Alvariel's coffee house/temple in Selatine 5000gp, completed 20/12/4448.
7:29am 2018-10-20 Smon Has entered the room
Smon: Good morning
JamesDevil: morning Simon
7:30am 2018-10-20 sandor sunneson Has entered the room
JamesDevil: morning
sandor sunneson: Morning, train just left Durham!
Smon: Hi Fergus
sandor sunneson: Hi Simon
sandor sunneson: I have decided that at somepoint I will look at retiring Sandro and replace him with Sandor, possibly when all your PCs are a bit of a higher level
sandor sunneson: If that is ok
joriandrake: hello all, fully back now myself
sandor sunneson: Morning Jorian
joriandrake: coffee, breakfast, yesterday's soup and also prepared for mom so she won't need to ask for anything
JamesDevil: so where were we at the end of last session?
joriandrake: right before a battle
Smon: >>Smon: The Garden Hall: Soaring (40’) ceiling supported by flower-carved pillars; ceiling glows with bright light, illuminating the
room; numerous plant beds holding a riot of pale subterranean flowers; scent of blossoms and the hum of bees. Giant Killer Bees
(17) of immense size flit about the flowers collecting pollen.
Keelia: or in the words of mulan, let's go kick some honey buns!
mon: The hall is some 50' e-w and 110' or so n-s, you are at centre of n end. Six massive carved pillars support the arched glowing ceiling. 18 flower beds in two rows run down the hall, 9 a side, with 10' walkway between them.
Keelia: Bright Star raises her bow and takes aim at the nearest bee.
JamesDevil: Danor will move up next to Bright Star
Smon: It looks like a tunnel runs out east from s end of e wall, and at the very south end is a balcony overlooking the hall, 20' up with stone balustrade.
JamesDevil: ah yes
joriandrake: We prepared to attack, Alvariel considers to cast a Tidal Wave, as time ran out we ended there
JamesDevil: ready when you are
Smon: GM: No sign of any bee hive in the room.
Keelia: Right, back sorry about that. Hi everyone!
joriandrake: I could start the attack with the spell if everyone else is in position
Smon: OK I think the best thing is if you roll init, you have Surprise on the bees, then I can take your actions in order.
JamesDevil rolls 1d20 and gets: 8,
JamesDevil: not a great strat
JamesDevil: start*]
Keelia rolls 1d20+7 and gets: 4, (+7) = 11
Keelia: (Ha, not for me either )
sandor sunneson rolls 1d20+6 and gets: 11, (+6) = 17
Smon: bees roll
joriandrake rolls 1d20+1 and gets: 8, (+1) = 9
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 10, (+2) = 12
sandor sunneson: Sandro will attack using darts, throw darts and then hide if he can
joriandrake: Well, we get a surprise round so at least once we will be quicker
joriandrake: Is everyone fine with the idea that Alvariel casts the spell first? meaning others postpone their actions in surprise round?
Smon: You could Ready actions while waiting for Alvariel if you wish.
JamesDevil: up to Keelia
sandor sunneson: Sure
JamesDevil: i'm after you anyway
Smon: ok #17 Sandro Readies to throw a dart
Keelia: (I'm a distance fighter, doesn't bother me. It's you guys that run up and kill things that would be in danger otherwise )
Smon: #11 Bright Star Readies to shoot an arrow
joriandrake: OK, Alvariel casts tidal wave then
joriandrake rolls 4d8 and gets: 2, 5, 7, 1, = 15
Smon: #9 Alvariel casts Tidal Wave on the nearest 3 bees
joriandrake: Dex save 15
joriandrake: the bees get a dex save for full or half damage
Smon: /roll d20+2x3
Smon Rolls 1d20+2x3 and gets:
16 (+2) = 18
13 (+2) = 15
3 (+2) = 5
joriandrake: (sadly the damage rolls weren't that great)
joriandrake: well 1 gets 15 the others half
Smon: Describe the spell effect please
joriandrake: A wave of water crashes down on an 30 feet long, 10 feet wide, and 10 feet tall area
joriandrake: then disappears after a quick flooding
joriandrake: turn end
joriandrake: ( The water spreads across the ground in all directions, extinguishing unprotected flames in its area and an extra 30 feet.)
Smon: OK three of the bees are drenched and looking unhappy. The flowerbed is also flattened.
sandor sunneson: Like a sort of ice bucket challenge?
joriandrake: (it is basically the water version of fireball)
Smon: Sandro you can throw Readied dart at the most damaged one?
sandor sunneson: yes.,
joriandrake: (perhaps the bees can't fly now, dunno, didn't think of that earlier)
Smon: Bright Star you can shoot Readied arrow with sneak attack?
sandor sunneson Rolls 1d20+6x2 and gets:
16 (+6) = 22
11 (+6) = 17
sandor sunneson rolls 2d4+6 and gets: 2, 4, (+6) = 12
Keelia rolls 1d20+10 and gets: 18, (+10) = 28
Keelia rolls 6d6+6 and gets: 1, 1, 1, 5, 6, 5, (+6) = 25
Smon: Readied is ONE attack Sandro. You hit for 5 dmg. It had 5 hp left and dies.
sandor sunneson: sorry one dart, first dart 5 damage
sandor sunneson: just realised :)(
Smon: Bright Star shoots a second damaged bee.
Smon: #8 Danor your go.
Smon: 2 bees dead, 15 left!
JamesDevil: SF on the one Bright shot
Smon: it died
JamesDevil: nvm then
Smon: there is one damaged bee left
JamesDevil: I walk in and cast spiritual guardians
joriandrake: still a wounded left
JamesDevil: is it within 15'?
Smon: OK Danor walks in surrounded by the Forge Spirits. Only the one wounded bee is alive within 15'.
Smon: Refer to description earlier, the place is gigantic!
JamesDevil: wis save of 16
Smon: on its turn
JamesDevil: or 3d8 radiant
JamesDevil: yep
JamesDevil: end turn
Smon: Round 2
joriandrake: actually round 1 due to surprise
JamesDevil: lol
Smon: No Jorian
Smon: Read up on how 5e Surprise works Jorian
Smon: #17 Sandro your turn again
sandor sunneson: he'll throw 2 darts and go and hide
Smon: Nearest bees are about 50' away so long range, attack with disad
sandor sunneson Rolls 1d20+6x2 and gets:
12 (+6) = 18
9 (+6) = 15
Smon: 1 hit
Smon: roll again x2
sandor sunneson rolls 1d4+3 and gets: 2, (+3) = 5
sandor sunneson Rolls 1d20+6x2 and gets:
5 (+6) = 11
11 (+6) = 17
Smon: oops sorry you could have chosen to attack the wounded one near Danor, but it will die soon anyway I expect
sandor sunneson rolls 1d4+3 and gets: 3, (+3) = 6
Smon: second misses, so 5 dmg to a bee.
Smon: Or 11 to the one beside Danor if you really want?
sandor sunneson: sure,
sandor sunneson: one by Danor
Smon: ok 11 dmg & Sandro retreats 40' up the tunnel?
Smon: /roll 3d8
Smon rolls 3d8 and gets: 3, 4, 7, = 14
Smon: #12 bees - the bee beside Danor dies, pounded by the ethereal forge spirits.
joriandrake: (OK I see roll20 says surprise round counts as round 1 while other sites say it is basically round 0, what is interesting is that http://dmsworkshop.com claims there is no such thing as a full surprise round to begin with but that attackers have advantage rolls against any surprised enemies)
sandor sunneson: yes, but getting ready to move forward again towards end of turn
joriandrake: (s such I was wrong, but reading up on it didn't help me atm)
Smon: None of that is correct Jorian.
Smon: Except Roll20
joriandrake: ok
Keelia: save the reading for later, let's kill some bees
sandor sunneson: Can we focus on the game please rather than discuss rules now,
sandor sunneson: Simon is GM, he is God!
joriandrake: he said I should read it up and i did
Keelia: Bees.
Smon: Surprised in 5e is a condition creatures have, not a separate part of combat.
sandor sunneson: If Simon says your PC dies on the spot with a brain hemorrhage, then that is how it is
sandor sunneson: Anyway on with the game
Smon: https://www.5esrd.com/gamemastering/combat/
Smon: Bee INT check DC 10 to avoid attack Danor
Smon: /roll d20-5
Smon rolls 1d20-5 and gets: 18, (-5) = 13
JamesDevil: ow smart can thye bee?
Smon: Smart bees!
Smon: LOL
JamesDevil: damn them
sandor sunneson: to bee or not to bee, that is the question
JamesDevil: i knew that comment would backfire on me -.-
JamesDevil: i'm safe at least!
