Amalric: "And yes sir. Let us down our ales and be on the way to reclaim this....place."
Smon: Heavy footsteps on the stairs indicate that Innkeeper Aldo Redeye is descending, The bar girls hurry to attend to their day duties.
efnisien: "Lead on, you are familiar with the place."
Smon: GM: You gird up your baldrics and head outside. The sounds of celebration issue from the weird-angled Vex Villa across the way.
efnisien: "What is that place?"
Smon: At the western gate the guard opens it at your approach, and you can see the trail towards Ulther's crypt winding SW across the Selatine Plain, the sea shining to the east.
Smon: >>"What is that place?"<< Serani has followed you out: "The house of Hytirus Vex, Lord of Selatine"
Smon: Serani waves Kradis goodbye as you leave town.
efnisien: A man to please, or man to fear? Hmm, we'll find out later.
Smon: /roll 1d6
Smon rolls 1d6 and gets: 55,
Amalric: "Party central, apparently. Maybe we'll get an invite on our return."
Smon: You stroll through the fields and meadowlands around Selatine, a few shepherds, their flocks, and great shep-hounds watch you pass.
Smon: Soon you are crossing heathland, the track muddy from recent rain.
Amalric: "Bit of a hike...." says Rey. "..but I guess you're used to the outdoors."
efnisien: "So, Reynard, is this tomb nearby?"
Smon: A little after noon you see the great spire of a high light-house rising to the south - the tower of the Chaos Wizard Oriax - while a faint side trail leads north towards the cliffs & the Crypt of Ulther.
Smon: Oriax it's said has a vast harem, the most beautiful women of many worlds - those he tires of are sold at market or sent to the mines beneath his spire.
Amalric: lucky bastard
Smon: North atop the cliffs the faded ruins of St Ulther's Shrine stands, a dark cave entrance below.
efnisien: "Being a wizard must have some benefits, I suppose"
Smon: You can see on the trail the muddy footprints of five men - the fleeing pilgrims, presumably.
Amalric: any other tracks?
Smon: Approaching the Shrine/Crypt, you have a choice - enter via the cave or take the trail up to the clifftop, and then descend via the stairs Rey found there on his last visit.
efnisien: Did you look in the cave before? If the stairs seem easy, go that way again.
Smon: Rey looks around - there are chariot tracks crossing the trail you're on, 2 days old perhaps. Weird, it looks as if a 2-wheel chariot was drawn by 4 humans, but with impossibly long gait.
Smon: Rey went by the stairs before.
Smon: His companions entered via the cave, reported encountering giant weasels.
Amalric: stairs say I
Smon: GM: You ascend to the redstone ruins atop the cliff, locate the spiral stair.
efnisien: Go on then
Smon: It descends into darkness.
Smon: Last time Rey met Goblins down there.
Amalric: not normal humans dragging it, thats for sure
Smon: Sneaking down or lighting a torch?
Amalric: Rey takes the lead
Amalric: Sneaking
Amalric: "You follow me. As soon as we meet any enemies, run up and smite them."
Amalric: "Unless you want to light a torch and lead the way..?
Smon: GM: You sneak down the spiral stairs. In the early afternoon sun much light pours down the stairwell.
efnisien: Is Rey a rogue?
Smon: yes
Smon: /roll d20+7
Smon rolls 1d20+7 and gets: 77, (+7) = 14
Smon: Rey sneaks quietly down.
Smon: /roll 1d6
Smon rolls 1d6 and gets: 22,
Smon: At the foot of the stairs a short passage leads 10' se into the first chamber, empty now but for bloodstains.
Amalric: "You okay, Kadris?"
Smon: An exit to the s leads to the lair of the dead hobgoblin chief, a second exit is in the e wall at the n end.
Smon: Any further will be too dark to see w/out light.
Smon: Kadris joins Rey.
Amalric: 2nd exit then
Amalric: Rey lights a torch
efnisien: "All fine, but I will need to light a torch here"
Amalric: or Kadris does
Smon: Kadris gets a torch lit, the dry wood sputtering to life.
Smon: In the light you can see tattered remnants of goblin trews on the bloody floor.
Amalric: "shit their pants clean off, dirty little bastards"
efnisien: "You did a good job here with the goblins, it seems"
Smon: A few rats scamper away as you approach the e exit, a tunnel that runs 40' east before turning n. 15' e along the s wall is a narrow cleft in the rock that opens into a narrow tunnel going s, towards the main cave entrance.
Smon: The shrine is likely ahead.
Smon: The floor here is smooth worked stone, clearly not goblin-made.
Smon: Head e down the tunnel?
Smon: Just past the cleft in the s wall you see fresh blood splashed on the floor, and bloody drag marks.
Amalric: yes
Smon: It looks as if a body was dragged away e down the tunnel.
Amalric: do the drag marks go to or from the cleft? or the shrine?
Amalric: ah
Smon: At the e end of the tunnel you find a door in the s wall, emblazoned with a crudely painted black skull.
Smon: The drag marks go through the closed door.
efnisien: "This is new since the last time you were here?"
Amalric: "Looks like X marks the spot..."
Amalric: "Yes"
Smon: The tunnel here heads north ca 15' through an archway into a good-sized chamber.
Amalric: Rey listens at the door
Smon: /roll 1d6
Amalric rolls 1d20 and gets: 88,
Smon rolls 1d6 and gets: 33,
Smon: You hear nothing.
Amalric: "Shall we investigate the shrine first?" Rey asks Kradis
Smon: So, door to your right (s), tunnel continues to your left (n), ending in a chamber.
Smon: The chamber's walls are smooth worked sandstone.
efnisien: "Yes"
Smon: You go n or open the door to s?
Amalric: N
Smon: GM: Ok, you head north, stepping through the archway into a good-sized room, 20' n-s and 50' or more e-w, you towards the e end of the s wall.
Smon: To your left/w the sw corner is filled by a hole (?) where a spiral staircase descends to a lower level.
Smon: To your right, at the e end of the s wall, is another door marked with the black skull.
Smon: As your torchlight falls on the stairwell to your left you hear a sudden chittering sound!
Amalric: jeezo
Amalric: rats?
Amalric: worse?
efnisien: Let's see
Smon: You hear voices from below! "Jezbat, light! Taint ratz! More uumanz!"
efnisien: I take it the greatsword is 2-handed?
Amalric: why don't we open the door next to us, go through, and then close it behind us?
Smon: The voice is high-pitched - goblin?
Smon: yes
efnisien: Ok, just for reference if I'm holding the torch right now.
Amalric: give it to Rey
Smon: You hear the sound of footsteps ascending the spiral stairs.
efnisien: "Afraid, brave Sir Reynard?"
Amalric: I have one hand free
8:46pm  2015-3-31 Oculus Orbus Has entered the room
Smon: hi Oc
Amalric: "Meet them at the top of the stairs! Hold them back!"
efnisien: Hi OO
Smon: You go to the top of the stairwell?
efnisien: So has Rey got the torch?
Oculus Orbus: Smon, Samalric, Sefnisien
Smon: Kadris passes Rey the torch, freeing two hands for his mighty blade
Amalric: Rey has the torch
Amalric: and yes
efnisien: If so, Kradis will charge in and attack the lead gobbo as it gets to the top of the stairs
Smon: Kradis
Amalric: hey Soc!
Oculus Orbus:
Smon: GM: Kradis moves forward as a furry head appears atop the stairs - a giant ferret!
Amalric: normally I do O_O, guess it'll have to be SO_SO, makes you look like you have weird eyebrows or something
Smon: You can strike first - do you want to Rage?
Amalric: go on, Rage away!
Smon: to hit roll is 1d20+5 for Kraydis
efnisien rolls 1d20+5 and gets: 11, (+5) = 6
efnisien: LOL
Smon: The ferret ducks Kraydis' blow and nips at him...
efnisien: "I wanted some ermine for the fair Serani, how doth fate conspire against me!"
Amalric: haha
Smon: /roll 1d20+5
Smon rolls 1d20+5 and gets: 22, (+5) = 7
Smon: It tries to latch onto his mighty thew, but he fends it off.
Smon: It scutters past him, giving Rey a chance to attack it, as a Goblin comes up the stairs behind it to attack Kraydis.
