Thursday, 29 October 2015

Session 44 9/4/4446 Svarts, Spider, Susurrus

Bloodletter, +2 Longsword

XP awards


hobgoblin sgt 700
hobgoblin loot 400
Hakeem finds key 1000
Xvarts 550
Xvart Boss 200
Trapdoor Spider 400
Rescue Amdor (twice) 1000
Exploration 1400
Diamond Ring 500
Recover Bloodletter 4000
Other spider loot 100
Total 10050/3= 3416 each

XP
Hakeem, Barbarian LEVEL 9 XP 3416+56098=59514/64000
Thuruar, Cleric LEVEL 7 XP 3416+28404=31820/34000
(Rey Rogue LEVEL 8 XP 40688/48000)


Xvart Boss
6:59pm  2015-10-29 Smon Has entered the room
chris107: Hi Kjato
chris107: Hi Simon
Kjato Ragfoot: Hello!
Smon: Hi guys
Smon: Searching the chambers...
chris107: Yup
Smon: The chamber the goblins came out of has double doors set in the west/right-hand wall, a smouldering fire pit in which metal torture implements are heating, and a trussed up live stirge lying by the pit that looks the worse for wear.
chris107: (Thanks for changing the character sheet  )
chris107: Stirge....mmm..
Smon: (np) The floor is littered with the remains of broken bunks and slashed mattresses, to one side stands an undamaged but rotten table.
chris107: Could be useful when fattened back up.
Kjato Ragfoot: Hakeem is hungry?
chris107: H picks up the poor bird and puts it next to the fresh bloody corpses where it can reach.
Smon: The 4 dead goblins have 40sp on them, the hobgoblin has 216gp and 15 cp.
Smon: Are you untying the stirge?
chris107: (A healthy stage could be fun to chuck into rooms and shut the door)
chris107: No
chris107: Just letting it feed
Kjato Ragfoot: If I understood it correctly, he basically pushes its beak into a wound of one of the Nerathi.
chris107: yup
Smon: OK. the stirge latches on and sucks in desultory fashion - they prefer the heart still pumping.
7:07pm  2015-10-29 Oculus Orbus Has entered the room
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
chris107: Occles
chris107: Simon and his 6's!
Oculus Orbus: Chrrrrrris!
Oculus Orbus rolls 1d6 and gets: 3,
Oculus Orbus:
Smon: The western doors of the goblin chamber are flung open! You see an armoured hobgoblin standing there, gripping a greatsword.
Smon: "GRAARRR!" he yells angrily.
chris107: H drops the storage and rages at it.
chris107: Stirge
chris107: Full HP, -2 healing dice, this is the 3rd rage and his exhaustion from his first berserk is mended by hs rest.
chris107: (I think)
Smon: roll init - Sarene is currently escorting Rey back to the ship's boat so just Thuruar & Hakeem.
Smon: ok
Kjato Ragfoot rolls 1d20+2 and gets: 15, (+2) = 17
chris107 rolls 1d20+2 and gets: 15, (+2) = 17
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 1, (+2) = 3
Smon: You win
Smon: I never roll that low when it's a dragon.
chris107:
Kjato Ragfoot: Hakeem, go on!
chris107 Rolls 1d20+9x2 and gets:
12 (+9) = 21
12 (+9) = 21
chris107: (Should have skinned that dragon. Would have made great armour  )
Smon: Hakeem charges the hob, hacking at it.
Smon: (yeah)
Kjato Ragfoot: (And incredibly shiny shoes!)
chris107 rolls 2d8+16 and gets: 7, 6, (+16) = 29
Smon: (but you get +5 AC in Frazetta armour)
chris107:
Smon: Hakeem wounds the hobgoblin, it still stands. Thuruar?
Kjato Ragfoot: Sacred Flame on the Hobgoblin.
Smon: dex save?
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 11, (+2) = 13
Kjato Ragfoot: Yes
Smon: fail?
Kjato Ragfoot: Yes, DC 15
Kjato Ragfoot rolls 2d8 and gets: 1, 2, = 3
chris107: Yeah!
chris107:
Smon: it screams... but is still up.
chris107: A singed Hobgob
Smon: It hacks at Hakeem...
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
13 (+4) = 17
13 (+4) = 17
chris107: AC19
Smon: good old shield
Smon: The hob turns & runs!
Smon: Hakeem gets a free attack
chris107: Withadvantage?
Smon: no
chris107 Rolls 1d20+9x2 and gets:
7 (+9) = 16
2 (+9) = 11
Smon: 1 attack - 16 - you miss
chris107: in the back?
chris107: Worth a try
Smon: The hobgoblin races off down the corridor it came out of.
chris107: H has a quick move and will chase it
chris107: Hack-hack grrr!
Smon: Hakeem runs down the dark corridor, Thuruar are you following too with your shining helm?
chris107: hope so
Kjato Ragfoot: Of course. I do not want to be surprised in this dungeon without a barbarian.
Smon: OK, in that case Hakeem has plenty of light and catches up with the hobgoblin as it approaches a left turn in the passage, an open door to the right (north).
Smon: H can attack.
chris107: once?
Smon: twice
chris107: He will do so recklessly
chris107 Rolls 1d20+9x2 and gets:
2 (+9) = 11
20 (+9) = 29
Smon: hit
chris107 Rolls 1d20+9x2 and gets:
7 (+9) = 16
8 (+9) = 17
Smon: 2 hits, ac17
chris107: vicious critical?
Smon: The dead hobgoblin goes rolling forward and smashes into the far wall where the passage turns.
Smon: it had 7 hp
chris107: brutal sorry
chris107: crit
chris107:
Smon: yeah, was a 3d8 crit
chris107: That's good news. The bad news is H has 1 rage left
Smon: Thuruar comes up to join H.
Kjato Ragfoot: Hmm. I should learn "Speak with Dead" if I ever want to interrogate one of our enemies.
chris107: (Also I notice armour costs loads, probably worth taking as much as we can carry on exit)
chris107: Half Plate and splint spec.
Oculus Orbus: H-bomb
chris107: The Slayer Occs
Smon: (it's very bulky though). The open door to the right leads into what looks like a rubbish-strewn torture chamber.
chris107: mmmm I'm in Bath this evening and didn't bring my map from yesterday
Smon: Rusted and bent torture equipment and garbage fills the room to knee height.
Smon: You must be south of the quays here.
Smon: You went east from the quays to a big chamber where you nearly died, south to the goblin room, west from there down a tunnel.
Smon: From your current location you could go north into the torture chamber, west down the passage, or east back up the passage to the goblin room.
chris107: got you
chris107: thanks
chris107: Explore the torture chamber?
Smon: You tell me
Kjato Ragfoot: Torture chamber.
Oculus Orbus: Yes.
Oculus Orbus: Duh
chris107: Just been Mr. Polite gamer here and asking
Smon: You enter the torture chamber, the rubbish up to your knees. You hear a call from behind you - Sarene - "Boys?! You down there?"
chris107: H would be straight in
chris107: "We sure are!"
chris107: The rubbish...
chris107: How did it get this deep?
Smon: The place looks pretty picked-over, but rummaging around you find a rusty thumbscrew and a small saw.
chris107: Does it look like it's been newly dumped here?
Smon: Sarene appears in the doorway.
Smon: It looks like decades of junk dumped here.
chris107: "Bah! Nothing here."
Smon: /roll d6
Kjato Ragfoot: Must have been abandoned years ago.
Smon rolls 1d6 and gets: 6,
Smon: You hear heavy footsteps behind you...
chris107: H wants to go East from the big chamber and see what was making the noise.
chris107: Is the old wizard still with us?
Smon: A figure appears in the doorway!
Smon: The wizard!
chris107: gulp
Smon: "Morning everbody!" he says affably. "Sun's up on the wharfs. Looks like a lovely day."
chris107: "Where is this Dark Odo of yours wizard?"
chris107: "Is she agin the Nerathi?"
chris107: (Like a good Albanian)
chris107: (Bloody apple spell check!)
Smon:
Smon: Can't you turn it off?
chris107: Don't know how
Smon: Amdor the wizard nods sagely.
Smon: "She lairs beyond the secret portal, in dungeons deep! Ware of her!"
chris107: (Also H searches the Hob)
Smon: He strikes a dramatic pose, arms widespread and staff raised.
chris107: "Erm... aren't you her loyal follower?"
Smon: The hobgoblin has a money pouch.
chris107:
Smon: Amdor lowers his arms: "Eh... well..."
Smon: He looks down.
Smon: "...She currently has no need of my services."
chris107: "Well are you or aren't you?"
Smon: He looks rather sheepish.
Kjato Ragfoot: You wanted to be her apprentice but she kicked you out?
chris107: mmmm
Smon: Amdor glares: "Apprentice?! I, the mighty Amdor?! By the grey of my beard, I think not!"
chris107: "Does she support the Nerathi or is she agin 'em?"
Smon: "Though she is a very remarkable woman..."
chris107: Does he look like he's likely to cast something horrid at us?
Smon: "Agin, I would think. Being Altanian like yourself."
chris107: Maybe not
Smon: He doesn't appear to be spellcasting.
chris107:
chris107: So the corridor from the big room with the noise?
Kjato Ragfoot: Well, we should check out where the Nerathi came from.
Kjato Ragfoot: They blundered in from the north door.
chris107: Okay
chris107: (OOC H will need a long rest before we blunder into too many more things)
Smon: GM: The hobgoblin had 172gp and 14cp.
Kjato Ragfoot: Oh. Wow.
chris107:
Smon: So nearly 400gp looted so far.
chris107: Hakeem, as a married man, has never been so rich
Kjato Ragfoot: He must have been a thrifty goblin, keeping the change despite all the gold pieces. ^^
Smon: Hakeem, Sarene, Thuruar and Amdor the Wizard head back to the goblin room, north to the large chamber with rune-tiled floor with the whistling-wind sound from the east exit.
chris107: North doors then?
Smon: From there you go through the north doors.
Kjato Ragfoot: Oh. What about those runes on the floor?
chris107: Have a closer look at the runes?
Smon: Thuruar inspects the runes. They look Ghinarian...
Smon: INT check.
Smon: Thuruar gets Prof (+3)
Kjato Ragfoot rolls 1d20+3 and gets: 4, (+3) = 7
Smon: Hakeem would have Disadvantage
Kjato Ragfoot: (I am a cleric, not a warlock anymore, damit!)
chris107 Rolls 1d20x2 and gets:
3 = 3
6 = 6
chris107:
Smon: They seem archaic Ghinarian, something about Death? Most are indecipherable.
chris107: "Bah! Pictures!"
Kjato Ragfoot: Amdor, can you tell us anything about those runes?
Smon: Hakeem - they're not totally unlike similar runes you saw in Thracia, in the chapel of Thanatos.
Smon: Amdor looks down at the runes. "Oh? Oh yes, Sandlander runes... they point the way to the Lichway."
Smon: He points east, the direction of the whistling noise.
chris107: "Ha!"
Kjato Ragfoot: What are Sandlanders?
chris107: H remembers the Thanatos temple unkindly
Smon: "Sandlanders - the fellows who lived in this dungeon! Long ago."
chris107: (Did the room to the north, the one that had the Nerathi in, have any other doors?
chris107: brb
Smon: You enter the Nerathi room - a guardroom; broken bunks and shredded mattresses litter the floor
Kjato Ragfoot: East would be back to the quay?
Smon: There are two bronze levers emerging from the wall in the SW corner.
Smon: A torch burns faintly in a sconce on the north wall.
Smon: (no, quay is west of you)
Smon: There is a door ajar in the ne corner of the e wall.
Kjato Ragfoot: Ah! I forgot a door on my map!
chris107: H carfully creeps over to the open door.
Smon: (You are in the room north of the Runehall where you fought the Nerathi)
Smon: Amdor: "That's the old armoury..."
chris107: (Just about to start my supper chaps, but will type one handed and watch
Smon: Hakeem looks through the door, sees a smaller chamber, floor littered with rusting and corroded weapons, armour and shields of archaic Ghinoran design.
chris107: Any look worth while taking?
Smon: They have been piled up near the door.
chris107: Odd
chris107: why pile junk?
Kjato Ragfoot: Spring cleaning?
chris107: Does it look like they have been moved to make a space anywhere?
Smon: Amdor: "I was just searching in here when the Nerathi came up behind me. I decided to use that stuff to wedge the door shut while I prepared an incantation of abominable power..."
chris107: ah
Smon: "...Fortunately that was not required."
Smon: Amdor pokes a rotten hauberk. "Sandlander gear. Poor quality."
chris107: H has little truck with wizards
Kjato Ragfoot: I am sure a smith apprentice would welcome them for experiments.
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 19, (+4) = 23
Smon: Sarene is looking sceptically at the wizard. "The knob on your staff is wobbly."
Smon: Amdar glares at her. "I say, Madam!"
chris107: wobbly knobs
Smon: He clutches his badly-painted staff more tightly, the threadbare ends of his robe dangling.
Kjato Ragfoot: Yes, I noticed that as well.
