Saturday, 4 November 2017

L4>L5 s18 24/4 find disco, train 25/4 to 2/5/4447, 300 XP

XP 300 for L4

L4>5 XP: 300+6210=6510/6,500

8:54am  2017-11-04 Smon Has entered the room
Sandor Sunneson: morning Simon
chris107: Hi Simon
Smon: Good morning
Smon: Been awake 20 mins, on my first coffee
Sandor Sunneson: So L4 nearly L5 today we hope
chris107: been up for ages, Kyle started work at some ungoddly hour.
chris107: Aye, we are close!
Sandor Sunneson: I checked out the time line too early on in the week, the L4s are about 3 weeks behind the heavyweights
Smon: yup
chris107: Kyle asked if it was okay for me to look after Zagaar today?
Smon: ok
Smon: A rest takes you to 23/4
chris107: His last words "Keep him safe!"
Sandor Sunneson: He'll get back from work, sorry Kyle, Zagaar single handedly decided to take on Oriax and is now no more
chris107:
Smon: 3/4/47 Hakeem slays Kainos. Shieldbiter slays the Cormarrin Princes. 29/4/4447 Borritt Crowfinger destroyed by Hakeem, Neo-Nerath ended.
chris107: My life would not be worth living.
Sandor Sunneson: 21/4/4447 Shieldbiter went into chauffeur mode
Smon: GM: You enjoy the hospitality of Jana Vex's Hall. Things seem fairly quiet, though a hunter in the hills west of Selatine reports coming across huge ogre-sized footprints. About 10 miles from the village so hopefully no direct threat.
chris107: "May be worth investigating? Do we need an Ogre on the loose?"
Smon: Jana: "Hopefully in a month or two Epicaste will return with our soldiers. In the meantime I am most grateful for your aid, friends."
Sandor Sunneson: They are worth 450XP
chris107: "We must all work together in these difficult times."
chris107:
Sandor Sunneson: Could go to Dyson's delve? have a nosey around there ?
Smon: Studying the maps, the area appears to be that between Stonehell and the western ridgeline, craggy rocks that rise barren from the surrounding hills.
chris107: "We have many Hobgoblins still to kill my friend"
Sandor Sunneson: And a bit of Stonehell still to do? There was the shadowy figure to investigare?
chris107: "I am sure that Berta could spot such a lumbering beast if it was still about."
Sandor Sunneson: investigate?
Smon: Jana: "If you seek treasure, Dyson's Delve may still hold wealth. You may wish to talk with Scalpy my Innkeeper, he knows all the local news. And Stonehell may still be worth investigating. There are definitely Goblins in the barbican."
chris107: "The caves below Stonehell seemed extensive, we have much to investigate North of the captain's chambr."
Smon: Jana nods.
chris107: "Firstly though OI think Berta should make sure if the Ogre is still about?"
Smon: Vuthrik: "I suggest you continue investigating Stonehell. It had been quiescent for years, why has it become active again..."
Sandor Sunneson: Lets focus on Stonehell, we have no insider knowledge of Dyson's Delve, even though the name does ring familiar somehow Sandro says
chris107: "Very well. Let us investigate further."
Smon: Jana: "The lair of Dyson Logos, Archmage of Ancient Nerath, now a great brass dragon!"
chris107: "A dragon?!"
Smon: Jana: "If you find any more Portals in Stonehell, let me know."
chris107: "Of course my lady."
Smon: "Yes, Dyson has been transformed into a dragon by the Heart of Elemental Chaos. He now serves mighty Hakeem in the war with the Black Sun."
Sandor Sunneson: Are you not coming with us Jana? We may need you to succ us back to health again ?
chris107: (OOC talking of portals, my copy of Yawning Portal arrived yesterday)
chris107: "My! This Hakeem sounds like a splendid fellow!"
Smon: (nice - the maps are mostly crap though chris but you can download the originals off the Internet. )
Smon: Sandro make CHA+prof check
Sandor Sunneson rolls 1d20+2 and gets: 3, (+2) = 5
chris107: (Yeah I was disappointd with the maps)
Sandor Sunneson: lol, knew it would be a low roll as I add the +
Sandor Sunneson: sorry Sandro I'm washing my hair
Sandor Sunneson rolls 1d20 and gets: 17,
Sandor Sunneson:
chris107: (But it saves driving the DM to distraction  )
Smon: Jana: "No, I shall remain here. I can provide healing potions for 50 gold donation to the Shrine."
chris107: Zagaar has lots of money. That's what comes of living in a stable. Mordred is cash strapped due to his investments in the propery market.
chris107: The foul Orc will buy 3 healing potions if he may?
Sandor Sunneson: OOC- for your new higher level character Chris, will it be a fighter or barb you'll take? I think you should be bold and pick something random like I did with Ajax. Yes I know, the game suits fighters blah blah
Smon: Opara Jana's 'assistant' explains: "I must purchase ingredients for the healing potions at the market. Several are rare."
Smon: Never seen chris play a Rogue, that might be cool
chris107: (I think Mordred will be 8th before we start the high level again  )
Smon: (hope so!)
Sandor Sunneson: Sandro has purchased 2 potions
chris107: (Thief does look very interesting)
Sandor Sunneson: We are setting up a nice little spy network for Hakeem to use,
chris107: Zagaar gives her the pennies anyway. "Here, get what you can. Pick me up a sheep while you're at it."
Sandor Sunneson: Got Lillith the cleric, Ajax the MU
Sandor Sunneson: and hands over 100gp
chris107: (It's fun spending other peoples money  )
Smon: GM: Sandro buys 2 potions; how much did Zagaar hand over?
chris107: 150
chris107: + the cost of a sheep
chris107: he has been long away from Berta
Smon: ok they brew up 3 potions for him. After nervous discussion between Opara & Jana, Opara informs Zagaar that sadly no live sheep were available at market today.
chris107: "Doesn't particularly have to be alive..."
Sandor Sunneson: Shall we leave next morning boys?
Smon: "Oh..."
chris107: "Aye, I am eager to be off."
Smon: Opara comes back with a dead sheeo carcass carried by Vuthrik.
