chris107: Mordred's now 6 Shield spells along with three action surges and second winds should make him pretty formidable.
Smon: Nice
7:27am 2018-8-18 JamesDevil Has entered the room
Smon: Ready to kick butt on level 9?
JamesDevil: Morning
Smon: Hi James!
JamesDevil: Ofc
chris107: Morning James
Smon:
chris107: Don't we have to make peace with that wretched woman?
chris107: Theone the other partycaptured..
7:30am 2018-8-18 Keelia Has entered the room
Keelia: hi everyone!
chris107: Hi Keelia
Smon: Hi Keelia! GM: Mordred should be aware that after a party of adventurers returned from Stonehell recently with the hoard of the black dragon Song of Night Screams, a particularly obnoxious dragonborn called Konrad purchased the mansion next door to Mordred (really a for-life grant, in return for swearing allegiance to Selatine & being knighted by Lady Vex).
JamesDevil: Hi Keelia
chris107: Bang goes the neighbourhood.
Smon: Konrad's group also brought back the Vrilya mage Saralya as their prisoner after killing 6 Vrilya soldiers who demanded a toll - apparently Konrad insulted them & incited a fight.
Keelia: Bright Star looks to Danor, then considers her stealth and her +1 returning dagger, and leans over to Mordred, "Just say the word."
chris107: Mordred will try to diplomaticaly arrange the release of Saralya.
chris107: On the grounds that her imprisonment will negatively affect Selatine's economy.
Smon: However a week ago while Mordred & Bright Star were still waiting Danor's hoped-for return alive from Thusia & Lady Meda's raise-deading powers, Konrad's rival the black dragonbornTalakakan (who you know) led a second adventurer group who returned Saralya to the Vrilya and negotiated the re-opening of the Efah-Soom teleporter.
Smon: Talaxakan
Keelia: she also holds out a couple of potions she has... "hair removal won't be of any use. Maybe babble in tongues or turn skin green?" she mutters to herself.
chris107: ah
chris107:
Keelia: (damn them for being more charismatic! )
chris107: Mordred now has 5 Stone to flesh potions. He will hand one each to Danor and Brightstar. Another will go to Sandro when he appears.
Keelia: Bright Star nods and tucks it away in her bag.
Keelia: "Bright Star only has one more large shiny that can bring back life, so do try not to need it."
chris107: "Your poor shines took quite the battering."
Smon: (sorry 4 days ago not 1 week I see) GM: Evening of 14/8 in Vex Villa, Bright Star & Mordred are dining at Lady Vex's table with her elite retainers (Weaponmaster Epicaste & Sgt Vuthrik the Deathwalker) when Danor Gordak strides in, looking quite alive!
Keelia: She nods, ears drooping. "but better than not having friend Danor."
JamesDevil: hearing that Danor cast hold person on the kitty"
chris107: "Aye, it is good to see you again, Danor. Maybe leave the campanology alone in future?"
Smon: Vuthrik: "I had to stop that damn Konrad taking the Vrilya Saralya to his new mansion for gods know what purpose... glad to be rid of her... " he looks up as Danor enters.
Keelia: Bright Star lets out a cheer. "The shiny worked!"
JamesDevil: "much better to be aliv-ooo, food!"
Smon: evening of 18/8 it is - I'm not fully awake yet I fear
Keelia: (no worries! )
chris107: (Is Sandro joining us today?)
Smon: Servants hurry to lay more food on the Vex table as the Lady welcomes the dwarven forge priest home and he takes his place at her table. Dr Rosa: "Welcome home Danor!" Lady Vex: "Indeed." Vuthrik gives a respectful nod, Epicaste smiles.
Smon: (no sign of Sandro currently, he is a wandering soul...)
chris107: "Well I suppose we better go back and start our search for the Nixithis again?"
chris107: "Any more clues, Dr. Rosa?"
JamesDevil: "sounds like a plan
Keelia: Bright Star nods at Mordred.
JamesDevil: "
Smon: Dr Rosa: "Talaxakan's new group were able to get the Vrilya to re-activate the Efah-Soom, which they had sabotaged, in return for Saralya and I suspect some payment, the details of which are not entirely clear...
Smon: brb
Smon: Bill's mum called, I'm handing him over at 10am, posting may be a bit disrupted
chris107: There's a black iron door to the east of the feathered serpent room and two south heading corridors..
Keelia: no worries!
chris107: no problem
Smon: Dr Rosa: "...Talaxakan's group were able to go down to level 9, then up the stairs to level 8. They found it largely deserted but for strange trap-monsters, no treasure."
chris107: "Unless you feel the urge to avenge yourself upon those Demons, Danor?"
JamesDevil: "always, but that can wait until the afterlife"
JamesDevil: "more fun when your doing it in Valhalla
chris107: "What was it like?"
JamesDevil: "Food, Women, Ale, Battle, Glory!"
chris107: "Hmmmm....."
Smon: Rosa: "If you are returning to level 9 I recommend exploring to east or south, probably best to avoid the stairs up to level 8, it sounded a little dreary to me. Mirror-image doppleganger traps, giant white smothery bubbles..."
Keelia: "Our thanks, level eight does not sound like a good place to Bright Star."
chris107: "There are two corridors leading south from the feathered serpent room. That could be a good place to start then."
JamesDevil: "Fair enough, lv 9 it is"
Keelia: Bright Star is fine with South
chris107: (Mordred is secretly pleased that Avalonian's do not go to Valhalla. It sounds awfully common.)
