Talaxakan breaks off from mountain troll fighting on level 5 to head upstairs and check out the wizard lab on level 3, running into Bright Star & Mordred.
Encounter Small Men, Bugbears & Kobolds before Bright Star returns home.
Talaxakan meets up with Browneye the Ranger from Level 5 and together they join with other adventurers
arriving on level 3, including Featherblade, to continue investigating the Hexperiment, before returning to
level 5 via a long stair. They secure the old Yig temple on 5, then Talaxakan rejoins the other group on level 5.
Through a strange time anomaly it seems almost no time has passed...
Bright Star, Mordred & Talaxakan:
Smon: (ok back) GM: There are rumours in Selatine a massive wizard's laboratory area has been discovered on level 3.
Smon: Dr Rosa thinks it may be the former residence of the Plated Mage.
Smon: Since Mordred is Very Wise, Dr Rosa asks him if he could investigate it if possible.
chris107: Recently returned Mordred (who seems a little queer following his recent experience) is very excited by this. He's looking at setting up research facilities in his home and can't wait to see what is there.
chris107: He also heard that there's something there that makes one smarter...
chris107: (Needs to send out messages to wizards for and wide to obtain the Blur spell too.)
chris107: (as he's only a few hundred XP from level 8 when he can learn 1 spell of any school )
Keelia: Bright Star is happy to tag along
chris107: What do we know of this Plated Mage?
Smon: Indeed, Talaxakan reported having his intelligence greatly expanded by an arcane device in the level 3 lab. To get there Rosa recommends going Quiet Halls > stairway to Reptile House > big elevator to level 3. The gargoyles that guarded access to #3 have been destroyed.
Smon: (You can learn Blur by your own research at level 8 by my reading)
7:47am 2018-9-08 DESTROYERBILL Has entered the room
Smon: The Plated Mage is reportedly a powerful once-human wizard rumoured to lair deep in Stonehell.
DESTROYERBILL: hello everyone
Smon: Now he is a massive machine.
chris107: "I haven't had chance to thank you properly for.. for bringing me back, Bright Star. So thank you." Mordred gives a rare shy smile.
chris107: Morning Bill
chris107: "Talaxaken, what can you tell me about this mind expanding machine?"
Smon: GM: I'm starting you guys off separately as follows: Mordred & Bright Star head across the Selatine Plane to Stonehell, say hello to Mreggle and head down to the former Yig temple/lizardman lair on level 2.
chris107: cool
Keelia: hi bill
Smon: They locate the elevator without incident but see it is currently ascending!
DESTROYERBILL: hi
Smon: The elevator stops at level 3 100' below - on it they can just make out the familiar bulky form of Talaxakan.
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 17, (+10) = 27
chris107: "Good morning Talaxakan."
chris107: Shouts Mordred
DESTROYERBILL: hello mordred
chris107: "Can you bring the lift up here for us?"
Smon: Talakakan you have just ascended from level 4 on your personal mission to investigate the hexperiment.
Smon: Talaxakan brings the lift up, soon joining the others on level 2.
chris107: "I hear you discovered a brain expanding machine and a wizard's laboratory?"
DESTROYERBILL: lets go to level 3 becouse there are great machines that increase your power
chris107: "Dr. Rosa will be delighted!"
DESTROYERBILL: but theres a risk to be turned stupid
chris107: Mordred joins the Dragonborn Eldritch Knight in the lift.
chris107: "Oh."
Keelia: Bright Star hums thoughtfully. "How stupid?"
chris107: "Then I dare not risk such a thing. Selatine needs me."
DESTROYERBILL: you cant think talk do anything
Smon: GM: The lift descends to level 3 with much grinding and clanking...
chris107: "You were brave indeed to take such a risk."
Keelia: "That is stupid. And perhaps Mordred is correct in not risking this," she agrees.
DESTROYERBILL: i risked it and i gained power
Keelia: "Can the stupid be undone?"
chris107: "Was there any sign of this Plated Mages spell books or books of research materials?"
Keelia: "If it goes wrong?"
DESTROYERBILL: most likley with the help of magic
Keelia: "Bright Star is mildly tempted..."
DESTROYERBILL: there are more machines i hear that may be less detramental
chris107: "Did you encounter any dangers?"
DESTROYERBILL: skelaton monkeys
Smon: The lift comes to rest at level 3. A 10' landing to south opens into a hexagonal chamber 30' across with exit arches to east and west. There are 4 pedestals and the destroyed remains of several gargoyles.
chris107: "Hmmmmm... were they very dangerous?"
Keelia: "Skeleton monkeys?"
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
chris107: (Should I start mapping here? I have on my smart new reading spectacles )
Smon: yes please
Keelia: (Yay for new spectacles! )
DESTROYERBILL: no they were super easy to kill
DESTROYERBILL: but a nasty bite
Keelia: "Bright Star has not had good experiences with the undead. She would prefer to stand behind one of you should we encounters these creatures."
chris107: okay, mapstarted
chris107: "That will be my duty, Bright Star. Amala had a word with me about it whilst I was... you know.. there."
chris107: He wiggles his fingers in the air to demonstrate another place.
