Saturday, 27 January 2018

L5 27-28/7/47 Stonehell Level 2 (400 XP)

Mordred, Bright Star, Sandro, Thane meet Rakara; exploring Stonehell

8:40am  2018-1-27 Smon Has entered the room
8:48am  2018-1-27 DESTROYERBILL Has entered the room
8:49am  2018-1-27 Sandor Sunneson Has entered the room
DESTROYERBILL: hello fergus
Sandor Sunneson: Good Evening Bil
Sandor Sunneson: Bill
Sandor Sunneson: Hi Simon too
DESTROYERBILL: its 9 am for me
Sandor Sunneson: 10pm here in NZ
DESTROYERBILL: he is putting breakfest on
DESTROYERBILL: im a warlock
Smon: Hi Ferg
Smon: 1st session with Bill's mysterious new red dragonborn warlock PC
Sandor Sunneson: Cool, is he going to play in character and be hostile to elfs???
Sandor Sunneson: What's the latest with the black dragon and Shieldbiter?
8:53am  2018-1-27 Keelia Has entered the room
Smon: Hi Keelia!
DESTROYERBILL: hello
Keelia: Hi!
Keelia: How are you guys?
Smon: 1 in 6 chance (roll 6) Shieldbiter returns to Trade to find his town devastated by black dragon Matriarx...
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
Smon:
Smon: SB gets home safely, but there are soon reports of a black dragon ravaging the sealanes.
Sandor Sunneson: Evening Keelia
Smon: I'm good Keelia, seem to have picked up slight cold from Bill
Smon: How are things in the Antipodes for you two? Nice and warm?
Smon: We are looking forward to GLORYHAMMER tonight!
Keelia: Its humid here, but warm
DESTROYERBILL: i may of accidently pissed off a ancient black dragon biting more then i can chew
Smon: https://www.youtube.com/watch?v=YGV6bCTMM5w
Sandor Sunneson: One could say too hot, sun extra powerful here
Sandor Sunneson: Excellent, rock n roll
Smon: Bill's first heavy metal concert.
Smon: My second!
DESTROYERBILL: im a warlock
Smon: Saw them two years ago supporting Blind Guardian.
Smon: Now they are playing the entire epic saga 1992: Rise of the Chaos Wizards.
Smon: Chris may be sleepy.
Sandor Sunneson: Could we say that after destroying a few ships, there is a 3 in 6 chance the black dragon looses interest and goes home?
Sandor Sunneson:
Smon: You can say what you like Ferg. Black dragons are of course known for their lenient & forgiving nature.
9:00am  2018-1-27 chris107 Has entered the room
chris107: Good morning!
Smon: Morning C!
DESTROYERBILL: hello
DESTROYERBILL: im a warlock
chris107: Nice one, Bill.
DESTROYERBILL: daddy made a d6 roll ayth isnt a desolved acidic waste land yet
chris107: Bit of a mess that...
Smon: GM: 27/7/47 BCCC in Selatine. A week since the massacre of the crazies in Stonehell Dungeon
Smon: last session http://smons.blogspot.co.uk/2018/01/20-2174447-l5-slaughter-of-insane.html
Smon: Mysterious red dragonborn 'sage' Rakara has arrived in Selatine.
DESTROYERBILL: chris i might need hakeems help against black dragon pls
Smon: Rakara introduces himself to the Lady Jana Vex and her advisors Vizier Mordred & Sage Dr Rosa.
DESTROYERBILL rolls 1d20+6 and gets: 18, (+6) = 24
Smon:
Sandor Sunneson: I don't think it's worth risking 2 high level PCs against a black dragon
DESTROYERBILL: hakeem has a dragon slaying sword
Smon: CHA check very successful - Vex & Piercemuller seem impressed by Rakara and he is invited to dine at the Lady's table/
chris107: (It's in Hakeem's interest not to have all the hard work of building a peaceful empire, destroyed by a rampaging Dragon  )
Smon: A tiny red dragon flits around Rakara's head.
chris107: "Hello, Rakara. What brings you to Selatine?"
DESTROYERBILL: looking for gold
chris107: (Fergus, Hakeem has little choice. He can't abandon his people to certain death by Dragon)
DESTROYERBILL: my pact makes it so i hunger for gold but i dont eat it
Smon: That evening you all are dining at Lady Vex's table in her hall, with Vuthrik Epicaste Dr Rosa along the Lady Vex.
DESTROYERBILL: hakeem can have 3/4 of the treasure if we work together
Smon: GM: You are all rested and healed up (long rest), ready to adventure again on the morrow.
chris107: Mordred is eager to return to Stonehell.
Smon: Rosa: "I fear it is many levels down through Stonehell to the Nixthisis..."
9:08am  2018-1-27 joriandrake Has entered the room
joriandrake: morning
DESTROYERBILL: hello
Sandor Sunneson: hi
chris107: "I fear you are right Doctor P. But we must try."
joriandrake: sorry for the short late being
chris107: Morning, Jorian.
9:09am  2018-1-27 Keelia Has exited the room
chris107: "This madness must not spread beyond Stonehell."
9:09am  2018-1-27 Keelia Has entered the room
Smon: Hi Jorian
Smon: PCs are having dinner at Lady Vex's table with Rakara (Bill) a red dragonborn 'sage' with tiny dragon familiar spirit flitting around.
Smon: Week since massacre of the crazies in Stonehell
Smon: All healed up & ready to head out tomorrow morning
chris107: (All the treasure will be given to the people as restitution. Plus Shieldbiter will sort out the trouble innAhyf and abolish slavery  )
DESTROYERBILL: i say the name of my companion is blood tide strongest red dragon known to live
chris107: "That is a facinating little dragon you have there, Rakara. Is it a familiar?"
DESTROYERBILL: yep
joriandrake: Thane just blinks at the scene
Smon: Dr Rosa looks with fascination at the tiny dragon. "So cute!"
DESTROYERBILL: blood tide raas and says im not cute
chris107: (Mordred has a bad case of Familiar envy  )
joriandrake: "Can it breath fire?"
Smon: Dr Rosa turns to Bright Star. "Do you have your maps with you?"
DESTROYERBILL: yes but only if i channel it froo him
Smon: through
joriandrake: "Good, then you can use it for cooking."
chris107: M @ Dr. P. "So you think we need to be going deeper into Stonehell?"
Smon: Rosa nods to Mordred: "Yes, if you can find a way down from level 2 to 3..."
Smon: Jana: "I will reward you all."
chris107: M @ Brightstar "Do your maps give a clue to a way down?"
Keelia: Bright Star turns to Dr Rosa, "The map is here."
DESTROYERBILL: he was killed by 100 champion dragon slayers
Smon: The shapely young Lady of Selatine looks concerned. "Dr Rosa has convinced me that the Nixthisis must be destroyed before its madness reaches Selatine."
joriandrake: "Did the first level get fully mapped then?" Thane glances to the maps
Keelia: "No, the maps are not complete for the first level."
chris107: "I agree, we must put all else aside and plunge deep into Stonehell."
Smon: Vuthrik: "Stonehell is almost endless. Mapping it all would be a fool's errand soldier Thane."
Keelia: "The map has started to show the second level but Bright Star does not know yet how to go lower."
joriandrake: "Well, that is pretty much our errant." Thane grins at Vuthrik
chris107: "Destroying the Nixthsis and protecting Selatine must be our number one priority."
Smon: Maps here BTW - http://smons.blogspot.co.uk/2018/01/14-15747-tabletop-session-6-stairs.html
Smon: Jana: "Rakara, you are willing to accompany our expedition tomorrow?"
chris107: Thanks
DESTROYERBILL: okay
joriandrake: ooc: Smon, will send you the pdf later
Smon: (ok)
Smon: GM: Move on to next day now?
DESTROYERBILL: i heard last dragonborn that went with yoll died
Smon: Rosa: "Drakonok was mighty... but foolish."
joriandrake: "There was a dragonborn?" Thane asks
Sandor Sunneson: He committed suicide mate,
joriandrake: "Oh, yes that is foolish."
Sandor Sunneson: Took on the locals and got slaughtered unfort
DESTROYERBILL: he was a sharp shooter
chris107: "He threw his life away and almost brought doom on us all."
