Just for my Wilderlands & City State of the Invincible Overlord RPG stuff. NSFW
Saturday, 26 May 2018
12/5/48 Erdea Manor #5 - final.
Smon
Wilderlands
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7:29am 2018-5-26 Smon Has entered the room
Smon: Morning Chris
chris107: Morning Simon
chris107: Lots of Ogres this morning?
Smon: could be
chris107: Yay!
chris107: Danor is pretty epic agin the Ogres
chris107: A pretty good team.
7:32am 2018-5-26 Keelia Has entered the room
chris107: Hi Keelia, good week?
Keelia: Morning, gentlemen
Keelia: Not too horrible. Accepted a new job since I didn't like my current one. And handed in my notice.
Keelia: How about you?
Smon: Hi Keelia
Keelia: hi simon!
chris107: Congrats on the new job. All good here a few days on the south coast now back in sunny Yorkshire.
Keelia: that sounds lovely
chris107: 1 min brb
7:35am 2018-5-26 JamesDevil Has entered the room
Smon: Hi James!
JamesDevil: Morning all, soz i'm a bit late
Keelia: hi james!
Smon: OK group now quorate once Chris gets back
Smon: GM: end of last session >>Smon: Chest is much bigger than the coins Sandor Sunneson: We'll put coins in packs then Smon: GM: You collect up the money - 250gp per PC.<<
chris107: Morning James
JamesDevil: morning
JamesDevil: is anyone missing Aid?
Keelia: ME
chris107: Me too
Keelia: sorry for caps. new keyboard - the keys are oddly spaced
JamesDevil: Aid cast for everyone then
Keelia: thanks!
chris107: (I am also 2HP down)
chris107: Thanks
JamesDevil: wel now you have +5 temp hp
chris107: Fab
chris107: 47/44HP
chris107: and one Second Wind used.
Smon: GM: You are currently in the shrine/bedchamber of the ogre shaman, stairs down to north.
JamesDevil: "down we go I suppose?
chris107: (I have no exits from that area marked on my map
Keelia: Bright Star nods and takes the stairs back down
chris107: except along the long N-S corridor
Keelia: (we went up the stairs to the loft, now we go back down then back out of the room into the corridor, I think)
Smon: Yup no other exits. The stairs to north go back down to the large three-tiered hall with the corridor off to the north.
Keelia: Bright Star is going to have a quick look for hidden doors
chris107: yup, that's how I've got it
Keelia rolls 1d20+6 and gets: 19, (+6) = 25
Smon: BS checks the walls - definitely solid, she is confident no secret doors here.
Keelia: (what a lovely roll to start, and probably wasted )
chris107: So back north and look into the first chamber on the west?
Keelia: She trots back down the stairs and heads back to the corridor
chris107: (opposite the blocked off door)
chris107: (M lowers the light from his sword down to 'low')
Keelia: (there is North and the door to examine? The door leads down?)
chris107: (I have an opening opposite the barricaded door/store room and then further north steps down?)
Smon: >>back north and look into the first chamber on the west?<< Down the north corridor 30' there is a landing chamber to west with stairs going down from its west end. This is opposite a closed door in the east wall, which Mordred reckons must be the same door blocked off by furniture on its east side (+25 map XP Mordred)
Smon: To the north the corridor continues north.
chris107: yup
Keelia: ah, now i understand what you meant by blocked. I thought we removed the furniture to get through so I got confused
Keelia: Bright Star will stealth north
Keelia rolls 1d20+13 and gets: 3, (+13) = 16
chris107: (Posted my map)
chris107: M waits on the landing area
Keelia: Bright Star looks to him. "Shall Bright Star go first?"
chris107: (Oh sorry, thought you meant north-north. )
Smon: >>Bright Star will stealth north<< BS heads north down the corridor. After about 30' she reaches a broad archway in the east wall leading to the chamber with the pressure plate/gas trap. Just to the north are stairs going down about 15', it looks as if the corridor continues north beyond the stairs. BS saw 2 ogres there before, no sign of them now.
chris107: "By all means my feline friend."
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
Keelia: She glances at the others to see if they wish to proceed this direction,
Smon: Are the others following BS north down the corridor?
chris107: Could we have a description of what M sees from the landing firt? Then catch up?
Smon: Mordred is standing on the landing. It has a largish alcove on the north side. On the west side spiral steps descend steeply into darkness.
chris107: he'll listen down the stairs then if all is silent move north after BS
chris107 rolls 1d20+3 and gets: 10, (+3) = 13
Smon: Faint sounds drift up the stairs from below, it sounds like a deep, angry, inhuman voice muttering to itself.
JamesDevil: Danor will follow as stealthily as hit armour will allow
chris107: He will advise the others when we are all together,
Smon: Danor stomps north after BS.
Keelia: Bright Star is still looking back, waiting to see who is going where.
JamesDevil:
chris107: M creeping up to catch up with BS
Smon: Mordred leaves the alcove and catches up with the others down the corridor, just south of the northern stairs, with the pressure plate room to east.
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Keelia: Bright Star will continue forward, keeping an eye out for traps (pp 18, pi 16)
Smon: BS creeps down the short flight of stairs until the tunnel levels out again. There are recent ogre footprints on the muddy stone floor here. The tunnel runs north another 20' or so to a T junction.
Keelia: Which way does the footprints head?
Smon: back and forth.
Smon: Can roll investigation.
Smon: or survival
Keelia rolls 1d20+6 and gets: 18, (+6) = 24
Keelia: investigation
chris107: nice start
Smon: It looks as if the most recent prints are 2 large ogres heading south up the stairs - likely the 2 BS saw before.
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
Keelia: she will follow
Smon: BS heads north to the T-junction. All is quiet.
Keelia rolls 1d20+6 and gets: 18, (+6) = 24
Keelia: for investigation to further follow footprints
Smon: At the T junction she sees: to east the tunnel runs ca 10' then opens onto the south side of a chamber's west wall, chamber about 20' e-w. To the west the tunnel runs ca 10' and then opens into the east side of a larger chamber with much wrecked furniture and beer casks, a faint smell of spilled beer, torn drapes on the walls.
