Bright Star Rogue 9
Alvariel Wizard 5 > 6
Sandro Monk 6
Danor Gordak Cleric 8
Smon: GM: OK I believe your PCs are in the chamber with the dead minotaurs, Talaxakan & Mordred having gone their separate ways. I guess Danor is answering a call of nature but may be back.
joriandrake: sidenote: I just noticed wizards don't get Enhance Ability in 5e, damn it!
*joriandrake shakes fist angrily at sky*
Smon: Do you want to return to the surface & long rest, or continue from here?
sandor sunneson: Is it worth going back up levels to explore further as the group is now weaker?
Smon: They get a spell that gives advantage on checks instead J.
joriandrake: I leave the choice to the others, but I have to point out my wizard spent his daily spell restore and both highest level spell slots (fireballs) already
sandor sunneson: can do, long rest so Sandro can get his ki points back,
Keelia: Bright Star is perfectly fine, she's doesn't need a rest. I'm not sure how those with spells are set out.
Smon: You get back your Ki on a short rest Sandro
Keelia: sounds like we exit and re-enter
joriandrake: they do Simon? please tell me what it is
Keelia: (as a side note, I just posted the latest version I have of level 9 map. I need to invest in a pencil )
joriandrake: yeah, as far I recalls your monk went back to short rest rule so the 1 week long rest rule doesn't mess things up
Smon: oh sorry only clerics get it!
Smon: and bards
joriandrake: however, my wizard is stuck with 1 week long rests, except that class ability restoring some spells allows leeway on daily sleep
Smon: and sorcerers
joriandrake: yes, I think that is the spell I complained about not being on wizard spell list at start
Smon: yes
joriandrake: I already used it as Prisha mainly for diplomacy
sandor sunneson: going forward, will Sandro be having 6 ki points or the rule where it is 18?
sandor sunneson: (3 per level)?
joriandrake: but recently realized that ability checks (like in Champion Init case) also affect other stuff, like initiative, and wished to use Dex boosting Cat's Grace (aply named) to aid Keelia's Brightstar
Smon: Wizard - well you recover 1 level 3 slot on SR w arcane recovery
Smon: 1 per level Fergus
joriandrake: true
Keelia:
Smon: same as in book
Smon: You are not level 6, are you Sandro?
sandor sunneson: Ok, on his online PC sheet it says x3 per level
Smon: Skill rolls & Initiative are ability checks, yup.
joriandrake: That is what made the wizard even an acceptable choice with the 1 week house rule, at this low level I can restore 3 'tiers' of spell slots per daily rest, thus 1 fireball per day or 3 1lvl spells, etc. I did already use this day's short rest on a fireball last session however
sandor sunneson: noted anyway, 6 it is,
Smon: I haven't updated that sheet in like 6 months Fergus
Smon: What level is Sandro?
7:38am 2018-10-13 JamesDevil Has entered the room
sandor sunneson: 6th, he's not too far from 7th, about 3000ish,
JamesDevil: morning all
sandor sunneson: not been playing as regularly as the others
Keelia: morning!
JamesDevil: soz i'm late, my sister turned up early and my nieces ambushed me
Smon: OK I thought you were higher; 6 it is then. You're 1 level ahead of Jorian's PC then.
sandor sunneson: I'll email you his upto date character details when on other laptop
Smon: Hi James!
joriandrake: I keep an additional note on my characters in addition to the char sheet on the forum. People are already annoyed by the length of my char posts so I doubt they would be happy if I also list their inventory fully and such
Keelia: A baddie or two on level 9 will see you next level in no time
Keelia: (no worries!)
joriandrake: hi James
Smon: OK are you going back home to long rest or not?
joriandrake: as long your nieces don't have rogue levels it is managable
joriandrake: my vote is abstain: I let others decide
sandor sunneson: yes
Keelia: Works for me.
JamesDevil: lets head back then
Keelia: Quick round trip and back
sandor sunneson: hopefully we can get a wee encounter on the way back
Smon: GM: OK you return safely home and have a nice long rest...
Smon: One week later, it is 13/10/4448 and the rain is pouring down outside Lady Vex's Hall as you gather to plan your next move...
JamesDevil: do i have time to craft some +2 armour?
Smon: No
JamesDevil: ok
Smon: That's 200 days
joriandrake: Alvariel uses his daily short rest ability to restore one Fireball slot
Keelia: The question you need to ask is: can I start working on my +2 armour in our downtime
joriandrake: then Alvariel goes and hides in the largest library of Selatine with a cup of coffee until we meet up again
Smon: GM: I have you down as Bright Star Rogue-9, Sandro Monk-6, Alvariel Wiz-5, Danor Gordak Clr-8. Is that right?
Keelia: You can get a pinky of your gauntlet done
Keelia: Correct
joriandrake: yep
JamesDevil: yep
sandor sunneson: ja
joriandrake: Brightstar is now higher level than the starter lvl of the high level group
Smon: Dr Rosa has been acquiring as much of a library as she can in Vex Villa, including getting the Amazons to loan her books from the Lighthouse library. Alvariel make a CHA (Persuasion) check.
joriandrake: (8)
joriandrake: ok
joriandrake rolls 1d20+4 and gets: 4, (+4) = 8
joriandrake:
Keelia: (that reminds me of a joke, a guy asks a bunch of people from different nations if they can see him from the stage he's standing on, the answer are yes, oui, si, ja
sandor sunneson: lol
joriandrake: (at least not an 1)
Smon: If Danor wants to start working on +2 armour, ok you do the first 100gp in one hour then 25gp/day for 6 days, so 250gp so far. Need to get to 50,000 (Very Rare) to complete!
Smon: +2 shield is only Rare (5000) though.
JamesDevil: i'll take a note of it!
JamesDevil: I already have a +2 shield
JamesDevil: Im upgrading my armour
JamesDevil: +1 ac to get to 25 AC
JamesDevil: +1 more that it
JamesDevil: is*]
Smon: Dr Rosa ignores Alvariel's attempts to access her library. Danor starts working on his masterpiece armour...
sandor sunneson:
Keelia:
joriandrake: can you also craft items that are not armor/weapon?
Keelia: Bright Star probably charms her way into the library - they are a great place to snooze, nice and quiet
Smon: OOC I think technically you have to be 11th to make Very Rare items at all, but given Danor is a Forgepriest I'll let him make a start. At 11th I house rule x10 crafting rate. A legendary forge (which he could make at 11th as part of a forge temple) would also give x10, for total x20 not x100.