Smon: Amdar: "Now, about the Sandlanders of the Korm Basin..."
chris107: Hey we all go through hard ties.
Smon: "A fascinating folk, dour lot, ferried their dead here on funeral barges...."
Smon: "Hard times, yes, yes."
Kjato Ragfoot: Hmm. That whole complex used to be a giant catacombs?
Smon: "The high Priest Yezal and his guards dwelt here permanently, performing the ancient rites... Yes, catacombs! Correct!"
chris107: "erm... did they bury their dead with their treasure?"
Smon: Amdor shrugs. "Odo believes there's treasure about, yes."
Smon: "The bodies were entombed in the Lichway itself, sacred rites cast upon them..."
chris107: "Kill lots of Nerathi and get treasure!"
Smon: "...In the Crypt of Life."
Kjato Ragfoot: Do you also know why the other door is locked with a giant chain?
chris107: aren't the Nerathi great necromancers?
Smon: "But all came to an end when an earthquake struck, opening a route for lizardmen to attack."
Smon: Sarene nods. "Great Necromancers, yes."
chris107: "So there are lots of dead bodies here?"
chris107: "An army in waiting...."
Smon: Amdor: "Chain? Oh, that door with the rusted chains is fake. Except for the secret panel, of course."
Smon: Sarene nods slightly.
Kjato Ragfoot: Secret panel?
chris107: secret
Smon: Amdor: "Army? Why yes, the legends say the Sandland dead will rise again..."
chris107: you beat me to it
chris107: "That would explain why the Nerathi are eager to be here...
Kjato Ragfoot: Hmm. I think I understand why the Nerathi want to conquer this place: They need the corpses to march in their army.
chris107: brb need seconds
Smon: Amdor nods. "Yes, of course - at the bottom of the Flame Portal door, a panel gives access to the recess with the lever to open the Stone Gate. At the back of the recess a second secret panel opens into the inner complex. Odo is most likely in there."
Smon: Amdor looks at Thuruar, stroking his beard. "Ah! I see. Yes, that makes sense. The Sandlander dead are half-animate already, by all accounts."
Kjato Ragfoot: We need to find a way to destroy a lot of corpses quickly.
Smon: Sarene: "I've heard the Nerathi Necromancers have artifacts that can control undead - the Ring of Nemeia, demon empress of Bael Turath..."
chris107: H imagines what these jewels must be worth. A look of avarice crosses his features
chris107: Then we need to burn every corpse here.
chris107: Leave nothing for the filthy necromancers to work with.
Kjato Ragfoot: Yes, the Nerathi are famous for their control over the undead.
Kjato Ragfoot: I shudder at the thought of them gaining control of this giant tomb,
Smon: Amdor: "Well the corpses are to the east, past the Crypt of Life and through the Lich Gates... No treasure there though, as far as I know."
chris107: "Let's destroy anything that will help the Nerathi. And then get all the treasure!"
Kjato Ragfoot: I agree with that sentiment.
chris107: (It's a simple life as a Barbarian  )
chris107: Lead on Amdor!
Kjato Ragfoot: What did you mean about "Half-animated" by the way?
Smon: GM: You return to the Rune Hall, Amdor leads you through the wide east arch into a tunnel 20'+ wide that runs south-east a short way to a set of double doors.
Smon: "Oh, they say if the Sandland dead are disturbed, or their possessions taken, they will come to life to slay the despoilers. But Odo & co smashed a couple, I didn't see much untoward. Maybe they twitched a bit."
Oculus Orbus: Yoko Odo
Smon: "No treasure in the holes with them, though. Odo thinks it's somewhere else, maybe in the inner halls."
Smon: Amdor approaches the double doors. "Through here..."
Smon: He flings them dramatically open... "The Crypt of Life!"
chris107: Mmm H makes a mental note of this.
chris107: (Sounds to me that Odo is no more than a treasure hunter.
Smon: >>Smon: "No treasure in the holes with them, though. Odo thinks it's somewhere else, maybe in the inner halls." Smon: Amdor approaches the double doors. "Through here..." Smon: He flings them dramatically open... "The Crypt of Life!"<<
chris107: H prepares to do war upon hundreds of undead
Smon: The Crypt is a very large hexagonal chamber, 100' across with a 40' vaulted ceiling.
Smon: You are at the NW side. A 10' tall vampiric-looking statue with mouth agape and fangs bared stands at the NE side, with writing carved on the plinth.
chris107: Vampire!
Smon: It stares SW towards a stream that runs SE to NW across the SW side of the chamber. The stream is crossed by a small bridge, the end barred by lich-gates of bone.
chris107: Hakem enters boldly
chris107: sword and shield to hand
Smon: The rails are also of lashed bones, each upright topped by a human skull, solidified gobs of wax encrusted in and below them.
Kjato Ragfoot: Admar, what about that statue? It looks odd, as if guarding that entrance.
chris107: Not a nice place
Smon: The gates barring the stone bridge are 4' high.
chris107: H approaches the vampire
Smon: The gates are ajar; they also are topped with skulls.
Smon: Hakeem approaches the statue.
Smon: Amdar: "Don't worry, he's harmless..."
Kjato Ragfoot: He?
Kjato Ragfoot: Say, you have been here a little while longer haven't you?
Smon: The writing on the plinth seems to be archaic common. "The statue, I mean."
chris107: Can H prod the 'vampire' with his sword?
Smon: Amdar: "Er, yes. We arrived a while ago."
Smon: Where are you prodding it?
chris107: Where can he reach?
Kjato Ragfoot: Hmm. The length of a while greatly depends on ones age, don't you think so?
Smon: >>A 10' tall vampiric-looking statue with mouth agape and fangs bared stands at the NE side, with writing carved on the plinth.<<
chris107: Ah okay
Smon: You could reach into its mouth with sword tip, it is hunched over.
chris107: It was an 8 hour drive down today. Half asleep, sorry
Kjato Ragfoot: It is probably a vampire formed golem statue that is going to flail us alive.
Smon: Thuruar, you can read the writing easy enough.
chris107: He prods it in several places, including it's fanned mouth
Kjato Ragfoot: Oh. What does it say?
Smon: "Bathe Sandlander and restful ease your cares, Til the Singer stills his song Then rise to claim your wares."
Smon: Amdor: "Abominable doggerel, eh?"
chris107: Bathe?
Kjato Ragfoot: Hmm. Who is the singer?
Smon: As Hakeem puts sword in vampire mouth the hinged tongue rotates... there's a click and a silver key rolls out, falling into his hand.
chris107: The bridge. It goes over water yes?
chris107: Ha!
Smon: The whistling wind is much louder, coming from the dark tunnel leading SW out of the room, beyond the lich bridge.
Kjato Ragfoot: I have a soft spot for doggerels in my heart.
Kjato Ragfoot: They remind me of camp fire fun when I was but a young acolyte.
Kjato Ragfoot: Ah.
Kjato Ragfoot: We should take care not to silence that wind.
Smon: The key has a number(?) on it "11"
chris107: does the statue look to have a key hole for the key
Smon: No.
chris107: ?
chris107:
chris107: The gates on the bridge?
Smon: Amdor looks impressed at Hakeem. "Hmm. Odo never thought to do that. Mind on higher matters I suppose."
chris107: A lock?
Smon: The lich-gates are ajar and look almost ready to fall off their hinges.
Smon: No lock.
chris107: mmm
chris107: Does the bridge look solid enough to bear our weight?
Kjato Ragfoot: A key does not necessarily need to be near the lock.
Smon: Yes, it's solid stone.
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 18, (+4) = 22
Smon: Sarene: "So we find the lock to this key and get the treasure, without silencing the singer?"
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
Smon: All seems peaceful.
Kjato Ragfoot: That is the plan.
chris107: "Or we smash every skelington and zombie in the place and then take all their stuff!"
chris107: H is impressed by his own simple plan.
Kjato Ragfoot: Hakeem, you forget that the sandlanders buried the dead of several generations here.
chris107: "Onwards then!"
chris107: H stomps over the bridge
Kjato Ragfoot: Smashing them all will take several lifetimes unless you have an army.
Kjato Ragfoot: Oh well. Let's go after Hakeem before he breaks something that would be valuable whole.
chris107: "Mmmmm then I may need a good night's sleep before we start."
Smon: Hakeem stomps over the bridge, the others following
chris107: H is in fine form.
chris107: He sticks the little silver key somewhere safe.
Smon: You enter a broad tunnel running SW as far as you can see, it appears to intersect with another wide tunnel after maybe 80'. The walls are lined with empty alcoves above, the lower alcoves at ground level blocked with stone slabs.
chris107: (I assume I'll have to wait for light?)
Smon: Each slab bears what appears to be a name written in archaic Ghinarian.
chris107: Like stone coffins?
Smon: The first two alcoves to your right have been opened and you see smashed skeletons within.
chris107: ah!
Smon: Just a 3" thick 18" wide stone slab blocking the end of each deep coffin-like alcove, yup.
chris107: H is not good at sums but he'll try and figure out how many stone coffins may be in view?
Smon: Thuruar comes up beside Hakeem with the light.
Smon: Couple hundred maybe.
chris107: mmmm
chris107: A force that would aid the north indeed!
chris107: Nerathi!
Smon: Amdor: "Odo says there's over 650 in here..."
Smon: "The filled ones, I mean. Must be thousands of empty ones."
chris107: hehe I wonder how much XP that works out as
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: heh
Smon: /roll d20+6
Smon rolls 1d20+6 and gets: 10, (+6) = 16
Smon: While you are chatting, you don't hear the little blue skinned orange-eyed goblin men creeping towards you up the tunnel from the SW, until they release a volley of vicious darts!
chris107: Drat!
Smon: 1 Amdor 2 Sarene 3 Hakeem 4 Thuruar
Smon: /roll 1d4x12
Smon Rolls 1d4x10 and gets:
1 = 1
3 = 3
2 = 2
3 = 3
4 = 4
3 = 3
3 = 3
3 = 3
2 = 2
4 = 4
chris107:
Smon: 1 at Amdor:
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 17, (+4) = 21
Smon: /roll 2d8
Smon rolls 2d8 and gets: 5, 4, = 9
Smon: /roll d6+2
Smon rolls 1d6+2 and gets: 3, (+2) = 5
Smon: Amdor: "Ow!"
Smon: 2 at Sarene:
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
6 (+4) = 10
7 (+4) = 11
Smon: miss
Smon: 5 at Hakeem
Smon: /roll d20+4x5
Smon Rolls 1d20+4x5 and gets:
8 (+4) = 12
20 (+4) = 24
9 (+4) = 13
13 (+4) = 17
19 (+4) = 23
chris107:
Smon: 2 hit, you catch one on your shield.
Smon: /roll 2d6+4
Smon rolls 2d6+4 and gets: 2, 1, (+4) = 7
Smon: 7 dmg
Smon: 2 at Thuruar
chris107: 106/113
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
13 (+4) = 17
8 (+4) = 12
Kjato Ragfoot: Ah, those should be no problem. Amdar will simply use one of his lower spells, like fireball, to defeat them.
Kjato Ragfoot: (Have I mentioned I like my new shield?)
chris107: (new shield?  )
Smon: A dart bounces off Thuruar's own shield.
Kjato Ragfoot: (Well. My old character did not have one)
Smon: Amdor: "Miserable Xvarts! I'm bleeding!"
Smon: The goblin-things cackle and rush towards you... roll init.
chris107: Xvarts!
Kjato Ragfoot rolls 1d20+2 and gets: 14, (+2) = 16
chris107 Rolls 1d20+2x2 and gets:
17 (+2) = 19
17 (+2) = 19
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 16, (+2) = 18
Smon: Sarene:
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 19, (+4) = 23
Smon: Amdor:
Smon: /roll d20-1
Smon rolls 1d20-1 and gets: 1, (-1) = 0
Smon:
chris107: mmmmm
chris107: Poor Amdor
Smon: Amdor: "Help! I'm bleeding!" he sounds panicked.
chris107: You chaps 'spelling' or is H hacking?
Smon: Hakeem & Sarene win init. You see a big, 4'6" tall Xvart urging the others on to battle, it stands at the back though.
Smon: The Xvarts will be on you before Thuruar can get a spell off.
chris107: How many Xvarts?
Smon: (they got surprise & threw darts from within charge range)
Smon: 12
chris107: Okay. Hack, hack. He will save his last rage of the day for later.
Smon: They have small swords and shields splashed with a green star sigil.
chris107: Thanks
chris107 Rolls 1d20+9x2 and gets:
9 (+9) = 18
17 (+9) = 26
Smon: Two carry nets.
chris107 Rolls 1d8+5x2 and gets:
7 (+5) = 12
8 (+5) = 13
Smon: Hakeem charges in, laying about him - reckless?
chris107: not reckless
chris107: not rage
chris107: just hacking
Smon: ok, Hakeem cuts down two of the wee brutes.
Smon: Sarene reaches the leader and swings at it, but it ducks behind an unfortunate minion...
Smon: /roll d20+7x3
Smon Rolls 1d20+7x3 and gets:
17 (+7) = 24
7 (+7) = 14
18 (+7) = 25
Smon: Sarene cuts down two of the smaller Svarts, but can't get to the leader.