Keelia:
Keelia: (damn, that means I'm probably not O.o )
Smon: The bees fly over Danor, the several ones within 50' of the north entry can reach Alvariel & Bright Star and attack.
Keelia: (quick, hide!)
JamesDevil: lol, true
Smon: Readied action left you exposed after attacking, *sigh*
Smon: /roll 2d2+2
Smon rolls 2d2+2 and gets: 1, 2 (+2) = 5
Keelia: (fair game. especially for speedy, giant, intelligent bees. I have regrets )
JamesDevil: brb, grabbing a drink
Smon: /roll d2
Smon rolls 1d2 and gets: 2
Smon: OK 2 attack Alvariel, 3 attack Bright Star, the rest are too far away or can't get into melee.
Smon: vs Alvariel
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
4 (+4) = 8
20 (+4) = 24
Smon: crit
Smon: /roll 2d6+2
Smon rolls 2d6+2 and gets: 4, 1, (+2) = 7
joriandrake: wait i got mirror image
JamesDevil: back
joriandrake: i've cast it barely last time
joriandrake: before we ended session
joriandrake: if you roll on images a d20 will determinate if it ihits an image instead (6 or higher as I stil lgot all 3 images)
Smon: I've just read over the log, can't see it
joriandrake: if it hits*
Smon: http://smons.blogspot.com/2018/10/6-20104448.html
Smon: no mirror image
joriandrake: Smon: Danor you can attack too joriandrake: I cast mirror image isntead on me Smon: ok JamesDevil: normal melee attack
joriandrake: it was cast in the previous attack right before that ended and we initiated this battle
joriandrake: previous battle*
Smon: That was before a lot of Bright Star sneaking & scouting, about 10 minutes ago.
joriandrake: hm, ok no images then
joriandrake: 7 hp
Smon: Roll DC 13 poison save Alvariel
Smon: /roll 6d6
Smon rolls 6d6 and gets: 6, 5, 6, 5, 5, 2, = 29
joriandrake: 22/38
joriandrake rolls 1d20+5 and gets: 7, (+5) = 12
joriandrake: dead
joriandrake: or unconscious rather
Smon: OK Alvariel falls to 0 hp and is poisoned & paralysed.
sandor sunneson: the heart beats on....
Smon: 3 on Bright Star
joriandrake: (goddamn bee causes more poison damage than the max of any spell damage I could do)
Smon: /roll d20+4x3
Keelia: AC 17
Smon Rolls 1d20+4x3 and gets:
16 (+4) = 20
3 (+4) = 7
7 (+4) = 11
Smon: 1 hit
Smon: /roll d6+2
Smon rolls 1d6+2 and gets: 2, (+2) = 4
Keelia: will use evasion
Smon: 4 piercing, can halve to 2 with Rogue reaction
Smon: DC 13 CON save
Keelia rolls 1d20+1 and gets: 18, (+1) = 19
Smon: /roll 6d6
Smon rolls 6d6 and gets: 3, 4, 4, 2, 5, 3, = 21
Smon: 21/2 = 10 poison damage to Bright Star
sandor sunneson: grim
sandor sunneson: even the smallest beasties do big damage in this game
Keelia: I can live with 12 dmg total
Keelia: (we are on level 9, it's probably a floor or two above our safe level )
Smon: The bees buzz angrily towards you across the vast chamber, staying well above Danor & his spirit guardians. 5 nearest the north entrance reached Alvariel & Bright Star, stinging them.
Smon: #11 Bright Star your turn
Smon: You have 4 bees adjacent to you BTW.
joriandrake: (last session battle went so well that I think we undersetimated the bees)
Keelia: Switch to sword and attack to clear myself a path to retreat
Keelia: (I didn't underestimate their damage, just their intelligence. Or perhaps overestimated my own )
Keelia: So will attack whichever bee will give me somewhere to hide.
Smon: They are hovering so you can probably duck under them anyway
Keelia rolls 1d20+9 and gets: 1, (+9) = 10
Smon: miss
sandor sunneson:
Keelia: good, because apparently they are too high to hit
Keelia: cunning action as bonus to disengage out of there
Smon: DC 8 Acrobatics to get past them with bonus action Disengage
Keelia rolls 1d20+9 and gets: 4, (+9) = 13
sandor sunneson: nice one!
Smon: OK BS disengages and heads north up the tunnel, Sandro is 40' north down tunnel just before the east tunnel, 60' from the door at n end. There is the side tunnel west to steps 20' down tunnel.
Smon: Is BS joining Sandro?
Keelia: she will duck into the side tunnel. Doesn't want to bring the bees to him if he's not ready
Smon: OK BS ducks west, is she using cat speed for x2 move - 60'?
sandor sunneson: Sandro will smile as his esteemed buddy joins up with him
Keelia: looks like Sandro has given the ok to drag him into the bee party. She'll use kitty speed to get up to him.
Smon: (better idea IMO than splitting party) OK BS moves up to Sandro, 30' (behind him) or 60' (past him)?
Smon: ok 40' exactly to him with paw-power?
joriandrake: (Where is Alvariel lying compared to the others location?)
Keelia: yes, 40' to end beside him. She'll turn and prepare to fight with him.
Smon: 2 together means harder for bees to gang up
Smon: ok
Smon: #9 Alvariel roll death save please
joriandrake rolls 1d20 and gets: 16,
sandor sunneson: nice `
Keelia: give us a few minutes, we'll clear the bees and get you back up
JamesDevil: i'll get him up don't worry
joriandrake: (ok, as you know i have healing oinments)
Smon: #8 Danor
JamesDevil: question, how wide is the tunnel again?
Smon: 10' wide, up to 15' high at apex
JamesDevil: ok, moving into the tunnel so that the bees are within 15'
JamesDevil: healing word on Alvariel then guiding bolt on one of the bees
JamesDevil: Danor says "flee you fool!" to Alvariel
JamesDevil: Danor then glances up at the bees, bangs his chest and says:
Smon: Danor retreats back to the tunnel entrance, roll guiding bolt first
JamesDevil: Come and get me you <insert string of various Dwarven swear words>
JamesDevil: roll for the heal
JamesDevil: 1d4+5
JamesDevil rolls 1d4+5 and gets: 3, (+5) = 8
JamesDevil: roll for the guiding bolt
Smon: OK Alvariel is at 8 hp but still paralysed & poisoned
JamesDevil rolls 4d6 and gets: 3, 2, 1, 6, = 12
joriandrake: (8/38)
JamesDevil: sigh
JamesDevil: well the bees are within 15' at least
JamesDevil: hows that one bee looking?
joriandrake: (I just keep lying on this nice floor right here)
Smon: Danor roll the guiding bolt attack roll please
JamesDevil rolls 1d20 and gets: 1,
JamesDevil rolls 1d20+8 and gets: 3, (+8) = 11
Smon: 1 is a miss
JamesDevil: ffs
Smon: 11 also a miss fwiw
JamesDevil: well, end turn
Smon: OK Danor is at the tunnel entrance w 5 bees around him, inside the guardians zone
joriandrake: (atl east thatm ight hurn many bees)
Smon: #17 Sandro your go. If you double move you could get back to the north door, open it & go through?
joriandrake: hurt*
Smon: GM: OK I'll assume that is what Sandro is doing.
sandor sunneson: will do
8:31am 2018-10-20 DESTROYERBILL Has entered the room
sandor sunneson: unless the others are attacking the bees?
Smon: #12 bees; most of the 5 around Danor are flying north after Bright Star but have to make saves
joriandrake: hello Bill
Smon: /roll d20x5
Smon Rolls 1d20x5 and gets:
14 = 14
15 = 15
15 = 15
17 = 17
14 = 14
DESTROYERBILL: hello
Smon: DC 16 CON save Danor for the spirit guardians?
JamesDevil: save is 16
JamesDevil: yep
Smon: ok roll dmg please
JamesDevil rolls 3d8 and gets: 8, 7, 3, = 18
JamesDevil: boom
joriandrake: (that is a nice roll)
Smon: Most of the bees are badly damaged.
sandor sunneson: nice one
JamesDevil: damn, was hoping to get them all dead :/
DESTROYERBILL rolls 1d20+2 and gets: 9, (+2) = 11
JamesDevil: if you can fish them
JamesDevil: ?
JamesDevil: Bill are you playing?
DESTROYERBILL: yes
JamesDevil: ?
DESTROYERBILL: ill kill those bees
Smon: 4 were in 40' range to catch Bright Star & move 50' so they fly out of the spirit guardians up the tunnel & attack her.
JamesDevil: you'd need to roll init Bill
Smon: GM: Talaxakan the wandering priest of Yig is in the ancient salon
DESTROYERBILL: i did
Smon: As Sandro comes bursting in
joriandrake: (I assume that 11 was init)
DESTROYERBILL: i rolled 11
Smon: Tal on #11 yup
Smon: In the tunnel 4 bees attack Bright Star
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
8 (+4) = 12
2 (+4) = 6
12 (+4) = 16
14 (+4) = 18
Smon: 1 hit?
