Just for my Wilderlands & City State of the Invincible Overlord RPG stuff. NSFW
Saturday, 4 August 2018
3-4/8/48 Stonehell Level 9 - Nalfeshnee! (5,630 XP)
8:21am 2018-8-04 Smon Has entered the room
8:23am 2018-8-04 JamesDevil Has entered the room
JamesDevil: Hi Simon
Smon: Hi James!
8:33am 2018-8-04 chris107 Has entered the room
8:33am 2018-8-04 Keelia Has entered the room
8:33am 2018-8-04 Sandor Sunneson Has entered the room
Keelia: Hi!
JamesDevil: Hi All
chris107: Good morning all
Keelia: hi guys!
Sandor Sunneson: morning
chris107: What plans have we for today?
Keelia: Higher levels ?
Keelia: BTW, Mordred now has night vision goggles.
JamesDevil: sounds good
JamesDevil: sweet
chris107: While we have the full team that would seem good to me.
JamesDevil: boots of striding so normal poeple speed now
chris107: Thanks, Keelia. What do I owe you?
Keelia: it cost 1000 gp, I think. something like that.
JamesDevil: also Orge Power and Head band of Int
JamesDevil: for Danor, yay me
8:33am 2018-8-04 Smon Has entered the room
Keelia: Bright Star isn't too worried about the gold - it's not shiny
chris107: Crossed off the gold.
chris107: Morning Simon.
Keelia: awesome
Keelia: hi simon
Sandor Sunneson: Morning GM :).
Sandor Sunneson: OOC I'll be playing till 1115 GMT today, then have to shoot off and d festival stuff
Keelia: no worries!
JamesDevil: fair enough
Smon: hi sorry for delay
Keelia: no worries - we're just sorting ourselves out.
8:39am 2018-8-04 Upper_Krust Has entered the room
Keelia: We think we'll aim for a higher dungeon level while we have a full party.
chris107: Morning Craig
JamesDevil: Hi Craig
Sandor Sunneson: Hi Criag
Smon: GM: 2 weeks since your expedition to level 5. Rumour has it another group returned from there last week after exploring the eastern mines.
chris107: And some stone to flesh potions. Ideal for the Stonehell Snakes on level 9
Smon: You are joined by a Tharbrian Zealot of Crom, a powerful barbaric warrior newly arrived in Selatine.
Upper_Krust: (Hey everyone!)
JamesDevil: As long as he knows what is best in life he is welcome
Upper_Krust: (lol, we just watched Conan last night)
Keelia:
Keelia: Bright Star nods at him
JamesDevil: Excellent! well oil yourself up and lets jump straight into it
Smon: The other group (inc Talaxakan the Dragonborn claim to have met and killed a bunch of minotaurs and a Purple Worm in the level 5 mines, but few believe them.
chris107:
Smon: You are currently (3/8/48) having a drink in the Scalpy Inn at Selatine, planning your next move.
Upper_Krust: (you mean me or the character? In this heat I'm basically oiled up already)
Keelia: Bright Star considers. "there was that area that was blocked off," she comments to mordred.
JamesDevil: both
chris107: (Sorry having a heck of a job finding my map book )
JamesDevil: what race is Tharbrian btw?
Smon: Tharbrian - Celtic nomads.
Keelia: "Bright Star is not interested in investigating a worm. Perhaps we should return through the lifts and see where else it goes?"
JamesDevil: coolio
Upper_Krust: (anyone else hear the rumbling of drums in the background or just me?)
Smon: More civilised Tharbs resemble medieval Welsh, 'wild Tharbrians' are basically Cimmerians, they dominate the Tharbrian Plains NW of Barbarian Altanis where you are.
JamesDevil: just you hummy, i think the lift is a good starting point
chris107: hmmm last maps I can find are the weasels/shasows..
Sandor Sunneson: the drums of war are always beating somewhere in Wilderlands
Smon: GM: Dr Rosa the Sage, a tall, attractive woman in eyeglasses & grey robes, arrives at the Inn and asks to join you.
Smon: She eyes the mighty thewed, red-bearded Tharbrian zealot. "Welcome to Selatine! Heading for Stonehell Dungeon?"
chris107: "Always a pleasure Dr. Rosa. Mordred scoots up.
Sandor Sunneson: Sandor passes her a chaair if there is one nearby
Sandor Sunneson: Sandro even
Keelia: https://www.facebook.com/photo.php?fbid=487542958371515&set=gm.2074668349462879&type=3&theater&ifg=1
JamesDevil: Danor nods to Rosa, m'lady
Upper_Krust: Sounds like my kind of dungeon!
Keelia: Bright Star's ears twitch, listening, but her attention is brought back to Rosa. She nods at the sage.
chris107: Thanks Keelia.
chris107: (I have a little note book somewhere but can't put my hands on it.)
Keelia: (no worries! Note books do tend to disappear when needed. It will show up )
chris107: ( )
Sandor Sunneson: Sandro now L7 with 59 hp lol
chris107: "So do we track the Nixithis to it's lair on level 9 today?"
Keelia: (nice!)
chris107: Nice one Fergus
Keelia: Bright Star hefts her new bow. "Bright Star is willing."
Smon: Rosa nods. "That would be wonderful!"
chris107: "For too long has this foul thing had it's own way."
JamesDevil: "Armed and Ready!"
chris107: "It is time for it to know fear."
Sandor Sunneson: Lets rock n roll
chris107: Mordred grins as he can just about remember the lay out of level 9 in his head
Smon: "One other group has been to level 9, but found no monsters there before ascending steps to the SW of the arrival point, up to level 8. Then they returned - I'm afraid their maps aren't really useable. I suggest you try exploring north or east."
Upper_Krust: Rockhouse smash!
Keelia: Bright Star nods to Rosa.
chris107: "We must beware of that bestly door and lightning trap."
JamesDevil: "lets do it"
Smon: GM: OK you ready your gear ready for a dawn departure next morning.
Keelia: Bright Star only remembers the Teleporter, the snake room, and the traps.
chris107: SW through the stone serpent room?
Smon: 4/9/48 Bright and early that morn you set out from Selatine port west across the golden-brown plains.
chris107: (That's all we did, Keelia)
Keelia: "Lightning traps," she mutters under her breath.
Smon: Without incident you cross the 7 miles to the woods fringing Stonehell Canyon, pass over the tumbled wall of the Outer Bastion, through the canyon past cooling breeze from the waterfall, and into Stonehell's main entrance, down the long spiral steps to level 1.
Keelia: (Yep - well and the Chandler's room. Kind or hard to explore when we've had one of our party turned to stone and starting to be digested )
chris107: ( :D)
Smon: North though the Ogre Mouth face, you trek, passing a kobold repair team who eye you warily as you head east to the Quiet Halls.
JamesDevil: hmm, i thought I could cure that....
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon:
chris107: arrgghh
Sandor Sunneson: excellent
Sandor Sunneson: quick fight, victory and back to the Selatine Inn for a drink and meal
Smon: /roll d20
Smon rolls 1d20 and gets: 4,
chris107: (With spells and powers only once per week, wandering monsters are a terrible danger )
Upper_Krust: Our first catch of the day!
Smon: GM You are passing through a pillared hall not far from the secret teleport room, when grey-skinned, red eyed feral forms lope towards you out of the darkness - ghouls!
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 14, (+4) = 18
Smon: Passive Per 18+ Bright Star?
Keelia: Bright Star draws her bow and ducks behind Danor, looking for a place to hide.
JamesDevil: how many Ghouls?
Keelia: yes
Keelia: pp 18
Smon: BS is taking point with highest passive purr I take it?
Sandor Sunneson: 4??
JamesDevil: yep
Keelia: she always takes point with super stealth engaged!
Keelia: despite the walking walls of armour behind her making so much noise sometimes
Smon: hm... ok by RAW 18 on stealth means the ghouls get surprise on your party as tie goes to 'status does not change'
Smon: /roll 2d4
Smon rolls 2d4 and gets: 4, 4, = 8
Smon: Also, 8 ghouls...
