Just for my Wilderlands & City State of the Invincible Overlord RPG stuff. NSFW
Saturday, 24 November 2018
24/11/48 L1 Alvariel Sandro & Bright Star in the Quiet Halls (933 XP)
8:42am 2018-11-24 Smon Has entered the room
sandor sunneson: Keelia is running up to an hour late
joriandrake: I can risk lvl1
sandor sunneson:
sandor sunneson: and be rewarded with 73XP
joriandrake: Well, we can go and walk around on level 1 until she is here, might as well have Alvariel meet the kobolds and talk about that resource
joriandrake: the red one (I always forget the name of it)
Smon: If you really want to do level 1, the south-east Quiet Halls east of the Efah-Soom teleporter remains unexplored.
sandor sunneson: what would you suggest Simon:? At the end of the day it's all down to the dice roll
Smon: Parts of levels 2, 3 & 4 also unexplored.
sandor sunneson: You think L2 realistic?
joriandrake: Well, if there is still an unexplored part on lvl1 at least we won't just waste tme if we go there
sandor sunneson: just sounds a bit too unrealistic, lets do level 2 Jorian?
Smon: You are both quite squishy so maybe do lvl 1 until Keelia arrives?
sandor sunneson: lol :), ok
sandor sunneson: ok, I'll try and map, even though on past experience I am rubbish#
joriandrake: We can always start with lvl1 and see if we survive that and if still having time attempt lvl2 Fergus
sandor sunneson: sounds good
Smon: GM: OK 24/11/4448, Alvariel & Sandro decide to do some exploring on level 1.
joriandrake: sidenote: Alv helped Danor and learned language with Bright Star as earlier, for this quest I don't change currently memorized spells, might suggest to Sandro to ask the surviving bugbear from the adventure with Danor to maybe join us on the highest, level 1 floor (or ground level?)
joriandrake: Other than that, I'm ready to go
Smon: You head down the corridor east from the Efah-Soom teleporter room, passing open doors into looted chambers. Ahead you see a side tunnel to the left/north, and just past it a stone crypt door in the south wall. The tunnel continues east beyond.
Smon: That bugbear ran off & you didn't see her again.
joriandrake: Alvariel inspects the tunnel, scribbles some notes in his papers then casts Mage Armor on himself (oh well, at least we didn't have to pay her then)
sandor sunneson: continue east
joriandrake: "I have no idea which part of the level is actually left unexplored so lead the way good monk"
Smon: You reach the intersection. Looking left/north you see the tunnel runs north 30' then opens into a huge pillared chamber, the columns inscribed with bone pattern; fallen masonry; bats flutter above; rusty gong hangs between the southernmost columns 10' from the entrance.
Smon: /roll d20
Smon rolls 1d20 and gets: 8,
Smon: With a slight shock you realise numerous human-sized figures stand unmoving in the great hall.
joriandrake: "A gong? Used to warn of enemies, a dinner gong, perhaps one for ceremonies?" The wizard muses when he notices the unmoving figures
Smon: To your east the east tunnel continues 60', passing doors to n & s, before ending at an archway into a chamber at the edge of your darkvision.
Smon: Looking north into the great hall you also see scattered fallen masonry on the floor.
sandor sunneson: what you think Jorian? Go and explore in the great hall and the human figures?
joriandrake: "I barely take out an archway and a chamber in the east beyond two doors to north and south, and there is damaged stonework the great hall to the north"
joriandrake: "We might ttry the hall first, we might have to pass through the figures here anyway"
sandor sunneson: Ok, sounds like a good idea
sandor sunneson: Sandro remains on alert
joriandrake: "If it comes to battle I will cast illusions of myself and then if required make you invisible, is that a plan?"
8:59am 2018-11-24 Keelia Has entered the room
sandor sunneson: Yes, sounds good, and depending on what we fight, we escape lol
Keelia: Hi!
sandor sunneson: Marvellous
joriandrake: Alv moves carefully to the great hall
sandor sunneson: Morning Keelia
joriandrake: Hello Keelia
sandor sunneson: We are having a mooch round L1 unexplored area
Smon: GM: Heading 30' down the north tunnel you reach the south entry to the great hall. Past the rusty gong you get a good view of the Hall - High (30)‘ ceiling, columns inscribed with bone pattern; fallen masonry; bats flutter above; rusty gong between southernmost columns. The hall is 50' e-w and 90' n-s, you can barely see the north wall. There are 2 exits in w wall, 2 in e wall, 1 in n wall. Around the chamber stand nearly a score of skeletons & zombies in tattered grave clothes. They turn in your direction...
Keelia: i have no idea where my character sheet is!
Keelia: L1 sounds good
joriandrake: not in the thread?
joriandrake: "undead!" Alv shouts to warn the monk
Keelia: found it
sandor sunneson: Sandro jumps to alert
Smon: A & S roll init
joriandrake: init roll if needed:
joriandrake rolls 1d20+1 and gets: 16, (+1) = 17
sandor sunneson rolls 1d20+6 and gets: 14, (+6) = 20
Smon: ok you go first
Smon: Bright Star is late having been distracted by shinies in the kobold market
sandor sunneson: Sandro ready to attack, but can he position himself in such a position so he isn;t surrounded??
Smon: #20 sandro your go
Smon: If you enter the hall to attack you could then move back to the entryway?
sandor sunneson: ok, sounds good, will attack normal followed by flurry of attacks to use 1ki
Smon: still a lot could attack you unless Alvariel & you hold the tunnel.
Smon: OK you race into the hall, are you attacking skels or zombies?
sandor sunneson: Ok, we'll hold the tunnel, Jorian, agree?
joriandrake: if we can actually hold the tunnel then it is a good idea
joriandrake: (you can stil lattack them by going in and then move back to tunnel as i understand this turn)
joriandrake: test
joriandrake: (strange, it seems as if the text jumped a line for me in chat)
sandor sunneson: sounds good, ok, 2 attacks
sandor sunneson Rolls 1d20+6x2 and gets:
17 (+6) = 23
12 (+6) = 18
Smon: /roll d18
Smon rolls 1d18 and gets: 7
Smon: Sandro attacks the nearest foe, a skeleton
Smon: 2 hits
sandor sunneson rolls 2d4+8 and gets: 1, 4, (+8) = 13
Smon: it explodes in a shower of broken bone
Smon: rem you do x2 dmg vs skels w blunt attacks
sandor sunneson: oooh, 13hp or less
sandor sunneson: that the total damage doubled?