Amalric: is the ferret attacking Rey or what is it doing?
Smon: Rey can make 2 attacks, sneak attack, d20+5
Smon: not yet
Smon: it already attacked Kraydis
Amalric: 1 min
Smon: you can both attack now, then enemy
Smon: Kraydis can attack either the ferret or the goblin, who wears a cloak of rat tails BTW.
efnisien: Go for the goblin, if it's still coming up the stairs
efnisien rolls 1d20+5 and gets: 44, (+5) = 9
Smon: It dodges, steel tearing stone from the wall.
Amalric rolls 1d20+5 and gets: 55, (+5) = 10
Smon: The ferret dodges Rey too
Amalric: 1,2,4,5...i'm sensing a theme here
Smon: In trouble now...
Smon: The ferret lunges at Rey:
Smon: /roll 1d20+5
Smon rolls 1d20+5 and gets: 1818, (+5) = 23
Smon: ouch
Amalric: figures
Smon: It latches onto his thigh
Smon: /roll 1d4+3
Smon rolls 1d4+3 and gets: 44, (+3) = 7
Smon: max dmg of course, at 13/20
Amalric: "Come on you big unwashed lout! Do your job!"
Smon: Rey you should have taken your 2nd attack
Amalric: shouts at Kradis
Amalric: can I take that roll you had?
Amalric rolls 1d20 and gets: 2020,
Smon: no, roll d20+5
Amalric: never mind
Smon: crit!
Amalric: how does that work again?
Smon: You double your dice on a crit, 1d6+1d6 sneak attack, so 4d6!
Amalric rolls 4d6 and gets: 22, 66, 44, 44, = 16
Smon: Rey skewers the ferret with aplomb.
efnisien: nice
Smon: Meanwhile the goblin is attacking Kradis, a second behind.
Smon: /roll 1d20+4
Amalric: "Thats how you do it!" says Rey, very pleased with himself. then he remembers blood is pouring out of his thigh and there are still goblins
Smon rolls 1d20+4 and gets: 66, (+4) = 10
Smon: The goblin misses - it ducks past Kradis as the second goblin comes up behind. Your go now.
efnisien: Right, so now there's a goblin past me and a second on the stairs? Any more coming up from below?
Smon: No, just the two it looks like.
Smon: (They have a special Disengage power to get past you like that)
Amalric: roll away Mark
efnisien: Right, so I will again go for the one in front of me then
efnisien rolls 1d20+5 and gets: 77, (+5) = 12
Smon: miss again
Smon: Rey?
Amalric rolls 1d20 and gets: 33,
Amalric: yikes
Smon: miss. 2nd attack
Amalric rolls 1d20 and gets: 1414,
Smon: "Yooz killz Ferry the Ferret! Now yooz gonna die!"
Smon: 14 - hit!
Smon: 2d6 dmg
Amalric rolls 2d6 and gets: 66, 44, = 10
Smon: "*urk*"
Amalric: "No, my fetid little scumbag - you are."
Smon: Now only the goblin on the stairs is left.
Amalric: Rey is quite the rapier wielder
Smon: It swings a dirty blade at Kraydis' groin.
Smon: /roll 1d20+4
Smon rolls 1d20+4 and gets: 1818, (+4) = 22
Smon: *ouch*
Smon: /roll d6+2
Smon rolls 1d6+2 and gets: 66, (+2) = 8
Smon: A gash appears  - 4 dmg
efnisien: argh
Smon: At 10/14. Just a flesh wound.
Smon: The gobbo is on the stairs, Rey can't melee it, it has cover but he could throw a dagger at it.
Smon: Kraydis can whack it.
Amalric: why not
Amalric rolls 1d20 and gets: 1010,
efnisien: Ok, can I ask why only 4 points damage, I haven't taken the Rage bonus action? Or does the resistance apply all the time?
Smon: The dagger misses.
Smon: The Rage lasts 10 rounds.
efnisien: I'll swing for the blighter
Smon: Unless you stop fighting.
efnisien rolls 1d20+5 and gets: 1010, (+5) = 15
Amalric: "Damn, I'll have to buy another. Or steal it."
Smon: (I'll just let it last for the battle!)
efnisien: Has it activated automatically then?
Smon: (You raged in r1) Finally Kraydis' blade strikes true...
Smon: The mighty sword sinks deep into goblin skull. It jerks and topples, lifeless
efnisien rolls 1d26+8 and gets: 13 (+8) = 21
efnisien: sorry,
Smon: (min 7 dmg, had 7 hp)
efnisien rolls 2d6+8 and gets: 33, 55, (+8) = 16
efnisien: typo in first roll
Smon: You pretty much cut it in two there 13 dmg
Smon: Silence falls.
Amalric: Rey searches the bodies quickly
Amalric: "Cut the skin off that ferret, might be worth something"
Smon: /roll 4d6
Smon rolls 4d6 and gets: 11, 44, 44, 55, = 14
Oculus Orbus: my new sig file
Smon: You find 14 electrum on the goblins.
efnisien: "That is my plan, for my fair lady hostess"
Smon: /roll 1d6
Smon rolls 1d6 and gets: 11,
Smon: heh
Amalric: wandering monster?
Smon: From behind the skull-marked door you hear footsteps approaching.
Smon: You might recall what Borgus told you
Amalric: "Quick, either side of the door."
Amalric: (I glanced through it  )
efnisien: Yes, we do that
Amalric: ah yes, undead
Smon: You quickly flank the skull door, not a moment too soon. The handle turns, it is pulled open away from you.
Smon: You hear a clattering & clicking sound.
Amalric: wait
Smon: Then through the door comes a...
Amalric: waaaaiiiit...
Amalric: cuddly toy?
Smon: ...skeleton!
Smon: /roll 1d3
Smon rolls 1d3 and gets: 1
Amalric: hack n slash
Smon: Hefting a rusty blade, lifeless eye sockets scan the room.
Smon: You strike!
Smon: You were ready, so can roll twice & take best result.
Smon: "advantage"
Amalric rolls 2d20 and gets: 99, 1111, = 20
Amalric: wow
Smon: 11 is a hit
efnisien rolls 2d20 and gets: 2020, 11, = 21
Smon: 20 is a crit
Amalric rolls 2d6 and gets: 22, 22, = 4
Smon: Kraydis strikes its neck for 4d6+5 (rage has 3 rnds left I'll say)
efnisien: double dice for critical?
Smon: yes
efnisien rolls 4d6+3 and gets: 11, 44, 11, 66, (+3) = 15
efnisien: OK 17 if the rage is still going
Smon: 13 hp, you chop off its head, it goes down.
Smon: Behind it is a long corridor leading into a richly appointed crypt chamber.
Smon: (20' corridor)
Amalric: shall we?
Smon: /roll 1d6
Smon rolls 1d6 and gets: 22,
Amalric: Rey checks for traps
Smon: No more skeletons.
Smon: /roll 1d20+3
Smon rolls 1d20+3 and gets: 1010, (+3) = 13
efnisien: "I see the glint of gold and fortune! Hurry up with your poking, Reynard2
Smon: You proceed down the corridor checking for traps and emerge into the very Tomb of St Ulther itself!
Smon: An ornate sarcophagus dominates the centre of the tomb.
Smon: The east wall shows a huge mosaic depicting the life of the ancient saint. He stands atop what is clearly Oriax's light-tower, holding a lantern by which he guides ships to safety from the rocks.
efnisien: "Hmm, in my home there is no need for such fripperies for the dead."
Amalric: "So he was a lighthouse?"
Smon: Ulther is depicted with odd bulging eyes but a kindly countenance.
Smon: /roll 1d20+3
Smon rolls 1d20+3 and gets: 55, (+3) = 8
Smon: I guess so
Smon: The sarcophagus has a bas-relief lid depicting Ulther at rest.
Amalric: "Do we open the tomb? Or leave it?"
efnisien: "Those nervous clerics with the robes from the inn, they will be bothered if we defile the tomb, yes?"
Smon: A tunnel leads south out of here, the walls lined with ossuary recesses filled with many bones.