Smon: "Oh, one more thing! On level 9 they met a non-hostile five-armed fire giant, apparently a follower or priest of The Unraveller, which I suspect may be a religion connected to the Nixthisis. The priest told them the entrance to level 10 lay within the Temple of the Unraveller east of the stone-snake lair, but only the Chosen were permitted to descend."
JamesDevil: "hmm, i guess we'll need to prove our worth"
chris107: "Hmmmmm, level 10......"
Keelia: Bright Star pauses. "Five armed fire giant," she repeats slowly.
Keelia: East of the stone snake.
Keelia: "Our thanks."
chris107: "Well there is a black iron door heading east..."
Keelia: Bright Star nods at Mordred. "Bright Star thinks we should try to find this giant and ask what makes one chosen."
Keelia: "And...she wants to see a five armed fire giant. she has not seen one of those before."
chris107: "If we are to face the Nixithis it would seem wise."
chris107: "You don't get many to the pound." He adds cripticaly
JamesDevil: "right, lets head out.....after we finish eating!"
Keelia: Bright Star flicks an ear at him curiously but doesn't ask about his strange words.
chris107: Feathered serpent room, east passage, past the black iron door then?
Keelia: Yes.\
Smon: (back - Bill locked himself out & me in!)
chris107: (oops)
Keelia: (whoops! at least one of you was inside!)
Smon: (he's currently getting packed for a camping trip I knew nothing about 20 minutes ago, clothes everywhere)
Keelia: (do you need a couple of minutes to help sort him out?)
Smon: ok he's eating croissant now with the jam he just bought
Smon: GM: It's late in the evening now, so for Mordred the human time to rest & you can all go to Stonehell tomorrow.
Smon: GM: 19/8/48 You rise bright and early, ready your adventuring gear and bid farewell to Dr Rosa, up early (with coffee, Karakhan blend) to see you off.
Smon: Rosa: "Try to avoid summoning any Nalfeshnee or Higher Demons."
Keelia: Bright Star grins. "No more dinner bells," she promises. "At least today."
Smon: West from Selatine 8 miles across the plain & light woods to Stonehell Canyon, where you meet Mreggle the goblin on sentry duty, he greets Bright Star happily.
chris107: "It was jolly hard work sending two of them back to the Abyss."
Keelia: "Mreggle!" she greets cheerfully. "Are you well?"
Smon: Mreggle: "Kobold Rama has new drink-sleep place at Kobold Korners - very nice! Me like fungus wine!"
Keelia: "Bright Star is pleased for you!" she pats him on the shoulder, making a mental note to find out what fungus wine smelled like so as to never drink it."
Keelia: "Any problems Bright Star should know of"
Smon: fergus has pm'd to confirm not playing today so just 3 pcs, perfect for level 10
Keelia: (ah, we're dead )
chris107: (Nice knowing you, guys )
JamesDevil: I hope not, i only just got rezzed
Keelia: (utmost care and stealth engaged
Smon: >> "Any problems Bright Star should know of"<< Mreggle frowns. "Bugbear bouncers smell like wet carpet. Boss Goblin says Decor is Passy and Jayjune."
Keelia: She nods. "If the Bugbears become troublesome, send word to Bright Star. But she cannot do anything about strange decor." she grins
Smon: Mreggle offers to 'guide' you to the Efah-Soom teleport room on level 1 for only 5gp drinking money
Keelia: Bright Star hands over the money with a grin.
Smon: Mreggle nods. "Bugbears not eat any goblins. Rama keep them under control." He takes the gold with a happy grin and 'leads' you into Stonehell, down the spiral steps, through the ogremouth arches & east to the fire beetle grazing ground in the Quiet Halls, where he seems pretty lost.
chris107: Mordred makes sure his last will and testament is up to date and lodged with Lady Vex.
JamesDevil: "Problem little one?"
Smon: But you reach the hidden Efah-Soom teleport room without incident.
Smon: Mreggle: "Not remember this bit so good."
JamesDevil: "hmm, ok"
Smon: GM: BS gets the Efah-Soom door open; you notice recent scorch marks along the walls from the teleport glyph, likely due to the reported Vrilya sabotage, apparently now repaired.
Keelia: Bright Star grins at him "Bright Star offers her thanks." she passes him some extra coin and sends him on his way back to safety
Smon: Mreggle waves you goodbye. "I go now before zombies eat Mreggle! Bye bye!"
Smon: Mreggle goes scampering off.
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
Keelia: She waves back, then looks over at Danor. "Zombies are Danor's territory. Last time they did horrible things to Bright Star and she wants nothing to do with them."
Smon: No zombies or ghouls around today, it seems the dead of Stonehell sleep easy for once.
Keelia: "One day her fur will not recover."
Smon: GM: You activate the glyph?
JamesDevil: good, i'd like to save my spell slots
JamesDevil: yep, activate warp drive
Smon: There is a bright flash, and you find yourselves in the circular Efah-Soom chamber on level 5. A second press of the glyph gets the metal iris door open into the main chamber, with 5 more irises & bronze levers adjacent. 4 to destinations unknown, the SW to level 9.
Smon: You heading down to level 9?
Keelia: Bright Star readies her bow and prepares herself to dodge, tail curling and uncurling.
chris107: aye
JamesDevil: yep, rdy
Keelia: Yes.
Smon: You open the iris, enter the chamber, press - flash - and are down on level 9. Through the door to the n-s tunnel. Staves stacked by the iron door to the lightning room. BS swiftly picks the lock; stave in the door, open west door with broken lock & stave it too, through into the Stone Snake lair.
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Smon: Anyone have Survival trained?