Smon: 8 left inc leader.
Smon: One throws a net over Amdor:
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 4, (+4) = 8
Smon: misses. The second netter tries:
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 6, (+4) = 10
Smon: It snags him, he collapses to the ground.
chris107:
Smon: 2 attack Hakeem:
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
14 (+4) = 18
6 (+4) = 10
Smon: 2 attack Thuruar
chris107: ac19
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
7 (+4) = 11
12 (+4) = 16
Smon: 1 minion attacks Sarene
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 1, (+4) = 5
Smon: The leader attacks Sarene:
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
7 (+4) = 11
8 (+4) = 12
Smon: He then skips away, behind his minion.
Smon: Thuruar your go
chris107: Slippery fellow!
Kjato Ragfoot: Thuruar calls forth the Spirit Guardians.
Kjato Ragfoot: (All enemies within 15 feet get their movement halfed and need to roll a WIS save or take 3d8 radiant damage)
Smon: The angelic host comes forth, stabbing at the two on Thuruar and the others - you can move forward to catch them all in the 30' spread.
Smon: roll the dmg once
Kjato Ragfoot: I will do so!
chris107:
Kjato Ragfoot rolls 3d8 and gets: 5, 5, 1, = 11
Smon: The Xvarts scream in terror.
Smon: WIS save?
Smon: yup
chris107: hehe
Kjato Ragfoot: Yes.
Smon: /roll d20-1x7
Smon Rolls 1d20-1x7 and gets:
12 (-1) = 11
7 (-1) = 6
12 (-1) = 11
11 (-1) = 10
3 (-1) = 2
8 (-1) = 7
16 (-1) = 15
Kjato Ragfoot: The last one made it.
chris107: hehe DIE!
Smon: 1 of the ones on Amdor survives, the rest of the minions perish.
Smon: leader:
Smon: /roll d20-1
Smon rolls 1d20-1 and gets: 17, (-1) = 16
Smon: he dodges the astral spears.
Smon: Sarene: "You won't dodge ME!!"
chris107: H will skewer him!
Smon: She charges at him before Hakeem can.
Smon: /roll d20+7x3
Smon Rolls 1d20+7x3 and gets:
6 (+7) = 13
4 (+7) = 11
3 (+7) = 10
Smon: LOL
Smon: "eh..."
Smon: "You can take him."
chris107 Rolls 1d20+9x2 and gets:
20 (+9) = 29
14 (+9) = 23
Smon: crit
chris107:
chris107: Savage crit
chris107 rolls 3d8+5 and gets: 4, 4, 5, (+5) = 18
chris107: and the 23?
chris107: a hit?
chris107 rolls 1d8+5 and gets: 2, (+5) = 7
Smon: The Svart leader disappears in a miasma of blood (had 21 hp)
chris107: Hack-hack-hack!
Smon: Nothing has over 20 AC in this game unless you're looking at ancient dragons, IME.
Smon: The last Svart places his blade to net-caught Amdor's throat and yells in a squeaky voice: "Back off or ee dies!"
chris107: yay!
Smon: The spirit guardians are still stabbing though...
Smon: another WIS save Kjato?
chris107: "He dies and you die slowly."
Kjato Ragfoot: Yes-
Kjato Ragfoot: But I think he only can be damaged once per round.
Smon: Yeah, you should not have told me to do damage right off, it happens on their turn.
Smon: However it does half dmg on a miss
Smon: It's bleeding at 1 hp.
Kjato Ragfoot: Oh. I never saw that part...
Smon: It screams at Thuruar: "Make them go or I kill him!"
chris107: "Go in peace little fellow. leave the wizard alone."
Smon: Does Thuruar dispel the Guardians?
Kjato Ragfoot: Yes, Thuruar will dispel the guardians.
Smon: The spirit guardians stop trying to kill the svart.
Smon: It tugs Amdor to his feet, net over him. "I iz going, iz let im go at bridge, you noz followz or iz KILL 'im!"
Smon: Amdor: "mmff!"
Kjato Ragfoot: Now, leave that wizard alone or you will wish those spirits killed you.
Smon: It starts to push Amdor towards the stream-exit.
Smon: "Noz follow!"
chris107: "Leave him be and go!"
Smon: it glares at you wild-eyed.
Smon: Do you let it get to the stream?
chris107: Yes if he leaves Amdor
Smon: It's taking Amdor to the stream.
chris107: Leave the wizard!
Smon: "Stayz back!"
chris107: Or die!
chris107: Go in peace if you leave our friend now.
Smon: It's 30' down the tunnel now, blade at Amdor's throat.
chris107: Is that within stone throw?
Smon: It steps out onto the bridge, pushes Amdor in your direction, then runs.
Smon: (long range for a stone, disad)
chris107:
Smon: Amdor staggers towards you then collapses with a *huff*.
chris107: H is happy to let it go
Smon: "Bleeding... *meep*"
Smon: Sarene: "Pity they were on you before you could Fireball them, o great one."
chris107: mmmm perhaps a healing spell Thur?
Smon: brb tea.
Kjato Ragfoot: I agree Serene. But good that he kept his mighty magic, it might be useful once we start meeting any dangerous monsters.
chris107: yup
chris107: quick break then?
Kjato Ragfoot: (I am so tempted to cast "Zone of Truth" on Amdor)
Kjato Ragfoot: Yes, let's get a tea everyone.
Smon: Amdor manages to get the net off, adjusting his crumpled hat.
Smon: "Healing would be most welcome, Wise Thuruar."
Smon: /roll d8+2
Smon rolls 1d8+2 and gets: 4, (+2) = 6
Smon: Sarene is on 116/120, she's ok.
Kjato Ragfoot: Thuruar will heal Amdor with a 1st level "Cure Wounds" (1d8+4)
Smon: Amdor's wound vanishes. He sighs happily. "Much better. Thank you." He grips his staff.
chris107:
chris107: Search the Xvarts and their leader
Smon: /roll 36d6
Smon rolls 36d6 and gets: 1, 3, 3, 4, 5, 6, 1, 5, 6, 3, 6, 1, 1, 6, 6, 3, 2, 4, 3, 5, 4, 4, 2, 1, 4, 5, 2, 3, 6, 6, 1, 6, 3, 4, 4, 1 = 130
Smon: 130 silver pieces.
chris107: LOOT!
chris107: Can we see where they came from?
Smon: You head down the tunnel SW to the intersection.
Smon: The NW and SE branches each run 80' then appear to dead-end.
chris107: Mmmm
chris107: both dark?
Smon: The main SW tunnel continues another 80' then opens out into a vaulted chamber with a centrak step-pyramid.
chris107: Are they full of the coffins too?
Smon: The side tunnels are dark.
Smon: Full of 'coffins' yes.
chris107: Search the side tunnels first?
chris107: Or go investigate the step-pyramid?
Smon: There is a big metal statue standing on the pyramid, looks like bronze?
chris107: H goes and has a look
Smon: It looks like a robed skeleton holding a scythe.
Kjato Ragfoot: Let's check the pyramid.
Smon: You emerge SW into the chamber, 40' across with tunnels running out to N, W, SW, S and E.
chris107: Hakeem approaches the giant skeleton gingerly
Smon: There is a faint red glow from the E and S tunnels.
Smon: The bronze skeleton is looking SW away from you, in the direction of the whistling-wind sound, even louder now.
chris107: Gosh
chris107: Whistling wind or start searching some of the side tunnels?
Kjato Ragfoot: I would like to check the pyramid.
chris107: H doesn't like leaving stuff behind him.
chris107: Okay
chris107: H stands guard
Smon: The step pyramid is 5' high and looks solid, forming a plinth for the statue.
Kjato Ragfoot: Thuruar will go closer to the pyramid and try to figure out what it is good for.
Smon: It's good for supporting the 15' tall statue.
Kjato Ragfoot: Amdor, who is that? (pointing to the skeleton)
Smon: You search around it but don't see any keyholes or such.
Smon: Amdor: "Eh? Oh, Thanatos maybe?"
Smon: "Some say the Sandlanders were an offshoot of Ancient Thracia, known for its Thanatic cults..."
chris107: Thanatos...
Kjato Ragfoot: Great. From one horde of undead adoring nutheads to the next.
chris107: H shivers at the memory of the wight
Smon: "Oh? You know them?" to Hakeem.
chris107: We have fought the forces of Thanatos before. Yes.
chris107: Does the statue seem solid?
Smon: Amdor looks around. "Well, this is far as I've been down here."
chris107: (As opposed to hollow. Does it turn?)
Smon: Are you hitting it?
chris107: tapping it
Kjato Ragfoot: How did you manage to survive this place so far?
Smon: Amdor shifts uncomfortably: "Eh, well of course, with my puissant magics..."
Smon: Hakeem taps the statue, it rings a hollow note.
chris107: mmmmm
chris107: He slices at one of the bronze legs with his magical blade
Smon: The sword hacks into the bronze, the sword tugs free revealing that the bronze is perhaps 1" thick.
Smon: /roll d20+7x2
Smon Rolls 1d20+7x2 and gets:
20 (+7) = 27
17 (+7) = 24
Smon: /roll d4
Smon rolls 1d4 and gets: 1,
Smon: Something big black hairy & 8-legged scuttles out of the darkness of the northern tunnel, leaping on Amdor while his back's turned.
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
5 (+5) = 10
14 (+5) = 19
chris107: Whoa!
Smon: It grabs him and scuttles away down the tunnel before you can react.
Smon: Amdor: "AAAHH!""
Smon: Sarene shakes her head ruefully.
chris107: Hakeem will chase after him
Smon: roll init
Kjato Ragfoot: use your powerful magics to dimension door away!
Smon: Amdor: "can't... focus..."
chris107 Rolls 1d20+2x2 and gets:
9 (+2) = 11
6 (+2) = 8
Smon: /roll d20+3
Kjato Ragfoot rolls 1d20+2 and gets: 8, (+2) = 10
Smon rolls 1d20+3 and gets: 18, (+3) = 21
Smon: Sarene:
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 15, (+4) = 19
Smon: Bad luck Amdor.
chris107:
Smon: The tunnel ahead turns west and the spider disappears out of sight.
Kjato Ragfoot: I like the masquerader.
chris107: H chases after it
Smon: You reach the intersection and see that the tunnel runs 100' before turning south.
chris107: Hurry Thur! I need light!
Smon: Thuruar and Sarene come up beside Hakeem.
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
chris107: Creep up carefully looking for the spider or Amdor
Smon: You head down the tunnel to where it turns south. No sign of Amdor.
Smon: The tunnel runs south ca 80' then turns east.
chris107: bugger
Smon: make PER checks
chris107 rolls 1d20+2 and gets: 11, (+2) = 13
Smon: /roll d20+4
Kjato Ragfoot rolls 1d20+4 and gets: 4, (+4) = 8
Smon rolls 1d20+4 and gets: 12, (+4) = 16
Smon: Sarene sniffs the air. "Hmm? Do you smell that?"
Smon: (you don't)
Smon: "Like rotten meat..."
Smon: (Kjato you add Prof to WIS so +7, you still failed)
chris107: H sniffs
Smon: roll again H
chris107 rolls 1d20+2 and gets: 7, (+2) = 9
Smon: No, can't smell anything.
Smon: Sarene shrugs: "Very faint... maybe I'm imagining it."
chris107: H searches around the area Sarene thought she could smell something
Smon: She looks around, at the alcoved walls and bare stone floor.
Kjato Ragfoot: And maybe it is our only chance to save that imposter.
Smon: Investigation (INT+Prof check) Hakeem
chris107 rolls 1d20+4 and gets: 7, (+4) = 11
Smon: Where are you looking H?
chris107: H is not very bright
Smon: & what are you doing>
chris107: Any of the graves been opened?
Smon: If you're specific enough the DC might be low enough
Smon: No - the lower alcoves have the stone seals, the upper ones empty.
chris107: Any of the floor tiles loose?
Kjato Ragfoot: Thuruar will try to feel any turbulences in the air stream: If there is a secret door, it should have a stronger air flow than the normal tunnel.
Smon: Something odd about the floor, yes...
chris107: The higher level ones are empty? Any of them smell?
Smon: It's slightly springy underfoot!
Smon: What at first appeared grey stone, on closer inspection seems to be some kind of resinous mush.
chris107: ewwww
chris107: H pokes it with his sword
Smon: The sword tip goes in 2".
chris107: Does this smell?
Smon: Are you getting down and sniffing the floor?
chris107: yes
Smon: Yes, definitely a rotten stench down here...
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: What are you doing?
chris107: He pushes down deep with his sword
chris107: shield in front of his face
Smon: The sword pushes through about 2' of the gunk then no resistance.
chris107: Can he peel the gunk away?
Smon: Foul stench wafts from the hole... then the entire floor rises up as the "trapdoor" opens and out bursts a very angry giant spider!
Smon: Hakeem make STR save to hang on to sword.
chris107: Aaarrgghhh!
chris107 rolls 1d20+8 and gets: 5, (+8) = 13
Smon: DC 12, you're ok.
chris107: phew
Smon: Hakeem hangs onto his sword as the spider lunges at him...