Smon: The ogre prints go east.
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Keelia: Bright Star will head East
chris107: M waits at the T junction
Smon: BS steps into the east chamber - it's largely empty, but for a ragged bear pelt sleeping rug and a few nails and other spikey bits lying by the rug. It's dry here, no mud on the floor. The chamber is about 30' deep n-s with an archway exit at the n end of the e wall.
Smon: M follows up to the T junction.
Smon: The chamber to west looks like the wrecked remains of a dwarven tavern, a torn tapestry shows a dwarf hero standing over a dying steel bull.
Keelia: Bright Star heads towards the archway exit
Smon: BS heads across the east chamber to the arch. Looking through she sees a narrow antechamber with an arch on east side opening into a final chamber about 20' or so deep, with a pile of ogre-sized sleeping rugs.
Smon: OOC I'm assuming Danor is with Mordred unless James says otherwise.
Keelia: she will creep in carefully
Keelia rolls 1d20+13 and gets: 1, (+13) = 14
Keelia: for stealth
JamesDevil: i am indeed#
Smon: BS creeps east into the sleeping chamber, a pebble skitters away underfoot.
Smon: There is a strong ogre stench here.
Keelia: she huffs quietly to herself about that - she'll need to practice more
Smon: BS sees some crude charcoal writing on the east wall of this last chamber.
chris107:
Smon: It appears to be in Giantish runes, written by an ogre sized hand.
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
Keelia: can she read it? (she knows dwarven, but not giantist)
Smon: Can roll investigation DC 20 BS
Keelia rolls 1d20+6 and gets: 9, (+6) = 15
Keelia: for invest
Smon: Nope
Keelia: darn
Smon: Danor standing with Mordred you can see the wrecked dwarf tavern to west. You recognise the Dying Bull tapestry as depicting the dwarf hero Kagli triumphing over the Bull of Midor, the orc god.
JamesDevil: "Ah, yet another sign of Dwavern superiority"
Smon: Danor can roll History.
JamesDevil rolls 1d20+3 and gets: 1, (+3) = 4
Smon: DC 12
Smon: fail
JamesDevil: -.-
chris107: Mordred silently rolls his eyes behind his visor
JamesDevil: well, that was pathetic
chris107: Can Mordred roll History? He's good at that
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Smon: DC 22 for Mordred
JamesDevil: we are so going to get ambused -.-
Keelia: Bright Star will go and fetch the others - the writing may be important
chris107 rolls 1d20+6 and gets: 5, (+6) = 11
chris107: Hmmm
chris107: Not much better
Keelia: I was going to suggest you buff him, but a d4 wouldn't have done much
Smon: Mordred does not have a great knowledge of local Altanian dwarf clan history.
chris107:
Smon: BS returns to the others.
chris107: "Let's go look at Brightstar's runes."
JamesDevil: good plan
Smon: You all head east to where BS found the writing. It looks like a crude scrawl in ogrish Giant script.
Smon: Anyone know Giant?
JamesDevil: nope
chris107: Not me
Smon: Even semi-literate ogres are unusual.
chris107: Mordred makes a mental note to self.
Smon: So it would need a comp languages ritual to decipher.
Keelia: isn't giantish not far off from dwarven? can danor try to buff himself and try?
chris107: "Well we can chase these clever Ogres through the tavern or down the spiral steps where the horrid voice is."
Smon: Danor can roll investigation DC 20 same as BS.
chris107: "Oh, I can do that as a ritual."
JamesDevil rolls 1d20 and gets: 16,
chris107: (Mordred forgets he's a wizard sometimes)
JamesDevil: Danor facepalms
chris107: Mordred blushes.
JamesDevil: Guidance on M when he finishes his ritual, so you can add a D4 if needed
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
Keelia: Britght Star says nothing
chris107: M begins his ritual. "Keep watch"
Smon: Very quiet in the dungeon today
Smon: 10 minutes for ritual?
chris107: Yes
Smon: OK, BS and Danor keep watch to west while Mordred casts the ritual.
JamesDevil: pp 14
Smon: 10 minutes later: the writing says: Orthur sad. Want Jubal & Vera get along.
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
JamesDevil: well, that was worth 10 mins
chris107: Vera is the Ogress we're looking for?
JamesDevil: yep
Smon: OOC: I'm assuming Sandro & the new dragonborn went outside for a smoke break this week.
Keelia: awww, it's someone's diary
chris107:
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
chris107: Oops
Smon: You are standing around conferring when...
Smon: /roll d20+1x2
Smon Rolls 1d20+1x2 and gets:
11 (+1) = 12
4 (+1) = 5
chris107: They can come get our mangled corpses next week.
Keelia: lol
Smon: You hear a stealthy tread in the west passage and then suddenly a huge green warty TROLL bursts into the chamber!
chris107: "Arrgghh!"
Smon: You hear a high pitched invisible voice from the air: "There they are! Get them!"
Smon: The troll glares at you angrily: "Grrargh!"
chris107: (We got to get that last Quasit. It's a blinking menace!)
JamesDevil: ugh, friggin imps, knew i should ahve cast detect m,agic while we waited
Smon: It raises its black-taloned claws and comes at you!
Smon: Roll init
JamesDevil rolls 1d20 and gets: 9,
Smon: DC 12
chris107 rolls 1d20+3 and gets: 10, (+3) = 13
Keelia rolls 1d20+6 and gets: 20, (+6) = 26
Smon: BS & M can act before the troll attacks.
Keelia: Bright Star raises her weapon and strikes
JamesDevil: are we still using the newer init system?
chris107: If I attack it that allows Keelia a surprise attack?
Smon: will do cyclical after 1st round
chris107: As we are within 5'?
JamesDevil: k
Smon: It's not surprised, obviously. You mean sneak attack?
Smon: She can sneak it either way - ally adjacent or no one adjacent.