Keelia: damn.
chris107: with surprise this could be nasty
JamesDevil: Danor just stands there grinning
Smon: You are all in a large open chamber - you entered from west, exits to south & east - you're heading for south - the ghouls must have been waiting in ambush behind the pillars.
chris107: (@ DM. are reactions possible on surprise round?)
Smon: nope not unless you have Alertness feat
Keelia: (Bright Star has 3 super healing potions left. Worse comes to worse, take them off her
chris107: okay, thanks.
Sandor Sunneson: lol
chris107: (Feats? )
Upper_Krust: Try not to get grabbed by the ghoulies
Smon: /roll d5x3
Smon Rolls 1d5x3 and gets:
3 = 3
3 = 3
2 = 2
chris107:
Keelia: (don't have my feats in front of me)
Smon: 3 on bs 2 on danor 1 on m s and rockhouse
JamesDevil: Alert is +5 initivtivw
JamesDevil: Barbs can rage in first round to act normally in suprise
Smon: ok you can roll init
JamesDevil: at level...
Smon: but have the surprised condition
chris107 rolls 1d20+3 and gets: 18, (+3) = 21
JamesDevil: 7
Keelia rolls 1d20+6 and gets: 13, (+6) = 19
JamesDevil rolls 1d6 and gets: 4,
Smon: dc 13
JamesDevil rolls 1d20 and gets: 4,
Sandor Sunneson rolls 1d20+3 and gets: 12, (+3) = 15
JamesDevil:
Upper_Krust rolls 1d20+2 and gets: 20, (+2) = 22
Smon: GM: OK by the time the ghouls reach you everyone but Danor has lost the Surprised status & can use Reactions
Smon: Ghoul lunges at Mordred
JamesDevil: keep them with 30' of me, they are in for a suprise them selves
Smon: /roll d20+4x2
chris107: AC22
Smon Rolls 1d20+4x2 and gets:
18 (+4) = 22
4 (+4) = 8
Smon: 1 hit
chris107: reaction
chris107: shield
chris107: Ac27
Smon: Ghoul bounces off
Smon: 2 ghouls lunge at Danor
Smon: /roll d20+4x4
JamesDevil: 25AC
Smon Rolls 1d20+4x4 and gets:
12 (+4) = 16
9 (+4) = 13
19 (+4) = 23
10 (+4) = 14
Smon: AC 25 LOL
JamesDevil: "not too smart are ye?
JamesDevil: it can go up to 27
Smon: 3 ghouls lunge at Bright Star
Smon: /roll d20+4x6
Keelia: (Bright Star may be a little screwed. her AC is only 16.)
Smon Rolls 1d20+4x6 and gets:
20 (+4) = 24
6 (+4) = 10
6 (+4) = 10
18 (+4) = 22
8 (+4) = 12
13 (+4) = 17
Keelia: Uncanny dodge and evasion on standby
chris107: ouchers
Smon: crit first
Smon: /roll 4d6+2
Smon rolls 4d6+2 and gets: 1, 6, 2, 6, (+2) = 17
Smon: 17 dmg, UD > 8 dmg
Smon: roll a DC 10 CON save
Keelia rolls 1d20+1 and gets: 17, (+1) = 18
Smon: miss miss hit
Smon: /roll 2d6+2
chris107: yay
Smon rolls 2d6+2 and gets: 4, 2, (+2) = 8
Smon: 8 dmg, roll a DC 10 CON save
Keelia rolls 1d20+1 and gets: 4, (+1) = 5
Keelia: crap
Sandor Sunneson:
Smon: BS is paralysed!
chris107:
Smon: last 2 attack w advtg, 17 &
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
16 (+4) = 20
3 (+4) = 7
Smon: 20, 2 more hits
chris107: double crap
Smon: auto crits as paralysed
Smon: /roll 4d6+4
chris107: eek
Keelia: Right.
Smon rolls 4d6+4 and gets: 5, 3, 4, 4, (+4) = 20
Smon: /roll 4d6
Smon rolls 4d6 and gets: 3, 6, 2, 5, = 16
Keelia: ok.
Smon: another 36 dmg total to BS as they start to chew on her
Keelia: -7
chris107:
Smon: BS on 0 hp
Smon: 1 on Sandro
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
20 (+4) = 24
3 (+4) = 7
Keelia: Bright Star's unconscious form expects the rest of you to do something to save her.
Smon: crit
chris107: Will surely try
Smon: /roll 4d6+2
Smon rolls 4d6+2 and gets: 4, 1, 4, 1, (+2) = 12
Smon: Sandro 12 dmg & roll a DC 10 CON save
JamesDevil: I'll sort it out don't worry
Sandor Sunneson rolls 1d20+6 and gets: 7, (+6) = 13
Smon: Sandro shrugs it off
Smon: 1 on Rockhouse
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
18 (+4) = 22
1 (+4) = 5
Smon: hit
Sandor Sunneson: 47 damage
Smon: /roll 2d6+2
Smon rolls 2d6+2 and gets: 5, 3, (+2) = 10
Sandor Sunneson: 47 left even
Smon: 10 dmg Rockhouse
Upper_Krust rolls 1d20+6 and gets: 15, (+6) = 21
Smon: not paralysed
Smon: Danor recovers from surprise.... end of R1
Smon: R2 Mordred Danor & Rockhouse can act.
Smon: sorry Mordred & Rockhouse not Danor yet
chris107: Morded will take an OA and move to slash at the Ghouls attacking Bright Star with action surge to double attacks
Smon: plus Sandro
Smon: ok
Smon: opp att vs M
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 8, (+4) = 12
Smon: M reaches BS
chris107: AC22
Smon: roll atts M
Smon: AC 12
chris107 Rolls 1d20+8x4 and gets:
10 (+8) = 18
15 (+8) = 23
17 (+8) = 25
17 (+8) = 25
Smon: 22 hp each
Upper_Krust: Rage, reckless attack and -5 to hit
chris107 rolls 1d8+7 and gets: 2, (+7) = 9
chris107 rolls 1d8+7 and gets: 8, (+7) = 15
chris107 rolls 1d8+7 and gets: 4, (+7) = 11
Smon: 1 dead
chris107 rolls 1d8+7 and gets: 7, (+7) = 14
Upper_Krust Rolls 1d20+2x2 and gets:
1 (+2) = 3
14 (+2) = 16
JamesDevil: probably better to put off GW attacks till your higher level, i found that with both my brabs in the past at low level
Smon: M kills 2 of the 3 chewing on BS
JamesDevil: reckless is always nice ofc
Smon: Rockhouse goes into Rage & hits once
Keelia: (thanks!)
Upper_Krust rolls 1d10+16 and gets: 3, (+16) = 19
chris107: nice damage!
Smon: R's ghoul staggers but is still up
Smon: Sandro your turn
Sandor Sunneson: attack a ghoul in front of him
Sandor Sunneson Rolls 1d20+6x2 and gets:
1 (+6) = 7
10 (+6) = 16
Upper_Krust: (cheers but thought I was getting 3 attacks)
Smon: Also BS can roll a DC 10 CON save at end of her turn
Keelia rolls 1d20+1 and gets: 17, (+1) = 18
Sandor Sunneson rolls 1d6+3 and gets: 6, (+3) = 9
Smon: BS starts to move again
Sandor Sunneson: 9 damage
chris107: yay
Smon: Sandro punches a ghoul, knocking a tooth out
Smon: Ghouls turn
Smon: Seeing that Mordred is dangerous, 2 ghouls turn on him
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
8 (+4) = 12
9 (+4) = 13
19 (+4) = 23
11 (+4) = 15
Smon: shield?
chris107: I'll take that one
Smon: ok hits
chris107: (need to save Shield for the lower levels)
Smon: /roll 2d6+2
Smon rolls 2d6+2 and gets: 1, 2, (+2) = 5
Smon: 5 dmg & DC 10 CON save
chris107: 47/52HP
chris107 rolls 1d20+5 and gets: 8, (+5) = 13
Smon: oh yeah BS roll your death save
chris107: saves
Keelia rolls 1d20 and gets: 15,
Sandor Sunneson: nice
Smon: BS passes
chris107:
Smon: 2 ghouls attack Danor Gordak
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
18 (+4) = 22
14 (+4) = 18
14 (+4) = 18
9 (+4) = 13
Smon: ineffectually vs the iron dwarf
JamesDevil: "now your just embarrassing yourselves"
Smon: Sandro's ghoul
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
19 (+4) = 23
3 (+4) = 7
Smon: hit
Smon: /roll 2d6+2
Smon rolls 2d6+2 and gets: 4, 4, (+2) = 10
Smon: Sandro you take 10 dmg, roll a DC 10 CON save
Sandor Sunneson rolls 1d20+6 and gets: 1, (+6) = 7
Sandor Sunneson: oops
chris107: oops
Keelia: (oh no!)