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
6 (+5) = 11
1 (+5) = 6
Smon: He fends it off
Smon: roll init
chris107:
chris107 Rolls 1d20+2x2 and gets:
5 (+2) = 7
20 (+2) = 22
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 4, (+3) = 7
Smon: SArene
Kjato Ragfoot rolls 1d20+2 and gets: 16, (+2) = 18
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 1, (+4) = 5
Smon: Thuruar & Hakeem beat it, Sarene got knocked back by the trapdoor.
chris107 Rolls 1d20+9x2 and gets:
8 (+9) = 17
4 (+9) = 13
Smon: ac 14
chris107 rolls 1d8+5 and gets: 8, (+5) = 13
Smon: Hakeem stabs the angry spider.
Smon: Thuruar?
Kjato Ragfoot: Thuruar will cast Sacred Flame on the spider.
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 13, (+3) = 16
Smon: pass
Smon: It lunges at Hakeem
Kjato Ragfoot: Ah. It evades.
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 1, (+5) = 6
Smon: clumsily
chris107: H bushes it aside with his shield
Smon: Sarene: "Come to momma!"
Smon: She lunges...
Smon: /roll d20+7x3
Smon Rolls 1d20+7x3 and gets:
4 (+7) = 11
18 (+7) = 25
19 (+7) = 26
Smon: /roll 4d8+8
chris107: nice
Smon rolls 4d8+8 and gets: 5, 5, 5, 3, (+8) = 26
Smon: bits of spider fly everywhere.
chris107: yay!
chris107: H shouts down the hole for his wizard chum.
Smon: Sarene grins, wiping the ichor from her blade, and turns to Hakeem. "You're not so scary when you're not raging." she grins.
Smon: "mmff! elp meeee!"
chris107: H reaches in and tries to snag the wiz
Smon: Down the hole Hakeem sees the foul spider's lair - bones, filth, various bits of equipment - silver gleams - and the silk-wrapped form of Amdor.
Smon: Make an Athletics (STR+prof) check H.
chris107: "Pass up the loot Amdor and I'll pull you out!
chris107 rolls 1d20+8 and gets: 12, (+8) = 20
Smon: "I can't move!"
Smon: Reaching down, Hakeem snags the wizard by his grey hair, he shrieks as he's yanked out.
chris107: oops
Smon: Amdor's besilked body rolls across the floor. "Me air!"
chris107: H is a bit big to sneak down and look I guess.
Smon: H could fit down there.
Smon: The dead spider is near the size of a horse.
chris107: He pushes his way down then.
chris107: Cripes!
Smon: H clambers down, the bottom of the pit 10' down.
chris107: H would not have chased quite so quickly if he's have known.
Smon: Rotting garbage, bones, a flail, copper coins...
Smon: (well it was about 4' off the ground when scuttling)
chris107: H tosses stuff up
Smon: a phial of holy water
Smon: marked with the lion sigil of Mitra
Smon: a small empty sack
chris107: nice
Smon: 2 fur pelts, wolf looks like
chris107: He passes that up carfully
Kjato Ragfoot: Thuruar will take the stuff from Hakeem.
Smon: 2 silver tipped arrows
chris107: nice
Smon: a pouch of 86gp
chris107:
Kjato Ragfoot: Heh, That spider had cool stuff.
Smon: a sword, with runes on the blade.
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
Smon: longsword
chris107: Oooooooooo
chris107: Has the flail got runes on too?
Smon: The Altani runes say "Bloodletter"
Smon: no
Smon: Is Hakeem picking it up?
chris107: "BLOODLETTER!"
chris107: Ermmm.
chris107: As a player I'd say no. But H probably would
Smon: H picks it up.
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 10, (+4) = 14
chris107: This is going to hurt
Smon: Something odd about the hilt pommel...
Smon: Suddenly an eldritch blue light shines forth from the blade!
chris107: What design is it?
10:06pm  2015-10-29 Rystellin Has entered the room
chris107: Arrgghh! Bondorr!
Smon: Looks like an Altanian longsword, rather archaic design perhaps.
Smon: It feels powerful in the hand, almost alive.
Smon: But something odd about the hilt.
chris107: Does the blue light hurt?
Smon: It looks as if the end unscrews.
Smon: No.
chris107: H inspects the hilt more closely
Smon: Looks as if the pommel can be unscrewed.
10:07pm  2015-10-29 Oculus Orbus Has exited the room
chris107: He unscrews it. Been carful not to get bitten, stung or prodded
10:07pm  2015-10-29 Oculus Orbus Has entered the room
10:08pm  2015-10-29 Oculus Orbus Has exited the room
chris107: Unscrews safely?
Smon: Hakeem unscrews the pommel - inside the hilt is a hollow compartment in which nests a milky-blue translucent cube with a different rune on each face.
10:08pm  2015-10-29 Oculus Orbus Has entered the room
chris107: ooooooo
Rystellin: neat.
chris107: H rolls the 'dice'
chris107: sees what rune comes up
Smon: The runes are all Altani - "Despair" "Fail" "Treachery" "Woe" "Doom" "Death"
10:09pm  2015-10-29 Oculus Orbus Has exited the room
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
chris107:
Smon: You get Fail.
chris107: Not nice words
Smon: /roll d20+4
10:09pm  2015-10-29 Oculus Orbus Has entered the room
Smon rolls 1d20+4 and gets: 6, (+4) = 10
chris107: Does the sword hilt screw back on?
10:10pm  2015-10-29 Oculus Orbus Has exited the room
10:10pm  2015-10-29 Oculus Orbus Has entered the room
Smon: Hakeem vaguely recalls an old Greywolf legend about a great Sword Knight and a spurned lover who planted a magic cube called the Stone of Disability in his enchanted blade...
chris107: Bitch
Smon: The mighty Sword Knight was killed by his foes and the sword lost.
chris107: H grinds the cube beneath his boot
Smon: The pommel screws back onto the hilt.
Smon: The cube is hard stone and is unscathed.
chris107:
Smon: There's more stuff in the hole BTW
chris107: Any ideas chaps?
chris107:
chris107: H keeps on searching
Smon: pouch of 86gp
Smon: hand axe
Smon: 2 putrid rations
10:12pm  2015-10-29 Oculus Orbus Has exited the room
Smon: longbow
10:12pm  2015-10-29 Oculus Orbus Has entered the room
chris107: All are passed up to Thur
Smon: water flask, seems full
Smon: 2 flasks of oil
Smon: garlic bud
chris107: Anything looking nice or all old stuff?
10:13pm  2015-10-29 Oculus Orbus Has exited the room
Smon: some silver pieces
chris107: This spider had loads of stuff
10:13pm  2015-10-29 Oculus Orbus Has entered the room
Smon: Right on the bottom of the miasma is a gold ring set with a large diamond.
chris107: KEWL!
Kjato Ragfoot: Yup. We should thank Amdor that he got kidnapped.
chris107: He passes everything up
10:14pm  2015-10-29 Oculus Orbus Has exited the room
Smon: Must be worth at least 500gp for the diamond alone
10:15pm  2015-10-29 Oculus Orbus Has entered the room
chris107: H climbs out of the hole
chris107: Phew!
Smon: NB Thuruar at level 9 you can use a diamond like that to cast Raise Dead
10:15pm  2015-10-29 Oculus Orbus Has exited the room
chris107: Nice!
10:15pm  2015-10-29 Oculus Orbus Has entered the room
Kjato Ragfoot: Well, that is still far in the future.
Smon: Hakeem are you wielding Bloodletter?
10:16pm  2015-10-29 Oculus Orbus Has exited the room
chris107: H swings Bloodletter then Werebane.
10:16pm  2015-10-29 Oculus Orbus Has entered the room
Smon: Bloodletter is better - +2 longsword!
chris107: Do they feel similar?
chris107: WOW!
Smon: Werebane +1, +3d6 vs lycanthropes
10:17pm  2015-10-29 Oculus Orbus Has exited the room
chris107: Thur can you use a long sword?
10:17pm  2015-10-29 Oculus Orbus Has entered the room
Kjato Ragfoot: Sure, but I am not very good at it. I lack the upper arm strength to use it to full effect.
Smon: OOC not trying to screw Thuruar & Rey over, I rolled a d6 for sword size, 1-2 shortsword they could have used)
chris107: You want Werebane?
10:18pm  2015-10-29 Oculus Orbus Has exited the room
10:18pm  2015-10-29 Oculus Orbus Has entered the room
chris107: For now H will use Bloodletter.
Smon: GM: A skilled mage + smith could resize one of your magic swords to shortsword maybe.
chris107: Worth a try
10:19pm  2015-10-29 Oculus Orbus Has exited the room
chris107: So where next?
Kjato Ragfoot: We just need to find more magic weapons.
10:19pm  2015-10-29 Oculus Orbus Has entered the room
10:20pm  2015-10-29 Oculus Orbus Has exited the room
10:20pm  2015-10-29 Oculus Orbus Has entered the room
chris107: Back to the Thanatos statue?
chris107: Follow the noise?
Kjato Ragfoot: The tunnel goes further on after the spider pit?
10:21pm  2015-10-29 Oculus Orbus Has exited the room
chris107: Or that
10:21pm  2015-10-29 Oculus Orbus Has entered the room
Smon: OOC You're very unlikely to find rapiers or similar big Finesse swords BTW as they are too high a tech level for the area.
10:21pm  2015-10-29 Oculus Orbus Has exited the room
Smon: The spider tunnel runs S then E and comes back into the room with the skeleton statue
Rystellin: I like this game
Smon: Oc's entering & exiting starting to annoy me.
Kjato Ragfoot: I would be completely happy with a low level short sword.
Smon: Thank you Rystellin.
chris107:
10:22pm  2015-10-29 Oculus Orbus Has entered the room
chris107: OCCS!
chris107: What ya doing?
Smon: brb
10:23pm  2015-10-29 Oculus Orbus Has exited the room
10:23pm  2015-10-29 Oculus Orbus Has entered the room
chris107: OOC - What weapon does Sarene use?
10:24pm  2015-10-29 Oculus Orbus Has exited the room
Rystellin: maybe moving to another room?
Smon: Sarene uses a cutlass, d8 finesse sword like rapier.
10:24pm  2015-10-29 Oculus Orbus Has entered the room
chris107: ah okay
chris107: thanks
Smon: I've muted sound now to make Oc less annoying.
10:25pm  2015-10-29 Oculus Orbus Has exited the room
Smon: Gonna finish up now
chris107: So shall we press on and see what is making the noise?
chris107: Ah okay
Smon: You're going SW?
chris107: Cool game again. Thanks
Kjato Ragfoot: Did we return from the east tunnel into the pyramid room?
Smon: To the SW the sound grows louder still.
Smon: (yes)
Smon: (finish in 4 mins)
chris107: Take it from there then next time?
Smon: You see ahead a great high domed hall.
Smon: Tattered shreds of drapery hang from the walls.
Smon: In the centre on a 5' plinth is a cage of silver bars built into the platform, in which stands the source of the whistling...
chris107: H draws Bloodletter
Smon: It looks like a headless gorilla made of honeycomb, through which the wind whistles...
Kjato Ragfoot: No! Do not stop the wind!
chris107: 'Wha...?"
Smon:
chris107: H is ready to kill the gorillathingie
Smon: I'll stop there.
Smon: Well done!
chris107: KEWL

Wednesday, 28 October 2015

Session 43 9/4/4446 Blood in the Lichway

XP awards
Lampreys: 200
4 Goblins 200
Hobgoblin leader 700
3 Nerathi Veterans 700x3=2100
Nerathi Assassin 3900
Total 7100/4= 1775 each
Exploration & roleplay +225 each
Total 2000 each

XP
Hakeem, Barbarian LEVEL 9 XP 2000+54098=56098/64000
Rey Rogue LEVEL 8 XP 2000+38688=40688/48000
Thuruar, Cleric LEVEL 7 XP 2000+26404=28404/34000
   
Black co
Nerathi Veterans
7:10pm  2015-10-28 Smon Has entered the room
7:11pm  2015-10-28 chris107 Has entered the room
chris107: Hiya Simon
chris107: Any chance I can get it mentioned on Hakeem's character sheet that he is now a Knight of Bondorr?
Smon: Hi Chris
Smon: OK
chris107: Thanks.
Smon: But first you must experience THE UNICORN INVASION OF DUNDEE!!!https://www.youtube.com/watch?v=VlhQZFTvAn4
Smon: https://www.youtube.com/watch?v=VlhQZFTvAn4
chris107: We just stopped playing Traveller. Graham should be around soon. Kjato in the lounge.
chris107: Evil Unicorns
Smon: ok
7:16pm  2015-10-28 Amalric Has entered the room
chris107: Hiya Graham
Amalric: Hey Chris! Long time, no see
Smon: Hi Graham
Amalric: hey Simon
Smon: I've just been experiencing the glory that is Gloryhammer!
chris107: Yup. We were light years away only a few minutes ago.
