Just for my Wilderlands & City State of the Invincible Overlord RPG stuff. NSFW
Wednesday, 29 November 2017
14/6-21/6/47 L12 Sandor & L17 Shieldbiter in the Valley of the Red Apes (2700 XP), Oricha hex 2908
8:02pm 2017-11-29 Smon Has entered the room
8:08pm 2017-11-29 Sandor Sunneson Has entered the room
Sandor Sunneson: evening Simon
Smon: Hi Fergus
Sandor Sunneson: router reset and all is good
Smon: Bill killing video orcs
Smon: ok he's logged off...
Sandor Sunneson: What you thinking then off the top of your head?
Smon: http://smons.blogspot.co.uk/2017/11/sandorajaxmaglor.html
Smon: last session
Smon: We'll do Sandor & Shieldbiter
Smon: GM: 14/6/47 The day after the encounter with the Blackarrow pirates, the Foamrunner returns to her home port of Diancecht.
8:14pm 2017-11-29 DESTROYERBILL Has entered the room
Sandor Sunneson: Ok, Sandor left the corpse of Ajax to the sharks
Sandor Sunneson: To Neptune
DESTROYERBILL: hello mortals
Sandor Sunneson: Hello your highness
DESTROYERBILL: hey
Smon: Princess Crystal tells her father the elf king the tale of what happened.
Smon: Shieldbiter the dragonborn is mooching around the elf court with a treasure map.
Sandor Sunneson: Sandor will approach him, you ok SB?
DESTROYERBILL: im good you
Sandor Sunneson: A bit sad to be honest with you, Ajax no more :(.
Sandor Sunneson: In some ways I wish we would have let the pirates on board but it is what it is. What's on the map?
Smon: The stories of Rhissel, the Morning Lord, are known across the lands, although sometimes his name changes. It is said that he fought with great mind magics against invaders from another realm, harnessing even the sun itself to strike down his enemies, and sometimes his friends. His great might was indiscriminate, and his armies were rarely safe from the devastation his magics brought to the battlefields. In time, like most who stood against the other realms, Rhissel was slain and his body and supposedly some of his great magics were entombed in his ziggurat. But in this day and age, few know of it’s location, and fewer still are willing to mount the dangerous expedition to find it.
Sandor Sunneson: What is believed to be there?
Smon: Shieldbiter has discovered in his dusty home hills a map showing the location of the Ziggurat in the Valley of the Red Apes within Crimson Serpent Jungle.
Sandor Sunneson: what is a Ziggurat?
Smon: Great treasures, possibly even Darmon's Fists, gauntlets said to give invincibility in battle.
Sandor Sunneson: It's a hotel in Edinburgh according to google
Smon: a pyramid
Sandor Sunneson: I guess you would be wanting these gauntlets for yourself SB? Is there anything else in it for me Sandor asks?
DESTROYERBILL: check your mesages fergus
DESTROYERBILL: i know of humungus down sides to being invinsble to balance it to make sure you dont rule the world
Smon: Rhissel also wore the Amulet of Morning, with which he blasted his foes with terrible radiance.
Smon: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKs0F1norL3fHHUef6XoXVrdLJACB-ytdlwFCPfTXhl2B_1-4KQ5NCmLkGxi6J9ReAZiJiCeTnv9-ikXL7Xn3S8WTNJ3FoobuyNWVh84tLfITiBwlYvR7Jkv3z1F3sRXyHYktPiQ5KKvc/s1600/River+of+Visions+and+NE+Oricha.png
Sandor Sunneson: So if Sandor is to have the amulet and SB the gauntlets, shall we go and see what we can find?
Smon: On the map the valley is shown as being in hex 2908 in the hills fringing the jungle.
