Monday, 13 August 2018

10/8/4448 S&W Valley of the Barbarian Kings #2 (900 XP)

6:57pm  2018-8-13 Smon Has entered the room
6:59pm  2018-8-13 chris107 Has entered the room
chris107: Evening Simon
Smon: evening chris
chris107: I have absolutely no memory of that FR game at all.
chris107: Did I have a character?
7:00pm  2018-8-13 Shieldbiter bill Has entered the room
chris107: Just reading through the thread
Shieldbiter bill: Hi
chris107: Evening Bill
Shieldbiter bill: Hi
Smon: >>Did I have a character?<< yup!
Smon: Name: Ham, Half-Orc Fighter (Chris PC)
Age. 16
Level 1. XP 0/1,900
Strength 18/84 (+2/+4. +150lbs enc. 1-4, 30%)
Intelligence 13
Wisdom 11
Dexterity 16 (+1/-2)
Constitution 18 (+4. 100/99%)
Charisma 12 (15)
Appearance Ham is big, properly big. 6'6" tall and 250lbs. Bullet headed and square jawed with bright intelligent black eyes. Only the grey pallor of his skin gives away his ancestry.
Personality. Think New York, wise guy with a heart of gold. Ham has never left Waterdeep before (Hells, why would you want to?)
Hit Points 14
Alignment Neutral Good (Lathander)
Languages. Common, Northern, Thorastan. (He's never lived or known Orcs so doesn't know the language).
Armour Class Banded Mail & Shield -2 for Dexterity of 16 = 1 (Move 90')
Double Weapon Spec. Spear (3/2 rounds, +5 to hit, +7 damage. 1d6/1d8)
Other Weapon Profs. Dart (3/round, +2 to hit, +4
damage. 1d3/1d2)
SA: (Infravision 60')
Equipment
Banded Mail (enc. 35)
Shield, Large (enc. 10)
6 Darts (enc. 3)
War Spear (enc. 5)
Satchel (enc. 5)
Water Skin (enc. 1)
Flint & steel (enc. 0)


chris107: cripes
Smon: Roxy had the PCs here - https://loremistressfaerunadventures.blogspot.com/?zx=6d0f1f74ecdc21b0
Smon: It was a year ago.
chris107: So many games since then!
Smon: OK most likey no Fergus tonight
chris107: That's a shame
Smon: S&W game page http://smons.blogspot.com/2018/06/swords-wizardry-game.html?zx=7f79c8d5fef0c8e5
Smon: http://smons.blogspot.com/2018/08/9-1084448-s-valley-of-barbarian-kings.html
7:07pm  2018-8-13 Shieldbiter bill Has exited the room
7:07pm  2018-8-13 Shieldbiter bill Has entered the room
Smon: GM: End of last session in the ruined shrine/cemetery >> There is a faint click and at Sigurd's touch a secret compartment in the pedestal springs open! Inside shines a mithril shield emblazoned with the image of Alkaia.
chris107: wow
Smon: And a voice speaks in Sigurd's mind. "Bear me well."
sandor sunneson: ooooo
chris107: He reaches in and takes it.
Smon: And so Sigurd gains the Shield of Alkaia - +2 shield!
chris107:
Smon: OOC I gave it a 1 in 6 chance he'd sense its presence, so lucky for once!
chris107: Very lucky.
sandor sunneson: nice one
Smon: OOC ok stopping there, 1100 XP each.<<
Smon: Description of shrine: >>A short tunnel opens into the Mitraic chapel and tomb hewed from the rock - it has been looted, and at the far end the statues of Alkaia the
Goddess-Saint of Knights and Mitra the God of Justice gaze disapprovingly with empty eye sockets down from their pedestals on
the makeshift fireplace, scattered bones and smashed sarcophagi, which still bear skeletal
remains and rusted equipment.<<
chris107: A very nice find indeed.