Amalric: "Probably."
efnisien: "My people do not need such nonsense for the dead, but we respect them"
Smon: /roll 1d6
Smon rolls 1d6 and gets: 22,
Amalric: "Fair enough. This place gives me the creeps."
efnisien: "So let us see what other treasure is here before considering the coffin"
Amalric: "South then?"
Smon: /roll 1d20+1
Smon rolls 1d20+1 and gets: 11, (+1) = 2
efnisien: South then.
Amalric: lets check the recesses
Smon: The tunnel runs south a short way then broadens, ending at two doors - one ahead, one in the w wall.
Smon: The recesses are funeral biers laden with the dead of centuries, it looks like. The bones are very old, brown.
Smon: Most likely from the time of Nerath, if not before. Before the Gnoll Times.
Smon: Neither of you are religious or historical experts.
Smon: Are you searching all the recesses thoroughly?
efnisien: Live for tomorrow, thinks the barbarians
Smon: It'll take a long time.
Amalric: yes
Amalric: lets rip the bones out throw them on the ground
Smon: /roll 1d6
Smon: ok
Smon rolls 1d6 and gets: 22,
efnisien: [OOC: I can play for about 30 mins more chaps. Normally finish 10pm for Chris' game. The missus will wonder what's happened to me]
Amalric: well maybe just a few at random
Amalric: say the goblins did it
Smon: (ok) Rey starts throwing bones on the ground. They clatter in heaps.
Smon: /roll 1d6
Smon rolls 1d6 and gets: 44,
Smon: The pile grows larger. 20 minutes have passed, no treasure.
Amalric: lets move on
Amalric: try the W door
efnisien: So much for dem bones
efnisien: Yes W door
Smon: You open the western door - ahead you see another tomb, less ornate, a sarcophagus in the centre.
Amalric: okay close the door and try the other door
Smon: There is a door sealed with wax in the sw corner and a tunnel out going n.
Smon: The bloody mangled corpse of a pilgrim lies sprawled before the sarcophagus.
Smon: You close the door & open the s door?
Amalric: behind the first door?
Smon: (that was all west door)
Amalric: yes
Smon: GM: The south door creaks open, light falling on a long chamber filled with many crypts.
efnisien: Examine the body first, and is there signs the sarcophagus has been recently opened?
Smon: As the light touches them, here and there the dead bones rise up.
Smon: 1, 2, 3, 4, 5, 6,
Smon: 7, 8...
Amalric: "This place is a real fucking graveyard. And....oh shit."
Amalric: Rey closes the door
Smon: The skeleton horde lurches to its feet as you slam shut the door.
Amalric: "I think we should leave"
Smon: Clitter-clatter go the skels as they approach the far side of the door.
Amalric: Rey starts running back the way he came
efnisien: Can the door be barred/spiked?
efnisien: Ok then, if we can't block the door peg it
Smon: It opens inwards, away from you.
Smon: You see the handle turn.
Smon: You can hold onto it to stop it opening, or run?
efnisien: We're off
Amalric: if we can jam it with a dagger, stop the handle turning we will
Amalric: and then leg it
Smon: You jam your dagger into the semi-rotten wood, it catches the handle - should hold for a moment...
Amalric: is it a handle, or a doorknob?
Smon: Then you turn and race away down the tunnel.
Amalric: anyway, RUN RUN RUN
Smon: (handle)
Amalric: "That electrum needs to buy me 2 daggers..."
Smon: You race back through the Crypt of Ulther. Behind you a sarcophagus lid slams to the floor with a crash.
Smon: You race out of the crypts.
Smon: /roll 1d6
efnisien: In the other room, with the body?
Smon rolls 1d6 and gets: 44,
Smon: (yes) Through the room with the stairs and dead goblins...
Smon: You hear clattering behind, but you have a good head start and you take a left.
Amalric: if thats the way back, then yes
Smon: out of the goblin chamber, into the exit tunnel. Ahead is a skull-marked door where the tunnel turns right. The handle of the door turns...
Smon: GM: roll init to get past this door and escape before it opens.
Amalric rolls 1d6 and gets: 66,
Smon: Rey d20+3
Amalric rolls 1d20+3 and gets: 99, (+3) = 12
Smon: Kraydis d20+3
efnisien rolls 1d20+3 and gets: 33, (+3) = 6
Smon: The door opens, a looming sinister figure in bloody chain armour, a shining dagger hilt protruding from its bony chest.
Smon: /roll d20-2
Smon rolls 1d20-2 and gets: 1212, (-2) = 10
Amalric: right down the middle
Smon: Its long-dead face twists in a hideous grin as it lurches towards Kraydis.
Smon: Actions - is Reynard leaving? Kraydis you can attack it, or try to get past it?
efnisien: "Come on you excuse for a warrior!"
Amalric: Rey stops and looks back
efnisien: I'll have a go at it
Smon: ok roll init again, see who goes first
Smon: /roll d20-2
Smon rolls 1d20-2 and gets: 11, (-2) = -1
Smon: not the undead!
Amalric rolls 1d6 and gets: 55,
efnisien rolls 1d20+2 and gets: 1717, (+2) = 19
Amalric: oops is it d20?
Amalric rolls 1d20 and gets: 88,
Smon: Kraydis raises his sword & strikes - Raging?
Smon: (you can rage 2/day)
Smon: d20 yup
efnisien: "Raging", yes in the Wegie sense
efnisien rolls 1d20+5 and gets: 77, (+5) = 12
Smon: ok, d20+5 to hit - Kraydis sword is turned by the stout byrnie.
Smon: Rey leaves? He has the torch
Amalric rolls 1d20+5 and gets: 33, (+5) = 8
Amalric: oh bugger
Smon: Rey apparently attacks it - no effect.
Smon: stabby stab w rapier
Smon: 2nd attack for Rey
Amalric rolls 1d20+5 and gets: 1818, (+5) = 23
Amalric rolls 2d6 and gets: 22, 55, = 7
Smon: Rey stabs it through the head, annoying it.
Smon: It turns and reaches for him, grinning horribly.
Amalric: "My bad?"
Smon: /roll 1d20+3
Smon rolls 1d20+3 and gets: 1313, (+3) = 16
Smon: Bony hands seize him, battering him against the wall
Smon: /roll 1d6+1
Smon rolls 1d6+1 and gets: 33, (+1) = 4
Smon: 4 dmg. Your go
Amalric rolls 1d20+5 and gets: 44, (+5) = 9
Amalric: come on
efnisien: "hands off the Sir!"
efnisien rolls 1d20+5 and gets: 11, (+5) = 6
Amalric rolls 1d20+5 and gets: 1313, (+5) = 18
Smon: 18 hits
efnisien: gordon bennet
Amalric rolls 2d6 and gets: 22, 11, = 3
Smon: a small hole
Amalric: bordon gennett
Smon: It slams Rey again
Smon: /roll 1d20+3
Smon rolls 1d20+3 and gets: 99, (+3) = 12
Smon: This time Rey slips free unharmed.
Smon: You can hear the skeletons approaching.
Smon: You can flee, it'll get 1 free attack
Smon: or fight, prob 2 r before skels arrive
Amalric: how long do we have?
Smon: 2 rounds
Amalric: lets fight then run
efnisien: ok then
Amalric: can I grab that shiny dagger out of its chest?
Smon: you can try
Amalric: what do I need?
Amalric: tell me a low roll
Smon: roll d20+5 roll high
Amalric rolls 1d20+5 and gets: 1111, (+5) = 16
Smon: needed 13
Amalric: fucker
efnisien: I can attack again?
Amalric: Kradis attack?
Smon: Rey pulls the shining dagger from the undead brute's chest. Golden light floods the tunnel.
Smon: It roars, covering its eyes. Kraydis has Advantage - roll twice, take best d20 roll
Amalric: (sorry 2 mins)
Smon: roll d20+5 twice
efnisien rolls 2d20 and gets: 1717, 22, = 19
Smon: hit!
efnisien: 22 then
Smon: 2d6+5
Smon: The sword plunges into dead flesh.
efnisien rolls 2d6+5 and gets: 11, 55, (+5) = 11
Smon: 1 hp left
Smon: It batters at Kraydis.
Smon: /roll 1d20+3
Smon rolls 1d20+3 and gets: 55, (+3) = 8
Smon: miss
Smon: 1 r before skels are on you, you hear them in the goblin chamber.