Smon: /roll d6+2
Smon rolls 1d6+2 and gets: 4, (+2) = 6
Smon: 6 dmg > 3 with reaction
Smon: BS roll DC 13 CON save
Smon: /roll 6d6
Keelia rolls 1d20+1 and gets: 14, (+1) = 15
Smon rolls 6d6 and gets: 6, 5, 3, 2, 6, 6, = 28
Keelia: evasion
Keelia: ?
Smon: save so 28/2 = 14 dmg poison, total is 3 +14 = 17 dmg
Keelia: ok
Smon: One brave bee attacks Danor
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 18, (+4) = 22
JamesDevil: miss
Smon: hit?
JamesDevil: 24 AC
Smon: #11 Talaxakan & Bright Star
DESTROYERBILL: i use blurr
DESTROYERBILL: i go down the tunnel
Smon: Talaxakan casts Blur & moves past Sandro down the tunnel
Keelia: Bright Star will target a bee.
Keelia rolls 1d20+9 and gets: 19, (+9) = 28
Smon: hit
Smon: it had 2 hp left & dies
JamesDevil: ).o
sandor sunneson: well done
JamesDevil: i think you hit that guys kids
Keelia: nice
Smon: THe bees in the great arboretum are buzzing angrily but don't seem to want to close on Danor who is blocking off the tunnel entry with spirit guardians.
Smon: #9 Alvariel lies conscious but paralysed. #8 Danor your go.
sandor sunneson: Can Sandro throw his darts over Danor at the bees?
JamesDevil: hmm
Smon: no you are 100' away from Danor in the north chamber Sandro. Also not your turn.
sandor sunneson: ok
sandor sunneson: Ok, wasn't sure of the distance,
Smon: You are 60' north of Bright Star & 3 bees still around her though
JamesDevil: not much i can do....
joriandrake: (such a nice, flat, ground)
Smon: a bee is in melee w you
JamesDevil: guiding bolt at one of the ones near Bright Star, cast at lv 2 (no increase i just need to use a slot)
JamesDevil rolls 1d20+8 and gets: 12, (+8) = 20
JamesDevil rolls 4d6 and gets: 3, 1, 1, 4, = 9
Smon: disad since a bee is in melee w you Danor, so roll again
JamesDevil: you now have advantage on that bee for the next attack
JamesDevil rolls 1d20+8 and gets: 1, (+8) = 9
JamesDevil: ffs
Smon: missed
JamesDevil: end turn
Smon: #17 Sandro you could head back down tunnel with Talakakan & throw darts at ones on Bright Star?
sandor sunneson: WIll do that, he'll retreat a bit so he is within throwing distance
sandor sunneson Rolls 1d20+6x2 and gets:
5 (+6) = 11
20 (+6) = 26
sandor sunneson: one hit, crit
Smon: You *advance* down the tunnel into short range for darts and throw, killing one bee.
sandor sunneson rolls 2d4+3 and gets: 3, 1, (+3) = 7
Keelia: nice
Smon: bee on Danor makes CON save
Smon: /roll d20
Smon rolls 1d20 and gets: 10,
Smon: takes full sg dmg
JamesDevil: crap, i should have moved into spiritual range on my turn
Smon: roll dmg pls Danor
JamesDevil: err, what roll? did it hit me?
Smon: I thought you were wanting to protect Alvariel
JamesDevil rolls 1d20+2 and gets: 9, (+2) = 11
Smon: sg dmg
JamesDevil: ooo, ok]
JamesDevil rolls 3d8 and gets: 4, 4, 7, = 15
Smon: roll your sg dmg danor
Smon: ok it had 11 left, it dies
sandor sunneson: yay!
Smon: 2 wounded bees in the tunnel attack BS
joriandrake: (hey, at least Alvariel is an ideal bait for bees)
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
8 (+4) = 12
15 (+4) = 19
Smon: 1 hit on BS
JamesDevil: lol, yea, every one get in the spirital safe zone
Smon: /roll d6+2
Smon rolls 1d6+2 and gets: 6, (+2) = 8
Keelia rolls 1d20+1 and gets: 11, (+1) = 12
Keelia: for con
Smon: 8 dmg BS > 4 for evasion
Smon: fail con save
Smon: /roll 6d6
Smon rolls 6d6 and gets: 2, 4, 1, 2, 1, 1, = 11
Smon: !!
Smon: only 11 poison dmg
Keelia: phew
sandor sunneson: never seen you roll so many 1s Simon
Smon: how is BS hp?
Keelia: obviously the dice must have decided I should live for the moment
Keelia: less than half now
Smon: /roll 2d6
Smon rolls 2d6 and gets: 6, 4, = 10
JamesDevil: get to the Chopper! i mean Dwarf!
Keelia: 18/57 (if i take the full 11 poison)
Smon: Yes you took 11 poison. The remaining 9 bees in the vast lighted plant chamber seem deterred by the light of the forge spirits around Danor and fly away over the balcony on the south wall.
joriandrake: (Danor 'the Chopper' - new nickname?)
JamesDevil: how bad do the paralyse look? will it pass on its own or do we need a rest?
sandor sunneson: well done all
Smon: #11 BS & T to go. 2 bees in the tunnel still attacking BS
DESTROYERBILL: i attack the 2 bees around bright star
DESTROYERBILL Rolls 1d6x2 and gets:
4 = 4
6 = 6
DESTROYERBILL Rolls 1d20+9x2 and gets:
2 (+9) = 11
17 (+9) = 26
joriandrake: (you'll be able to observe that on Alvariel Danor)
Smon: Talakakan hits a bee, killig it with his maul
Keelia: Bright Star will use fancy footwork to attack one bee and retreat with no OA and run and hide behind Danor
DESTROYERBILL: i use breath attack
JamesDevil: what class is Bill anyway, i've always wondered
Keelia rolls 1d20+9 and gets: 11, (+9) = 20
DESTROYERBILL rolls 3d6 and gets: 1, 6, 6, = 13
Smon: Talaxakan breathes acid on the last bee, killing it.
DESTROYERBILL: im an eldritch knight
Smon: Fighter Eldritch Knight
JamesDevil: ah, right
joriandrake: (Bill, inspired by the eldritch King of Skandiks? Or does your character precede him?)
DESTROYERBILL: i can cast blurr so its harder to hit me then it is to hit you for a change i only got it at level 8
Smon: GM: OK you are out of combat. 8 bees lie slain. Alvariel is paralysed,.
sandor sunneson: lets go and retrieve the MU
Keelia: Bright Star requires a short rest to regain some hit points
JamesDevil: ok, with all the bees dead can i check Alvariel to see when the effect will end?
DESTROYERBILL: i made an eldritch knight becouse i want to play a fighting wizard
Smon: The 9 remaining bees retreated over a balcony 20' up on the south wall of the vast garden chamber
Smon: OK roll INT (Medicine) Danor
DESTROYERBILL: my first charcter in classic d and d was a wizard with intellagnce 10 strength 16
DESTROYERBILL: never failed a learn spell check
JamesDevil rolls 1d20+8 and gets: 14, (+8) = 22
Smon: Danor reckons Alvariel should recover in about an hour.
sandor sunneson: nice on Danor, good role
joriandrake: (ok, I guess it makes sense, also probably why it is a good idea to have an additional knowledge oriented wizard then, you can keep the enemy hordes at bay Bill - also all the damn paralyse monsters)
JamesDevil: ok, do we want to short/long rest?
Smon: OOC If Alvariel had retreated after casting his spell like Sandro did the bees would probably not have got to him. Something to bear in mind.
Keelia: Bright Star recommends they grab Alvariel and go hide in a corner until that wears off in case the bees come back.
Keelia: Yes, need a short rest for hit dice
JamesDevil: ok, i'd need a long rest to use prot from poison btw
Smon: The ancient salon looks fairly secure.