JamesDevil: nope
Keelia: Nope and isn't that always ominous
chris107: I think so
JamesDevil: lol
chris107: one moment
chris107: No
Smon:
chris107: Soz
Smon: The four exits lead out - 2 to south, one wide to n, 1 to east.
chris107: east
Keelia: two to east
chris107: black iron door in south wll
JamesDevil: Danor will follow behind BS
Keelia: according to my map - one we think leads from the tunnel leading off the bells room.
Smon: Rosa's lovely level 9 map https://www.facebook.com/photo.php?fbid=10160904791245085&set=g.1736925893237128&type=1&theater&ifg=1
chris107: ah, yes.
Keelia: (what does that map say for that side room, glass something? I can't make it out...
chris107: Mordred will stay by Danor's side so as not to spoil Bright Star's sneaking.
Smon: You head down the east tunnel 25' to the heavy door in the south wall - it's slightly ajar, and looking through you can see a writing table & chair; bookcases laden with grimoires; sleeping pallet; wardrobe; party of six adventurer types in a circle,
standing still. All the objects and occupants of this room are solid glass! The door in the far (south) alcove looks wooden though.
chris107: (I'm not sure..)
Smon: /roll d20
Smon rolls 1d20 and gets: 14,
Smon: History 14+ you recall Rosa mentioning something about a room where all the occupants had been turned to glass. A party went through there (fast) a few weeks ago before heading up to level 8, reported nothing of value.
chris107: Press on east past the door then.
JamesDevil rolls 1d20+7 and gets: 12, (+7) = 19
Smon: You continue east down the tunnel 20' and come out into the middle of a wide n-s tunnel 20' wide by 40' long, with huge ogre mouth arches at each end. M & BS were here before from the great bell room to the north, indeed you can see the westernmost bell through the north arch with your darkvision.
Smon: Beyond the southern arch is another vast hall with the floor tiled in shiny black stone - obsidian perhaps?
Smon: brb Ing here
chris107: Souththen?
Smon: will be few mins
JamesDevil: if stonecunning counts i'll roll a history check on that flooring
JamesDevil rolls 1d20+10 and gets: 7, (+10) = 17
chris107: (Nice bonus )
JamesDevil: the prof bonus gets double if doing history check on worked stone
chris107: Mordred looks impressed. Danor is not as daft as he looks
JamesDevil: careful now, i will shove you int0o that bell and run away
chris107: Heavens only knows how Bright Star and Mordred pulled it off.
chris107: I really thought we were all done for.
Keelia: (we were just far enough away and the other guy was just enough of a tank )
chris107: ( )
Smon: ok they're gone
chris107: Let the mahem commence!
Keelia: (Bright Star readies her bow!)
chris107: Mordredsays a silent prayer to Athena.
Smon: Danor goes to the southern arch and looks through. Very nice craftsmanship on that tiling, the joins almost imperceptible. Could be dwarf work, though few clans work in obsidian... hm... something odd there... with a shock Danor realises that a great swathe of the floor is moving - flowing - towards him!
Smon: OOC counted Stonecunning roll in lieu of Perception
JamesDevil: coolio
JamesDevil: Danor backs up - fast
chris107: "Eek!"
chris107: Mordred is on his shoulder.
JamesDevil: "the floor is moving!"
Keelia: Bright Star looks over to see what's going on and then starts back peddling as well.
Keelia: "How do you attack a floor?" she demands, drawing her bow and aiming. "can it die?"
chris107: "Have you ever seen anything like that?!"
Smon: The gigantic Black Pudding has dwelt here long, waiting in the darkness to snare unfortunate delvers. It has learnt to mimic the black stonework perfectly - *almost* perfectly...
Keelia: She'll take a shot at the floor and see what happens.
JamesDevil: Danor flicks a copper coin into it
chris107: (Bother, I know how to deal with them in 1e but 5e?)
chris107: Firebolt.
Smon: Danor falls back, yelling and pointing - at his direction you all see it now - it must be thirty feet across. As Danor's coin hits it it seems to convulse & rise up! roll init
JamesDevil: once the coin is in the black pudding he will cast heat metal on the coin
JamesDevil rolls 1d6 and gets: 1,
Keelia rolls 1d20+6 and gets: 14, (+6) = 20
JamesDevil rolls 1d20 and gets: 7,
chris107 rolls 1d20+3 and gets: 3, (+3) = 6
chris107:
JamesDevil: -.-
Smon: dc 8
Keelia: Bright Star releases an arrow (assuming she's first).
Keelia rolls 1d20+8 and gets: 17, (+8) = 25
Smon: ac 7
Keelia rolls 5d6+5 and gets: 5, 6, 1, 3, 1, (+5) = 21
Smon: The arrow strikes the rising mass & it convulses - does BS have any way to deal sneak attack (it knows where you are)?
Keelia: swashbuckler - gives me sneak if no one within 5'
Smon: OK great!
Smon: w missile?
Smon: Swashbucklers are supposed to be in melee...
Keelia: it doesn't say on my sheet - I just have sneak if no one else within 5'...
Smon: "if you are within 5' of it"
Smon: says in Xanathar's
Keelia: ok
Smon: "and you don't have disadvantage on attack roll"
Keelia rolls 1d6+5 and gets: 3, (+5) = 8
Smon: So you could have darted in, stabbed, bonus action withdraw, and got sneak attack
Keelia: I don't see her running towards anything gooey considering her previous encounters with goo
Keelia: let me write that on my sheet really quick
JamesDevil: lol
chris107: AC22 (reaction, shield readied if needed)
chris107:
JamesDevil: heat metal on my turn
Keelia: so she does 8 damage and retreats further
Smon: GM: As BS shoots past D & M and falls back down the tunnel, the enormous ooze rises, must be 15' high like a great black wave, and rushes at your front rank (D & M) attack rolls...