JamesDevil: awesome, thanks Simon
joriandrake: I asked because I wondered if Danor could make a coffee cup that can constantly get refilled by a type/blend of coffee if at least once that type of coffee got poured into it normally
JamesDevil: i think that takes some magic to make it work
JamesDevil: like an enchanter and a blacksmith working together
joriandrake: I thought you use magic to craft
Keelia: She might ask to borrow an introduction to some demonic languages. They have been encountering that more and more...
Smon: Bright Star can start learning Abyssal. It will take 180 days to become fluent, deduct 6 so far.
joriandrake: Alvariel supports that idea (and begs Brightstar to help him also get into the library if she manages to do it)
joriandrake: hm
Keelia: thanks
JamesDevil: the only thing Danor needs to understand from a demon is the words: "oh god, oh god, please save me from the cleric >:)"
Smon:
Keelia:
Keelia: Bright Star will put in a good word for Alvariel, perhaps Dr Rosa will give him another chance to prove himself?
joriandrake: Alvariel asks Bright Star if he could join the language sessions in either case.
Keelia: She can take notes and bring them out
Smon: GM: Alvariel make a DC 10 Arcana check to work out how to craft a magic coffee cup for 100gp.
joriandrake: for a wizard Abyssal is also pretty useful, even more if you're a lore master
joriandrake: oooh
Smon: Bright Star while studying Abyssal you notice Dr Rosa drinks a LOT of imported Ralluan coffee... she is grumbling about how it's hard to get a good blend, what will all the pirates these days.
joriandrake: so +10, will only fail if I rol 1 I guess
joriandrake rolls 1d20 and gets: 17,
joriandrake: whew
Smon: That's your Arcana check?
joriandrake: (Alvariel might open a coffee shop or patesserie one day )
joriandrake: yes, 17 +10
Keelia: Bright Star mentions this coffee requirement to Alvariel. Perhaps he can do something about that and earn his way into Dr Rosa's good books?
Smon: OK if you have 100gp for the arcane reagants you can make a cup that turns whatever harmless liquid is poured in it to your favourite coffee blend.
joriandrake: Alvariel takes notes and remarks that Rosa seem to have a good taste in coffee
joriandrake: nice
joriandrake: I actually have (thanks to Keelia) that much gold
JamesDevil: i had something similar buy for ale in another camp, also purified poisonaign
Smon: Rosa is fascinated by Alvariel's new coffee cup: "I don't suppose I could get one of those ...?"
joriandrake: Alvariel will make a coffee cup that can change water into any coffee that is thought of (will need user to know the taste of that coffee)
Smon: OOC the pic I have for Dr Rosa actually has her drinking coffee
joriandrake: (oooh already made? great!) "Of course, I would offer it as a gift, but I do wish to ask for a tiny favor in return. i wish to have access to your library. The lore is what drives me to the depths of Stonehell and it also drives me insane not to have anything to read."
joriandrake: "My main reason to live is to gain more knowledge, and I heard your library is one of the best near and far in the realm."
Smon: Dr Rosa smiles, looking hungrily at the coffee cup: "Of course!"
Smon: "I'm afraid this library is a little mediocre though, unless you're fascinated by Vex family geneology..."
Keelia: (in the depths of the library, probably unnoticed, Bright Star grins smugly to herself.)
Smon: GM: OK let's say you spend 2 weeks in Selatine so that's 13 days of study time & crafting at 25 gp/day. Rosa gets her coffee cup. Date is 20/10/4448.
JamesDevil: Danor is hammering away in a forge ssomewhere with an ale sitting on the side for brief breaks
sandor sunneson: My PC is counting down to restart and update itself :(, will be back ASAP
joriandrake: "I'll read anything I didn't read yet" Alvariel nods eagerly as he hands over his first magic cup
JamesDevil: more progress for me yay
Keelia: After 13 days, Bright Star goes and rounds up the others, chasing Alvariel out from the library, Danor out from the forge, and rousting Sandro. "Things to do! Epic evil to thwart."
8:05am 2018-10-13 sandor sunneson Has exited the room
Smon: OOC I'm thinking if we generally do 2 sessions per expedition & 2 week gaps (13 days downtime) that should work well. The tabletop groups are all fortnightly or 4-weekly now, and you're in rainy season so less frequent trips make sense.
JamesDevil: ooc makes sense
Smon: Alvariel roll another Persuasion check.
joriandrake: (James: one of my first and oldest ad&d characters was a dwarven fighter using a custom made metal beer mug -sorry had to google english 'beer mug' which he wielded as bludgeon weapon and later enhanced as +2 weapon and refilling. The dwarf was 18/x something so despite the mug only causing d3+enhancement damage the char caused a lot of damage with it)
Smon: Smon: Alvariel roll another Persuasion check.
JamesDevil: @Jorian, cool
joriandrake rolls 1d20+4 and gets: 20, (+4) = 24
joriandrake: yay
joriandrake: permanent access all day and night?
Keelia: nice
Smon: LOL Apparently the way to a girl's heart is through her coffee...
joriandrake: Alvariel is not even the Prish-kind of persuative priest, but if it works, he'll have her as follower =)
joriandrake: Prisha*-kind
Smon: Dr Rosa seems quite smitten with Alvariel and invites him down to the Amazon-held Lighthouse 10 miles south of Stonehell for in-depth study at the library there. The books there date back to the Empire of Nerath and include works on cosmology compiled by the evil Archmage Oriax prior to his flight.
Smon: She even lets him peruse the Grimoire of Alkazam with its musings on the Nixthisis...
joriandrake: Alvariel eagerly accepts the invitation looking forward to long study
joriandrake: oohh
joriandrake: He will peruse that
Keelia:
joriandrake: in adition: alvariel will focus on books filled with loreo n the topics of: Selatine, Stonehell, Orichalans, Alvars, Nerath, and old/ancient local religions
Smon: Rosa: "My sleep has been troubled by strange dreams - not the first time since I arrived ...here, but perhaps stronger. A woman, calling me to Stonehell, who then became a hideous monster - a mantis-like entity with features of an undead horse, and too many tentacles... and the name, Nixthisis. I sought information in the library at the Lighthouse - the wizard Oriax had accumulated many strange grimoires there. In the ancient Ineffable Grimoire of Alkazam I found reference to a creature which matched my dream. A race of extra-dimensional beings, originating in a place called the Far Realm, beyond our realities, known as The Nakthotis. One form of Nakthotis is The Nixthisis, an emotio-phage - a feeder on the emotions of living things, sentients especially. Especially on negative emotions - pain, sorrow, fear... emotions which it ...farms... and harvests. The mature form of the Nixthisis resembles the creature of my dream. Alkazam wrote 'If the Nixthisis should feed too greatly, it Must Grow Beyond All Reason.