Smon: Sandro is paralysed!
Smon: 1 vs Rockhouse
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
18 (+4) = 22
3 (+4) = 7
Smon: hit
Smon: /roll 2d6+2
Smon rolls 2d6+2 and gets: 1, 2, (+2) = 5
Upper_Krust rolls 1d20+6 and gets: 5, (+6) = 11
Smon: 5/2=2 dmg
Smon: & not P'd
Smon: Ghoul turn ends... Danor's first go!
JamesDevil: Danor moves to get all the Ghouls within 30' of himself
JamesDevil: And uses Turn Undead, DC15 Wis Save
Smon: ok all are within 30' radius
JamesDevil: Any under CR 1/2 are detroyed
Smon: CR 2
JamesDevil: well, just wis roll for the fear then
Smon: /roll d20x6
Smon Rolls 1d20x6 and gets:
11 = 11
18 = 18
20 = 20
15 = 15
4 = 4
17 = 17
chris107: cripes
JamesDevil: wtf?
JamesDevil: pfft fine
JamesDevil: bonus mass healing wounds on the group,
Smon: 1 on Mordred and the one on Sandro are Turned
JamesDevil rolls 1d4+4 and gets: 4, (+4) = 8
JamesDevil: 8 hp for you all
Upper_Krust: Thanks
chris107: Thanks
chris107: 52/52
JamesDevil: Danor move to BS's side
chris107: oa on turned?
Sandor Sunneson: 39/59
Smon: (on their turn chris)
Keelia: (thanks for the heal!)
chris107: 9Cool)
Smon: Danor's 2 ghouls can opp att as he moves over to BS
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
5 (+4) = 9
12 (+4) = 16
JamesDevil: end my turn after that
Smon: miss, he reaches BS & M
JamesDevil: "pffft, pathetic ghouls"
Keelia: Bright Star is now up with 8 hp?
Smon: conscious, prone, 8 hp
JamesDevil: yep
chris107: (nice spell)
JamesDevil: healing word is a little overpowered like that
Smon: R3 Mordred BS & R can act, Sandro paralysed
JamesDevil: sorry Sandro, i figured you'd be fine, which you should be if yours is fleeing
chris107: oa at the fleeing one then is another within move and attack distance?
Keelia: Bright Star will get up and attack with her bow.
chris107: attack sorry
chris107: oa in their turn
Upper_Krust Rolls 1d20+7x2 and gets:
20 (+7) = 27
19 (+7) = 26
chris107 Rolls 1d20+8x2 and gets:
5 (+8) = 13
8 (+8) = 16
Keelia: nice!
Smon: opp atts are on enemy's turn when they move away chris
chris107 rolls 2d8+14 and gets: 2, 4, (+14) = 20
Smon:
Smon: Mordred wounds non-fleer
Upper_Krust: The ghoul fighting me is cleaved in half
chris107:
Sandor Sunneson: lol
Keelia: Bright Star will target the one running.
Keelia rolls 1d20+8 and gets: 15, (+8) = 23
Sandor Sunneson: Sandro is chilling out for a bit
Smon: R's butt destroys his wounded ghoul
Keelia rolls 1d6+5 and gets: 5, (+5) = 10
Keelia: (any sneak?)
Smon: BS yes you are adjacent to M & D, so is ghoul, so you can sneak att
Upper_Krust Rolls 1d20+2x2 and gets:
4 (+2) = 6
1 (+2) = 3
Keelia rolls 4d6 and gets: 3, 4, 3, 5, = 15
Keelia: so total of 25 dmg
Smon: BS kills a ghoul as it turns to run
Upper_Krust Rolls 1d20+2x2 and gets:
3 (+2) = 5
13 (+2) = 15
Smon: Rockhouse attacks the last one on Mordred
Smon: 1 hit, reckless
Smon: from 10' away
Smon: with halberd
Upper_Krust rolls 1d10+16 and gets: 9, (+16) = 25
chris107: yay
Keelia: nice
Upper_Krust rolls 1d6+2 and gets: 1, (+2) = 3
Smon: Rockhouse cuts the ghoul in two, right down the middle!
Keelia: good shot!
Smon: Sandro roll CON save
Sandor Sunneson: lovely
Sandor Sunneson rolls 1d20+6 and gets: 8, (+6) = 14
Smon: OK ghoul turn
Upper_Krust: Twice as many ghouls after I chop them all in half
Smon: Sandro's ghoul turns to flee, he gets an opp attack on it
JamesDevil: lol#
Smon: The last 2 ghouls are 15' away from D M & BS, they check morale...
Smon: /roll 2d6
Smon rolls 2d6 and gets: 6, 6, = 12
Smon: They turn and flee too, following their Turned comrade through the east exit; none of you are within attack range of them since Danor moved over to BS & M
Sandor Sunneson Rolls 1d20+6x2 and gets:
7 (+6) = 13
13 (+6) = 19
Smon: Sandro you hit w your ONE opp att
Sandor Sunneson: sorry attack, 1 not 2?
Sandor Sunneson: lol
JamesDevil: right how mush hp is everyone at?
Sandor Sunneson rolls 1d6+3 and gets: 3, (+3) = 6
chris107: full here thanks, James.
Smon: It staggers but keeps going, all 3 flee out of your sight as you stand victorious.
Upper_Krust: I'm at 53/57
Keelia: Bright Star has 8
Sandor Sunneson: 39/59
Keelia: Can Bright Star hit one before it gets out of sight?
Keelia: She's a bit annoyed at the chunks of missing fur and flesh.
Smon: You earned 630 XP each
JamesDevil: cure wounds on BS
chris107:
JamesDevil rolls 1d8+4 and gets: 8, (+4) = 12
Smon: (no with 60' move inc Dash they are well out of sight BS)
Keelia: thanks! Puts her to 20/45
JamesDevil: and again
JamesDevil rolls 1d8+4 and gets: 7, (+4) = 11
Sandor Sunneson: cheers
Smon: (You could chase them with kitty speed though if you want to continue the battle)
Keelia: (thanks again!)
JamesDevil: now Aid on the whole group
JamesDevil: +5 TEMP hp for everyone
Keelia: (I don't think she's that annoyed to run away from the protection of the others.)
Keelia: (thanks for aid)
Smon: Or you can stay & take D's healing
chris107: (puts M needing less than 1000 XP )
chris107: Thanks James
chris107: 57/52
Keelia: she's going to take the heals and use one of her healing potions.
Upper_Krust: Cheers James
Keelia rolls 4d4+4 and gets: 4, 3, 1, 1, (+4) = 13
Keelia: which puts her at 44/45 +5 temp, so she's good to go.
JamesDevil: "I don't know what you lot were fussing about, not a scratch on me..."
Keelia: Bright Star's ears drop back and she gives him a flat stare. "Bright Star volunteers Danor to lead for a while."
JamesDevil: "shall we continue?"
chris107: "Lets."
JamesDevil: "if you like!"
JamesDevil: pass perp of 14
Sandor Sunneson: march on
Keelia: Bright Star waves him forward and stays directly behind him, tiptoeing in a sneak.
Keelia rolls 1d20+13 and gets: 15, (+13) = 28
Smon: GM: From here you go south & east a short way to the teleport room; BS gets the secret door open, revealing the 10' chamber with the mystic sigil opposite.