Keelia: Bright Star rests a hand on his shoulder briefly.
Smon: The west passage runs 10' w then turns s. The east passage runs 30' then turns n, with a side passage in s wall after 10'.
Keelia: She then claps her hands together. "Let us look for this Plated Mage."
Smon: sorry correction on west passage
chris107: arrggh
chris107: (serves me right for mapping in pen )
Smon: Looking closer it runs w 40' before turning south, with a side passage n after 20'
chris107: "Yes, lets!"
DESTROYERBILL: ive met the plated mage twice
Smon: (sorry - always use pencil!)
Keelia: "Could he still talk? Being turned into a machine?"
DESTROYERBILL: i hear you have stone to flesh poitons mordred
chris107: (no worries, all altered)
chris107: "I do indeed, would you like one?"
Smon: The east passage looks well used, looking down it you can see bones scattered on the ground, remains of several bugbears and a human; they are mostly stripped clean of flesh. There are fragments of armour and bugbear weapons too.
DESTROYERBILL: not yet
chris107: "I made them myself you know?"
DESTROYERBILL: i know
DESTROYERBILL: he can still talk he is very nice actually
chris107: "Which way would you suggest Talaxakan? You've been here before."
Smon: GM: Talaxakan roll int
DESTROYERBILL rolls 1d20+4 and gets: 18, (+4) = 22
chris107: +4?! Wow it has made you smart
DESTROYERBILL: yep
Smon: Talaxakan you recall that the wizard's lab was down the east tunnel and turn right, the screamy room is first.
DESTROYERBILL: lets go down there
chris107: Mordred follows the clever Dragonborn.
Smon: From the screamy room it's south to the brain machine and monkey skeletons or east to the lenses then south to the Hexperiment, the vast complex of circular rooms that seem to harness vast arcane energies.
DESTROYERBILL: strength 20 con 18 int 19 pretty good
Keelia: Bright Star trots along after them.
chris107: Wow!
Smon: GM: You go east then south
chris107: I thought I'd rolled well
DESTROYERBILL: i got good rolls
Keelia: those are very good rolls!
DESTROYERBILL: got 16 on str 16 on con 14 on int
DESTROYERBILL: macheine gave me +5
Smon: You come out into a chamber 20' n-s 30' e-w lined with wardrobes, most open. Doors to south and east. An unseen voice screams! "AHHHHHHHHHHH!!!!!!"
chris107: and lots of levels for the rest?
DESTROYERBILL: dont worry its just a borring old aalarm
Keelia: Bright Star twitches and draws her bow. "What screams?"
Keelia: "Ah."
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
Smon: The scream subsides.
DESTROYERBILL: well i get to 18 with being dragon born add statt bost =20 and a stat boost on con
chris107: "Most alarming."
DESTROYERBILL: gets to 18
chris107: Nice!
DESTROYERBILL: i have wisdom 14
DESTROYERBILL: i rolled 12 but sat on a magic chair of yig that gave me a boost to wisdom
DESTROYERBILL: rolled a 15 on dex
DESTROYERBILL: and worst is a 12 on chrisma
chris107: Quite the character.
DESTROYERBILL: also we tern left here
chris107: "Which way, Talaxakan?"
Smon: Talaxakan leads the others through the left/east door.
DESTROYERBILL: to the machine of altamute intellagince
chris107: Mordred goes through the eastern door
Smon: sorry
Smon: T actually opens the south door
Smon: He said left IRL sorry
Smon: The south door opens into the Laboratory...
Keelia:
chris107: no probs, south it is.
DESTROYERBILL: the machine of intellagince
chris107: Dimensions please?
DESTROYERBILL: it could make you stupid or it could make you etremley smart
Smon: Cages of various sizes; huge machine; slabs with restraints; faint smell of primates... the room is vast, 30' e-w by 40' n-s w door at s end of w wall.
Smon: The machine device comes from
the Mad Scientist school of design: weird antennae,
metal caps connected to wires, and metal slabs with
restraints.
chris107: "Were the monkey skeletons in these cages?"
Smon: There are lots of switches and dials.
DESTROYERBILL: no in the room next door
chris107: Mordred drools just a little.
chris107: "Oh my."
DESTROYERBILL: if you want to sit on the slab to begian the prosses
chris107: "Would this fit into your magical bag, Bright Star?"
Smon: It appears to have two primary settings - "Mental Transfer" and "Brain Amplification" - it is currently set to BA.
Smon: It's about 12' across and 7' high.
Keelia: Bright Star looks at her bag and then all the machinery. "probably not. At least not in one trip."
chris107: "That's a shame. We could learn much from such stuff."
chris107: Mordred is already imagining the wonderful machine humming away in his basement.
chris107: "I dare not risk destroying my brain. Amala has plans she needs me to fulfill."
DESTROYERBILL: magic will fix you if it goes bad
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
DESTROYERBILL: you wont die
Smon: Looks like the monsters are sleeping late today.