Smon: After a night of wedded bliss with his dead sheep, Zagaar is ready to be off.
chris107: Zagaar retires to the stable until the morning.
Smon: /roll d8
Smon rolls 1d8 and gets: 3,
chris107: Mordreddoes the bound weapon thing on his silvered sword if he hadn't all ready.
Smon: 24/4/47 There's a strong sea breeze this morning, scudding white clouds in a sunny sky.
Smon: You breakfast then prepare to depart - which direction?
chris107: Mordred enjoys the cooling breeze. It's much too hot and stuffy for him here in the South usually.
Smon: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5abrABRu89Ke2MIgS_-EuqPtG5onZFjYI77jEjsaW9YWuusKyoeYJZJ8fgdOzfFJRlt-G23kph-4jbLanQNdYOMwXq9a5l4-N0ZJwOgyl_u3Ia4f0tSu70ZwebY5qVvGglsL0NkZ-hJY/s1600/Selatine+Area.jpg
chris107: He sends Berta up ahead to keep an eye out for ambushing Hobgoblins etc.
Smon: Directly west again?
chris107: Yes, keeping to the treeline.
chris107: So as not to stand out on the plain.
Smon: Drakonok emerges from the bakery, looking rather stout after a week of cake.
9:24am  2017-11-04 DESTROYERBILL Has entered the room
chris107: Morning Bill
Smon: The paunchy dragonborn falls in with Mordred Sandro & Zagaar as you head west out Selatine gate.
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
chris107: here we go..
Smon: /roll d3
Smon rolls 1d3 and gets: 2
Sandor Sunneson: yes, monster, XP !!!
chris107: yay!
Smon: /roll d20
Smon rolls 1d20 and gets: 18,
Sandor Sunneson: need to get to L5
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
chris107: It is a very good level.
Smon: You have gone several miles over the plain when...
Sandor Sunneson: mornign Bill
DESTROYERBILL: morning
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 14, (+1) = 15
Smon: Anyone have Perception +6?
chris107: not me
Smon: ...You blunder into a nest of very large snakes.
chris107: eek
Sandor Sunneson: oooh
Smon: /roll d4
Smon rolls 1d4 and gets: 4,
Sandor Sunneson: Are they adders? Or pythons or asps?
DESTROYERBILL: i talk to the snake using the helmet
Smon: Zagaar is in the lead when he kicks a snake, it rears up - some kind of cobra - and bites at him.
Smon: /roll d20+6
Smon rolls 1d20+6 and gets: 4, (+6) = 10
Sandor Sunneson: OOC- What other ships from Elite come to mind?
Smon: It catches his steel shod boot.
chris107: He smashes it with the Verminator.
chris107: (Elite ships?)
Smon: 5 very large cobras go for you, slithering through the long grass - roll init
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 7, (+4) = 11
DESTROYERBILL rolls 1d20+4 and gets: 17, (+4) = 21
chris107 rolls 1d20-1 and gets: 5, (-1) = 4
chris107 rolls 1d20+3 and gets: 10, (+3) = 13
Sandor Sunneson rolls 1d20 and gets: 15,
Sandor Sunneson: +3=18
Smon: ok Drakonok Sandro Mordred then snakes then Zagaar
DESTROYERBILL Rolls 1d20+9x2 and gets:
11 (+9) = 20
15 (+9) = 24
Sandor Sunneson: (computer game from a long time ago, all ships were named after snakes)
DESTROYERBILL Rolls 1d10+5x2 and gets:
4 (+5) = 9
7 (+5) = 12
Smon: Drakonok stabs a snake to death.
chris107: (Ah, thanks  )
Smon: Sandro
Sandor Sunneson: He'll throw a dart at one and ready to retreat
Sandor Sunneson rolls 1d20 and gets: 13,
Smon: /roll d3
Sandor Sunneson: +5
Smon rolls 1d3 and gets: 2
Sandor Sunneson: =18
Smon: Sandro hits a snake, Drakonok breathes cold on 2 more.
DESTROYERBILL rolls 3d6 and gets: 2, 6, 4, = 12
Sandor Sunneson rolls 1d4 and gets: 3,
Sandor Sunneson: +3=6 damage
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
15 (+4) = 19
8 (+4) = 12
Sandor Sunneson: Guess they didn't talk back to you via the helmet Drakonak?
Smon: 6 & 12 cold dmg, a snake is frozen.
Smon: 3 left
chris107 rolls 1d20+5 and gets: 15, (+5) = 20
chris107: Mordred skewers one.
chris107 rolls 1d8+5 and gets: 4, (+5) = 9
Smon: Mordred stabs a chilled snake, killing it
Smon: /roll d4x2
Smon Rolls 1d4x2 and gets:
1 = 1
3 = 3
Smon: Snakes attack Mordred & Sandro
chris107: AC19
Smon: Did Sandro retreat after throwing dart?
Sandor Sunneson: yes
Smon: /roll d3
Smon rolls 1d3 and gets: 1
Smon: ok 2 on Mordred
chris107:
Smon: /roll d20+6x2
Smon Rolls 1d20+6x2 and gets:
15 (+6) = 21
19 (+6) = 25
Smon: Snakes bite Mordred's wrist & thigh
chris107: Shield takes care of one of those
Smon: ok one bounces off
Smon: DC 11 CON save
Smon: /roll d6+4
Smon rolls 1d6+4 and gets: 3, (+4) = 7
chris107 rolls 1d20+4 and gets: 15, (+4) = 19
Smon: /roll 3d6
Smon rolls 3d6 and gets: 3, 2, 4, = 9
Smon: 7 bite dmg + 9/2=4 poison, 11 total
Smon: Zagaar's go
Smon: vs unwounded snake?
chris107: 25/36 Mordred is ill.
chris107: yes please.
chris107 rolls 1d20+7 and gets: 20, (+7) = 27
chris107 rolls 6d6+7 and gets: 4, 5, 3, 3, 5, 4, (+7) = 31
chris107: SPLAT!
Smon: A snake goes flying high into the air, sailing over the grassy plain.