DESTROYERBILL: i need one also to cast blurr again disadvantage to hit the caster
JamesDevil: i'm out of lv 1 spells
joriandrake: (Sigh, I didn't move away because last time I fireballed the minotaurs you said something like how Alvariel leaves the safety of the group and I didn't want to get into some random encounter on my own =( )
JamesDevil: BS and I were in frpont of you
Keelia rolls 1d8+1 and gets: 2, (+1) = 3
Keelia rolls 1d8+1 and gets: 8, (+1) = 9
JamesDevil: i'm basically unhittable at this point
joriandrake: YOu can use that 1 hour for a short rest so that is good for everyone else
Keelia rolls 1d8+1 and gets: 7, (+1) = 8
Keelia rolls 1d8+1 and gets: 6, (+1) = 7
JamesDevil: Danor picks up Alvariel and heads to the Saloon
Keelia rolls 1d8+1 and gets: 1, (+1) = 2
JamesDevil rolls 1d8 and gets: 1,
Keelia rolls 1d8+1 and gets: 5, (+1) = 6
JamesDevil: sigh
JamesDevil rolls 1d8 and gets: 7,
sandor sunneson rolls 1d8+3 and gets: 4, (+3) = 7
Smon: BS level 9 map https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghyphenhyphenwY2-fWzINQ1_t7W02MeYL1BOelEq1HgcOlGMOpOzJXCUDF8jgXve7cR3f5vIMvOyPDENN7aG9yIQ1KGN9Yv6LuHKAl3is1aKaCRDX57IHxWQ5Wphd2GZ_OaNYx3MVre76ymdfdmv2Y/s320/BS+map+lv9.jpg
joriandrake: When Alvariel isn't numb anymore: He stretches, checks his many sore wounds and fixes his attire. "Last time I said I don't like bees." He touches the aching wound caused by the sting "Status update: I hate bees."
Keelia: 53/57 hp. Good enough.
Smon: GM You return to the Saloon & start to rest.
Smon: /roll d6
JamesDevil: whats everyone hp
Smon rolls 1d6 and gets: 3,
JamesDevil: i'll mass heal if its needed
joriandrake: (8/38)
Smon: You rest ok for an hour.
sandor sunneson: right folks, Sandro will drop out at this point, train 15 minutes away from stopping now, have a good weekend and chat soon
Smon: Can add your new hp
Smon: bye Fergus
JamesDevil: see you mate
sandor sunneson: 43/55
Keelia: have a good weekend, Ferg!
DESTROYERBILL: bye
joriandrake: bye Fergus, have admiration for you being able to play on a train
JamesDevil: roll hit dice Alvariel
sandor sunneson: thanks for game Simon, will read thread after for XP update
joriandrake: what dice?
JamesDevil: you hit dice
JamesDevil: your*
9:07am 2018-10-20 sandor sunneson Has exited the room
joriandrake: Alvariel was paralysed while your short rest happened, as such he didn't have the short rest to enable his dice HP being spent on healing
JamesDevil: ok....
Smon: I believe that you cannot SR at 0 hp but you can SR at 8 hp
joriandrake: I will use an aoinment Simon
Smon: Assuming Danor tended his wounds I'll allow a SR
joriandrake: ok
JamesDevil: sure i'll do that
joriandrake: then I'll do that
joriandrake rolls 1d6+2 and gets: 6, (+2) = 8
joriandrake: hm, if i recall correctly i can spend as many hd i want on rest?
Smon: yup
DESTROYERBILL: up to your level yes
Smon: all 6 if you wanted
joriandrake: 16/38
joriandrake rolls 3d6+6 and gets: 6, 4, 6, (+6) = 22
joriandrake: perfect, exactly 38 hp
joriandrake: (and 2 hd left to spare)
JamesDevil: coolio
JamesDevil: push on then?
joriandrake: GM: how many hours left from Mage Armor spell?
Keelia: sounds good.
Smon: (OOC "Alvariel leaves the safety of the group" - well nothing actually attacked him did it? And he had 2 PCs between him and the minotaurs)
joriandrake: (I got paranoid perhaps)
Smon: You have several hours left of mage armour
DESTROYERBILL: i look around the bee room for traesure or magical flowers
joriandrake: ok, I will regain all my 3 1 level spell slots as this counted as short rest
JamesDevil: Danor will sit in the room and cast detect magic
joriandrake: (the used spells via the class feature)
JamesDevil: ritually
joriandrake: Then Alvariel casts Magic Detection as per ritual in 10 minutes
joriandrake: ah, he also does it
Smon: As Sandro heads south towards the bee room he sees it is again full of bees.
Smon: Looks like more arrived
Keelia: Bright Star follows him and stares at the bees with narrowed eyes.
Smon: Talaxakan not Sandro sorry
Keelia: (more than the 9 that left?)
JamesDevil: ok....
DESTROYERBILL: i think 11 was there 20 bees
joriandrake: "We probably leave the bees alone now, we probably aren't able to delve deeper into their hive without being fully surrounded and stung to death"
JamesDevil: this time... Bright there attention, i'll stand in the corridor back here, you run back then the ones that try to attack get spirited or ranged attacked
Smon: If you want to sneak close & count bees I will need stealth rolls
Smon: Or you could go a different way?
Keelia rolls 1d20+16 and gets: 19, (+16) = 35
DESTROYERBILL: i suck at stealth
JamesDevil: they don't have ranged attacks that we've seen
Keelia: for stealth
Keelia: because sneaky sneaky either way
JamesDevil: Keelia fades from the universe
Smon: /roll 2d4+9
Smon rolls 2d4+9 and gets: 3, 4, (+9) = 16
joriandrake: (35 wow, that would perhaps even hide yo ufrom many gods)
Smon: BS sneaks down the south tunnel again to the arboretum & counts 16 bees in the vast chamber.
Keelia: she retreats and reports back.
DESTROYERBILL: we can take 16 bees
Keelia: "We could barely manage a handful, now there are 16. Perhaps we take the Eastern tunnel and see if it leads around?"
JamesDevil: ok, how close does everyone needd to be for there ranged attacked?
Smon: Talaxakan hung back
JamesDevil: as in normal not at disadvantage?
Smon: BS roll Perception please
Keelia rolls 1d20+10 and gets: 15, (+10) = 25
DESTROYERBILL: i can do a 60 foot asid splash
Keelia: are the bees not real?
joriandrake: (maybe you spotted loot)
Smon: OK prompted by T's suggestion to look around the chamber for trreasure, BS does see one of the flower beds looks mounded, on closer inspection what looks like bone is sticking out of the earth amid the flower fronds, about 50' away on the east side of the chamber.
Smon: Could be a skeleton buried there.
Keelia: Bright Star could attempt to sneak in and check the mound and if she's spotted, retreat to the others to fight the bees?
Smon: She could attempt to work round the east wall using the pillars & flower beds for cover.
Smon: Difficult but maybe doable.
DESTROYERBILL: thats a bit risky i think we should send me in blurring then i run away to danors spirit guardions weakening the bees
Keelia: She'll check with the others and see if they would prefer this attempt.
Smon: OK BS retreats up the tunnel & consults with the others.
Keelia: we don't want to engage 16 bees if we can avoid it.
Keelia: If we can pull one or two at a time, fine, but 16 will kill those of us without high AC and HP
JamesDevil: i vote for BS doing it, she can kity speed if needed
JamesDevil: I'll be infront of you guuys while you range
DESTROYERBILL: yeah
Keelia: Are we ok with Bright Star attempting to stealth and if all else fails throw T and D at it?
joriandrake: I consider to cast something on bs
JamesDevil: guidance on BS if she wants to try something?
Keelia: Ok, let me put it this way: anyone against Bright Star attempting to sneak?
joriandrake: Ok no spell
joriandrake: I see almost all illusion spells in 5e are self-only
JamesDevil: nope
joriandrake: nothing against it, just wanted to aid
JamesDevil: Danor trusts BS implicity when it comes to stealth
Keelia: Since we don't seem to have any disagreement. Simon, plan is as previously discussed
Smon: GM: OK Danor casts Guidance on BS so her first Stealth check will have a bonus
Keelia: all ahead sneak to check out the bone and run back to the others if it goes horribly wrong
DESTROYERBILL: lets see the master of stealth at action
Keelia: assuming I get another damn good roll
DESTROYERBILL: if you fail i can give you my inperation
Keelia rolls 1d20+16 and gets: 10, (+16) = 26
Smon: Bright Star sneaks down the tunnel to the arboretum and ducks round the corner along the n wall, trying not to attract any attention.
Keelia rolls 1d4 and gets: 1,
Keelia: 27 total.
Smon: She is un noticed as she works her way round.
Keelia: not great but perhaps ok for some bees
Smon: roll again
Keelia rolls 1d20+16 and gets: 20, (+16) = 36
Keelia: Practically Invisible.
DESTROYERBILL: your so sneakey we cant rember you you snuk out of are minds
Smon: BS reaches the flower bed with the skeleton poking out. Now the great silvery flowers and fronds shield her as she examines it.
Keelia: master of stealth. until she trips over herself
Smon: Looks like a human skeleton in the rotted harness of a warrior.
joriandrake: omg
joriandrake: (nice 20 there)
Keelia: anything interesting remaining on this body?