Smon: D operates the teleport sigil?
Keelia: Once everyone has squeezed inside, bright Star will press the sigil to activate.
Smon: ok
Keelia: Or Danor can (if he's closer)
Smon: BS presses the sigil
JamesDevil: We dboth do it
Smon: There is a now familiar flash of light, hair & fur stand on end, and you find yourself in a circular chamber of the Efah-Soom
JamesDevil: We step out of the chambre
Smon: D presses the sigil again & the iris door radiates open, allowing access to the main hall of the Efah Soom with its floor like poured black concrete.
Smon: 6 iris doors, a lever by each, and the battered steel doors in the south wall.
Smon: You came out of the NW, you recall that the SW iris chamber goes to level 9.
chris107: hmmmmm
JamesDevil: Danor walks over to the steel door
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: Danor hears talking beyond the door.
Smon: can roll stealth if being sneaky
Keelia: (elves, probably)
chris107: "Con'tgoin there Danor. That horrid woman may be around."
JamesDevil rolls 1d20 and gets: 7,
JamesDevil: apparently not
Sandor Sunneson: lol, another encounter
Keelia rolls 1d20+13 and gets: 18, (+13) = 31
JamesDevil: Danor does understand Elvish
Keelia: Bright Star is practicing being invisible
Smon: The doors open and you see two tall, flaxen haired male Vrilya warriors in iridiscent lagh armour, glaring down at Danor with swords drawn. The Vrilya's eyes are oddly catlike (though less than BS's!) with amber irises.
chris107:
JamesDevil: "Hi there"
Smon: Vrilya (in archaic Common) "What do you want, Dwarf?!"
Keelia: (Are these the two that we met before with the other lady that Mordred charmed?)
Smon: /roll d2x2
Smon Rolls 1d2x2 and gets:
1 = 1
1 = 1
Smon: Yes
JamesDevil: "Just looking for a way down to the lower level"
Smon: They both look familiar to BS as she peeks out from the NW Iris chamber, unnoticed by the guards
chris107: Mordred groans inwardly hoping that the vile bitch is no where to be seen?
Smon: Vrilya: "The south-west iris, fool!"
Smon: He points with glimmering sword tip.
JamesDevil: tipping his hat "thank you geltmen"
JamesDevil: Danor closes the door and walks over to the correct iris
Smon: "You are fortunate Saralya approves of your mission! Methink it folly! Now begone!"
JamesDevil: "pleasure as always"
Smon: They step back into the corridor, letting D close the steel doors, which click shut.
JamesDevil: Danor waves the others over
Smon: D can pull the SW lever down, opening the iris into the next teleport chamber.
JamesDevil: He pull level infront of the SW IRIS
Keelia: Bright Star creeps to the SW iris, shaking her head. "Those two we have encountered before."
chris107: Mordred hurries to his side. Glad that that slag Saralya wasn't around.
Smon: Ok Once you are all in the SW room D can operate the teleporter sigil there.
JamesDevil: "I thought those two morons looked familiar"
Keelia: In we go.
JamesDevil: Danor does so
chris107: "Only Stone Serpants to worry about down here at least."
JamesDevil: ooc Sentient Stone Pants? WE'RE DOOMED
chris107:
Smon: *flash*
Keelia: Bright Star spends the lift ride smoothing out her fur and trying to rub out the blood.
Upper_Krust: (ah-ah)
Smon: A second bright light and you are teleported again.
Smon: BS's fur now sticking out straight all over.
JamesDevil:
Sandor Sunneson: to Zaonce?
JamesDevil: I was waiting for that!
Smon: The light fades and you are in arrival chamber, sigil in opposite wall.
Keelia: she gets out the of teleporter with such a expression that threatens bodily harm to anyone who comments about her fur
Smon: You get the (normal) door in the west wall open, see the N-S corridor.
JamesDevil: Danor opens the door and moves into the corridor
chris107: North and to the west is the chandlers room. South and to the west the lightning doors and through there to the stone serpent lair.
chris107: (if I remember my bit of mapping right)
JamesDevil: ooc which way all?
Smon: ok, the iron door at the w side of s end to the lightning room has 2 battered lengths of wood leaning beside it, in a different place than you left them before.
Smon: (well done chris that is right)
chris107: "We need to get more wood to stop the mechanical doors slamming."
Sandor Sunneson: Sandro looks around warily for big snakes
chris107: "If we lash several pieces together they will be stronger."
Keelia: we went both ways last time. Only as far N as the Chandlers but there was more. And only as far sound as the lightning trap, which lead to serpent room. there was rooms off snake side which we didn't follow, including side room?
Smon: You could use the existing wood lengths although they are damaged, the last group took em out. They'l only be destroyed if you leave them blocking the doors when you leave.
Keelia: *south not sound
chris107: Can we cut them in half and there by double the thickness and strength?
JamesDevil: Danor will start dismatling one of the other doors for fresh planks
chris107: "Ideally we want enough thickness to stop the doors moving at all. "
Upper_Krust: Just take a door off its hinges
chris107: "Without momentumn they will lack the power to damage."
Keelia: Bright Star stands back and watches.
Smon: >>Can we cut them in half<< not easily, they are 3" thick by 5" wide, were 8' long originally but smashed into ca 5' lengths, likely more pieces in the room.
chris107: Mordred draws diagrams and gives lucid instruction.
JamesDevil: Danor ignore Mordred and dismantles one of the other doors, he did it before so he'll do it again
chris107: "we have the wardrobe and the doors to work with."
Smon: Danor goes to the remains of a door at the w side of n end of tunnel (to chandlery) picks up another 8' length of door wood & carries it back.
Smon: (only one door but it was ca 40" wide so 8 lengths of wood total)
JamesDevil: "this will be enough
JamesDevil: "
chris107: "Fine. Don't come running to me when the door smashes shut and breaks your leg."
JamesDevil: "it held all this time because of my workmanship"
JamesDevil: ooc doesn't someone need to leave at 11:15?
Keelia: Bright Star laughs to herself and waits patiently, eyes and ears open for any surprise enemies
JamesDevil: "any idea which way we should go from here BS?"
Upper_Krust: 12:15 ish
Smon: No enemies here, east of the lightning room
chris107: Through the door opposite into the serpent room
chris107: Any exits ?
Smon: BS you can unlock the iron door, the lock is familiar
JamesDevil: ok, as soon as Danor is done we'll he'll head that way
Smon: Beyond is the lightning rod room with the 4 steel rods
Keelia: there were three(?) from the serpent room
Keelia: Bright Star will unlock the door
Sandor Sunneson: Hey folks, Sandro will NPC from here, thanks for the short game and have a good weekend :), glad Sandro came out alive, play him if you want GM as an NPC in fights etc
Smon: Danor sets down timber to stop door closing
chris107: Have fun Fergus
Keelia: have a good weekend!
Upper_Krust: cya Fergus
JamesDevil: have fun man
Sandor Sunneson: Look forward to reading up the rest of what happened on DF
Smon: Sandro feels faint - he looks a little translucent - so better leave before the Primal Chaos of the lower levels gets him
JamesDevil: brb
10:13am 2018-8-04 Sandor Sunneson Has exited the room
Smon: Sandro heads back up via the teleporter
Smon: BS can get the western iron door unlocked as the east door tries to slam shut but bounces off D's stout length of wood.
Keelia: She'll unlock that door too.
Smon: The west door opens, revealing the great hall of the Stone Snake, now just brightly coloured shattered crystal amidst the rubble.
Smon: M can use a length of wood to block the west iron door from closing?
Keelia: Bright Star will step inside
JamesDevil: back
chris107: Sure
Smon: Four tunnels lead out of the Stone Snake hall.
JamesDevil: oocv hehe, stout wood
JamesDevil: Danor will join BS
Smon: A huge 20' wide tunnel runs 30' n then turns east. A 10' tunnel runs east just south of where you came in via the lightning room.
Smon: Two 10' tunnels run out the south wall from e and w ends.
chris107: cool, got it
Smon: The eastern one only runs 20' before reaching a ca 20x20 chamber, angled SW to NE, with stairs going up in the SE wall.