Smon: Yes
joriandrake: nice, might be able to take out a skeletong with one strike then
Smon: Rem you could make 1 more bonus attack, or 2 if you spend 1 ki
sandor sunneson: spending 1 ki to do 2 attacks, said so above
sandor sunneson: got 7 left
joriandrake: (might as well, to have less survivors to attack us)
sandor sunneson Rolls 1d20+6x2 and gets:
10 (+6) = 16
7 (+6) = 13
Smon: /roll d17
Smon rolls 1d17 and gets: 4
joriandrake: have to afk quickly - Alv vill cast Mirror Image his turn
Smon: Sandro attacks the next foe, another skel, 2 hits
sandor sunneson rolls 1d4+4 and gets: 2, (+4) = 6
sandor sunneson: x2=12
Smon: still up after 1 hit
sandor sunneson: hit it again
sandor sunneson rolls 1d4+4 and gets: 3, (+4) = 7
Smon: your second & final blow shatters it (had 13 hp)
Smon: OK Sandro moves quickly back to the tunnel beside Alvariel - 5' down the tunnel, the shuffling undead can only reach you on a narrow front.
Smon: /roll d16x2
Smon Rolls 1d16x2 and gets:
10 = 10
11 = 11
joriandrake: back
Smon: Zombies shuffle into the tunnel, clawing at you.
Smon: vs Alvariel
Smon: /roll d20+3x2
joriandrake: ac 14 atm
Smon Rolls 1d20+3x2 and gets:
18 (+3) = 21
1 (+3) = 4
Smon: /roll d20
Smon rolls 1d20 and gets: 17,
joriandrake: oh heck
sandor sunneson: Sandro has AC16, went up +1 after DEX increase at L8
Smon: 1 mirror image off A
Smon: vs S
joriandrake: yay
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
4 (+3) = 7
12 (+3) = 15
Smon: miss
sandor sunneson: Jorian if one of us get to 20 HP we'll withdraw
joriandrake: ok
Smon: As more zombies press into the corridor you can both make opp attacks
Smon: reaction
joriandrake: Alvariel considers to clean them all up with a fireball
joriandrake: Alv woN't use his reaction because he couldn't use Shield then
Smon: ok 2 more attacks on A
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
14 (+3) = 17
5 (+3) = 8
Smon: 1 hit
Smon: /roll d20
Smon rolls 1d20 and gets: 5,
joriandrake: Alv waits to see if an image or himself would get hit, if he himself would be hit he uses Shield
Smon: hit AC 17
Smon: 2 attacks on Sandro
joriandrake: Alv triggers Shield spell to protect himself from it
Smon: ok
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
17 (+3) = 20
4 (+3) = 7
Smon: hit
Smon: /roll d6+1
Smon rolls 1d6+1 and gets: 1, (+1) = 2
sandor sunneson: ouch
Smon: Sandro takes 2 hp dmg
sandor sunneson: 65/67
sandor sunneson: Sandro to attack??
Smon: R2: Bright Star hears the moans & groans of the undead horde as she hurries up from the direction of the Efah-Soom. Turning left into the n tunnel she sees A & S 25' away at the n end of the tunnel, holding off an undead horde of zombies & skels at the entry to a great pillared hall.
Smon: Roll init BS
joriandrake: "Be warned Sandro, I will try to burn as many of the undead I can"
sandor sunneson: keep your FB
sandor sunneson: Could bounce back and hit us
Smon: A has several fbs now and the hall is vast, perfect for fb with the massed undead
joriandrake: (I don't think it bounces in 5e, wil lask how viable targeting will be from Simon and decide then)
sandor sunneson: That might work, Sandro can evade being a monlk
joriandrake: (well, it is clear then)
Smon: As long as you target it over 20' away & aren't trying t get the ones in melee w you, you are fine
joriandrake: Alvariel waits for sandro to strike at them and then he will cast Fireball
Smon: Bright Star init please
sandor sunneson: At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a Fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
sandor sunneson: how cool is that!!
joriandrake: (Yep, Evasion is cool)
joriandrake: (Keelia might be afk Simon)
Keelia: sorry, was talking to parents
Smon: OK I guess Keelia is afk. #20 Sandro your turn
Smon: roll init k
Keelia rolls 1d20+7 and gets: 16, (+7) = 23
joriandrake: yay! She's alive!
Smon: #23 Bright Star your go.
joriandrake: (and quick)
Smon: You could shoot past A & S into the mass of zombies?
sandor sunneson: use one more Ki (down to 6) and 4 attacks
Keelia: sounds like a plan!
sandor sunneson: when it's hjis turn
Smon: ok both of you roll
Keelia rolls 1d20+10 and gets: 13, (+10) = 23
Smon: Star shoots a zombie in the head!
Keelia rolls 1d6+6 and gets: 5, (+6) = 11
sandor sunneson Rolls 1d20+6x2 and gets:
19 (+6) = 25
1 (+6) = 7
Smon: sneak att as in melee
sandor sunneson rolls 1d4+4 and gets: 3, (+4) = 7
Keelia rolls 5d6 and gets: 5, 2, 6, 2, 3, = 18
sandor sunneson: 7x2=14 boom
Smon: Sandro you roll d6s right?
Keelia: 29 total
joriandrake: "If you can clear the area near me my casting for spells will be less likely to get disturbed by skeleton squeeking and zombie bites"
Smon: Star hitts for 29 dmg
sandor sunneson: oh, forgot, well pointed out
Smon: DC 34 zombie CON save
sandor sunneson rolls 1d6+4 and gets: 4, (+4) = 8
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 12, (+3) = 15
sandor sunneson: 8x2=16 gone
Smon: The zombie drops
sandor sunneson: ki attack
Smon: Fergus you are fighting zombies now not skels
sandor sunneson Rolls 1d20+6x2 and gets:
15 (+6) = 21
18 (+6) = 24
sandor sunneson: sorry, 8 damage
Smon: 2 more hits S
Smon: AC 8
sandor sunneson Rolls 1d6+4x2 and gets:
5 (+4) = 9
4 (+4) = 8
sandor sunneson: 9+8=17
joriandrake: (nice large rolls)
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 13, (+3) = 16
Smon: DC 13 CON save - although reduced to 0 hp, it does not fall!