Smon: clitter-clatter
Smon: Rey sheathed his sword, now holds the enchanted dagger
Smon: run or fight?
Smon: (need to stop at 11pm, getting tired)
efnisien: Me too, hurry up Graham!
Smon: Kraydis can do 1 last blow
Smon: or run past undead
efnisien: OK, I'll have a parting shot then
efnisien: you mean past the current dude?
Smon: yes
Smon: roll to hit
efnisien rolls 1d20+5 and gets: 77, (+5) = 12
Smon: bounces off its armour.
Smon: Rey runs off..
Smon: /roll 1d20+3
Smon rolls 1d20+3 and gets: 1212, (+3) = 15
Smon: it slams you
Smon: /roll 1d6+1
Smon rolls 1d6+1 and gets: 44, (+1) = 5
Smon: 5/2 = 2 dmg raging
Amalric: back
efnisien: down to 8
Smon: A horde of skels appear behind you - run now or prepare to meet your peace
efnisien: I missed, yet again, and it knocked me
efnisien: Let's GTFO
Smon: The undead takes a final swing at Kraydis as you bolt.
Smon: /roll 1d20+3
Smon rolls 1d20+3 and gets: 1010, (+3) = 13
Amalric: did I get another attack before they show?
Smon: miss
Smon: oh ok rey, just 1 though w magic dagger
Smon: d20+6
Amalric rolls 1d20+6 and gets: 1818, (+6) = 24
Smon: heh
Amalric:
efnisien: ha ha
Smon: The dagger plunges back into its chest. It jerks and falls to the ground, unmoving.
Amalric: any bags of loot sitting around?
Smon: clitter-clatter come the skels.
Amalric: guess they'll have to wait
Amalric: run
efnisien: like buggery
Smon: You both run for it, the skeletons chasing you back to the stairs that run up, into the clean daylight...
Smon: You emerge, hearts pounding.
Smon: The first skel comes into the light - and bursts into flame - hurriedly they retreat back down the stairs.
Smon: You're alive, and Rey holds a glowing enchanted +1 dagger
Smon: The golden light slowly fades.
Amalric: "Wish we could get them all up here!"
Amalric: "This is nice. Well done, Kradis. You fought well."
Smon: You had better head back if you're to reach Selatine by nightfall.
Amalric: (for a rank amateur, he thinks to himself)
Smon: OOC Stopping there, next game tomorrow 6.30pm UK
efnisien: "Remember, a champion's retreat to the surface, not running away"
Smon: I'll work out xp
efnisien: Cool, thanks Simon. I will try to drop in as and when, is that ok?
Amalric: "Indeed. We'll need some of those cowardly brothers next time, with their priestly wiles."
Amalric: that was cool! I thought we were goners in a hive of undead
Amalric: good gaming
efnisien: Yeah, good stuff. I have the 5E starter box on the shelf but haven't really gone into the rules. I like the advantage/disadvantage mechanism
Smon: yes ef
Smon: Any time you can play is good.
efnisien: Ok, cheers Graham see you soon, thanks Simon.
Amalric: i have no idea whats going on, dont have it, but i'm enjoying it
Smon: I'll post your PC sheet on my blog w XP
efnisien: my real name's Mark btw, if you prefer
Smon: ok Mark
Smon:
Amalric: getting that dagger came up nice, and a good stab to end it
efnisien: And how is that different fomr the other games Graham?
Smon: It needed a magic wpn to kill it BTW
Smon: heh
efnisien: TYVM for the session, it's been fun. G'night chaps.
Smon: so you did good.
Amalric: i did think it might work better, but failing that i wanted a nice prize
Smon: cheers mark
Smon: I'll post log on my blog

Friday, 27 March 2015

Session 3 Tor & Hakeem Into Thracia 23/11/4445

Aya, Ghinoran shepherdess
Max the Dog
XP & HP
Hakeem Greywolf Barbarian-2: 175+625=800/900  hp 21/25
Tor Caradoc: Fighter-3 175+1105=1280/2700  hp 12/28 
Allies: Aya hp 9/9, Max the Dog hp 5/11

Not Present
Bjornalf Brighteyes: Warlock-1 175/300 hp 10
Rey Rogue-2: 475/900  hp 20

chris107: So Ath, what are Tor and Hakeem set to do today?
Smon: OK, ready to start.
Smon: [Towards the end of the week Orson the Northron & co prepare to set sail, he wishes former passenger Tor Caradoc good fortune in his exploration of the Caverns of Thracia. As the Buxom Wench prepares to set sail, a second ship is spotted approaching from the north - watchers from the cliffs call out that it is Lord Hytirus Vex at the prow, returning from the Council of Lords called by Lord Vilius at Theber. And there is a woman with him...
chris107: Hakeem wanders down to watch the ship dock.
atherton: I must have missed something
atherton: we've finished with the shrine?
chris107: Yeah
chris107: Hakeem and Rey slew the fat Hobgoblin King and took all his stuff.
Smon: GM: At the docks the Buxom Wench is readying for sail. Hakeem notices 'his' wench Malenn of Mitra deep in conversation with Orson the Northron. She is nodding gravely at his words.
chris107: You got a 1/4 share
atherton: ok I'm researching rumours about the caverns
Smon: ath - subscribe to the thread so you get updates - http://www.dragonsfoot.org/forums/viewtopic.php?f=44&t=69676
Smon: Tor has spent the week (& equivalent of 125gp in electrum) researching.
chris107: Hakeem looks forward to giving her her freedom
Smon: Gathering info...
Smon: /roll 1d20+2
Smon rolls 1d20+2 and gets: 44, (+2) = 6
atherton: as soon as I can I'm organising a scouting party to the caverns
chris107: It will be a big + in his eyes to reinstate a Paladin of Mitra. Very good Karma.
atherton: looks like I wasn't overly successfull is doing so
atherton: nevermidn I will attempt to convince Hakeem to join me on a days outing to the ruins
chris107:
chris107: Hakeem will be happy to along as their is plenty of loot.
chris107: As long
chris107: there
chris107: bloody MAC is still changing what I type!
Smon: Tor has not been hugely successful, Selatine seems to have few sages, and Scalpy Jack's memory seems erratic at best. What he does learn is that the Beastmen have been warring on the human Deathwalkers since last year, which has depleted both. There was a Beastman night raid against Selatine last year when they stole the gold statue of Apollo from the shrine. Priestess Vex would be most grateful if it could be returned.
atherton: "rest assured noble Hakeem, the tales say that rivers of gold are concealed beneath the dusty stones"
chris107: But shouldn't we see who is coming in with lord vex first?
Smon: (don't use Macs)
atherton: "plus there is that statue of Apollo"
atherton: "imagine how our standing might improve if we could locate it"
chris107: Greedy Hakeem will join the cunning dwarf as soon as he's seen the fresh totty aririve
atherton: I guess we wait for the ship to come in then
atherton: I will gather our adventuring gear
chris107: Hakeem stands in a flattering pose. The sun glistening of his oiled muscles as the ship docks
Smon: At the docks, Hakeem & Tor are chatting amidst the crowd watching Lord Hytirus Vex'd return. At the prow, the noble lord waves to the throng, his arm round the waist of a fair-skinned, good-looking woman in red cloak, white silk loincloth and stockings, a silver pendant nestled between her bare breasts.
chris107: A silver lightning bolt?
Smon: Priestess Jana descends the steps down the cliff from the upper town to greet her returning brother.
Smon: No, Hakeem make INT check d20+0
chris107 rolls 1d20 and gets: 66,
chris107: Hakeem is not famous for brains
Smon: The priestess' garb looks familiar - a priestess of Erathis, the Nerathi name for Athena? Lord Vex leaps from the ship to shore, the gang plank is lowered and Lord Vex's companion crosses it.
Smon: Jana: "Welcome home, brother. Selatine is at your command." She bows, as do the assembled crowd. Hytirus smiles, waving.
chris107: Hakeem gives her a steady, appraising look.
Smon: Hytirus: "I bring good news! We are forming a Lords' Alliance against Yusan! The Devil Dog will have cause to tremble! And we have new allies!"