JamesDevil: 25 AC
Smon: /roll d20+9x2
Smon Rolls 1d20+9x2 and gets:
2 (+9) = 11
11 (+9) = 20
JamesDevil:
Smon: 11 vs Danor, 20 vs Mordred; their steel & skill & magic fends off the enormous gloopy mass.
Smon: D & M can act
chris107: Retreat 30' Firebolt.
chris107 rolls 1d20+6 and gets: 19, (+6) = 25
Smon: opp att vs M then
Smon: /roll d20+9
Smon rolls 1d20+9 and gets: 7, (+9) = 16
Smon: miss, M blasts it
JamesDevil: Danor cast heat metal on the coin if i can see it inside the ooze
chris107 rolls 2d10 and gets: 6, 2, = 8
JamesDevil: Can i see the coin still?
Smon: No, but I'll let you roll Arcana (INT) or Perception to target it
JamesDevil rolls 1d20+4 and gets: 13, (+4) = 17
JamesDevil: that high enough?
Smon: Yup DC 15
JamesDevil: sweet, so 2d8 fire
Smon: Inside the ooze the super heated coin causes indigestion.
Smon: roll dmg yup
JamesDevil rolls 2d8 and gets: 7, 2, = 9
chris107: nice
JamesDevil: I assume it caan't 'drop it'
Smon: BTW I see the material component requires 'a flame', with Danor being a forge priest I guess I'll let that ride.
JamesDevil: if it can't or fails the save then it has dis adv on attac ks and skill check till my next turn
chris107: very nice indeed
JamesDevil: the con save is 15 if it can drop the coin
Smon: GM: It is able to expel objects, yes
JamesDevil: k, con save of 15 for it then i back away 30'
JamesDevil: Danor IS FLAME
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 16, (+3) = 19
JamesDevil: aw.....
Smon: pass fwiw
chris107:
JamesDevil: k, back up eitherway
Smon: Fail = must drop object btw
Smon: Danor's boots let him back away a full 30' as if he were a human!
Smon: He joins the others 30' up the tunnel, the titanic black pudding flowing towards them. They have passed the west tunnel that goes back towards the stone snake lair and are just south of the north ogre arch that leads into the bell room.
JamesDevil: ah, ok, so it has dis adv if it succeds the roll, got it
Smon: R2 Bright Star's turn
chris107: "Watch we don't knock into the bells!"
JamesDevil: "did you kill those devil last time after i died, or did you retreat?"
Keelia: she takes aim with another arrow.
Keelia rolls 1d20+8 and gets: 15, (+8) = 23
chris107: "They fled back to the Abyss."
Keelia rolls 1d6+5 and gets: 5, (+5) = 10
Smon: The ooze expels the coin as it advances. You can flip a coin into it as an object interaction & heat it as an action (heat metal)
JamesDevil: will do
Smon: BS puts another arrow in it.
JamesDevil: I'll beat it one copper piece at a time
chris107:
Keelia: (lol - love the dedication there!)
Smon: & you can use a higher level spell slot to do more damage if desired
Smon: Is BS retreating into the bell room?
JamesDevil: I think i'll save the high level slots for now
Keelia: yes, she'll pull back and hide around the corner
Keelia rolls 1d20+13 and gets: 16, (+13) = 29
Keelia: for stealth
Smon: The tunnel is 40' long, M & D are 5' south of the north arch. BS slips into the bell room on light feet.
Smon: The ooze sweeps in on D & M...
Smon: /roll d20+9x2
Smon Rolls 1d20+9x2 and gets:
14 (+9) = 23
6 (+9) = 15
Smon: 23 vs Danor
JamesDevil: miss
chris107: Disengage and Firebolt
Smon: AC 24?
JamesDevil: doesn't it also have dis advantage sinceits still not got back to my turn?
chris107 rolls 1d20+6 and gets: 5, (+6) = 11
Smon: nope
chris107 rolls 2d10 and gets: 3, 5, = 8
Smon: opp att vs M
Smon: /roll d20+9
chris107: disengage
Smon rolls 1d20+9 and gets: 17, (+9) = 26
JamesDevil: 24+1 for Blessing of the Forge
chris107: chris107: Disengage and Firebolt
chris107: disengage action doesn't attract oa's?
Smon: How do you disengage action plus firebolt bonus action? Using Action Surge?
Smon: Firebolt is an action normally
chris107: ah,okay, just disengage then. M needs to make space between it an him
Smon: hmm
chris107: sorry was thinking my level 7 ability was an action and a cantrip
Smon: Nope
chris107: it's an attack and a cantrip
chris107: disengage, move 30' if he can do so without clannging the bells
Smon: "When you use your action to cast a cantrip you can make one weapon attack as a bonus action"
Smon: The bells are high above you & 70' north of the arch
chris107: so disengage and move 30' thenplease.
Smon: Guess I'll keep that 26 for my next roll vs Mordred then
JamesDevil: Danor flicks another coin into the ooze and cast heat metal again for another 2d8 damage, do i need to make another perp check?
chris107: I did type disengage first
Smon: M disengages & moves 30' into the bell hall.
chris107: My intention was pretty clear even if my grasp of mechanics wasn't
Smon:
JamesDevil: my passive percp is 14 so i can't really fail :/
Smon: DC 15 Danor, but you can have advtg this time on per check
Smon: As you start casting as coin flies through the air
JamesDevil Rolls 1d20+4x2 and gets:
19 (+4) = 23
1 (+4) = 5
JamesDevil rolls 2d8 and gets: 5, 3, = 8
Smon: coin glows white hot
JamesDevil: Danor backs up to the others
Smon: Danor backs up, the ooze expels the coin and continues towards D & M, ignoring BS hidden round the corner.