Smon: >>The Garden Hall: Soaring (40’) ceiling supported by flower-carved pillars; ceiling glows with bright light, illuminating the
room; numerous plant beds holding a riot of pale subterranean flowers; scent of blossoms and the hum of bees. Giant Killer Bees
(16) of immense size flit about the flowers collecting pollen.<<
Smon: Is she digging it out?
Keelia: yes, as much as she can while hiding behind the fronds
Keelia: she
Keelia: she'll go slow and quiet to refrain from drawing attention to herself
Smon: Most of the body is covered in earth. BS takes several minutes to carefully dig out the corpse, revealing a shining sword in rotted scabbard, an ornate horn scribed with eldritch runes at his belt....
JamesDevil: interesting
Keelia: she'll put them into her bag of holding so she can fight if it comes to that.
Smon: His ornate cloak is still in perfect condition, and in his rotted pack are two ivory scroll tubes.
Keelia: all into the BoH
DESTROYERBILL: i am an eldritch knight i could work out what it does
JamesDevil: ooooo
Smon: (luckily w the bright light here the shining sword attracts no bees)
JamesDevil: everyone in this group can except Keelia
DESTROYERBILL: ok
Keelia: (that's what I keep you guys around for why should I need to )
Smon: BS carefully packs all the items of interest into her bag of holding.
DESTROYERBILL: i have +7 on arcana
JamesDevil: lol
joriandrake: Well, if it is magical Danor and ALvariel can spot it
JamesDevil: Jorian identify the scroll, i'll do the clock and Bill check the sword then see what best for each person, assuming Keelia gets back safely
joriandrake: (OK)
Keelia: she'll sneak back to the others as soon as she's got everything packed away.
Smon: OK roll 2 more stealth checks
Keelia rolls 1d20+16 and gets: 18, (+16) = 34
Keelia rolls 1d20+16 and gets: 16, (+16) = 32
joriandrake: yay
joriandrake: yay again
Keelia: probably ok
Smon: BS like a ghost returns to the party, a little bit soil-y but unharmed.
Smon: The rich loam of the arboretum smells quite nice.
JamesDevil: Danor rit casts on the cloak first i guess?
Keelia: she leads them away from the door so the bees don't get distracted and lays out her loot.
DESTROYERBILL: what did you find
Keelia: she then shake the dirt from her fur.
DESTROYERBILL: ooooh a shiny sword
Smon: GM OK you gather back in the salon 100' north and can ID the items if I fail encounter check...
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
JamesDevil: how about we identify it first? it ould be cursed
joriandrake: Alvariel and co will chck out the items and the wizard identifies the scroll via ritual
DESTROYERBILL: i use arcan to identify the sword
JamesDevil: team Ritual GO!
Keelia: Bright Star (being magically useless but exceptionally stealthy) will stand watch
DESTROYERBILL: i cant rituall
DESTROYERBILL: im just good at arcana
JamesDevil: leave it to us then mate
joriandrake: (go go Ritual Rangers! /insert power rangers -original series- in here)
JamesDevil: no point risking a sword that sucks out your soul
DESTROYERBILL: yeah i guess
joriandrake: (could come in handy if it sucks out that of the enemy though)
JamesDevil: so what do we find out after some time identifying
JamesDevil: ?
joriandrake: "Danor I think we can still identify the cloak and scroll"
Smon: longsword +1, a cloak of protection, a scroll of protection against elementals, a treasure map showing the location of a treasure hoard buried in Underdark caves a mile to the west of your location (down those stairs off the long tunnel), and a horn of blasting.
Keelia: 2x scroll tubes
Keelia: should be two scrolls?
JamesDevil: yep, we'll do those too
joriandrake: "Or shall one of us try the sword instead?"
Keelia: and th horn
joriandrake: OK
JamesDevil: O.O
JamesDevil: i would very much like the cloak
joriandrake: (in this case, we need another duo of identification ritual for the horn and sword)
Keelia: the map goes into Bright Star's pocket immediately.
DESTROYERBILL: i want horn of blasting
JamesDevil: a horn of blasting,, what does that do?
Smon: (I assumed you took a while to ritual ID it all)
Keelia: but do you deserve a horn of blasting
DESTROYERBILL: blast people
JamesDevil: yep
joriandrake: K? i assume this means Danor and Alvarial casts for 2 hours identifications to know all 4 items)
JamesDevil: how about we find out Bill rather than just taking stuff
Keelia: you have your blasty breath. maybe someone without an AoE attack gets the horn
Smon: 10 minutes per Identify ritual Jorian.
joriandrake: (can I haz cloak? I have AC 11 and the +1 to paralysis saves would be nice too)
DESTROYERBILL: its a line
joriandrake: (ok, for some reason I remembered 1 hour)
DESTROYERBILL: yeah sure
JamesDevil: if you get hit its not going to make much diff Jorian
joriandrake: except for the saves like the one that paralysed me again
JamesDevil: what damage type from the horn? fire?
Smon: Alvariel takes the Cloak of Protection (+1 AC & saves) and attunes to it.
Keelia: sonic, I would assume
Smon: thunder yes
Keelia: horn of gondor style
JamesDevil: you've been paralysed once man
joriandrake: If everyone is fine with it then he'll happily do that
joriandrake: twice
joriandrake: (only this char - carrion crawler, bee)
DESTROYERBILL: ill give you a sword of regenrating creature bain for the horn
Keelia: No one else will hugely benefit from the cloak so go for it.
joriandrake: thanks
Smon: Horn of Blasting
You can use an action to speak the horn's Command Word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is Deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't Deafened. Creatures and Objects made of glass or Crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.
Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
joriandrake: (both the Bane sword and horn are nice, could work for either a dwarf or eldritch dragonborn so a swap might be also good for Danor)
JamesDevil: i've got my hammer, whats the damage on the sword?
Smon: +1 sword, so d8+1
Keelia: It'll be up to Danor. James, do you want sword or horn?
Smon: sorry you meant T's sword
JamesDevil: ah, ok, i'm good with my hammer
JamesDevil: yea
JamesDevil: his
Keelia: I assume no one actually wants the +1 sword and it will go into bag and be sold for gold split later?
DESTROYERBILL: +1 but +3d6 against regenrating creatures and stops there regnrating abilltey
DESTROYERBILL: its good for killing trolls
joriandrake: (trolls, werewolves and co)
Smon: GM: So Alvariel takes the cloak, BS takes the treasure map.
JamesDevil: hmmm, situationally useful but not as good for normal use, maybe you should hang onto it?
JamesDevil: I take the cloak
joriandrake: yes, it makes a lot of sense for our master scout to have the treasure map
joriandrake: hm
DESTROYERBILL: well nothing else is useful to me but the horn
joriandrake: I thought I got the cloak James
Keelia: there may be shinies and bright star has been exceptionally patient with the lack of shines recently.
joriandrake: ok let's roll for the cloak then James as both of us want it, d20 higher wins?
JamesDevil rolls 1d20 and gets: 13,
Smon: Alvariel took the cloak a while ago
joriandrake rolls 1d20 and gets: 12,
joriandrake: ok you win
Smon: Alvariel agrees to roll d20s for it & loses
Keelia: ok, you guys fight over the cloak. Did danor want the horn or did he want to trade it for T's sword?
Smon: Funny how PCs have 20s in their pouches
joriandrake: (I don't want to arghoue about a cloak, if GM rules I have it already then fine, if not Danor gets it)
JamesDevil: lol, yea
Smon: Alvariel was holding it
JamesDevil: right, 25 AC not
JamesDevil: bring on the heavy hitters
Smon: What are your 3 attuned items Danor?
DESTROYERBILL: i just want the horn of expolding on enemy or self
JamesDevil: o crap its attunment, nvm then
Smon: LOL
JamesDevil: god only i forgot about that >.<
Keelia: ok, I'm making an executive decision. Bright Star will take Tal up on his offer to trade that sword for the horn
Smon: of course it's attunement.I even said Alvariel attuned it!
joriandrake: o_O Okay, Alvariel gets it
JamesDevil: stupid 3 item only rule....
Smon:
Keelia: She doesn't want exploding things around her.
DESTROYERBILL: ok its a deal
Keelia: her fur gets singed enough as it is.
Keelia: Done.
joriandrake: Horn of Exploding - lol Bill, a horn of dynamite!
Keelia: Alvarial has the cloak. Tal has traded regen sword for horn. +1 sword is in bag for later loot split
Smon: OK BS trades the horn of blasting to T for the regenerating-bane weapon
Keelia: Bright Star has pocketed the treasure map for the group to investigate later
Smon: Scroll vs elementals also in bag
Keelia: Unless Danor wants to hold onto those?
JamesDevil: can you transcribe that one jorian?
JamesDevil: nah you can Bright
joriandrake: not sure, i'll check
joriandrake: (is it an arcane scroll?)