Smon: Jana: "Drakonok, slayer of Aldo Redeye, the traitor who worked with the Thanatos cult."
joriandrake: Thane shuts up
DESTROYERBILL: he fought a hord of orcs killed around 15
Sandor Sunneson: And died]
Smon: Rosa: "Brother of Lord Shieldbiter."
Smon: Rosa: "The dwarf Danor Gordak recovered his spear from the Orcs and returned it to Shieldbiter at Trade."
DESTROYERBILL: the storeis of the other dragon born say about him say that he sacraficed himself and stoped the orcs from attaking yoll
DESTROYERBILL: and most likley masacring yoll
joriandrake: o_O
chris107: "Tey are wrong. He brought the Orcs upon us."
Sandor Sunneson: Well we were there, this is not the case, he kept on shouting until the orcs attacked, you weren't there, we were.
Sandor Sunneson: So nothing more needs to be discussed really
Smon: Rosa nods. "He kept roaring until the Orcs came."
chris107: "Monk Sandro speaks the truth."
DESTROYERBILL: i heard he stoped the hordes of orcs from overwhelming you after that
chris107: "You heard wrong."
joriandrake: "You hear a lot of things it seems, best to ignore rumors."
DESTROYERBILL: well do you think you would of survived them without him
Smon: Rosa looks uncomfortable. "I am sure Drakonok died bravely. The Orcs were piled deep in the corridor where he fell."
joriandrake: "I don't recall him being with us when we fought that crazed barnarian and its gang."
joriandrake: b* / so yes, probably we would
chris107: "It was before you arrived, Thane."
Smon: Vuthrik: "No mortal man - or dragonborn - can stand alone against an army. You should all remember that. Even Hakeem has his honoured companions."
DESTROYERBILL: i also heard that when sandro the monk qiuverd in feer from some bandits and he flew in a killed 3 of them instantly
Sandor Sunneson: Why are we talking about this? Shall we get going? Had he not shouted out non stop, they wouldn't have come
joriandrake: "These rumors seem strangely detailed."
chris107: "We have work to do!"
Sandor Sunneson: Well I'm still alive, the DB is not,
Smon: LOL @jorian
joriandrake: "indeed, elt the dead rest, unless they rejoin us to fight on our side. Off we go!"
Sandor Sunneson: Correct, lets go
DESTROYERBILL: he has a name
chris107:
Smon: /roll d8
Smon rolls 1d8 and gets: 4,
Smon: A bright sunny day with wispy clouds scudding across the dawn sky.
Smon: 28/7/47
DESTROYERBILL: i can cuse any one of you
chris107: Why would you want to curse your companions, Bill?
joriandrake: Thane feels more confident with his nice new equipment, good enough to risk a lower level
DESTROYERBILL:
Smon: GM: You assemble in the market before the Vex Villa.
DESTROYERBILL:
DESTROYERBILL:
chris107: Mordred is missing the cold. All this sunshine is not good for his complexion.
DESTROYERBILL:
Smon: Dr Rosa comes out to see you off. "Good luck everyone. Remember the priority is not to 'clear the level' but to find a way down, and any clues you can to the Nixthisis."
Sandor Sunneson: Where is the goat lover Zaagar Mordred?
DESTROYERBILL:
Smon: Rakara is mumbling silently to himself.
chris107: "Zagaar has gone to the tavern about ten minutes ago."
joriandrake: He got an armorsmith to color the armor black with the golden Apollo, symbol of Selatine on the chest, and the shield is now also black, with the golden head of a wolf decorating it, its mouth open, ready to strike
Smon: I guess Zagaar is too blind drunk to assist today.
Sandor Sunneson: Heard there is a mutton sale on there, he'll be happy there
Smon: LOL
chris107:
Smon: GM: Dr Rosa Vuthrik & Epicaste wave you off.
chris107: "Very smart new armour, Thane." Mordred approaves of smartness.
joriandrake: "We will bring glory to Selatine"
Smon: Heading out over the heathlands, an 8 mile trek brings you to the curtain wall, where a few goblins greet you in friendly fashion.
Smon: /roll d2
Smon rolls 1d2 and gets: 1
joriandrake: Thane shakes hands with Vuthrik and bids farewell to the ladies with a small salute & bow
chris107: Berta can flap around looking out for baddies.
joriandrake: "Thank you Mordred, the approval of a vizier is worth much."
Keelia: Bright Star indicates the usual path
Smon: At curtain wall Mreggle comes out to greet Bright Star and guide you through Goblin Territory to the stairs to level 1.
Smon: Mreggle: "All good now Bright Star! Orcs dead! Goblins return home!"
joriandrake: Thane follows Bright Star, as usually.
Keelia: Bright Star greets Mreggle
chris107: Mordred will illuminate our path.
Keelia: "Bright Star is pleased to hear this. We will continue as before."
Smon: GM: Heading through the canyon with your goblin guide you reach the great spiral stairs at the west end and descend into Stonehell.
Keelia: *Bright Star's group
joriandrake: "Goblins might also decide to stay here, and be new allies to Selatine, with new trade route opened, and your clan guarding the upper levels of Stonehell."
chris107: Mordred tries not to look aghast at the thought of stinking Goblins anywhere near Selatine.
Smon: Mreggle nods to BS & Thane. "All good... 'cept Kobolds not like Bright Star. They say she kill kobolds?!"
Smon: Mreggle: "Kobolds ugly buggers. But peaceful. Have market!"
joriandrake: "We all have to fight in self-defence Mreggle, I'm sure we can discuss that."
Keelia: Bright Star frowns. "Bright Star only attacks those that attack her."
Smon: You reach level 1 and start trekking south through the dungeon.
joriandrake: "See? it was only to protect herself."
chris107: "Indeed Brightstar. Quite right too."
Smon: Mreggle: "Me tell them - they not attack you, you not attack them. Right?"
joriandrake: "indeed"
Keelia: Bright Star nods, "Bright Star does not attack if she is not threatened."
Smon: Mreggle: "Kobolds fix dungeon. Clean dungeon. Also set traps...."
joriandrake: "Tell them they might also become our friends, allies perhaps. Including food and other trades. If they act nice."
Smon: Passing several goblin sentries, you reach the long west-running corridor.
Keelia: Bright Star grins at the notion of traps
Keelia: She nod at the sentries
Smon: Mreggle chats with another goblin, nodding. Mreggle: "Traps all around the Rocksblood caves. Kobolds say belongs to them and Goblins stay out."
Keelia: "Bright Star thanks you for the warning."
joriandrake: "You're as happy as someone who could steal and sell traps as well. WOuldn't be too surprised if so, to be honest." Thane smiles at the catgirl
Smon: Mreggle: "Kobolds have human friends, sell Rocksblood to them."
Keelia: "Rocksblood is the red ooze?"
Smon: Mreggle nods. "Yes!"
chris107: (Hmmm Mordred still must experiment with the Rocksblood..)
Smon: "Goblins not care about it. But kobolds say is theirs."
joriandrake: "Rocksblood?" Thane's attention wanders back to Mreggle, not as much due to the mentioned liquid but because the mention of potential of a human group down there
Keelia: "Dr Rosa would be very interested in having some. Bright Star would be pleased to trade for this."
Smon: "We not want fight kobolds so we agree not go in caves, if kobolds leave us some tasty mushrooms to eat."
joriandrake: "I still have those empty vials from last time, minus one."
Smon: GM: Your trek brings you to the top of the stairs down to level 2.
Smon: A faint stench of death wafts up from below.
DESTROYERBILL: ooc you need a goo pass to get the goo it costs 100 gp but you will remake your money with hard work
Smon: Mreggle: "Kobolds say too many dead humans down there to clear up."
joriandrake: ooc: thanks mini-GM
Sandor Sunneson: Undead ahead possibly
chris107: "The bodies of the lunatics."
chris107: "We killed last week."
Keelia: Bright Star motions to the East. "Y
Smon: Mreggle nods. "Kobolds say all Inmates dead."
joriandrake: "I wonder if Imeet a headless one"
Keelia: "Most of the bodies should be in the one room."
Smon: Mreggle: "Me stay up here. You go down."
chris107: Mordred ties his perfumed handkerchef around his nose and mouth.
Keelia: She nods. "In
Smon: He smiles toothily at Bright Star. "Wolf amulet bring you luck, goblin friend."