Smon: Sandro is great vs skels, bad vs zombies
Smon: #17 Alvariel unleashes his fireball into the undead horde
Smon: roll dmg J
joriandrake: Not knowing yet who aids them from behind Alv is at least certain they are all out of reach for a fireball blast radius, and blasts at the undead
joriandrake rolls 8d6 and gets: 1, 1, 4, 6, 1, 4, 4, 1, = 22
joriandrake: (meh, so many 1s)
Smon: The flames envelop 8 skels & 4 zombies
Smon: luckily the zombies have 22 hp! But they still get saves
Smon: Save DC?
joriandrake: o.o
joriandrake: dex save dc 15
Smon: skels
Smon: /roll d20+2x8
Smon Rolls 1d20+2x8 and gets:
10 (+2) = 12
11 (+2) = 13
18 (+2) = 20
3 (+2) = 5
13 (+2) = 15
5 (+2) = 7
9 (+2) = 11
13 (+2) = 15
Smon: 4 dodge (11 dmg), 4 are destroyed
joriandrake: well, half damage is still damage
Smon: zombies
Smon: /roll d20-2x4
Smon Rolls 1d20-2x4 and gets:
1 (-2) = -1
2 (-2) = 0
8 (-2) = 6
6 (-2) = 4
joriandrake: oh boy
Smon: 4 are incinerated, DC 27 CON saves
Smon: /roll d20+3x4
Smon Rolls 1d20+3x4 and gets:
1 (+3) = 4
17 (+3) = 20
13 (+3) = 16
19 (+3) = 22
Smon: They fall, burning brightly.
joriandrake: "Well, at least the more pesky zombies are ashes now"
Smon: Masonry falls from the hall ceiling...
Smon: /roll d20
Smon rolls 1d20 and gets: 17,
Smon: /roll d6x4
Smon Rolls 1d6x4 and gets:
3 = 3
2 = 2
2 = 2
5 = 5
Smon: None of it lands on the 4 remaining skels though
joriandrake: "....and I better don't cast another spell like this if we don't want to be buried alive"
Smon: In the tunnel, 3 zombies remain, that were outside the fireball blast.
Smon: /roll d2
Smon rolls 1d2 and gets: 2
Smon: 2 attack Sandro
Smon: /roll d20+3x4
Smon Rolls 1d20+3x4 and gets:
15 (+3) = 18
5 (+3) = 8
11 (+3) = 14
3 (+3) = 6
Smon: 1 hit
Smon: /roll d6+1
Smon rolls 1d6+1 and gets: 5, (+1) = 6
Smon: 6 dmg to S
Smon: 1 vs A
sandor sunneson: 57 left
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
14 (+3) = 17
7 (+3) = 10
Smon: 1 hit
Smon: /roll d20
Smon rolls 1d20 and gets: 20,
Smon: takes off a 2nd mirror image
joriandrake: illusion form gone, mirror image very useful
joriandrake: "Well... still one left"
joriandrake: Alv gulps
Smon: The burned skels in the great hall rise to their feet, shaking their skulls groggily, and advance again.
Smon: R3
Smon: #23 BS
Smon: can shoot again? vs unwounded zombie?
Keelia: sounds like a plan!
Keelia rolls 1d20+10 and gets: 2, (+10) = 12
Smon: ok AC 8 > 10
Smon: hit
Keelia rolls 6d6+6 and gets: 4, 3, 1, 5, 5, 5, (+6) = 29
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 1, (+3) = 4
Smon: It drops; 2 zombies left
Smon: #20 Sandro
sandor sunneson: another ki attack post normal 2
sandor sunneson Rolls 1d20+6x2 and gets:
5 (+6) = 11
1 (+6) = 7
sandor sunneson: boo
sandor sunneson: both miss?
Smon: 1 hit
Smon: ac 8
sandor sunneson rolls 1d6+4 and gets: 5, (+4) = 9
Smon: /roll d20+3
sandor sunneson: and with ki attacks
Smon rolls 1d20+3 and gets: 19, (+3) = 22
sandor sunneson Rolls 1d20+6x2 and gets:
5 (+6) = 11
4 (+6) = 10
Smon: still up
sandor sunneson rolls 2d6+8 and gets: 2, 5, (+8) = 15
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
3 (+3) = 6
9 (+3) = 12
Smon: it goes down finally from the 6 hp hit, last blow to the final zombie for 9 dmg.
Smon: #17 alvariel
joriandrake: how many undead are left, and there is just 1 zombie among them yes?
Smon: 1 zombie in tunnel, 4 burned skeletons in the hall.
Smon: zombie is clawing at you
Smon: Sandro just punched it
joriandrake: Alv casts firebolt at it
Smon: ok you have disad in melee
Smon: ac 8
joriandrake rolls 1d20+7 and gets: 17, (+7) = 24
joriandrake rolls 1d20+7 and gets: 15, (+7) = 22
Smon: hit
joriandrake rolls 2d10 and gets: 4, 3, = 7
joriandrake: 7 hp fire damage
Smon: still UP
joriandrake: and turn end
Smon: The skeletons advance; leading skel reaches Sandro and strikes w rusty blade
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 15, (+4) = 19
Smon: hit
Keelia: that's a sturdy undead
Smon: /roll d6+2
Smon rolls 1d6+2 and gets: 1, (+2) = 3
Smon: 3 dmg to S
joriandrake: (well zombie has 22 hp and I rolled low on fire damage)
Smon: It steps back; S & A can opp att
Smon: Next skel steps in
joriandrake: ok, Alv does
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 4, (+4) = 8
Smon: misses S
Smon: steps back; next skel steps in...
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 2, (+4) = 6
Smon: misses S
joriandrake: Alv strt
Smon: last skel tangoes in
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 13, (+4) = 17
joriandrake: strikes with his quarterstaff at the withdrawing undead
Smon: hurry up & roll J
Smon: last one hit S
Smon: /roll d6+2
joriandrake rolls 1d20+2 and gets: 17, (+2) = 19
Smon rolls 1d6+2 and gets: 4, (+2) = 6
Smon: Sandro takes 6 dmg
joriandrake rolls 1d8-1 and gets: 7, (-1) = 6
Smon: Alvariel smashes the lead skel
joriandrake: (Alv struck with 6 hp bludgeon damage)
Smon: R4
sandor sunneson: 51
Smon: 1 zombie & 3 skels left
Smon: #23 BS - shooting last zombie?
joriandrake: "We can do this, maybe you get them all now Sandro!"