Smon: You are on the steeps slope on the east side of the narrow river gorge that runs south out of the lost valley of the Altanian barbarian kings, about a mile north of the southern entrance. To the north-west in the open valley the foggy morning landscape opens up. You can occasionally see through the fog to the west-north-west on the far slopes what might be another ruined fort about a half mile off.
chris107: Sigurd now AC20 HP36/37
Shieldbiter bill: Indeed
Shieldbiter bill: It was 38 last session
chris107: (I made a mistake)
Smon: ok
Shieldbiter bill: On which one
chris107: (He has 37 not 38 HP Maximum)
chris107: rolled 7 8 8
Shieldbiter bill: Omg
Smon: Are you doing anything in the shrine?
Shieldbiter bill: Such terrible rolls
chris107: Give it a clean up and say ritual prayers hoping that the dead of Mitra can rest in peace. Can we secure the entrance in any way.
chris107: @ Bill, it's been a curse
chris107: (Nice thing about onlineplay is everyone witnesses the rolls  )
Shieldbiter bill: I put an offering of 10gp to the statue
Shieldbiter bill: There recorded to
chris107: yup
chris107: "Now let's gofind this unquiet spirit."
Smon: It will take all day to clean up the shrine to a semblance of order, getting the bones back into the biers. The iron lattice gate of the shrine has been smashed open and is dented, but a skilled locksmith could repair it.
chris107: We do our best.
Smon: You could rope the gates together but someone could cut through the rope so it would only be a temporary measure. Should keep beasts out at least.
Shieldbiter bill: Hey where did elfis go
Shieldbiter bill: I'll help you
chris107: "Thank you Generik."
chris107: "The Elves have their own ways. They do not fear the ghosts of men."
Smon: GM: The three adventurers spend all day on the housework, cleaning up the shrine. Towards evening the fog lifts, and golden afternoon sunlight floods into the shrine. The statues seem to shine approvingly. You feel a sense of peace. That this is a warded place once more.
chris107: Sig examis the dents on the doors more closely. Can he gues at what sized creature may have smashed them open?
Shieldbiter bill: Aren't you sure you mean ther terrified becouse he left and nowhere to be seen
Smon: It looks as if the gates were smashed open by an iron-shod battering ram.
chris107: "Elfis is brave and loyal. I'm sure he will be back."
chris107: "Bless this place, Mitra and Saint Alkaia. We will return once the evil of this valley is destroyed."
Shieldbiter bill: He looked a bit jealous that attacks did nie nothing to you but put one foot in the grave for him
chris107: "Should we make camp here for the night wise Generik?"
Shieldbiter bill: Sure
chris107: "I'd rather battle the shade yonder when the sun is full in the sky."
Shieldbiter bill: Okay
Smon: GM: With the fog lifted you can get your first clear look out over the valley. What you thought was another fort across the gorge seems on better look to be just an odd rock formation, but from it a line of mouldering stakes run across the north mouth of the gorge where it opens into the valley. Beyond to the northwest a trail leads through distinctive Altanian burial mounds towards an eastern fork of the river.
chris107: Sigurd starts to gather fallen wood for a camp fire.
Smon: GM: You collect fallen wood until there's enough to light a fire - inside the shrine?
chris107: "That looks like our place."
chris107: At the mouth
chris107: just inside the gates
Shieldbiter bill: Well with elfis gone we can go at 300feet per 6 seconds on the carpet
chris107: cool
chris107: Sig will spend the night fasting and in prayer at the foot of St. Alkaia's statue
chris107: (gates tied with rope)
Shieldbiter bill: I eat some of my rashions and go to sleep
Smon: sorry was uploading valley map
chris107: No worries
Smon: map here - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoDRDXb1Aqm8DLF6glelW1S0Z87Uz2ER8vJ0b8gTMrg-hFQKEUY7TMMvqqlG6XEULh_cteb5a34gGnQ8y4Tyw1qsuEqrFWot8MaZKK-gKioQ7dkX1vztVYM55K7dqwSknD_n5zNEBbm1U/s640/Barbarian_King_Wilderness_Map.png
chris107: a little confusing
chris107: Where are we now?