JamesDevil: check the big tunnels first?
JamesDevil: o, nvm
Smon: (that chamber also has a tunnel going e)
Smon: So 4 exits
Keelia: Bright Star glances back at the others. "Big hall, pair at the far side, or tiny that doubles back?"
Smon: /roll d6
JamesDevil: shall we go checkout that chamber?
Smon rolls 1d6 and gets: 2,
Smon: Seems quiet
Upper_Krust: big hall
chris107: Norgth tunnel?
JamesDevil: sounds good
Upper_Krust: too quiet
chris107: "The north way is big enough to fit the serpent down."
Keelia: Bright Star nods and engages stealth and heads towards the North tunnel.
Keelia rolls 1d20+13 and gets: 6, (+13) = 19
Smon: OOC As Mordred is Lady's Vizier I'll treat chris as party caller (ie he can state party actions if no one disagrees) if that is ok by all.
JamesDevil: Danor follows without stealth
chris107: Mordred goes as far as the north exit.
JamesDevil: sure
chris107: as quietly as he can
Keelia: work for Bright Star
Smon: BS stealths down the N tunnel to the intersection. Looking east she sees it runs east 60', still 20' wide, then opens into a larger vaulted space.
Keelia: *works
JamesDevil: Danor moves up to BS
Smon: ok
chris107: OnwardsM too.
Smon: D joins BS at the turn
Smon: You all join BS
chris107: "Watch out for more of those snakes."
Upper_Krust: yes
Smon: You go east?
chris107: yes
Keelia: yes
chris107: quietly
JamesDevil: lets do it
chris107: straining to hear sounds of movement ahead.
Smon: GM: You head east together down the tunnel. After 60' you come out at the west end of a massive chamber with 30' high vaulted ceiling, 50' e-w by 70' n-s.
JamesDevil: Danor will look up at the ceiling
JamesDevil: looking for any hanging enemies
Smon: Three 15’ diameter brass bells are hanging e-w in the N section of chamber; large chains are hanging from the bells’ clappers allow them to be rung, it looks like. There is a 20' wide arched exit opposite you in the e wall, and two ogre mouth arches in the south wall, twice the size of the one you passed through on level 1.
Smon: Danor scans the ceiling, but sees no foes up there.
Smon: Ogre mouth arch https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl9SKMYc7KKJ6ZHK_KIq3g7rfpKGyOXLEaLJ42BtPomba4hZXM_dmuam3B8xvd8GWSK-3Ew9LsI4oYWJ4futu4Lu03VZmlTBCsLaHVF0u-1hfpqddo7-wAXcZNq0K3xhFIRAnj_DDpH7c/s1600/ogreface+arch+final+copy+at+300+pixel+res.jpg
JamesDevil: hmm, proceed through the doorways or ring the bells?
JamesDevil: or turn around?
Smon: It looks as if both ogre mouths lead to wide tunnels going south.
Keelia: Bright Star will go look at the bells.
Smon: BS goes to the bells. They seem in good condition, hanging 20' up, with ropes reaching the floor.
chris107: Mordred stands at the entrance keeping an eye on each of the arches
Smon: A good yank on rope would likely ring the bell.
Upper_Krust: Rockhouse guards the other arch
Smon: The place is quiet, there is little dust & no tracks.
Keelia: Bright Star turns away from the bells - not wanting to summon anything. She'll head south to look down the ogre mouths
JamesDevil: "right, shall we we ring the dinner bell?"
Upper_Krust: Go for it
chris107: afk 1 min
Smon: R goes over to the east arch, looks east with his (on loan) goggles of night he sees the tunnel runs east with a side passage south after 30'.
Smon: BS checks the south tunnels - both run 40' to second, matching ogre mouths, beyond which both open into the same vast ebon-tiled hall. However the western of the paired ogremouth tunnels has a side tunnel w after 20'.
Upper_Krust: I let everyone know and keep watching and listening
chris107: back
JamesDevil: "ok, lets pick a doorway and go through it
Keelia: Bright Star tiptoes down the western ogre to peer down that side tunnel. She wonders if it will connect back to the side tunnel connect to the snake room
chris107: Looks like it
chris107: If it does into the vast ebon tiled hall?
Smon: BS creeps down the west of the 2 south tunnels and looks west at the intersection - yup it runs 50' west into the Stone Snake lair, with a door in the s wall after 20'. BS roll History (INT)
10:33am 2018-8-04 joriandrake Has entered the room
Smon: OOC anyone ringing the bells?
Keelia rolls 1d20 and gets: 6,
Smon: dc 10 bs
joriandrake: (hi all, I'll be reading a bit)
Smon: (hi j ok)
chris107: No bell ringing
chris107: Hi Jorian
Keelia: she'll creep back to the others
JamesDevil: "ok, shall we just ring the bells?
Upper_Krust: Howdy Jorian
JamesDevil: "
Upper_Krust: Ring the bells
JamesDevil: Danor will take one
chris107: "Well we are very deep within Stonehell Danor. Who knows what they will summon?"
Smon: R & D take ropes and tug!!
Smon: DING DONG
JamesDevil rolls 1d20+4 and gets: 17, (+4) = 21
Smon: The bells ring out, deep and sonorous.
chris107: Mordred groans.
Smon: DING DONG DING DONG
Smon: /roll d6
chris107: "Bright Star we must rejoin our idiat friends!"
Smon rolls 1d6 and gets: 3,
Keelia: Bright Star dashes back to join Mordred
Keelia: She draws her bow
Smon: GM: BS and M hurry back to join D & R, possibly in the nick of time...
Smon: /roll d20
Smon rolls 1d20 and gets: 10,
chris107: "They have taken up campanology in the deepest depths of Stonehell!"
Keelia: she draws her bow
chris107: The sword of Omens appears by magic in Mordred's hand.
Keelia: and snarls under her breath about the stupidity of pulling the dinner bell
Smon: BS's nose smells the stench of sulphur, she is first to see the hazy smoky forms rapidly solidfying into the massive hulking forms of two 12' tall boar-headed Demons!!!!!!
JamesDevil: If this summon cat food BS will love us for this
chris107: Oh bugger
JamesDevil: SoF on Danor
Smon: "ROARRR!" yell the Nalfeshnee eagerly as they advance on the valiant bell-ringers.
Keelia: She points it out to the others and ducks behind Danor
Upper_Krust: At last I was starting to get boar-ed.
Smon: ok roll init everyone
chris107: Mordred will run to attack them in the back as they eat the bell ringers.
JamesDevil rolls 1d20 and gets: 15,
chris107 rolls 1d20+3 and gets: 16, (+3) = 19
Smon: DC 11
Keelia rolls 1d20+6 and gets: 5, (+6) = 11
Upper_Krust rolls 1d20+2 and gets: 15, (+2) = 17
Keelia: (the dice are not my friend today)
Smon: you all win init (BS just) state your actions pls
Smon: R & D are 20' north of the demons, BS & M 30' south
JamesDevil: SoF then SF DC15 save
chris107: Strike with action surge in the rear of the closest.
Keelia: Bright Star will target the same as Mordred (using her bow) and then will duck behind someone with some armour.
Smon: If M was a Rogue I'd allow bonus action stealth to approach unseen, as it is the vast porcine demon turns at his approach.
Smon: BS can shoot from the south ogre mouth
Smon: I mean the west ogre mouth in s wall
Upper_Krust: I rage and recklessly attack the nearest demon
Smon: OK Danor what is SF?
JamesDevil: Sacred Flame, 15 DC Dex save
Smon: ok dex save for demon
JamesDevil: after that I move into melee with the one that R attacked
Smon: /roll d20
Smon rolls 1d20 and gets: 3,
JamesDevil rolls 2d8 and gets: 8, 4, = 12
Smon: fail, it is burned for 12
JamesDevil: i also cast SoF
JamesDevil: so 27AC now
Smon: yup
Smon: Mordred you reach the demon & can attack
Smon: Rockhouse too
chris107 Rolls 1d20+8x4 and gets:
11 (+8) = 19
13 (+8) = 21
5 (+8) = 13
14 (+8) = 22
Smon: AC 18
Upper_Krust Rolls 1d20+2x4 and gets:
16 (+2) = 18
13 (+2) = 15
15 (+2) = 17
16 (+2) = 18
Smon: 3 hits M, 2 hits w advtg R
chris107 rolls 3d8+21 and gets: 3, 7, 7, (+21) = 38
Keelia: nice damage!