Smon: The priestess catches Hakeem's gaze, looks uncertain for a moment, draws her cloak closer about her.
chris107: His work done he wanders off feigning indifference.
Smon: Hytirus: "My companion here is the Lady Chelarre Foxwood, emissary of Neo-Nerath and Priestess of Erathis! They will aid us!"
atherton: "I'm ready to go to the caves Hakeem"
Smon: The people cheer, but Jana Vex looks highly disconcerted. "Neo-Nerath? Here?"
Smon: Hytirus' gaze darkens. "We will speak of it later. First we feast in celebration!"
Smon: The people cheer, knowing this means free food and wine.
Smon: Tor turns and follows Hakeem away from the docks.
chris107: Sounds like their will be opportunities to do war upon Yusan. Though as he is a Sword Knight Hakeem is not sure...
Smon: /roll 1d20+2
Smon rolls 1d20+2 and gets: 33, (+2) = 5
chris107: Maybe he should warn his sword-brother?
Smon: Hakeem doesn't know a lot about Yusan, just what's on the blog.
chris107:
chris107: (That's all I remembered about him from the blog. That and the picture)
Smon: (I'll do most of your checks outside of combat)
chris107: Hakeem asks Tor if he knows where these caverns full of gold are?
Smon: Chelarre Foxwood - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj29E5u_tWIJejrJbBNd7D_g9hVQjkQome_xaAmKU1-UCSlQRQFOm_AAo910PcuQHYQEv8RJ1Hhh2awd3gXnfO-Ps4CxkM4tdd7UkkhtHmgRd_w4wL5Qe43xxWzoih8vP6dLg8ogoaNITA/s1600/Miss+Chelarre+Foxwood%2C+priestess+of+Erathis.jpg
chris107: (Cool)
atherton: "I've been asking around, I think I have a pretty good idea Hakeem"
Smon: Chelarre is joined on the dockside by a fat maid and by 4 soldiers in Nerathi garb. Hytirus leads them up towards the palace.
atherton: "but maybe we could employ Scalpy Jack to guide us there?"
Smon: Nerathi - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0r26vysZRRXgbtOH-HM9HcRh1wVxMH1XO_-IqNds2jctsllydQY30fDhWxQuwBJ8z-xneJ1Dta7QS2AKV_cz1ApID-ytN0qxQTchJu3wcIKGzM8OGxAFhTA-KFU8LSSojIkj6rRmL9kU/s1600/Nerathi.jpg
Smon: brb 3 mins
chris107: Hakeem is happy to be off on the trail of huge treasures.
chris107: "Lead on Tor!"
atherton: we strike out on the trail we took to the shrine of St Ulthor and then continue on towards the mountains
chris107: "That half scalped cur would probably want to share in our wealth. And doesn't look like he'd be a lot of help." He grumbles.
atherton: "its an 8 mile hike Hakeem, or so they so"
atherton: say*
chris107: "Then we had better make tracks. Treasure and glory await!" He beams an empty headed smile.
atherton: we'll be marching hard, hoping to make it in about 2.5 hours
Smon: At the western gate, the guard directs you to Thracia "Just stick by the river til it goes underground, then continue west towards the cliffs. You'll be there by noon."
atherton: "nothing to do but follow his direction, Hakeem, lets go"
chris107: "See you tomorrow good guard! No doubt we shall be weighed down with gold and jewels!"
Smon: Following the directions you leave Selatine, passing fields of wheat and meadows grazed by sheep, cows and goats, watched over by youths and maids armed with slings against goblins, wolves and such.
chris107: Hakeem nods and smiles at the little chaps enthusiasm.
atherton: "patience great Hakeem, oour first foray may bring little gain"
chris107: Hakeem grins at the maids
Smon: The shepherds are accompanied by great Ghinoran sheep-hounds, as big as wolves themselves.
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 1313, (+3) = 16
atherton: "over 14 stone some of those Ghinoran hounds are Hakeem"
atherton: "I wouldn't want to tangle with one"
Smon: A pair of nubile shepherdesses half-swoon at sight of the mighty barbarian.
chris107: "Fine beasts Tor. But not as much fun as their misstresses!"
Smon: One girl saunters away from her flock, towards Hakeem. "Good morning, friend. Heading for Thracia?"
Smon: Her great hound watches protectively.
chris107: Alas Tor rushes him on to more profitable pastimes
chris107: "I sweet lady. Thacia's wealth awaits!"
chris107: "You and your hound would do well to join us."
chris107: "Share the gold and......" He smiles lasciviously
chris107: "Fair hands such as yours should have rings of gold and silver. That sweet neck should be hung with pearls..."
Smon: The girl looks Hakeem up and down, clearly interested.
chris107: (Big dog and a competent slinger can't harm our cause Athers..)
atherton: resigned, I sit down
atherton: and contemplate the clouds
Smon: "I am Aya, my hound is called Max..." she strokes the great beast's head.
chris107: Hakeem does what ever is needed to bring the girl and her huge hound into our endeavour.
Smon: Aya the shepherdess - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8ch7ImHpLOKtF-9uM8_xukeGIz4HTkb1Rkgf89dXpM7ZojJjYQZHf7_FoScAQzJBVLxGkQaD9qYBbRbq0RdKm6oYnsXPylcTE_EMxPXdPa0sNqcX1BIIpDDpHNOX7xuvPtBdfjXZQja8/s1600/4797_16.jpg
chris107: "Come fair Aya. Bring Max and we will make you wealthy beyond your wildest dreams!"
Smon: "Your offer is entrancing, barbarian." She turns to the other, plainer girl. "Vatta, watch the flock until nightfall. I must escort this gentleman to the ruins!"
chris107: "See Tor? What fine allies we have!"
Smon: Aya. "Gold, silver, pearls..." she smiles. "But we must watch out for the beastmen." She falls in beside you, the dog following.
chris107: Off we trot full of beans
atherton: Hi hurry of back into the lead
Smon: Aya: "War has depleted their numbers, but at nightfall they are still dangerous."
chris107: "Then we slay them in clean daylight!"
Smon: GM: Leaving the meadowlands behind, you enter a forest, the Thrace river rushing by just to your north as you walk west along the trail.
Smon: The shade of the woods is pleasant in the heat of the day.
chris107: Hakeem pays Aya much flattering attention.
atherton: I'll look for camping spots as we march
chris107: Though always with a weather eye out for danger.
atherton: preferably somewhere defensible and not far from the river
Smon: Aya enjoys Hakeem's attention, casting frequent lustful gaze over his bronzed muscular form.
Smon: Campsites are plentiful in these dappled woods.
chris107: Hakeem also tries to get on Max' good side
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 99, (+5) = 14
chris107: Don't want to get bitten on the bum at an inappropriate time!
atherton: I'll simply keep the locations in mind for the present
Smon: The sheephound seems friendly enough with Hakeem, Altanians have a way with such beasts.
chris107:
atherton: still hurrying to catch site of the ruins
Smon: After a half-day's trek the forest parts to reveal great redstone cliffs rising ahead, three hundred feet high. The Thrace River cascades down falls from the top of the cliffs to the forest floor below, where the marble ruins of the lost city spread out around a central canal. A branch of the canal leads north into an expanse of swamp, which extends for miles north.
atherton: sight*
Smon: brb 2 mins
atherton: I think I better go cook dinner, a bit earlier than I was intending to
chris107: Well we got here okay Athers.
atherton: back in 30 minutes Chris
Smon: back
chris107: I'll probably be dead by then Ath but I'll have rolled up a new character in 30 mins
atherton: keep playing Tor for me, my objectives are to locate the ruins and any entrances to subterranean passages
Smon: ok
atherton: I'll dig up the ruins if need be
chris107: Hakeem will creep stealthily among the canals
chris107: Looking for signs of these scurvy beastmen
chris107: His big sword ready to be drawn at a moments notice. Barbarian senses alert.
chris107: (Secretly blessing himself for not been encumbered by armour)
Smon: Aya: "I have been here before - there are steps to the undercity in that great rotunda yonder..."