JamesDevil: dc 15 Con for the ooze to hold onto the coin
chris107: "We need to keep space between us!"
chris107: (By staying close together we double it's attacks I think?)
Smon: (it doesn't really want to hold onto the coin) M & D are 45' south of the bells now. BS is east of the gigantic ooze which fills the whole floor south into the tunnel.
Smon: GM: do you want to split up? D could retreat NE away from Mordred?
JamesDevil: hmm
JamesDevil: are the paths all explored?
JamesDevil: I don;'t like the idea of spliting up
chris107: (Just by 20')
Keelia: West will take you back to the snake room. East and East-South are not explored. Neither are the tunnels we're in.
chris107: (Not splitting up going seperate ways. It's attacking in a wave, what's in front of it.)
chris107: (By remaining close together that wave is hitting both of us)
Keelia: Head West down the large tunnel - keep leading it in a loop. Bright Star will attack from behind.
JamesDevil: I got something that can really bring the pain to this thing
chris107: (I think)
Smon: No you have not gone down the 20' wide east tunnel out of the bell room, which is 70' n-s by 50' e-w. There is a second parrallel ogre mouth tunnel south but that just leads into the black pudding/tile room too.
R3 BS can go, she has advtg & it's not aware of her, she can shoot it in its 'back' and get sneak dmg.
JamesDevil: I can drop an aoe on it
JamesDevil: k, BS you go around
Keelia: she'll attack from behind.
Keelia Rolls 2d6+20x8 and gets:
2, 4 (+20) = 26
1, 1 (+20) = 22
4, 6 (+20) = 30
4, 2 (+20) = 26
5, 6 (+20) = 31
4, 1 (+20) = 25
5, 6 (+20) = 31
6, 6 (+20) = 32
Keelia: I always get that wrong.
Smon: AC 7
Keelia rolls 1d20+8 and gets: 2, (+8) = 10
Keelia rolls 1d20+8 and gets: 1, (+8) = 9
chris107: phew
Smon: hit - just!, can sneak att
Keelia: wow. ok, so 10 is the highest
Keelia rolls 5d6+5 and gets: 1, 5, 3, 2, 6, (+5) = 22
Keelia: then she'll duck around another corner and hide
Keelia rolls 1d20+13 and gets: 4, (+13) = 17
Keelia: (ok, dice aren't happy with me at the moment )
Smon: BS hit some kind of sensitive nodule, perhaps a primitive nerve centre; the ooze convulses in pain. BS ducks south round the east ogre mouth & down the tunnel on light feet.
Smon: Not sensing BS, the ooze wave-front comes on at D & M
Smon: /roll d20+9x2
Smon Rolls 1d20+9x2 and gets:
15 (+9) = 24
4 (+9) = 13
Smon: 24 vs Danor
JamesDevil: miss
Smon: Your AC Danor, give me the numbers pls
JamesDevil: 25
Smon: how do you get 25 base?
JamesDevil: +1 armour AC of 19
JamesDevil: +2 Shield
Smon: 23 so far
JamesDevil: Soul of the forgee +1
Smon: got it level 6 power ac 24
JamesDevil: +1 Blessing of rht eforge
Smon: no that power makes your gear +1 magic
Smon: does not stack!
Smon: It only works on nonmagical gear per description
Smon: "you can touch one nonmagical object"
JamesDevil: hmm, ok
Smon: Danor is hit (and needs to spend more time in Cleric school)
Smon: /roll 6d8+5
Smon rolls 6d8+5 and gets: 6, 6, 1, 5, 8, 5, (+5) = 36
Smon: 36 dmg, 17 bludgeon and the rest acid
chris107: ouchers
JamesDevil: k
Smon: D & M can act
chris107: Firebolt
chris107 rolls 1d20+6 and gets: 1, (+6) = 7
chris107: bugger
Smon: you had disad as adjacent also, M
JamesDevil: Wall of Fire partway down the corridor that pudding came out of and over the top of it
chris107: can't get much worse than a 1
JamesDevil: making sure to cover the pudding
Smon: You could retreat down the west tunnel M but would provoke opp att
chris107: Nah, it's time to stand and face it.
Smon: Most of the pudding is out the tunnel so best to drop the wall of fire over the ogre mouth arch
JamesDevil: k, i'll do that then
chris107: one chance of it hitting is bad enough! Though I still think we just need to split up a little way.
Smon: I'll give it disad on its save
Smon: /roll d20-3x2
Smon Rolls 1d20-3x2 and gets:
7 (-3) = 4
2 (-3) = -1
Smon: It sizzles as the fire burns it
JamesDevil: rolling wall of fire damage
JamesDevil rolls 5d8 and gets: 4, 3, 6, 4, 4, = 21
Smon: hot side facing south?
