Altanian Barbarian
Cleric of Pallas Athena (War Domain)
Level 13 (Proficiency +5)
XP 122,686 / 140,000
Neutral Good
STR: 10 (±0) -- 19 (+4)
DEX: 14 (+2)
CON: 14 (+2)
INT: 10 (±0)
WIS: 20 (+5)
CHA: 16 (+3)
Hit Points: 94 (starting: 8 + 2 = 10 | level 13: 12 * [5 + 2]) - 7
Healing Dice: 13 (d8+2)
Move: 30
AC 21 = 19 (+1 mithril plate armour) + 2 (shield)
SPECIAL ABILITIES
Spell casting, ritual casting
Channel Divinity (twice per rest):
- Turn Undead (destroys undead CR 2),
- Guided Strike (+10 attack self)
- War God's Blessing (+10 attack to ally within 30 feet)
Divine Strike (+1d8 own weapon damage once each turn)
PROFICIENCIES
Proficiency Bonus +4
Armour: Light armour, medium armour, heavy armour, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Insight, Religion
EQUIPMENT
Magic Items
1 potion vial from Dark Lord Kranz: Potion of Cloud Giant Strength.
+1 mithril plate armour from Aeanor.
Tuning Fork - Plane Shift to River Styx
ATTUNED ITEMS
1. Gauntlets of Ogre Power STR 19
2. Aenor's Undead Disrupting short sword: in Thuruar's hands the enchanted shortsword Aeanor crafted for him acts as a Disruption weapon - +2d6 radiant damage to undead, targets with under 25 hp left DC 15 Wis save or be destroyed. On save are Frightened until end of your next turn. Sheds bright light 20' & dim light another 20' r. Also works on fiends.
3.
priest pack
shield
holy symbol
2 antitoxin
2 acid (vials)
2 holy water (vials)
4 healing salves
SPELLS
Save: 8 + 5 + 5 = 18
Spells Prepared: 13 + 5 = 18
Spell Slots:
4 First Level, 3 Second Level, 3 Third Level, 3 Fourth Level, 2 Fifth level, 1 Sixth Level, 1 Seventh Level
4 First Level, 3 Second Level, 3 Third Level, 3 Fourth Level, 2 Fifth level, 1 Sixth Level, 1 Seventh Level
1) Command, Inflict Wounds, Cure Wounds, Guiding Bolt DOMAIN Divine Favour, Shield of Faith,
2) Blindness/Deafness, Hold Person, Prayer of Healing, Silence DOMAIN Magic Weapon, Spiritual Weapon,
3) Dispel Magic, Protection from Energy, Spirit Guardians DOMAIN Freedom of Movement, Stoneskin
4) Locate Creature, Control Water DOMAIN Flame Strike, Hold Monster
5) Insect Plague, Mass Cure Wounds
6) Blade Barrier, Heroes' Feast
7) Conjure Celestial
Spells Known:
C) Light, Mending, Resistance, Sacred Flame, Guidance
1) Bane, Bless, Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Words, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary DOMAIN Divine Favour, Shield of Faith
2) Aid, Augury, Blindness/Deafness, Calm Emotions, Continual Flame, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Warding Bond, Zone of Truth DOMAIN Magic Weapon, Spiritual Weapon
3) Animate Dead, Beacon of Hope, Bestow Curse, Clairvoyance, Create Food and Water, Daylight, Dispel Magic, Feign Death, Glyph of Warding, Magic Circle, Mass Healing Word, Meld into Stone, Protection from Energy, Remove Curse, Revivify, Sending, Speak with Dead, Spirit Guardians, Tongues, Water Walk DOMAIN Freedom of Movement, Stoneskin
4) Banishment, Control Water, Death Ward, Divination, Freedom of Movement, Guardian of Faith, Locate Creature, Stone Shape DOMAIN Flame Strike, Hold Monster
5) Commune, Contagion, Dispel Evil and Good, Geas, Greater Restoration, Hallow, Insect Plague, Legend Lore, Mass Cure Wounds, Planar Binding, Raise Dead, Scrying
6) Blade Barrier, Create Undead, Find the Path, Forbiddance, Harm, Heal, Heroes' Feast, Planar Ally, True Seeing, Word of Recall.
7) Conjure Celestial, Divine Word, Etheralness, Fire Storm, Plane Shift, Regenerate, Resurrection, Symbol
BACKGROUND
Trinket: A vial of dragon blood
Background: Soldier (Infantry)
Personality Trait: I face problems head-on. A simple, direct solution is the best path to success.