DESTROYERBILL: sure
Sandor Sunneson: cool, lets go for a march then
Smon: map of the valley showing the ziggurat - https://rpgcharacters.files.wordpress.com/2013/06/valley-of-the-red-apes.jpg?w=1400
Sandor Sunneson: Cool, I see it
DESTROYERBILL: its 30 miles from my home
DESTROYERBILL: how about we go on my wyvern
Sandor Sunneson: Sure, quicker than walking
Smon: GM: 15/6/47 early one sunny morning you mount the royal wyvern outside Diancecht and take to wing from the cliffs.
DESTROYERBILL rolls 1d6 and gets: 4,
Smon: The wyvern circles round then you fly sw over the viridian expanse of the crimson serpent jungle.
Smon: No random fliers attack you
Sandor Sunneson: You can't do that to Bill, he's your Son
Smon: Towards evening as the sun lowers over the western mountains you reach the area of the lost valley...
Smon: make per checks wis+prof, SB has advtg w dragonsight
Smon: DC 14 to spot the vine wrapped Ziggurat
DESTROYERBILL rolls 1d20+7 and gets: 7, (+7) = 14
Sandor Sunneson rolls 1d20 and gets: 20,
Sandor Sunneson: +4=24
DESTROYERBILL rolls 1d20+7 and gets: 1, (+7) = 8
Smon: Shieldbiter spots the vine wrapped ziggurat.
Sandor Sunneson: lol, Sandor sees it easily, who needs dragonssight
Smon: As you get closer Sandor's keen barbarian sight spots a band of burly red apes on the vine wrapped step pyramid...
Sandor Sunneson: He'll point it out to SB
Smon: You also see bones in their communal nest, and a silver scroll tube catches the light of the setting sun.
DESTROYERBILL: i already saw it
DESTROYERBILL: so you dont have to point it out
DESTROYERBILL: i made my check
Smon: The apes hoot and holler as the wyvern draws closer.
Smon: You hear more answering howls from the jungle.
DESTROYERBILL: i land close to the temple
Smon: There are cliffs to the south and a thick stand of trees to the north
Smon: to the west you see a silvery stream or small river snaking through the valley
Smon: https://rpgcharacters.files.wordpress.com/2013/06/valley-of-the-red-apes.jpg?w=1400
8:37pm 2017-11-29 Smon Has exited the room
8:37pm 2017-11-29 Smon Has entered the room
Smon: The wyvern sets down east of the ziggurat in a clearing, hills to the east cliffs to south ziggurat to west and thick forest to n.
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
Smon: Your landing is unopposed
Smon: The apes appear to be quietening down a bit but still nervous, occasional hoots.
Sandor Sunneson: Sandor gets off the wyvern
DESTROYERBILL: i do to
DESTROYERBILL: i fly up and look at the surounding area with my wings
Sandor Sunneson: Shall we head over to the Ziggurat?
Smon: Shieldbiter flaps up to a treetop.
DESTROYERBILL Rolls 1d20+7x2 and gets:
10 (+7) = 17
15 (+7) = 22
Smon: SB spots the top of the ziggurat rising over the nearby trees, several apes moving over it.
Smon: About 600' away.
Smon: SB also sees a little stream coming out from a cave at bottom of the cliffs below.
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Smon: apes still not spotted you
Smon: You head west?
DESTROYERBILL: lets set up an ambush
Sandor Sunneson: Wait for SB to come back down to ground level
Smon: The sun touches the western mountaintops, soon it will be dusk.
Sandor Sunneson: Ok,
DESTROYERBILL: sandor you distract them over here and ill attack them and they wont expect it
Smon: SB spots an entrance on the east face of the ziggurat!
Sandor Sunneson: lol, ok, so I'll walk out into a clearing and then run back toward you if they chase me?
DESTROYERBILL: cool
Sandor Sunneson: We'll try that Simon
Smon: The ziggurat proper is an old and abused 4-step stone pyramid showing the marks of the ages squatting in the centre of the valley. There is a single entrance facing to the east seemingly cut into the top tier of the pyramid, like a single eye socket in a dead god’s skull. Each step of the Ziggurat is just over 12 feet tall, and no stairway has been added to access the opening at the top.