JamesDevil: Dex save of 15 from the pudding
JamesDevil: yep
Smon: it got -1 on Dex save & takes 21 dmg
JamesDevil: harray!
chris107: yay
JamesDevil: i'll remain where i am i guess? we don't want it m oving out of the fire
Smon: OOC I'll be generous & say that having its southern end move through the wall of fire will count as 'entering' wall so it will take damage again on its turn
Smon: R4 BS your turn
Keelia: she'll step out from her hiding spot, target with an arrow, and hide again
Keelia rolls 1d20+8 and gets: 12, (+8) = 20
Smon: ok
Smon: advtg
Keelia rolls 1d20+8 and gets: 12, (+8) = 20
Smon: hit AC 7
Keelia:
Keelia rolls 5d6+5 and gets: 4, 3, 6, 1, 4, (+5) = 23
Keelia rolls 1d20+13 and gets: 9, (+13) = 22
Keelia: not amazing for a hide roll, but hopefully it continues to be good enough
Smon: The ooze quivers again, looking pretty ragged now. Pieces are starting to break off it (looking non-animate). The smell is appalling as burning ooze comes out through the wall of fire, filling an area about 30x30.
Smon: /roll 5d8
Smon rolls 5d8 and gets: 7, 2, 3, 8, 5, = 25
Smon: It takes another 25 burn damage on its turn
Smon: Attacks D & M
Smon: /roll d20+9x2
Smon Rolls 1d20+9x2 and gets:
7 (+9) = 16
11 (+9) = 20
Smon: misses both
chris107:
Smon: D & M can act
chris107: Firebolt
chris107: disadv
Smon: disad
Smon:
JamesDevil: melee attack
chris107 Rolls 1d20+6x2 and gets:
14 (+6) = 20
12 (+6) = 18
JamesDevil rolls 1d20+8 and gets: 9, (+8) = 17
chris107 rolls 2d10 and gets: 7, 3, = 10
Smon: 18 - hit
JamesDevil rolls 2d8+5 and gets: 8, 1, (+5) = 14
Smon: Magic hammer Danor?
JamesDevil: yep
Smon: Danor wallops it, burning acid gloop flies out smearing him
Smon: /roll d8
Smon rolls 1d8 and gets: 3,
chris107: (burning acid gloop...ewwwww )
Smon: Danor takes 3 acid damage. Then the great burning acidic mass gives a final convulsion and stops moving!
Keelia: yay!!
JamesDevil: hurray!
Keelia: Hit it again to be sure
Smon: It lies still, burning away, foul fumes rising to the high ceiling.
chris107: Yay!
Keelia: Bright Star stays well back of the foul fumes
chris107: Mordred covers his nose and mouth, trying to avoid the worst of the stench.
JamesDevil: "well, at lest it didn't get to ambush us from below!"
Smon: GM: BS puts another arrow in it (all her arrows are destroyed by the acid, Danor's dwarven runehammer is unharmed though)
JamesDevil: Any loot that was floating around in it that we can see?
chris107: "That would have been horrid. Well spotted, Danor."
chris107: "Let's walk around back through the stone serpent room and search where it came from?"
Smon: You don't see any loot - it seems to dissolve metal as readily as leather flesh & bone.
Keelia: Bright Star wanders over, stepping carefully. "Do either of you need a potion?"
JamesDevil: hmm, ok
JamesDevil: "sounds like a plan
JamesDevil: brb
chris107: "I'm okay thanks Bright Star. It missed me."
Smon: OOC good thing Mordred didn't slash it, two puddings doing 6d8+5 would have been nasty
chris107: We walk the circuit then please DM.
JamesDevil: back
chris107: (That's the one thing I did remember from 1e!)
Smon: You go down the eastern south tunnel into the pudding hall?
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 1, (+10) = 11
JamesDevil: Aid cast on the group at level 1, so 5 temp hp to everyone
Keelia: Did you need a potion, james?
chris107: yes please
Smon: Danor casts aid.
chris107: 65/60HP
Keelia: (thanks for aid)
JamesDevil: then cure wounds on him self twice
JamesDevil Rolls 1d8+4x2 and gets:
7 (+4) = 11
7 (+4) = 11
chris107: nice
Keelia: as soon as Danor is healed up, we'll head down easter south tunnel
Keelia: *eastern
Smon: OK. You get 5000/3 XP
JamesDevil: "lets go"
JamesDevil: "i'm healy enough now2
Smon: 1666 each
chris107: yay
Keelia: nice!
JamesDevil: coolio
chris107: another four of those please
Smon: Heading down the eastern south tunnel you pass through 2 ogre mouths and come out into the black tiled hall, about 50' e-w by 80' n-s, even larger than the bell hall to the north.
Smon: Anyone have 90'+ darkvision? You all on 60'?
chris107: 60 here
JamesDevil: 60
Keelia: 60
Keelia: (also, after next rest, Bright Star is level 8 )
Smon: There appear to be 2 10' wide tunnels heading south out of the black hall, at each end of the s wall. You can only dimly make them out (as 80' away)
chris107: (Very cool )
chris107: Carfully cross the pudding hall
Smon: There is also a 10' wide tunnel in the middle of the west wall going west.
chris107: looking out for any indestuctable detrius
Smon: >>Carfully cross the pudding hall<< to where?
Keelia: west?
Smon: The floor looks smooth and devoid of debris.
chris107: Look west see if it joins up with south tunnels from feathered serpent
chris107: (Dr. Rosa suggested south or east?)
Smon: M heads over to the west tunnel. Looking west M sees a door in the n wall 25' down - that must be the door in the s alcove of the glass chamber - then it opens into a chamber beyond, must be the entry hall with stairs up to level 8.
Keelia: Bright Star will look down the West tunnel and if she can't see anything of interest, she will tiptoe south (after checking the ceiling for other hidden ooze)
chris107: thanks
chris107: M keeps an eye out west and the other on BS
Smon: BS joins M then tiptoes south. She notices an area of the south wall between the two southern tunnels that looks odd.