Smon: as swashbuckler
chris107: sorry, yes. Sneak attack
chris107: Cool
chris107: Mordred strikes, the Sword of Omens blazes to full brightness.
chris107 Rolls 1d20+7x2 and gets:
8 (+7) = 15
19 (+7) = 26
Smon: AC 15 - 2 hits
chris107 rolls 2d8+12 and gets: 1, 2, (+12) = 15
chris107: drat
Smon: M slashes at the Troll's rubbery green skin.
Keelia: Bright Star will attack
Smon: BS go
Keelia: with sword
Keelia rolls 1d20+8 and gets: 13, (+8) = 21
Smon: OK BS draws sword and strikes - hit
Keelia rolls 1d6+5 and gets: 1, (+5) = 6
Keelia rolls 3d6 and gets: 2, 2, 1, = 5
chris107:
Keelia: 11 damage total (including sneak)
Smon: You see the troll's wounds closing.
Keelia: she'll use fancy footwork to retreat with no OA
chris107: Does Mordred know ought of Trolls?
Keelia: it's magical if that helps (lycanthrope bane sword), but probably not
Keelia: they're weak to elements, esp fire and acid
Keelia: i think
Smon: BS dodges back from the troll to the east end of the chamber, by the writing & ogre furs.
Smon: The troll turns on Mordred. "RAAGH!"
Smon: /roll d20+7x3
chris107: AC19 + poss reaction
Smon Rolls 1d20+7x3 and gets:
1 (+7) = 8
10 (+7) = 17
3 (+7) = 10
Smon: Mordred's skill and stout armour/shield fend it off.
Smon: Danor then BS & M again
chris107:
chris107: yay
JamesDevil: Sacred flame on the troll then bonus action SoF
Keelia: (yay!)
JamesDevil: DC15 Dex save plz
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 7, (+1) = 8
JamesDevil: then i'll move into melee range
Smon: the troll is hit by the divine radiance
JamesDevil rolls 2d8 and gets: 8, 3, = 11
JamesDevil: in Dwarvish - "heal back from that you son of a bitch"
Smon: Danor casts shield of faith & moves up.
Smon: M & BS can act
JamesDevil: 24AC
chris107: M disengages to avoid OA then moves to be with BS ready to Flamebolt next time.
Keelia: swapping to bow
Keelia rolls 1d20+7 and gets: 1, (+7) = 8
Keelia: nope
JamesDevil: Danor sees the arrow skid past his foot
JamesDevil: "BS did you just throw your arrow?"
Smon: M falls back as BS shoots wide.
Smon: The troll turns on Danor Gordak...
JamesDevil: "I'm no expoert but i don't think thats the way you're meant to use it"
Smon: Its wounds are still healing up.
Smon: /roll d20+7x3
Smon Rolls 1d20+7x3 and gets:
15 (+7) = 22
15 (+7) = 22
4 (+7) = 11
JamesDevil: miss miss miss
Smon: Danor's many enchantments protect him from its powerful teeth & claws.
JamesDevil: ooc even the Sacred flame injury?
Smon: yup
Keelia: Bright Star chuffs at him for his comment.
Smon: /roll d20
Smon rolls 1d20 and gets: 13,
Smon: your goes
chris107: Firebolt
chris107 rolls 1d20+6 and gets: 11, (+6) = 17
Smon: Hit!
chris107 rolls 2d10 and gets: 2, 2, = 4
Smon: As the troll is burned, its Regeneration stops.
chris107: Garn! not rolled higher than a 2 for damage so far.
Smon: BS & D
JamesDevil: its hammer time
JamesDevil rolls 1d20+5 and gets: 1, (+5) = 6
JamesDevil: pfft, apparently it is not hammer time....
Keelia rolls 1d20+7 and gets: 13, (+7) = 20
chris107: "Did he just use the wrong end of that hammer? I'm no expert but.."
JamesDevil: Danor stays infront of the troll
chris107:
Keelia rolls 4d6+4 and gets: 5, 3, 5, 6, (+4) = 23
Smon: BS shoots it in the neck.
Keelia: She nods satisfied
Smon: Black blood spills out - it looks wounded now.
chris107: nice
JamesDevil: wp
Smon: The angry troll moves past Danor to reach Mordred (& BS) at the east end of the chamber, Danor gets an opp att w hammer.
JamesDevil rolls 1d20+5 and gets: 19, (+5) = 24
Smon: hit
chris107: yay
JamesDevil rolls 1d8+2 and gets: 2, (+2) = 4
Keelia: nice!
JamesDevil: -.-
Keelia: ...
Smon: Its regen is currently turned off, but it lunges at Mordred with steel-hard talons...
Keelia: Bright Star thinks about being invisible very hard
Smon: /roll d20+7x3
Smon Rolls 1d20+7x3 and gets:
5 (+7) = 12
14 (+7) = 21
20 (+7) = 27
Smon: ouch
chris107: AC19 + poss shield reaction
chris107: Shield saves him from 1
chris107: But that critical is going to hurt
Smon: using shield on 1st hit, that's just the one crit then
chris107: yup
Smon: The troll's claw slashes Mordred's face
Smon: /roll 4d6+4
Smon rolls 4d6+4 and gets: 3, 6, 3, 2, (+4) = 18
Smon: 18 dmg
chris107: "Not the face?!"
Keelia: (not the face O.O)
Smon: He'll have a nice scar. It's in melee with M & BS now.
Smon: Your goes.
chris107: 5 goes from James' spell so
Keelia: (Mordred may now look like this -> --.O
chris107: 29/44
JamesDevil: lol
Keelia: Bright Star lashes out on Mordred's behalf
Keelia rolls 1d20+7 and gets: 19, (+7) = 26
Keelia rolls 4d6+4 and gets: 1, 5, 1, 2, (+4) = 13
chris107 Rolls 1d20+7x2 and gets:
8 (+7) = 15
18 (+7) = 25
chris107: Mordred gets his revenge
chris107 rolls 2d8+12 and gets: 5, 5, (+12) = 22
Smon: M & BS slash & stab it.
Smon: More blood flows but its wounds are beginning to close again
Smon: Danor?
JamesDevil: SF, DC15 dex save plz
Smon: It looks very badly wounded.