DESTROYERBILL: yes thats the plan fergus
Smon: Sandor heads through the undergrowth, it's quite tough going.
Smon: But soon he comes out of the trees, the ziggurat looms above him in the dusk.
Smon: "ARRR!"
Smon: say the apes.
Smon: A dozen of the massive red brutes leap up and down, howling.
Smon: Apes start to move towards Sandor.
Sandor Sunneson: Sandor will head back to SB as planned
DESTROYERBILL: good
Smon: The apes rush towards Sandor, leaping from tree to tree.
Sandor Sunneson: moving as fast as poss
Smon: Opposed Athletics check
Smon: apes:
Smon: /roll /d20+6
Smon rolls 1d20+6 and gets: 10, (+6) = 16
Smon: ok 16+ to reach SB's ambush point
Sandor Sunneson rolls 1d20 and gets: 8,
Sandor Sunneson: +7=15
Sandor Sunneson: think it's +7 dex and prof?
Smon: STR & Prof
DESTROYERBILL: str+prof
Smon: lol
Sandor Sunneson: 16 exactly then
Sandor Sunneson: 8+8
Smon: http://smons.blogspot.co.uk/2017/01/sandor-sunnesons-adventuring-party-pcs.html
DESTROYERBILL: yeah you win on a tie
Sandor Sunneson: I've got that, thought it might have been dex not STR
Sandor Sunneson: thanks anyway
Smon: With red apes moments from catching him Sandor reaches the ambush point where SB lurks in the trees above.
Smon: roll init, SB has surprise
DESTROYERBILL rolls 1d20+1 and gets: 1, (+1) = 2
Smon: feel free to rage
Sandor Sunneson rolls 1d20 and gets: 7,
Smon: have advtg etc
Sandor Sunneson: +3=10 and rage
Smon: rem bbn
Sandor Sunneson: Thanks Simon
DESTROYERBILL rolls 1d20+1 and gets: 12, (+1) = 13
DESTROYERBILL: thanks dad
Smon: advtg on init rem BARBARIANS
Smon: Feral Instinct By 7th level, your instincts are so honed that you have advantage on initiative rolls.
DESTROYERBILL: rage
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 5, (+2) = 7
Smon: You both go first
Sandor Sunneson: Sandor will attack
DESTROYERBILL Rolls 1d20+12x2 and gets:
13 (+12) = 25
17 (+12) = 29
Sandor Sunneson: with his new sword
Smon: Sandor turns to engage the leading ape...
Smon: AC 12
Sandor Sunneson rolls 1d20+10 and gets: 11, (+10) = 21
Sandor Sunneson rolls 1d20+10 and gets: 16, (+10) = 26
Smon: SB pops up from behind a rock and attacks with flaming sword
DESTROYERBILL rolls 2d12+22 and gets: 12, 6, (+22) = 40
Smon: 32 hp, SB kills 1
DESTROYERBILL rolls 2d6 and gets: 4, 5, = 9
DESTROYERBILL rolls 2d6 and gets: 1, 2, = 3
Smon: wounds a second
Sandor Sunneson Rolls 1d8+2x6 and gets:
5 (+2) = 7
1 (+2) = 3
5 (+2) = 7
6 (+2) = 8
1 (+2) = 3
5 (+2) = 7
Sandor Sunneson Rolls 1d8+2x6 and gets:
2 (+2) = 4
4 (+2) = 6
4 (+2) = 6
7 (+2) = 9
6 (+2) = 8
8 (+2) = 10
Smon: ??