The Walls Between Worlds Shall Crumble.
Dreams become Reality.
Nightmares Walk the Earth. The Dead Rise.'
Rosa: " "Oriax speculated in his own diaries that the Mad Vizier of Nerath's Stonehell project had attracted some supernatural Evil to it - I believe the Nixthisis may be that Evil. That it has attached itself to the Dungeon, somewhere in the depths. That it is warping both dreams and reality - and that as it feeds, its influence is spreading. Already it has begun to reach beyond Stonehell's dark halls..."
joriandrake: ( I sense Alvariel stepped into a side quest)
Smon: Rosa points out to Alvariel some of Alkazam the Mad's final and most deranged passages, wherein he speculates that if not stopped in time a Nixthisis will eventually form a dimensional cyst around it of unknown extent - but certainly miles wide - that will break off to form its own hellish demi-plane whereon it can feed forever...
Smon: ...Trapping all inside in a living nightmare.
Smon: OOC This could be how the Dark Powers of Ravenloft got started.
joriandrake: "Hmm. Perhaps Stonehell is a bigger danger than I first assumed then. Is it safe for not evacuating Selatine if whatever is below already affects the dreams of locals? Tiis is fascinating, but also alerting. What if this entity feeds on the dreamers life force, might drive them insane or even kill them?"
joriandrake: "We can only assume who sent you that dream and might be the Nixthisis itself, or a rival entity"
Smon: Rosa nods. "Bright Star has told me of a cult in the depths, the Unraveller - believe this may be the Nixthisis at work. It can definitely cause insanity."
8:19am 2018-10-13 sandor sunneson Has entered the room
sandor sunneson: Back, soz about that
JamesDevil: "right, are we ready to move on?"
Smon: Rosa: "When I entered Stonehell, a psychic manifestation of the Nixthisis blasted me - we have some kind of a bond..." she shudders.
Smon: "If things get worse we may have to beg Lady Vex to evacuate Selatine... I hope it won't come to that."
Smon: GM: 20/10/48 ok you all assemble back in Selatine, the recent rains have eased though the ground is sodden.
Smon: GM: What level are you heading for today?
sandor sunneson: Back to Stonehell??
JamesDevil: deepest possible?
Keelia: continue back to level 9?
sandor sunneson: lets do it
JamesDevil: was it 9 where we found the Minotaurs?
Keelia: If we're very careful, we should be ok, although we're down our heavy hitters.
Keelia: excluding James
joriandrake: Alvariel browses the tomes for additinal data on Alkazam as he replies to Rosa "The cult is not the danger merely just a symptom of the real crisis. It's a good lead though, but any evil anomaly or shrine, temple needs to be examined, researched, and put in quarantee to avoid the entity gain a stronger foothold. We can't let any of such things be misused for evil and Donar will be required to sanctify such places so they can't be used for weird religious rituals, dimensional summonings, or mind affecting powers"
Smon: Danor
Smon: GM: OK Alvariel have a +500 XP research bonus, being generous as you're 5th level
Smon: GM: OK returning west across the Selatine Plain, in Stonehell Canyon you greet Bright Star's friend Mreggle and the other goblins then descend to level 1 & take the Efah-Soom 1-5-9...
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: All seems quiet as you reach the chamber of the Stone Snake again.
joriandrake: (ok one more reply to Rosa) "YOu better stay far from Stonehell Doctor ROsa, I don't wish to see you harmed in any way, and persuade Lady Vey that while evacuation might be premature preparations need to be made, maybe even hire additional mages to shield Selatine." He rubs his nose in thought "Perhaps opening a temple to Meroya would help Selatine, our clergy is very wise and varied with alchemists, mages, clerics, and other very knowledgable and talented people who could offer wise, mental, bodily, or other forms of aid."
joriandrake: (I type too slow :/ )
joriandrake: (all set to go deep below now)
joriandrake: (Keelia: I mark in my notes that we began to learn Abyssal together is that okay with you then? - 2 weeks now)
Smon: Added L9 map & Rosa w coffee fr Facebook site here - https://smons.blogspot.com/2018/10/6-20104448.html
Keelia: (sure. 13 days.)
joriandrake: thanks Simon
Smon: GM: You fall silent (hopefully) as you enter the deep dungeon once more, Bright Star taking point as usual.
Keelia rolls 1d20+16 and gets: 20, (+16) = 36
Keelia: for stealth
joriandrake: Alvariel will hide behind the others
Keelia: Bright Star is as a ghost
Smon: Which direction Bright Star?
Smon: (also tick off any precast spells like Mage Armour)
joriandrake rolls 1d20+4 and gets: 2, (+4) = 6
joriandrake: and is bad at it (as usual)
Keelia: back to the holy water room to pick up our little vial of it, first, then
joriandrake: (k)
Keelia: down past the diedra room, back to where we clashed with the minotaurs
Smon: GM: OK you head south to the holy water chamber with the skeletons...
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon:
Keelia: We can either continue South or explore the three rooms off the minotaur fight chamber
sandor sunneson: nice
Smon: /roll d8
Smon rolls 1d8 and gets: 2,
Smon: /roll d3
Smon rolls 1d3 and gets: 2
Smon: As you are in the holy water chamber refilling a vial...
Smon: Two squid-headed cephalods come in after you, tentacles waving - carrion crawlers!
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 17, (+1) = 18
Smon: You are Surprised unless passive per 19 or higher - roll init
JamesDevil rolls 1d20 and gets: 11,
joriandrake: (Simon - Alvariel actually leveled up to 6 from that bonus 500 xp)
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 18, (+1) = 19
Smon: (nice)
Keelia: passsive per = 20
Smon: crawlers are on 19
Keelia rolls 1d20+7 and gets: 8, (+7) = 15
JamesDevil: passive 15
Smon: BS not surprised
Keelia: (@jorian, nice, next short rest you can level up )
sandor sunneson rolls 1d20 and gets: 11,
sandor sunneson: +6=17
Smon: He should be levelled up already w new spell in book
joriandrake: (passive 16)
joriandrake rolls 1d20+1 and gets: 6, (+1) = 7
joriandrake: ok, will update atm
sandor sunneson: 2 creepy crawlies
Smon: OK the crawlers are on 19 & strike first as they scuttle in...