Sandor Sunneson: lol
Sandor Sunneson: flying like a plane over the plain
Smon: 1 wounded snake left
Smon: Drakonok
DESTROYERBILL Rolls 1d20+9x2 and gets:
17 (+9) = 26
9 (+9) = 18
Smon: Drakonok stabs stabs it to death.
Smon: Dead cobras lie scattered around.
chris107: Mordred slits the nasty wound open and sucks out any poison.
chris107: "I think we should res a little while, don't want to help this poison into my system."
chris107: Zagaar pokes around in the nest.
Smon: Drakonok butchers the snakes, cutting off the heads.
Smon: Lots of tasty snake meat.
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
Smon: Zagaar finds remains of old meals...
9:44am  2017-11-04 chris107 Has exited the room
Sandor Sunneson: Get a little fire going and have BBqed snake
DESTROYERBILL: exactly why do you think i cut off the poisanas head bit
DESTROYERBILL: to get the non poisanas meat
9:45am  2017-11-04 chris107 Has entered the room
Smon: Among bones he finds a pouch with 15 silver and 2 gp.
chris107: Can poison damage be repaired with a short rest?
Sandor Sunneson: rest here for night and head on next day
Sandor Sunneson: ?
Smon: You can short rest and heal up (spend hd)
chris107: He shares this amongst the party.
Smon: GM: You stop for lunch, make a fire and eat roast snake.
chris107: 2 healing dice for Mordred then, please.
Smon: /roll d6
chris107: just a lunch break I think, Fergus.
Smon rolls 1d6 and gets: 3,
chris107 rolls 2d10+4 and gets: 6, 6, (+4) = 16
chris107: 36/36
Smon: A few deer watch you warily from a couple hundred yards away.
DESTROYERBILL: im putting the snake heads in my back pack to find somone who can extract them
Sandor Sunneson: ok
Smon: You can see the green treeline before Stonehell to the west.
DESTROYERBILL Rolls 1d20+10x2 and gets:
2 (+10) = 12
2 (+10) = 12
Smon: Drakonok shoots an arrow at the nearest deer, it misses.
chris107: ""Down through the tunnels and check for more Hobgoblins?"
Smon: /roll d20+3
DESTROYERBILL rolls 1d20+4 and gets: 19, (+4) = 23
Smon rolls 1d20+3 and gets: 19, (+3) = 22
Smon: As the stag turns to flee he shoots again.
DESTROYERBILL Rolls 1d20+10x2 and gets:
16 (+10) = 26
3 (+10) = 13
Smon: An arrow plunges into its neck and it collapses.
chris107:
DESTROYERBILL: boys we got deer
Sandor Sunneson: Bit extreme
chris107: "It was a beautiful creature."
Smon: Drakonok heads off to butcher his deer.
DESTROYERBILL: we have a proper meal
Sandor Sunneson: Sandro goes ahead and keeps away from the trigger happy Dragonborne, hoping that he is not next
Sandor Sunneson: We're not staying here, if you want to carry the carcas, go for it
Smon: GM: Eventually you are ready to head on, Drakonok's pack now full of bloody deer meat & snake heads.
DESTROYERBILL: okay
chris107:
DESTROYERBILL: and a single cake
chris107: "That won't attract predators at all."
Smon: GM: you enter the trees - are you heading for Stonehell canyon or the hobgoblin caves?
DESTROYERBILL: i can feed them bloody cake
chris107: Mordred leads his friends through the twisting passageways back to the Captain's quarters.
chris107: (I assume?)
Smon: GM: OK you head down through the hobgoblin caves into the Dungeon.
chris107: (OOC I thought we were leaving the first level for your face to face guys?)
Smon: Mordred leads the group to the hob sergeant barracks then north down the tunnel, reaching the hob captain quarters on left.
Smon: (fine by me)
chris107: "There are two further doors just ahead"
chris107: (On the east wall)
chris107: Mordred points.
Smon: Yes the first door leads to the store room you found earlier.
chris107: "And it looks like the passage opens up a little past these."
Smon: The second door north on the east wall is a locked black painted door.
Sandor Sunneson: Was that the one with the ropes and oils?
Smon: /roll d2
Smon: yes
Smon rolls 1d2 and gets: 1
chris107: We have two keys we found on the captain..
Smon: One of the keys you took from the hob cmdr matches the black door.
Sandor Sunneson: Lets try them
DESTROYERBILL: can i kick it down
Sandor Sunneson: why not just open it using the key?
Smon: The door opens onto an armoury; a smell of oil & leather.
DESTROYERBILL: becouse thats lame
DESTROYERBILL: loot the place we can make money
Sandor Sunneson: Sandro will check out the weapons
Smon: You see racks of spears and heavy pikes, a barrel of quarrels, suits of chain & gambeson.
Smon: 10 spears 8 pikes 3 flasks of oil 1 long sword 4 morning stars
chris107: "These Hobgoblins were remarkably well equiped. This strikes me as a very professional set up. Oriax's work or that of Joseph, perhaps?"
Smon: The war pikes do d10 dmg, with STR 15 can use 1-handed,
DESTROYERBILL: its selling heaven
Smon: 10' reach, disad within 5'.
Smon: 2-handed STR 15+ do d12 if 2h.
Sandor Sunneson: We should get this back to the village
chris107: Zagaar takes a pike (it matches his picture I think?)
Smon: brb brekkie
DESTROYERBILL: dady is getting breakfast
chris107: Mordred is keen we press on and see what remains of the Hobgoblin threat.
DESTROYERBILL: so the plan is sell all this to the blacksmith
chris107: That is a jolly good idea. I'll go make toast.
chris107: I think we should explore a bit further first. We can lug back the equipment to sell later.
DESTROYERBILL: now doeas anbody want any of this to use
chris107: We are on a mission for Selatine after all.
DESTROYERBILL: i know
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
DESTROYERBILL: we sell after we go in
chris107: Zagaar has taken a pike.
Smon: GM: You load up with some gear.
Smon: To the north is the guard room, tunnels to w n & e.
Smon: w goes to the Portal chamber, now closed.