Smon: GM: You secure the gates and spend the night in the shrine.
Smon: (Bill will be away for 10-15 mins ca 8.45pm for his bath)
Smon: You are at C.
chris107: thanks
Smon: The line of stakes across the gorge mouth runs east from D. The burial mounds are at D
Smon: /roll 3d6
Smon rolls 3d6 and gets: 6, 3, 3, = 12
chris107: got it. Then that's where we head.
Smon: GM: After a night in the shrine you feel well rested, all wounds healed (full hp).
Smon: Sorry rock formation at D; burial mounds at E
Smon: Are you going down on carpet?
chris107: if Wyzard iss willing
Shieldbiter bill: Yes
Shieldbiter bill: I'm hoping to get magical swag like you sigard
chris107: hope you do
Smon: It's a foggy morning as Sigurd & Generyk fly north down into the valley, over the line of moss covered rotten stakes and collapsed towers, remains of the Altanian defensive line that guarded the valley almost a century before.
Smon: Generyk is distracted studying his spell tome (Bill away for bath)
7:39pm  2018-8-13 Shieldbiter bill Has exited the room
chris107: do we press on or wait for him?
Smon: Generyk brings you in to land amidst the burial mounds. It is foggy again, and the cairns loom darkly from the mist.
Smon: (will continue, typing slow anyway)
chris107: Sig, feeling bold, issues a challange to any barbarian kings here abouts. "The justice of The Lion is upon you."
Smon: Each of
the major mounds, which are surrounded
by multiple lesser ones, bears a standing
stone with glyphs and faded carvings.
Every stone is marked with the symbol of
a worm, an eagle, a wolf or a bear.
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
Smon: Nothing answers Sigurd's call.
chris107: (Very Skyrim, love the imagery)
chris107: Sigurd boldly heads for the great barrow.
Smon: A little ways off to the north east where the mounds abut close to an area of woodland (at L), gapes a wide 20’ pit
in the ground. Skulls of variable age from the relatively fresh to the mossy are mounted on
spikes on the perimeter; the muddy interior resembles an opened grave.
Smon: No single barrow here stands out as that of a great king.
Smon: /roll 3d6
chris107: Hmmm, this must be investigated first.
Smon rolls 3d6 and gets: 5, 5, 1, = 11
chris107: He strides towards this open grave.
Smon: Sigurd has an idea that the worm, eagle wolf and bear represented stages of life to the hill Altani - from birth (worm) to grizzled elder (bear).
Smon: Sigurd reaches the open pit.
chris107: "A pagan folk those red devils."
Smon: In the middle of a cluster of burial mounds gapes a wide 20’ pit
in the ground. Skulls of variable age from the relatively fresh to the mossy are mounted on
spikes on the perimeter; the muddy interior resembles an opened grave. Bones intermixed
with mud, clumps of hair, tangled muddy bodies and sacrificial goods of no value lie on the
bottom. The sides look very treacherous to climb. On the bottom, the top of a large
half-buried boulder is visible, carved with writhing shapes. Next to the boulder, the corner of
a rotted wooden casket sticks from the mud.
chris107: Sigurd looks on with distaste.
chris107: No sign that anything has tried climbing in or out of the pit recently?
Smon: no
chris107: He squints to better make out the writhing shapes carved on the boulder.
chris107: (Also the relatively new heads, are they red skinned Altanian?)
Smon: The writhing shapes look like worms. The skulls on the spikes are skinless; the remains in the pit could well be Altani - hard to be sure though.
The fog to the north lifts a little, you can see the river running south-west, a broken wooden bridge to the NW (F), and beyond it what look like tilled fields.
chris107: Beyon the tilled fields thye land rises steeply to the NW. On the map it looks like buildings atop the ridge?