Smon: magic weapons do full dmg to the demons
Upper_Krust Rolls 1d10+16x2 and gets:
7 (+16) = 23
2 (+16) = 18
chris107: (Two Type IV Demons? We'll need it! )
Upper_Krust: +8 radiant
chris107: Now that is nice damage!
Upper_Krust rolls 1d6+2 and gets: 1, (+2) = 3
Smon: 3 radiant & 41 normal = 44 dmg by R
Keelia: (very nice damage. I'll be happy if Bright Star hits )
Smon: Demon looks annoyed and a bit scratched
chris107: Good luck!
Upper_Krust: lol, the trade off is I am bound to get hit
Keelia rolls 1d20+8 and gets: 13, (+8) = 21
Smon: BS roll stealth to attack w advtg if desired (bonus action hide)
chris107: yay!
Smon: hit anyway
Keelia: ok, stealth:
Smon: is it non-magical bow?
Keelia rolls 1d20+13 and gets: 15, (+13) = 28
Smon: or +1?
Keelia: it's a +1
Keelia: my new bow
Smon: DC 11 stealth
chris107:
Keelia: check for adv:
Keelia rolls 1d20+8 and gets: 14, (+8) = 22
Keelia rolls 5d6+5 and gets: 3, 3, 4, 4, 4, (+5) = 23
Smon: Rockhouse attacked demon from 10' away, M is up in its face
Smon: 23 dmg from BS
Smon: GM: Demons turn...
chris107: nicely done guys
JamesDevil: aim for the dwarf!
chris107: reaction ready
joriandrake: (amazing damage numbers)
Smon: A scintillating Horror Nimbus of light radiates from the wounded demon like a horrible rainbow; Rockhouse & Mordred roll DC 15 WIS saves
Keelia: Bright Star thinks hard about being invisible
Upper_Krust: I got lucky with damage
chris107 rolls 1d20+3 and gets: 4, (+3) = 7
chris107:
Upper_Krust rolls 1d20 and gets: 3,
Upper_Krust: oops
Smon: Mordred & Rockhouse feel unnatural fear (Frightened condition)
chris107: No help from the Sword of Omens?
joriandrake: (sorry, I might've jinxed it)
Smon: (you will get to reroll the fear save each round though at end of turn)
Smon: The wounded demon claws and bites at Mordred
Smon: fear = disad on ability checks & attacks, but not saves
chris107: AC 22
Smon: /roll d20+10x3
Smon Rolls 1d20+10x3 and gets:
10 (+10) = 20
5 (+10) = 15
19 (+10) = 29
Smon: 1 hit, claw
Smon: /roll 3d6+5
Smon rolls 3d6+5 and gets: 5, 6, 6, (+5) = 22
Smon: 22 dmg to M
chris107: 35 bonus goes, 17 carried over = 35/52
Smon: Seeing Mordred stagger, the other demon heads for him, entering R's threat range (R can opp att but w disad - 2 rolls take worse)
Upper_Krust Rolls 1d20+7x2 and gets:
8 (+7) = 15
10 (+7) = 17
Upper_Krust: bugger
Smon: It shrugs off the blow and lunges at Mordred
Smon: /roll d20+10x3
Smon Rolls 1d20+10x3 and gets:
20 (+10) = 30
1 (+10) = 11
2 (+10) = 12
chris107: reaction ready ac22
Smon: "DIE NOW, MAN THINGS"
chris107: no need for reactionthere then
Smon: *chomp* bite crit on M
JamesDevil: "I AM NOT A MAN I TAKE A FENCE TO TAKE!!!!!!!"
joriandrake: (and woman things)
JamesDevil: "
Smon: /roll 10d10+5
Smon rolls 10d10+5 and gets: 9, 10, 5, 2, 2, 8, 5, 7, 10, 7, (+5) = 70
Smon:
JamesDevil: 0.0
chris107: -35/52
Smon: ok just 0 hp then
Keelia: oh.
chris107: but close to minus maximum.
joriandrake: (this will be some hard death saves)
Smon: Round 2
Smon: M roll death save pls
chris107 rolls 1d20 and gets: 5,
Smon: 1 fail
chris107: fail
Smon: OK D BS & R to go
JamesDevil: healing word on Chris
Keelia: Bright Star will hide then pop out and target the demon standing over Mordred.
JamesDevil: get up you lazy bugger
Keelia: hide:
Keelia rolls 1d20+13 and gets: 11, (+13) = 24
JamesDevil rolls 1d4+4 and gets: 4, (+4) = 8
Smon: BS hits
Smon: M wakes up (can act, prone, frightened)
JamesDevil: Chris is back up prone etc
Upper_Krust Rolls 1d20+2x3 and gets:
3 (+2) = 5
12 (+2) = 14
8 (+2) = 10
chris107: (Thanks James. +8/52)
Keelia rolls 5d6+5 and gets: 6, 2, 2, 6, 5, (+5) = 26
Smon: BS hit
Upper_Krust: oops
JamesDevil: attack with awesome mace of dwarfiness
JamesDevil rolls 1d20+8 and gets: 16, (+8) = 24
chris107: nice!
Smon: Danor closes in and attacks the wounded one, hits
JamesDevil rolls 2d8+5 and gets: 2, 2, (+5) = 9
JamesDevil: bah
Smon: "DWARF PRIEST! KILL IT!"
chris107: Bonus action, second wind, half move to stand, save v frightened then attack
Smon: save is at end of turn normally
chris107: no probs, just chancge the order.
Smon: unless you have a power granting you a save
chris107 rolls 1d10+6 and gets: 4, (+6) = 10
Keelia: (nice combo of actions)
Smon: ok
chris107: no
chris107: 18/52
Smon: ok disad on atts then
chris107: attack then save.
chris107 rolls 2d20 and gets: 19, 6, = 25
JamesDevil: unfortunatly I can't boost youyr save without getting squished myself
chris107 rolls 2d20 and gets: 1, 3, = 4
Smon: "NOT LIKE PRIESTY STOP MAN THINGS DIE KILL KILL KILL"
chris107: all miss
chris107: save
chris107 rolls 1d20+3 and gets: 6, (+3) = 9
Smon: still frightened
chris107: fail save too
Upper_Krust rolls 1d20 and gets: 16,
Smon: GM The wounded demon is now bloodied (below half hp)
Smon: Demon turn
Smon: The second demon uses horror nimbus - R is now immune & M is frightened already, so just Danor to make a WIS save DC 15
JamesDevil: "common spiky"
JamesDevil rolls 1d20+7 and gets: 18, (+7) = 25
Smon: ok immune!
chris107: yay
JamesDevil: "oh no....i'm so afraid"
JamesDevil: ./sarcastic
Smon: Both demons turn on the hated priest, the wounded one provokes an opp att from R as it moves into threat
Upper_Krust rolls 1d20+7 and gets: 8, (+7) = 15
Smon: miss
Smon: (sorry unwounded, forgot D attacked the wounded one in melee)
Smon: Demons on Danor
Smon: 1st:
Smon: /roll d20+10x10
Smon Rolls 1d20+10x10 and gets:
20 (+10) = 30
19 (+10) = 29
5 (+10) = 15
13 (+10) = 23
1 (+10) = 11
3 (+10) = 13
20 (+10) = 30
11 (+10) = 21
5 (+10) = 15
13 (+10) = 23
Smon: sorry will roll again
Keelia: holy crap
chris107: ouchers
JamesDevil: wow, a hit
Smon: /roll d20+10x3
Smon Rolls 1d20+10x3 and gets:
20 (+10) = 30
17 (+10) = 27
9 (+10) = 19
Smon: crit bite, hit, miss?
chris107:
Keelia: still ouch
JamesDevil: 27AC
chris107: That's another 70HP
Smon: /roll 10d10+5
Smon rolls 10d10+5 and gets: 8, 9, 2, 5, 3, 2, 3, 9, 7, 4, (+5) = 57
JamesDevil: yep
Smon: /roll 3d6+5
Smon rolls 3d6+5 and gets: 2, 3, 1, (+5) = 11
JamesDevil: -5
Keelia: are you still up?