Keelia: Bright Star shrugs. "You can try it on Bright Star if you promise to fix her if she becomes stupid."
chris107: "Of course. At least we will try our best."
DESTROYERBILL: we arent sure if there is a way theres just a probably
DESTROYERBILL: theres never a certain
Keelia: Bright Star squints at him. "Just a probably?"
DESTROYERBILL: yeah
Keelia: Bright Star frowns. "Very well. Promise you will try very hard."
DESTROYERBILL: do you know any high level wizards or clerics by any chance
Smon: OOC Restoration is a level 5 spell BTW
chris107: "I'm afraid I don't. Well just that tart who came to Selatine last year. Such a floozy!"
DESTROYERBILL: mordred youre in a good politcal state is there a chane you could get dyson to do it
Keelia: "We know Danor. He is a cleric, but not strong enough to resurrect yet."
chris107: "Hmmm. I never met the Grand Dragon. A shame. He could show us so much."
DESTROYERBILL: yeah
chris107: "Didn't he go off with the Bronzes?"
DESTROYERBILL: you hear a black son assasion killed him you cant amagine someone that powerful
chris107: "Awfully vulgar people. No class. New money you know?"
chris107: Mordred inspects the machinery avidly
DESTROYERBILL: you know that the scandics slaughtered the overlords fleets
chris107: "So where do we plug Bright Star in?"
DESTROYERBILL: just on the correct slab hook her up and sh will be fine
chris107: "I heardthe sad news, yes. It does not bode well for those of us here in the south."
DESTROYERBILL: but fist what kind of person are you bright star
Smon: GM: There are two canted slabs with restraints and silvery metal skull caps with curly wires to attach to head.
DESTROYERBILL: its important for the calabrations
Smon: T can identify the correct slab and has the dials set for int augment although there are some seemingly random calibration dials.
DESTROYERBILL: can i make a arcana check to figure out what those random dials do
Smon: yup
DESTROYERBILL rolls 1d20+7 and gets: 15, (+7) = 22
chris107: Mordred assists
Keelia: Bright Star blinks. "What do you mean, "What kind of person"? Bright Star likes shinies and sneaks very well. She is also tabaxi."
Smon: GM: T can calibrate the dials for humanoid female
chris107:
Keelia: (not a bad roll )
Smon: There is a setting dial for human - primate - canid... felid!
Smon: GM: OK is BS going through with it? T can recalibrate, giving a bonus on the roll.
DESTROYERBILL: there we go on feline humanoid woman
Keelia: Bright Star holds out her hands for the skull cap.
Smon: BS has to lie on the slab, have the silver cap attached & the restraints so she's secure as the thaumaturgic energy flows.
chris107: "Good luck, my friend."
DESTROYERBILL: i attach you to the slab
chris107: Mordred looks on, wide eyed.
DESTROYERBILL: mordred you need to pull the lever when i say
Smon: T attaches BS securely to the slab, cap on head.
Keelia: Bright Star decides to remove all things metal first
Smon:
chris107:
DESTROYERBILL: ill make sure all the calabrations are in order
Smon: You need to pull lever to charge it, then press a big red button to release the charge.
chris107: Fab!
chris107: Mordred is more than a little in love with this machine
Smon: GM: It's ready...
DESTROYERBILL: mordred pull the lever
DESTROYERBILL: cakle cakle cakle
DESTROYERBILL: its a smart
chris107: Mordred does so. With relish!
DESTROYERBILL: its a smart
Smon: Purple tinged white lightning corruscates from the diodes! Your hair/fur stands on end as a thrumming fills the room.
DESTROYERBILL: i press the button
chris107: "Oh my!"
Smon: Thaumaturgic energies course through Bright Star!
Smon: Keelia roll a d6, deduct 1 for the recalibration, lower the better.
Keelia rolls 1d6-1 and gets: 1, (-1) = 0
Smon: Total Success!
chris107: Yay!
Smon: You guys got 2 1s in a row!
Keelia: yay!
DESTROYERBILL: yes my calabrations were a sucsess
Keelia:
Smon: BS feels her mind expanding...
Smon: Roll d6+1 for INT gain BS.
Keelia rolls 1d6+1 and gets: 5, (+1) = 6
chris107: Very nice!
Keelia:
Smon: Permanent +6 INT BS
DESTROYERBILL: i rolled 4+1 +5 on my one
chris107: That's brilliant!
Keelia: Whoo-hoo!!
DESTROYERBILL: even better on the second try
DESTROYERBILL: whats your int now
Keelia: (that brings her from 10 / + 0 to 15 / +2
chris107:
Smon: Was +6 so 16 (+3)
DESTROYERBILL: you mean 16
DESTROYERBILL: +3
Keelia: Oh, even better!!
DESTROYERBILL: mordred you want to try
chris107: We aren't going to get lucky three times in a row...
DESTROYERBILL: i work on the calabrations for a humanoid male
Keelia: "Bright Star would appreciate being let up so she can fix her fur."
chris107: But go on!
Smon: T unstraps BS
chris107: Mordred assists the smarty cat.