Smon: /roll d4x2
Smon Rolls 1d4x2 and gets:
1 = 1
2 = 2
Smon: 1 vs Danor 1 vs Alvariel
JamesDevil: 24AC
joriandrake: ... oh heck
Smon: vs Danor, tentacles:
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 18, (+8) = 26
Smon: hit
JamesDevil: o.o
Smon: DC 13 CON save or be poisoned & paralysed. Reckon dwarf advtg applies
joriandrake: current ac 14, but could raise it with +5 with shield on reaction
Smon: /roll d4+2
Smon rolls 1d4+2 and gets: 2, (+2) = 4
JamesDevil rolls 1d20+2 and gets: 15, (+2) = 17
JamesDevil rolls 1d20+2 and gets: 19, (+2) = 21
Smon: also 4 poison dmg, resistance > 2 dmg
Smon: It tries to bite Danor
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 18, (+4) = 22
JamesDevil: miss
Smon: chomping ineffectually on steel plating
Smon: 2nd one tentacles at Alvariel:
JamesDevil: so 2 damage total?
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 3, (+8) = 11
Smon: (yup)
Smon: miss Alvariel!
sandor sunneson: ouch
Smon: bite attempt on A
joriandrake: whew
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 6, (+4) = 10
Smon: miss! Lucky A!
joriandrake: this would not even hit my base 11 ac without mage armor
Smon: #17 Sandro - surprise ends, no action. #15 Bright Star your go
joriandrake: (browsing low level spells, I get 2 spells of choice per level up, one is Tidal Wave, I consider the second)
sandor sunneson: attack, just 2, going to save Ki
sandor sunneson Rolls 1d20+6x2 and gets:
14 (+6) = 20
4 (+6) = 10
Smon: The green worm things are about 10' long and came scuttling in from nowhere. Sandro gets NO ACTION AS SURPRISED
Keelia: Bright Star will fancy footwork her way to atk and retreat
Smon: #15 Bright Star your go
Smon: Which one?
8:41am 2018-10-13 joriandrake Has exited the room
Keelia: she'll target the one attacking Alvariel
Smon: ok
Smon: AC 13
Keelia rolls 1d20+9 and gets: 9, (+9) = 18
Smon: hit...
Keelia rolls 1d8+5 and gets: 8, (+5) = 13
sandor sunneson rolls 1d6+3 and gets: 6, (+3) = 9
sandor sunneson: closet to him
Smon: Sandro gets NO ACTION AS SURPRISED
sandor sunneson: ok
Smon: I think BS does not get sneak attack as Alvariel was surprised
Smon: so 13 dmg
Smon: BS retreats after stabbing a crawler thorax
Smon: Danor & Alvariel recover from surprise
Smon: Round 2
Smon: #19 carrion crawlers attacks
Smon: vs Danor
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 7, (+8) = 15
Smon: /roll d20+4
JamesDevil: miss
Smon rolls 1d20+4 and gets: 6, (+4) = 10
Smon: missed
Smon: vs Alvariel
JamesDevil: miss
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 12, (+8) = 20
Smon: hit
Smon: tentacles lash Alvariel
Smon: /roll d4+2
Smon rolls 1d4+2 and gets: 3, (+2) = 5
Smon: 5 poison & roll a DC 13 CON save
JamesDevil: he left the channel
JamesDevil: to check spells
Smon: !!
sandor sunneson: automatic fal?
sandor sunneson: fail?
Smon: I'll roll
Smon: /roll d20
Smon rolls 1d20 and gets: 12,
Smon: drat
Smon: OK that is a 14 looks like so pass
Smon: (checked sheet)
Smon: bite
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 20, (+4) = 24
Smon: crit
Smon: /roll 4d4+2
Smon rolls 4d4+2 and gets: 2, 1, 2, 2, (+2) = 9
Smon: 9 bite dmg
8:47am 2018-10-13 joriandrake Has entered the room
Smon: 14 total damage Jorian from being whipped & bitten
Smon: You made save vs paralysis though
joriandrake: goddamn connection fail
Smon: #17 Sandro your go now!
joriandrake: a sec, i got all the missed posts in the same moment have to read it
Smon: #17 Sandro
sandor sunneson: Sandro will attack the beastie closest to him
sandor sunneson Rolls 1d20+6x2 and gets:
6 (+6) = 12
3 (+6) = 9
Smon: Sandro do you attack the one on Alvariel? Can do either
sandor sunneson: both miss
Smon: 2 misses so far
sandor sunneson: I'll keep Ki for later
Smon: You get a free bonus unarmed attack as well unless using bonus action for something else
sandor sunneson: sure attack the one on Alvarield
sandor sunneson rolls 1d20+6 and gets: 4, (+6) = 10
Smon: flurry of misses!
sandor sunneson: lol
joriandrake: I don't leave room to check anything, I legit lost connection ....
Smon: #15 Bright Star your go
joriandrake: yes 20 ac- not even worth to bother raising shield
joriandrake: max hp 38
joriandrake: ~24
Keelia: same again
Smon: ok
Keelia rolls 1d20+9 and gets: 2, (+9) = 11
Smon: can sneak att now
Smon:
Smon: #11 Danor
Keelia:
Keelia: ah well
JamesDevil: hammer on the one attacking Alvariel
JamesDevil: with acred lame
JamesDevil rolls 1d20+8 and gets: 1, (+8) = 9
Smon: spiritual hammer?
JamesDevil: -.-
JamesDevil: end turn
JamesDevil: not, th forge cleric one
JamesDevil: Divine strike
JamesDevil: got the name wrong
JamesDevil: eitherway missed
Smon: OK so no sacred flame; you actually made a melee hammer attack action vs the crawler, missed
JamesDevil: anyway end turn
JamesDevil: yes
Smon: #7 Alvariel your go
joriandrake: so, melee-range with critter, hurt, but not paralysed or poisoned right?