Smon: It looks as if someone has removed tiles then replaced them, trying to match the original stonework.
Smon: But without quite the same skill.
chris107: ooooo
Keelia: cat = curiosity = checking the wall
chris107: hehe
Keelia: dagger in hand, she goes and pokes at the mismatched tiles
JamesDevil: Danor wil proceed to the offending wall if she calls for him
Smon: BS goes over to the south wall and starts poking around. She soon detects the outline of a secret door.
JamesDevil: "would you mind if i take a look BS?
Keelia: If it looks like a hidden thing, she will call them over
chris107: Mjoins them.
JamesDevil: nvm
Smon: you can roll percept or invest if examining secret door
Keelia rolls 1d20+8 and gets: 8, (+8) = 16
Keelia: percep
JamesDevil rolls 1d20+4 and gets: 2, (+4) = 6
Smon: BS can't see any catch or lock
Smon: nor can D
JamesDevil: hmm
chris107: investigate
chris107 rolls 1d20+3 and gets: 4, (+3) = 7
JamesDevil: can Danor use stonecunning?
Keelia: she'll run her claws around the edges feeling for a catch
chris107: hmmm
Smon: ok D can use stonecunning on the tiling
JamesDevil rolls 1d20+10 and gets: 18, (+10) = 28
Smon: BS can roll percept feeling around
chris107:
Keelia: nice
Smon: D spots a tile seems slightly different from the others in grain
JamesDevil: Hmm
JamesDevil: Danor will push the tile
Smon: and the mortaring around it doesn't connect... D pushes the button tile and the secret door swings open!
chris107: yay
Keelia: Bright Star grins
Keelia: "nicely done"
JamesDevil: Danor enters the secret room
chris107: M stands guard
Smon: Beyond is a musty chamber about 20x20, no other exit. Several very rusty metal urns (pseudo-orange in your darkvision) sealed with rusty iron stoppers sit in a cluster towards the far wall.
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: /roll d8
Smon rolls 1d8 and gets: 4,
Keelia: More ooze?
Keelia: Bright Star starts to back away from the door.
chris107: (So long as it's not two Type IV's I'm happy )
Smon: Yup - a large ochre jelly is moving out of the west southern tunnel, north across the floor of the black tile hall.
Smon: /roll 2d6
Smon rolls 2d6 and gets: 6, 3, = 9
Smon: It is ignoring you and heading towards the delicious aroma of flame grilled black pudding.
chris107:
Smon: M saw it emerge and head north on its merry way.
Keelia: Bright Star frowns - she looks at the rusty urns and then back at the ochre jelly passing them.
chris107: He whispers this info to the others.
chris107: Keeping a keen eye out in case it returns
chris107: (When he will ready a firebolt)
Keelia: "shall we leave and close the door?" she murmurs
Smon: The ochre jelly crosses the black hall and enters the western ogre mouth tunnel, heading for the feast of a lifetime!
chris107: "Without looking in the urns?"
Keelia: She shrugs and readies her bow.
Smon: The 7 rusty iron urns are about 2'6" high with 5" wide stoppers.
chris107: "You stand guard then and I'll look."
Smon: M is examining the urns?
chris107: yes
Keelia: Bright Star nocks an arrow
Smon: What's his Investigation (INT) bonus?
chris107: +3
Smon: ok can roll
chris107 rolls 1d20+3 and gets: 13, (+3) = 16
Smon:
Smon: Something odd - the rust patina on close examination seems more like dust, separate from the urns themselves. The stoppers don't seem rusted shut, there is a thin layer of copper and it looks like they could be pulled off with a good tug, though Mordred would get rust-dust all over his shiny gauntlets.
chris107: Hmmmm he's too smart for that.
Smon: (thin layer of copper at base of stopper to stop them rusting shut to the iron urn - but really no sign of corrosion, just the dust)
chris107: he asks his friends if they have ever seen the like?
chris107: (Would his Alchemy skill give him any clues to the nature of the dust?)
Smon: ok can roll INT (prof) Alchemy
Smon: w advtg
Keelia: This puts bright star in the mind of that urn back on level 1 where there was ooze inside.
chris107 Rolls 1d20+6x2 and gets:
7 (+6) = 13
7 (+6) = 13
Smon: pass (just)
chris107: (not our day for the dice :()
Keelia: or some other urns where it was magic components inside.
chris107: oh
Smon: The patina is definitely separate from the urns. It looks like some kind of material has been deliberately added to them, a chemical coating. Not rust at all, probably not metallic.
chris107: "Some kind of beastly contact poison or agent no doubt."
JamesDevil: hmm, if we have 10 mins i can rit cast detect magic
chris107: Worth a try. M & BS stand guard?
Smon: You can take 10 mins and cast detect magic, I'll just roll this d6...
Smon: /roll d6
JamesDevil: k, Danor cast detect magic
Smon rolls 1d6 and gets: 5,
JamesDevil: lol
chris107: (If it is magic M can ritual cast identify too)
Keelia: Bright Star will watch for the ochre jelly
Smon: No wandering monsters appear. Danor casts, he doesn't detect any magic from the dust or the urns.
chris107: "Wash it off, maybe?" Suggests M
JamesDevil: right i need to make a move in a about 5 mins
chris107: M offers D his water skin.
Smon: Let me know what you're doing.
JamesDevil: Danor washes off one pof the urns
JamesDevil: I'll open this one pot then take my leave if its nothing explosive
Smon: GM: The 'rust' washes off easily from the stopper & streaks down the sides, the old iron urn gleams blackly where exposed.