Sandor Sunneson: Sandro looks around to see if there are any beings or monsters they could sell weapons too
Smon: /roll d2
Smon rolls 1d2 and gets: 2
Smon: The hobgoblin corpses are gone, all seems quiet.
chris107: Mordred will creep to the north then east. Look and listen.
Sandor Sunneson: gone as in removed?
Smon: To the north Mordred sees a 20' passage that opens into an odd white-tiled chambeer.
DESTROYERBILL: must of been video game despon the game cant handle all the corpses
Sandor Sunneson: lol
Smon: To the east a 10' long passage opens into a bare chamber, Mordred roll wis+prof
chris107 rolls 1d20+2 and gets: 16, (+2) = 18
Smon: He spots a tripwire across the entrance to the east chamber.
chris107: Could it be tripped using Zagaar's pike?
DESTROYERBILL: i know lets set a trap ill put out some bloody cake and see if anything comes
Smon: Yes
Smon: Drakonok produces blooody & squashed cake from his pack.
chris107: Mordred's blue skin pales somewhat at the gory feast.
chris107: Zagaar drools.
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
DESTROYERBILL: and ill put a bit of snake poisan on top
chris107: "Yum."
Sandor Sunneson: it's worked!!!
chris107:
Sandor Sunneson: by Toutatis, I live it!
DESTROYERBILL: love it not live it
Sandor Sunneson: Sandro looks round to make sure the sky is not falling on his head
Smon: You hear a snarl and see a hungry looking panther approaching down the west passage.
DESTROYERBILL: i shoot at it with action surge
Smon: It smelt the blood.
Smon: /roll d20
DESTROYERBILL rolls 1d20+4 and gets: 5, (+4) = 9
Smon rolls 1d20 and gets: 17,
Smon: The panther leaps at Drakonok as he fishes his bow out.
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 18, (+4) = 22
Smon: /roll d6+2
Smon rolls 1d6+2 and gets: 4, (+2) = 6
Smon: It latches on (6 dmg)
chris107: Zagaar and Mordred look on at the ecological disaster that is Drakonok, bane of nature
Smon: Drak roll STR save dc 12
DESTROYERBILL: hey zagar you can eat the cake if you beat the panther thers no poisan i wasnt skilled enogth to do it
DESTROYERBILL rolls 1d20+7 and gets: 3, (+7) = 10
Sandor Sunneson: Nature fighting back!
Smon: He is knocked down beneath the hungry mountain lion.
chris107: Zagaar drops his pike and prepares the Verminator.
Smon: It rakes at his face.
Sandor Sunneson: Sandro fires darts at it
chris107: Mordred whisksout his long sword
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
14 (+4) = 18
3 (+4) = 7
Sandor Sunneson: no, he'll attack it with swords
Smon: hit
Smon: /roll d6+2
Smon rolls 1d6+2 and gets: 2, (+2) = 4
DESTROYERBILL rolls 1d20+8 and gets: 8, (+8) = 16
DESTROYERBILL rolls 1d20+8 and gets: 1, (+8) = 9
DESTROYERBILL: and ill breath
Smon: Drakonok strangles it then burps frost in its face
DESTROYERBILL rolls 3d6 and gets: 6, 1, 1, = 8
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 2, (+2) = 4
Smon: It dies before the others can finish it.
DESTROYERBILL: i get up and eat the bloody cake
Smon: *chomp* *chomp*
DESTROYERBILL: and i skin the pamther
Smon: Drakonok starts skinning the cougar.
Sandor Sunneson: shall we press on?
chris107: A horrified Mordred nods agreement.
DESTROYERBILL: wait need to skin it
Smon: It has a studded hobgoblin collar, dark grey fur.
chris107: Did the panther trip the wire?
Smon: no, it came from the west, from the direction of the closed portal.
Smon: wire is to east
chris107: ah, got you. Thanks.
Sandor Sunneson: Sandro ready to press on
Smon: You wait while Drakonok skins panther?
chris107: when the grizzly work is done.
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Smon: 20 minutes later you have a panther pelt.
chris107: Mordredwill take a quick look at the tiled room while it's been done.
Smon: The tiled chamber is roughly wedge/triangle shaped, walls run s-n and e-w and se to nw on the left.
Smon: About 40' n-s.
Smon: There is a north exit choked with rubble, a clear west tunnel.
Smon: Two alcoves in the sw wall hold stone posts inset with many crystal lenses.
Smon: Drakonok prays to Diana the hunt goddess & gets inspiration.
Smon: The stone posts are 8' tall, 1' wide.
Smon: The numerous crystal lenses are of various hues.
Sandor Sunneson: Is there one of a blue hue?
Smon: The floor tiles are 1' square white tiles.
Sandor Sunneson: If so, Sandro will look through it
Smon: Sandro spots a blue lens on the nearest pillar and heads over to look at it.
chris107: Do the posts/lenses move?
Smon: Suddenly the pillars burst into dozens of shining multi-coloured rays!
chris107: Mordred goes with his, facinated.
Smon: Strange music starts up... "I feel like Dancing, dancing..."
chris107: Zagaar takes a crafty nibble of panther. He's never eaten panther before.
DESTROYERBILL: i look at the grouned
Sandor Sunneson: how lovely, rainbows, Sandro will do a silly dance
chris107: hehe
DESTROYERBILL: i look away it might be a magical trap
Smon: As Sandro dances on the tiles, ray beams bisect the room in time to his dance.
Sandor Sunneson: does it add 2 points to his Dexterity on a permanent basis?
Sandor Sunneson:
Smon: /roll 3d6
Smon rolls 3d6 and gets: 5, 4, 6, = 15
chris107: Mordred is stunned. Zaggar, disturbed from his feast runs in.
Sandor Sunneson: How strange this is
Smon: A blue ray hits Sandro. He feels good.
chris107: (OOC - The Pavilion of Dance, all over again  )
Smon: Cured of all damage disease curse poison etc
Smon: Mordred went in too right?
Smon: /roll 3d6
Sandor Sunneson: what other colours are there?
Smon rolls 3d6 and gets: 1, 6, 2, = 9
chris107: Yup.
DESTROYERBILL: okay ill go in and do the dragon booga
Smon: A white beam touches Mordred - no effect
chris107: He was facinated by the arcane wonder.