Smon: yup
Smon: Everyone but Bright is in melee w them
Smon: The chamber is about 20x30 with font in the middle, 10' passage out to SE, skeletons on the floor being trampled underfoot.
joriandrake: if i cast a spell now, in 5e that doesn't mean it gets an opportunity attack against me right?
Smon: correct
joriandrake: fire bolt
Smon: ok that has disadvantage in melee, roll twice & take lower result
joriandrake rolls 20d7 and gets: 6, 3, 2, 6, 1, 2, 6, 1, 5, 2, 4, 5, 4, 6, 3, 2, 4, 6, 5, 1 = 74
joriandrake: joriandrake: /roll 20+7 joriandrake rolls 20d7 an
joriandrake: goddamn the room hates me
Smon: d20+7
joriandrake: ah no, i typoed
joriandrake rolls 1d20+7 and gets: 11, (+7) = 18
joriandrake rolls 1d20+7 and gets: 18, (+7) = 25
Smon: hit!!
Smon: right in the kisser!
joriandrake rolls 2d10 and gets: 5, 5, = 10
joriandrake: 10 hp damage, burn baby burn
joriandrake: turn end
Smon: You scorch its tentacles
Smon: Next round
Smon: #19 carrion crawlers
joriandrake: (not moving because it would trigger the escape aoo)
Smon: Danor's one decides it likes non-tinned food
Smon: /roll d2
Smon rolls 1d2 and gets: 2
Smon: It goes for Sandor.
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 19, (+8) = 27
Smon: Sandro
Smon: hit w tentacles
Smon: Sandro DC 13 CON save
Smon: /roll d4+2
Smon rolls 1d4+2 and gets: 2, (+2) = 4
Smon: & 4 poison damage
sandor sunneson rolls 1d20 and gets: 10,
joriandrake: [short description: Alvariel was surprised by the carrion crawlers and in shock from the attack and being hurt was only able to torch one of the critters and to keep himself from casting an area attack spell]
Smon: Sandro saves
Smon: /roll d20+4
sandor sunneson: sorry, +5 with WIS Bonus pass
Smon rolls 1d20+4 and gets: 14, (+4) = 18
Smon: bites Sandro
Smon: /roll 2d4+2
sandor sunneson: 51/55
Smon rolls 2d4+2 and gets: 3, 1, (+2) = 6
Smon: 6 piercing
sandor sunneson: 42
sandor sunneson: 44/55
Smon: was 10 dmg total that round to Sandro
Smon: Second one attacks Alvariel
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 18, (+8) = 26
Smon: whipped...
joriandrake: damn
Smon: DC 13 CON save
joriandrake rolls 1d20+5 and gets: 5, (+5) = 10
Smon: paralysed
joriandrake: not my day
Smon: bites
sandor sunneson: at least you're not dead
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
20 (+4) = 24
11 (+4) = 15
Smon: crit but was auto crit anyway
Smon: /roll 4d4+2
Smon rolls 4d4+2 and gets: 1, 3, 3, 1, (+2) = 10
Smon: 10 damage and object interaction picks up paralysed Alvariel in jaws, scuttling away - opp attacks from Danor & Sandro
sandor sunneson rolls 1d20+6 and gets: 17, (+6) = 23
Smon: /roll d4+2
JamesDevil rolls 1d20+8 and gets: 11, (+8) = 19
sandor sunneson rolls 6d3 and gets: 2, 1, 3, 2, 3, 3 = 14
Smon rolls 1d4+2 and gets: 2, (+2) = 4
joriandrake: 14/38
Smon: also 4 poison dmg so 14 dmg that round total
JamesDevil rolls 2d8+5 and gets: 1, 3, (+5) = 9
sandor sunneson rolls 1d6+3 and gets: 1, (+3) = 4
joriandrake: (yet)
joriandrake: 10/38
Smon: Are Sandro or Danor using any of their special powers?
JamesDevil: the wording of devine strike is on my turn
sandor sunneson: no
JamesDevil: so know unfortunatly
Smon: ok
JamesDevil: no*
sandor sunneson: too early in mission
joriandrake: sigh
Smon: The carrion crawler scuttles away down the corridor with Alvariel in its jaws
Smon: /roll d3
Smon rolls 1d3 and gets: 2
Smon: Taking the east passage at the intersection - it's 30' away, just past intersection
sandor sunneson: follow it
joriandrake: (if my char dies on second session I guess that will set a new record for me)
Keelia: Bright Star will give chase on her turn
JamesDevil: calm down, i'll get you back up
Smon: #17 Sandro chases - suck up opp att from the one on you then?
joriandrake: k
sandor sunneson: guess so
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 8, (+8) = 16
sandor sunneson: lol
sandor sunneson:
sandor sunneson: hit
Smon: hit?
Smon: /roll d4+2
joriandrake: (I got healing oinments, Alvariel mentioned it last session ingame)
Smon rolls 1d4+2 and gets: 2, (+2) = 4
sandor sunneson: AC15
Smon: DC 13 CON save
sandor sunneson: 41
Smon: & 4 poison dmg to Sandro
sandor sunneson rolls 1d20+6 and gets: 17, (+6) = 23
Smon: OK Sandro shrugs off the sting of the tentacles and catches up with the fleeing crawler, can attack
sandor sunneson: 41/55
Smon: AC 13
sandor sunneson Rolls 1d20+6x2 and gets:
10 (+6) = 16
19 (+6) = 25
Smon: 2 hits
sandor sunneson rolls 2d6+6 and gets: 3, 1, (+6) = 10
Smon: It's still up as you slash w blade (I assume)
Smon: bonus attack?
sandor sunneson: ok
sandor sunneson rolls 1d20+6 and gets: 15, (+6) = 21
Smon: hit
sandor sunneson rolls 1d6+3 and gets: 5, (+3) = 8
Smon: You kick it in the head, it crashes into the tunnel wall and stops moving, dropping Alvariel!
joriandrake: (yay)
Smon: #15 Bright Star, one crawler left in the room
Keelia: She'll attack it
Keelia rolls 1d20+9 and gets: 8, (+9) = 17
Smon: hit
Smon: adjacent to Danor so can SA
Keelia: any allies adjacent?
Keelia: excellent
Keelia rolls 1d8+5 and gets: 2, (+5) = 7
Keelia rolls 5d6 and gets: 3, 5, 2, 3, 1, = 14
Keelia: 21 dmg
Smon: #11 Danor your go, I take it BS falls back again
Keelia: she'll use fancy footwork to retreat without OA
Smon:
JamesDevil: hammer time again
Keelia: yes thx
JamesDevil rolls 1d20+8 and gets: 17, (+8) = 25
Smon: hit!