Keelia: "Indeed."
chris107: "Anyone want to take a look? If not I'll go on down first."
joriandrake: Thane checks his wolf-shield
Keelia: She touches the amulet and steps forward
Smon: GM: Mreggle bids you farewell and you descend to level 2, Mordred & Bright Star ahead of the others.
Keelia: "Bright Star remembers there was East and West. The Insane ones came from the West.
Smon: You reach the entry chamber at the foot of the steps, 60' down.
chris107: "You have led us true, Brightstar. I trust your instincts."
Smon: The stench of corpses is stronger now, coming from the west exit to the entry hall where you slew the Inmates.
joriandrake: "Let's first check the location of that last battle, so we get over it if there is really an undead problem. We don't want it to spread like a plague anyway."
Smon: The east tunnel is uncharted.
Sandor Sunneson: Sandro happy to go ahead and scout
Keelia: "Before, We had thought East, but Bright Star is most curious about where the inmates were hiding."
Smon: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8ErCkAA3cH0LZfZrVEIXQVw1W2-c47d9u59AaEPzgB6BPx3YL9cirhec5Y3LjvtW6q1929ZR4CS3jQQyTTf44L1zGBomCddSap9b9x10-bisiROKUBjDF8RqEkVuojnadv3NtA1HYCrw/s1600/Stonehell+Player+Map+2.jpg
joriandrake: "We can just follow the smell, it's simple."
Smon: Level 2A map, west is towards the spear
joriandrake: "Well, if they hid anything then we should indeed reallocate that."
Keelia: "She thinks that Inmates means jail and that the worshipper who wrote the letters to the evil goddess at the shrine was a jailer."
chris107: "Aye, they could have clues as to our quarry."
Keelia: She thinks we should go West. Then North as the South was thought to be a deadend
chris107: "Then let' go."
joriandrake: "When we were on our own it was already known to us this was meant as a jail. WHen we met the dwarves."
Smon: GM: You step west into the N-S tunnel.
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
joriandrake: "Perhaps we find some new, fat friends for Precious.Where is he by the way?"
Smon: The first door on the w wall is slightly ajar, beyond you see rats feasting on the piles of rotting corpses of the crazies you slew a week ago.
Keelia: "But inmates mean a current jail, not one many years old."
Keelia: "Precious is under the care of the cook. Bright Star has not yet found a Druid to speak with her."
Smon: The giant rats glare possessively at you.
joriandrake: "As long he doesn't accidentally drops into a pot, fine."
chris107: "There's a rat in the kitchen? What are we going to do?"
Keelia: Bright Star bares her teeth at the rats.
joriandrake: "Wash it?"
Smon: /roll 4d4
Smon rolls 4d4 and gets: 1, 2, 3, 3, = 9
Sandor Sunneson: Name it Zaagar?
joriandrake: "Or bring playmates."
Smon: 9 rats.
Keelia: "The rat is not in the kitchen, just under the care of the cook."
joriandrake: "Nine playmates."
chris107: (Sorry bad song lyric reference. Couldn't help myself.)
Smon: The corpses' faces have mostly been chewed off, along with other tasty extremities.
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
chris107: ewww
Keelia: "Bright Star has enough rats at the moment." she eyes the nine rats, and passes by the room, heading north.
Sandor Sunneson: Is the rat God called Roland? And all his worshippers are his rat fans?
joriandrake: "Yes, fat rats indeed. Well fed."
Smon: The rats hiss and chitter nervously at BS.
chris107: (  )
joriandrake: ooc: .... wait what??
Keelia: "They came from the North. And from the room to the East, Bright Star thinks."
Smon: BS heads north.
Sandor Sunneson: Sandro follows the feline
chris107: (Bad 80's puppet reference from Fergus)
chris107: Mordred happily leaves the area of the worst stench.
Keelia: She draws her bow, cautiously and proceeds up the hall on soft feet, ears turned forward, listening for inmates or their children.
Smon: Checking the door to right (east) you see the living quarters of the crazies, sleeping mats, a cold fire beneath a stew pot.
joriandrake: Thane doesn't care, the stench is everywhere now
chris107: Using the sword of omens to light our way.
Keelia: "Be mindful, there is something in these halls that curses one with insanity. Bright Star recommends not touching things unnecessarily."
Smon: Piles of junk in strange configurations, crazed writings on the walls.
joriandrake: "That is a nice torch-sword"
chris107: "Wise words."
Smon: The bright white flickering light permeates these halls.
Keelia: (Can we make out anything in the crazed writing?)
joriandrake: ooc: would be nice to have some roll on them, but perhaps they are just there for fluff
Smon: It seems to be in archaic Nerathi common.
Sandor Sunneson: Sandro will try and read it
Sandor Sunneson rolls 1d20 and gets: 3,
Smon: Here and there BS sees references to "Lady of Stonehell"
Smon: You can all read it
Smon: /roll d2
Smon rolls 1d2 and gets: 2
joriandrake: Sandro was very successfull
Keelia: She points that out to the others
chris107: "Could
ixisthis be the Lady of Stonehell?"
Smon: Most of it seems garbage, unconnected words
Keelia: "Bright Star thinks this is Nyxthis."
joriandrake: "that might be the main jailer, or warden."
joriandrake: "or perhaps one of the prisoners who became dominant."
chris107: It seems Mordred and Brightstar are thinking along the same lines
Smon: You read "The Mad Vizier! His name is Lokanthus! He Mad!"
joriandrake: "Vizier?" Looks at Mordred
chris107: "A mad one."
Smon: There is a door on the north side that looks to connect to the main passage where it turns east.
Smon: (as shown on map)
chris107: "Lokanthus? The name sounds familiar."
joriandrake: "Seems like there were Viziers in those times already."
Smon: Some of the oldest writing says: "Elidyr! He wants us come out! We NOT go!"
Keelia: "Bright Star remembers this one. He was the Mad Vizier to the Prince turned King.
Smon: Can roll INT+Prof History re Elidyr if you need to
Keelia: "From the letters in the shrine."
chris107 rolls 1d20+6 and gets: 13, (+6) = 19
joriandrake: "Is this Lokanthus a relative of yours? maybe some great-great-xth father? Do oyu also remember an Elidyr?"
9:58am  2018-1-27 DESTROYERBILL Has exited the room
joriandrake rolls 1d20+1 and gets: 14, (+1) = 15
Keelia rolls 1d20 and gets: 19,
joriandrake: ooc: is everything O kwith Bill?
Smon: Mordred remembers Elidyr was the Last King of Nerath who overthrew his evil uncle King Magrathor the Sterling Potentate, builder of Stonehell.
Sandor Sunneson rolls 1d20 and gets: 20,
Smon: DC 15 history
Keelia: 19 for history on Elidry
joriandrake: ooc wow
Sandor Sunneson:
chris107: wow!
Smon: (Bill bored by talky stuff)
Smon: Rakara seems to have wandered off.
Sandor Sunneson: He'll come back when there is a fightabout to start Jorian
Keelia: Bright Star nods, "the Prince turned King, Elidyr"
joriandrake: ooc Then I really hope he won't come back to fight me
Keelia: "He who had the Mad Vizier. As in the letters."
Smon: You can all roll an Investigation check DC 20 INT+Prof
Keelia rolls 1d20+6 and gets: 1, (+6) = 7
chris107 rolls 1d20+6 and gets: 6, (+6) = 12
chris107:
joriandrake rolls 1d20+4 and gets: 4, (+4) = 8
Keelia: (Bright Star is too caught up in trying to remember the letters to investigate anything)
Sandor Sunneson rolls 1d20 and gets: 12,
Sandor Sunneson: +4
Sandor Sunneson: =16
Smon: Some of the writing has been obscured by age, oily smoke from the fire, and more writings.
joriandrake: Is the writing carved or emboldened?
Smon: GM: Do you want to check the second door on W wall of corridor.
Smon: It's grafitti scrawled over the walls, written in oil-black.
Keelia: Bright Star will move to the door and check it for traps.
Keelia rolls 1d20+10 and gets: 1, (+10) = 11
chris107: "Let's check the second door on the west wall of this corridor."
Smon: Perception check reveals no traps, but a foul latrine stench.
joriandrake: ooc: ok then no trick can make it readable
joriandrake: "yes, enough of old scribbles"
Keelia: She wrinkles her nose and steps back. "Bright Star is not sure she wishes to enter this room. It will dirty her fur."