Sandor Sunneson: sorry
DESTROYERBILL: what are you doing fergus
Sandor Sunneson: I'm trying to roll 1d8 + 2d6
Smon: you can't
Smon: roll d8 then 2d6
Sandor Sunneson: ok
Smon: or take avg
Sandor Sunneson rolls 1d8 and gets: 4,
Sandor Sunneson rolls 2d6 and gets: 2, 5, = 7
Sandor Sunneson: 11+9=20
Smon: wounded
Sandor Sunneson rolls 1d8 and gets: 7,
Sandor Sunneson rolls 2d6 and gets: 3, 4, = 7
Smon: Sandor runs an ape through, killing it
Sandor Sunneson: 14+9=23
Sandor Sunneson: 43 damage
Sandor Sunneson: Sandor is astounded at the ease at which his new sword kills things
DESTROYERBILL Rolls 1d20+12x2 and gets:
15 (+12) = 27
14 (+12) = 26
Smon: SB moves over to stand back to back w Sandor as the ape horde fings itself at you
Smon: 4 apes attacks on Sandor
Sandor Sunneson: AC21
Smon: /roll d20+6x8
Smon Rolls 1d20+6x8 and gets:
2 (+6) = 8
7 (+6) = 13
3 (+6) = 9
1 (+6) = 7
16 (+6) = 22
17 (+6) = 23
6 (+6) = 12
17 (+6) = 23
Smon: 1 gets 2 hits & rends, 1 gets 1 hit
Smon: render:
Smon: /roll 4d8+12
Smon rolls 4d8+12 and gets: 4, 4, 1, 8, (+12) = 29
Smon: 2nd
Smon: /roll d8+4
Smon rolls 1d8+4 and gets: 6, (+4) = 10
Smon: 39, you raged? So 19 dmg
Sandor Sunneson: yes
Smon: As an ape tries to pull your arm off
Sandor Sunneson: 106/125
Smon: r 2
Smon: Your goes
Sandor Sunneson Rolls 1d20x2 and gets:
10 = 10
7 = 7
Smon: SB kills a wounded ape
DESTROYERBILL rolls 1d12+11 and gets: 5, (+11) = 16
Sandor Sunneson: +10 2 hits
DESTROYERBILL rolls 2d6 and gets: 5, 6, = 11
Smon: 27 to 2nd
Smon: & breathes fire
Smon: on the wounded ape & 4 more coming in to attack
DESTROYERBILL rolls 5d6 and gets: 2, 3, 4, 3, 1, = 13
Smon: wounded one killed
Smon: /roll d20x4
Smon Rolls 1d20x4 and gets:
8 = 8
6 = 6
3 = 3
16 = 16
Smon: 1 saves, 4 badly burnt
Smon: Sandor you can hit burnt ones?
Sandor Sunneson: sure
Sandor Sunneson rolls 1d8 and gets: 6,
Sandor Sunneson rolls 2d6 and gets: 1, 2, = 3
Smon: have 19 hp left
Sandor Sunneson: 9+9=18
Sandor Sunneson rolls 1d6 and gets: 4,
Sandor Sunneson rolls 1d6 and gets: 3,
Sandor Sunneson: sorry
Smon: 1 hp left, kill w 2nd blow
Sandor Sunneson rolls 1d8 and gets: 4,
Sandor Sunneson: cool
Smon: 5 apes dead already, 7 left
Smon: /roll d2
Smon rolls 1d2 and gets: 1
Smon: 4 vs SB 3 vs Sandor
Smon: attacks on SB:
Smon: /roll d20+6x8
Smon Rolls 1d20+6x8 and gets:
13 (+6) = 19
2 (+6) = 8
15 (+6) = 21
10 (+6) = 16
14 (+6) = 20
20 (+6) = 26
8 (+6) = 14
19 (+6) = 25
Smon: 3 hits inc 1 crit, no rends
Smon: /roll 4d8+12
Smon rolls 4d8+12 and gets: 2, 8, 1, 1, (+12) = 24
Smon: 24/2=12 dmg
Smon: OOC just realised you never rested - Fergus do you want to say you rested a week in Diancecht, or are you tracking remaining rages?
Sandor Sunneson: Rested, yes
Smon: OK then you rested to 20/6, now 21/6.