JamesDevil: not sure....
joriandrake: (I doN't even find it based on that name)
Smon: BS inspecting the treasure map of the caves west of Stonehell beyond the west steps, it also shows a route through caves west of Stonehell to the surface near Trolltooth Ridge, several miles to the west.
Smon: Scroll of Protection
joriandrake: "Isn't west where the hidden treasure is supposedly located as well?"
Keelia: this map probably leads to the same treasure
JamesDevil: I have prot from energy, so the scroll is probably arcane
joriandrake: ah
joriandrake: Scroll of Protection seems like a proper consumable magic item instead of a magic scroll, I don't think Alvariel can add it tohis book, GM?
JamesDevil: so, off to the treasure? do we need to go through the bee room?
Smon: SCROLL OF PROTECTION
[ Parchemin de protection ]
Scroll, rare
Each scroll of protection works against a specific type of creature.
Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder.
The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends.
A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.
Smon: No the stairs are off the tunnel 20' before it reaches the bee room.
Keelia: treasure is probably a distance away.
joriandrake: Yep, seems like there's no spell to copy into a book from that one
Keelia: but we can go explore that if you would prefer instead of exploring level 9?
JamesDevil: well do you want to hang onto it anyway?
Smon: Passing a door in north wall the stairs lead down to a network of natural caves, illuminated by luminous fungi here and there.
Smon: Let me know if you want to go that way.
joriandrake: (actually I think the scroll is best to be with either firsline fighters or Brisghtstar to be used when facing a dangerous foe)
DESTROYERBILL: lets go to the treasure
Keelia: ok, scroll into bag
joriandrake: ok, Brightstar has the scroll
JamesDevil: how far does the treasure look on the map? days away or a few hours?
Smon: A mile - about 1-2 hours
joriandrake: "Let's go then"
Keelia: eh. That's doable. let
DESTROYERBILL: on words to loot
Smon: GM: OK you head down the stairs.
Keelia: Bright Star takes the lead, map in hand, on light feet.
JamesDevil: that gets my vote then, then head back to long rest
joriandrake: (Simon tell me if Mage Armor needs refreshment after/during that 2 hour journey)
JamesDevil: guidance on Bright as she goes off
Smon: The oppressive sense of Nixthisis-haunted Stonehell lifts as you pass through the subterranean wilderness of the Underdark.
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
DESTROYERBILL: does eveyone have night vision
Keelia: yes
DESTROYERBILL: good
Keelia: at least bright star and danor do
joriandrake: Alvariel takes out his notes and scribbles the details about being paralysed (again) and the Healing Word spell on it as he's analysing it during their walk
DESTROYERBILL: and me
Keelia: not sure about Alv
Smon: A few small cave critters skitter away at your approach, but nothing bars your way and an hour or so later you reach the cave marked on the map. Digging through a mound of rubble you haul out an unlocked battered chest.
JamesDevil: i can cast light if Jorian needs it
DESTROYERBILL: he is an elf
Keelia: Bright Star checks for traps
Keelia: ?
DESTROYERBILL: he has night vison thankfully
Smon: Ensuring it's not trapped, BS gets it open - piles of shint gems and thousands of gold coins.
joriandrake: "Yes, thank you" (Half-elf but light is still better than no light to write)
Smon: shiny
JamesDevil: you talless all look the same
JamesDevil: anything else in there?
DESTROYERBILL: i have 2 bags of holding
Keelia: ok. Gems are Bright Stars.She doesn't care about the gold but you touch the gems, she'll get very unhappy after all this time of no gems
JamesDevil: BS and I have one each
Smon: GM: The chest contains some 10,000 gp in coin and 14,000 gp in gems
Smon: /roll d6-1
Smon rolls 1d6-1 and gets: 5, (-1) = 4
Keelia: "Shinies," she purrs. "Finally."
Smon: Including 4 500gp diamonds
joriandrake: The wizard is strangely kept perfectly busy writing about spell efffects, and if not by that then by writing about the dugenons of Stonehell and the strange symbols here and there
DESTROYERBILL: bright star lets all share it evenley
Keelia: Thank god. we need those for the next time someone dies
DESTROYERBILL: 6000 gp each
JamesDevil: I'll take the diamonds for rezzes later on, and as much gold as i can carry
Keelia: Don't forget Sandro. He's here even if Ferg isn't.
DESTROYERBILL: bright star you can have 6000gp of gems
JamesDevil: yep
Smon: Sandro is not present but you can save him a share
DESTROYERBILL: fine
DESTROYERBILL: 4800 gp each
Smon: (although rem Fergus said he doesn't even bother tracking loot)
Keelia: That's ok, it's only fair. He can donate it.
joriandrake: (this is a campaign where being a Zealot barbarian might be perfect, enabling a game style where the barbarian doesn't care if he dies)
JamesDevil: ok, so 4,500 diamonds for me to rez your asses
joriandrake: Alvariel looks amazed at the gold
Smon: Splitting 4800 each? Suggest BS take Sandro's share give it to him next time or put it in a savings account for when he's bigger.
joriandrake: "...so much coffee... many books..."
JamesDevil: then another 400 in gold, unless you want me to take a full share of gold and count the diamonds as a group thing?
Keelia: She'll squirrel it away for him to use as he pleases.
DESTROYERBILL: im looking for as many emralds as i can then if that doesnt get to 4800gp ill take some gold
Smon: GM: Do you want to follow the map route out west by Trolltooth ridge or go back into Stonehell?
Smon: /roll d6-1
Smon rolls 1d6-1 and gets: 6, (-1) = 5
Smon: 5 big emeralds ca 500gp each Tal
joriandrake: GM: how much gold is required to open a coffee house? =)
joriandrake: (coffee house -slash- temple)
JamesDevil: Danor will take the diamonds for the group and 4800 gold for himself then
Smon: 5000gp is typical J
joriandrake: k
Keelia: You guys are leaving Bright Star no shinies. Dammit ¬Â¬
Keelia: that's her one thing.
Smon: If you take off the diamonds there is 22,000 in loot
joriandrake: I'll see if i can get you shinies, or a nice warm spot in coffee house and coffee/cakes
Smon: OOC XP for session is 1150 each
Keelia: nice
joriandrake: thanks
JamesDevil: arn;'t diamonds worth 5000 each?
joriandrake: another day survived for Alvariel!
DESTROYERBILL: if you take all dimands and 4800 you will have triple all of us
DESTROYERBILL: 500 each
Keelia: The diamonds can be taken from Sandro's share which he will donate to the party.
joriandrake: 500 each means the 'second tier' revive spell requirement is owned
DESTROYERBILL: to split evenley yo get all dimands and 300 gp
JamesDevil: thats what i asked earlier, i can either take the diamonds for rezzes and then 400 for my share of the gold or take a share of the gold
Smon:
Keelia: ok - i'm doing an executive decision.
joriandrake: as far I understood without the diamons we still have 22k gold to share
Keelia: Sandro will take the diamonds. +300 gp as per the 4800total
Smon: GM: I am going w Keelia
Keelia: Tal can have the emeralds + 2300gp to make his 4800
JamesDevil: ok
Smon: There are four 500gp diamonds
Keelia: Alv will take all gold
DESTROYERBILL: thats 10000gp
joriandrake: 'im tired/stupid so just to be sure how much is Alvariel getting: 4800 gold pieces?
DESTROYERBILL: ok
Keelia: ok, then Sandro will take diamonds + 2800gp
Keelia: Alv takes his in all gold
Keelia: so he can buy whatever he needs
joriandrake: ok
Keelia: Bright Star will take all hers in gems because -dammit, shinies!
Smon: OOC Keelia give BS +300 XP for solution
joriandrake: (which is 4800 gp worth of gold, correct? gem-swap confuses me a bit)
Smon: (yes)
Keelia: if there is not enough gold, then danor will take gems for his because Bright Star will PAY him gold for the shinies from her previous loot stores.
DESTROYERBILL: good idea kellia sandor loses a bit of money in dimands becouse he is not here
Keelia: Everyone ends up with the equivalent of 4800gp but you have it in gems if previously indicated above.
joriandrake: Shine like a diamond
JamesDevil: ok, so io'll take 2800g correct and 1 diamond?
joriandrake: (better than the original: https://www.youtube.com/watch?v=tU-VJOzb-10 )
Smon: OK stopping there, I have posted log, feel free to keep discussing loot
Keelia: All diamonds are technically taken by Sandro but will be donated into party bag.