Keelia: "She sees no traps so asks if another will open the door and check inside."
chris107: Mordred too.
Smon: Faint buzzing sound as of flies from beyond the door.
joriandrake: Thane sighs, and tries to open it from the side, so he wouldn't stand right in the fron of the door.
chris107: "Thane, would you do the honours?"
Keelia: Bright Star lifts her bow as Thane opens the door, arrow nocked.
Smon: GM: The handle turns easily and Thane opens the door, assailed by the immense stench.
chris107: Mordred stands ready to guard the soldier.
chris107: Zagaar has arrived?
Smon: Huge piles of poo, strange white flies buzzing around.
joriandrake: "if a mountain of dung falls on me, you pay for the cleaning." He tells Mordred
Keelia: Bright Star's bow wavers as she instinctively reaches to cover her nose.
chris107: "Deal."
Smon: Also much non-poo debris, broken implements.
Smon: /roll d20
Smon rolls 1d20 and gets: 9,
joriandrake: "Ok, so a mountain of dung, but not falling on me, good enough." Thane looks around
Smon: Thane spots a skeletal foot sticking out of one poo pile.
joriandrake: perception:
Keelia: After a moment, she recovers herself and grips her bow again.
Smon: It looks short and sturdy - a dwarf foot?
joriandrake: "I found a very-thin guy, probably dwarven"
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
joriandrake: Carefulyl going in to check it out
Keelia: "Did Bright Star and her companions not take all the corpses of their dwarves companions? Be careful."
Smon: Looking past Thane you can all see the skeleton's foot. The rest of the body is hidden under the poo.
joriandrake rolls 1d20+1 and gets: 20, (+1) = 21
joriandrake: additional as said, perception
Smon: Looks like you could grasp the foot and yank the corpse out of the poo?
Keelia: Bright Star considers this. "Leave it and close the door. Bright Star was sent to find a way lower, not to poke a bones in faeces."
joriandrake: yep
joriandrake: Thane yanks it out, in worst case its just a dwarven skeleton in shit and Snorri can bury it
Keelia: "She does not wish to fight crap covered skeletons. It will get in her fur."
Smon: The corpse comes out in a shower of dung.
joriandrake: in best case: items
Keelia: Bright Star step a bit further back.
Smon: You see a shit-covered dwarf skeleton in rotting clothes.
joriandrake: I fdrag it outside the room
joriandrake: drag
chris107: Mordred leaps back
joriandrake: "Now you can close the door"
joriandrake: and check it out
chris107: avoiding the malodorous thing.
Smon: The decayed belt holds 7 rotting pouches each holding something small, heavy & rectangular.
Keelia: Bright Star wrinkles her nose and tip toes around the mess to close the door.
joriandrake: Thane placing it besides the door and checks the pouches
Smon: Thane drags the corpse into the corridor, BS closes the door.
joriandrake: "Well if you don't need it, I keep it"
Keelia: She edges back around it and keeps her distance.
Smon: In each pouch Thane finds a silver plaque stamped with a wheel of fortune design.
joriandrake: SOmetimes it is good to be a half-orc who isn't bothered by smells and such
chris107: "Now wash your hands."
Smon: The wheel looks familiar to BS, she's seen it before in Stonehell, weeks ago with Danor Gordak Trystan & co.
joriandrake: I take them all out, polish them and place it in my own pouch
Smon: Each plaque has 10gp worth of silver, so 70gp total value.
Smon: BS can roll INT+Prof
Smon: DC 12
joriandrake: "they look useful, and-or profitable" Thane is very satisfied with them
Keelia rolls 1d20 and gets: 4,
Keelia: 7 with prof
Sandor Sunneson: Is that one pouch each?
joriandrake: Thane tries to appraise them too
joriandrake: ooc: if allowed
Keelia: She shakes her head. "This eludes her. But she has seen it, here in Stonehell."
Smon: OK you can all roll INT+Prof Religion check DC 17
chris107 rolls 1d20+6 and gets: 16, (+6) = 22
joriandrake rolls 1d20+4 and gets: 16, (+4) = 20
Smon: Mordred & Thane recognise the wheel as a common symbol of Tyche, goddess of Luck.
Sandor Sunneson rolls 1d20 and gets: 11,
Sandor Sunneson: +4=15
Smon: "Fortuna Imperatrix Mundi" the Nerathi call her.
joriandrake: "Well, a lucky find." and Thane puts them away
chris107: "We will need Tyche's blessingson our adventures."
joriandrake: "Smelly, but lucky."
Keelia: "Bright Star recommends we travel onward."
Smon: GM: You head east/north to the next chamber at end of the passage?
chris107: "Is seven seen as a lucky number?"
Smon: yes
joriandrake: "So" Thane turns around. "What next?"
joriandrake: He waits for the vizier and catguide to decide.
chris107: Mordred looks down each
Smon: GM: Going E then N past the northern door of the inmate living hall to your right, you come out into a filthy 'lounge', the last area marked on BS's map from the other adventuring team.
chris107: expanding the light tomaximum and adding a light cantrip if needed.
chris107: (There is also a door here?)
Smon: A 10' alcove to west goes to a door, ajar. A tunnel leads NW and another E.
Keelia: Bright Star looks at the map, "We have no more guidance here." She nods to the door. "
Smon: Beyond the west door you see a well decorated bedroom
joriandrake: ooc: maybe we're lucky we doN't use actual fire for light, the room with shit could've exploded
Keelia: Bright Star goes to listen at the door and check for traps
chris107: M looks first east then NW then in the alcove at the door
joriandrake: ooc: so the door is opened already, that we can see into it?
Smon: 20'x20' with piles of rugs on the floor, weird paintings and tapetries on the walls. Beside the crude bed is an enormous box.
Keelia: (depends on how much it is opened)
Smon: (talking about bedroom through open door to west)
chris107: phone 1 min
Keelia: She pushes the door open fully and goes to investigate the box.
joriandrake: "All right, check that suspiciously big box, I check the bed sheets"
Keelia: she tries the lid
joriandrake: THane goes and cleans himself from any shit he might have on himself
joriandrake: into the bed sheets
Smon: >>M looks first east then NW <<From the filthy lounge the NW corridor turns N after 30' Looking down E tunnel it looks like it opens into a diamond shaped well chamber after 30'.
Smon: BS checks the box. It has a grinning clown face painted on it. Checking it, it appears to be a giant version of a mechanical jack in the box, a child's toy she has seen before in the northern cities.
Smon: Opening the lid would cause the 'jack' to pop out.
joriandrake: After cleaning up Thane ooks under the bed
Keelia: She closes the trunk lid and turns away from the creepy toy.
Smon: Thane wipes himself off with the bed sheets, themselves pretty dirty already.
joriandrake: looks*
Keelia: She looks as Mordred did, East then NorthWest.
Smon: Did BS open the Jack in the Box?
chris107: back
joriandrake: "Why don't you open the box? Is it trapped?"
joriandrake: Thane asks the kitten as she tries to get out
Keelia: "Bright Star trusts nothing painted with a face like that"
chris107: (Thanks DM)
Keelia: "She will not touch it. The noise may call enemies."
joriandrake: "I'll open it' Thane sighs "Just make sure it's not trapped"
joriandrake: ooc: if its a jackl in box she could perhaps disable the spring
Keelia: Bright Star steps away.
chris107: Mordred looks warily but will stand with the soldier, sword and shield ready.
Smon: GM: Thane opens the box... A grinining doll 'Jack' pops up, arms waving!
Keelia: (the mechanisms are inside the box. She would have to take it out of the box, which would trigger it.)
joriandrake: nvm
Sandor Sunneson: Sandro is on alert
joriandrake: ooc: anything interesting in/on it?
Smon: In the bottom of the box Thane sees piles of treasure and a key.
Sandor Sunneson: ooooh
joriandrake: "Well you didn't want this either, I'll keep it"
Sandor Sunneson: fair enough
joriandrake: Thane grins and picks up the key, throwing it to kitten "you kjeep this one"
Smon: Key marked #27, a potion vial marked "Giant Strength - 24", thousands of loose coins.