Smon: woundedd one does 68 to D
JamesDevil: o, wait
chris107: Bugger
JamesDevil: -3
chris107: and one to go!
Smon: were you still up after bite?
chris107:
JamesDevil: I have 60hp max +5 temp
Smon: (cool) second one attacks the ravaged dwarf, trying to stuff him into its vast maw.
JamesDevil: so -3 hp, down I go
Smon: claws first
chris107: Good luck James
Smon: /roll d20+10x4
Smon Rolls 1d20+10x4 and gets:
13 (+10) = 23
17 (+10) = 27
20 (+10) = 30
1 (+10) = 11
JamesDevil: now at 25AC
JamesDevil: nope, dead dead
chris107: oh crap
Keelia: O.o
Smon: 27 & 30 so 4 failed death saves, D is ripped apart.
chris107:
JamesDevil: right, nice playing with you all
Smon: The demon still ha a bite & turns on 1 M 2 R
Smon: /roll d2
Smon rolls 1d2 and gets: 1
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 9, (+10) = 19
chris107: And you James.
chris107: AC22
Smon: M fends it off - your goes.
Keelia:
Smon: Next round, M BS & R to go
chris107: Second, second wind.
chris107 rolls 1d10+6 and gets: 5, (+6) = 11
chris107: 29/52
Keelia: bright star hides and attacks again.
chris107: attacks at disadv on wounded one.
Smon: "FINISH THEM!" yells the unwounded boar demon
Keelia rolls 1d20+13 and gets: 4, (+13) = 17
chris107 rolls 2d20 and gets: 16, 2, = 18
Keelia rolls 1d20+8 and gets: 16, (+8) = 24
chris107 rolls 2d20 and gets: 16, 2, = 18
Keelia rolls 1d20+8 and gets: 11, (+8) = 19
chris107: save
Smon: BS hits (due to advtg)
chris107 rolls 1d20+3 and gets: 12, (+3) = 15
Keelia rolls 5d6+5 and gets: 3, 2, 5, 1, 5, (+5) = 21
chris107: YES!
Smon: M saves, now immune to the fear
Upper_Krust Rolls 1d20+2x6 and gets:
5 (+2) = 7
18 (+2) = 20
17 (+2) = 19
15 (+2) = 17
14 (+2) = 16
15 (+2) = 17
Smon: So BS hit for 21
Smon: M missed?
chris107: "Athena give me strength!"
chris107: yes, with disadv.
Upper_Krust Rolls 1d10+16x2 and gets:
3 (+16) = 19
2 (+16) = 18
Smon: "MAN THING WITH AXE HURT ME!!"
Upper_Krust rolls 1d6+2 and gets: 2, (+2) = 4
Smon: 41 Dmg, wounded demon is on 22 hp
Smon: "I GO NOW!"
JamesDevil: guys i have a bbq to go to so i'm gonna drop out, thxs for the game!
chris107: only one to go after that. Ragged cheer.
Smon: The wounded demon vanishes in a puff of sulphurous smoke!
chris107: Have fun James. Hard lines
Keelia: nice!
11:15am 2018-8-04 JamesDevil Has exited the room
Upper_Krust: cya
Smon: The unwounded one attacks R
chris107: "Right let's send this thing back to where it came from." Says a grim faced Mordred.
Smon: /roll d20+10x6
Smon Rolls 1d20+10x6 and gets:
1 (+10) = 11
18 (+10) = 28
4 (+10) = 14
19 (+10) = 29
6 (+10) = 16
17 (+10) = 27
Smon: 28, 29 & 27 w advtg
chris107: That's going to hurt.
Smon: /roll 5d10+5
Smon rolls 5d10+5 and gets: 8, 8, 3, 2, 3, (+5) = 29
Smon: /roll 6d6+10
Smon rolls 6d6+10 and gets: 5, 4, 4, 3, 6, 2, (+10) = 34
Smon: 14 & 17 = 31 dmg to R
Smon: Next round your goes
Keelia: (out of curiosity, why adv against R? is he feared?)
chris107: Final second wind
Smon: Reckless attack
chris107 rolls 1d10+6 and gets: 6, (+6) = 12
Keelia: same as before, hide and attack.
Smon: grants advtg
Keelia: (ah, thanks )
Keelia rolls 1d20+13 and gets: 9, (+13) = 22
chris107: 41/52HP
Smon: (they have passive per 11 so hide auto succeds)
Upper_Krust Rolls 1d20+2x6 and gets:
13 (+2) = 15
5 (+2) = 7
17 (+2) = 19
8 (+2) = 10
2 (+2) = 4
11 (+2) = 13
chris107: then final action surge
Keelia Rolls 1d20+8x2 and gets:
10 (+8) = 18
10 (+8) = 18
Upper_Krust rolls 1d10+16 and gets: 8, (+16) = 24
Keelia: hit?
Smon: R hits, BS hits
Smon: AC 18 yup
chris107 Rolls 1d20+8x4 and gets:
17 (+8) = 25
8 (+8) = 16
8 (+8) = 16
7 (+8) = 15
Keelia rolls 5d6+5 and gets: 2, 5, 1, 1, 1, (+5) = 15
Upper_Krust rolls 1d6+2 and gets: 3, (+2) = 5
Keelia: damn. poor show
chris107 rolls 1d8+7 and gets: 8, (+7) = 15
Smon: 29 from R 15 from BS & 15 from M
Smon: 59 dmg total
Smon: The demon is now lightly wounded
joriandrake: (which dungeon level are you on now?)
Smon: It attacks R
Smon: level 9!
chris107: (9)
Smon: /roll d20+10x6
Smon Rolls 1d20+10x6 and gets:
5 (+10) = 15
4 (+10) = 14
18 (+10) = 28
11 (+10) = 21
6 (+10) = 16
1 (+10) = 11
joriandrake: (wow, no wonder it is insanely hard)
Smon: 3 hits
chris107: Oh crumbs
Smon: /roll 5d10+5
Smon rolls 5d10+5 and gets: 3, 6, 8, 4, 9, (+5) = 35
Smon: 17 from bite
Smon: /roll 3d6+5
Smon rolls 3d6+5 and gets: 5, 5, 3, (+5) = 18
Smon: 9 from 1st claw
Smon: still 3d6+5
Smon: R falls to 0 from last blow
Keelia: damn.
Smon: The demon roars in triumph as a second hero falls.
Upper_Krust: cya all gotta go play 5e
Smon: "MAN THINGS WEAK!!!"
Keelia: have fun!
Smon: BS & M your goes
chris107: See you Craig! Take care.
joriandrake: (bye, altho you did right now also play 5e)
chris107: Mordred will use his inspiration if needed to reroll a miss.
Upper_Krust: :+)
Keelia: hide and attack.
chris107 Rolls 1d20+8x2 and gets:
17 (+8) = 25
17 (+8) = 25
Keelia rolls 1d20+13 and gets: 4, (+13) = 17
Smon: R's spirit enters the astral plane as he goes to a different game...
chris107: doesn't need it
Keelia Rolls 1d20+8x2 and gets:
11 (+8) = 19
7 (+8) = 15
chris107 rolls 2d8+14 and gets: 7, 7, (+14) = 28
Smon: 3 hits
Keelia rolls 5d6+5 and gets: 6, 6, 5, 6, 4, (+5) = 32
11:24am 2018-8-04 Upper_Krust Has exited the room
Smon: The demon is bloodied now. It frowns.
joriandrake: (nice damage now Keelia)
Smon: "MAN THING HURT ME. BUT ME NOT WEAK LIKE PORCUS. ME KILL YOU NOW!!!"
chris107: "BY ATHENA I'LL HAVE YOUR HEAD!"
chris107: AC22 927)
Smon: It's on 53 hp...
