5:31pm 2018-7-30 Smon Has entered the room
DESTROYERBILL: yes
Smon: Hi Chris
Smon: Got Bill's new MU rolled up
chris107: Hi Simon.
chris107: super
Smon: His name is Generik Wyzard
chris107: hehe
Smon: GM: OK ready...
DESTROYERBILL: yes
chris107: yup
Smon: A few day's after Sigurd the Skandik's arrival in the city of Modron, he is summoned to a meeting with the Royal Chamberlain, as is Generik the adventuring Wyzard
DESTROYERBILL: he ment wizard
DESTROYERBILL: he had two pints you see
chris107:
chris107: Sigurd is enjoying his time hob-nobbing with the upper crust and hurries to the meeting.
Smon: Arriving at the Chamberlain's meeting room in the Royal Palace, you find the Chamberlain not here, but three people waiting - two warriors (male human, female elf) and a chubby middle aged male priest of Mitra...
chris107: Sigurd greets them cordially
Smon: "Greetings, friends. I am Father Apoqulis - that is Corporal Darion, and the elf is Corporal Morningstar"
Smon: https://i.redd.it/mf8bp3ey4w8y.png
https://i.redd.it/vv8f9l3meq201.jpg
chris107: "Sigurd Thormansun."
chris107: "Very pleased to meet you."
Smon: The Modron Guard Corporals incline their heads, while the priest offers a chubby hand to shake.
DESTROYERBILL: hello
Smon: The elf maid looks Generyk up and down. "You're a wizard?"
DESTROYERBILL: my name is genirik wyzard
Smon: "Hm." She seems dubious.
Smon: The rear door to the lavish chamber opens, and in comes old Drawlin, Palace Chamberlain to the KIng of Modron. "Ah, good! You've all come!" he smiles affably.
Smon: Drawlin turns to Sigurd. "The King is persuaded by Princess Philomena that it is too dangerous to send her up to Haghill while the pirate threat remains - kidnappings and such..."
chris107: Sig nods. Privately pleased.
Smon: "...In the meantime we have begun preparations to put together a ship and crew for your recruitment expedition to Armagh. In the meantime, we wondered if you could help us with the monster threat... in the absence of most of the Guard, terrible things creep forth to prey upon the innocent and unwary..."
Smon: He turns to Generik. "Some things, best battled by the powers of Sorcery!"
chris107: "My pleasure."
Smon: "And the divine power of Mitra!" says the chubby priest, beaming.
Smon: Drawlin: "Good, good...." he draws forth a long scroll.
Smon: "In Falifell Villagem, south beyond the river, there are rumours of bloodstained mushrooms wreaking havoc in the village....
The Cloudtop Watch Tor near Brass Gate claims a serpentine threat...
...And some fellow claims there are Fey west of the Montgomery Estate who have murdered his friend Bakof, and that Bakof has arisen as a corpse-wight..."
Smon: Drawlin checks his notes.
DESTROYERBILL: so what should we tackle first murdershrooms,fay or a zombie guy
chris107: "Well Brass Gate and Cloud Top are close by and close to each other. Why don't we see to those first?"
chris107: Cloudtop Tor seems closest."
chris107: "Then just down the road to deal with the snakes."
Smon: "Yes... giant snake demons seizing people in the night around Brass Gate, it says here. The guards are quite in a panic."
chris107: "Drawlin, as I'll be helping out Modron, kind of officially. Could I have a town watch shield so folks recognise me?"
Smon: Drawlin smiles to Sigurd. "Certainly! I hereby brevet you as Sergeant Sigurd of the Inner Guard!"
chris107: "Right let's go chop em into little pieces then cast spells on what's left?"
Smon: Map https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOc3JBX7kRU8MW_KU1jZ63lQt9gpD6wlYa0QNsD1KZazKpTMYADIXpW7qe93vOXF1n2kJ_pDuyFL71gXwmOOFUSQjhyphenhyphencL2FwO8wbXb-Yxnb2dzwIfBSHTt_uWuor-9B14lp_ROuBNFRS0/s640/Modron+Area.png
chris107: Sigurd smiles. He's never been a sergeant before.
chris107: (Thanks)
Smon: The two Corporals look doubtful at Sigurd being promoted over them, just for rescuing a princess.
DESTROYERBILL: brass gate is probably easier since its connected to a main track
chris107:
chris107: "Fine with me Wyzard, old chap. Lead the way!"
Smon: Drawlin: "Here's a note of authorisation, Sergeant Sigurd. Take it to the guard barracks for your uniform helm and plume."
chris107: He does so. Hopingnone of his Skandic chums see him.