Keelia: indeed!
Keelia rolls 1d20+10 and gets: 1, (+10) = 11
Keelia: nope
Smon:
Smon: misses
Smon: #20 Sandro - attacking skels or last zombie?
sandor sunneson: skels
Smon: /roll d3
sandor sunneson Rolls 1d20+6x2 and gets:
2 (+6) = 8
15 (+6) = 21
Smon rolls 1d3 and gets: 3
sandor sunneson: with ki
sandor sunneson Rolls 1d20+6x2 and gets:
7 (+6) = 13
1 (+6) = 7
sandor sunneson: 5 ki left
sandor sunneson: sorry 4
Smon: Sandro smashes skel, steps forward smashes 2nd skel, steps forward (opp att fr zombie) & smashes last skel.
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 7, (+3) = 10
Smon: zom misses
joriandrake: (nice cleanup)
Smon: #17 Alvariel
Smon: just your zombie left
joriandrake: still melee with zombie?
Smon: yup
joriandrake: Alvariel dodges away to the back and to the side 10 feet
joriandrake: turn end
Smon: Disengage action down tunnel?
Smon: It's 30' long
Smon: Does he move past Star?
joriandrake: disengage then, using only ten feet move though to get away from zombie and if it goes after Alv Sandro gets opp chance
joriandrake: no, not past Star
Smon: No Sandro moved away from it to finish the skels, that is why it got an opp att on S
joriandrake: (Alv can still shield her a bit to make shooting easy)
joriandrake: oh
joriandrake: In that case Alv stays in his position and just dodges
Smon: ok
Smon: /roll d2
Smon rolls 1d2 and gets: 2
Smon: A tries to fend off the zombie
Smon: it attacks
Smon: /roll d20+3x4
Smon Rolls 1d20+3x4 and gets:
2 (+3) = 5
7 (+3) = 10
18 (+3) = 21
3 (+3) = 6
joriandrake: ok, he has disad
Smon: 5 & 6 - misses him
Smon: R5
Smon: #23 Star she can shoot it or stab it
Keelia: Bright Star takes aim again
Smon: ok
joriandrake: The half-Alvar nimbly avoids the sluggish zombie strikes
Keelia rolls 1d20+10 and gets: 5, (+10) = 15
Smon: hit
Keelia rolls 6d6+6 and gets: 3, 1, 3, 4, 3, 2, (+6) = 22
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 14, (+3) = 17
Smon: it drops - you are victorious!
Keelia: yay!
Smon: You get 433 XP each for your victory
sandor sunneson: well done all
joriandrake: Alv kicks the zombie corpse "Nicely done" and turns to greet Bright Star "Thank you for your arrival, for Sandro's skill, and for Meroya's protection" he smiles
Smon: Past the rusty gong you get a good view of the Hall - High (30)‘ ceiling, columns inscribed with bone pattern; fallen masonry; bats flutter above; rusty gong between southernmost columns. The hall is 50' e-w and 90' n-s, you can barely see the north wall. There are 2 exits in w wall, 2 in e wall, 1 in n wall.
Smon: Several bats were incinerated by the fireball, the rest seem rather annoyed.
joriandrake: "I planned to try the gong, but seeing how parts of ceiling dropped earlier due to fireball maybe a loud gong might not be a good idea after all"
sandor sunneson: bat murderer
joriandrake: Joker would be proud
Keelia: ( )
joriandrake: Alvariel happily shares his notes on the exploration with Star, as she is a far better mapper than either him or Sandro
sandor sunneson: lol, there must be a youtube video, how to map an AD&D adventure
Smon: OOC this is what Keelia missed: >>
8:42am 2018-11-24 Smon Has entered the room
sandor sunneson: Keelia is running up to an hour late
joriandrake: I can risk lvl1
sandor sunneson:
sandor sunneson: and be rewarded with 73XP
joriandrake: Well, we can go and walk around on level 1 until she is here, might as well have Alvariel meet the kobolds and talk about that resource
joriandrake: the red one (I always forget the name of it)
Smon: If you really want to do level 1, the south-east Quiet Halls east of the Efah-Soom teleporter remains unexplored.
sandor sunneson: what would you suggest Simon:? At the end of the day it's all down to the dice roll
Smon: Parts of levels 2, 3 & 4 also unexplored.
sandor sunneson: You think L2 realistic?
joriandrake: Well, if there is still an unexplored part on lvl1 at least we won't just waste tme if we go there
sandor sunneson: just sounds a bit too unrealistic, lets do level 2 Jorian?
Smon: You are both quite squishy so maybe do lvl 1 until Keelia arrives?
sandor sunneson: lol :), ok
sandor sunneson: ok, I'll try and map, even though on past experience I am rubbish#
joriandrake: We can always start with lvl1 and see if we survive that and if still having time attempt lvl2 Fergus
sandor sunneson: sounds good
Smon: GM: OK 24/11/4448, Alvariel & Sandro decide to do some exploring on level 1.
joriandrake: sidenote: Alv helped Danor and learned language with Bright Star as earlier, for this quest I don't change currently memorized spells, might suggest to Sandro to ask the surviving bugbear from the adventure with Danor to maybe join us on the highest, level 1 floor (or ground level?)
joriandrake: Other than that, I'm ready to go
Smon: You head down the corridor east from the Efah-Soom teleporter room, passing open doors into looted chambers. Ahead you see a side tunnel to the left/north, and just past it a stone crypt door in the south wall. The tunnel continues east beyond.
Smon: That bugbear ran off & you didn't see her again.
joriandrake: Alvariel inspects the tunnel, scribbles some notes in his papers then casts Mage Armor on himself (oh well, at least we didn't have to pay her then)
sandor sunneson: continue east
joriandrake: "I have no idea which part of the level is actually left unexplored so lead the way good monk"
Smon: You reach the intersection. Looking left/north you see the tunnel runs north 30' then opens into a huge pillared chamber, the columns inscribed with bone pattern; fallen masonry; bats flutter above; rusty gong hangs between the southernmost columns 10' from the entrance.
