Sunday, 3 January 2016

PC - T-Rex! (Oculus Orbus) - RIP

Tyrannosaurus Rex
Huge Beast, Unaligned
Hit Dice: 14
Proficiency: +3

AC 13
HP 159 (14 healing dice, each 11/d12+5, recover 7/day)
Speed 50'
STR 26 (+8)
DEX 10 (+0)
CON 20 (+5)
INT 7 (-2)
WIS 13 (+1)
CHA 9 (-1)

Perception +5, Passive Perception 15

Special Attacks:
Tail Sweep: 3 tail attacks vs 3 separate targets all within 15' of each other.
Bite & Stomp: Bite attack + Stomp attack.

Bite: reach 10', ATT +12 dam: 4d12+8, medium or smaller target may be Grappled (escape DC 17) & Restrained in its mouth - can't then bite another target.

Stomp or Tail: reach 10', ATT +12 dam 3d8+8

HD Proficiency
13       +3
14       +4
15       +4  Brutal Critical (1 die)
16       +4, +2 Ability Score improvement
17       +4  Brutal Critical (2 dice)
18       +5
19       +5  +2 Ability Score improvement
20       +5  Brutal Critical (3 dice)

XP: Treat as HD=Level

Old Portrait

4 comments:

  1. Thanks for posting this! I wasn't sure if a tail swipe was even something a T-Rex could do, so I'm glad that it's included in the MM entry. Assuming that Z-Rex is not a typical b-t-b zombie, we should find a few moments before the next game to discuss just how this beastie works. I have a couple of ideas, but I don't want to go outside any boundaries you may have set up.

    Keep me posted! :)

    ReplyDelete
    Replies
    1. Thanks Oculus - tail swipe is in the book but only as a single-target attack, your T-Rex was already a big tougher than the book stats so 3-target attack seemed reasonable. Suggest you PM me ideas on Dragonsfoot.

      Delete
  2. Will do. When's the next game, by the way?

    ReplyDelete