DESTROYERBILL: no dnaor you get 4800 gp and no dimands but you get dimands from sandor
Smon: BS gave Danor 4800 gp & the four diamonds
Smon: The diamonds are held by Danor for raising but are group property
joriandrake: Alvariel is an additional contact for case we need revivals as he is part of Meroya's clergy and can contact the High Priestess
DESTROYERBILL: but then he gets 6800 sandro gets 2800 which is fine becouse fergus is not here
joriandrake: I wouldn't be fine with leaving out characters who just fought alongside in a sessio nearlier, but he was also fine with previously Alvarial missing out once on loot so it balances out
Keelia: No, Danor gets 4800 just like everyone else. Sandro also gets 4800 but we are assuming he will donate the diamonds to the party. No one gets more than anyone else.
joriandrake: this seems like the norm so I don't care anymore
Keelia: If he chooses not to donate the diamonds, Bright Star will purchase them from him and donate them to the party from her own money. It's all balanced.
JamesDevil: right, this seems fair, the group is stronger this way
DESTROYERBILL: im here next session as well now lets go back to town
joriandrake: Alvariel will follow wherever the whole party deems to be worth visiting
Keelia: @James, I'm going to mark the 4 diamonds on my sheet with a note that Danor is holding them
Smon: GM You get back to Selatine that night. Next day when Bright Star & Alvariel travel down to the Lighthouse with Dr Rosa to do their studying they find a scene of chaos.
JamesDevil: i'm doing the same, its just for record keeping
joriandrake: "oh my... I thought she would keep the place more tidy"
Keelia: Bright Star starest the chaos, and takes a tentative step inside.
Keelia: She calls out to Dr Rosa.
Smon: The Lighthouse is smoking and there are dead orcs, dead hobgoblins and dead purple robed chaos wizards everywhere.
Keelia: She draws her sword and stealths inside
joriandrake: "ok, definitively not hear jsut to read books" The wizard pokes a corpse with his foot
Smon: You are met by Lady Meda of Thusia & her weaponmaster, looking battle-damaged but jubilant.
DESTROYERBILL: my charcter shieldbiter comes through the gate
DESTROYERBILL: the mirror i mean
joriandrake: "What happened here? Whire is Madam Rose?"
Smon: There are wounded but victorious amazons looting the corpses of the falllen chaos horde
joriandrake: where*
Smon: >>Next day when Bright Star & Alvariel travel down to the Lighthouse with Dr Rosa to do their studying they find a scene of chaos.<< you are with Rosa
joriandrake: sorry my mistake
joriandrake: (misread it as its her place we went to)
JamesDevil: if one of you grab Danor from onre of the forges he'll come along
Keelia: (sorry, misread the "with" )
DESTROYERBILL: hello steel claw helga seems like you destroyed oriaxes army god job im back with my 400,000 GOLD
Smon: Lady Meda: "Welcome Dr Rosa, friends! Oriax and his forces came through the Mirror... right into our trap! Steelclaw the Dragonborn is leading a force to loot Oriax's tower.
DESTROYERBILL: why is there a cat walking on two legs a dwarf and a blue elf did they help defat the army of evil
Smon: GM: Steeclaw & co return from the Purple Isles through the mirror & shortly thereafte Shieldbiter returns from the City of Brass.
Smon: (Ok let's say Danor came along to visit the amazon smithy for tips)
Keelia: Bright Star's ears twitch back at being called a walking cat but she's heard worse so she says nothing and looks to Dr Rosa for explanation
JamesDevil: k
Smon: Rosa looks bewildered.
DESTROYERBILL: steelclaw helga do you want to roll around with me in the plie of gold in my dimentianal hankerchief
JamesDevil: Danor drop the head of his hammer on Bill's foot
joriandrake: "Oriax? Is that wizard still alive?" Alvarial heard of the slaver but assumed after losing the tower he was already defeated and killed.
joriandrake: (lol)
Smon: Meda frowns: "When the battle was lost, Oriax teleported away - we don't know where. His army is destroyed but he escaped again."
Smon: OOC Bill mum here
joriandrake: (good time to end then?)
joriandrake: (we can start with some investigation next session - next week?)
JamesDevil: ok, i'm lost her, is Buill now playing a second character?
joriandrake: (Oriax is a famous NPC enemy from years ago in Simon's games)
joriandrake: (I've built the background of many Thane on him a bit, my first Stonehell char)
DESTROYERBILL: my shield biter is not going adventuring he just came back from selling 2 legendary items to an amount of 300000 gold
JamesDevil: yea, its just that Bill's comments seem out of place
joriandrake: of many Thane (ignore it, was about to write something else then changed my mind, only one Tane there)
Keelia: (from what I can understand, when we returned to the Amazon Lighthouse WITH Dr Rosa, the Amazons had a trap for Oriax, there. Another of Bill's characters was part of that trap)
10:20am 2018-10-20 DESTROYERBILL Has exited the room
joriandrake: aah
JamesDevil: right,. ok, that clears it up
Keelia: (Bill's Tal isn't at the Lighthouse, but Steelclaw and Sheildbiter are both passing through ??)
joriandrake: I guess Simon GM-ed for Bill alone a bit and they had the battle, or took part in it while the Stonehell group was down in the lower levels
Keelia: Could have been had on a different day completely.
JamesDevil: are we calling it here Simon?
joriandrake: I think he's afk with Bill due to the woman at hteir place
Keelia: It will likely be called here as he took the log earlier but he can confirm when he's back
joriandrake: also, as Bill is gone and Fergus not here either that's very likely
Keelia: I'm looking at the way I've done Bright Star's item documentation and under Loot, it's all gems. Everything else is stored under misc
JamesDevil: lol
joriandrake: You reallyl ike shineys
JamesDevil: I need to check with Simon about my Mace, its does bonus damge in the hands of a dwarf but i'm not sure if its an attument item or not
joriandrake: I wonder if you have a golden ring hidden somewhere
JamesDevil: I hope not
Keelia: It's her primary characteristic
joriandrake: her precioussss
Keelia: it's not gold. It's rainbow.
Keelia: If we ever get it working, it will teleport to a specific place within stonehell.
Keelia: ring of scintilating orb. I've had it since level 1
Keelia: level 1 of stonehell, not of the character
joriandrake: So, as recap: last time Rosa told Alvariel of her dreams of enemy entity(ies) perhaps those work with Oriax, OR this is a total coincidence the slaver wizard jsut attacked now
joriandrake: We're in deep shit if it isn't a coincidence though
Keelia: Likely separate events. Oriax has been around for a while but Nixithis has only recently started to gain power.
joriandrake: True, if anything, oriax might be more aligned to the Skandiks if their King pmade a deal with him
Keelia: Nixithis's awakening could have enabled Oriax to attack but considering Nixthis' power is limited in range, I doubt Oriax is her/it's servant.
Smon: back
joriandrake: I assume we end the session SImon?
Smon: >>(from what I can understand, when we returned to the Amazon Lighthouse WITH Dr Rosa, the Amazons had a trap for Oriax, there. Another of Bill's characters was part of that trap)<< Yeah sorry that is exactly right
joriandrake: I guess we're too tired by now (or hungry) to even read properly
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Keelia: James had a question about his mace
joriandrake: right, that does matter
Smon: GM: What happened was that Bill's level 18 barbarian dragonborn persuaded Meda to open the magic mirror at the Lighthouse so he could go through & sell stuff in the City of Brass.
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JamesDevil: ok, question answer
Smon: While he was in the Plane of Fire, Oriax attacked through the open mirror but Meda Damne Steelclaw & co massacred his forces
Smon: Then counter attacked and sacked Oriax's new tower on the other side of the mirror
joriandrake: Interesting, so Oriax might be on that place/in that Coty of Brass
Smon: This all happened off-stage with a few d6 rolls
joriandrake: lol, he's not lucky with these towers
Smon: Oriax teleported away while inside his tower on this plane.
Smon: Meda believes he's probably back in the Wilderlands, minus all his followers.
Smon: His tower in the Purple Isles has been looted and his slaves freed; Steeclaw SB's deputy dragonborn acquired 4 cute silver dragonborn wives
JamesDevil: btw i appear to have a ring of prot from an earlier level of Stonehell, i'm gonna swap out my boot of sriding and springing for it
joriandrake: guys: before I forget it: Alvariel hands one dose of Keoghtom's oinment to Brisht Star adn another to Danor, he still has 3 left after that (keep going Simon, it's interesting I just don't want to forget to hand these out once again)
Smon: Basically on my checks - I got a 6 for Oriax attacking, then he got a 1 (worst possible) for result of his attack,but made a save to escape & not die.
JamesDevil: Danor hands it to Bright, he's got another healing
Keelia: @Jorian, noted one dose of K.ointment on the list
Smon: Keoghtom's is all in one ointment jar Jorian, you can't split it.
Smon: It'll go bad in a few days if you do.
joriandrake: oh I thought those are all different ones
joriandrake: never mind then o.O
Smon: "Use within 3 days of opening"
Smon: The item is a jar w 5 doses
JamesDevil: right, doing xp now or posting it later?