DESTROYERBILL: me to
Smon: 3 on Sandor:
Smon: /roll d20+6x6
Smon Rolls 1d20+6x6 and gets:
5 (+6) = 11
14 (+6) = 20
8 (+6) = 14
6 (+6) = 12
14 (+6) = 20
3 (+6) = 9
Smon: AC 21?
Sandor Sunneson:
Sandor Sunneson: Oui
Sandor Sunneson: Like a Monkey Magic film, lots of blocking
Smon: ape morale check
Smon: /roll 2d6
Smon rolls 2d6 and gets: 2, 1, = 3
Smon: They fight on ferociously!
Smon: Your goes r3
Sandor Sunneson Rolls 1d20x2 and gets:
9 = 9
20 = 20
DESTROYERBILL rolls 5d6 and gets: 5, 2, 3, 3, 4, = 17
Smon: SB breathes on 3
Sandor Sunneson: 2 hits
Sandor Sunneson rolls 1d8 and gets: 6,
Smon: /roll d20x3
Sandor Sunneson rolls 2d6 and gets: 5, 2, = 7
Smon Rolls 1d20x3 and gets:
11 = 11
3 = 3
4 = 4
Sandor Sunneson: 13+9=22
Sandor Sunneson: Crit
Sandor Sunneson rolls 4d6 and gets: 2, 5, 1, 5, = 13
Smon: Sandor kills w first blow
Sandor Sunneson rolls 2d8 and gets: 3, 3, = 6
Sandor Sunneson: 19+9=28
Smon: Hacks a second in 2
Smon: 5 left
DESTROYERBILL Rolls 1d20+12x2 and gets:
18 (+12) = 30
17 (+12) = 29
DESTROYERBILL Rolls 1d12+11x2 and gets:
4 (+11) = 15
5 (+11) = 16
Smon: SB cleaves through 2 more
Smon: 3 left, 2 on SB 1 on Sa.
Smon: vs SB:
Smon: /roll d20+6x4
Smon Rolls 1d20+6x4 and gets:
4 (+6) = 10
3 (+6) = 9
3 (+6) = 9
12 (+6) = 18
Smon: /roll d20+6x2
Smon Rolls 1d20+6x2 and gets:
13 (+6) = 19
16 (+6) = 22
Smon: /roll d8+4
Smon rolls 1d8+4 and gets: 1, (+4) = 5
Smon: Sandor take 2 dmg!!!!!! :-O
Smon: /roll 2d6
Smon rolls 2d6 and gets: 5, 6, = 11
Sandor Sunneson: 104/125
Smon: Seeing they're being slaughtered the apes turn to flee, 1 free att each
DESTROYERBILL rolls 1d20+12 and gets: 16, (+12) = 28
Sandor Sunneson Rolls 1d20x2 and gets:
13 = 13
1 = 1
Sandor Sunneson: miss, lol
DESTROYERBILL rolls 1d12+11 and gets: 10, (+11) = 21
Smon: you only got 1 att not 2
Sandor Sunneson rolls 2d6 and gets: 6, 1, = 7
DESTROYERBILL rolls 2d6 and gets: 4, 4, = 8
Sandor Sunneson rolls 1d8 and gets: 7,
Sandor Sunneson: 15+9=24
Smon: 2 hp left Sandor
Sandor Sunneson: ok, 1st attack hit, 24 damage
Smon: The last 2 apes flee into the trees, swinging away.
Smon: They head north into the dense woods.
Sandor Sunneson: Sandor will check that SB is ok
Smon: SB takes to wing, but can't see the apes through the canopy.
Smon: The ape nursing mothers & young have also fled the ziggurat.
DESTROYERBILL rolls 1d20 and gets: 6,
Sandor Sunneson: I wouldn't even have killed them Sandor thinks
Smon: 1200 xp each so far
Sandor Sunneson: how many HP did each monkey have?