Smon: Zagaar goes in too
Smon: /roll 3d6
Smon rolls 3d6 and gets: 4, 5, 2, = 11
chris107: I did say so. Kyle will kill me!
Smon: orange - no effect
Smon: Drakonok starts to boogey.
Smon: /roll 3d6
Smon rolls 3d6 and gets: 1, 4, 2, = 7
Smon: Orange & red - no effect on Drakonok
Sandor Sunneson: Is there a yellow hue?
Sandor Sunneson: or gold?
Smon: There are lights of all shades of the rainbow.
chris107: Mordred and Zagaar back out quickly, south.
Sandor Sunneson: Sandro will go for the yellow hue
DESTROYERBILL: whatever i still dance
chris107: To wait by the dead panther.
Sandor Sunneson: and then follow M &Z out
Smon: Sandro:
Smon: /roll 3d6
Smon rolls 3d6 and gets: 2, 5, 4, = 11
Smon: no effect on Sandro as several lights play off him
Smon: /roll 3d6
Smon rolls 3d6 and gets: 3, 3, 2, = 8
Smon: A hot red beam scorches Drakonok!
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
Smon: 3 dmg
DESTROYERBILL: i still dance
Smon: /roll 3d6
Smon rolls 3d6 and gets: 2, 6, 2, = 10
Sandor Sunneson: and a final green one and then off
Smon: /roll d4
Smon rolls 1d4 and gets: 1,
Smon: Drakonok is hit by a frosty white ray
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: 6/2 = 3 dmg
Smon: Sandro
Smon: /roll 3d6
Smon rolls 3d6 and gets: 3, 1, 5, = 9
Smon: no effect Sandro
Sandor Sunneson: ouch
Sandor Sunneson: ok, Sandro will leave the area
Smon: Drakonok keeps dancing to the music
Smon: /roll 3d6
Smon rolls 3d6 and gets: 1, 6, 1, = 8
Smon: "Dancing, dancing..."
chris107: "What ancient makic is this?"
Smon: /roll d4
Smon rolls 1d4 and gets: 4,
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
DESTROYERBILL: i do a backflip
Sandor Sunneson: Drakonak, we're heading on, you coming or dancing?
Smon: 3 necrotic dmg
Smon: Drak on 57/76
DESTROYERBILL: dancing
Smon: /roll 3d6
Smon rolls 3d6 and gets: 3, 4, 2, = 9
Smon: no effect
Smon: /roll d6
Sandor Sunneson: Sandro asks M & Z what they want to do?
Smon rolls 1d6 and gets: 6,
Sandor Sunneson: monster !!!
Smon: /roll d8
Smon rolls 1d8 and gets: 2,
chris107: "Let's go disarm that tripwire at least?"
Sandor Sunneson: yes, good idea
Smon: Drakonok hears a noise from the west, the pattering of many feet.
Smon: He looks up from his dancing.
Smon: /roll 4d4
DESTROYERBILL: i ready
Smon rolls 4d4 and gets: 4, 3, 3, 1, = 11
Smon: A pack of kobolds (11) are regarding him from the west tunnel.
Smon: One, wearing a flat cap, speaks in Draconic.
Smon: "Oy, mate! That's not safe!"
Smon: "Elfin Safey sez you better get out of there!"
DESTROYERBILL: i dont care i love to dance
chris107:
Smon: /roll 3d6
Smon rolls 3d6 and gets: 1, 2, 5, = 8
Smon: lights play over the room, the kobolds shrink back from the tiles.
Smon: "Your funeral mate!"
DESTROYERBILL: okay
Smon: The kobolds cross their little scaly arms, regarding Drakonok disapprovingly.
DESTROYERBILL: ill do a back flip
Smon: /roll 3d6
Smon rolls 3d6 and gets: 5, 4, 4, = 13
Smon: /roll d4
Smon rolls 1d4 and gets: 2,
Smon: fire dmg
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: 51/76
Sandor Sunneson: Sandro thinks that Drakonak has addiction problems, he felt the urge to stay but left the dancefloor
Smon: Meanwhile, Mordred has Zagaar use his pike on the trip wire?
Sandor Sunneson: Modred, Zagaar, maybe those kobolds set the tripwire?
chris107: Yes please, taking as much cover from the corner as they may.
DESTROYERBILL rolls 3d6 and gets: 4, 2, 4, = 10
Smon: /roll d4
Smon rolls 1d4 and gets: 4,
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
Smon: 4 necrotic
Smon: 47/76
Smon: "Dancing, dancing..."
Smon: "Your scales are covered in burns, mate!"
Smon: "You're gonna dance yerself ta death!"
DESTROYERBILL: i dont care
Smon: Zagaar starts sawing at the tripwire with tip of his pike.
chris107: There must be one good outcome you're waiting for?
Smon: As he slashes and pokes, it stretches & breaks.
Smon: There is a rumble then rocks crash down into the entrance of the eastern chamber.
Smon: In the disco the kobolds jump.
Smon: "Eek!"
Sandor Sunneson: lol
Smon: "Must be one of them Hobgoblin traps!"
Sandor Sunneson: All dancing now
DESTROYERBILL rolls 3d6 and gets: 4, 4, 3, = 11
Smon: /roll d4
Smon rolls 1d4 and gets: 1,
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Smon: 2/2=1 cold
Sandor Sunneson: What do you get Bill if you throw 15 or higher?
chris107: Do they block the eastern chamber off?
Smon: The kobold leader offers Drakonok a card. "Come on down to Kobold Korners - 10% off first purchase with this card."
DESTROYERBILL: no dancing
Smon: No, as the rockfall ceases you see it is only about 2' high, Sandro could clamber over it.
Smon: The kobolds shrug. "OK we're leavin' - don't break nuthin!"
DESTROYERBILL rolls 3d6 and gets: 1, 4, 6, = 11
Smon: The kobolds back away.
Smon: no effect
chris107: Mordred creeps forward stealthily and looks into the chamber to the east.