Smon: Then turns back to his calibrations...
DESTROYERBILL rolls 1d20+7 and gets: 20, (+7) = 27
chris107: (Can M give an assist to the roll?)
chris107: guess he doesn't need to
DESTROYERBILL: i calabrate perfectley
Smon: T crits on the recalibration & finely tunes it for Avalonian male - human with just a smidgin of fish
chris107: haha
Keelia: (That's a pretty damn good roll )
chris107: M hops up on the table, worrying a little that the silver cap may mess up his hair.
chris107: and takes the same precautions as BS
Smon: T straps in M to the canted slab
DESTROYERBILL: i attach him to the table
DESTROYERBILL: this time bright star you pull the lever
DESTROYERBILL: pull the lever
DESTROYERBILL: bright star pull the lever
Keelia: She pulls it
Smon: Purple lightning flashes....
chris107: Mordred crosses his fingers.
DESTROYERBILL: i push the button
Smon: A red warning light blinks
Smon: /roll d4
Smon rolls 1d4 and gets: 1,
chris107: a little wee escapes
Smon: BOOOMMMMM!!!!!!!!!
Keelia: Bright Star's ears flick back.
Smon: The machine explodes, enveloping you all in lightning and debris...
chris107:
Smon: /roll 8d6
Smon rolls 8d6 and gets: 3, 1, 1, 2, 4, 4, 2, 5, = 22
Smon: 22 dmg, BS & T can DEX save DC 15 for half
Keelia: bright star has evasion.
Keelia rolls 1d20+8 and gets: 8, (+8) = 16
chris107: 38/60HP
DESTROYERBILL rolls 1d20+2 and gets: 20, (+2) = 22
Smon: BS dodges under a side table as debris rains down around her.
Keelia: "It might fit in Bright Star's bag now," she says into the following silence.
chris107:
Smon: T avoids the worst of it.
Smon: M is left sitting in the ruins of the great machine.
Smon: Hair scorched, face blackened.
DESTROYERBILL: can i make an arcana check to see what happaned
chris107: "My hair?!"
DESTROYERBILL rolls 1d20+7 and gets: 18, (+7) = 25
Smon: Looks like the machine short circuited.
DESTROYERBILL: but why
chris107: Ah well, does M seem to have suffered any mental imparment?
Smon: Possibly corrosion in the diodes or power cables. Not adequate to handling the immense energies required.
Keelia: BRB two minutes
Smon: M is feeling a bit dazed but not feebleminded, no INT damage.
chris107: Two positive outcomes is cool. Mordred would have been insufferable with a 23 Intelligence
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
DESTROYERBILL: lets have a short rest shall we
Smon: The room is now hazy with smoke, there are a couple small fires in the ruins of the machine.
chris107: "A good idea. I'll try sort this mess out."
chris107: "Perhaps we should return to near the lift?"
DESTROYERBILL: lets go to the sleeping qarters of the wizard
chris107: "Lead on." M puts out the fires if he can
DESTROYERBILL: lets go to the salon its a bit scorched but it will do
DESTROYERBILL: we got hit by two fire balls in there
chris107: (Which directions please?)
Keelia: back
Smon: T leads the group back north through wardrobe room to the intersection then east. Tunnel turns n 10' to a door which opens into the burnt out ruins of a once sumptuous salon.
Smon: Salon is 30' n-s by 20' e-w with door in n wall opposite, both doors at e end of walls.
Smon: What were divans, stuffed chairs, bookshelves crammed with tomes... all Fireballed to oblivion.
chris107: "What fireballed you?"
Keelia: "Pity about the books," Bright Star comments offhandedly, examining the remains of the room
DESTROYERBILL: a wizard we killed
chris107: Mordred too is sad about the loss of books.
DESTROYERBILL: hey i have his spell book here
chris107: "Did this wizard have any spell books?"
chris107: "Ah!"
Smon: BS also finds the burned remains of a bedroll on one of the destroyed divans.
Smon: GM: You settle for a short rest.
chris107: M will take firt watch.
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: As Mordred is keeping guard...
chris107:
Smon: /roll d10
Smon rolls 1d10 and gets: 10,
DESTROYERBILL: the spells were charm person, mage armour,shield,invisabilatey,mirror image,hold person,fireball
chris107: Mirror Image!
Smon: The north door quietly opens, and he sees himself looking at a Small Man, about 4' tall, in simple smock.
DESTROYERBILL: yep
Smon: /roll 2d4
Smon rolls 2d4 and gets: 3, 1, = 4
DESTROYERBILL: who are yu
Smon: 3 more behind him.
DESTROYERBILL: you
chris107: "Hello, sir. May we help you?"
Keelia: Bright Star is busy contemplating new thoughts but looks up at their voices.
Smon: BS & M recognise them - the creatures that were making Geo-Metry on level 2! T recognises them as the same sort of creatures he saw dead in a dormitory just north of here.
DESTROYERBILL: can i make arcana check to see if their magical
Keelia: (Are these the same small men that were drawing protective symbols?_
Smon: The Small Man looks at you with sad eyes.