Smon: 32
Sandor Sunneson: they giant apes?
Smon: The apes have abandoned their nest.
Smon: Large gorilla size, 5 hit dice
DESTROYERBILL: 32 hp each
Sandor Sunneson: ah ok,
Smon: Giant Ape has 157 hp
Sandor Sunneson: yeah saw that lol
Smon: No chris so you guys need to actually tell me what you'e doing
Sandor Sunneson: He's still coming up ???
Sandor Sunneson: Ok, so shall we head to they Zigg SB?
DESTROYERBILL: we go on to the entrance i found on the east side
Smon: he ziggurat proper is an old and abused 4-step stone pyramid showing the marks of the ages squatting in the centre of the valley. There is a single entrance facing to the east seemingly cut into the top tier of the pyramid, like a single eye socket in a dead god’s skull. Each step of the Ziggurat is just over 12 feet tall, and no stairway has been added to access the opening at the top.
Sandor Sunneson: Sounds good
Smon: The ape nest is on the south side of the ziggurat, you ignore it?
Sandor Sunneson: Is it rough stone so easy to climb up each step?
Sandor Sunneson: No, lets go and check out SB??
Sandor Sunneson: Think there was a scroll in there?
DESTROYERBILL: yeah
DESTROYERBILL: no probably no scroll
Smon: You can pull yourselves up via the vines easy enough.
Sandor Sunneson: Ok
Smon: Sandor clambers up and inspects the nest, human or similar bones scattered in the floor.
Smon: He spots a leather pouch full of coin, and the silver scroll tube.
DESTROYERBILL: oh yeah i cooked the apes with my sword and ate some of them
Smon: It is very intricately fashioned and inlaid with tiny diamonds.
Sandor Sunneson: lol
Smon: SB is chomping away.
Sandor Sunneson: How many coins?
Sandor Sunneson: Sandor will take the scroll
Smon: The pouch holds 50 platinum coins (500 gp value)
Smon: The scroll case also worth 500gp
Sandor Sunneson: Oh, does SB want half?
DESTROYERBILL: sure
Sandor Sunneson: Ok, will give the scroll case to SB
Smon: ok, inside the case is still stoppered
Smon: You hear a scroll inside
Smon: as it moves
Smon: Bill is asking me if it talks (no)
Smon:
Smon: SB opens the scroll case - inside is a second map of the valley...
Sandor Sunneson:
Smon: But this one The treasure map shows a trail west from the ziggurat out of this valley and into the next, where a pair of massive standing stones indicate the location of buried treasure.
Smon: "Darmon's Fists" it says - the legendary gauntlets!
Smon: Looking at the scale, the stones should only be a mile or so from here.
Sandor Sunneson: lets go that way ??
DESTROYERBILL: yep
Smon: GM: OK, there is a faint trail leading west from the ziggurat.
Smon: After a few minutes you reach the small river just north of where it plunges over a 50' waterfall.
Smon: Looks like the trail continues beyond
Sandor Sunneson: follow on.....
Smon: SB flies over the river, Sandor has to wade, water up to his chest...
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: Luckily no crocs out looking for dinner...
Smon: Sandor emerges wet the far side.
Smon: You trek over a ridge and through hilly forest. Half a mile or so further on you see the two massive standing stones rising amidst scraggly trees.
Smon: According to the map the X is the soft earth between the stones.
Sandor Sunneson: Are they buried into the ground?
Smon: Each must weigh 30 tons, the dolmens thrust into the night sky.
Smon: Presumably, yes.
Smon: You can see they are carved in ancient Draconic runes.
Sandor Sunneson: ok, can you read what that says SB?
DESTROYERBILL: i read them
Smon: "Praise be to Rissel, May His Light Burn the Demonbrood Invaders!"
DESTROYERBILL: yes i can read them
Smon: Sounds like Rhissel was a Dragonborn from the script.