DESTROYERBILL rolls 3d6 and gets: 4, 5, 5, = 14
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
Smon: /roll d4
Smon rolls 1d4 and gets: 4,
Sandor Sunneson: Sandro will climb over it
Smon: 3 necrotic
DESTROYERBILL rolls 3d6 and gets: 4, 1, 4, = 9
Smon: /roll d4
Smon rolls 1d4 and gets: 1,
Smon: /roll d6
Sandor Sunneson: and he'll offer his friends a hand over
Smon rolls 1d6 and gets: 6,
chris107: Zagaar shrugs, looking towards the musical chamber and follows.
DESTROYERBILL rolls 3d6 and gets: 3, 5, 6, = 14
chris107: "Thanks for the hand Sandro."
DESTROYERBILL rolls 3d6 and gets: 3, 1, 3, = 7
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: /roll d4
Smon rolls 1d4 and gets: 3,
Smon: 5 electric dmg
Smon: 35/76
DESTROYERBILL rolls 3d6 and gets: 1, 4, 3, = 8
DESTROYERBILL rolls 3d6 and gets: 3, 4, 1, = 8
chris107: "We'll take the magical hat from his corpse." Suggest's Zagaar
Smon: Sandro sees a second tripwire over the south exit of the bare chamber.
Sandor Sunneson: Sandro will point it out to the other 2
Smon: Above it a tarpaulin stretched over the ceiling, painted grey to match the ceiling.
Smon: Likely more deadfall rocks behind the tarpaulin looks like.
chris107: (My map looks like the south exit will meet up with the original entrance tunnel.)
chris107: Can we do the pike thing again, safely?
Smon: Yes, the south tunnel runs straight 20' then zig-zags, looking exactly like the first n tunnel from the entry.
Sandor Sunneson: Can we release it from a rope rather than activating it by tripwire? e.g. what is connecting the tripwire to tarpaulin
Sandor Sunneson: and obv not stand anywhere near it
Smon: You might get hit by bouncing rocks when deadfall triggers.
Smon: Sandro roll INT check
Sandor Sunneson rolls 1d20 and gets: 6,
Smon: You can't see a connecting mechanism.
Sandor Sunneson: INT 11
DESTROYERBILL rolls 3d6 and gets: 6, 5, 6, = 17
Smon: zap
Smon: /roll d4
Smon: /roll d6
Smon rolls 1d4 and gets: 4,
Smon rolls 1d6 and gets: 2,
Sandor Sunneson: Sandro is confused as to why there is now connecting mechanism
Smon: 2 dmg
Sandor Sunneson: any answer boys?
chris107: So long as we bring it down.
DESTROYERBILL rolls 3d6 and gets: 6, 6, 6, = 18
Smon: !!!!
chris107: Sorry, I lost concentration there. Wondering
Smon: As radiance strikes Drakonok he feels a sudden surge of power!
chris107: How strange
chris107: wasn't expecting that at all.
Smon: Wings sprout from his back!
Smon: /roll d2
Smon rolls 1d2 and gets: 2
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: His Charisma increases!
Smon: +2 Cha & wings
DESTROYERBILL rolls 3d6 and gets: 2, 1, 1, = 4
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Smon: /roll d4
Smon rolls 1d4 and gets: 3,
Smon: 31/76
Sandor Sunneson: ok, bring it down using pike like before?
chris107: Yeah I think that's the best plan.
Smon: Zagaar pokes the tripwire until it breaks, rocks tumble down.
Smon: Those in chamber make DC 10 DEX save
Sandor Sunneson rolls 1d20 and gets: 1,
chris107: z
Sandor Sunneson: lol
Smon: /roll d6
chris107 rolls 1d20+1 and gets: 13, (+1) = 14
Smon rolls 1d6 and gets: 2,
Sandor Sunneson: ouch
chris107: M
chris107 rolls 1d20+5 and gets: 11, (+5) = 16
Smon: Sandro is hit by a rock unless he spends ki to deflect it (2 dmg)
Sandor Sunneson: those are rubbish throws for something they were predicting lol
Sandor Sunneson: It will fall, ok, ok, stand back, ouch!
DESTROYERBILL rolls 3d6 and gets: 2, 5, 2, = 9
Smon: The lights start to fade as it goes into reset mode.
Smon: /roll d4
Smon rolls 1d4 and gets: 3,
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
Smon: 4 lightning dmg
Smon: Drakonok left on 27/76 and a nice pair of dragon wings like his big brother.
Smon: The music fades.
DESTROYERBILL: im a bit woozy iv been shoked fired frosted necrotected
DESTROYERBILL: doeas anyone have a healing poitian or ten
Sandor Sunneson: any wondering monsters attracted by all this noise?
Smon: The tunnel south from the deadfall chamber zig-zags.
Smon: You see the walls and floor look scorched and scarred by blows.
Sandor Sunneson: head that way?
DESTROYERBILL: im back to the party now
Smon: Drakonok also looks scorched & blasted.
Smon: As he turns up behind the others.
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
DESTROYERBILL: flying
chris107: "That's what you get for dancing on duty. No potions from me."
DESTROYERBILL: i got wings
Smon: He seems to have grown dragon wings.
Sandor Sunneson: None going, may need them for later
Sandor Sunneson: Lets crack on
Smon: south?
chris107: South just takes us to the entrance
Smon: You head down the zig-zag blasted tunnel.
chris107: After the Kobolds now I think.
Smon: After 100' south you arrive back at the entrance.
Smon: To the east is the tunnel to the caves you came in by, to west the hob serjeant barracks.
chris107: yup
DESTROYERBILL: lets go where the kobolt are i can speak to them without a helmet
chris107: Through the disco and west I think?
Smon: You can do a loop head north and arrive back at the disco.
Smon: The lights on the posts are glowing very dimly.
Sandor Sunneson: yeah, lets attack them
DESTROYERBILL: doeas anyone want to go to the cobalts
Smon: A long tunnel heads west, the kobolds left that way.
chris107: Yup, we will follow you.
Sandor Sunneson: I would go west
DESTROYERBILL: no fergus no killing
Sandor Sunneson: go west
Smon: You head west.
chris107: Go West!