Ideal: Greater Good - Our lot is to lay down our lives in defense of others
Bond: I'll never forget the crushing defeat my company suffered on the battlefield nor the enemies who dealt it.
Flaw: My hatred of my enemies is blind and unreasoning
His first battle he fought alongside Malenn and Marcus against the Red Reavers, a crushing defeat. He only survived because a dome collapsed over him, shielding him from the bloody slaughter. He woke only after the battle was long over. Afterwards, his warlike disposition changed into a more cautious one, leading him to change from the worship of Ares to become a war priest of Pallas.
PROPERTY
120 gp
7 brown jasper worth 50 gp each (350)
6 azurite worth 10 gp each (60)
2,400 copper pieces (24)
60 platinum pieces.
Werewolf leader pack: 2 potions
1 large purple gem from Marid (7.000 gp diamond)
29 gems worth 500 gp apiece
chest holding 300 Copper 9,000 Silver 2,000 Gold 40 Platinum
Thuruar
ReplyDeleteAltanian Barbarian
Cleric of Pallas Athena (War Domain)
Level 8 (Proficiency +3)
XP 34.070 / 48.000
Neutral Good
STR: 10 (±0)
DEX: 14 (+2)
CON: 14 (+2)
INT: 10 (±0)
WIS: 20 (+5)
CHA: 14 (+2)
Hit Points: 59/59 (starting: 8 + 2 = 10 | level 8: 7 * [5 + 2])
Move: 30
AC 18 = 14 (breastplate) + 2 (shield) + 2 (dexterity)
SPECIAL ABILITIES
Spell casting, ritual casting
Channel Divinity (twice per rest):
- Turn Undead (destroys undead CR 1),
- Guided Strike (+10 attack self)
- War God's Blessing (+10 attack to ally within 30 feet)
Divine Strike (+1d8 own weapon damage once each turn)
PROFICIENCIES
Proficiency Bonus +3
Armour: Light armour, medium armour, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Insight, Religion
EQUIPMENT
warhammer
breastplate
light crossbows and 20 bolts
priest pack
shield
holy symbol
2 antitoxin
2 acid (vials)
2 holy water (vials)
SPELLS
Save: 8 + 5 + 3 = 15
Spells per Long Rest: 9
Spell Slots:
4 First Level, 3 Second Level, 3 Third Level, 2 Fourth Level
Spells Prepared:
8 + 5 = 13
1) Command, Protection from Evil and Good, Cure Wounds, DOMAIN Divine Favour, Shield of Faith,
2) Augury, Blindness/Deafness, Hold Person, Silence, Zone of Truth, DOMAIN Magic Weapon, Spiritual Weapon,
3) Speak with Dead, Dispel Magic, Spirit Guardians, DOMAIN Freedom of Movement, Stoneskin
4) Control Water, Death Ward
Spells Known:
C) Light, Mending, Resistance, Sacred Flame
1) Bane, Bless, Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Words, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary DOMAIN Divine Favour, Shield of Faith
2) Aid, Augury, Blindness/Deafness, Calm Emotions, Continual Flame, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth
3) Animate Dead, Beacon of Hope, Bestow Curse, Clairvoyance, Create Food and Water, Daylight, Dispel Magic, Feign Death, Glyph of Warding, Magic Circle, Mass Healing Word, Meld into Stone, Protection from Energy, Remove Curse, Revivify, Sending, Speak with Dead, Spirit Guardians, Tongues, Water Walk DOMAIN Magic Weapon, Spiritual Weapon
4) Banishment, Control Water, Death Ward, Divination, Freedom of Movement, Guardian of Faith, Locate Creature, Stone Shape DOMAIN
Freedom of Movement, Stoneskin
BACKGROUND
Trinket: A vial of dragon blood
Background: Soldier (Infantry)
Personality Trait: I face problems head-on. A simple, direct solution is the best path to success.
Ideal: Greater Good - Our lot is to lay down our lives in defense of others
Bond: I'll never forget the crushing defeat my company suffered on the battlefield nor the enemies who dealt it.
Flaw: My hatred of my enemies is blind and unreasoning
His first battle he fought alongside Malenn and Marcus against the Red Reavers, a crushing defeat. He only survived because a dome collapsed over him, shielding him from the bloody slaughter. He woke only after the battle was long over. Afterwards, his warlike disposition changed into a more cautious one, leading him to change from the worship of Ares to become a war priest of
Pallas.