7:55pm  2018-8-13 Shieldbiter bill Has entered the room
chris107: welcome back, Bill
Shieldbiter bill: Hello
Smon: Sigurd looks NW - past the bridge he sees a ridgeline, beneath the cliff the distinctive conical shape of huts, from which chimney smokes rise - habitation! On top of the cliff is what looks like the burned out remnants of a great longhouse.
chris107: "I think we should head north-west up that hill, Generic."
chris107: "Anyone up there must have seen us by now. I think it best we know who we're dealing with."
Smon: G: A settlement consisting of dismal stone huts half dug into the earth, gaps reinforced
with moss and mud, standing under a plateau where stand the burned-out timbers of
a ruined longhouse.
Shieldbiter bill: Let's go
chris107: "And if I were a King. I'd want my barrow right on top of that hill!" (J)
chris107: "Shall we go?"
Shieldbiter bill: Yes
Smon: GM: Sigurd re-mounts the carpet and you fly NW from the burial mounds, over the fallen bridge (F). Ahead you see the village, fair-skinned farmers stopping work to look up at you.
Smon: They look more Tharbrian than Altani.
chris107: "Maybe we should go talk to them. Locals would likely know where this king is to be found."
Shieldbiter bill: Sure
Shieldbiter bill: I land the carpet where the farmers are
chris107: Sig's sword is sheathed unless they become aggressive
chris107: "Hail friends!"
Smon: GM: The wizard lands the carpet on the edge of the village. A dozen poorly clad male farmers with various implements approach you warily. The eldest speaks: "Hail."
Shieldbiter bill: Hello
Smon: The yokels eye you. "That's a magic rug?"
chris107: "We've just been below (he points) big open grave. You know anything about it?"
Shieldbiter bill: No it's a peffectly normal rug
Shieldbiter bill: Do yours not fly
Smon: "Hm. The Great Pit is the sacred place of the Worm." The elder eyes Generyk. "As you say."
chris107: "The rug is normal but my friend here is a great wizard."
Smon: The men nod slowly at this, looking Generyk over with dull eyes.
chris107: "What can you tell me of this Worm?"
Shieldbiter bill: I'm magic
chris107: "Is it ought to do with the Altani King said to be burried here abouts?"
Shieldbiter bill: Is it purple
Smon: The Elder turns back to Sigurd. "One of the four Sacred Spirits of the Masters. It watches over the Valley, alongside Eagle, Wolf and Bear."
Smon: "The Worm has no colour - and all colours." He regards Generyk with some distaste.
chris107: "These spirits are sacred to your people?"
Smon: "They are Sacred to the Masters. We tend the Holy Sites until their return."
Shieldbiter bill: You worship Eagles wolfs bears
Shieldbiter bill: And a worm
chris107: "Where have the Masters gone?"
Smon: "We are not worthy to worship the Sacred Spirits. We tend them for the Masters, until they return from the War."
Shieldbiter bill: Which war
Smon: "The war... the war with the Accursed Ones."
chris107: "Where are these sacred sites? We would be interested in seeing them whilst we are here."
Shieldbiter bill: The war currently being won by the scandics
Smon: The Elder gives Generik a puzzled look. "The King will defeat the Accursed Plainsmen and return with his Host."
chris107: "Is the Master's King waiting here too?"
Shieldbiter bill: The fleet has been defeated the high priest is dead and the King is wounded
Smon: The Elder (whose hempen rags are rather nicer than those of the other villagers) regards Sigurd. "The Sacred Sites are not for Outsiders."
chris107: (Sigurd covertly tries to judge the number of villagers of fighting age he can see.)
Smon: The villagers look puzzled by the strange words. "The King will return to his Longhouse..." he points to the burned-out longhouse just visible atop the cliff. "...With his host of the Masters."
chris107: "How many generations of your folk have waited for the Masters to return?"
Smon: The 12 men around you seem of fighting age. Likely around 200 in the village, perhaps 50 who can fight.
Shieldbiter bill: Oh diffrant war
chris107: (an ancient one I'd think, Bill)
Smon: The villagers scowl at Sigurd, jaws clenching. There is angry muttering.