Smon: Map - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSth_KPgipQq7V7r7Tm8fzGOxULd7RVIPhtkmjmnhEy4Lc1zeIEgWjzgSkNYbgtERtIjisYc6U-EwPLGNH9UhPYRkPPsFtXhw3pXRniyrEUc1LrWwm6FmlRQE_OJY1vfzRlHEB6nHLA_0/s1600/Thracia+city.jpg
chris107: "I knew you were a cut above Aya. Wise as well as beautiful"
chris107: The rotunda been J?
Smon: yes
chris107: Hakeem stalks like a panther towards it.
chris107: Using natural cover where he can.
Smon: Aya smiles, following Hakeem & Tor north through the trees until you are north of the plunge pool at the east end of the central canal.
Smon: What was once a great palace (J) lies in ruins, trees growing through the remains, only the outer walls still mostly intact.
chris107: Body low to the ground Hakeem flits shadowily into the ruins
Smon: A row of ruined townhouses south of the palace gives you cover as you stalk stealthily towards the central rotunda.
Smon: Even Tor is reasonably stealthy, his enchanted breastplate light and quiet.
Smon: Flies drone in the midday sun.
chris107: Any muddy ground where Hakeem can camouflage himself, Conan-like?
Smon: All seems quiet as you pad through the lost city and reach the Great Rotunda, supported by 30 alternating black & white columns.
Smon: (Mud would help only in darkness)
chris107: (Okay, he will still do the stripy combat came stuff just to look cool  )
chris107: Cammo
Smon: There is marshy ground north of the city where mud should be plentiful, but right here the ground is firm, though it looks likely to rain soon, dark rain-season clouds are forming overhead.
chris107: "Time to get inside then"
Smon: (stripy combat cammo would actually use charcoal & oil)
chris107: (If he has it in his pack he will  )
Smon: A 20' statue of a Ghinoran warrior stands outside the rotunda, spear raised.
Smon: (Reynard would have it, but not you or Tor)
chris107: Pitted and ancient or new looking?
Smon: ancient
chris107: Hakeem circles the whole place looking for signs of habitation.
Smon: Approaching the vine-wrapped rotunda, you make out obscured frescoes of the Ghinoran gods on the walls. The central area is lower, steps go down to a kind of stage - it's flat and empty.
Smon: Aya frowns. "I thought the steps were here... I'm sorry." She reddens.
chris107: "No problem lovely lass."
chris107: If no sign of lurkers are noted Hakeem will go inspect the lower central portion.
Smon: "Perhaps..." she looks around. "See that large building there, by the long lily-pools? There, I think."
Smon: Hakeem steps down into the central stage, followed by Aya.
Smon: He feels as thespians must have felt long ago, surrounded now by a ghostly crowd.
chris107: Hakeem keeps an eye on Max also. He knows the doggy is likely to sense any danger first.
Smon: Aya: "This place is very old..." she shivers, and draws closer to Hakeem, touching his shoulder.
Smon: Max stays at top of the steps, he seems unconcerned.
Smon: Tor stands nearby.
Smon: The rotunda roof sounds with raindrops as the rainstorm begins, beating down.
Smon: You are all in cover.
Smon: Hakeem knows the rain usually lasts an hour or so.
chris107: He will spend the hour searching the place for secret entrances.
chris107: Or concealed treasure!
Smon: The acoustics here are excellent, magnifying each sound.
Smon: Hakeem finds no secret doors, but clearing vines from the frescoes reveals the following images: lightning bolt, head of a mare, plumed bird, lyre, goblet, seashell, owl (symbol of Athena-Erathis), trident, skeletal finger.
chris107: Mmmmm are they painted on or carved?
Smon: Aya: "The twelve signs of the zodiac - Zeus, Demeter, Hera, Mitra-Apollo, Dionysus, Aphrodite... praise be to Aphrodite..." she smiles "Athena, Ares, Hecate..."
chris107: He touches his own lightning bolt symbol
Smon: Carved fresco. Between the trident and skeletal finger are moon, ram, spear.
chris107: Does is own god have any association with this Zeus who uses the lightning bolt?
Smon: /roll 1d20
Smon rolls 1d20 and gets: 33,
chris107: He will press and otherwise try to move or manipulate to carvings.
Smon: You don't know, but as you view the lightning insignia, you feel Inspired...
Smon: GM: Hakeem has Inspiration, can roll twice on one d20 check & take best result.
chris107:
chris107 rolls 2d20 and gets: 1515, 1414, = 29
Smon: Hakeem works on manipulating the frescoes.
chris107: If high is good I'll take the 15
Smon: Hakeem's eagle-like senses detect something(?) approaching, even as the rain drums down.
Smon: /roll 1d100
Smon rolls 1d100 and gets: 686868,
Smon: /roll 1d4+1
Smon rolls 1d4+1 and gets: 22, (+1) = 3
chris107: He spins around drawing his feersome blade with a hiss.
Smon: Hakeem spins, sees three dark figures sneaking up on you through the columns that circle the rotunda. Max spots them too, and snarls.
chris107: Hakeem leaps at them whirling his blade in an arc of death.
Smon: Three men, armed with spears and wicker shields, skin painted black & white to resemble skeletons - savage Deathwalkers!
chris107: "Death-Seekers more like! Die scum!"
Smon: They race down the steps to match Hakeem, as Max bounds forward, Tor hefts his axe, and Aya raises her sling...
Smon: /roll 1d20
Smon rolls 1d20 and gets: 2020,
Smon: roll init
chris107 rolls 1d20+2 and gets: 2020, (+2) = 22
Smon: LOL
chris107:
Smon: Hakeem alerts his allies even as his blade sweeps at the leading attacker...
chris107: Hakeem is indeed a barbarian cut from the same cloth as Conan!
Smon: Can attack. Raging?
chris107: Raging
chris107: Took the words out of my mouth
Smon: d20+5
chris107 rolls 1d20+5 and gets: 22, (+5) = 7
chris107:
Smon: You are still Inspired, can roll again
chris107 rolls 1d20+5 and gets: 77, (+5) = 12
chris107: Bugger
Smon: AC 12, hit!
Smon: AC 10 +2 shield = 12
chris107: Yeah!
chris107 rolls 2d6+5 and gets: 33, 22, (+5) = 10
Smon: Bondor smiles as Hakeem deals his foe a powerful blow.
Smon: Aya slings at the next man:
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 1515, (+4) = 19
Smon: hit...
Smon: /roll d4+2
chris107: Go on girl!
Smon rolls 1d4+2 and gets: 11, (+2) = 3
Smon: it bonks his head, he grunts as Max leaps at him...
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 99, (+4) = 13
chris107: Good boy Max!
Smon: Max leaps onto the second Deathwalker, savaging him
Smon: /roll 2d4+2
Smon rolls 2d4+2 and gets: 22, 22, (+2) = 6
Smon: wounded but still alive.
Smon: Tor Caradoc engages the third Deathwalker, bright axe swinging...
Smon: /roll d20+6
Smon rolls 1d20+6 and gets: 1212, (+6) = 18
Smon: hit
chris107: Very nice.
Smon: /roll d8+6
Smon rolls 1d8+6 and gets: 88, (+6) = 14
chris107: Good hit!
Smon: Tor cuts his foe almost in two with a single mighty blow.
Smon: The Deathwalker Hakeem struck lunges at him...
chris107: A/C 15
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 1616, (+3) = 19
Smon: *stab*
Smon: /roll d6+1
Smon rolls 1d6+1 and gets: 33, (+1) = 4
Smon: 4 dmg
chris107: Hakeem laughs at his puny blow 23/25HP
Smon:  The second lunges at Max
chris107: (Half for Rage, yes?)
Smon: /roll d20+3
Smon: (yes)
Smon rolls 1d20+3 and gets: 1111, (+3) = 14
Smon: hit, Max AC 13
Smon: /roll d6+1
chris107: Poor Max
Smon rolls 1d6+1 and gets: 66, (+1) = 7
Smon: Max yelps as the spear stabs his flank.
Smon: Your go.
chris107 rolls 1d20+5 and gets: 1616, (+5) = 21
Smon: hit
chris107: (He's very cross at the dog stabber)
Smon: You lop the Deathwalker's head off, it goes flying.
chris107 rolls 2d6+5 and gets: 55, 11, (+5) = 11
Smon: (had 1 hp_
Smon: Tor moves to help Max:
Smon: /roll d20+6
Smon rolls 1d20+6 and gets: 66, (+6) = 12
Smon: hit, just. The axe sinks into the enemy warrior's back, he gasps and falls.
chris107: "Well done Tor. Filthy dog stabber!"