Keelia: "Bright Star remembers you. You were drawing Geo-Metry!"
chris107: "Oh dear, come in. Are you okay?"
DESTROYERBILL: what happaned to you guys why so glum
Smon: The Small Men don't speak, but one turns and points north, back through the doorway.
Smon: Another takes a piece of charred wood and starts making a charcoal sketch on the floor.
chris107: "You want us to go look?"
Keelia: Bright Star moves closer to see what the sketch is.
Smon: It depicts huge bestial humanoids crushing small humanoid forms.
Smon: BS roll Nature (INT)
chris107: "The little boy, he fell down the well?"
DESTROYERBILL: can i make an insght check to see if their trying to lead us in to a trap
Keelia rolls 1d20+3 and gets: 8, (+3) = 11
DESTROYERBILL rolls 1d20+2 and gets: 6, (+2) = 8
chris107: "Some horrid monster is attacking your people? The Mountain Trolls perhaps?"
Smon: Their faces look odd, as if sculpted from rougher clay.
Smon: They shake heads at M and point to the drawing. To BS the figures look big and hairy, maybe 7' tall if the SMs are to scale at 4'.
chris107: "Bugbears!"
Keelia: Beastial Men. Gnolls? "Bright Star saw Bugbear skeletons earlier. Are these the same beastial men?"
Smon: The first SM does 5 dash lines besides the horrid brutes.
Smon: They look to M and nod.
chris107: "Five of them."
Smon: They nod again.
Keelia: "We should assist."
Smon: They nod.
chris107: (Who needs dice rolls? Mordred is smart enough without them )
DESTROYERBILL: lets kill stuff but after we finnish are short rest
chris107: "Good thinking. That beastly machine has ruined my hair."
Keelia: "Bright Star does not require a rest, she will scout ahead."
Smon: The Small Men nod and enter the chamber, warily edging around you. They are carrying packs with smocks and drawing materials.
chris107: M settles down to rest then.
Smon: The Small Men leave via the south door as BS heads out the N door.
Smon: Out the n door a tunnel leads east, another north.
DESTROYERBILL: dont go down the east tunnel its a dead end
Smon: e tunnel runs 30' a door, n tunnel 30' to a t junction.
Keelia rolls 1d20+14 and gets: 12, (+14) = 26
Keelia: for stealth
Keelia: Can she see any patterns the small men may have left behind?
Keelia: If not, she'll head towards the door first
Smon: the door is slightly ajar - looking through bs sees a small man scaled lounge with door in east wall.
Smon: There is a silvery dispenser machine on a table like a capuccino coffee maker, with mugs on the shelf beneath.
Keelia: She pushes open the door and has a quick look around
Smon: sorry espresso machine it says
Smon: A mug lies on the floor near the machine, dried grey goop in it and spilled on the ground.
Keelia: She'll go to the door in the east wall
Smon: The east door leads to a 10' entry on to middle of a 60' long n-s passage with 3 open doors off it. All 3 lead into 20x20 small man dormitories. In the n room three small man bodies lies, arranged in dignified fashion with blankets over them.
Smon: Each room has small bunks, chests, tables and chairs.
Keelia: If there are no other doors, she'll turn back and head for the T-junction. She'll not disturb the dead Small Men.
Smon: Some of the chests are open, and contain smocks and loose trousers.
Smon: BS heads back w then n to the intersection.
Smon: At the junction she can look east - 20' tunnel to a solid door with mystic runes carved on it - and west 30' to a large chamber, a faint gleam of light from that direction. Roll per BS
Keelia rolls 1d20+8 and gets: 11, (+8) = 19
Keelia: She'll go investigate the door first - despite knowing nothing of magic, if she recognises the symbols, she can relay it back to Mordred.
Smon: BS hears the quiet, low but guttural, harsh voices from that direction (west) - several big humanoids, it sounds like.
Smon: (can roll INT (Arcana) for door)
Keelia rolls 1d20+3 and gets: 2, (+3) = 5
Keelia: for arcana
Smon: not familiar
Keelia: Ears perked, she listens to the voices. Do they sound like they are approaching?
Smon: No, they sound static.
Smon: The faint light from the west has a weird scintillating, rainbow hued tone.
Keelia: Wait a minute....Bright Star has a ring of scintillating orb - maybe it belongs to this room
Smon: Then she hears movement and a big bugbear appears at the west arch into the chamber, scanning the corridor - bs roll stealth
Keelia rolls 1d20+14 and gets: 1, (+14) = 15
Smon: lol dc 10
chris107: eek
Keelia: too distracted by the shiny rainbow colours
Smon: BS shrinks back into the south tunnel, unspotted.
chris107:
Smon: Bugbears are stealthy but not perceptive.
Keelia: She slips back to the others to report her findings.
Smon: BS reaches the others - ok short rest completed.