Smon: The demon boar lunges at Mordred
chris107: two shield's left
Smon: /roll d20+10x3
chris107: I'm on 41
Smon Rolls 1d20+10x3 and gets:
8 (+10) = 18
9 (+10) = 19
16 (+10) = 26
chris107: AC27
chris107: Yes!
Smon: using shield?
chris107: 1 shield left
chris107: yes
Smon: OK it misses, your goes
Keelia: woot!
chris107: again insp if misses
Keelia rolls 1d20+13 and gets: 11, (+13) = 24
chris107 Rolls 1d20+8x2 and gets:
6 (+8) = 14
19 (+8) = 27
Keelia Rolls 1d20+8x2 and gets:
12 (+8) = 20
18 (+8) = 26
chris107: insp for miss
Keelia rolls 5d6+5 and gets: 2, 1, 1, 3, 5, (+5) = 17
chris107 rolls 1d20+8 and gets: 12, (+8) = 20
Smon: 2 hits M
chris107: two hits!
chris107 rolls 2d8+14 and gets: 7, 7, (+14) = 28
Smon: The demon staggers, blinking back piggy tears of pain. "MAN THING TOO STRONG! NO FAIR!"
joriandrake: (almost, you two can end this on your own! *cheerleading*)
Keelia: hit it again!
Smon: As it vanishes in a foul cloud of smoke, you hear its fetid voice one last time.
chris107: A grim Mordred prepares
chris107: "Do your worst demon!"
Smon: "BE SEEING YOU!"
chris107: PHEW!
Smon: The demons are gone!
chris107: Well done Keelia!
Smon: /roll d20x2
Smon Rolls 1d20x2 and gets:
5 = 5
8 = 8
Smon: R is on 2 failed death saves, can you stabilise him?
Keelia: Great job, Chris!
chris107: Mordred looks to revive any of the fallen.
Smon: OK that was two CR 13 demons you beat...
Keelia: Bright Star darts forward to Danor's body. She looks to Mordred. "Do you think we can piece him back together and hire someone to resurrect him?"
Keelia: They were nearly twice our level O.o
Smon: R still lives, for about another 6 seconds if you have no healing...
chris107: "We must try, Bright Star. They were our friends."
Keelia: I have a potion.
chris107: I have no healing at all
Smon: .5 4 3
chris107: phew
Keelia: Bright Star will pour the potion down R's throat.
Smon: 2 1... heal!!
Keelia: She hands her last potion to Mordred
Keelia: It's a super heal - 4d4+4
Smon: Rockhouse awakes with an XP halo
chris107: CR13?!
Smon: GM: OK that was a 20,000 XP encounter you beat, divided by 4 PCs is 5000 each.
Keelia: Bright Star peers into her pouch. "Bright Star is now completely out of healing potions. She must restock."
chris107: 4?
chris107: dead ones get a dhare?
chris107:
Keelia: That will level you.
Smon: Yeah you had help so they suck up XP per 5e RAW
chris107: I only needed 1100
chris107: No probs.
Smon: whether or not you raise D or kill R
joriandrake: (you basically fought 2 Balrog on a Samwise and Frodo scale)
Smon:
Smon: It was a nice one to lurk for J!
Keelia: (Bright Star does have a ring )
chris107: "Let us get our friend's body to safety."
joriandrake: indeed
Keelia: (Ring or scintillating Orb)
joriandrake: (One ring to nyan them all?)
joriandrake: (sorry, should not make cat jokes)
chris107: Mordred to 7th then, if we escape back to Selatine.
Keelia: Bright Star starts digging through her pockets. "Res requires diamonds, yes?"
Keelia: Bright Star has two and a necklace of diamonds, so hopefully that will cut our costs of reviving him.
chris107: "There is rumour of a magical challice."
Keelia: Will Danor's dead body fit into the bag of holding?
chris107: "Somewhere in the Ghinarian Hills. My Lady will know of it."
Keelia: He's rather small....
chris107: "Store his equipment in the bag and R and I can carry the body."
joriandrake: ( 300gp cost diamond for the lesser revivify that you need to cast 1 minute from death at max. Other spells much more costier, as Prisha revive diamonds is what most of my wealth is turned into)
Smon: GM: Danor's corpse is missing an arm & a leg but you can gather up the pieces and carry him back to Selatine via the teleporters.
Smon: That night the survivors return to Selatine. Dr Rosa gives the corpse a horrified look. "I'm sorry..."
chris107: 27,100/34,000 now 7th
Smon: "I'll call Lady Vex."
Smon:
joriandrake: (this reminds me, please post next session times in thread Simon, have no clue when we have the next one. Enjoyed to lurk in this session folks. Great battle)
Smon: (Next Prisha game in early September, not sure when)
chris107: (We got lucky)
Keelia: Bright Star sets down all the shinies she has collected - diamonds, rubies, sapphires, pearls, topaz, and gold. "What is necessary to revive him?"
joriandrake: (ah okay Simon, a whole month without 5e Wilderlands then)
Keelia: (we got very lucky, Chris )
Smon: GM: In the Vex Villa, guards put Danor's body on a table. Lady Vex emerges from her boudoir to inspect the damage, nodding to Mordred her Vizier and brave Bright Star her kitty scout.
joriandrake: (constant sneak attacks sure helped)
Smon: Vex: "Normally we would bury him... but it is possible that Lady Meda of Thusia could restore him. She will need a great diamond for the Raising."
chris107: "Lady Vex, our dear friend Danor fell battling Demons."
chris107: "I have some money put aside if you know where we can get one from?"
Keelia: Bright Star sets down two diamonds and a diamond necklace. "Are these great enough?"
Smon: The shapely young noblewoman nods. "It is not the money, but pure diamonds have grown scarce in these parts as of late.Unless you have a 500 gold diamond..."
Smon: GM OOC do you know the default values Keelia?
Keelia: (the necklace is supposedly 500 gp but I don't know if it's a single diamond)
joriandrake: (Sorry about Prisha probably buying them all up )
Smon: no, multiple small ones
Keelia: yes
Keelia: the two diamonds were 500 gp each
Keelia: the necklace was also 500 gp
chris107: "How long do we have to fuind such a stione?"
Keelia: that's what I have written down anyway
chris107: Ah!
Keelia: (Bright Star's love of shinies may have just saved a side trip)
Smon: Lady Vex's eyes light up. "Those two great diamonds are both sufficient! The small ones on the necklace are too small."
chris107: Mordred will chip in half the value to Bright Star, he knows how much she loves her shinies.
Keelia: Bright Star nods and tucks the necklace away.
joriandrake: (With Raise Dead, for which you need 500gp diamonds you have 10 days time to resurrect someone, should be able to manage it)
Keelia: She turns the gold aside. "Mordred can give Bright Star shinies the next time he finds some)
Smon: GM: OK BS and M get a +900 XP bonus. deduct 1 diamond. Danor's body is sent to Thusia & he will return for next session.
chris107: Mordred nods. Understanding the sacrifice she makes in the name of friendship.
chris107:
Smon: OOC stopping there. Well done guys!
Smon: That was a nearly impossible fight.
Smon: Wise PCs would have run away.
Keelia: thanks Simon. Bright Star will want to buy potions before the next time they go out.
Smon: /roll 2d4
Keelia: ::laughs out loud"" when have we ever been wise
Smon rolls 2d4 and gets: 3, 3, = 6
joriandrake: (OK I leave now, had fun, enjoyed the little battle and aftermath, I assume Simon that Prisha could also start offering reviving as service like Thusia by now?)
Smon: BS can buy up to 6 at 50gp each
chris107: Mordred will start to look at the level 2 spell books of Septimus Severin.
Smon: (@J yes)
joriandrake: (If yes she could do that as npc for all other parties/players as long they bring diamonds for it as well)
Keelia: She'll buy those.
Smon: (Yes, but she is down a dungeon months in the past right now)
Smon: ok
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