Keelia: She nods to the key. "Give that to Mordred or Sandro."
joriandrake: keep
chris107: "You're a greedy bastard, Thane."
joriandrake: and picks up the treasure fir himself
Smon: Coins are silver (1000) and copper (3000).
joriandrake: "Hey, not my fault you folks suddenly get so careful about being clean."
chris107: "Have fun carrying it all."
Sandor Sunneson: Yeah, enjoy spending the copper
Keelia: She sniffs at his manner. "We were told to do a duty, not the investigate."
Smon: 1000 silver is worth 100gp, 3000 copper is worth 30gp.
Keelia: *to
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
joriandrake: ooc: thanks
chris107: Mordred leaves the greedy Orc to his hoard.
Smon: 4000 coins weighs 40 lb.
joriandrake: "This will help improve the city watch and start training basic hoplites."
Keelia: She looks between the two directions. "Continue North or try East."
Keelia rolls 1d4 and gets: 1,
Keelia: She nods North.
Smon: There are no other exits from the bedroom. Above the bed you notice many crossed out names have been written, and one not crossed out - "Rythik"
chris107: "There seems to be a chamber to the east."
chris107: The leader from last week
Smon: You return to the Lounge with its filthy sedan chairs
Keelia: She raises her lip at that. "Rythik is dead."
chris107: ooc, sorry
joriandrake: "Seems like this room had many... guests"
chris107: "Let me just check out the eastern chamber then I'm happy to go north."
joriandrake: "Ladies first."
Keelia: "No, it had many Chiefs. I doubt any one lasted long in this place."
Keelia: *Bright Star doubts
Smon:
Keelia: (sorry, getting tired and I keep forgetting to use 3rd person!)
joriandrake: "Hm, well it is quite empty currently, that's the only thing I know for sure."
chris107: M stealthily creeps to look in the diamond shaped chamber.
joriandrake: ooc: keep that quirk its adorable
Keelia: She eases up to the bend in the path, then notices Mordred going the opposite direction and sighs.
joriandrake: "I didn't know the vizier is also a good scout like you"
Keelia: She turns and with ears pinned back, pads after him.
Sandor Sunneson: This party is full of scouters
joriandrake: ooc: as Far thane knows only Bright Star is truly that
Keelia: She motions for the others to keep up.
joriandrake: THane keeps up, walking is a bit harder but still some spare room for more treasures left
chris107: (He's only looking as mentioned above, happy to go north once checked.)
joriandrake: "I could melt the coins to make a new full plate, it is about the same weight"
Smon: GM: Mordred enters the diamond shaped chamber about 20' or so across. The tunnel continues east on the far side.
Keelia: (Bright Star does not trust random bodies of water and will not split the party - there is ooze here)
Keelia: She edges closer towards the well, ears now pricked forward, listening.
Smon: In the ceiling is a chute opening 10' wide, and beneath it on the floor a well, a tarpaulin drawn across the top of the well to catch falling objects possibly?
Smon: The stench from the Inmate area is weaker here.
Smon: BS remembers a well in caves above she came across weeks ago, this could be the bottom of that well?
Keelia: "It must link the level above."
Smon: well/shaft - she recalls the breeze. There is a faint breeze here.
joriandrake: "Trampoline?"
chris107: "No immediate danger."
Keelia: She wracks her memory and consults the map. "Was this in the three-lobed cave?
Smon: The oilskin tarp is drawn taught, attached to the low brick surround of the well.
Smon: (yes)
Smon: Near where she fought the 'dragon'
joriandrake: "Maybe you could jump up and down in this"
joriandrake: ooc: Bill?
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Keelia: She tentatively peers under the tarp to ensure nothing is hiding there.
Smon: Under the oilskin tarp is about a 2' gap, then dark water.
joriandrake: Thane looks up, to see what's above
Keelia: "Perhaps this is how they moved small goods between levels."
chris107: "A good idea."
Smon: The chute above goes up almost vertical, out of sight.
Smon: It could well connect to the upper level 60' above.
Keelia: She drops the tarp and eyes the continued hall. She glances back then shrugs and edges past the well and continues on.
joriandrake: "Might've been a drinking well only, but yes I also guessed first it would be a way to move between levels"
Smon: The tunnel east runs 20' to a 4-way intersection.
Smon: Tunnels off to N S and E.
joriandrake: "This means however, that below the water there might be something else to be found"
Keelia: "Bright Star referred to the tarp, as a way to catch things. But the well shaft would possibly be a good way to move people."
Smon: 10' east past the junction is a door in the N wall.
joriandrake: "Bright Star, you want to get clean after the dung room right? Here is your chance."
Smon: BS stayed well away from dung!
Smon: Whereas Thane is still quite smelly.
joriandrake: Thane still points at the water
joriandrake: ooc: yes but I won't swim in heavy armor
Keelia: She frowns at him. "Bright Star did not roll in filth and she would not bathe in that putrid water. Focus."
Keelia: She points to the door,
chris107: "Do we continue in this direction or head north now there is no immediate threat?"
joriandrake: Too bad, maybe there is a heap of treasure under the water which fell into it centuries ago
Smon: About 25' east past the junction you see a second door, this one in S wall.
joriandrake: ""was meant to be IC
Keelia: "We already travel East. It matters not if we go East or North."
Keelia: Bright Star sees two doors ahead, past the junction. Perhaps one will lead to stairs, or shines."
chris107: "I have come to trust your nose. And that said north. But no matter . We are here now."
joriandrake: Thane looks at the two leaders arguing. "Maybe just flip a coin?"
Keelia: Bright Star motions for the group to stay together and she peers both north and south before crossing the jucntion
chris107: Mordredstands at the crossroads keeping an eye on BS
chris107: (We are not arguing)
Smon: BS stealthes to the junction and looks N & S....
Sandor Sunneson: North?
joriandrake: North I guess
chris107: Lets see what we see?
joriandrake: "We can always turn back here"
Smon: The N tunnel runs 30' then turns E. The S tunnel runs 50' then turns SW. No doors visible.
Smon: BS crosses the junction to the first door in the E tunnel.
joriandrake: "The southern tunnel might turn back here"
Smon: She hears confused mutterinfs from her companions behind her.
chris107: M follows, ready for action.
Sandor Sunneson: Sandro follows M
Smon: Mordred, less confused perhaps, crosses the intersection and joins BS.
Smon: S too.
Keelia: She checks the first door on the other side of the junction
joriandrake: ooc: wait there is a north and a south tunnel, there is one in East too?
Keelia: (it was a four way junction - all directions - just continuing east leads to 2 doors)
joriandrake: Smon: BS crosses the junction to the first door in the E tunnel.
chris107: yes,it's a crossroads
joriandrake: ooc: ok
Smon: The N door is unmarked. It has a handle. The S door is interesting.... Very sturdy and well made, a bronze plaque says Pharmacy. On the brass surround of the south door keyhole is engraved '27'.
Keelia: she listens at the door then gently tries the handel
Keelia: *handle
chris107: M is ready
chris107: oooo
joriandrake: "This could be useful"
chris107: the key
Smon: BS opens the N door - it's unlocked...
joriandrake: ooc: kitten, the key
Keelia: Bow drawn, she nudges the door open
Smon: She sees a dank room with patches of grey mold,
chris107: M illuminates the space
Smon: the same mold Thane collected from a door upstairs & took home to his mother.
Keelia: (Jorian. Her name is Bright Star, mine is Keelia, not kitten. Please use one of those OOC)
joriandrake: Thane notes he already has a grey mold samle
joriandrake: sample*
Smon: Chamber is 20' e-w by 30' N-S, door in east wall marked '29'.
joriandrake: "Star. Try the key from earlier on the other door"
joriandrake: ooc: forgot what the number on it was though
chris107: M enters
Keelia: "This way first." she says. "27 come later."
Sandor Sunneson: Sandro follows M
joriandrake: ooc: Sorry, the full name is long, but I doN't want to write BS either as that reminds me of English 'bullshit'
chris107: Making sure it's safe for our scouts
Keelia: (then Star will do, or simply B)
Smon: BS and M enter the moldy room north of the N-S tunnel followed by the others.