Smon: /roll d20
Smon rolls 1d20 and gets: 8,
Smon: With a slight shock you realise numerous human-sized figures stand unmoving in the great hall.
joriandrake: "A gong? Used to warn of enemies, a dinner gong, perhaps one for ceremonies?" The wizard muses when he notices the unmoving figures
Smon: To your east the east tunnel continues 60', passing doors to n & s, before ending at an archway into a chamber at the edge of your darkvision.<<
joriandrake: "We might as well stay around and finish the mapping for level 1." Alv inspects the fallen masonry and carefully steps closer to the columns to inspect the inscribing
sandor sunneson: head east???
Keelia: Bright Star frowns. "There were the bells on the lower levels which called Demons to dinner. The dinner was us."
Smon: The bone patterning indicates a devotion to Thanatos, the Ghinarian death god.
Keelia: east sounds like a plan
Smon: There are 2 tunnels east from the great hall - n or s?
joriandrake: "oh, THanatos hm?" Alv tries to make out any meaning of it
Smon: s is closest
joriandrake: The wizard stops "Wait a moment" and he begins a ritual of magic detection
Keelia: (south works for me)
sandor sunneson: cool, s it is
Smon: That will take 10 minutes right J?
joriandrake: yes
Smon: OK. A begins a ritual while S & BS look down the southern east tunnel.
joriandrake: and will also work for 10 more minutes after it, so Alv inspects first this room with pillars once done to check for magic and then follows the others to the south tunnel, detection might be enough for the rest of the exploratiopn
Smon: It runs east 40' before opening into a chamber. There is a carved archway in the n wall of the tunnel after 20'. Sniffing the air, Star detects a slight sulphourous tang from the tunnel.
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
Smon: A completes his ritual. He detects no magic in the great hall.
Keelia: Bright Star flags it to S
Keelia: "Smells like brimstone"
joriandrake: Alv follows the others carefully checking for carvings of historical importance and magic along the way
Smon: GM: You head 20' down the e tunnel to the archway, carved with images of devils. Looking through you see a 20x30 chamber with matching arch in n wall. Devils are carved in high relief on walls; faint odor of brimstone you can all smell; empty censers hanging on hooks; old bloodstains on the floor.
Smon: To the east Alvariel senses strong magic.
joriandrake: "East, there's strong magical presence" he notes
Keelia: Bright Star draws her bow again.
Smon: Looking east 20' into the east chamber you see many ancient Altani (Egyptian style) sarcophagi arrayed upright round the walls, and directly opposite you what appears to be a gigantic pair of scales, big enough for a man to climb into. The aura of magic comes from the scales.
sandor sunneson: Sandro being bold steps onto the scales
Smon: You cautiously approach the Sarcophagi Chamber:Stone sarcophagi (20) standing upright; hieroglyphics on walls; empty torch sconces; giant (15‘ tall) pair of stone merchant scales. The chamber is about 30' e-w by 40' n-s, with exit tunnels in middle of s wall and w end of n wall.
joriandrake: "The claes are magical, it might expect something to be placed on it, or an offering"
joriandrake: scales*
Smon: Sandro clambers up into the scales... the hierogylphs blaze!
Smon: "BE TESTED IN THE BALANCE...." says an ethereal voice.
Smon: Sandro starts to glow!
Smon: "YOU ARE FOUND ...WORTHY!"
sandor sunneson: Sandro will bow in respect
sandor sunneson: Sandro will bow again
Keelia: Bright Star's ears twitch at the voice.
Smon: GM: Sandro you are Blessed for the rest of the session - can add +d4 to attacks & saves.
joriandrake: Alvariel just gasps and regaining composure starts to scribble new notes eagerly
sandor sunneson: Sandro will leave the scales feeling worthy
Smon: The glyphs fade but Sandro is still glimmering slightly.
sandor sunneson: Shall we go on??
joriandrake: "Fascinating" says the half-elf raising one of his arched eyebrows
Keelia: Bright Star checks him over closely but is satisfied he seems ok
sandor sunneson: Or would you both like to try the scales?
sandor sunneson: I feel the same I think, but with a warm glow inside me
sandor sunneson: the Monk says
joriandrake: Alv avoids it, he doesn't want to hear anyone tell him he isn't worthy
sandor sunneson: Can we short rest to recover Sandro's Ki?
Smon: You can start a rest then I roll checks
joriandrake: "After ten minutes of exploration ok? That allows us to walk and explore with magic detection on"
sandor sunneson: sure
Keelia: Bright Star declines
Smon: You notice from down the south tunnel a flickering purple-black glow.
Keelia: *the offer of the scales
joriandrake: Alv starts to explore the place (history, perception, whatever needed)
Smon: The s tunnel is 30' long and opens into a chamber from which the strange fiery glow comes. The n exit is only 10' long and opens into a chamber dominated by an 8' tall basalt obelisk, chewed bones scattered around it.
Smon: Alvariel inspects the sarcophagi, they are marked with Altani glyphs. Roll Religion A.
Keelia: Bright Star draws her bow again
joriandrake rolls 1d20+7 and gets: 2, (+7) = 9
Keelia: Bright Star draws her bow again
joriandrake rolls 1d20+7 and gets: 2, (+7) = 9
Keelia: Bright Star draws her bow again
joriandrake rolls 1d20+7 and gets: 2, (+7) = 9
Keelia: Bright Star draws her bow again
joriandrake rolls 1d20+7 and gets: 2, (+7) = 9
joriandrake: (just my luck, I doN't recall ever rolling good on lore despite being a Lore Master :/ )
Smon: A thinks the chamber is dedicated to the god Anubis but can't tell any more.
Smon: ok encounter checks
Smon: /roll d6x2
Smon Rolls 1d6x2 and gets:
6 = 6
1 = 1
joriandrake: "Alv notes the place is Anubis dedicated and goes to inspect the obelisk
Smon: You have been here 20 minutes when...
Smon: /roll d20
Smon rolls 1d20 and gets: 10,
joriandrake: jelly?
sandor sunneson: yum yum, with ice cream
Smon: Alvariel wanders into the north chamber with the chewed bones and sinister basalt obelisk. Tunnels lead out to n and w. black & white checkered floor; dust; water seepage & puddles.