Shieldbiter bill: Op
Shieldbiter bill: Oops
Smon: Elder: "The Masters have marched to war. Soon they will return. We tend the fields and the Sacred Sites for their return."
Shieldbiter bill: Ooc are you planning a mass murder
chris107: OOC No
Smon: Another speaks up, in archaic common: "You Strangers are not welcome here. You should go!"
Shieldbiter bill: 😢
chris107: "That long house will need some repairs before they can feast there again. Expecting them any time soon?"
Shieldbiter bill: Did they know how to sail
chris107: "Well back to tilling your cabages then and we'll be off."
Smon: The Elder regards Sigurd through narrowed eyes. "It is forbidden for we Thralls to attend the Longhouse. We do not know when they will return."
chris107: Whispers to G "Let's fly off and investigate elsewhere, these bumpkins have little for us."
Smon: The Thralls regard Sigurd and the mad wizard with unfriendly demeanour.
Shieldbiter bill: It's a matter of life and death you tell me
chris107: "May your cabages flourish and your Masters soon return, good folks."
Smon: roll a CHA save Sigurd
chris107 rolls 1d20 and gets: 9,
chris107: fail
Smon: They don't seem too impressed as you hurriedly get back on the carpet and fly up.
Shieldbiter bill: Not yet
chris107: "Let's go look at the top of that hill (J) I'll warrant that's where their eagle shrine is."
Shieldbiter bill: Please awnser me
chris107: who?
Smon: Above the village on the clifftop the longhouse is a fire-blackened ruin. A few wooden carvings are visible by the entrance.
Shieldbiter bill: The villagers
Shieldbiter bill: Fine let's go
Smon: GM: Flying over the longhouse you head north-west towards the distant hilltop. The morning sun struggles to pierce the fog. Below you (at H) you see a small stone structure. A small stone chapel, visible from a distance with its simple tower, stands open
and empty, the wind blowing through entrance
and windows.
Smon: From the chapel, a small rock path
leads to a well. Halfway there, something odd rises from the earth - a mass of vines tall as a man, but there are shreds of white and gold cloth visible too.
Shieldbiter bill: Let's go to him
chris107: "I fear that this empty chapel and the despoiled tomb of St. Alkaia bears witness that the goodly folks of Modron and Mitra were driven forth from this place."
chris107: "Let's go look at that!"
chris107: (the cursed plains dwellers perhaps?)
Smon: You get closer to the strange sight. It looks oddly like a man buried upside down from the shoulders;
the protruding body long decomposed but
still present as a mixture of moss-covered
clay, earth and a network of tiny roots that
form a sort of mesh growing through it.
Smon: The 'man' is still wearing the tattered remnants of white & gold Mitraic robes.
Shieldbiter bill: I poke it with my spear
chris107: (What colour robes do the mitran priests wear?)
chris107: ah
chris107: You beat me to it.
Smon: Generyk pokes the vine mass with his spear. Green sap oozes out.
chris107: "These are the remains of a priest of Mitra, Generik. We should lay him to rest."
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
Shieldbiter bill: I poke it ten more times but hard
chris107: "Ewwww."
Smon: More sap splatters.
chris107: "Or we could just poke holes in it."
Shieldbiter bill: I poke it till there's 50 holes in it
chris107: Sig goes and mooches around the chapel while Wyzard pokes.
Smon: Generyk pokes the vines until the mass is shredded and he's very tired.
Smon: Sig heads into the chapel and looks around.
Shieldbiter bill: Okay I stop attacking it
Smon: The head of the lion idol of Mitra has been knocked off and smashed; the holy symbols of the crown, the chalice and the sceptre destroyed. The choir/attic above the main chapel and the adjoining priest’s
dwelling (rough wooden chair, bed and
lectern) contain only old knick-knacks.