Smon: Drawlin: "And here's the authorisation for the 5 of you to take horses from the stables."
chris107: My things are looking up
Smon: GM: The 5 of you bid farewell to the Chamberlain then leave the Palace, presenting your chits you are issued with 5 riding horses & saddles, and Sigurd is given a guard serjeant's purple ostrich-feather plumed helm.
chris107: He tries not to blush too much.
Smon: https://i.redd.it/mf8bp3ey4w8y.png
Smon: https://i.redd.it/vv8f9l3meq201.jpg
Smon: Father Apoqulis beams cheerfully at his companions as you ride out the eastern city gate and head over the plain. "Not far to Brass Gate - we'll slay this snake and be home for din-dins, eh?!"
chris107: "Maybe even lay the wight to rest before tea as well..."
DESTROYERBILL: my charcter is thin old white haired has a staff as a walking stick has a pointy hat to
DESTROYERBILL: daddy is making tea
chris107: "Nice hat, Wyzard. You will no doubt lay our foes low with mighty magics?!"
DESTROYERBILL: yes young one
Smon: Morningstar eyes the wizard. "You seem a little old for this work, Mage."
chris107: "That's smashing. Save my sword arm aching too much in the morning."
DESTROYERBILL: its never to late to adventure
chris107: "And Odin often appears as an old man. You should never judge by appearances."
DESTROYERBILL: as my freind binba biggns once said
Smon: 15 miles south-east across the meadowlands fringing Gasconfold Plain, and you see ahead of you the bluffs of Cloudtop Tor, a watch tower against the skyline. And beyond the chimney smokes of Brass Gate.
DESTROYERBILL: a hobbit
chris107: Sig loosens his huge blade in it's scabbard.
chris107: "Best keep our eyes peeled from here on in chaps."
DESTROYERBILL: ive got a half brother call genirik fiter are dads are diffrant
chris107: "Is he much younger than you?"
Smon: Morningstar: "To the village, or the watchtower, Sergeant? Do you have any advice, Wizard?"
DESTROYERBILL: no but a little
Smon: Father Apoqulis: "I think the Chamberlain said to report to the Watchtower?"
DESTROYERBILL: the watch tower i sugest
chris107: "To the watch tower then!"
Smon: The priest smiles at Generik & Sigurd and claps his hands happily. "We are in agreement!"
Smon: GM: You take a narrow trail winding its way up the bluffs to the watchtower.
Smon: As you approach, two haggard looking soldiers open the gates to the tower courtyard and you can ride in.
Smon: A lean fellow in lieutenant's uniform, half elven by the look of him, comes out to greet you.
Smon: "Ah! The monster slayers, I presume?"
chris107: "Morning Lieutenant. Having problems? "
DESTROYERBILL: yes
chris107: Sigurd beams a broad smile. Liking the title.
Smon: "I'm Lt Shadowcloak. Yes. yes, serious problems!"
DESTROYERBILL: i dismount
Smon: You dismount and the commander ushers you up the tower stairs into a spartan chamber.
chris107: "Please tell us more. Walking dead we hear?"
chris107: Sig joins the elderly magic user.
Smon: "Dead? Oh yes, the Wight of Bakof's Tomb! But that's not what concerns us...."
DESTROYERBILL: its a giant snake no
Smon: "Snakes! Yes! Something terrible is gathering serpents to the old ruins east of here, near the top of the crags..."
DESTROYERBILL: we will kill it
Smon: "They say it's a snake demon - perhaps even Yg himself!"
chris107: "Then we better go stab it to death." Sigurd is a simple soul.
chris107: "Does Yg have a head?"
Smon: Apoqulis nods. "Aye, a great snakey head!"
chris107: "Excellent! Then let's go chop it off."
chris107: "Point the way!"
chris107: (How far away are we directed, horses and snakes don't mix well.)
chris107: (I've seen enough Westerns to know that )
Smon: Shadowcloak nods. "Excellent! Just head for the old ruins atop the bluffs - you can't miss it! About three miles... Watch out for snakes!"
chris107: "Shall we leave our horses here to be cared for, gentlemen?"
Smon: Morningstar the elf maid nods glumly to Sigurd. "Snakes and horses don't mix."
chris107: "Then let's be off. Those snakes won't kill themselves."
Smon: GM: The tor commander points the five of you towards the top of the bluffs, where you make out the tumbled remnants of ancient cyclopean ruins.
Smon: GM: You head out from the watch tor gate on foot, the sun now high overhead as you scramble up rocky crags towards the distant ruins...
Smon: Anyone in plate armour?
chris107: "Father Apoqulis, do you know ought of this place? Or you, greybeard?"
chris107: Chainmail. Not had time to buy plate yet.
chris107: (And chain is much more Scandik)
Smon: GM: You are all in chain (or Generik in robes) so stay reasonably comfy as you scramble up the crags under the hot noonday sun.