DESTROYERBILL: i want to go to the tunnel with the cobolts
chris107: that's where we are going Bill
Smon: After 30' you come to several doors - 2 on the west wall 20' apart, 2 to the north opposite each inset in 10' alcoves.
DESTROYERBILL: ok
DESTROYERBILL: no killing fergus
Smon: The tunnel continues west past all 4 doors.
DESTROYERBILL: i take the helmet off and put it in my bag
Sandor Sunneson: Kobolds are lawful evil, so could team up with black sun
Sandor Sunneson: And do untold damage to Selatine
DESTROYERBILL: they coiuled if we dont get them on are side
Smon: The first door on your right (n) is slightly ajar. You smell a rank odor like cat piss.
chris107: Mordred is Lawful Good, notkeen on allience with evil creatures.
Sandor Sunneson: Hakeem would want them dead
chris107: (Panther lair perhaps?)
Smon: The doors on the south have writing on them in Goblin runes.
Sandor Sunneson: can we hear anything from inside?
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
Smon: no
DESTROYERBILL: they have not atacked us ther chief offerd me a 10 percent discount card for shoping in ther village
Sandor Sunneson: stopping at 1150 for me
chris107: That works for me.
Sandor Sunneson: happy to stop earlier too depending on others
Smon: Yes plan to stop/wrap up at 11.40
chris107: "You would have truck with evil for a few silvers?"
Sandor Sunneson: cool
Sandor Sunneson: it's hardly Bury Market Bill
chris107:
DESTROYERBILL: did they attak me on sight no they said i shoiuled get off the dancing machine
DESTROYERBILL: becouse it coiuled kill me
chris107: "Do you know something we don't?"
Sandor Sunneson: Why you speaking in code?
DESTROYERBILL: they speak drakonik
DESTROYERBILL: so do i even without the helmet
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
Sandor Sunneson: We are on a mission here for the people of Selatine
Sandor Sunneson: so stay focused
Smon: The nearest door to the south opens. A kobold pokes its head out and looks at you.
chris107: "To kill Hobgoblins and other evil folks who could pose a danger to Selatine and her folks."
Sandor Sunneson: If they kill you, we'll resurrect you like what happened with Ajax and Sandor
Smon: It speaks in raspy common: "We're just clearing this area up. Off limits for now."
DESTROYERBILL: hello
DESTROYERBILL: in drakonik
DESTROYERBILL: i show my wings
Sandor Sunneson: why is it off limits? what you hiding?
Smon: "You could try that door" (second to west in n wall) "There's a sick hobgoblin there still alive."
chris107: "Is he plotting with the Kobolds?" Asks a confused Zagaar.
Smon: "Nice wings... We're the Kobold Work Krew - the Trustees."
Smon: "We clean the place up."
chris107: Neither of my characters understand the conversation I assume?
Smon: in common I said
DESTROYERBILL: okay
Sandor Sunneson: Yes, they are posh so don't speak common
chris107: h, thanks.
Sandor Sunneson: what you clearing up?
Smon: "Hobgoblin mess hall, kitchens, larder."
DESTROYERBILL: are you having any big cat problems
Smon: "They bugged out a week ago when the purple portal closed."
Sandor Sunneson: any treasure left behind?
Sandor Sunneson: Yeah, that was us
Smon: The kobold nods. "Yes. Someone killed their cat trainer, now there are hungry cats roaming around."
Smon: The kobold nods.
Sandor Sunneson: we did that, our cleric who did that isn't here though
Sandor Sunneson: We're proud of her for that
Smon: "They left a few things, couple sick hobs - one died. "
DESTROYERBILL: i killed on of the big cats with my bare hands
Sandor Sunneson: Do you know anything of the goat god's wizard assistant?
Smon: The kobold nods. "That's very impressive!"
Smon: The kobold scratches his scaly head.
Smon: /roll d20
Smon rolls 1d20 and gets: 16,
Sandor Sunneson: Would your leader?
Smon: "Goat god - the face in the portal? A young human wizard came through there weeks ago."
Sandor Sunneson: OOC-I keep on wanting to call him Jonathan as he looks like one of my old colleagues called Jonathan!
chris107: Mordred's ears prick up
Sandor Sunneson: Yes, a young man
Smon: "But he left - told the hobs he was going north - to Ayf? Is that a place?"
chris107: hehe
Sandor Sunneson: OOC-Simon rename him Jonathan
chris107: "I believe it is a town."
Smon: He's Joseph
Sandor Sunneson: Think it is, thanks for that
chris107: "We should follow him there..."
Smon: "Makes sense." The kobold nods.
chris107: "Stop him brewing any mischief."
Sandor Sunneson: any treasure we can get our hands on in this room?
Smon: "Have a nice time adventuring. I have to get back to work."
chris107: Zagaar hefts the Verminator meaningfully to emphasize the point.
DESTROYERBILL: i try and make zagaar put it down
chris107: Mordred "We have news that we must pass on the Lady Vex. "
chris107: "And perhaps liberate all that stuff in the armoury? Some of us have bills to pay!"
Sandor Sunneson: Why do you want the kobolds alive?
Sandor Sunneson: True
chris107: Zagar tells you to bugger off.
Smon: "Treasure? Hmm, if you can clear that deadfall in the disco room there are tunnels beyond might have treasure..."
DESTROYERBILL: i then wrestle me
Sandor Sunneson: you wrestle yourself?
Smon: The kobold shrinks back into the s room, and closes the door.
Smon: leaving you alone in the passage.
chris107: Zaggar laughs at the scorched Dragon.
chris107: Mordred "Come, we have work to do."
DESTROYERBILL: no i wretsle zargaar to put his hammer down
Sandor Sunneson: yes, lets go
Smon: what way?
chris107: I really wouldn't do that Bill
DESTROYERBILL: bare fists
chris107: Back through the barracks and via the armoury.
chris107: Zagaar laughs again. "We came here to fight monsters, not each other."
Smon: Drakonok indicates to Zagaar not to hurt the kobold
DESTROYERBILL: its not very lawful to wipe out a bunch of creatures who didnt attak you who have fammaliys
Sandor Sunneson: You are not in charge Drakonak, we fight as a team, we are figthing for good against evil, I don't trust them,
Smon: GM: You head back east to the disco, the lights slightly brighter, then south to the armoury.
chris107: Zagaar underlined Mordred's intention of finding and killing Joseph. No mention of Kobolds.