Smon: And the invaders he fought were the Tieflings/Demonbrood
Smon: According to the map the X is the soft earth between the stones.
Sandor Sunneson: Shall we start digging SB?
Smon: Some scraggly ferns are growing there.
Smon: You start digging...
DESTROYERBILL: yes lets dig
Sandor Sunneson: I've no shovel
DESTROYERBILL: make sure you dont dig under the stone a bit causing it to fall over
DESTROYERBILL: dig with your hands!!!
Sandor Sunneson: If the soil is loose Sandor will, start burrowing away
DESTROYERBILL: i claw at the ground reclessly
Smon: After an hour's digging by dragonborn claw (Sandor helping) you are tired & sweaty and have a good sized hole 3' deep, when...
Smon: You reach the top of a coffer, made of a dark steel it looks like. Locked.
Sandor Sunneson: Wonder where the key is
Sandor Sunneson: Is it a padlock style lock??
Smon: (no) SB puts his claw over the lock; nothing happens.
Smon: There is an inset keyhole.
Smon: recessed
Smon: SB puts a fingertip into the keyhole.... nothing.
Sandor Sunneson: MAde of metal?
Sandor Sunneson: the coffer?
Smon: whole chest is a dark steel, no corrosion.
Sandor Sunneson: sorry darks teeel
Sandor Sunneson: steel
Smon: Vertical slit keyhole
Smon: SB tries to shove the map in.
Smon: No effect,
Sandor Sunneson: Is there any indication of a key on the map?
Smon: SB roars & tries to rip open the coffer...
Smon: SB picks up box from the earth - nothing below it
DESTROYERBILL Rolls 1d20+11x2 and gets:
16 (+11) = 27
2 (+11) = 13
Smon: DC 25 - the ancient coffer rips open!
Smon: There is a huge blast of crimson radiance!
Smon: /roll 9d6
Smon rolls 9d6 and gets: 6, 5, 5, 2, 1, 3, 6, 5, 6, = 39
Smon: DC 15 DEX for half, radiant dmg
Smon: barbs have advtg on dex saves
Smon: sandor roll too
9:54pm 2017-11-29 Smon Has exited the room
DESTROYERBILL Rolls 1d20+7x2 and gets:
14 (+7) = 21
14 (+7) = 21
Sandor Sunneson: any other effects?
9:54pm 2017-11-29 Smon Has entered the room
Smon: sandor roll save
Smon: blast is 40' across
Smon: sb takes 9 dmg as raging
Smon: At 188/209
Sandor Sunneson rolls 1d20 and gets: 17,
Smon: Sandor takes 19 radiant
Sandor Sunneson: 85/125
Sandor Sunneson: Is there anything in the coffer?
DESTROYERBILL: fergus what totem pole are you bear or wolf
Smon: Inside the chest are finely carved jet and gold gauntlets - the legendary Fists of Darmon, it looks like...
Sandor Sunneson: Wolf
Smon: SB puts on the gauntlets.
DESTROYERBILL: i take gauntlets
Smon: A feeling of mighty power floods through him...
Smon: +4 STR and weapon die goes up 1 stage so d12 > d20
Sandor Sunneson: cool
Sandor Sunneson: nothing else there?
Smon: So SB now ATT +14 for d20+13+2d6
DESTROYERBILL: hey fergus you can get my head band of wisdom
DESTROYERBILL: becouse can only have 3 atunments
Smon: SB offers Sandor his headband; if attuned it gives +2 Wisdom (max 20)
Sandor Sunneson: Ok? Sandor will take the head band from SB.ok, better than 10
Smon: OOC 10pm need to stop
Smon: WIS adds to perception tracking wis saves etc
Smon: another 1500 XP so 2700 for the session
Sandor Sunneson: Good session Simon, thank you,
Smon: cheers
Sandor Sunneson: I maybe around tomorrow evening too
Smon: Posting log - I'm out tomorrow
Sandor Sunneson: about 9000XP needed for B13
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