Smon: /roll d20+1
JamesDevil: then move into melee
Smon rolls 1d20+1 and gets: 20, (+1) = 21
chris107: drat
Smon: The flame misses.
JamesDevil: well that was a waste
Smon: The troll's wounds are closing again as it attacks Mordred.
Smon: /roll d20+7x3
Smon Rolls 1d20+7x3 and gets:
3 (+7) = 10
9 (+7) = 16
14 (+7) = 21
chris107: Last shield
Smon: M fends off the troll claws with his last Shield.
chris107: That's all his spells gone.
chris107: AC24
Smon: Your goes - it's very badly wounded but is regenerating.
Smon: Only the fire bolt stopped the regen.
chris107: He'll risk an oa, move back and blast it with FB
chris107 rolls 1d20+6 and gets: 16, (+6) = 22
Smon: good idea
Smon: /roll d20+7
Keelia rolls 1d20+7 and gets: 6, (+7) = 13
Smon rolls 1d20+7 and gets: 16, (+7) = 23
chris107 rolls 2d10 and gets: 3, 10, = 13
Smon: As M moves west the troll slashes him.
Smon: /roll 2d6+4
Smon rolls 2d6+4 and gets: 5, 1, (+4) = 10
Smon: 10 dmg to M
chris107: 19/44
Smon: He gets away from it and blasts it in the chest with fire - screaming horribly it falls, burning brightly!
JamesDevil: hurray!
chris107: "Foul creature!"
Smon: BS slashes at it, but it's already burning away into a foul smelling grey ash.
Keelia: well done.
Smon: Mordred can have Inspiration
chris107: "Is that little spy still around?"
Smon: M can roll Perception as an action
chris107: (Can he have it twice?)
JamesDevil: Danor will ritually cast detect magic, if it tries to attack me we'll know where it is
Smon: (no, you have to use it, can't hoard it)
chris107 rolls 1d20+4 and gets: 14, (+4) = 18
chris107: (Okay, got you)
Smon: No sign of the invisible demon.
Smon: Danor casts detect magic
Smon: GM: You can have +700 XP each
chris107: Yay!
Keelia: Bright Star is at 15/39 - she needs a potion or short rest
chris107: (That has to take M close to 6th )
JamesDevil: coolio
chris107: 19/44 rest needed here too
JamesDevil: 4/10 slots left
Keelia: That puts Bright star 3.5k xp from next level
JamesDevil: i could blow them on healing but that leaves no rezes
Keelia: If you'd rather save the spells, I've got 4 hit die left
Keelia: I also have potions
JamesDevil: or other healing till a long rest
chris107: 13,445/14,000
Smon: GM: 5e det magic says only works on the visible, but you can find any magic items within 30' as an action.
Smon: NB your SoF goes down
Keelia: (very nice, chris, so close!)
JamesDevil: yep, concentration
chris107: "Shall we rest in the secret room or outside?"
JamesDevil: 17,965/23000
Keelia: Bright Star hands Danor and Mordred two of her three Potions of Extra Healing. "Save the spells."
JamesDevil: if we are going to rest them hang on to them BS
JamesDevil: secret room i think
chris107: "Thanks, Bright Star."
Keelia: (is that 5d4+5, Simon?)
chris107: "Yeah keep hold."
JamesDevil: we can burn hit die that way and avoid random encounters
chris107: And Mordred needs to stitch that nasty wound.
Smon: 4d4+4 per potion of extra healing
chris107: Short rest then?
Keelia: (I also have 3 super healing, what are those? I have super marked as 4d4+4. Are they the same thing with different names?)
JamesDevil: sounds good
Smon: GM: You head back towards the secret armoury, is Danor using Det Magic as he goes?
JamesDevil: yep
Smon: (yes, old school extra healing is superior healing in 5e)
Keelia: (thanks! then I have an extra 3)
Keelia rolls 4d4+4 and gets: 1, 3, 3, 1, (+4) = 12
chris107: Yay!
Smon: GM: As you reach the T-junction intersection Danor senses strong Dwarf magic from the wrecked tavern to the west.
JamesDevil: does Danor spot anything with detect magic on his way back?
chris107: Oooooo
JamesDevil: "hold up, theres some kind of Dwarven magic this way
JamesDevil: Danor heads in the direction of the tavern
Smon: It seems to be coming from under a shattered ale barrel.
chris107: Mordred's ears prick up at the mention of magic.
JamesDevil: Danor will inspect the shattered barrel
Keelia: Bright Star chugs the potion then follows then to see what Danor is investigating
chris107: M will take advantage of BS' offered potion if that's still okay?
chris107: Then follow.
chris107 rolls 4d4+4 and gets: 3, 3, 4, 4, (+4) = 18
Smon: Danor enters the tavern, clearly dwarves fought ogres here and lost, there is blood on the wall. Two open doors to w & s lead into empty storerooms. Lifting the barrel aside, Danor sees a rune-carved dwarven warhammer - the hammer of Kagli!
Keelia: Yes, I've marked them off my sheet. Both Mordred and Danor should add a 4d4+4 potion to their inventory and do with it what they will
chris107: 37/44HP
JamesDevil:
Keelia: (is it possessed?)
chris107: Nice one James!
Smon: The hammer seems to gleam slightly with dwarven puissance.
chris107: and thanks Keelia
Keelia: (no worries!)
JamesDevil: I'll take it back to the secret room and rit cast identify on it
Smon: Danor remembers the tales, how when Kagli grew old and depaeted for the Undying Forge, he left it to his descendants, with the words that a dwarf strong of heart and neat of beard could draw upon his power to defeat all foes.
Smon: Danor takes the sacred hammer - what is his CHA?
JamesDevil: 9
chris107: (OOC Looks like there's just down the spiral stairs left to do)
Keelia: (neat of beard )
Smon: OK, he'll need to Attune to it then to use its full power.
JamesDevil: he will do just that
chris107:
Smon: GM: You return to the secret armoury with its Vrilya coats of plate.
chris107: closing the doors and checking we leave no trail.
Smon: You rest for an hour - it must be well after dark outside now - Danor stroking the mighty weapon.