JamesDevil: with Divine strike
JamesDevil rolls 3d8+5 and gets: 4, 1, 2, (+5) = 12
Smon: It's wounded, and groggy now - it shakes its head, tentacles writhing.
JamesDevil: is it dead?
Smon: #7 Alvariel roll a DC 13 CON save
JamesDevil: k, end turn
joriandrake rolls 1d20+5 and gets: 11, (+5) = 16
Smon: Alvariel recovers (at end of his turn) to see Sandro standing heroically over him.
Smon: Next round
Smon: /roll 2d6
Smon rolls 2d6 and gets: 2, 4, = 6
joriandrake: o.O
Smon: The brave little carrion crawler fights on/the stupid cephalopod doesn't know when to quit...
Smon: tentacles on Danor
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 17, (+8) = 25
Smon: hit!
Smon: DC 13 CON save w advtg
Smon: /roll d4+2
Smon rolls 1d4+2 and gets: 2, (+2) = 4
JamesDevil rolls 1d20+2 and gets: 10, (+2) = 12
Smon: 4 poison > 2 poison
JamesDevil rolls 1d20+2 and gets: 17, (+2) = 19
Smon: pass
Smon: bite
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 9, (+4) = 13
Smon: miss
Smon: /roll 2d6
Smon rolls 2d6 and gets: 4, 1, = 5
Smon: Still fighting!
Smon: #17 Sandro you can go back to finish it?
Smon: & #15 BS can roll too now
sandor sunneson: will do
sandor sunneson rolls 1d20+6 and gets: 13, (+6) = 19
sandor sunneson rolls 1d20+6 and gets: 18, (+6) = 24
Keelia rolls 1d8+5 and gets: 8, (+5) = 13
sandor sunneson rolls 2d6+6 and gets: 6, 2, (+6) = 14
Keelia: sorry, wrong button
Smon: 2 hits sandro
Keelia rolls 1d20+9 and gets: 4, (+9) = 13
Smon: hit BS
sandor sunneson: 14 damage
Smon: had 18
Keelia rolls 1d8+5 and gets: 6, (+5) = 11
Keelia rolls 5d6 and gets: 5, 6, 2, 1, 4, = 18
Smon: BS stabs it and it finally dies.
Keelia: yay!
Smon: You have defeated the two CR 2 carrion crawlers!
Keelia: brb
Smon: 900/4 = 225 XP each
joriandrake: "Thanks." Alvariel tells Sandro. "I'm too erudite to die here to some lowlyy insects. My work still isn't done."
sandor sunneson: Sandro looks to head on
joriandrake: "At least this should give me an opportunity to experience healing spells on my person" Alvariel takes out his scribble notes and goes to Danor, asking him if he could cast a healing spell on him, any spell.
Smon: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm_laN4Bk8M4zn9qEjWpYexXYb5xnD_WbWmGsr6VHWT6i1wgjResmMqyGO83MnAnUrK5pAW4II8d8gHTQjEBfgZ8Sw3lApe6HqKfkwMlgV9mBn4GZbgyGb-Y1412EdM6tMZJsow-jTDzg/s1600/Stonehell+level+9.jpg Map
joriandrake: (10/38 hp)
Smon: You recongregate in the holy water room with the rusty font
joriandrake: "wait, you said this thing heals?" Alvariel checks if there would eb enough healing water to drink or bath in it
Smon: There was enough water for one phial
JamesDevil: sure wounds on the silly caster
JamesDevil: casts*
sandor sunneson: OOC- I'll be signing off around 11
joriandrake: Alvariel eagerly watches the cleric casting the spell, experiencing the result on himself, and then taking notes about it
JamesDevil rolls 1d8+5 and gets: 5, (+5) = 10
joriandrake: 20/38
Smon: I think it was Star took the water in the basin; it acts as x2 strength holy water or as a potion of extra healing 4d4+4
JamesDevil: "hmm, needs more"
JamesDevil: again
joriandrake: (this is cure wounds right?)
JamesDevil rolls 1d8+5 and gets: 4, (+5) = 9
Smon: sorry x4 strength holy water
joriandrake: 29/38
joriandrake: "Thank you very much"
Smon: does 8d6 radiant to fiend or undead
joriandrake: (I guess it is better to keep the phial for later use, too powerful compared to spending a few healing spells now)
Smon: Are you heading south past the minotaur chamber?
Keelia: yes
JamesDevil: i think so sure
Keelia: or at least to it
joriandrake: After regaining his strength and posture the wizard tries to hide behind the others again
joriandrake rolls 1d20+4 and gets: 17, (+4) = 21
joriandrake: surprisingly, he is hiding decently now after the physical abuse
Smon: GM: You head south down the long tunnel, passing the tunnel west that leads to the chameleon spider room & stairs up to level 8 (presumably).
Smon: OOC you guys really shouldn't be rolling stealth unless I ask for it
Smon: repeated attempts use your passive score by default
joriandrake: (sorry, but one of Alvariel's bonus half-elf skills is sneaking, as its supposed to improve his survival chances o.O)
Keelia: sure thing! Bright Star is stealthing
Smon: You reach the first archway that leads into the minotaur chamber; you see scattered bones in there.
Smon: (I'll take it you are all moving stealthily)
JamesDevil: yep
joriandrake: (oh, okay, I thought only Bright Star used to do it)
Smon: Just past that is a 10' deep alcove in west side with wooden door in west wall.
Keelia: Bright Star will first poke her head into the minotaur chamber to ensure it is properly empty, then she'll go investigate this door
joriandrake: "Hm." The wizard finishes his notes on the experiencing of Cure WOunds and puts the paper away in his backpack. "wait a moment, I'll get Detect magic ready"
Keelia: Bright Star laughs softly at him. "Bright Star can sense many magical traps. Be at ease."
JamesDevil: guidance on Bright Star
Keelia: She'll examine the door for traps
joriandrake: (good timing James)
Smon: ok roll perception BS
Keelia rolls 1d20+10 and gets: 20, (+10) = 30
joriandrake: lol whoo
Keelia: she knows all
Keelia: oh hang on
JamesDevil: you saw the Empires trap at the Death Star
Keelia rolls 1d4 and gets: 2,
Keelia: she knows all +2 more things
Smon: The door is of dark oak, or oak-like material. It seems unlocked & untrapped.