Smon: I guess I'd let you make new jars for storage at 100gp/jar (common item)
Keelia: 1150 xp from before
Smon: 1150 yup
joriandrake: I thought we got 1150xp plus extras during the session, no clue what Fergus gets
Smon: 1150, +300 to Bright Star
joriandrake: I wil ltake that Simon, I make 2 extra jars
Smon: ok
JamesDevil: cool
joriandrake: and hand a dose to Brightstar
joriandrake: (Keelia just remember the jar is itself worth 100gp and not to lose it )
Keelia: thanks, added onto list
Smon: The jars are reuseable
joriandrake: I will place another dose in the other new jar but as Danor doesn't want it I will probably offer it to Sandro or ... Tax
joriandrake: Tex? I can't remember Bill's nev char's aname yet
Smon: The ointment itself is an Uncommon item, need Healer's Kit prof & level 5+ to make
Smon: Talaxakan
JamesDevil: better that someone other than me has iot so they can get me up if i go down
Keelia: i should still have had an empty jar from the last time i had keoghan's
joriandrake: oh? I didn't know you had it before
Smon: You just need to wash it out then
Keelia: a couple of months ago.
JamesDevil: probably got mould in it by now
Keelia: I think i wanted to learn to make it.
Keelia: eww, mould. Definitely needs a scrub then!
joriandrake: k well i still buy those 2 jars, if for nothing else than for whatever we find down there, also needed for the red stuff my char is looking for I believe
JamesDevil: going to continue working on my +2 armour, so much to do!
Smon:
joriandrake: and I will see what scrolls I could get, maybe a damage spell wand
Smon: OK next game in 1 week real time & game time after long rest
Smon: +6 days of study or crafting
joriandrake: I plan to hold on to most of the gold though, I want to make that coffee shop/temple
joriandrake: ok
Keelia: thanks! noted
joriandrake: I leave Keelia to keeping the numbers for our language education
Keelia: 19 days so far
JamesDevil: ugh, 2000 days to get the armour done -.-
joriandrake: lol
JamesDevil: 800 if i get the iron myself and some assistence
JamesDevil: i'll probably find a set before then....
Smon: Oriax's tower could be used for arcane crafting by a wizard like Alvariel BTW...
JamesDevil: unless simon lets me convert my current set and drop the stealth bonus
JamesDevil: would the tower speed thing up any?
joriandrake: If i can craft there, I meanallowed or offered that
joriandrake: Prisha as Knowledge cleric might also be able to aid danor if he's willing to ask her via Alvariel (due to Knowledge domain)
joriandrake: hm
JamesDevil: I will indeed do that
joriandrake: you know what I set up the coffee shop right away with ROse's aid
joriandrake: I have more than 5k gold right now
joriandrake: this would also enable a real RP reason for Prisha to visit Selatine when it is opened
joriandrake: Rose can help Alvariel to get it allowed to work as a coffee house in the front and small temple in the back so that Lady Vex is not against it
Smon: OK just checked my notes - Alvariel could craft at 175gp/day using Oriax's laboratory & library
joriandrake: While she's all for Athena I don't believe she banned worship of other gods
joriandrake: Alvariel himself will help Danor then
joriandrake: but who owns that tower now?
JamesDevil: ok, between the two of us that to 800 days without the ore
joriandrake: Isn't this the tower amazons occupy atm?
Smon: OK if Danor helps Alvariel in the Oriax lab they could craft at 175+25 = 200/day
Smon: Yes the amazons occupy it.
Smon: With the threat from Oriax reduced, Lady Meda is willing to let you use it now.
Keelia: sorry guys, I'm going to head off. thanks for the great game! see you next week
Smon: Bye Keelia!
joriandrake: Good, then Prisha should be able to help Alvariel gain access after the last diplo visit when the child of Sandor was born there
joriandrake: bye Keelia
10:49am 2018-10-20 Keelia Has exited the room
JamesDevil: if i can find the ore then it would go down to 100 days but i'm guessing the ore is insanly rare
Smon: Yes they are friendly to the Meroya church.
joriandrake: ... hm
joriandrake: Alvariel will ask Prisha about the ore when discussing this
Smon: If Danor wants to take off 1200gp he can do 1200gp of crafting over the next week towards the 50,000 value of +2 full plate
joriandrake: she does have a contact in Goldscale, the kobold who might be able to aid with the ore, or Viola, or the girlfriend merchant of BilL's other character
JamesDevil: i will take the gold off now
joriandrake: my half-elf will help him as long it doesn't interfere with his own language studies
Smon: Prisha is not an expert on local iron deposits but you can both roll History for research
joriandrake: k
Smon: It would prevent your language studies yup
joriandrake: Alvariel roll:
JamesDevil rolls 1d20+7 and gets: 1, (+7) = 8
Smon: You'd be doing 8 hours/day in the forge & lab, not studying.
Smon: Maybe Danor will pay you for your time?
joriandrake rolls 1d20+10 and gets: 6, (+10) = 16
JamesDevil: its ok, don't sacrfice your studies for me
joriandrake: Alvariel is not much for gold, more for scrolls, lore, books, and if possible ask Danor to allow him see Danor cast all kinds of clerical spells
Smon: Studying Oriax's records of Stonehell, there are rumours of old dwarf mines deep down, somewhere on the 6th or 7th level most likely, possibly 8th.
JamesDevil: hmm, ok
JamesDevil: taking a note
Smon: These are said to have had deposits of rare & dweomered metals.
joriandrake: Alvariel will tell this Danor, and also say that Brisht Star's kobold friend might also know of ore, or how to access it easier or via a safer route
Smon: The mines are said to lie off the great chasm, which runs through the 6th-8th levels.
joriandrake: these kobolds are her friend and mostly about mining if i remember well
Smon: There's also the gold mine on level 5, not great for armour. The cursed demon K'Taulut guarded the gold mines but was recently slain.
joriandrake: hm, Simon how much time per day is used for learning language with Rose/BS?
joriandrake: Alvariel will tell Prisha of the gold mine, should help making a trade route with Selatine more worth for Carchimish's king and persuade them to focus more on this region, maybe even start up a gold mint
Smon: Assumes about 8 hours a day of study
joriandrake: (then of course there is also the alchemical red stuff we already are aware of)
joriandrake: ok
joriandrake: 8 hours language, 8 hours helping Danor, 8 hours rest
joriandrake: Alvariel can do it all!
Smon: LOL
JamesDevil: lol, thanks man!
Smon: You won't get a Long Rest if you do over 8 hours activity
joriandrake: will be busy, but I assume I can let Rose handle most of the coffee shop/temple stuff as she wants that as well anyway
joriandrake: ok, I don't need a full long rest as on this low wizard level I can regain all my spells in a week anyway
joriandrake: with the daily 1/per short rest ability
Smon: Ah ok.
Smon: OK I'll go with that.
Smon: You won't recover your hit dice though.
joriandrake: so Alvariel will be a very busy ....something that isn't a giant paralyzing bee...
joriandrake: k
Smon: OK if you don't mind working flat out you can help Danor AND learn language. If you pay 25gp/week you can learn faster
joriandrake: so, shall I have 5k spent written off on the new coffee house/temple then?
Smon: Where do you want it built?
Smon: Selatine?
joriandrake: I think I won't 'learn faster' it is enough to learn the language as it is plus help Danor plus pay for the building
Smon: It will take 60 days & 5000gp to build your coffee house/temple shrine to Meroya & coffee
joriandrake: yes, inside Selatine's walls, not a very large place, not wanting to annoy Vex, but it should be a pleasant coffee house with cakes/cookies and in the back a temple
joriandrake: k
joriandrake: consider money spent and timer for building started
Smon: That's fine - I'm using the 'guildhouse' stat line in the 5e DMG for cost & time, so it is quite substantial, like a small villa.
joriandrake: IWill ask the Church for aid with this, probably VIola and Prisha can handle that better with the priestesses than good ol' wizard here
Smon: A big temple like a cathedral is 50,000gp and 400 days.
joriandrake: ah, small villa? that is nice, it will be bigger than I expected
Smon: A royal palace or large castle is 500,000gp & 1200 days!
joriandrake: probably able to have a few of the usual temple rooms then i nthe back, like the healer or pleasure rooms
joriandrake: that is a bit out of my reach atm
JamesDevil: right, i've updated my sheet, i'm off, see you guys, thaxs all
Smon: OK just track the time & remember real time = game time
Smon: cheers James
joriandrake: I will look up what I wrote of the typical Meroya temples and PM you what I would imagine based on the size of a small villa and coffee house then
joriandrake: bye James
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