JamesDevil: time to roll some hit die
Smon: After an hour's hidden rest you can roll HD
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
chris107: 1 dice for M
JamesDevil rolls 2d8 and gets: 4, 8, = 12
chris107 rolls 1d10+2 and gets: 8, (+2) = 10
chris107: 44/44HP
JamesDevil: 52/53 +5 temp
Smon: Danor attunes to the Hammer of Kagli - +1 hammer, in the hands of a true dwarf (with neat beard) when Attuned it does double damage dice, ie 2d8.
Keelia rolls 1d8+1 and gets: 6, (+1) = 7
JamesDevil: sweet
chris107: verynice indeed!
Keelia rolls 1d8+1 and gets: 1, (+1) = 2
chris107: "Dare we risk the stairs?"
JamesDevil: if we have the slots left let do it
chris107: "Vera and her vile priest are no doubt down there."
Keelia: Bright Star nods.
chris107: "I have no spells left but my cantrips. "
chris107: "But I'm cross now. Let's do it!"
JamesDevil: "you hang back well out of range then and pull back if things get dicy
Keelia: Bright Star nods. "It will be a difficult battle, but worthy.@
chris107: "Evil will not triumph over us."
chris107: M grips the Sword of Destiny closer.
Smon: GM: You jump over the pressure plate in the trap room again & head over to the spiral stairs that descend into darkness.
Keelia: Bright Star will stealth along in the lead
Keelia rolls 1d20+13 and gets: 2, (+13) = 15
Smon: BS will need to go well ahead of M & his glowing sword.
Keelia: (or barely stealth along )
Smon: brb phone
JamesDevil: still better than Gordak would manage
chris107: Yeah, it will be a fair perception that notices her even with that roll.
Keelia: she should be like a ghost only sometimes she's a clumsy one.
Smon: back
Keelia: ::sneak sneak::
Smon: BS descends some 40' down the winding stairs to Level 2...
Smon: Eventually she comes out on the west side of a great bleak hall, with vaulted ceiling. Narrow e-w (about 20'), much longer to N & S.
Keelia: She tiptoes in, checking out the ceiling as well as keeping an eye for traps and ogres
JamesDevil: ooc but she is not keeping an eye out for dragons...of which there are 10 in the room
Smon: Opposite her entrance she sees a matching archway with spiral stairs descending down.
Keelia: (dragons != ninjas, thankfully)
Smon: There are many tracks on the muddy floor - could be ogres, trolls, smaller clawed three toe ones that look reptilian...
Keelia: she'll cross the room as quietly as she can and head for the opposite stairs, pausing to look at the footprints
Smon: The hall extends at least 40' to N and 40' to S.
Keelia: kobolds?
Keelia rolls 1d20+6 and gets: 8, (+6) = 14
Keelia: for investigation
Smon: There appear to be several exits off to E and W at the N & S ends of the hall.
Smon: Too big for kobolds, lizardmen or troglodytes maybe.
Keelia: she pauses at the sight of new exits and retreats back to the others to decide which path to take
Keelia: and to pass along the info about the footprints
chris107: phonr brb
Smon: BS sneaks over to the east arch - definitely spiral stairs going down. She retreats back upstairs.
Smon: & tells the others.
JamesDevil: "Hmm, so more places to go on that level or down further...."
JamesDevil: we should probably clear the whole floor before proceeding down further"
Keelia: (How many exits in total? Did she count?)
chris107: back
chris107: I think we have cleared all the first floor?
chris107: At least according to my map, I'll post it now.
Smon: At least 2 to north, at least 2 to south but the hall widens east-west at south end, could be more out of sight.
Keelia: (we have several exits from this new room - one stair down opposite but 'several' N,S,E,W)
Smon: The north end wall of the hall is curved.
JamesDevil: if that floor is totally clear then we should head down, but this might be a seperate section to the parts we have cleared
Smon: You haven't searched all of level 1, you never went past the wolf pen.
chris107: Oh yes, south past the wolf pens.
chris107: Shall we?
JamesDevil: ok, lets go back past the wolf pens then
Keelia: (you want to double back to wolf pens before this room?)
chris107: (May as well make sure of all level 1 first?)
Keelia: (ok)
JamesDevil: lets do it
Keelia: Bright Star turns and heads back up the stairs to L1 towards the wolf pens
Smon: OOC How long do you want to play to?
JamesDevil: i've got nothing lse planned for today
chris107: I'm free all day
chris107: Kyle working until 4
Smon: I can keep going then.
Smon: Will stop around 11.30am then
Keelia: It's only 7:30pm here, so I'm good
chris107:
chris107: (My yet make level 6!)
Smon: GM: You head back to the chamber just west of the entry chamber, it holds a dead ogre and fire now nearly out. From there you step over the dead wolves and head south down the tunnel, past the wolf pen with broken weak chains.
Smon: The tunnel bends east, sloping gently down.
Smon: It passes a couple wall recesses and heading SE enters a small storeroom.
Smon: This room was used for storage ages ago. A few shattered barrels are all that remain of the stores kept here for sieges and disasters. There is an exit in the SW wall.
Keelia: continue thru the exit
Keelia: with stealth
Keelia rolls 1d20+13 and gets: 18, (+13) = 31
chris107: any sign of secret doors in the recesses?
Keelia: investigation
Smon: The exit tunnel runs SW 15' to a broader side tunnel SE which opens out into a large circular well room, a brick-lipped well in the centre. To the SW the passage enters a small room with tunnel off to NW.
Keelia rolls 1d20+6 and gets: 16, (+6) = 22
Smon: Mordred sees no secret doors in the recesses.
Smon: What is BS investigating?
Keelia: for secret doors
Smon: Finding things is Perception
Keelia: right
Keelia rolls 1d20+8 and gets: 12, (+8) = 20
Keelia: still not bad
Smon: Putting together connections or figuring how things work could be investigation, occasionally investigation can be used for searching eg to deduce a hidden chest compartment.
Keelia: I always get the two confused
Smon: The recesses seem solid. There are black soot stains, they likely once held braziers or large torches.