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Smon: 2 ghouls waiting in ambush here lunge at Alvariel...
joriandrake: oh boy
joriandrake: paralysis monsters again
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 5, (+3) = 8
Smon: luckily he's not surprised.... A roll init
Smon: /roll d20+3
joriandrake rolls 1d20+1 and gets: 18, (+1) = 19
Smon rolls 1d20+3 and gets: 15, (+3) = 18
Smon: ok you win init - lucky!
Smon: The ghouls pad towards you, gibbering horribly.
Smon: #19 A your go
joriandrake: Alvariel shrieks like al ittle girl and (if not in melee range) runs back to the others or disengages and moves back as far he can (if he is)
Smon: they are about 15-20' away
Smon: A turns and flees; the ghouls following
joriandrake: ok, actually using speed spell i think then
Smon: S & BS roll init as A bursts into the sarcophagus chamber, 2 ghouls chasing him
joriandrake: Expeditious Retreat
Smon: OOC chewed bones are something to pay attention to
Keelia rolls 1d20+7 and gets: 16, (+7) = 23
10:22am 2018-11-24 sandor sunneson Has exited the room
joriandrake: so turn actions: Alv casted Expeditious Retreat and fled back and at end can still cast a cantrip I think?
10:23am 2018-11-24 sandor sunneson Has entered the room
joriandrake: Exp retreat is a bonus action spell
Smon: (could cantrip them THEN cast exp ret) then #23 Star's go
joriandrake: (Ok I do that then, firebolt)
joriandrake rolls 1d20+7 and gets: 2, (+7) = 9
Smon: miss
joriandrake: So miss with 9 I guess? then running away and turn end
Smon: Fergus roll init
sandor sunneson: sorry, PC froze
sandor sunneson rolls 1d20+6 and gets: 13, (+6) = 19
Smon: Alvariel flees back into the sarcophagus room pursued by 2 ghouls
Keelia rolls 1d20+10 and gets: 6, (+10) = 16
Smon: #23 Star your go.
Keelia: 16 to hit?
Smon: What does Star do?
Keelia: bow
Smon: ok hits w an arrow, no sneak att
Keelia rolls 1d6+6 and gets: 2, (+6) = 8
joriandrake: (Alv moved 60 feet thanks to ExpRetreat this turn, using it to hide behind Star and Sandro if reaching them)
Smon: (ok)
Smon: The ghouls close to within 15' of Alvariel, who has run behind Star
Smon: #19 Sandro & Alvariel again
Smon: This is called Kiting I hear
Smon: nothing?
sandor sunneson: my PC
sandor sunneson: is playijg up
joriandrake: Alvariel looks for a route to be able to run circles if needed to keep away from the undead
sandor sunneson: He will dart them,
sandor sunneson Rolls 1d20+6x2 and gets:
2 (+6) = 8
20 (+6) = 26
joriandrake: Alv will use bonus action for ExpRet (60 feet move) and cast his last level 1 spell:protection from good/evil
Smon: A can flee back west, or south to the weird black purple firelight
Smon: Sandro crits w a dart
Smon: 1 hit roll dmg
sandor sunneson rolls 2d4+4 and gets: 1, 2, (+4) = 7
Smon: #18 the 2 ghouls reach Sandro & Bright Star and attack
Smon: vs S
Smon: /roll d20+5x2
joriandrake: Alv will try to move inside this room only to stay away from ghouls, if this can't be done he moves west in a way to still be in 120 feet range of ghouls
Smon Rolls 1d20+5x2 and gets:
3 (+5) = 8
20 (+5) = 25
Smon: Alvariel flees out of sight down the west tunnel
Smon: crit on Sandro
joriandrake: (still be in range of 120 as said)
Smon: /roll 4d6+3
Smon rolls 4d6+3 and gets: 2, 5, 6, 3, (+3) = 19
joriandrake: (oh boy)
sandor sunneson: 33
Smon: (obviously w 60' move you are still within 120' J, but not in line of sight)
Smon: roll DC 10 CON save Sandro
joriandrake: (will move thus so that he remains in line of sight)
sandor sunneson rolls 1d20+6 and gets: 13, (+6) = 19
joriandrake: Whew
Smon: To stay in LOS of the ghouls you have to stay in the chamber J and a ghoul can reach you
joriandrake: The gears in Alv's mind run amok as he plans his next actions
joriandrake: Ok, Alv risks it and stays in chamber while moving
Smon: OK the 2nd ghoul chases A round the chamber and attacks him
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
2 (+5) = 7
12 (+5) = 17
joriandrake: disadv
Smon: ??
Smon: oh the prot fr evil
joriandrake: Alvariel casted Protection from Good/Evil
Smon: ok first attack misses
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
14 (+5) = 19
12 (+5) = 17
Smon: hit ac 17
joriandrake: second hits o.O
Smon: shield?
joriandrake: hm
Smon: ...
joriandrake: I can cast it using level 2spell slot? if yes then Shield
Smon: yup
joriandrake: ok, Shield to the rescue then
Smon: Alvariel Shields (L2 slot) and the ghoul's claw bounces off.
Smon: R2
Smon: #23 Star your go, you are not in melee
Smon: 1 ghoul is wounded
Smon: Sandro rem your Bless d4 bonus BTW
Smon: applies to paralysis saves!
Keelia: bow again
Keelia rolls 1d20+10 and gets: 14, (+10) = 24
Smon: vs wounded or unwounded?
Keelia: wounded, let\s get it out of there if possible
Smon: ok, hit
sandor sunneson: one that attacked him
Smon: it is in melee so BS sneaks it
sandor sunneson: cheers GM
Keelia rolls 6d6+6 and gets: 1, 3, 6, 4, 6, 1, (+6) = 27
joriandrake: yay!
sandor sunneson: nice
Smon: It drops dead w arrow in throat
sandor sunneson: can Sandro get to the other one?
Smon: #19 Sandro can attack the one on Alvariel
Smon: rem 3 attacks if use bonus action & melee
sandor sunneson: cool, 2 attacks first
joriandrake: pluss bless d4
sandor sunneson: want to see how much first 2 attacks do damage
sandor sunneson rolls 1d4 and gets: 2,
sandor sunneson Rolls 1d20+8x2 and gets:
19 (+8) = 27
8 (+8) = 16
Smon: 2 hits
sandor sunneson rolls 2d6+12 and gets: 4, 6, (+12) = 22
Smon: It had 22 hp - it goes down!