Smon: The vine mass continues to ooze green sap.
chris107: (2 mins, have to get supper out)
Shieldbiter bill: I poke it with a silver daggar
Smon: Not much sap left to run out, but Gen gets his dagger sticky.
Shieldbiter bill: Then I move back
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
chris107: (not quite ready, 5 mins)
Smon: Generyk becomes aware he's all alone in the fog since Sig went off to poke around the chapel.
chris107: Sig looks around for any hidden doors or secret compartments.
Shieldbiter bill: I wipe the goo off my daggar
Shieldbiter bill: I go into the chapel trying to find Sigurd
chris107: "Hi Generyk. Find any belonings on what used to be the priest?"
Smon: G soon finds S poking through the ruined chapel.
chris107: He focuses around the alter area to start with.
Shieldbiter bill: No but there is 51 holes in him now so if he wasn't dead before he is dead now
chris107: "A miserable end for a priest. Buried upside down like that."
chris107: "We really must come and lay him to rest."
Shieldbiter bill: I guess
Shieldbiter bill: There's not much of him left
Smon: GM: Sigurd's searches in the chapel have not turned anything up. You notice that a rock path (I) leads from the chapel up towards the summit of the high hill above (J). The rock path leading to the summit passes a number of graven stones, just visible in the fog.
chris107: Sigurd nods miserably. "Perhaps when we return to Modron and have cleared the dangers from this valley he can receive a proper funeral."
chris107: "Lets head up there."
chris107: Looking at the graven stones as we go.
Shieldbiter bill: Okay let's fly
chris107: "I bet it's their eagle shrine."
Smon: GM: Sigurd re-mounts the carpet (Generyk never leaves it) and head up the hill.
Shieldbiter bill: Maybe
Smon: You pass a number of the graven stones. The writing
is faded but somewhat discernible.
Smon: Gen roll a save (INT)
Shieldbiter bill rolls 1d20+1 and gets: 10, (+1) = 11
Smon: With +2 for spell stuff that's a pass. Generyk can see the writing is the ancient magic of the Druids.
Shieldbiter bill: I try to read it
Smon: Generyk lowers the rug to read the nearest stone.
Smon: d% learn spell check
Shieldbiter bill rolls 1d100 and gets: 43,
Smon: The stone runes glow blue with eldritch fire as the Faerie Fire enters into Generyk's head!
chris107: "Wow!"
Shieldbiter bill: So what does that do
Smon: G has memorised the spell as extra over capacity (one-use only) - like a scroll, but inside his head.
chris107: nice
chris107: (Consider that little gem snaffled  )
chris107: "Try read another one!"
Smon: G looks around - many of the stones are too faded to read, but several more are readable (50 minutes to check them all - past noon now, about 12.30pm)
Shieldbiter bill: I am
Smon: roll 5 know spell checks
Smon: last 2 are -5 & -10 %
Shieldbiter bill Rolls 1d100x3 and gets:
64 = 64
96 = 96
99 = 99
Smon: learn obscurement
Smon: fail to decipher two others
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Shieldbiter bill rolls 1d100+5 and gets: 79, (+5) = 84
Smon: fail
Shieldbiter bill rolls 1d100+10 and gets: 11, (+10) = 21
chris107: yay
chris107: Onwards to J?
Smon: At last you fly up to the summit.
Smon: A round, smooth boulder standing on the bare mountaintop, overlooked
by a tall wooden structure constructed from decaying logs that may represent the
shape of a man.The boulder is surrounded by sacrificial objects: small bone
piles, clay vessels, strings of beads and other worthless junk.
Smon: This is the holy site of the eagle,
one of the spiritual beings protecting the barbarians, as confirmed by the carved symbol of an
“M”, or a bird with spread wings. From your vantage point atop the carpet you see smashed bones down the cliffs below the mountaintop.
chris107: "Let's land and take a look around."
chris107: "They must throw their sacrifices to their doom!"
Shieldbiter bill: Is this place magical
Smon: You sense that this is a place of power, like the worm-pit in the valley below.
Smon: OOC better stop there

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