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
chris107: so well or nw passage?
JamesDevil: Danor will look down the Well
Keelia: Well first to ensure nothing is hiding in it
Smon: The well chamber is domed, with stone ribs/buttresses running up the walls, nice and solid.
JamesDevil rolls 1d20+4 and gets: 6, (+4) = 10
chris107: Mordred stands guard, illuminating the area.
Smon: Danor stomps over to the well and looks down. The 'water' a few feet down suddenly lunges at him!
Smon: The gigantic ooze attacks Danor with surprise...
JamesDevil: !£"$$£!
chris107: "Eek!"
JamesDevil: 22AC
Keelia rolls 1d20+6 and gets: 8, (+6) = 14
Keelia: for init
Keelia: (when we get there)
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
1 (+5) = 6
8 (+5) = 13
chris107: Phew
Smon: Danor jerks back, droplets of acid hissing on his shield.
JamesDevil: bad ooze
Smon: Danor roll init DC 8
JamesDevil rolls 1d20 and gets: 14,
Smon: Danor can act, the others come in next round
JamesDevil: does Danor see any metal in the ooze?
Smon: The transparent ooze rears up...
chris107: Cool, Do you need an init roll from M?
Smon: no
JamesDevil: k
Smon: M can roll if you like DC 8 but the creature gets one more go before M & BS can get into room & attack it
Smon: Danor your go
chris107: got you.
chris107 rolls 1d20+3 and gets: 6, (+3) = 9
JamesDevil: Danor pulls out a copper coin and flips it into the ooze
Smon: The coin hisses as it strikes the ooze and begins to disintegrate!
JamesDevil: does that count as an acction or bonus action?
Smon: action
JamesDevil: ok, Danor moves back as far as he can and casts SoF
Smon: The ooze lunges at Danor AC 22 I believe (opp att)
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 13, (+5) = 18
JamesDevil: 24 now because of SoF
JamesDevil: meh, eitherway misses
Smon: (you worded it move first then cast) Danor skips back and casts SoF yet again...
JamesDevil: fair enough
Smon: Danor gets back into the corridor. The ooze subsides back into the well, out of sight.
Smon: Your goes, M & BS & D
chris107: "Ewww. What was that horrid thing?"
Keelia: Bright Star looks at the others, then starts to creep around the side of the room as far from the well as possible towards the other door
chris107: Can M get a firebolt off as it goes?
JamesDevil: an Ooze, if it hasn't disolved the ocin i can heat metal it from the inside out
Keelia: "Ooze," she shudders as she scoots along the wall
chris107: (Did I miss a door? I don't have one in the well room.)
Smon: BS moves into the well room and around the wall. It has no other exits.
Smon: The brick wall around the lip of the well shields the ooze from view.
Keelia: (I misread: To the SW the passage enters a small room with tunnel off to NW)
chris107: map update posted
Keelia: she'll use fancy footwork to dart in, attack, and retreat with no OA to try to draw it out
chris107: M stands back 30' ready with flamebolt
Smon: SW from the intersection (where SE goes into well room) is a small room, NW from that a 10x10 space opens into a smelly ogre lair.
JamesDevil: Danor readies Heat metal for the coin inside the ooze
chris107: Thanks Simon
Smon: BS darts in to the lip of the well - the ooze uses its Readied Action to attack her, lunging up, D & M can uses their Readied actions as it lunges up at her too!
Keelia: Bright Star moves in, bow drawn.
Keelia rolls 1d20+7 and gets: 15, (+7) = 22
Smon: >>she'll use fancy footwork to dart in, attack, and retreat with no OA<<
chris107 rolls 1d20+6 and gets: 12, (+6) = 18
Smon: Ooze readied attack as BS reaches lip of well:
Smon: /roll d20+5
chris107: 18 with Fiebolt
Smon rolls 1d20+5 and gets: 14, (+5) = 19
Keelia: AC 16
Keelia: ouch.
JamesDevil: heat metal on the coin inside the ooze
Smon: The coin is gone - the ooze can dissolve 1" of metal per round.
JamesDevil: it needs to make a DC15 dex save or take 3d8 (casting at level 3 due to lack on lv2 slots
JamesDevil: eh? but copper is resistant to acid!
Smon: sorry 2"
Smon: LOL
JamesDevil: bah, waste of a slot
JamesDevil: ffs
Smon: I guess it only dissolved 1" then
Smon: The ooze grabs BS, burning her.
Smon: /roll 5d8+3
Smon rolls 5d8+3 and gets: 5, 3, 7, 7, 5, (+3) = 30
chris107: Ouchers!
Smon: 30 dmg, can use her Rogue reaction to half dmg?
Keelia: bollocks. Uncanny Dodge?
Smon: yup, 15 dmg
JamesDevil: literally copper dragons are acid based -.-
Keelia: not AS bad
Smon: BS was slashing it w scimitar?
Keelia: so, after taking off the 5hp from aid, only 10 damage.
Keelia: No, bow and arrow.
Smon: ok, shooting in melee has disadvantage
Keelia: Not risking my swords.
Keelia: ok, so first was 22
Keelia rolls 1d20+7 and gets: 12, (+7) = 19
Keelia: second is 19 to hit
Smon: BS shoots an arrpw into it, Mordred burns it w fire bolt
Smon: AC 7
chris107 rolls 2d10 and gets: 5, 10, = 15
Keelia rolls 4d6+4 and gets: 1, 4, 3, 2, (+4) = 14
chris107:
Keelia: I'm easily amused over 1+2+3+4
Smon: 29 dmg. BS pulls away from it w fancy footwork - like sliding through treacle - and away as it subsides again out of your sight.
Smon: The ooze obviously doesn't want to leave the protection(?) of the well, but will attack you when you get close.
JamesDevil: Danor will step in next to draw it out again when the other 2 are ready
Keelia: She hesitantly brushes the burns on her fur
JamesDevil: still 24 AC
Smon: What armour did BS have on?
JamesDevil: holding after to SF it
Keelia: studded leather
chris107: ready
Smon: Half the studded leather has corroded away to mulch, it's now just leather +1 AC, you lose 1 pt of AC.