Smon: Aya: "Max!" She lowers her sling and runs over to the hound.
Smon: Max: "*woof*" he licks at the wound.
chris107: Hakeem looks around for more foes to engage.
Smon: There's no sign of any more enemies.
Smon: Aya: "Foul cannibals! They serve Thanatos - they all deserve death!"
chris107: Hakem will give his healing potion to Max
Smon: The dog seems to recognise the red elixir, and wolfs it down.
chris107: The one Janna Vex gave him. And hope it works on the hound.
Smon: /roll 2d4+2
Smon rolls 2d4+2 and gets: 33, 33, (+2) = 8
Smon:
Smon: The wound vanishes.
chris107: Hakeem likes Dogs
Smon: Aya: "Praise Mitra, the wound is healed."
Smon: Aya: "You are a mighty warrior, Hakeem." She smiles, brushing hair from her eyes flirtatiously. Tor, who killed two, rolls his eyes.
chris107: "He's a fine hound Aya and a loyal companion." Hakeem pets the noble creature.
chris107:
Smon: Max wags his tail happily.
Smon: The rain is easing off, the sun breaks through the clouds - now about 1.30pm.
atherton: sorry, burnt the fish
Smon: Aya: "I think I know where the steps can be found, if you still trust me?"
chris107: We go to the next place Aya mentioned.
Smon: (you killed 2 Deathwalkers Tor)
Smon: Leaving the rotunda, Aya leads you through the ruins.
chris107: We killed some cannibals Athers. Tor killed two!
Smon: At the western end of two long lily-pools (O on map) is a square edifice, open to the sky. Trees wave within the walls. A single entrance on the SW side.
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 66, (+2) = 8
Smon: Hakeem spots many tracks going back and forth - not human - Beastmen?
atherton: I'll lead the way in
chris107: He crouches down instinctively. Ready to fight.
atherton: how do the beastmen differ from normal humans?
Smon: They resemble the tracks of Gnolls, vicious killers who haunt the coastal Plain of Gedden south-east of Hakeem's home hills.
chris107: Hakeem flits from cover to cover
Smon: Tor INT check:
Smon: /roll d20
Smon rolls 1d20 and gets: 66,
atherton: ok I'm darting inside the ruin, axe at the ready
atherton rolls 1d20 and gets: 1212,
atherton: 14 int
Smon: Pass - gnolls are vicious man-eating brutes, bigger than humans.
Smon: They are said to worship the demon lord Yeenoghu.
Smon: They ate the Empire of Nerath in the Gnoll Times, 250 years ago.
chris107: They will find that difficult without their heads
atherton: I slide inside the oblong structure
Smon: They destroyed the combined Nerathi-Altanian host on the Plain of Gedden and consumed Nerra, the capital city.
chris107: Hakeem follows
Smon: Tor and Hakeem enter...
chris107: Revenge for the fallen Albanian Hoste.
chris107: Altanian!
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 1111, (+1) = 12
Smon: GM: Inside, trees surround a 20' wide set of marble stairs descending into darkness. Murals on the ruined walls depict Zeus casting lightning bolts down upon various evildoers.
Smon: Tor's keen gaze spots something high in the trees - a gnoll! And there, and there - three in all.
Smon: The gnoll archers are drawing their bows to shoot down upon you.
atherton: are they about to jump us?
Smon: Hakeem hasn't seen them yet.
Smon: Nor has Aya.
atherton: "WATCH OUT HAKEEM"
chris107: How high in the trees?
Smon: Max growls as their scent reaches him.
atherton: "GNOLLS IN THE TREES"
chris107: Hakeem rolls for cover
atherton: I shove Hakeem into cover
Smon: 15' up.
Smon: ok, Tor roll init.
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 2020, (+1) = 21
chris107: Condor does not hold with such underhand (or overhead?) tactics
atherton rolls 1d20 and gets: 1515,
Smon: Bondor
chris107: 3rd 20 for initiative in 2 fights!
Smon: 15+1=16.
Smon:
chris107: Yup Bondor
chris107: Alas Apple Mac doesn't seem to care for Bondor
Smon: As Tor pushes Hakeem behind the nearest bush the gnolls loose arrows.
Smon: /roll 3d3
Smon rolls 3d3 and gets: 3, 1, 2 = 6
Smon: 1 at Tor, 1 at Max, 1 at Aya.
atherton: one arrow each it seems
Smon: /roll 1d20+3
Smon rolls 1d20+3 and gets: 1616, (+3) = 19
atherton: 18 AC
Smon: Tor AC 18 - hit!
Smon: /roll 1d8+1
Smon rolls 1d8+1 and gets: 66, (+1) = 7
chris107: Hakeem picks up rocks to throw at the sneaky creatures.
Smon: 7 dmg, at 21/28
Smon: vs Max:
Smon: /roll 1d20+3
Smon rolls 1d20+3 and gets: 88, (+3) = 11
atherton: "I am slain noble Hakeem"
chris107: Hakeem is raging at their behaviour
atherton: I slump against the wall
Smon: misses Max
Smon: /roll 1d20+3
Smon rolls 1d20+3 and gets: 44, (+3) = 7
Smon: misses Aya
chris107: (I remember this tactic got us all killed last time Athers)
Smon: Hakeem grabs a brick from the rubble to heft at the critters, while Aya slings a stone.
Smon: Hakeem roll to hit, AC 15 (13+2 for cover)
chris107: Hakeem having no missile weapons will hurl rocks from cover if within range
chris107: If not he will get closer collecting amun
chris107: +'s for Dex?
atherton: I lie under my shield hoping the gnolls will leap down
Smon: can use STR for big rock - d20+5
chris107 rolls 1d20+5 and gets: 1212, (+5) = 17
Smon: hit!
atherton: I have my axe concealed beside my body
chris107:
Smon: d3+3
chris107: Damage?
chris107 rolls 1d3+3 and gets: 2 (+3) = 5
chris107: (Don't you have a bloody big Xbow Athers?)
Smon: The gnoll grunts.
Smon: Aya slings at it from behind a low wall:
atherton: I do, but its on my back
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 77, (+4) = 11
Smon: miss.
Smon: Tor is sheltering.
chris107: Hakeem hurls bricks at the buggers in his rage until they drop or he has hurled every last rock in the ruins of Thracia!
atherton: "they'll jump down Hakeem, then we ambush them" I hiss
Smon: The gnolls yip angrily.
chris107: "By them we'll be pin cushions!"
Smon: /roll 1d2x3
Smon Rolls 1d2x3 and gets:
2 = 2
2 = 2
1 = 1
atherton: "hide behind a wall"
Smon: 1 shoots at Aya, 2 at Hakeem. You both get +2 AC for cover
Smon: /roll 1d20+3
Smon rolls 1d20+3 and gets: 66, (+3) = 9
chris107: A/C 17 then
Smon: miss Aya
Smon: /roll 1d20+3x2
Smon Rolls 1d20+3x2 and gets:
4 (+3) = 7
2 (+3) = 5
Smon: miss
chris107:
Smon: Aya slings:
Smon: /roll 1d20+4
Smon rolls 1d20+4 and gets: 99, (+4) = 13
chris107: "Get up and fight you pony dwarf!"
chris107: poncy
Smon: bounces off a tree branch.
chris107: Hakeem hurls
Smon: Hakeem grabs a second lump & hurls.
chris107 rolls 1d20+5 and gets: 1616, (+5) = 21
Smon: hit!
chris107 rolls 1d3+3 and gets: 3 (+3) = 6
Smon: Aya slings:
Smon: sorry, done that
chris107: "If Anya or Max die while you grub in the earth like a worm you will answer for it Tor!"
atherton: "hide Hakeem"
Smon: One gnoll is bleeding badly now, it yelps and its two allies leap down, hefting short spears to melee you.
Smon: The wounded one shoots at Hakeem from up high:
atherton: I scramble to my feet and charge the closest
chris107: "Hide?!"