Keelia: excellent. She'll push the door open
sandor sunneson: lol
Smon: The door opens into a slightly musty smelling chamber, 40' deep e-w and 30' n-s, your door in mid east wall. Faint light comes from a door 25' along the south wall. Scraps of rugs rotted nearly to dust; tattered strips of tapestry; a single, broken divan of antediluvian age - the designs seem weird, vaguely inhuman.
joriandrake: "ooh... an artifact of historical value"
JamesDevil: any of it look religious in nature?
Smon: You can just make out images here and there on the tapestries, human-looking figures engaged in debauched revels.
Smon: You can make DC 25 History checks to decipher the script fragments.
Keelia: Bright Star will cross the room on silent feet to the other door and examine it
sandor sunneson rolls 1d20+4 and gets: 19, (+4) = 23
sandor sunneson: ooooooooooooooh
JamesDevil rolls 1d20+7 and gets: 5, (+7) = 12
joriandrake: "Could even be a Meroya temple, if not for the fact that she wasn't anywhere near this region"
JamesDevil: phht
joriandrake: "Hm, Donar can I ask for guidance from your god?"
joriandrake: Danor
JamesDevil: guidance on you
joriandrake rolls 1d4 and gets: 2,
joriandrake rolls 1d20+10 and gets: 5, (+10) = 15
joriandrake: damn, 17
Smon: BS examines the south door, it seems just like the north door. The gold light is from a source some way off you think.
Smon: Sandro makes out a single word on one tapestry fragment - "Eaul"
Keelia: She'll wait until the others finish their investigations before she'll open the door
JamesDevil: Danor wanders over to Bright Star
sandor sunneson: Sandro will join BS once invest over
joriandrake: "hm, this will need more time and inspecting."
Keelia: "Once we defeat the epic evil, you will have plenty of time," Bright Star grins
joriandrake: "perhaps the divan could be repaired"
Smon: OK after 10 minutes, Bright Star opens the south door safely. A tunnel runs south from the door a long way, with tunnels off after 50' to east and 70' to west. After 100' the south tunnel ends in a brightly lit Arboretum(?!)
joriandrake: he nods
joriandrake: (Alvariel casts detect magic in the 10 minutes if allowed)
Smon: The source of the light, brilliantly illuminated. flower-carved pillars; from above a glow of bright light, illuminating the room; numerous plant beds holding a riot of pale subterranean flowers.
Smon: /roll d20
Smon rolls 1d20 and gets: 17,
Smon: BS spots what looks like an enormous honeybee settle on one of the flowers.
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: heh
joriandrake: (ah, so divan is actually easy to remember for me, in hungarian it is dÃvány so almost identical)
Keelia: Oh. Bees. Honeybees make honey, which makes mead
Smon: /roll 2d4
Smon rolls 2d4 and gets: 2, 1, = 3
JamesDevil: "Mmm, Mead"
joriandrake: "I don't like bees"
Smon: 3 enormous bees are coming up the corridor from the arboretum in your direction, apparently attracted by the opening of the door.
joriandrake: Alvariel tries to hide
Keelia: Bright Star draws her bow and takes aim
Smon: Judging by the buzzing noise there must be a hive down there.
Keelia: after letting the others know
joriandrake: "I guess the place has both honey and bees"
JamesDevil: Danor readies a Sacred Flame
Smon: OK the bees close on you down the tunnel & BS can shoot (w advtg), Danor can sacred flame as they come in range.
Keelia rolls 1d20+10 and gets: 18, (+10) = 28
Keelia rolls 1d20+10 and gets: 7, (+10) = 17
Keelia: 28 is highest
Smon: hit
Keelia: SA since others are beside me?
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 19, (+2) = 21
JamesDevil: DC16 Dex
Smon: A bee dodges Danor's sacred flame
JamesDevil: damn
Keelia: damn, that's a dexterous bee!
Smon: SA as bee was not aware of your exact location
Keelia rolls 6d6+6 and gets: 4, 5, 5, 6, 6, 1, (+6) = 33
JamesDevil: Danor will move towards the bee to act as the front line
JamesDevil: can I block the whole corridor?
Smon: Star drops a bee with an arrow
JamesDevil: or at least half or it?
Smon: No but you could block the doorway - or close the door.
Keelia: She nocks another arrow
Keelia: we could wait for them to get bored...
JamesDevil: lets block the door when they get close then
Smon: Danor moves into tunnel to attract the remaining bees who converge on him
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
7 (+4) = 11
6 (+4) = 10
Smon: failing completely to sting him
Keelia: if their move speed is standard 30, we have at least 1 more round before we have to... oh nevermind
JamesDevil: they' have to roll; a nat 20 to hit me
Smon: Alvariel do you want to attack them?
joriandrake: hm
Smon: R2 BS you can roll again, shooting w sneak att
Smon: Danor you can attack too
joriandrake: I cast mirror image isntead on me
Smon: ok
JamesDevil: normal melee attack
JamesDevil rolls 1d20+8 and gets: 15, (+8) = 23
Smon: Danor is just in the corridor drawing the bees
Smon: hit
Keelia rolls 1d20+10 and gets: 13, (+10) = 23
Smon: AC 12
Keelia rolls 1d20+10 and gets: 9, (+10) = 19
JamesDevil rolls 3d8+5 and gets: 7, 2, 2, (+5) = 16
Keelia: highest is 23
Keelia rolls 6d6+6 and gets: 1, 4, 6, 3, 3, 5, (+6) = 28
Smon: Danor wounds one
Smon: /roll d2
Smon rolls 1d2 and gets: 2
Smon: BS kills the second
Smon: Alvariel you could fire bolt last bee?
sandor sunneson: poor bee
sandor sunneson: bees
Smon: Bee tries to sting Danor
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 16, (+4) = 20
Smon: nope
Smon: Danor is the perfect Bugaway device
JamesDevil: I the words of MC Hammer, Can't touch this
Smon: D & BS can attack
JamesDevil rolls 1d20+8 and gets: 12, (+8) = 20
Keelia rolls 1d20+10 and gets: 2, (+10) = 12
Smon: They have a nasty sting so good tactics
JamesDevil rolls 3d8+5 and gets: 2, 8, 1, (+5) = 16
Smon: Danor smashes it to the ground.