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: & reports
chris107: 4 healing dice for M
chris107 rolls 4d8+8 and gets: 6, 2, 7, 1, (+8) = 24
chris107: 60/60HP
DESTROYERBILL: i spend one
Smon: d10s M
DESTROYERBILL rolls 1d10+4 and gets: 7, (+4) = 11
chris107: oops
DESTROYERBILL: full health exactley
chris107: (Was playing m cleric last night )
chris107 rolls 4d10+8 and gets: 7, 5, 9, 2, (+8) = 31
chris107: 60'60HP
DESTROYERBILL: lets go murder bug bairs now
chris107: sounds good to me
Keelia: Bright Star follows behind the others, giving directions.
Smon: GM: Your trio sneak north under BS's instruction, turn west at the T junction.
chris107: can BS lead them into an ambush?
Smon: Ahead the corridor opens into the Scintillating Hall: Rainbow-hued glyphs give light over the ancient oil paintings of wizards lining the walls. It's 30' n-s by 40' e-w with a matching exit in west wall.
Smon: 5 bugbears are camped here.
DESTROYERBILL: can i make an aracana check to see if their magical
Keelia: Bright Star agrees to mordred's request.
Smon: If you all make DC 10 Stealth checks you are not spotted
Keelia: She engages stealth and prepares to creep up to the room.
Keelia rolls 1d20+14 and gets: 19, (+14) = 33
chris107 rolls 1d20+3 and gets: 18, (+3) = 21
DESTROYERBILL rolls 1d20+7 and gets: 19, (+7) = 26
Keelia: she is as the wind
DESTROYERBILL Rolls 1d20+2x2 and gets:
5 (+2) = 7
9 (+2) = 11
DESTROYERBILL rolls 1d20+2 and gets: 15, (+2) = 17
Smon: Talaxakan uses Inspiration to reroll that 7 on his stealth check...
Smon: giving an 11 - pass.
Smon: They've not noticed you.
Smon: They seem to be quietly talking in Goblin.
Smon: GM: You could attack now & all have Surprise
Smon: Or try to lure them out
DESTROYERBILL: lets do that
DESTROYERBILL: attack them we should
chris107: agreed
DESTROYERBILL: i go and attack
Smon: GM: You burst in!
Keelia: Bright Star draws her bow and tip toes forward. She glances over her shoulder to ensure the others are behind her.
Smon: Roll init DC 13
DESTROYERBILL rolls 1d20+2 and gets: 16, (+2) = 18
Keelia rolls 1d20+7 and gets: 16, (+7) = 23
chris107 rolls 1d20+3 and gets: 17, (+3) = 20
Keelia: (all good rolls!)
Smon: OK BS can shoot w advtg (unseen) & you all get 2 turns before they act
chris107:
Smon: Roll Per DC 15 pls
chris107: M attacks one, if it dies he moves on to the next.
chris107: all of us?
Smon: yes
chris107 rolls 1d20+3 and gets: 4, (+3) = 7
DESTROYERBILL rolls 1d20+5 and gets: 1, (+5) = 6
Keelia rolls 1d20+8 and gets: 8, (+8) = 16
Smon: The bugbears look up, leaping to their feet and reaching for weapons.
Keelia rolls 1d20+8 and gets: 11, (+8) = 19
Smon: BS notices that one seems larger and fiercer than the others, with chain armour not hide
chris107: first two attacks from M
Smon: OK your attacks pls
Keelia rolls 5d6+5 and gets: 3, 5, 6, 4, 2, (+5) = 25
chris107 Rolls 1d20+8x2 and gets:
16 (+8) = 24
16 (+8) = 24
chris107 rolls 2d8+14 and gets: 3, 3, (+14) = 20
Smon: Is BS shooting the big one or another?
Keelia: Big one
chris107: second two attacks
Smon: Mordred attacks a smaller bugbear for 20 dmg, still up. BS puts an arrow in the big one for 25.
Keelia: adv gave her 19 to atk and assuming that hit, 25 dmg
chris107 Rolls 1d20+8x2 and gets:
11 (+8) = 19
19 (+8) = 27
DESTROYERBILL: action surge
chris107 rolls 2d8+14 and gets: 4, 1, (+14) = 19
Keelia: Second round for Bright Star:
Smon: Bugbears AC 16, leader AC 17
Keelia rolls 1d20+8 and gets: 13, (+8) = 21
Keelia rolls 1d20+8 and gets: 9, (+8) = 17
chris107: 39 total from M
DESTROYERBILL Rolls 1d20+9x6 and gets:
6 (+9) = 15
3 (+9) = 12
2 (+9) = 11
8 (+9) = 17
12 (+9) = 21
8 (+9) = 17
Smon: M kills one and wounds another for 8
Keelia rolls 5d6+5 and gets: 4, 3, 6, 5, 6, (+5) = 29
DESTROYERBILL rolls 9d6+18 and gets: 2, 2, 1, 3, 5, 2, 5, 6, 4, (+18) = 48
Smon: BS puts another arrow in the bugbear chief's neck.
Keelia: Then she ducks out of the room and hides
Keelia rolls 1d20+14 and gets: 10, (+14) = 24
Smon: Talax kills one, badly wounds a second.