ReplyDeleteThuruar
Altanian Barbarian
Cleric of Pallas Athena (War Domain)
Level 10 (Proficiency +4)
XP 66.797 / 85.000
Neutral Good
STR: 10 (±0)
DEX: 14 (+2)
CON: 14 (+2)
INT: 10 (±0)
WIS: 20 (+5)
CHA: 14 (+2)
Hit Points: 62/73 (starting: 8 + 2 = 10 | level 10: 9 * [5 + 2])
Move: 30 (20)
AC 18 = 14 (breast plate) + 2 (shield) + 2 (dexterity)
SPECIAL ABILITIES
Spell casting, ritual casting
Channel Divinity (twice per rest):
- Turn Undead (destroys undead CR 1),
- Guided Strike (+10 attack self)
- War God's Blessing (+10 attack to ally within 30 feet)
Divine Strike (+1d8 own weapon damage once each turn)
PROFICIENCIES
Proficiency Bonus +4
Armour: Light armour, medium armour, heavy armour, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Insight, Religion
EQUIPMENT
breastplate
priest pack
shield
holy symbol
Aenor's Undead Disrupting short sword: @Thuruar in your hands the enchanted shortsword Aeanor crafted for you acts as a Disruption weapon - 2d6 radiant damage to undead, targets w under 25 hp left DC 15 Wis save or be destroyed. On save are Frightened until end of your next turn. Sheds bright light 20' & dim light another 20' r. Also works on fiends.
2 antitoxin
2 acid (vials)
2 holy water (vials)
4 healing salves
SPELLS
Save: 8 + 5 + 4 = 17
Spells per Long Rest: 15
Spell Slots:
4 First Level, 3 Second Level, 3 Third Level, 3 Fourth Level, 1 Fifth level
4 First Level, 3 Second Level, 3 Third Level, 3 Fourth Level, 2 Fifth level
Spells Prepared:
10 + 5 = 15
Thuruar
ReplyDeleteAltanian Barbarian
Cleric of Pallas Athena (War Domain)
Level 11 (Proficiency +4)
XP 88.703 / 100.000
Neutral Good
STR: 10 (±0)
DEX: 14 (+2)
CON: 14 (+2)
INT: 10 (±0)
WIS: 20 (+5)
CHA: 14 (+2)
Hit Points: 47/80 (starting: 8 + 2 = 10 | level 11: 10 * [5 + 2])
Move: 30
AC 18 = 14 (breast plate) + 2 (shield) + 2 (dexterity)
SPECIAL ABILITIES
Spell casting, ritual casting
Channel Divinity (twice per rest):
- Turn Undead (destroys undead CR 2),
- Guided Strike (+10 attack self)
- War God's Blessing (+10 attack to ally within 30 feet)
Divine Strike (+1d8 own weapon damage once each turn)
PROFICIENCIES
Proficiency Bonus +4
Armour: Light armour, medium armour, heavy armour, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Insight, Religion
EQUIPMENT
breastplate
priest pack
shield
holy symbol
Aenor's Undead Disrupting short sword: @Thuruar in your hands the enchanted shortsword Aeanor crafted for you acts as a Disruption weapon - 2d6 radiant damage to undead, targets w under 25 hp left DC 15 Wis save or be destroyed. On save are Frightened until end of your next turn. Sheds bright light 20' & dim light another 20' r. Also works on fiends.
2 antitoxin
2 acid (vials)
2 holy water (vials)
4 healing salves
SPELLS
Save: 8 + 5 + 4 = 17
Spells per Long Rest: 14
Spell Slots:
4 First Level, 3 Second Level, 3 Third Level, 3 Fourth Level, 2 Fifth level, 1 Sixth Level
Spells Prepared:
11 + 5 = 16
PROPERTY
120 gp
7 brown jasper worth 50 gp each (350)
6 azurite worth 10 gp each (60)
2,400 copper pieces (24)
60 platinum pieces.
1 potion vial from Dark Lord Kranz: Cloud Giant Strength.