Smon: The Prophecy is Written - Dundee Will Fall! https://www.youtube.com/watch?v=MXSDPoWeXIg
Smon: From the sci-fi sequel, Rise of the Chaos Wizards - https://www.youtube.com/watch?v=YGV6bCTMM5w
chris107: Just the epic soundtrack our heroes need.
Smon: Across the galaxy a new force of evil is rising Wizards of Chaos fighting the throne of brave king of Dundee...
Smon:
Amalric: LOL have to take a look!
chris107: Hakeem would fit right in in Dundee
Smon: It definitely shares a lot of roots with 1970s Wilderlands & White Dwarf adventures
Amalric: oh, Tales from the Inbred Paradise that is Fife, nuff said
Smon: Dundee that is.
Amalric: 1970 BC?
7:20pm  2015-10-28 Kjato Ragfoot Has entered the room
chris107: H prepares to beat the living crap out of the Nerathi.
Smon: Hail to Crail! https://www.youtube.com/watch?v=xQ6nXQTrfQI
Smon: Hi Kjato
chris107: Hi Kjato
Kjato Ragfoot: Hello!
Amalric: hi Kjato!
Amalric: Fife has some lovely scenery, especially around the East Neuk, St Andrews and the like
Amalric: just a pity its so full of Fifers
Smon: LOL
Smon: I thought you'd appreciate it Graham.
Kjato Ragfoot: That sounds like a LARP song with METAL.
Smon: The Unicorn Invasion of Dundee! The Prophecy is Written - Dundee Will Fall! https://www.youtube.com/watch?v=MXSDPoWeXIg
chris107: So we are all on full HP and healing dice for a change?
Smon: Yup
Kjato Ragfoot: Crail is probably the first apostle of Hakeem the Destroyer?
Smon: Crail is a small village in east Fife, Scotland.
chris107: Crail
Kjato Ragfoot: Ah.
Smon: GM: Yes Thuruar will have healed up after his battle with the air sharks, so you should all be on full.
chris107:
Smon: >>Expertly navigating the ship through outlying rocks, Sarene points out a dark area beneath the cliffs. "There... We'll set anchor here and use the Ship's Boat." Smon: She turns to Rey, Hakeem and Thuruar, eyes bright. "Welcome to the Lichway."<<
chris107: Hakeem is full of enthusiasm for beggining the war upon the Nerath.
Kjato Ragfoot: Thuruar shakes sadly his head about this lack of wisdom.
Smon: GM: Sarene's crew lower the small six-man boat overboard. Thuruar, Hakeem & Rey can accompany Sarene and two Chosen Axemen to shore.
Kjato Ragfoot: Well. There is no point for staying aboard. Hey ho, of to the dungeon we go!
chris107: H's eyes drink in the scene. Watching out for lurkers.
Smon: GM: The Axemen expertly row your boat into the dark cavern in the cliff face.
Smon: In the moonlight reflected off the water behind you, you dimly make out an old stone wharf, three small fortified towers jutting out from it into the water, between which are set two docking bays with steps up from the water to the quayside.
chris107: "What do you know of this place Sarene?"
chris107: Any signs of life, other boats?
Smon: In the east bay the wreck of a barge lies rotting, while west (your right) from the western tower a bridge spans the mouth of a small underground river opening into the bay.
chris107: Can we get under the bridge?
Smon: Yes, at least 20' clearance.
chris107: Under the bridge then or 'park' up over the wreck?
Smon: Sarene glances at Hakeem. "I've been here once before - we were attacked by stirges, and lizardmen... didn't stay long."
chris107: H nods his thanks
Smon: The west bay is clear, or you can dock in the east bay by the wreck.
chris107: Ah okay.
Smon: Or you can take the boat upriver,
Smon: Sarene: "Any of you boys got a light?"
chris107: West bay, wreck or river?
Kjato Ragfoot: We know there is danger at the easy bay. Let's start there, we will be better prepared for whatever is to come.
chris107: H cheers at the mention of danger
Kjato Ragfoot: (Thuruar LIGHTs the feather brush on his helmet)
Smon: As the boat nears the bays you see the steps up to the quayside are littered with rubble and masonry. The bottom 2' or so of the steps is covered with green weed and slime.
chris107: H will get ashore as soon as he may once we have docked in the West bay.
Kjato Ragfoot: Where Athena's disciples walk, her light of wisdom shines.
chris107: Could H leep ashore above the slime?
Amalric: "Watch your step lads, and lasses!"
Smon: Thuruar's light shines forth. The axemen row for the east bay, coming in beside the rotting barge. Inside you see a broken bier and a human skeleton.
Amalric: is the skeleton moving?
Smon: Hakeem could leap mightily out of his boat, but might capsize it...
chris107: ah
chris107: okay
chris107: He'll wait and get ashore safely
Smon: The rear half of the barge is submerged, the end touching the bottom 5' deep here.
Kjato Ragfoot: We could try to climb the barge to get past the slime and weed?
Smon: In Thuruar's light you see a rusted metal chest in the barge, beneath the water, a rusty shield & dagger.
chris107: Ooooo a chest
Smon: The barge looks pretty unstable compared to just trying to climb from your boat onto the steps.
Smon: The skeleton isn't moving.
chris107: H will carfully climb from the boat.
Kjato Ragfoot: Still, we need that metal chest. Even though it is a trap.
chris107: Avoiding the slime if he can.
Smon: Hakeem make a DEX save, DC 10
chris107: hehe synic
chris107 rolls 1d20+6 and gets: 1, (+6) = 7
chris107: Great start
Smon: Hakeem slips getting out of the boat onto the slimy steps, splashing into the water.
chris107: Aaarrrgghhhh!
chris107: SPLASH!
Smon: Immediately long snakelike shapes dart up from the semi-sunken barge at him...
chris107: Oops
chris107: He tries to draw his sword once he has himself 'right way up'
Smon: /roll d20+6x2
Smon Rolls 1d20+6x2 and gets:
16 (+6) = 22
12 (+6) = 18
Smon: /roll d20+6x2
Smon Rolls 1d20+6x2 and gets:
5 (+6) = 11
1 (+6) = 7
Smon: AC 17 no shield.
Amalric: "Bit early for swimming..."
Smon: One of the Lampreys latches onto his tender parts...
Smon: /roll d4+4
Smon rolls 1d4+4 and gets: 3, (+4) = 7
Smon: 7 dmg & make a STR save
chris107 rolls 1d20+8 and gets: 1, (+8) = 9
Smon: heh
Smon: It starts sucking his blood...
chris107: Cripes! 2 1's!
Smon: roll init everyone
Kjato Ragfoot rolls 1d20+2 and gets: 10, (+2) = 12
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 3, (+4) = 7
chris107 Rolls 1d20+2x2 and gets:
3 (+2) = 5
1 (+2) = 3
Smon: Sarene:
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 1, (+4) = 5
chris107: Christ! three 1's and a 3 in my first four rolls
Amalric rolls 1d20+5 and gets: 4, (+5) = 9
Smon: Well at least you got more than 1 eh
Amalric: LOLz
chris107:
Kjato Ragfoot: It is amazing. Must be cursed hero day or something.
Smon: Thuruar & Rey first
Amalric: (know how you feel Chris - was rolling my old trusty d20 last night, must have rolled 6 1s in about ten minutes!)
Amalric Rolls 1d20+8x2 and gets:
18 (+8) = 26
5 (+8) = 13
Amalric: 14 for the dagger
Amalric rolls 1d8+5 and gets: 2, (+5) = 7
Smon: You're leaping into the water Rey?
Amalric: oh woops!
Amalric: what are our chances of hauling H out?
Smon: DC 15 STR check
chris107: H swims for dry land.
Amalric rolls 1d20 and gets: 10,
Smon: If he weren't swimming away from you...
Smon: fail anyway
Smon: Thuruar?
Kjato Ragfoot: Sacred Flame on the lamprey that is biting Hakeem.
Kjato Ragfoot: Unless he already swam out of range.
Smon: No, but it's underwater, +2 on save
Smon: Is it Will save?
Kjato Ragfoot: DEX save
Smon: /roll d20+6
Smon rolls 1d20+6 and gets: 14, (+6) = 20
Smon: you miss
Smon: The lamprey is sucking Hakeem's blood...
Smon: /roll 3d6
Smon rolls 3d6 and gets: 4, 5, 2, = 11
Smon: 11 dmg
chris107: Ouch!
Smon: The other one tries to attach to his thigh
chris107: 102/113hp
Smon: /roll d20+6x2
Smon Rolls 1d20+6x2 and gets:
15 (+6) = 21
18 (+6) = 24
Smon: yup
chris107: Blimey
Smon: /roll d4+4
Smon rolls 1d4+4 and gets: 2, (+4) = 6
Smon: 6 dmg
chris107: 96
Smon: Hakeem hauls himself out onto the slimy steps, two 6' long lampreys attached to him.
Smon: That's your action, you can crawl 5' up the steps, above the slime.
chris107: He will take the tails and cut them in half with his sword
chris107: okay
Smon: Next round
Smon: Thuruar & Rey doing anything? Sarene calls encouragement.
chris107: chris107: He will take the tails and cut them in half with his sword
Smon: make a str save hakeem
Kjato Ragfoot: Another Sacred Flame on any Lamprey within reach.
chris107 rolls 1d20+8 and gets: 9, (+8) = 17
Smon: dc 11, Hakeem can shakes the second one off before it can drain him.
Smon: It slithers back into the water.
chris107: phew
Smon: The first one is sucking away happily. Thuruar brings flame down on it.
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 19, (+4) = 23
Smon: misses]
Smon: /roll 3d6
Smon rolls 3d6 and gets: 2, 1, 1, = 4
chris107: Not our night so far
Smon: Hakeem is drained of blood another 4 hp
Smon: Now he can attack it.
chris107: 92/113HP
chris107 Rolls 1d20+9x2 and gets:
13 (+9) = 22
14 (+9) = 23
Smon: ac 14, hits
chris107 rolls 2d8+10 and gets: 3, 8, (+10) = 21
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
Smon: Sarene scans the dark anxiously for stirges...
Amalric: Rey will attacks if it still lives
Smon: Hakeem cuts the lamprey off him, it bursts in a shower of his own blood.
chris107: ewww!
Smon: The head is still attached and will need prising off.
chris107: He will set about doing so.
Smon: Sarene throws Hakeem the end of a rope as he finishes prising the head off. "Go up to the quayside and tie us off."
chris107: He grins and does so.
chris107: Happy to have the bloody things off him.
Smon: Clambering over the rubble, Hakeem moves up the steps to the ancient quayside and ties the boat off at ring jutting from the wall.
Smon: You can now all exit safely...
Kjato Ragfoot: Good to know.
chris107: H scouts about
Smon: Sarene nods to her men. "You two guard the boat. Just scream if anything eats you."
Smon: /roll d20
Smon rolls 1d20 and gets: 6,
Smon: Are you all heading up the steps?
chris107:
Kjato Ragfoot: After Rey.
Amalric: yes
Smon: It's too dim for Hakeem to see much until Thuruar gets up with the light.
Smon: Is Rey brandishing his light dagger?
Amalric: he is
Smon: Once Rey, Thuruar & Sarene get up the steps, you get a clearer view of the quayside.
Smon: It runs maybe 150' from the bridge over the river at the west end, to double doors set in the east cavern wall, they look slightly ajar. A second set of ornate doors is set in the centre of the south wall.
Smon: Each of the small towers is open at the 'back', with steps running up to a defensive parapet.
chris107: Any wet footprints except our own on the quayside?
Smon: /roll d20
Smon rolls 1d20 and gets: 15,
Smon: Rey Investigates... there are definitely footsteps as if someone has recently passed east along the quayside, from the bridge towards the eastern doors.
Smon: Looks like a small group of men, booted.
chris107:
chris107: H gets his shield and sword ready.
Amalric: and the other set of double doors?
Amalric: to the south?
Smon: The central (south) doors are arched and 20' high, covered in carvings depicting intertwined skeletons framing a large flame. Four thick metal bars stretch across the front of the doors, the ends built into the walls on either side.
chris107: Mmmmm very Nerathi Necromancer
Smon: The lowest bar is 3' off the ground; the doors are shackled to the bars by a dozen or more chains and padlocks.
Smon: The chains look badly corroded.
chris107: H attempts to break the corroded chains
Smon: The chain is still very large... DC 22 Athletics check.
Smon: d20+3+4
chris107: Athletics?
Smon: d20+STR+Prof
chris107 rolls 1d20+7 and gets: 10, (+7) = 17
chris107: Grrrr
Smon: Hakeem strains mightily, but cannot break the huge chain.
Kjato Ragfoot: Rey, you could try to open the locks.
Smon: The highest lock is 17' up.
Kjato Ragfoot: Or perhaps there is another way in? Did the tracks you found go through this door?
chris107: mmmmmmm
Smon: The locks look badly corroded.
chris107: The doors to the east are open?
Smon: No the tracks went east to the eastern doors, which are 2' ajar.
chris107: Rey want to creep up?