Sandor Sunneson: lol
Smon: OOC Jorian use B for Bright Star.
joriandrake: ooc. She said Star is fine ,and I already used that previously o_O
Smon: Thane can call her Kitten IC if he doesn't mind the risk of getting sensitive bits scratched out.  But not OOC
Keelia: She continues forward to examine the door marked 29. She looks at the key, but as it is marked 27, she repockets it. She tries the handle
chris107: M stands at her shoulder
chris107: ready for trouble
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 20, (+10) = 30
Sandor Sunneson: oooooh
Keelia: (She's used to Trystan. Being called Kitten IC won't bother her  )
joriandrake: ooc: I didn't think it would be an insult, isn't kitten the cute young cat's name/word?
Smon: Something warns B as she reaches for the handle to #29...
chris107: That doesn't look good
Sandor Sunneson: Bill logging in???
Smon: She snatches her hand back reflexively.
Sandor Sunneson: Sandro remains on alert as ever
joriandrake: Lets push Bill's char ahead "your turn"
Keelia: (in character, she'll put up with it 0 but it's like being called 'kid' or 'child' to her, rude but she's not bothered.)
Smon: Faint, almost invisible ward runes are set around the handle of #29.
Keelia: She hisses at the door. "Mind yourselves.
joriandrake: ooc: sorry that was not the intention at all
Keelia: "Foul work is here"
Keelia: (That's fine. Just call her Star and it's all good)
Smon: Rakara has wandered off, not with you.
joriandrake: Thane sniffs into the air
joriandrake: "It smells better than earlier."
Keelia: "Mordred. You are capable with magic, more than Bright Star. See the symbols?"
chris107: @ DM Could Mordred use his identify ritual to learn more?
Smon: GM: Sure
Smon: Casting time?
joriandrake: ooc: this is one of those rituals that take 10 minutes?
chris107: "It will take time lady Brightstar. If you others could keep a watch?"
chris107: Ritual is 10 minutes I think?
Sandor Sunneson: We will M
Smon: 10 times normal casting I thought
joriandrake: "Of course" Thane turns to Star "Rest a bit meanwhile"
joriandrake: Thane stands guard
chris107: ah, 1 moment then, soz
Keelia: She nods and motions for Thane and Sandro to guard the hall - one for each direction - and she stands with her bow towards the door
Smon: The others stand watch at the south door while Mordred utters the ritual incantations.
joriandrake: ooc: copied: The ritual version of a spell takes 10 minutes longer to cast than normal. It also doesn’t expend a spell slot, which means the ritual version of a spell can’t be cast at a higher level.
chris107: 10 mins, 1 min casting time
Smon: Slowly the warding runes around the door begin to shimmer into clarity...
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
Keelia: She glances periodically at Sandro and Thane, ensuring they are still there, and keeps watch over Mordred and the door.
joriandrake: "Ooh, shiny. No wonder some people like to spell. Erm, cast."
Smon: Nothing bothers your sentries as Mordred completes the Ritual... the ward spell is strange, unfamiliar. Clerical, definitely.
Smon: THe name "Bright Ward" comes into Mordred's head.
Keelia: She looks to Mordred as she calls the others come back over if they wanted.
Smon: Roll a DC 13 INT+Prof Arcana check Mordred
chris107 rolls 1d20+6 and gets: 1, (+6) = 7
chris107: Grrrr
joriandrake: O_o
Sandor Sunneson: lol
Smon: LOL
Sandor Sunneson: Keep the high rolls for Sandor Chris,
chris107: OOC would a ritual Comprehend Languages help?
Smon: OK I will allow a second check with Comprehend Languages
joriandrake: Thane checs if for some surprising reason he recalls anything about it from his mom or something
Smon: LOL no
Keelia: (is this something that Bright Star would have come across as a rogue?)
Smon: No, it's very unusual.
chris107: Mordred starts a fresh ritual, with the hope of better results.
Smon: Some old Nerathi magics maybe? From the Empire times.
chris107 rolls 1d20+6 and gets: 3, (+6) = 9
Smon: LOL
Keelia: She waits again, bow drawn.
joriandrake rolls 1d20+1 and gets: 2, (+1) = 3
joriandrake: ignore it
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
joriandrake:
Sandor Sunneson: ha ha , how amusing
chris107: "The magic here is subtle. Beyond my skill."
Smon: Mordred cannot grok the exact effect of the ward, though he suspects it is Bright.
joriandrake: "looks like grafitti"
chris107: "I suggest we move on. I have marked it on my new map."
joriandrake: "Shiny one"
Keelia: Bright Star huffs. "No matter. If it is locked in such a way, no enemies may pass. We will keep an eye out for the key. Now, Bright Star suggests we move to the opposite hall for which we have the key."
joriandrake: "Can't you open the door?"
Smon: GM: BS could attempt to disable the ward - DC 18 w Thieves Tools (DEX), advtg due to the identify spell
Sandor Sunneson: Sandro agrees with the lady
Smon: Fail would trigger ward though.
joriandrake: ooc: yay
Keelia: "Bright Star could try, but it would likely hurt. Should she fail."
joriandrake: ooc: advantage plus highp roficiency
chris107: "That choice is Brightstar's alone."
joriandrake: "I got healing potion"
chris107: "We would not want to see her harmed."
joriandrake: "This is her expertise though, am I wrong?"
Keelia: She considers the door thoughtfully. "She will try once, but she suggests you have potions on hand. Should she fail, Bright Star would fall."
Keelia Rolls 2d6+20x10 and gets:
3, 3 (+20) = 26
4, 1 (+20) = 25
3, 2 (+20) = 25
3, 6 (+20) = 29
2, 5 (+20) = 27
6, 2 (+20) = 28
1, 3 (+20) = 24
6, 1 (+20) = 27
1, 4 (+20) = 25
4, 2 (+20) = 26
Smon: Where do the others stand while B works on disabling the ward?
joriandrake: Thane gets the potion ready
Keelia: sorry. no idea what happened there!
Keelia: let's try that again
Smon: try that roll again
chris107: "I sugest we stand out of the room."
Keelia: Bright Star suggests to her companions they way out in the hall.
Keelia: *wait
chris107: M does so.
joriandrake: Bright Star went and took the door and the building around it apart
Keelia rolls 1d20+10 and gets: 3, (+10) = 13
Sandor Sunneson: S heads to the hall
Keelia rolls 1d20+10 and gets: 10, (+10) = 20
joriandrake: Thane cheers Star on
Smon: GM: The others wait in the hall while BS carefully erases the ward in a spiral pattern, working inwards.
Keelia: She calls out to them a moment later, fur completely standing on end, which she tries to smooth.
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: Until it is gone.
Smon: And...
Smon: /roll d20
Smon rolls 1d20 and gets: 19,
Keelia: "Bright Star thinks she has been successful. But magic plays havoc with Bright Star's fur."
Smon: /roll d4
Smon rolls 1d4 and gets: 2,
joriandrake: "It looks nice enough, I don't see what could be wrrong with your fur."
chris107: "Are you alright in there?"
Smon: 2 large toads are sauntering in your direction from the east, towards the intersection.
Smon: Sandro spots them first.
joriandrake: "frogbush!" erm, ambush!"
chris107: "Quickly inside!2
Keelia: "Bright Star thinks she was successful, you may enter."
chris107: "And shut the door."
Smon: They are about 5' long.
joriandrake: Ok as Vizier says Thane goes in quikly
Sandor Sunneson: Sandro follows
Smon: You hurry in and close the door behind you?
Keelia: She looks quizzically at them (seeing nothing from inside the room) but snatches up her bow from the floor.
chris107: yup
joriandrake: yep, maybe they hop on
chris107: "Toads." Explains Mordred.
Keelia: "Bright Star does not like the idea of being trapped in a room with magic.
Smon: GM: Ok the other 3 hop on in & slam door shut before toads reach the door.
Smon: /roll 2d6
Smon rolls 2d6 and gets: 4, 6, = 10
Keelia: "The last room we enclosed ourselves in, caused much difficulty"
chris107: "I can open the door soon, just let the toads pass."
joriandrake: Thane checks the room
Smon: BS has erased the door ward, I'll give her a +100 XP bonus
Sandor Sunneson: Is there a peep hole in the door?
Keelia: She turns her attention to the unlocked door, arrow strung but not nocked.
chris107: cool
Smon: Thane sees the familiar grey mould
joriandrake: perception inside room
joriandrake rolls 1d20+1 and gets: 8, (+1) = 9
joriandrake: "I see mold."