Smon: You load up with the gear fr armoury?
chris107: Yes please.
Sandor Sunneson: yes
DESTROYERBILL: if you dont trust a buch of people you decie lets kill them and destroy ther famaliys forever
DESTROYERBILL: lets load up with the gear
Sandor Sunneson: yes, that's very much what Hakeem does
Smon: GM: OK you load up with the abandoned hob equipment from the armoury
Smon: Then back to Selatine?
Smon: /roll d2
11:24am  2017-11-04 chris107 Has exited the room
Smon rolls 1d2 and gets: 1
Sandor Sunneson: yes
Smon: In the caves you find the 12' long pikes are too long to fit through the narrower twists & bends.
DESTROYERBILL: whith hakeem they atacked him in some way the cobolts did no harm to us in any way shape or form
Smon: You'll have to leave them or find another way out.
11:25am  2017-11-04 chris107 Has entered the room
Smon: In the caves you find the 12' long pikes are too long to fit through the narrower twists & bends. DESTROYERBILL: whith hakeem they atacked him in some way the cobolts did no harm to us in any way shape or form Smon: You'll have to leave them or find another way out.
DESTROYERBILL: lets make them spears
chris107: Leave the pikes then.
Smon: There are 10 spears too
Sandor Sunneson: leave them behind, pikes not very good in hand to hand combat anyway because of their length
chris107: Hmmm it's showing I'm leaving the room but I'm not.
DESTROYERBILL: okay lets just bring every thing els
Smon: Leaving the pikes you head back through the caves and onto the plain.
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Smon: Towards evening you approach the meadows around Selatine.
Smon: A young shepherd is tending a flock, a great shephound nearby.
Sandor Sunneson: we'll go back and search for that treasure next time
chris107: No sign of Ogres?
Smon: no
chris107:
Smon: http://www.hellenicaworld.com/Art/Paintings/FrancoisXavierFabre/FXFabre0001.jpg
Smon: http://www.yourpurebredpuppy.com/dogbreeds/photos-MNOP/oldenglishsheepdogsf1.jpg
Smon: Max the Shephound
chris107: Zagaar eyes his sheep hungrily but Mordred pokes him onwards
chris107: Max
Smon: Max stands guard over the sheep.
Smon: "Evening" says the youth. "Good hunting today?"
chris107: "Not bad thanks."
chris107: "Anything to report here in Selatine?"
DESTROYERBILL: i go to try pet the dog
Sandor Sunneson: We heard there were ogres around?
chris107:
Sandor Sunneson: but hopefully no sign of them
Smon: "There's a merchant ship in at the docks - Lady Lucretia again, on her way back south."
Smon: OOC she's the one you rescued a while ago
chris107: yup
Smon: "I've been out since this morning, who knows what else."
chris107: "These weapons and armour would serve the goodly folks of Selatine should they be attacked."
Smon: "No ogres. I'd see em coming a mile off."
chris107: "Your eyes are keen my lad. What's your name? "
Smon: "Tyrion."
chris107: "I'll be sure to reccomend your vigilence to Lady Vex."
Smon: "Thank you."
Smon: GM: You eventually bid Tyrion farewell and return to Selatine an hour or so before dusk.
DESTROYERBILL: look at my wings
Smon: Lady Vex: "These armours and weapons will serve well."
Sandor Sunneson: We go and see Lady Vex
Smon: She gives you each a gift of 50gp.
chris107: Both characters thank her.
Sandor Sunneson: I suggest we donate the weapons to the town
chris107: Zagaar goes off to the pub. Mordred pays his gad bill
chris107: Gas bill
Sandor Sunneson: So the citizens can protect themselves, have them Lady Vex
Smon: gad?
Smon:
chris107: "Agreed! A fine idea"
Smon: "Thank you."
DESTROYERBILL: i go to the cake shop
Smon: GM: OK will stop there.
chris107: Mordred's home ownership is proving expensive.
Smon: You can have 300 XP so the l4s reach l5.
DESTROYERBILL: o shop keeper i have another order for you
chris107: Cheers Simon
chris107: Yay!
Smon: "More cake?" The baker sighs.
DESTROYERBILL: hello
Sandor Sunneson: lOvely, we'll tell her about Joseph too
DESTROYERBILL: baker
chris107: yes, deffo.
chris107: Level 5 is a massive leap for us.
Smon: Jana listens. "I wonder what he wants in Ahyf? The town is now ruled by the pirate Sarene."
Smon: Jana holds a feast that night, the Ralluans under Lady Lucretia attend too and ask of your recent adventures.
chris107: (Haha, glad old Sarene is still about causing mischief!)
DESTROYERBILL: yes 500 more heres the 50 gold for it i give you an aditinal 5 momths so you have 6 months for 600 cakes i already paid for the first hundred so heres payment for 500 cakes
chris107: Mordred will tell the tales. The tales of High Adventure.
Smon: Lucretia: "I was just in Ahyf - the whole north coast has fallen to the Dragonborn, Shieldbiter."
Smon: The baker nods. "Thank you milord. All the cake shall be yours!"
Smon: Briony, Lucretia's assistant, listens. "This disco is a device of the Ancients - there are a few such in our homelands."
chris107: Then we must track this miscreant wizard to Ahyf!
DESTROYERBILL: so you have 5 3/4 momths to make all 600 you have alreay made 25 so go on make 575 more cackes
Smon: "575 cakes it is, sir."
Smon: "I'll order more sugar right away."
DESTROYERBILL: yep alreardy given me 25 so its 575
Smon: GM: You can take a week to train & level up, then head for Ahyf? Do you want to take a ship or travel over land?
chris107: train and level sounds best.
chris107: Then maybe take ship?
Smon: Jana: "I will have Happy Iocunnu ready the Vex Gratitude for your voyage."
DESTROYERBILL: ship
Smon: Lucretia: "Beware the Cape of No Return! We nearly wrecked there when a gale blew up."
Smon: ok will post log

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