Kjato Ragfoot: Do we simply take the other door or hack this one open?
chris107: Lets at least look at the open doors
chris107: H will creep up of Rey is too busy
Smon: Approaching the east doors, you see a 3' wide worn groove across the stone floor just before the steps.
chris107: Sneak up to the doors that stand ajar. He will listen and peek in.
Smon: The groove is an inch or so deep, cut into the stone.
Smon: Hakeem steps onto the groove?
chris107: Strange
chris107: Over it?
Smon: Stepping over it you'll have to step through the doors.
chris107: Then he will wait for our rogue to come back.
chris107: Unless Thur wants to light the way?
Kjato Ragfoot: We could take a plant from the barge to get over the groove?
Smon: The 3' wide groove can be stepped over with a long stride.
chris107: With light Hakeem is happy to enter the room.
Smon: /roll d20
Smon rolls 1d20 and gets: 8,
Kjato Ragfoot: Sure. Thuruar will follow Hakeem.
Smon: As Thuruar approaches, his light reveals that in the ceiling 20' above is a dark 3' wide crack corresponding with the groove in the floor below.
chris107: Once we have light, H will sneak into the room.
Kjato Ragfoot: Hmm. Suspicious.
chris107: Mmmmm like for a falling gate?
Smon: Hakeem steps over the groove and through the gap in the doors, into a large darkened chamber.
Smon: There is an echoing sound, like wind whistling through trees - perhaps it comes from the broad tunnel leading SE out of the chamber's E wall.
Smon: There are double doors on north & south walls, and bodies lying on the floor, humanoid, they look long dead.
chris107: H looks around carfully, including the ceiling then enters
Smon: They seem undamaged. Two look like withered corpses, the third is similar but has a ghoulish look, curled & bent with elongated fangs and nails turned to talons, like the ghouls Hakeem fought in Dyson's Delve.
chris107: To look at the long dead bodies
Kjato Ragfoot: Thurar will follow Hakeem if he is not evaporated by some mean trap.
Smon: The ceiling is 20' above, arched against the weight of stone.
chris107: H takes the head off the ghoul looking corpse
Smon: Thuruar follows Hakeem in,
Smon: /roll d20
Smon rolls 1d20 and gets: 6,
Smon: /roll d20
Smon rolls 1d20 and gets: 8,
Smon: Hakeem's blade descends, he hacks off the corpse-head, it rolls a few feet.
chris107: H repeats the pocedure with the others
Smon: Your crit is 2d8+7?
Amalric: (sorry wife is jabbering on, catching up now)
chris107: +5
Smon: /roll 4d8+10
Smon rolls 4d8+10 and gets: 8, 5, 3, 7, (+10) = 33
Smon: /roll 4d8+7
Smon rolls 4d8+7 and gets: 8, 5, 7, 6, (+7) = 33
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 3, (+3) = 6
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 1, (+3) = 4
Smon: All done, but Hakeem thought for a moment that last corpse twitched as he struck it.
chris107: "Filthy Nerathi Necromancy!"
Amalric: "Nice work, Hakeem!"
Smon: The three heads are now separate from the bodies.
Smon: /roll d20
Smon rolls 1d20 and gets: 1,
Smon: /roll d20
Smon rolls 1d20 and gets: 10,
chris107: The doors to N and S are open or closed?
Smon: closed
Amalric: (do you want Rey to try the locks back at the bars/chains?)
chris107: And the corridor leading off. Dark?
Smon: yes
chris107: sure
Smon: /roll d20
Smon rolls 1d20 and gets: 3,
Amalric: Rey goes back and climbs up to the nearest lock
Amalric rolls 1d20+11 and gets: 12, (+11) = 23
Smon: Rey heads back onto the quayside, Sarene saunters along beside him. "Just keeping you safe, lover boy..." she grins.
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: Rey hears the flutter of stirges overhead - Sarene holds a torch aloft, revealing a pair of the nasty brutes fluttering above you.
Smon: /roll d20
Smon rolls 1d20 and gets: 12,
chris107: H looks around for chucking stones.
Amalric: "Come on, birdies...I fancy chicken for lunch."
Smon: Hakeem & Thuruar hear faint sounds through the south door of the big chamber - goblin voices!
chris107: Ooooo maybe not.
chris107: Rey, are you okay with the stirges?
Smon: Hakeem calls out to Rey.
Smon: /roll d20x2
Smon Rolls 1d20x2 and gets:
12 = 12
19 = 19
Smon: The goblin voices stop.
Amalric: "Sure H!"
Smon: Rey calls back.
chris107: H smiles and places himself to the side of the 'Goblin' doors.
Smon: Sarene waves the torch over her head to deter the stirges.
chris107: Ready to pounce
Smon: Hakeem heads for the south door - it bursts open and he sees four goblins, a large hobgoblin behind them.
chris107: H rages and pounces
Smon: Their chamber is lit by a fire pit, a bound and helpless stirge lying by the pit.
Smon: roll init Thuruar & Hakeem
Kjato Ragfoot rolls 1d20+2 and gets: 3, (+2) = 5
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 20, (+2) = 22
chris107 Rolls 1d20+2x2 and gets:
18 (+2) = 20
20 (+2) = 22
Smon: hakeem ties with the enemy as they swarm at him...
Smon: (so Raging by the time he takes dmg) 4 goblins:
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
7 (+4) = 11
12 (+4) = 16
3 (+4) = 7
12 (+4) = 16
Smon: /roll d4x4
Smon Rolls 1d4x4 and gets:
3 = 3
1 = 1
2 = 2
3 = 3
chris107: 88/113HP
Smon: last one was a 19 as the hob barks guttural orders.
chris107 Rolls 1d20+9x2 and gets:
7 (+9) = 16
10 (+9) = 19
Smon: hakeem is hit for
Smon: /roll d6+2
Smon rolls 1d6+2 and gets: 6, (+2) = 8
Smon: 8/2=4
chris107: 84/113
chris107 rolls 2d8+17 and gets: 3, 2, (+17) = 22
chris107: oops
chris107: take 3 off that
chris107: 19HP
Amalric: "You alright there, Hakeem?"
Smon: Hakeem cuts down two of the goblins as the hobgoblin comes at him, sword swinging.
Smon: "rarrrr!"
Smon: Eyes blazing, it lunges...
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 4, (+4) = 8
Smon: misses wildly.
chris107: H bats it away with his shield
Smon: Thuruar's go
Kjato Ragfoot: Sacred Flame on the Hobgoblin.
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 20, (+2) = 22
Smon: it ducks
chris107:
Smon: Rey and Sarene hear the commotion - are you heading back?
Kjato Ragfoot: I must have sinned that Athena's might fails me so badly.
Smon: Rey is 160' away, can Dash 90'/round
Smon: Sarene can run 80'
Smon: /roll d20
Smon rolls 1d20 and gets: 9,
Smon: Thuruar hears heavy footsteps from beyond the northern doors...
Smon: Hakeem you attacking the hob or the 2 gobs left?
Kjato Ragfoot: Hakeem, hurry with killing those goblins, we are getting heavier foes from the north.
Amalric: Rey will dash back
Smon: ok
chris107: He will attack the 2
Smon: ok roll
Smon: raging you kill if you hit
Amalric: "Keep up, Sarene. Your sea legs not used to all this running, or are you tired from last night?"
chris107 Rolls 1d20+9x2 and gets:
14 (+9) = 23
11 (+9) = 20
Smon: Sarene: "Ha. ha."
Smon: Hakeem cuts down the last two goblins.
Smon: They attack as they fall...
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
5 (+4) = 9
10 (+4) = 14
Smon: Both perish.
Smon: The hob swings
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 20, (+4) = 24
Smon: crit
chris107: ouch
Smon: oh, it has multiattack, scuse me...
Smon: /roll d20+4x3
Smon Rolls 1d20+4x3 and gets:
17 (+4) = 21
12 (+4) = 16
18 (+4) = 22
chris107:
chris107: jeez!
chris107: You're on fire tonight Simon.
Smon: /roll 8d6+6
Smon rolls 8d6+6 and gets: 5, 6, 4, 1, 1, 3, 3, 6, (+6) = 35
Smon: 35/2=17 dmg
Amalric: Beam me up, Scotty/Sir Harry?
Smon: Thuruar?
chris107: 67/113HP
Kjato Ragfoot: Another Sacred Flame on the Hobgoblin.
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 6, (+2) = 8
Smon: It's hit
Kjato Ragfoot rolls 2d8 and gets: 2, 5, = 7
Kjato Ragfoot: Finally! Burn Hobgoblin, burn!
Smon: The doors to the north burst open and three hard-faced men in splintmail burst through, loosing heavy Nerathi crossbows at Thuruar...
chris107: Gulp!
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
11 (+3) = 14
10 (+3) = 13
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
16 (+3) = 19
1 (+3) = 4
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
8 (+3) = 11
13 (+3) = 16
Kjato Ragfoot: One hit. .(
Smon: /roll 2d10+1
Smon rolls 2d10+1 and gets: 2, 5, (+1) = 8
Smon: 8 dmg
Kjato Ragfoot: 44/52
Smon: /roll d20+11
Smon rolls 1d20+11 and gets: 5, (+11) = 16
chris107: H will rush to despatch the Hobgoblin then turn to face these new foes.
Smon: Behind them Thuruar spots a dark figure slip through the doors, keeping to the shadows...
Smon: Next round - Dashing Rey bursts through the doors, sees his friends assailed from both sides!
Smon: Roll init Rey
Amalric: are we there yet? are we there yet? are we there yet?
Amalric rolls 1d20+5 and gets: 1, (+5) = 6
Amalric: wow
chris107: gosh
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 3, (+1) = 4
Amalric: looking over his shoulder at Sarene's shapely form as he runs, Rey runs into the wall
Smon:
chris107:
Smon: Rey does beat the human warriors on init
Amalric: hurrah!
Smon: First up, Hakeem & the hobgoblin hack at each other...
chris107: phew
chris107 Rolls 1d20+9x2 and gets:
7 (+9) = 16
15 (+9) = 24
Smon: Rey can throw a weapon, he can't move & melee this round.
Smon: hob:
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
19 (+4) = 23
1 (+4) = 5
Smon: /roll 2d6+2
Smon rolls 2d6+2 and gets: 5, 2, (+2) = 9
Smon: The hob hits Hakeem for 9/2=4 dmg
chris107: 63/113
chris107: H hits twice too?
Smon: Hakeem hits it once, AC 17 in half plate
Amalric: Rey will throw a normal dagger, he has two
chris107 rolls 1d8+7 and gets: 2, (+7) = 9
Smon: It grunts.
Amalric rolls 1d20+8 and gets: 3, (+8) = 11
Smon: Rey could throw his magic dagger then draw a regular one & throw it too?
Smon: Or just throw mundane one
Amalric: not throwing the magic one
Kjato Ragfoot: What about Thuruar?
Smon: Thuruar can go too yup
Smon: Who did Rey throw at?
Kjato Ragfoot: Hold Person (level 4) on the three Nerathi crossbowman (WIS save)
Amalric: one of the human warriors he beat for init
Smon: ok, it bounces off
Smon: /roll d20x3
Amalric: ok
Smon Rolls 1d20x3 and gets:
16 = 16
3 = 3
7 = 7
Smon: save DC?
Kjato Ragfoot: 15
Smon: ok, 2 are Paralysed for now.
Smon: The unparalysed one drops x-bow, draws a sword and lunges at Thuruar...
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
19 (+5) = 24
14 (+5) = 19
Smon: tch
chris107: Cripes
Smon: /roll 2d10+6
Smon rolls 2d10+6 and gets: 6, 7, (+6) = 19
Smon: 19 dmg!
Smon: DC 10 CON save or lose the hold person
Kjato Ragfoot: Ouch.
chris107: ouch indeed
Smon: 2 saves, 1 per hit sorrt
Kjato Ragfoot rolls 1d20+2 and gets: 16, (+2) = 18
Smon: you add prof +3
Smon: roll 2nd
Kjato Ragfoot: 25/52
Kjato Ragfoot rolls 1d20+5 and gets: 7, (+5) = 12
chris107:
Smon: ok it's still going.
Smon: The paralysed guys get saves
Smon: /roll d20x2
Smon Rolls 1d20x2 and gets:
3 = 3
6 = 6
Smon: still held
Smon: Rey make a Perception check
Smon: wait a minute, Rey you should have had advantage on that dagger throw
9:09pm  2015-10-28 Smon Has exited the room
9:09pm  2015-10-28 Smon Has entered the room
Smon: Smon: still held Smon: Rey make a Perception check Smon:
Smon: wait a minute, Rey you should have had advantage on that dagger throw
Smon: You can roll again
Amalric: ah yes
Amalric: did see that, forgot!
Smon: (as an assassin it's a special power)
Amalric rolls 1d20+8 and gets: 19, (+8) = 27
Amalric: heh
Amalric rolls 1d4+5 and gets: 3, (+5) = 8
chris107: nice
Smon: /roll d3
Smon rolls 1d3 and gets: 3
Amalric: sneak?
Smon: the unparalysed one looks down to see the spreading blood stain on his tabard...