Smon: You win again - 300 XP each
sandor sunneson: Yas!
sandor sunneson: short rest?? lol
Smon: Do you resume short rest here?
joriandrake: "Thank you!" Alv nods to both "... I guess these are the souls who weren't worthy?"
Smon: Is Alvariel going to wander off again?
joriandrake: Yep, short rest now fine
Keelia: nice!
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: LOL
Smon: /roll d20
Smon rolls 1d20 and gets: 12,
joriandrake: I think you rolled a 6 before Alv went to the obelisk btw... and now again
Smon: /roll 2d4
Smon rolls 2d4 and gets: 1, 2, = 3
Smon: You have been resting up for another 20 minutes when three giant centipedes come crawling down from the obelisk chamber to the north.
Keelia: Bright Star draws her bow again
joriandrake: "Oh boy"
Smon: OOC I screwed up that encounter BTW... should have been much worse
Smon: /roll 2d6
Smon rolls 2d6 and gets: 6, 4, = 10
sandor sunneson: lol
Smon: They ignore you and crawl over to the ghoul corpses to feast.
sandor sunneson: continue to rest
Smon: I guess the gods blessed Alvariel
joriandrake: "While those critters are nearby??"
sandor sunneson: what should it have been???
Smon: Alvariel roll an Arcana check
joriandrake: Doesn't matter, Meroya protected him
sandor sunneson: they'll take over 10 min to eat at the ghiouls??
joriandrake rolls 1d20+10 and gets: 1, (+10) = 11
Smon: The ghouls have weeks of rotten flesh on them
Smon: LOL
joriandrake: seriously, worst lore master ever
Smon: some loremaster you are A
Smon: You wait while the centipedes eat the ghouls' eyes then burrow into the sockets for the tasty brains.
joriandrake: "well, I guess we can rest, with so much food they might not risk fighting us and lose it all"
sandor sunneson: Sandro will get some HD HP back
Smon: The one remaining ghoul eye stares blankly at you
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: You complete a Short Rest!
Smon: can roll hd
joriandrake: what an achivement!
sandor sunneson: lol, something wonders by deciding not to turn off
sandor sunneson: XP ???
sandor sunneson rolls 6d8+18 and gets: 8, 1, 6, 5, 7, 7, (+18) = 52
sandor sunneson: wasn't expecting that good rolls, lol, back to full
joriandrake: Before we continue exploration Alv will do the detect magic ritual again, then stay close to Sandro and Star
joriandrake: (you doN't have to use all dices at once Fergus)
sandor sunneson: i didn't
sandor sunneson: have 2 left
joriandrake: Alv used the short rest to regain 3 lvl1 slots
joriandrake: as per wizard daily ability
Smon: The obelisk to the north detects as powerfully magical - abjuration maybe
joriandrake: I have to inspect this"
joriandrake: Alv, the failed lore mage goes and attempts the impossible again
joriandrake: He checks the obelsik for any markings, notes, insriptions or buttons
Smon: You also detect strong magic from the glowing chamber to south, which appears to have a raised dais in the centre with a chest on it.
sandor sunneson: Sandro will hug the obelisk,
joriandrake: He tells as such to Star "chamber is magical, the onw with raised dais and chest"
Smon: As Alvariel enters the chamber of the obelisk his spell winks out - Antimagic!
joriandrake: Alv gasps at Sandro's action and takes out his papers to scribble notes again
Smon: He must have cast his expeditious retreat just on the edge of the A-M field, thanks be to Meroya!
joriandrake: "oh boy, antimagical spell... your blessing might be gone Sandro"
joriandrake: ah that is what you meant by being worst
joriandrake: worse*
Smon: Sandro's Blessing is also down. He notices a crack in the obelisk, & it looks as if someone has been chipping at it.
joriandrake: "well, I won't recast the ritual right now, we already know of the obelsik now and the chest room"
joriandrake: "We also need to mark the anti-magic obelisk on the map, might come in handy with things like curse magic"
sandor sunneson: he'll point that out to others
Smon: OOC last time this obelisk & ghouls killed a bunch of adventurers
Keelia: Bright Star will come over and investigate
joriandrake: "oh? hm, did the ghouls do this? I wonder"
joriandrake: (ooh, good to know... where is their loot? )
Smon: It looks like a pickaxe or similar was used on the obelisk, likely by a foolish adventurer who attracted a pack of rampaging ghouls into a room where spells don't work
Smon: Star roll History
joriandrake: Even Alv wouldn't pick a fight with obelisks, npot to mention he is now also angry at dead adventurers becauser they damaged an important magical/historical artifact
Smon: OOC plan to finish up 11.30
sandor sunneson: any footprints in ground to mark possible route to horde>??
sandor sunneson: cool
joriandrake: "How dare someone damage a perfectly good magical obelisk that is a historical treasure? I would pick a fight with them, and tell them I have an axe to grind due to their action"
joriandrake: (english pun attempt on pick-axe)
Keelia rolls 1d20+3 and gets: 15, (+3) = 18
Keelia: for history
Smon: There are lots of foot prints from the north, looks like an adventurer party came in that way & left same way. By accounts the north part of the Quiet Halls has been explored so loot likely taken. Bright Star remembers reports from Blue, a Tabaxi adventurer from a year or so back, he saved his friend who was killed by ghouls in a chamber like this. It might have been Nemesis the amazon who attracted the ghouls.
Keelia: She relays her memories to the others
sandor sunneson: Sandro is happy to press on
joriandrake: "I see, so the vandal was already punished then" Alv doesn't want to seek him out just to berate a revived person
Smon: GM: From the obelisk chamber the west tunnel leads 40' past the n end of the sulphur/devil room back into the great hall. The n tunnel leads to looted chambers, scattered gnawed bones, no loot. So only the remaining southern chambers to explore...
joriandrake: "So, to the chamber with the chest where I detected magic before it got dispelled?"