Smon: With a tug Danor gets the top off. Inside a few thousand coins sit snuggly in the urn.
Smon: Looks like silver, electrum & gold all mixed together.
JamesDevil: Percption check to see inside?
chris107:
JamesDevil: oooo
Keelia: Nice!
chris107: "We're rich!"
Keelia: Bright Star has a bag of holding. You can load it up.
JamesDevil: "no, we are richER*
chris107: Carfully wash each pot.
Keelia: any shinies?
Smon: You wash off the tops of all the urns and open them. In each one there are thousands more coins.
Smon: No sign of gems though BS.
chris107:
JamesDevil: Danor empties them into BS's Bag of Holding
Keelia: Bright Star is less enthused than her companions but offers her bag of holding none-the-less
JamesDevil: how much can we gte?
chris107: yay
Smon: Danor upends the urns in turn into the bag of holding, touching only the washed areas.
chris107: (leaving the silver if need be)
Smon: Bag can hold 25,000 coins I believe
JamesDevil: @Chris ofc
chris107:
Smon: The bag fills up with a few hundred coins left over which you can empty into your backpacks.
JamesDevil: "Don't worry BS, we can use gold to buy Shinies!"
chris107: Wow, we are rich!
Keelia: Bright Star brightens at that and grins.
Smon: Do you want to leave Stonehell now or continue from here next week?
Keelia: She still is watching out for the ochre jelly
chris107: (Mordred has plans to spend all of his researching a spell)
JamesDevil: Maybe leave so BS can lv
Smon: You'll get more adventuring done if you stay of course, but will be down some spell slots
Keelia: oooh.. can she level on short rest?
Smon: yup
chris107: I'm happy to carry on but am holiday next week
Keelia: Unless everyone is too low on spells/health...
Keelia: ah. and Ferg is out next week too?
chris107: I haven't cast a spell or lost a HP
Smon: don't know about Fergus
Keelia: might be worth pulling back and picking a lower level if that's the case.
Smon: higher level
Smon: like 3rd
chris107: 10th level!
chris107: Thanks for the game Simon, nice to see you all again
Keelia: why don't we stay here and if Ferg doesn't show up, we retreat, drop off our loot, and check out a *Higher* / easier level
Keelia: thanks for the gg. have a good weekend, chris and have a good holiday
Smon: OK - Mordred can take his share from the gold so he can go research while BS & D stay down
chris107: Thank you. I'm really enjoying this game.
Keelia: cool
Smon: Another +900 XP each
chris107: Cool!
Smon: so 1666+900 = 2566 for session
Keelia: excellent
chris107: See you all soon. Take care.
Smon: total is 8300 sp 6600 ep 8900 gp
JamesDevil: cool, thxs for the game guys!
Smon: 830 + 3300 + 8900 gp value
Smon: 13,030
Smon: /3
Unknown Command
Keelia: very nice!
Keelia: thanks james, see you next week!
Smon: 4343 gp value each
JamesDevil: cya
chris107: wow4343 each
Keelia: that's excellent - enough to buy 4 super shinies!
10:38am 2018-8-18 JamesDevil Has exited the room
chris107: I'll post M's ideas in the thread. Have a good week all
Keelia: thanks
Keelia: Excellent game, Simon, thank you very much. I look forward to next week!
Smon: Mordred fills his backpack w 4343 gold (it can hold 100 lb weight - 5000gp)
10:39am 2018-8-18 chris107 Has exited the room
Smon: cheers, see you next Saturday Keelia
Keelia: I'll assume Bright Star has a short rest and will level her up
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: Yup you successfully complete a SR
Keelia: Great, thanks!!
Smon: Level 8?
Keelia: Yes
Smon: Soon be level appropriate for Stonehell level 9!
Keelia: one of us needs to be, even if it is the most squishy of us
Smon: Dionne also made 8 recently
Smon: w Nemesis the amazon - seeing her tomorrow for their delve
Keelia: What class is she playing?
Smon: Amazon Fighter
Keelia: Very nice - she'll make a good meat-shield for her party then
Smon: Been playing at Paul Godden's table but he is away so back to Stonehell for the week
Smon: Yup - I expect they will do level 5 or 8
Smon: seem scared of 9 for some reason!
Keelia: That should be fun - getting some different people in mixes things up
Smon: yup
Keelia:
Keelia: Not everyone is as brave or crazy as us.
Smon: They don't seem so keen to fight Nalfeshnee
Smon: They were heading up stairs when the fire giant cultist turned up and yelled hello from below, they were scared
Keelia: We have a dwarf who will go to the equivalent of Valhalla, a mildly insane cat who may have 9 lives, and a possibly insane spell caster with a germ phobia. A giant fire cultist doesn't scare us. Much.
Smon: He was quite friendly, although his eyes did glow green when he got excited
Keelia: Any Bright Star would love to meet the fire giant - her god is Tezca and she speaks Ignan, so it would be like seeing a priest
Smon: That would be cool!
Keelia: She's super interested. So finding him would be great fun for her.
Keelia: especially as he's friendly
Smon: Well apparently the Temple of the Unraveller is to the east.
Keelia: Bright Star will encourage the others that way then
Keelia: Right, I'll let you get on with your weekend. Have a great weekend/week and I'll look forward to next week!
Keelia: and thanks again
Smon: So far the only way east you have seen is the 20' wide tunnel running east from the bells chamber.
Smon: Cool, bye now!
Keelia: I'm putting a star on my map now
No comments:
Post a Comment