Smon: Morningstar wipes a bead of sweat from her brow as she tops a crag and pauses to survey the way ahead, the ruins now a quarter mile off: "Anyone in platemail would be cooked..."
Smon: Apoqulis nods. "Indeed! Mitra has blessed us with cooling chain! Onward, to glory!"
Smon: He points with mace to a narrow trail winding up to the ruins atop the bluffs.
chris107: "Mitra the Lion... doesn't he hate slippery Set and his filthy snakes?"
chris107: "Keep a look out for snakes in the grass!"
Smon: GM: The narrow track forces you into single file, Morningstar going ahead with her sharp elven eyes scanning the approach to the ruined temple. Apoquilis nods to Sigurd. "Indeed! Accursed creatures of Set!"
chris107: Sig follows Mornigstar
Smon: As you near the ruins along the track, you see what first seems like vegetation shrouding the ruins... then you realise it is snakes... hundreds of snakes...
chris107: "I like the sound of this Mitra!"
chris107: Gulp
Smon: Grass snakes, vipers, here and there a python... several slither away at your approach.
Smon: Apoqulis: "The snakes of Set cannot stand the light of Mitra! Onward!"
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
chris107: Sigurd ties his gaters tightly.
chris107: and presses onwards
chris107: Pushing any snakes aside with his long blade.
Smon: Morningstar pauses doubtfully, eyeing the snake shrouded ruins. As Sigurd passes her she points out a dark opening beneath a fallen column. "There... the entrance to the undercroft."
chris107: "Watch they don't slither up your robes, Wyzard!"
chris107: "Thanks, Morningstar. Only fair I take the lead from here."
Smon: Generik Wyzard follows along, seemingly oblivious to the hundreds of snakes around him, as you reach the dark opening and look down crumbled marbled steps descending into the gloom.
chris107: (OOC - why do I feel an Indiana Jones moment coming on? )
Smon: The steps are wide enough for 2 to descend abreast.
chris107: Sig creeps down as quietly as he can, pushing snakes aside with his sword if need be.
chris107: If no one volunteers, Sig goes upfront alone.
DESTROYERBILL: i following down the steps at the back of the line
Smon: Morningstar moves down beside Sigurd, the snakes slithering away at your approach. Behind them come Apoqulis & Darion, with the wizard at the back.
chris107: "Anyone got a torch?"
Smon: About 20' down the steps level out into a good sized but low ceilinged antechamber, marble serpent visages around the walls, half-tumbled bronzed doors visible opposite.
Smon: /roll d6x3
Smon Rolls 1d6x3 and gets:
3 = 3
6 = 6
2 = 2
Smon: Apoqulis nods and strikes up a torch...
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
chris107: "A den of Set if ever I saw one!"
Smon: Revealing the three gigantic, oddly marked black & vermilion cobras slithering down from the statuary towards you!
Smon: Apoqulis: "By Mitra! Brood-guard!"
Smon: roll init pls d6 4+ to win
chris107: Sig checks the ceiling for snakes or other perils then presses on towards the tumbled doors.
Smon: NPCs:
Smon: /roll d6
chris107: oops
Smon rolls 1d6 and gets: 2,
chris107 rolls 1d6+1 and gets: 1, (+1) = 2
DESTROYERBILL rolls 1d6 and gets: 4,
Smon: Only the great Wyzard reacts in time...
chris107: "He's quick!"
DESTROYERBILL: i cast magic misile on the closest snake
Smon: 2 glowing missiles fly from his hands...
chris107: "And powerful!"
DESTROYERBILL: i use attack
DESTROYERBILL rolls 1d20+2 and gets: 4, (+2) = 6
DESTROYERBILL rolls 1d20+2 and gets: 9, (+2) = 11
Smon: The missiles miss!
chris107: eek
Smon: 1-3 NPCs 4 Sigurd
Smon: /roll d4x3
Smon Rolls 1d4x3 and gets:
3 = 3
4 = 4
4 = 4
chris107: cripes!
Smon: aw
Smon: 1 lunges at Apoqulis...
chris107: AC16 with his new shield?
Smon: ok
chris107: (was 15)
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 9, (+4) = 13
Smon: AC 14 - the priest fends it off!
Smon: 2 vs Sigurd
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
15 (+4) = 19
10 (+4) = 14
chris107: "Ouch!"
Smon: 1 bites Sigurd's leg, and poison courses through him... roll a save w con bonus
Smon: /roll d3
Smon rolls 1d3 and gets: 1
chris107 rolls 1d20+1 and gets: 7, (+1) = 8
Smon: 1 hp from bite
chris107: fail
Smon: /roll 6d6
Smon rolls 6d6 and gets: 6, 1, 5, 6, 4, 1, = 23
Smon: 23 from poison!
chris107: 4/28HP
Smon: OK your goes...