DESTROYERBILL: i breath attack on the second round
DESTROYERBILL rolls 3d6 and gets: 6, 3, 6, = 15
Smon: T breathes acid on the leader & the one in front
Smon: /roll d20+2x2
Smon Rolls 1d20+2x2 and gets:
8 (+2) = 10
19 (+2) = 21
Smon: The one in front of T burns and dies. The leader is burned but dodges the worst of it.
Smon: 3 bugbears lie dead, 2 up but badly wounded.
Smon: Morale check
Smon: /roll 2d6+2
Smon rolls 2d6+2 and gets: 3, 3, (+2) = 8
Smon: Morale 9, brave idiots
Smon: A bugbear swings hammer at Mordred
chris107:
chris107: AC22
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 3, (+4) = 7
Smon: The leader snarls and comes at T, great Maul swinging.
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
6 (+5) = 11
14 (+5) = 19
DESTROYERBILL: i use shield
Smon: 4d6+3 dmg.... bounces off T's Shield spell.
Smon: Morale check
Smon: /roll 2d6+2
Smon rolls 2d6+2 and gets: 1, 5, (+2) = 8
Smon: They keep fighting, your goes
DESTROYERBILL Rolls 1d20+9x2 and gets:
9 (+9) = 18
13 (+9) = 22
chris107: m attacks again
chris107 Rolls 1d20+8x2 and gets:
18 (+8) = 26
4 (+8) = 12
DESTROYERBILL rolls 3d6+6 and gets: 6, 3, 6, (+6) = 21
chris107 rolls 1d8+7 and gets: 6, (+7) = 13
Keelia rolls 1d20+8 and gets: 3, (+8) = 11
Smon: T kills his one then M & T together slay the last one
chris107: Yay! Nice work chaps
Keelia: Bright Star pokes her head in. "All done?"
Smon: All 5 bugbears lie slaughtered in 18 seconds of brutality.
chris107: "All done."
Keelia: She collects her arrows and goes to investigate the room.
Smon: BS saunters in.
chris107: M watches the west exit
Keelia: "This shiny is like my ring," she comments to Mordred, showing her ring that matches the rainbow
Smon: The old oil paintings of human wizards look down from the walls, illuminated by the rainbow glyphs.
chris107: "Amazing, possibly some link?"
Smon: Roll history DC 15
DESTROYERBILL rolls 1d20+4 and gets: 13, (+4) = 17
Keelia rolls 1d20+3 and gets: 20, (+3) = 23
chris107 rolls 1d20+6 and gets: 16, (+6) = 22
Smon: They seem to be depictions of ancient Nerathi empire Archmages, starting with Dyson Logos and ending with a Xyn Mahrek.
Smon: Lots of long white beards, starry robes and such.
chris107: Are they good quality?
DESTROYERBILL: how big are they
chris107: "They would look lovely on my villa walls.
DESTROYERBILL: myne too
Smon: Dyson is depicted with the Flame Imperishable of Nerath burning behind him. They are about 2'x3'.
DESTROYERBILL: that reminds me im now your neighbor
Smon: Good quality, yes. The Xyn Mahrek one seems most recent.
chris107: (Just had my mum on the phone wondering where I am by the way guys, looks like I'm going to have to fly bang on 11. Sorry.)
DESTROYERBILL: i take the paintings using my bags of holding
Keelia: (No worries )
chris107: "I had heard. We must take these wonderful pictures."
Smon: shall we continue after 11 as on level 3?
Smon: I'll do XP so far now
Keelia: (sure)
Smon: T starts looting the portraits.
Smon: OK it's 1100 each so far.
chris107: yay! 8th level
DESTROYERBILL: lucky
DESTROYERBILL: you can learn blurr now
Smon: You can ram the 12 paintings into your bag of holding T.
Keelia: (Very nice )
chris107: If I can find it.
DESTROYERBILL: i have two
Smon: You can research it on level up M.
Smon: During long rest
chris107:
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
Smon: No one seems to have heard the fighting.
chris107: Probs a good place for me to bow out then?
DESTROYERBILL: can we short rest i need to get my abilateis back
Keelia: (Mordred should check the glyph on the hallway door really quick?)
Smon: OK Mordred bids good bye/TTYL
chris107: Sure thing
chris107: Arcana
Smon: Mordred goes to the east door, roll Arcana
chris107 rolls 1d20+6 and gets: 5, (+6) = 11
chris107: drat, soz
DESTROYERBILL: i can try
Smon: There are symbols for 'birth' and 'water', that's all he can make out.
DESTROYERBILL rolls 1d20+7 and gets: 12, (+7) = 19
Smon: T joins M at the door.
chris107: Good luck guys! Catch up soon
Smon: He reads "Birthing Pool" and also that the door has an Arcane Lock enchantment.
Smon: Bye C
Keelia: (Thanks! enjoy the wedding)
9:53am 2018-9-08 chris107 Has exited the room
Smon: OOC Let's aim for 11.45am finish
DESTROYERBILL: is there any way to break down the door
Keelia: Can Bright Star pick it? She's picked magical locks once or twice before
Smon: The spell strengthens the door and makes it impassable except by great force or a Knock spell.