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 99, (+3) = 12
Smon: miss
chris107: Hakeem hurls more of ancient Thrace at it
Smon: Max and Tor spring forward to engage the two that leap to the ground, Tor you can attack, d20+6 vs AC 13
atherton rolls 1d20+6 and gets: 1818, (+6) = 24
Smon: hit
atherton rolls 1d8+6 and gets: 22, (+6) = 8
Smon: it yips
Smon: Max bites:
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 2020, (+4) = 24
Smon: crit!
Smon: /roll 4d4+2
Smon rolls 4d4+2 and gets: 44, 22, 22, 33, (+2) = 13
chris107:
Smon: Max leaps on the other gnoll, tearing at its throat.
Smon: Hakeem you can throw your last lump of masonry.
Smon: Aya:
Smon: /roll d20+4
chris107 rolls 1d20+5 and gets: 1212, (+5) = 17
Smon rolls 1d20+4 and gets: 66, (+4) = 10
chris107: Dead eye Dick!
chris107 rolls 1d3+3 and gets: 3 (+3) = 6
Smon: Aya misses tree-gnoll, Hakeem strikes true.
Smon: It whimpers.
Smon: Gnoll attacks...
Smon: The tree-gnoll shoots at Hakeem:
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 1919, (+3) = 22
Smon: hit!
Smon: /roll d8+1
Smon rolls 1d8+1 and gets: 11, (+1) = 2
chris107: 1/2 dam with rage?
Smon: scratch, 2 dmg - you're not raging, can't rage in missile combat.
chris107: Okay
chris107: 21/25HP
Smon: (it lasts 1 minute & you have to keep fighting)
Smon: Gnoll stabs at Max:
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 1717, (+4) = 21
Smon: stab
Smon: /roll d8+2
Smon rolls 1d8+2 and gets: 44, (+2) = 6
Smon: 6 dmg
Smon: Gnoll stabs at Tor, barking.
chris107: Poor Max!
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 1515, (+4) = 19
Smon: hit!
Smon: /roll d8+2
Smon rolls 1d8+2 and gets: 77, (+2) = 9
chris107: Danger-Gnolls!
Smon: Tor at 19/28
atherton: 12
atherton: I was at 21 previously
chris107: Ouch
Smon: Tor, rem you have a couple special powers you can use: Fighter Abilities Fighting Style: Dueling, +2 dmg with 1-handed melee weapon. Second Wind: as a bonus action regain 1d10+3 hp, regain on short rest Action Surge: take an extra action (eg attack), regain on short rest Champion: critical hit on 19-20
Smon: ok thx
Smon: your attacks
chris107 rolls 1d20+5 and gets: 1414, (+5) = 19
atherton rolls 1d20+6 and gets: 2020, (+6) = 26
chris107 rolls 1d3+3 and gets: 2 (+3) = 5
atherton: hah!
Smon: Tor could second wind or action surge as well as attack
chris107:
atherton rolls 2d8+6 and gets: 44, 33, (+6) = 13
Smon: Hakeem cuts down the gnoll threatening Max.
Smon: Tor crit, 2d8+6
atherton: as above, 13 hp damage
Smon: sorry, misread it
Smon: ok, Tor badly wounds his gnoll, blood pours from its mouth, at 1 hp.
Smon: Hakeem strikes the gnoll threatening Max, Hakeem roll 2d6+6
Smon: (Hakeem was out of ammo but could draw sword & hit gnoll)
chris107: I thought I'd chucked another rock at the one still in the tree?
chris107: Rolled 5 damage
Smon: I said you were out of ammo
chris107: Ah okay
chris107: 2d6+3 then
chris107 rolls 2d6+3 and gets: 66, 22, (+3) = 11
Smon: kills it
Smon: Aya slings at tree-gnoll:
chris107: Hakeem is happy
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 1616, (+4) = 20
Smon: hit
Smon: /roll d4+2
Smon rolls 1d4+2 and gets: 22, (+2) = 4
Smon: bonks it on the head, it whimpers, also at 1 hp.
Smon: Max uses Pack Tactics and leaps on the Gnoll attacking Tor with Advantage...
chris107: Hakeem searches for anything to hurl at it.
Smon: /roll 1d20+4x2
Smon Rolls 1d20+4x2 and gets:
2 (+4) = 6
8 (+4) = 12
Smon: aw
chris107:
Smon: The blood-splattered gnoll strikes desperately at Tor.
Smon: /roll 1d20+4
Smon rolls 1d20+4 and gets: 33, (+4) = 7
Smon: Tor parries with shield.
atherton: I slash back
Smon: The tree gnoll shoots at Aya.
atherton rolls 1d20+6 and gets: 22, (+6) = 8
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 22, (+3) = 5
Smon: misses her.
atherton: miss!
Smon: Hakeem can spend the round breaking rubble off the low wall is Aya is using for cover?
Smon: Max attacks the Tor-gnoll
Smon: /roll 1d20+4x2
chris107: yes please
Smon Rolls 1d20+4x2 and gets:
19 (+4) = 23
8 (+4) = 12
Smon: The gnoll goes down, Max on top tearing at its throat, RIP gnoll.
Smon: Hakeem breaks off two lumps of masonry while Aya slings:
Smon: /roll 1d20+4
chris107: good boy max
Smon rolls 1d20+4 and gets: 1212, (+4) = 16
Smon: hit!
atherton: I step back behind a wall
Smon: /roll d4+2
Smon rolls 1d4+2 and gets: 22, (+2) = 4
atherton: step down axe and shield and unsling my crossbow
atherton: set*
Smon: The tree gnoll crashes down hitting the ground with a meaty thunk.
Smon: You win.
chris107: Yeah!
Smon: Aya steps out from behind the wall, grinning.
Smon: Max is tearing off chunks of tasty tasty gnoll flesh.
chris107: Great shooting Aya
Smon: Aya smiles. "Thank you barbarian. Your sword work is also excellent."
Smon: (OOC I like it that in 5e even shepherdesses can be deadly per RAW!)
atherton: I'll look around the ruins
chris107: Hakeem helps.
Smon: The broad steps are strewn with debris. They lead down to the north, in the daylight you see that after 60' they open into a large entry hall. The stink of batshit wafts up from below.
Smon: 15 mins left
atherton: "what shall we do Hakeem?"
Smon: The gnolls have belt pouches with coins
Smon: /roll 6d4
Smon rolls 6d4 and gets: 22, 11, 22, 33, 44, 33, = 15
chris107: count them
atherton: "we have undoubtedly located the entrance the treasure stores beneath the ruins"
Smon: 15 gold coins, scribed with some ancient Thracian monarch, an amazon on the obverse shooting her bow.
atherton: I'll hand out 5 each
chris107: Hakeem is eager to go bellow.
atherton: I'll set aside my shield then
atherton: light a torch
chris107: OOC Alas Hakeem will be absent in this evenings session
Smon: Aya puts her 5gp in her loincloth, smiling.
chris107: Hakeem stores his cash
atherton: perhaps we should pull out then?
Smon: You heading down steps?
Smon: We can continue from here next Wednesday am session?
chris107: Just debating it Simon
chris107: I can't make this evening
Smon: Neither of you are playing this evening, so why not continue from here next am?
chris107: Next Wednesday is good for me. What times?
Smon: 09:00 UK time (British Summer Time)
atherton: that suits me
Smon: ok cool.
Smon: I'll do your XP now?
chris107: suits me just fine
atherton: sure
chris107: Thanks for the game Simon/Athers
chris107: Cool!
atherton: sorry for having to disappear mid game
chris107: We were victorious Athers. The gods of victory forgive all
Smon: deathwalkers 75+gnolls 300 = 375/3 (counting Max + Aya as 1)
Smon: +50 each for exploration
atherton: ok 175 each then
Smon: yup 175
chris107: That should get Hakeem pretty close to 3rd
chris107: So down into the treasure pits of ancient Thracia next week!
atherton: yep
Smon: Puts Hakeem on 500+175=675
Smon: oops plus 125 carousing
chris107: 625+175
Smon: 800
chris107: 800/900 not bad!
Smon: Should level up next session
Smon: Unless you spend it shagging Aya (only 50 XP) :D