Smon: 3 5' long monstrous bees lie slain
JamesDevil: "I hate bugs"
Smon: D & BS can have 300 XP each
Keelia: Bright Star lowers her bow and steps forward to investigate the dead bugs
JamesDevil: "any one want to try to get some poison out of them?"
joriandrake: sorry I have lag, possibly losing conn partially
Smon: You also all get +225 XP for discovering the divan room.
Smon: They look like gigantic honeybees, wings oddly small for their size.
JamesDevil: do these bees look natural?
joriandrake: I'll cast fire bolt when its my turn
Smon: More buzzing from the brightly lit arboretum but no more are coming up the tunnel right now. You can smell the faint aroma of flowers.
Keelia: Bright Star continues down the 50' to the first tunnel and peers down it
Smon: They look like gigantic bees such as you might see in Selatine, just hundreds of times larger.
JamesDevil: do we want to go say hello to some more bugs?
joriandrake: "if we can then elt's scout the area after these bees are defeated and before new ones arrive"
JamesDevil: I'll nuke them with wall of fire this time
Smon: BS sneaks down the tunnel, auto passing DC 10 stealth check, to first side passage.
joriandrake: "They might be relative newcomers to the place and could have built their hive on ruins or near treasure"
Smon: Looking east at the intersection BS sees a tunnel run 60' east before openinng out into the NW corner of a larger chamber. There is a door 35' along on the north wall.
Keelia: I bet that door leads back to our previous hallway
JamesDevil: most likely
Smon: Fits but too far south to be door at s end of tunnel w of minotaur chamber, would need to be another chamber or length of tunnel
joriandrake: "The door there might lead back to the hallway or perhaps to a room in between" Alariel whispers when/if Keelia returns with her finds
joriandrake: Bright Star, if BS returns
Keelia: oh, torn. complete the map or check out the bees...
Smon:
JamesDevil: lets hit the bees
joriandrake: Keelia unlikely to find or sneak past giant bees
Smon: There is also the west passage 10' further down tunnel
Keelia: she waves the others down the 50' to where she is
JamesDevil: Danor proceeds to Bright
Keelia: she then tiptoes up to the next tunnel
Smon: OK roll DC 10 stealth w advtg everyone except Star
joriandrake: altho Australia also has those giant mouses so who knows
JamesDevil rolls 1d20 and gets: 19,
joriandrake Rolls 1d20+4x2 and gets:
12 (+4) = 16
11 (+4) = 15
JamesDevil rolls 1d20 and gets: 7,
Keelia: (@james, v nice )
JamesDevil:
sandor sunneson rolls 1d20 and gets: 16,
sandor sunneson: +6
sandor sunneson: 22
Smon: Star heads 10' south and looks down the west tunnel. It runs 20' to end at ancient stone stairs descending into darkness - they look well worn. Just before the stairs is a wood door in the north wall.
Smon: Does Danor have stealth armour?
Keelia: so many things to check out!!! decision overload
JamesDevil: yep
Smon: OK thx
JamesDevil: i still think the bees
Smon: There is a faint acrid smell from west tunnel, only Star's sensitive nose would pick it up.
Keelia: ok, she'll set that aside for the moment and head for the bees
JamesDevil: then maybe the rest of this floor then the stairs down if we have time
joriandrake: We could jsut sneak peek into the door to check where it leads and continue to bees
Smon: Want to finish at 11.30
Smon: Star sneaks the last 20' to the north entry of the massive arboretum/flower garden...
JamesDevil: ok, lets do the bees decision made
Keelia: we're doing bees. let's go get some honey
sandor sunneson: OOC- sorry looking after sick person whilst playing. Not really fair on GM or party
Smon: The Garden Hall: Soaring (40’) ceiling supported by flower-carved pillars; ceiling glows with bright light, illuminating the
room; numerous plant beds holding a riot of pale subterranean flowers; scent of blossoms and the hum of bees. Giant Killer Bees
(17) of immense size flit about the flowers collecting pollen.
Keelia: or in the words of mulan, let's go kick some honey buns!
Smon: (no problem Fergus)
joriandrake: (sick people come first)
joriandrake: (Netherlands second)
Keelia: (It's all good, Ferg )
sandor sunneson: OOC-or sick person
Keelia: (Damn. 17 bees? Prepare for trouble...)
joriandrake: (I got 2 area spells)
JamesDevil: we ready?
Smon: The hall is some 50' e-w and 110' or so n-s, you are at centre of n end. Six massive carved pillars support the arched glowing ceiling. 18 flower beds in two rows run down the hall, 9 a side, with 10' walkway between them.
Keelia: Bright Star raises her bow and takes aim at the nearest bee.
JamesDevil: Danor will move up next to Bright Star
Smon: It looks like a tunnel runs out east from s end of e wall, and at the very south end is a balcony overlooking the hall, 20' up with stone balustrade.
joriandrake: hm, if Alvariel casts Tidal wave ( The area can be up to 30 feet long, 10 feet wide, and 10 feet tall. ) how many bees would be in range?
Smon: all roll stealth w advtg DC 10 to get Surprise on the 17 bees
Smon: /roll d3
JamesDevil rolls 1d20 and gets: 13,
Smon rolls 1d3 and gets: 3
Smon: can get a cluster of 3 Alvariel
Keelia rolls 1d20+16 and gets: 18, (+16) = 34
Keelia rolls 1d20+16 and gets: 2, (+16) = 18
joriandrake Rolls 1d20+4x2 and gets:
2 (+4) = 6
6 (+4) = 10
joriandrake: whew
Smon: OOC I can't see you killing 17 bees in 15 mins so feel reluctant to start fight right now.
joriandrake: (end early, now then?)
sandor sunneson rolls 1d29+6 and gets: 12 (+6) = 18
Keelia: ok, let's pause it there then
Smon: I think that's best
sandor sunneson rolls 1d20+6 and gets: 12, (+6) = 18
joriandrake: ok, thanks for the game simon
JamesDevil: ok, I'm happy to end early
Smon: You can have another +225 XP for exploration
sandor sunneson: good idea,
joriandrake: and thanks for rescuing me everyone
Keelia: excellent game, I can't wait for next week!
Smon:
sandor sunneson: Ok folks, have a good weekend
JamesDevil: thanks for the game
Smon: thanks Keelia & co
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