Smon: yup
Smon: +4d6
Amalric rolls 4d6 and gets: 3, 1, 4, 6, = 14
Smon: 22 dmg
chris107:
Smon: ok Rey make PER check now
Smon: /roll d20+11
Smon rolls 1d20+11 and gets: 8, (+11) = 19
Amalric rolls 1d20+3 and gets: 9, (+3) = 12
Smon: You have WIS 9 so 11 I believe.
Smon: Anyway you don't spot the black clad & masked Nerathi Assassin until he steps out of the shadows, aiming a blade at your neck...
Smon: /roll d20+7x2
Smon Rolls 1d20+7x2 and gets:
12 (+7) = 19
5 (+7) = 12
chris107: Aaarrrgghhh!
Smon: /roll d20+7x2
Smon Rolls 1d20+7x2 and gets:
12 (+7) = 19
8 (+7) = 15
Smon: AC 18 w mage armour, 2 critical hits...
chris107: Gulp
chris107: That's going to hurt
Smon: 1st hit
Smon: /roll 10d6+3
Smon rolls 10d6+3 and gets: 6, 3, 3, 5, 1, 2, 2, 5, 2, 1, (+3) = 33
Smon: 2nd hit
Smon: /roll 2d6+3
Smon rolls 2d6+3 and gets: 2, 3, (+3) = 8
Smon: 41 damage
Smon: Twin blades slash Rey
chris107:
Smon: Make 2 poison saves Rey, d20+5 I think, DC 15
Amalric: 20/61, forgot about him
Amalric Rolls 1d20+5x2 and gets:
6 (+5) = 11
1 (+5) = 6
Amalric: oh shit
chris107:
Smon: The poison courses through Rey's veins...
Smon: /roll 14d6
Smon rolls 14d6 and gets: 6, 6, 6, 4, 4, 6, 2, 4, 6, 1, 6, 2, 1, 1, = 55
chris107: Jeez!
Smon: Rey takes 55 dmg and goes down.
Amalric: what in the actual fuck
Smon: Them Nerathi are serious.
chris107: Hakeem will berserk at this point
Smon: Rey at -35 by my count.
Amalric: yep
Smon: Sarene bursts through the doors: "Rey! Get away from him you!"
Smon: Sarene init:
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 12, (+4) = 16
Smon: The assassin turns to engage her.
Smon: Hakeem, your go, action?
chris107: Strikes at the Hobgob
chris107 Rolls 1d20+9x3 and gets:
9 (+9) = 18
8 (+9) = 17
10 (+9) = 19
Smon: 3 hits, do them 1 at a time
chris107 rolls 3d8+21 and gets: 3, 8, 1, (+21) = 33
Smon: don't you do +3 rage now?
chris107: oh
chris107: roll again?
Smon: Hah. No.
chris107: I do sorry
Smon: 3+8=11, 8+8=16, hob falls.
Smon: You want to attack the assassin or the warriors w last strike?
Smon: hob:
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
18 (+4) = 22
20 (+4) = 24
chris107: "You next bastard." He hisses at the assassin
chris107: yes please
Smon: hob managed to hit & crit you btw
Smon: /roll 6d6+4
chris107: This is not going well
Smon rolls 6d6+4 and gets: 4, 1, 3, 4, 5, 3, (+4) = 24
Smon: 24/2=12 dmg to Hakeem
chris107: 51/113HP
Smon: Rey you know you could have taken half dmg from the assassin's first hit
Amalric: oh bugger
Amalric: dont expect me to know the rules
Smon: You get 17 back Rey.
Smon: It's on your sheet.
Amalric: just because I bought a 5e PHB
Smon: You only have to read your PC sheet.
chris107: hehe
Amalric: I know that
Smon: Rey at -18.
Smon: Hakeem turns and attacks the Nerathi assassin.
Amalric: actually
Amalric: its at an attacker HE CAN SEE - didnt the assassin come from the shadows? missed Perception check?
Smon: winged him for 9 dmg
Smon: You saw him as he attacked you I said, but you were Surprised
Amalric: but i'll take the DM's call on this
Smon:
Amalric: ah, no probs
chris107:
Amalric: -18hp: "A mere flesh wound! I've had worse!!"
Smon: Sarene attacks the Assassin too...
Smon: /roll d20+7x3
Smon Rolls 1d20+7x3 and gets:
19 (+7) = 26
11 (+7) = 18
17 (+7) = 24
Smon: hack hack hack
chris107: Yay!
Amalric: always liked that girl
Smon: /roll 6d8+12
Smon rolls 6d8+12 and gets: 5, 2, 1, 8, 6, 6, (+12) = 40
Smon: 40 dmg, he staggers back.
chris107: Good girl!
Smon: Thuruar, your go. One Nerathi warrior is attacking you.
Smon: Hakeem & Sarene battle the Assassin, 2 other Warriors are held.
Smon: Rey is down.
Kjato Ragfoot: I will COMMAND the warrior to grovel.
chris107: H attacks
chris107 Rolls 1d20+9x3 and gets:
19 (+9) = 28
6 (+9) = 15
7 (+9) = 16
Smon: H it's not your go
Smon: The Nerathi go before you
Kjato Ragfoot: (WIS save)
Smon: /roll d20
Smon rolls 1d20 and gets: 19,
Smon: pass.
chris107: Oh. No prob
Smon: "For Nerath!"
Smon: The warrior glares death at Thuruar, draws a dagger and attacks with sword & dagger.
Smon: /roll d20+5x3
Smon Rolls 1d20+5x3 and gets:
5 (+5) = 10
18 (+5) = 23
16 (+5) = 21
Smon: 2 hits
Smon: /roll d8+3
Smon rolls 1d8+3 and gets: 3, (+3) = 6
Smon: /roll d6+3
chris107: He's bad!
Smon rolls 1d6+3 and gets: 1, (+3) = 4
Smon: 10 dmg
Kjato Ragfoot: 12/52
Smon: The other 2 Nerathi struggle vs their Hold
Smon: Make 2 DC 10 CON saves Thuruar
Kjato Ragfoot rolls 2d20 and gets: 11, 12, = 23
Smon: /roll d20x2
Smon Rolls 1d20x2 and gets:
19 = 19
4 = 4
Smon: spell is still going, but one man breaks the Hold.
Smon: (that's his go though)
Smon: /roll 2d6
Smon rolls 2d6 and gets: 5, 4, = 9
Smon: The Nerathi assassin Disengages from Hakeem & Sarene and Dashes away, racing west past Sarene down the quayside.
Smon: (failed morale check)
Smon: (also deadlier if he can hide again)
chris107: H chases after the bugger
chris107: 40' move
chris107: (And on a 22 init)
Smon: Make a DC 17 Athletics check to catch him Hakeem
chris107 rolls 1d20+7 and gets: 5, (+7) = 12
Smon: (Catch & Attack I mean)
Smon: Hakeem races after the assassin, keeping him in sight.
Smon: Sarene races after him too...
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 6, (+4) = 10
Smon: Nope.
Smon: She yells to her men in the boat: "Stop him!"
Amalric: can I do anything other than bleed out? any opportunity to use Healing dice, or do you have to be alive for that?
Smon: You have to wait an hour & pass a death save first.
Smon: Sarene should probably have helped Thuruar...
Kjato Ragfoot: Yes. But at least I can now create a new character!
Smon: Thuruar your go.
Amalric: way the dice have gone I dont fancy my chances
Smon: The unparalysed Nerathi is drawing steel to aid his friend cut you down.
Kjato Ragfoot: 3rd level Hold Person on both moving Nerathi fighters.
Smon: /roll d20x2
Kjato Ragfoot: (DC 15, WIS)
Smon Rolls 1d20x2 and gets:
1 = 1
18 = 18
chris107: Good luck Kjato!
Smon: The unwounded one stiffens again. The wounded one resists and attacks you... (personally I'd have run away)
Smon: /roll d20+5x3
Smon Rolls 1d20+5x3 and gets:
3 (+5) = 8
15 (+5) = 20
13 (+5) = 18
Smon: /roll d8+3
Smon rolls 1d8+3 and gets: 2, (+3) = 5
Smon: /roll d6+3
Smon rolls 1d6+3 and gets: 6, (+3) = 9
Kjato Ragfoot: In that case both could have opportunity attacked me.
Smon: bad luck
Smon: Only the adjacent one
Smon: 14 dmg
Smon: Thuruar goes down?
Kjato Ragfoot: -4/52
chris107: aaarrgghhh!
Kjato Ragfoot: Yes.
Smon: The Nerathi assassin sees two Altanian Chosen Axemen emerging onto the quayside, tries to Dodge past them...
Amalric: our blood shall flow together and mix, and a race of terrible undead will rise from that and wage war over all the lands!
Smon: /roll d20+11
Smon rolls 1d20+11 and gets: 6, (+11) = 17
Smon: Successfully he nips past them, running on.
chris107: Does H's 40' move look to be catching him?
Smon: Hakeem are you still running after him?
chris107: yes
Smon: oops I used the wrong bonus!
chris107: he's unaware of what's transpiring back in the big room
Smon: I used his stealth not acrobatics....
Smon: fail for the assassin, 2 axes swing at him as he passes...
Smon: /roll d20+6x2
Smon Rolls 1d20+6x2 and gets:
20 (+6) = 26
19 (+6) = 25
Smon: heh
chris107: yay!
Amalric: HA!
Smon: /roll 3d12+14
Smon rolls 3d12+14 and gets: 12, 12, 9, (+14) = 47
Smon: LOL!!!!
chris107: nice
chris107:
Smon: The assassin's legs keep on running, but his top half slides off...
Smon: *splat*
chris107: yay!
Smon: He's extremely dead.
chris107: "Well done men!"
chris107: "Back to our friends!"
Smon: Sarene grins with satisfaction: "Yeah!"
Smon: "Oh, yeah..."
Smon: /roll d20
Smon rolls 1d20 and gets: 3,
Smon: Sarene: "This way men!"
Smon: Sarene & Hakeem run back towards the double doors.
Smon: Two Nerathi appear in the doorway, and loose x-bow bolts at them.
Smon: /roll d2x2
Smon Rolls 1d2x2 and gets:
1 = 1
1 = 1
Smon: both at Sarene
chris107: hehe
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
5 (+3) = 8
1 (+3) = 4
Amalric: LOL - legs keep on running! nice Simon!
Smon: both miss.
chris107: H roars his hatred and rages into them!
Smon: Sarene & Hakeem barrel into the Nerathi as they draw their blades.
Smon: Hakeem can attack
Smon: Sarene:
Smon: /roll d20+7x3
Smon Rolls 1d20+7x3 and gets:
1 (+7) = 8
5 (+7) = 12
13 (+7) = 20
chris107 Rolls 1d20+9x2 and gets:
9 (+9) = 18
20 (+9) = 29
Smon: /roll 2d8+4
Smon rolls 2d8+4 and gets: 4, 6, (+4) = 14
chris107 rolls 3d8+16 and gets: 3, 5, 3, (+16) = 27
Smon: Hakeem raged again?
chris107 rolls 1d8 and gets: 1,
chris107: yes. And savage crit
Smon: 28 dmg?
chris107: yup
Smon: /roll d20
Smon rolls 1d20 and gets: 8,
Smon: The third Nerathi moves to join his friends
Smon: /roll d2
Smon rolls 1d2 and gets: 1
Smon: 2 attack Sarene
Smon: /roll d20+5x3
Smon Rolls 1d20+5x3 and gets:
15 (+5) = 20
12 (+5) = 17
8 (+5) = 13
Smon: she parries the first blow then is hit
Smon: /roll d8+3
Smon rolls 1d8+3 and gets: 3, (+3) = 6
Smon: 2nd Nerathi vs Sarene
Smon: /roll d20+5x3
Smon Rolls 1d20+5x3 and gets:
3 (+5) = 8
5 (+5) = 10
7 (+5) = 12
Smon: miss
Smon: 3rd vs Hakeem
Smon: /roll d20+5x3
Smon Rolls 1d20+5x3 and gets:
13 (+5) = 18
7 (+5) = 12
1 (+5) = 6
Smon: AC 19 - miss
chris107:
Smon: Sarene's axemen come running up, can attack next round
Smon: If there's much left...