JamesDevil: I'll fix that for you when we next long rest
Keelia: Damn.
Smon: You all ready (BS arrow, M firebolt) then Danor steps up to the plate... the well...
Keelia: (thanks!0
chris107: M prepares another FB
Smon: The ooze lunges out mindlessly at D.
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 13, (+5) = 18
JamesDevil: miss
chris107: yay
Keelia rolls 1d20+7 and gets: 7, (+7) = 14
JamesDevil: and SF dex save of 15 plz
Smon: Danor's enchantments protect him & his precious gear
chris107 rolls 1d20+6 and gets: 6, (+6) = 12
Smon: /roll d20-3
Smon rolls 1d20-3 and gets: 11, (-3) = 8
Smon: 8 on DEX save
Smon: M zaps it
chris107 rolls 2d10 and gets: 2, 7, = 9
JamesDevil rolls 2d8 and gets: 4, 5, = 9
Keelia: nice!
Smon: D sacs it?
Smon: BS shoots it
chris107:
Keelia: is it dead? or should i roll dmg?
Smon: need bs arrow dmg w sneak
Smon: has lotsa hp
Keelia rolls 4d6+4 and gets: 3, 6, 6, 6, (+4) = 25
chris107: nice!
Keelia: Bright Star is not best pleased over the state of her armour
Smon: BS arrow disrupts the membrane, but it's still going.
chris107: Mordred comiserates with her
Smon: It attacks Danor
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 16, (+5) = 21
chris107: ooooo
JamesDevil: miss
Keelia rolls 1d20+7 and gets: 10, (+7) = 17
chris107: yay!
Smon: Any normal PC would be acidised
Smon: your goes
Keelia rolls 4d6+4 and gets: 2, 5, 5, 6, (+4) = 22
JamesDevil: same again, dex save plz
chris107 rolls 1d20+6 and gets: 9, (+6) = 15
Smon: /roll d20-3
Smon rolls 1d20-3 and gets: 12, (-3) = 9
chris107 rolls 2d10 and gets: 5, 10, = 15
JamesDevil rolls 2d8 and gets: 4, 2, = 6
Smon: The hideous ooze is blasted shot and burned until it flies apart in little driplets, many burning brightly.
Keelia: Bright Star peers over. "Is it still alive?"
Smon: Eventually it seems to be dead.
chris107: "Ugghhhhhhh!"
JamesDevil: ok, Danor will try to look down the well again, anything else in there?
Smon: You have defeated the horrible ooze. Take +400 XP.
Keelia: She nods at Mordred. "Bright Star agrees with you."
chris107: Mordred keeps to his position to keep an eye out in each direction.
Smon: Most of the remains of the transparent ooze are still in the stone well.
Keelia: yay!
JamesDevil: ok,lets move on
Smon: There is probably water deep down below the ooze level. It's hard to see even with darkvision but the well shaft looks deep, probably descending at least 40'.
Keelia: "What a waste," Bright Star grumbles, turning away from the lack of shiny objects hidden in the well.
chris107: Up into smelly ogre room?
Smon: This little bit of the dungeon ends in the ogre lair (SW then NW), a decent sized chamber with furs for a half dozen ogres, and open chests holding much loot, as well as a barrel of dwarf parts, a few barrels of fresh water, a keg of beer, 24 sheep skins, and a pile of lumber for firewood.
Keelia: Barrel of dwarf parts? As in body parts? Like pieces of dwarf?
Smon: Most of the huge piles of coin are copper, but also good numbers of gold, and a few smallish rubies and emeralds amidst the coins.
Smon: yes
Keelia: Bright Star gravitates towards the shiny gems
chris107: M is happy to stand guard while the good stuff is sorted?
JamesDevil: Danor will help with the xsorting
Smon: Searching through the coins, BS picks out 4 gems, total value 1000gp (avg 250 each).
Keelia: Her mood is much improved with the obtaining of shinies
Smon: It'll take an hour to sort the gold from the copper if you wish.
chris107:
Smon: There are over 10,000 coins, about 200lb in weight.
chris107: Okay with me
JamesDevil: I'm mat myn max carry weight
chris107: me too
Keelia: Bright Star can carry just a little more. She isn't carrying any armour, just the gold from before.
chris107: But we have Sherpas Bill and Fergus only a few feet away
Keelia: But she's content with the shinies, so is happy to ignore the rest if there is no way to carry it
Smon: Around 8.30pm you finish sorting the coin - 1000gp (weight 20 lb) and 10000 cp (weight 200lb).
chris107: Maybe time to haul it back to Selatine?
chris107: We have a lot of treasure and are almost out of spells..
JamesDevil: yea, i need to sort out my new armour and fix BSs too anyay
JamesDevil: anyway*
Keelia: Bright Star grabs the gold and lugs it along.
chris107: M will stand rear guard until all are out safely.
Smon: You'll not get back to Selatine tonight; you could make St Ulther's Lighthouse where the amazons stand guard - about 5 miles away, about 3 hours currently with all the loot.
Keelia: Sounds good!
chris107: That works for me..
Smon: 2 hours if you leave the copper and non magical armour suits.
JamesDevil: works for me
chris107: (Mordred has one none magical suite)
Keelia: (leaving copper, just taking gold)
JamesDevil: can we take a long rest there then? i need to decurse then modify my armour for a dwarf sized person and fix BSs
chris107: And also make sure the secret doors are shut and an effort made to clean tracks
Smon: You gather up the ancient gold coins, stamped with the crown of ancient Nerath. The most recent bear the image of Good King Elidyr.
Smon: Yes you can LR at the Lighthouse Inn. OK you leave the copper & suits of Vrilya plate armour, secure the secret trophy/armoury, and head back east through the night.
Smon: 6 = night encounter...
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Keelia: (they group probably smells too bad for anything to want to attack them )
chris107: (@DM - Mordred has his suit of Vrilya Plate with him?)
JamesDevil: so i need to leave the magical set i have too?