Smon: The door #29 is locked, there is a keyhole, the ward spell around the handle now erased
Keelia: Bright Star glances at the mould unhappily. "That is undoubtedly troublesome for Bright Star's fur. But in each room with mould, Bright Star has been attacked. It is making her paranoid."
chris107: Mordred goes to inspect BS's handiwork.
joriandrake: "Mordred see what you find, it was locked and all, after all."
Smon: BS could try to pick lock, it is fairly good one, DC 15 Thieves Tools check
Keelia: Bright Star bends her attention to the lock.
Keelia rolls 1d20+10 and gets: 5, (+10) = 15
Smon: The lock clicks open.
chris107: Does he believe the magic has gone?
Smon: yes
chris107: Nice roll
joriandrake: ooc: that +10 works like a charm
Keelia: "Bright Star senses no magic on the door, and the lock is now open."
Keelia: "Be ready!" she hisses.
chris107: M will be ready
Keelia: She turns the handle and opens the door
chris107: Shield up, sword drawn
joriandrake: pike readied
Sandor Sunneson: shield and short sword ready
joriandrake: ooc: where is Bill's character in all of this?
Smon: Carefully opening door #29, beyond you see a good sized kitchen 40' across, stripped of any pots & pans. 20' n-s with an additional 10' deep pantry/store area for 20' along the N wall.
Sandor Sunneson: Not here
Smon: Rakara LEFT I said several times!
chris107: "An odd place to protect with magical wards?"
Smon: A skeletal corpse lies against the pantry shelves. At the e end of the north wall is a door.
Keelia: Bright Star will investigate the room and the store area in particular. (If there is a fireplace, she will check that out too)
chris107: Mordred enters
joriandrake: ooc: well to be fair you wrote he 'seems to have wandered off' and I wasn't sure if he actually did so, or just as if it looked like that
chris107: eventually standing over the skeleton.
joriandrake: "Shall I check the skeleton?"
Smon: The corpse has a rusty mace in bony hand, and rusty chain armour beneath a tabard emblazoned with the sun symbol of Apollo-Mitra, Pelor to the Nerathi.
Keelia: "Nerathi again." Bright Star mumbles to herself.
chris107: "The bright ward of Apollo?"
joriandrake: "Apollo, God of Selatine"
chris107: "This fellow sealed himself in."
Smon: There are several cold ovens along the s wall, with small chimney vents.
joriandrake: "I don't know magic, but wasn't it sealed from the outside?"
Smon: They appear empty. Nothing bigger than a small bird could get up any of the vents.
chris107: "Not if the cleric was on the inside."
joriandrake: "SOmeone could've locked him inside?"
chris107: "And a cleric of a sun god would likely cast a bright-ward?"
Smon: Mordred reckons the ward spell could have been cast from inside the room.
joriandrake: "Perhaps it was a ward against the 'bright' of the sun?"
chris107: "Stick to stabbing things with spears and rolling in shit."
Keelia: Bright Star motions to the body. "He carries a mace as per a cleric. He could have put the ward in place, but what would have driven him to do this and die instead?"
Sandor Sunneson: If we send a budgie up there we can see how much oxygen there is in the vent
Keelia: "What was this one so afraid of?"
joriandrake: Ok, THane is a bit offended now
Smon: >>"Stick to stabbing things with spears and rolling in shit."<< Mordred is exquisitely cruel and may have Inspiration for that.
chris107: "Something frightened him badly enough to seal himself in here..."
Keelia: Bright Star will check out the door in the N wall, east side.
chris107:
joriandrake: "I see no obvious evidence he did indeed lock himself in, instead of someone else locking him up."
Smon: BS checks the exit door, it is closed but not locked, she finds no traps.
Keelia: "Then we should be afraid. For someone was afraid enough to seal the door. And we are now behind it."
Smon: A plaque says "Laundry"
joriandrake: I check the skeleton for malnutrition signs, if it had anything to keep food in on him, or perhaps parts of leg/arm chopped down for cannibalism
Smon: The SKELETON is pretty malnourished!#
Sandor Sunneson: ha ha
Smon: But no sign of self-devouring
chris107:
joriandrake: I meant before death o_O
Sandor Sunneson: Does it want a chicken supper?#
Keelia: "Though Bright Star does not like doing laundry, she cannot see how that would be terrifying."
Smon: It has a small rather flaccid leather coin purse
joriandrake: It sure didn't win a chicken dinner
Keelia: "Check for another key. If this one has the key, he locked himself in."
Sandor Sunneson: Not dinner, supper, chicken and chips
joriandrake: "laundry can be very scary."
Smon: Yup!
Keelia: She readies herself and opens the door
chris107: M at her shoulder
joriandrake: I see what he has on himself and if mace/armor can still be used at all
Smon: B opens the door, it opens at w end of the s wall of a chamber, 20' n-s by 30' e-w.
chris107: leaving the orc to grub for any treasure.
joriandrake: "Mordred, can you use the earlier skill to check if anything magical glows on him?"
Sandor Sunneson: Sandor stays on alert
Smon: She sees rotten wooden laundry tubs, piles of decayed cloths and linens, empty earthenware jugs.
Smon: Thane checks the corpse.
chris107: "Thane, we can check later."
joriandrake: "Or maybe inside that laundry"
Sandor Sunneson: Sandro even
Smon: In the pouch he finds a key marked #29 and several coins.
Smon: Thane finds 5sp and 3gp.
joriandrake: "Another key"
joriandrake: I give this key to Star too
chris107: "It is not a spell to detect magic, it just identifies what that magic does. I really do suggest you stick to what you do best."
Smon: The mace is rusty but definitely useable (d6 dmg)
Keelia: She turns to see him find the key "That was for the door Bright Star unlocked. That means he did lock himself in. He was afraid of something, more than he was afraid of death."
Smon: /roll d6
joriandrake: I look around checking my companions.
Smon rolls 1d6 and gets: 2,
Sandor Sunneson: The giant toads??
Keelia: She shakes her head and takes a cursory look around the laundry room
joriandrake: "Well in that case here is the evidence for that guess then."
chris107: Mordred looses the will to live
Sandor Sunneson: Sandro will check for prints in the ground
Smon: There seem no exits from the room. There is a tap spigot in the n wall where water can be drawn, presumably.
joriandrake: "The mace could be useful, any of you need it? Still works nicely to smash things."
Sandor Sunneson: of any evil
chris107: M inspects the area around the tap
Keelia: Bright Star turns away. "If the toads have passed, we may cross to the other locked room for which we have a key."
Smon: Some ancient fecal debris in one of the tubs, no smell now.
joriandrake: I place the mace in my belt, could be useful if fighting stuff like skeletons I guess
chris107: and the spiggot itself.
joriandrake: I mean Thane does it
joriandrake: ooc: I need coffee
Smon: Thane takes the rusty mace
chris107: Twisting and turning it.
Smon: The tap is stiff, but Mordred manages to turn it.
Sandor Sunneson: OOC: how long we playing till? 12 GMT?
Smon: A thin trickle of water splashes out onto the ground.
Smon: yes 12pm
chris107: He turns it off.
chris107: The apperatus doesn't move in other directions?
Smon: no
chris107: If not he returns to his chums. As eager as they are to leave.
Keelia: Bright Star stands by the door leading back to the hall, turning over the keys in her hands, pensively.
Smon: (Congrats on finding the most boring part of Stonehell)
chris107:
Keelia: (Bright Star for one is glad there is no ooze)
Smon: GM: You eventually return back through the rooms to the e-w tunnel with the door #27 in the S wall.
chris107: (Mordred too.Ooze stains are a bugger to get out of armour.)
Smon: Is B trying the key?
Keelia: (Are the toads gone?)
Smon: yes
Smon: Looking west B sees movement under the tarpaulin in the well room.
Smon: Looks like the toads went for a bath.
Keelia: She will step up to the other door and pauses, staring at the tarp.
Smon: The well must be shallow.
Keelia: After determining the toads were not a problem, she carefully inserts the key.
Keelia: "Bright Star recommends you stay back, just in case."
chris107: M to here rear and east.
Smon: The key #27 turns in the lock #27 and the Pharmacy door swings open...
Smon: You see a cluttered chamber, 20' e-w by 30' n-s...
Keelia: "Hm." she says. "Let us proceed."
joriandrake: back
Smon: Wooden shelves; dusty glass bottles; mortar & pestle.
chris107: M enters behind her.