Smon: yup
joriandrake: oh damn, Alv casts Magic Armor on himself again, as I guess that is gone too
Smon: Your spells return when you leave the obelisk anti magic zone
joriandrake: oooh good
joriandrake: that means he was still able to detect magic for a while and Mage Armor still active
Smon: You head back south past the great scales of judgement & 30' down tunnel to the glowing chamber.
Keelia: We head south?
joriandrake: "Let's go to that chamber quick then, so I can identify from closer up the magic school near the chest"
Smon: It is square, 30x30, with an exit to west that likely is the main corridor that leads back to the Efah-Soom and out of Stonehell. Raised dais is 2‘ tall, 10‘ dia. in center of room; stone chest on dais; weird flickering black-purple flames crawl across the floor & walls.
Smon: You can all roll DC 15 Arcana
joriandrake rolls 1d20+10 and gets: 10, (+10) = 20
Keelia rolls 1d20+3 and gets: 7, (+3) = 10
joriandrake: wow, not an 1, by a 0
Keelia: nope
Smon: Alvariel recognises the purple black flames as Balefire.
sandor sunneson rolls 1d20+1 and gets: 14, (+1) = 15
joriandrake: "Balefire" (Alv will tell the others all about it whatever he knows of it)
Smon: Sandro has heard of Balefire too. Balefire is a cold, blackish-purple flame of supernatural origin. Balefire flickers into appearance, crawls across the floor and walls, and then vanishes. It appears randomly and without warning, and only affects living creatures. Magical protections against cold provide some defense.
Smon: Alvariel explains this - it is not too uncommon in ancient crypts in the far north, but he has never heard of it in these southern lands before.
Smon: Alvariel knows that it burns but probably not immediately lethal. It can be warded by holy water.
joriandrake: "Interesting find, there might be a connection between this place and the northern lands"
Keelia: like the holy water we have in the bag?
joriandrake: "Also, we can use holy water to ward from it... and that reminds me we know a place to get holy water from"
Smon: If you want to reach the chest on the daid you will risk getting burned.
Smon: Yes you have holy water.
joriandrake: "Hm, it might be wise to only let Bright Star go to the Chest and use holy water on her alone"
Smon: You would need to use it to mark a path to the dais, 2 vials to make 2 barriers.
joriandrake: Did alv only notice magic from the fire or is the origin of ther detection simething else?
joriandrake: something*
Keelia: I have 2 vials in my bag, if my notes are accurate
joriandrake: (we can finish this chamber, maybe rush below to get a replacement holy water for today too then if we want to risk the lower floors?)
Smon: yes BS can use 2 vials to mark out a path to the chest.
Smon: BS roll DC 15 Sleight of Hand to mark a path through without getting burned by the Balefire
Keelia rolls 1d20+13 and gets: 3, (+13) = 16
joriandrake: "Do you have a healing potion? I can give you one just in case you need it as we doN't have Danor with us today"
Keelia: phew, just
Keelia: "Bright Star has healing potions and Keoghan's ointment both."
joriandrake: Alv nods relieved
Smon: OK Star works her way over to the dais, with the last of her holy water she marks a safe zone round the chest; the balefire flinches back.
joriandrake: "May Meroya protect you then"
Smon: The chest is ornate; banded in iron, heavy set, with a pretty scary looking complex lock, the kind that is often trapped.
Keelia: she'll quickly check for traps
Smon: ok inves or percep
Keelia rolls 1d20+11 and gets: 7, (+11) = 18
Keelia: for investigation
Keelia: (not rolling super high today)
Smon: Star finds a concealed aperture, looks like a poison gas system - releases cloud of gas when chest tampered with.
Smon: The gas nozzle hole is inside the keyhole.
Keelia: she'll try to disable it
Smon: OK roll Thieves Tools (DEX)
Keelia rolls 1d20+13 and gets: 20, (+13) = 33
Smon:
Keelia: yep
sandor sunneson: well done
Keelia:
Smon: Star plugs a small wad of ammonia soaked fabric into the hole, blocking it.
joriandrake: amazing
Smon: Can try to pick lock now?
Keelia: yes please
Keelia rolls 1d20+13 and gets: 18, (+13) = 31
sandor sunneson: Sandro will applaud the skill
Smon: ok thieves tools DEX again - Star swiftly jimmies open the complex lock.
Smon: At last the chest (which seems bolted to the floor) is opened...
joriandrake: master thief
Keelia: My dice were saving up for those rolls
Smon: Star's eyes light up at the sight of the Shinies within - pearl earring, diamond tiara & ruby pendant, on a bed of 1000gp.
sandor sunneson: nice, b Toutatis!
Smon: (pearl earring v 40, diamond tiara v 800gp & ruby pendant v 400gp)
Keelia: She'll scoop it all quickly into the bag of holding, watching the fire with a wary eye
Smon: The fire occasionally runs up to the holy water but does not cross it
Smon: You have a few minutes until the water dries out
Smon: Star scoops up all the treasure
Smon: GM: You can all have +200 exploration XP now
sandor sunneson: cool
Keelia: awesome.
Smon: that makes a total 933 for today, not bad for level 1
joriandrake: Once Star returns Alv will ask for the Pearl earring, telling that he will return the normal pearl to Danor later, and suggests to check how much the diamonds are woth in the tiara for revival spell reasons
Keelia: Bright Star will buy out the other's share of the shines with her share of gold + whatever other gold is necessary
sandor sunneson: Shall we crack on?? Well done Keelia? Or is now a good time to stop as its 1123?
Smon: Will finish off now
Keelia: Thanks guys! Great game
Smon: total value is 1240 for the jewelry & 1000 gp
Keelia: got to go, see you next weekend
sandor sunneson: good thinking
joriandrake: We might try to rush to the well to refill a holy water vial?
joriandrake: ok, thanks for game then
Smon: That's on level 9 so no
Smon: Level 9 wandering monsters could TPK you
11:25am 2018-11-24 Keelia Has exited the room
sandor sunneson: lol
joriandrake: ok, true, wouldn't try without Keelia anyway
sandor sunneson: Good game all, won't make next Saturday but hopefullyn the next one
joriandrake: so, Alv will have a pearl earring like Prisha now :3
Smon: The largest diamond in the tiara is worth 300 so could revifify, but you have plenty already w/out breaking Star's shinies.
Smon: Maybe Star will let Alv have the ear ring
joriandrake: ok, have fun Fergus, we can ask Keelia later about the diamond
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