Smon: Or maybe Dispel Magic
Smon: Also makes the lock very hard to pick (+10 DC on pick lock or break open)
Keelia: let's give it a go
Keelia rolls 1d20+11 and gets: 9, (+11) = 20
DESTROYERBILL rolls 1d20+9 and gets: 6, (+9) = 15
Smon: DC 30 guys
Smon: BS can try 2 more times, fail 3 & lockpick breaks off in lock
Keelia: darn.
Keelia: she'll try again.
Keelia rolls 1d20+11 and gets: 17, (+11) = 28
Keelia: so close
Keelia rolls 1d20+11 and gets: 1, (+11) = 12
Keelia: nope.
Smon: BS breaks her lockpick in the lock.
Keelia: She hisses softly at it. "Tis beyond Bright Star at the moment. A key is needed."
DESTROYERBILL: i drink potion of cloud giant strength
Smon: Currently the lock is jammed by broken pick.
Smon: STR 27 (+8) +3 prof +1 magic
DESTROYERBILL rolls 1d20+12 and gets: 18, (+12) = 30
Smon: Talaxakan gives it a tap...
Keelia: nice
Smon: The mighty magics are no match for the power of the DRAGONBORN (+buff)
Smon: The door bursts open, the lock sundered, splinters of timber flying.
Smon: Inside is a square chamber 40' across, 10' insets in each corner to make a rose type pattern. It is dominated by a triangular pool, one tip facing you, 20' long and full of some pink-grey substance.
Smon: Around walls are tables with old alchemical tools.
DESTROYERBILL: can i make an arcana check to identafiy it
DESTROYERBILL rolls 1d20+7 and gets: 8, (+7) = 15
Smon: T recognises the substance as some kind of viscous protomatter - lumpy & slimy.
Smon: T thinks some kind of Transmutation magic may be involved?
Smon: The stuff also looks a lot like the odd skin of the Small Men...
DESTROYERBILL: can i try and make a small man by sculpting it
DESTROYERBILL: i try and make one my size
DESTROYERBILL: looking like me
DESTROYERBILL: talaktkan
Smon: T bends down and picks up the goop - it dribbles through his fingers,
Keelia: can bright star see anything of interest?
Smon: Cold, lumpy, slimy goop.
DESTROYERBILL: is there any treasure
Smon: T senses he may not have all the raw materials for making a Small Man.
Smon: There is enough alembics, phials etc to outfit an alchemical laboratory.
DESTROYERBILL: i put the stuff in my bag
Smon: Some of the jars contain crystalline substances marked as Reagants.
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon:
Smon: /roll d10
Smon rolls 1d10 and gets: 6,
Smon: You hear the sound of approaching footsteps and whirl round...
Smon: /roll 5d4
Smon rolls 5d4 and gets: 2, 4, 3, 4, 4, = 17
Smon: Into the chamber come 17...
Keelia: Bright Star draws her bow
Smon: ...kobolds.
Smon: The kobold work crew give you a disappointed look.
Smon: One wearing a foreman's cap steps forward, sighing.
Smon: "That was a very expensive door, you know."
DESTROYERBILL: you came all the way down here
Smon: "Of course. It's on the schedule mate."
Smon: The kobold eyes T. "Geezer is me name. Foreman Geezer."
Keelia: Bright Star blinks at them.
Smon: "Lots of activity down here, recent like. Got to clear up the mess, repair the damage... " he eyes the blasted door "...to the best of our ability, *sigh*".
Smon: "It would probably be best if I could tell Trustee Sniv you made a contribution to the repairs."
Smon: You notice they are indeed carrying work tools.
DESTROYERBILL: the door insulted me so i kiled it
Smon: The kobolds look at T and blink.
Smon: nonplussed.
Smon: "Well, suits yourself, of course. "
DESTROYERBILL: it was going kill the next person it saw so we elimnated the threat
Keelia: Bright Star nods with him.
Smon: Geezer looks unsure. "Hmm. " he eyes the pool. "Never seen that before."
DESTROYERBILL: you know the tiny men thats what there made out of
Smon: The kobold crew start picking up the door remnants.
DESTROYERBILL: the door was going to destroy it all so i saved them
Smon: "The Tiny Men... oh yeah, the things the Plated Mage made! Back when he was less plated. Made them out of monkeys, I heard."
Smon: The kobolds pick up most of the debris. "We're just going to collect the weapons and such from the things you killed today, then we'll be off, right?"
DESTROYERBILL: okay
Keelia: Bright Star nods
Smon: GM: The kobolds quickly strip the 5 dead bugbears in the shimmering glyph room, then head south, collecting remaining inorganic debris from the old battle to south, shaking heads sadly at the fireballed lounge.
Smon: 20 minutes later they depart.
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
Smon: Nothing else appears.
Smon: Bill seems to have lost interest so call it there
Smon: Another +150 XP each
Keelia: ok, sounds good
Keelia: Thanks for the game
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