Smon: Many bottles hold interesting looking mixtures.
joriandrake: "Wait, at least let us look around a bit more carefully, it might have some healing potions or such" (should I bother to roll perc?)
Sandor Sunneson: Followed by S
chris107: OOC That's what we're doing by entering the room, Jorian.
Keelia: "Look for something labelled 24," Bright Star says.
joriandrake: "I already found something labelled 24"
Smon: Chemist's arcane scribblings are all over the bottle labels.... Thane recalls his mother the Apothecary... she does her notes in the Magna Alexandra script, though, rather different from Ancient Nerathi.
Keelia: She starts checking vials for numbers. "Yes, and we know what it is!"
joriandrake: perception check for whatever I notice
joriandrake rolls 1d20+1 and gets: 6, (+1) = 7
Smon: They have numbers on them ranging from 1 to 10 only.
joriandrake: which isn't much
chris107: M begins mumbling the words to his ritual to decipher writings. Weaving his hands, surrounded by a faint glow.
Keelia: Bright Star will look for a log book
joriandrake: "well as long you know Star what we fround earlier, fine."
joriandrake: Thane guards the door
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
Keelia: "Bright Star knows everything," she says amusedly, rummaging around
Smon: M finishes his ritual.
Keelia: "Mind the West. The toads where there."
joriandrake: "All right" says Thane and places away the a potion vial again
chris107: (Casting time is 1 action, so 1 round ritual?)
joriandrake: (ten minutes plus 1 action If I'm correct on it)
Sandor Sunneson: Sandro is on Frog alert
Smon: #1 Hair Restorative #2 Comprehend Languages #3 Cure Poison #4 Cure Hallucinations #5 Speediness #6 Awaken #7 Healing #8 Purgatory
chris107: He peruses the various arcane lables.
chris107:
joriandrake: ((healing is nice, purgatory scary))
Smon: #9 laxative
Smon: #10 sleeping draft
Keelia rolls 1d10 and gets: 1,
Smon: Some of the elixirs have evaporated, but plenty are well-sealed and still look good.
Keelia: Bright Star considers the vial she is holding. She looks at her fur, then back at the bottle. She shrugs and pockets it in case of ooze.
Smon: B pockets a #1 vial.
Keelia: (how many 7s?)
chris107: "We should wrp these carefuly. Keep them marked accurately too."
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: 5 of the #7 still look good
Smon: Has Mordred used Identify?
Sandor Sunneson: S will pocket 2 and 3
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
chris107: M looks around for some kind of carrying case for bottles?
Smon: 4 of #2 good
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: 5 of #3 good
Smon: /roll d2
chris107: "Let me test them with my magic before we take anything."
Smon rolls 1d2 and gets: 2
Keelia: Bright Star hands out a healing potion each and pockets the second for emergencies (or
chris107: M once more begins the longer ritual of identification.
Smon: No carrying case but you can place them in your packs & pad w clothes & rations
Keelia: (or for Bill's character when he returns)
chris107: how many 1's?
Smon: M completes his ritual after 10 minutes.
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: 5 #1
joriandrake: ooc: I'm a bit lost on this, so Thane got a healing vial and that's all, right?
Smon: Which type is Mordred IDing? He has to choose 1.
chris107: So just quantities of 6-10 ex7 and an identification to go?
Keelia: (yes re: thane)
Keelia: (he was guarding door)
Smon: (Thane got a vial marked #7)
chris107: OOC - his vanity is screaming check No. 1! but he checks No. 7 first.
joriandrake: ((that I know, thanks, just didn't know how sharing is handled for certain))
Smon: script says healing...
Smon: GM: Mordred IDs the #7s.... they are not healing potions....
Smon: They are SUPER healing potions!
chris107: "STOP!"
joriandrake: ooc: hammer time?
Smon: 4d4+4 hp per dose
chris107: "Let us handle this treaure with care instead of all grabbing."
Smon: Mark every #7 potion you have as extra healing 4d4+4
joriandrake: ooc: If Mordred shares this info with us Thane will be careful not to use it if possible, and give the super potion to his mom and the doc to emulate
Keelia: Bright Star looks over at Mordred curiously.
chris107: "I suggest we take time to ritually identify each of these potions. Catalogue them and keep them safe. Returning them to Selatine before they can be broken. There we can split them."
Sandor Sunneson: Sandro likes that idea
chris107: "This is a huge treasure."
Keelia: 1 x5 , 2 x4, 3 x5, 7 x5,
joriandrake: Thane looks confused at the vials of hair potion and laxative
chris107: 4,6,8,910 to quantify
Smon: GM: Mordred does have a 100gp pearl on him for the ritual, right?
Keelia: and 5
chris107: oops
Smon: It's not consumed but you need it
Keelia: *I think we do!
joriandrake: "YOu folks seem to have your priorities wrong today for what treasure is."
chris107: I'll be honest and say no. Sorry.
Smon: i'll say you bought one at rip off price M so deduct 150gp
joriandrake: I give him enough copper
joriandrake: Thane gives*
Smon: since you failed to buy in advance
Keelia: ( I don't have my list of treasure, but I know we had gems and diamonds at one point)
joriandrake: if he asks nicely
chris107: I'll cross that off right away.
Smon: ok
chris107: "Stick your copper where the sun don't shine."
Keelia: (maybe it was 100gp diamond, tho)
joriandrake: ooc: thane didn't say anything IC
Sandor Sunneson: In a copper mine?
chris107: OOC leaves M with 180GP
Smon: OOC Jorian don't do "I do X" then 3 lines later "if Y happens"
chris107: Mordred has become a bit tired of the grasping greedy fellows he's adventuring with.
Keelia: Vial counts for 5-10, excluding 7. and we can move on to
joriandrake: ooc: fair criticism, that was unclear
Smon: #5 roll
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
joriandrake: ooc: how is Thane greedy? he picked up stuff others didn't want
Smon: 6
Smon: #6 roll
Smon: /roll d6
chris107: Jorian, bugger off!
Smon rolls 1d6 and gets: 1,
Smon: 1
Smon: cool it guys please
Keelia: sorry and 4 as well, after the others
chris107: sorry, Simon.
joriandrake: ooc: If oyu have something to say Chris make it clear what the problem is
Smon: #4 roll
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
Smon: 3
Keelia: 1 x5, 2 x4, 3 x5, 4 x3, 5 x6, 6 x1, 7x5,
Smon: OOC Mordred's haughtiness is an IC trait Jorian, and you can't query it ooc
joriandrake: ooc: Chriss wrote without ooc 'Jorian, bugger off!" I don't think that has anything to do with IC Mordred
Smon: #8 roll
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Smon: 2
Smon: all the #9 and #10 are ruined
Smon: GM: OK stopping there
chris107: Sorry guys. I can't cope with him any more. Jorian has driven my partner away from this game. He's now driven me away.
chris107: Have fun. Please don't attend my game next week Jorian.
Smon: OK sorry Jorian Thane is out of the game
joriandrake: What? what is this about?
11:56am  2018-1-27 chris107 Has exited the room
joriandrake: What? I don't undestand?
joriandrake: What did I do?
Smon: You annoyed Chris. You have a lot of trouble keeping IC and OOC separate
Smon: I guess I'll have to drop you from game, obviously Chris is an old friend of mine so he has to come first.
Sandor Sunneson: Thanks for the game Simon,
joriandrake: What did I do? Tjsut earlier he commented IC on Thane being greedy, that is why I asked ooc what he meant with it? After that he called me out by name again I doN't understand what is going on
Smon: (cheers Fergus)
Keelia: Bright Star packs up the vials carefully and stores them in her pack and pokes around the room with Sandro.
joriandrake: How did I drive away a partner of his??
Smon: Jorian it will have been the cumulative effect of your odd behaviour.
Sandor Sunneson: I'll look out on the thread for XP
Smon: Will be 400 XP for this session
Keelia: Thanks Simon! Have fun at the concert. Say hi to Bill. I'm off to bed. Night.
Sandor Sunneson: cool, thank you
Sandor Sunneson: Enjoy concert, and chat soon, night x
Smon: Thanks Keelia
Smon: Thanks Fergus
joriandrake: ... thanks again for the game, sorry if i did anything wrong

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