Smon: Sarene strikes:
Smon: /roll d20+7x3
Smon Rolls 1d20+7x3 and gets:
10 (+7) = 17
15 (+7) = 22
2 (+7) = 9
Smon: /roll 4d8+8
chris107: Hakeem strikes too
Smon rolls 4d8+8 and gets: 6, 7, 3, 4, (+8) = 28
chris107 Rolls 1d20+9x2 and gets:
6 (+9) = 15
7 (+9) = 16
Smon: AC 17
chris107:
Smon: bad luck
Smon: 2 vs Sarene:
Smon: /roll 1d20+5x6
Smon Rolls 1d20+5x6 and gets:
1 (+5) = 6
10 (+5) = 15
4 (+5) = 9
8 (+5) = 13
12 (+5) = 17
8 (+5) = 13
Smon: 1 hit
Smon: /roll d8+3
Smon rolls 1d8+3 and gets: 1, (+3) = 4
Smon: just a scratch
Smon: 1 vs Hakeem
chris107:
Smon: /roll d20+5x3
Smon Rolls 1d20+5x3 and gets:
19 (+5) = 24
19 (+5) = 24
19 (+5) = 24
Smon: LOL
chris107: Cripes
chris107:
Smon: could have been 20 20 20 I guess
Smon: /roll 2d8+9
Smon rolls 2d8+9 and gets: 6, 3, (+9) = 18
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
chris107: not good
Smon: 24/2=12 dmg
chris107: 39/113HP
Smon: Sarene's axemen join their mistress, hacking savagely at her assailaints
Smon: /roll d20+6x4
Smon Rolls 1d20+6x4 and gets:
12 (+6) = 18
2 (+6) = 8
6 (+6) = 12
12 (+6) = 18
Smon: 2 hits
Smon: /roll 2d12+4
Smon rolls 2d12+4 and gets: 2, 6, (+4) = 12
Smon: bad luck, still up
Smon: Sarene strikes
Smon: /roll d20+7x3
Smon Rolls 1d20+7x3 and gets:
13 (+7) = 20
1 (+7) = 8
1 (+7) = 8
Smon: 1 hit
Smon: /roll 2d8+4
Smon rolls 2d8+4 and gets: 6, 6, (+4) = 16
chris107: Hakeem strikes
Smon: Sarene cuts down a Nerathi
chris107 Rolls 1d20+9x2 and gets:
17 (+9) = 26
5 (+9) = 14
Smon: 1 hit
chris107 rolls 1d8+8 and gets: 8, (+8) = 16
Smon: Hakeem cuts a second Nerathi down,
Smon: The last warrior of Nerath faces the Altanian horde, smiling grimly. "For Nerath!"
Smon: /roll d2
Smon rolls 1d2 and gets: 1
Smon: He lunges again at Sarene.
Smon: /roll d20+5x3
Smon Rolls 1d20+5x3 and gets:
5 (+5) = 10
5 (+5) = 10
10 (+5) = 15
Smon: she parries and ripostes...
Smon: /roll d20+7x3
Smon Rolls 1d20+7x3 and gets:
2 (+7) = 9
1 (+7) = 8
3 (+7) = 10
Smon: misses
chris107:
Smon: axemen
Smon: /roll d20+6x4
Smon Rolls 1d20+6x4 and gets:
3 (+6) = 9
17 (+6) = 23
2 (+6) = 8
9 (+6) = 15
Smon: 1 hit
Smon: /roll d12+2
Smon rolls 1d12+2 and gets: 10, (+2) = 12
Smon: Hakeem's go
chris107: Can H strike the last chap if he remains standing?
Smon: yup, all 4 of you can attack him
chris107 Rolls 1d20+9x2 and gets:
3 (+9) = 12
2 (+9) = 11
chris107: Drat!
Smon: He attacks Sarene
Smon: /roll d20+5x3
Smon Rolls 1d20+5x3 and gets:
14 (+5) = 19
16 (+5) = 21
5 (+5) = 10
Smon: 2 hits
Smon: /roll 2d8+6
Smon rolls 2d8+6 and gets: 5, 4, (+6) = 15
Smon: Sarene: "ouch!"
Smon: She strikes
Smon: /roll d20+7x3
Smon Rolls 1d20+7x3 and gets:
20 (+7) = 27
10 (+7) = 17
5 (+7) = 12
Smon: /roll 4d8+8
Smon rolls 4d8+8 and gets: 3, 5, 1, 3, (+8) = 20
Smon: axemen
Smon: /roll d20+6x4
Smon Rolls 1d20+6x4 and gets:
10 (+6) = 16
19 (+6) = 25
6 (+6) = 12
6 (+6) = 12
Smon: 1 hit
Smon: /roll d12+2
Smon rolls 1d12+2 and gets: 12, (+2) = 14
Smon: still up.
chris107: nice
chris107:
Smon: Sarene: "Hakeem, will you do the honours?"
Smon: The Nerathi staggers, covered in wounds & gore
chris107 Rolls 1d20+9x2 and gets:
15 (+9) = 24
11 (+9) = 20
chris107: My pleasure
chris107: Lady Sarene
Smon: Hakeem's mighty blade finds his heart (14 hp left)
chris107 rolls 2d8+16 and gets: 6, 8, (+16) = 30
chris107: Off with his head!
Smon: Breathing heavily, Sarene kneels to check on Rey. "He's alive... how about the priest?"
chris107: Now how are our friends?
Smon: Hakeem decapitates the Nerathi
chris107: H rushes to see
Smon: Hakeem checks on Thuruar, still breathing faintly.
Smon: You hear a door open to the north.
Kjato Ragfoot: (Hakeem should have a healing potion from Bjornalf, if you give it to Thuruar, he could heal Rey)
chris107: H searches for healing potions
Amalric: (Rey has one on his person too)
Smon: Sarene administer's Rey's potion (she's so nice)
chris107: And administers them one each.
Smon: /roll 2d4+2
Smon rolls 2d4+2 and gets: 3, 4, (+2) = 9
Smon: Rey gets 9 hp back, wakes up, still incapacitated.
Amalric: Rey's potion is Greater Healing, 4d4+4
Smon: A figure appears in the north doorway - long grey beard, starred purple robe, gnarled staff, broad-brimmed hat... a Wizard!
Smon: /roll 2d4+2
Smon rolls 2d4+2 and gets: 4, 4, (+2) = 10
Smon: ok Rey recovered 19 hp, is at +1, not incapacitated!
chris107: H turns to him.
Smon: You all look up as the shadow of the wizard falls on you.
Smon: He raises his staff...
chris107: "Wizard, who do you serve?"
Smon: "My thanks."
Amalric: "WE'RE NOT IN KANSAS ANYMORE, TOTO!!"
Amalric: "Wait, what?"
chris107: H prepares to leap to saftey
chris107: if he casts a spell.
Amalric: how many healing dice can I use in a nanosecond?
Smon: The wizard surveys the bloody scene. "You have slain these wretches. Good. I would hate to have to waste good magic on such trifling foes."
Smon: (none, you need a short rest of 1 hour)
chris107: H nods
Amalric: (thought as much  )
chris107: "What brings you here and who are you?" he asks the wiz
Smon: The wizard bows. "I am Amdor. I serve none but Black Odo herself."
chris107: "Black Odo?"
Smon: He nods. "Odo, Peerless War-Witch of Altanis."
chris107: Does the name ring any bells?
Smon: "She is engaged in an archaeological expedition here in the Lichway."
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 8, (+5) = 13
chris107: "Well why not join us for a wee break while we talk, help our friends and count any loot these fellows (and the assassin) carried?"
Smon: A 'Dark Odo' is said to be apprentice to be apprentice to Mytsh, Wizard Lord of Carchimish. One of the Brigand Lords of the Vale.
Smon: The wizard nods. "Certainly."
chris107: (Archaeological been a very long word for H to grasp)
Smon: He steps forward. "I was inspecting the old Arms Store yonder when disturbed by these Nerathi wretches."
chris107: How are Tur and Rey doing?)
Smon: Rey is conscious at +1 ho
Smon: hp
Smon: Did you give Thuruar a healing potion?
Smon: If so...
Amalric: if you can keep that guy talking for an hour, i'll be much better
Smon: /roll 2d4+2
Smon rolls 2d4+2 and gets: 3, 4, (+2) = 9
chris107: yes
Smon: Thuruar recovers 9 hp & wakes up.
Smon: Still incapacitated if at negative.
Kjato Ragfoot: I was at -4, unless I lost more HD I should be at +5
Smon: (ok, you're ok then, can spellcast T.) You all notice the blood-splattered marble floor is inlaid with mystic sigils.
chris107: H searches the bodies while he rests for an hour.
Kjato Ragfoot: Well, first of all, I will dish out healing spells left and right.
chris107: (Looking at their equipment too)
Smon: Amdor: "I'm going to tidy up the barracks - these wretches made a terrible mess of our camp..." he turns to go back through the north doors.
Kjato Ragfoot: OK. Who wants a Cure Wounds cast on him?
chris107: Do the worst hurt first Kjato
chris107: H will use some of his healing dice.
Smon: The Nerathi warriors had splintmail, 3 x-bows, 3 longswords, 3 dirks, 87gp between them.
Kjato Ragfoot: That would be Rey.
Kjato Ragfoot rolls 1d8+4 and gets: 6, (+4) = 10
chris107: "Why not wait sir wizard. We will join you if you wish?"
Smon: The assassin had 52gp on him, twin poisoned blades, a hand crossbow with 10 poisoned bolts.
Smon: /roll d4
Smon rolls 1d4 and gets: 2,
chris107: No rings etc?
Smon: And 2 unused vials of blade venom.
Amalric: oooh Rey would llike the xbow
chris107: Perfect for Rey?
chris107:
Smon: No magic, but all four of them have medallions with the Black Sun symbol.
chris107: H does not like poison so avoids the stuff.
Kjato Ragfoot: Rey: You got 10 HP back. Do you need more healing?
chris107: Take the symbols.
chris107: H uses 7 healing dice.
chris107: and rests for an hour to take off his exhaustion from 1 berserk.
Smon: The Black Sun - http://upload.wikimedia.org/wikipedia/commons/thumb/f/ff/Black_Sun.svg/220px-Black_Sun.svg.png
chris107 rolls 7d12+35 and gets: 2, 12, 11, 6, 9, 6, 3, (+35) = 84
Smon: The wizard potters around tidying up the room to your north while you rest for an hour.
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
chris107: 113/113 HP
Smon: ok you complete a short rest
Smon: Thuruar & Rey can spend hd too.
Amalric: any limit on the number of healing dice one can use?
Smon: Just the 8 you have
Amalric rolls 6d8+12 and gets: 4, 8, 7, 6, 8, 2, (+12) = 47
Smon: Sarene spends a couple
Amalric: 48/61, 2 dice left
Smon: /roll 2d8+6
Smon rolls 2d8+6 and gets: 5, 7, (+6) = 18
Smon: She patches herself up.
chris107: "A nice little fight."
Smon: /roll d20
Smon rolls 1d20 and gets: 14,
Amalric: Rey will take the Assassin's weapons, all of them
Smon: Thuruar thinks that on reflection the wizard's robe looks rather worn and tatty, and his staff seems crudely painted.
Kjato Ragfoot: Two Cure Wounds on Thuruar:
Kjato Ragfoot rolls 2d8+8 and gets: 5, 2, (+8) = 15
Kjato Ragfoot: 20/52
Smon: Sarene: "Those guys fought bettter than the Nerathi I'm familiar with."
Kjato Ragfoot: And four healing dice.
Smon: She stitches a cut on her thigh thoughtfully.
Kjato Ragfoot rolls 4d8+8 and gets: 7, 8, 2, 2, (+8) = 27
chris107: "They were no novices."
Kjato Ragfoot: 47/52
Smon: "No match for ME, of course, but nearly more than a match for you three..."
chris107: "We were told that the Nerathi were searching for something here..."
chris107: Hakeem laughs at her jest.
Kjato Ragfoot: They probably sent their best troops.
Kjato Ragfoot: We should assume more of them crawling around.
Smon: "Then have they found it? Was this just a scouting party?"
Amalric: "I noticed the hard way. Poor form on my part, going down to a rival."
Kjato Ragfoot: Well, it is to late to ask them now.
chris107: "I hope we will meet more of them searching about. We need to give the Nerathi a bloody nose."
Smon: "You can't Speak with the Dead, Priest?"
Smon: Amdar the Wizard pops his head in. "Those fellows came in over the bridge, just a couple hours back."
Kjato Ragfoot: I could, but would need time to prepare to conjure his shadow.
Smon: Amdar scratches his nose. "Hm. Wonder where Odo's gone. Perhaps you should look for her."
chris107: "Amdar, have others come too?"
Smon: Sarene shrugs. "Just a thought - take that one's head along, talk to him later?"
chris107: H searches the rooms where the goblins and the Nerathi came from.
Smon: Amdar shakes his head. "Occasional trouble with Goblins - but no, these are the first Nerathi I've seen here. Nasty fellows."
chris107: "The assassins head will likely know more?"
chris107: He shrugs.
chris107: "Thank you."
Smon: GM: I'll stop there & do room searches tomorrow.
Kjato Ragfoot: I am not that in favour of carrying heads around, but we could do that.
chris107: Cool
10:30pm  2015-10-28 Smon Has exited the room
Amalric: cool. thought Rey was a goner!
chris107: Thanks for the game Simon. A close run thing there chaps!
Kjato Ragfoot: I thought so too.
Kjato Ragfoot: Good night, see you tomorrow!
Amalric: not every day you get for 79hp damage, outside of dragons
10:30pm  2015-10-28 Smon Has entered the room
chris107: See you Kjato. G'night
10:30pm  2015-10-28 Kjato Ragfoot Has exited the room
Smon: Well done not dying
chris107: yeah that assassin was tough
Smon: Assassins are nasty in round 1
chris107: We were very lucky
Smon: Critical hit sneak attacks