Werewolf leader pack: 1 ornate helmet of jet inlaid with gold, 2 potions
Goggles of Night (60' darkvision)
Large purple gem from Marid (7.000 gp diamond)
chest holding 300 Copper 9,000 Silver 2,000 Gold 40 Platinum
Thuruar
ReplyDeleteAltanian Barbarian
Cleric of Pallas Athena (War Domain)
Level 12 (Proficiency +4)
XP 100.xxx / 100.000
Neutral Good
STR: 10 (±0) -- 19 (+4)
DEX: 14 (+2)
CON: 14 (+2)
INT: 10 (±0)
WIS: 20 (+5)
CHA: 16 (+3)
Hit Points: 87/87 (starting: 8 + 2 = 10 | level 12: 10 * [5 + 2]) - 12 Healing Dice
Move: 30
AC 21 = 19 (+1 mithril plate armour) + 2 (shield)
SPECIAL ABILITIES
Spell casting, ritual casting
Channel Divinity (twice per rest):
- Turn Undead (destroys undead CR 2),
- Guided Strike (+10 attack self)
- War God's Blessing (+10 attack to ally within 30 feet)
Divine Strike (+1d8 own weapon damage once each turn)
PROFICIENCIES
Proficiency Bonus +4
Armour: Light armour, medium armour, heavy armour, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Insight, Religion
EQUIPMENT
Magic Items
1 potion vial from Dark Lord Kranz: Potion of Cloud Giant Strength.
+1 mithril plate armour from Aeanor.
Helm of Comprehending Languages - ornate helmet of jet inlaid with gold, can use an action to cast comprehend languages at will.
ATTUNED ITEMS
1. Gauntlets of Ogre Power STR 19
2. Aenor's Undead Disrupting short sword: in Thuruar's hands the enchanted shortsword Aeanor crafted for him acts as a Disruption weapon - +2d6 radiant damage to undead, targets with under 25 hp left DC 15 Wis save or be destroyed. On save are Frightened until end of your next turn. Sheds bright light 20' & dim light another 20' r. Also works on fiends.
3.
priest pack
shield
holy symbol
2 antitoxin
2 acid (vials)
2 holy water (vials)
4 healing salves
SPELLS
Save: 8 + 5 + 4 = 17
Spells per Long Rest: 17
Spell Slots:
4 First Level, 3 Second Level, 3 Third Level, 3 Fourth Level, 2 Fifth level, 1 Sixth Level
4 First Level, 3 Second Level, 3 Third Level, 3 Fourth Level, 1 Fifth level, 1 Sixth Level
Spells Prepared:
12 + 5 = 17
1) Command, Inflict Wounds, Cure Wounds, Guiding Bolt DOMAIN Divine Favour, Shield of Faith,
2) Blindness/Deafness, Enhance Ability, Prayer of Healing, Silence DOMAIN Magic Weapon, Spiritual Weapon,
3) Dispel Magic, Protection from Energy, Spirit Guardians DOMAIN Freedom of Movement, Stoneskin
4) Death Ward, Stone Shape DOMAIN Flame Strike, Hold Monster
5) Dispel Evil and Good, Contagion
6) Blade Barrier, Word of Recall
Spells Known:
C) Light, Mending, Resistance, Sacred Flame, Guidance
1) Bane, Bless, Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Words, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary DOMAIN Divine Favour, Shield of Faith
2) Aid, Augury, Blindness/Deafness, Calm Emotions, Continual Flame, Enhance Ability, Find Traps, Gentle Repose, Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Warding Bond, Zone of Truth DOMAIN Magic Weapon, Spiritual Weapon
3) Animate Dead, Beacon of Hope, Bestow Curse, Clairvoyance, Create Food and Water, Daylight, Dispel Magic, Feign Death, Glyph of Warding, Magic Circle, Mass Healing Word, Meld into Stone, Protection from Energy, Remove Curse, Revivify, Sending, Speak with Dead, Spirit Guardians, Tongues, Water Walk DOMAIN Freedom of Movement, Stoneskin
4) Banishment, Control Water, Death Ward, Divination, Freedom of Movement, Guardian of Faith, Locate Creature, Stone Shape DOMAIN Flame Strike, Hold Monster
5) Commune, Contagion, Dispel Evil and Good, Geas, Greater Restoration, Hallow, Insect Plague, Legend Lore, Mass Cure Wounds, Planar Binding, Raise Dead, Scrying
6) Blade Barrier, Create Undead, Find the Path, Forbiddance, Harm, Heal, Heroes' Feast, Planar Ally, True Seeing, Word of Recall.