Smon: You hear giant Ghinarian hyenas cackling in the distance as they devour a fallen Mastodon, but nothing menaces you as you return to the Lighthouse, the Amazon guards allowing entry.
chris107: Final map posted.
Smon: no you can bring the stuff you already had.
chris107: cool
JamesDevil: k
Smon: Amazon Saera: "In the morning Captain Clenderi will take your report."
Smon: "For now, you are welcome to stay at our Inn."
Keelia: Bright Star thanks her
JamesDevil: good, i need sleep
chris107: (This would be a good place to long rest if they will have us?)
chris107: "Thank you."
Keelia: (agreed)
Smon: GM: You rest overnight in the Lighthouse Inn - once an orc barracks for Oriax's foul beasts, now repurposed to a spartan but comfortable inn.
JamesDevil: brb, bio
Keelia: Bright Star makes use of any bathing facilities to wash the burned fur from the ooze
Smon: GM: In the morning Amazon Captain Clenderi takes a break from nursing her son by Prince Sandor, the great hero of the Black Sun War, to take your report of goings-on.
chris107: Mordred wants to spruce up too.
chris107: We tell them of the fearsome Vera and her cohorts.
Smon: You can all get thoroughly cleaned up, taking turns in the Inn bath tub
chris107: At Erdia Manor ruins and the dungeons below.
JamesDevil: back
Smon: Clenderi & 3 other amazon warriors listen with interest.
chris107: And our intention to rid the area of the menace.
Smon: Clenderi: "You are welcome to base yourselves here while you campaign against these monsters. We have not seen any dwarves recently, they must have gone west to Kalmisj."
chris107: "Do you have any little sacks of flour by the way? They have a wretched Quasit dogging our every move."
Smon: Clenderi: "I'll see that Hippolyta provides you all the flour you require."
Keelia: Bright Star thanks her for the offer. "Would Bright Star's companion be able to use your forge? The Ooze destroyed Bright Star's armour and friend Danor found some armour to resize for himself."
Smon: Clenderi nods. "Of course."
Keelia: "Bright Star is most grateful."
Smon: The Tower has a good sized smithy, larger than the 12 amazons stationed here really need.
chris107: "Thanks, perhaps if there is time Danor could look at resizing my armour too?"
JamesDevil: Danor nods and heads over to the forge
JamesDevil: send anyone my way that needs armour or weapons, its good for me to keep in practice
Smon: Danor can use it over the next week to rework the suits of armour - fashioned of Lagh, a strange alloy infused with tiny amounts of Vaedium, the raw stuff of magic, they rework easily in his hands.
Keelia: (don't forget, you need to attune to that weapon if you want to use it - now would be a good time )
Smon: By the end of the week both suits can be resized to fit.
chris107: Thanks!
JamesDevil: Danor will fix Bss armour first, then attune to the hammer, then decurese and mod the magic armour
JamesDevil: coolio
Keelia: (and Bright Star's armour can be fixed to be +2 again?)
JamesDevil: can we sell off other stuff here, i won't need my old armour
Smon: GM: OK you long rest up here, Danor working happily in his element, the buxom amazon smith looks very impressed by his skill.
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
chris107: Mordred asks if he can store his old armour here until he can arrange for it's transport to his villa in Selatine?
Smon: You can sell stuff for up to 200gp to passing traders heading up to Selatine; no major merchants pass through.
Smon: Clenderi: "Sir Mordred, I would be happy to have Saera deliver your armour to Selatine with any report to Lady Vex you wish to make."
JamesDevil: whats the sell price? 50% of the normal cost per item?
chris107: "Your kindness does you credit. Thank you."
chris107: "Perhaps along with this gold? My poor housekeeper must be right out of vim by now."
Smon: Mundane items typically sell at 20% but depends what it is. Treasure uses listed values.
Smon: max 200gp/item
JamesDevil: plate armour (sized for a dwarf and a warhammer
Smon: Can sell your old armour for 200gp here.
chris107: (Any exploration or treasure XP to come this week?)
JamesDevil: cool, warhammers normally cost 15gp
JamesDevil: so about 3gp if its 20%?
Smon: yes. Although you could take a few weeks to visit Ahyf, catch up on the timeline, and sell gear at 50%, so 750gp for plate armour.
Smon: Since you spent a month of real time in the dungeon - benefit of not taking a long rest for awhile
JamesDevil: awesome! so 750gp + 7gp 50sp then
chris107: (Could Jam's stuff be taken to Selatine with mine?)
Smon: yup
Smon: If we move forward a month you could easily visit Selatine in the interim
chris107: Then we are all heading to Ahyf?
chris107: Super.
chris107: Drop our stuff off at Selatine along the way.
JamesDevil: 22 AC before the forge divity buff, then 23 AC and topping out at 25 AC with buff + SoF
Smon: GM: I'll stop there & resume after long-long rest. Are you planning to return to Erdea manor?
chris107: Very nice!
chris107: I'd like to go finish off Vera
JamesDevil: me too
chris107: And am only 155XP away from 6th
Smon: OOC I think I mentioned the Vrilya armour when fitted to you has no stealth disad and weighs half what regular plate weighs.
chris107: yup
Keelia: I'm happy to go back and finish the fight after the long rest
JamesDevil: sweet, didn't know abouyt the weight
Keelia: we did promise
Smon: ok good
chris107: A very good session
Keelia: indeed, an excellent session!
Keelia: thanks, Simon!
JamesDevil: very nice session, well done all
Smon: Actually 3 weeks looks like - you were adventuring on 12/5, next session will be 31/5.
Smon: thx all, now next Saturday I am away I just realised so next game in 2 weeks
Smon: 2/6/18. will make it 2/6/48 in-game actually
Keelia: thanks for letting us know - I'll update my calendar. Have a good break
chris107: June 9th?
Smon: Have +50 final XP
Smon: Sorry yes!
Smon: June 9th is in 2 weeks
chris107: Arrgghh under 100 XP needed!
JamesDevil: good to know, thanks
Keelia: great, thanks!
Smon: I get confused :\
Smon: Well you can level up after next SR.
Smon: We can say you have spell book ready to level M.
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