Smon: /roll 2d6
Smon rolls 2d6 and gets: 1, 1, = 2
Smon: Apoqulis strikes at his snake with mace...
chris107: "By Thor! You filthy serpents will pay!"
chris107 Rolls 1d20+4x2 and gets:
4 (+4) = 8
10 (+4) = 14
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 2, (+1) = 3
Smon: snake AC 14
Smon: Sigurd hits
Smon: Apoq misses
chris107 rolls 1d8+3 and gets: 5, (+3) = 8
Smon: Sigurd slashes the massive serpent across its neck, dark blood flows.
Smon: Morningstar joins him, attacking it from the rear.
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 4, (+3) = 7
Smon: miss
chris107:
Smon: /roll 2d6
Smon rolls 2d6 and gets: 1, 4, = 5
Smon: Darion joins the attack...
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 12, (+1) = 13
chris107: arrgghh
Smon: I'll call that a hit w flanking
Smon: /roll d8+2
Smon rolls 1d8+2 and gets: 5, (+2) = 7
Smon: The snake is cut twice, but still lives!
Smon: R2
DESTROYERBILL: i use magic missile auto hits
DESTROYERBILL: on wounded
DESTROYERBILL rolls 2d4+2 and gets: 2, 1, (+2) = 5
Smon: Two homing bolts of green fire strike the wounded snake... it takes 5 dmg
Smon: /roll 2d6
Smon rolls 2d6 and gets: 2, 6, = 8
Smon: The wounded snake withdraws back towards the tumbled doors...
chris107: Nicely done!
Smon: /roll d3
Smon rolls 1d3 and gets: 3
Smon: An unwounded snake lunges again at Sigurd!
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 18, (+4) = 22
chris107: AC16
Smon: bad luck Skandik...
chris107: eek
chris107: save needs 12
Smon: *chomp*
Smon: /roll d3
Smon rolls 1d3 and gets: 1
chris107 rolls 1d20+1 and gets: 12, (+1) = 13
chris107: yay!
Smon: 1 hp dmg; Sigurd evades the worst of the venom but without treatment within 10 mins he will still take "up to" 3-18 dmg.
chris107: 3/28
Smon: The second snake lunges at the priest...
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 3, (+4) = 7
Smon: miss
Smon: Sigurd & the NPCs now
chris107: Sig battles on.
chris107 Rolls 1d20+4x2 and gets:
5 (+4) = 9
18 (+4) = 22
Smon: 1 hit
chris107 rolls 1d8+3 and gets: 5, (+3) = 8
Smon: MOrningstar & Darion get round behind the snake battling Sigurd.
Smon: darion
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 15, (+3) = 18
chris107: yay
Smon: hacks w sword 2-h
Smon: /roll d8+2
Smon rolls 1d8+2 and gets: 8, (+2) = 10
chris107: nice
Smon: Morningstar
Smon: /roll d8
Smon rolls 1d8 and gets: 7,
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 8, (+3) = 11
Smon: misses
Smon: Apoqulis
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 7, (+1) = 8
Smon: miss
Smon: R3 generik's go
DESTROYERBILL: i throw 3 darts
Smon: AC14
DESTROYERBILL rolls 1d20 and gets: 19,
DESTROYERBILL rolls 1d3 and gets: 1
DESTROYERBILL rolls 1d20 and gets: 8,
Smon: last dart
DESTROYERBILL rolls 1d20 and gets: 3,
chris107: hard lines
Smon: snake has 1 hp
Smon: morale 5 now....
Smon: /roll 2d6
Smon rolls 2d6 and gets: 3, 2, = 5
DESTROYERBILL:
Smon: The heroic broodguard viper fights on!
Smon: /roll d3
Smon rolls 1d3 and gets: 2
chris107: AC16
Smon: It lunges at Morningstar...
Smon: AC 14 chain shield & terrible DEX
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 8, (+4) = 12
Smon: miss!
chris107:
Smon: 2nd at the priest
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 13, (+4) = 17
Smon: *chomp*
Smon: save
Smon: /roll d20
Smon rolls 1d20 and gets: 2,
chris107:
Smon: The priest cries out as the huge serpent takes him in its jaws and bites deep...
Smon: /roll 6d6
Smon rolls 6d6 and gets: 4, 6, 2, 4, 5, 1, = 22
Smon: He goes limp.
chris107: ouchers
chris107: Sig strikes at it
chris107 Rolls 1d20+4x2 and gets:
4 (+4) = 8
16 (+4) = 20
Smon: Judging by how the massive fangs pierced his chest, he looks dead.
chris107 rolls 1d8+3 and gets: 8, (+3) = 11
Smon: Sigurd cuts the head off his serpent foe!
Smon: Morningstar and Darion move to engage the snake that killed the priest...
chris107: "I think I have minutes before this poison kills me and by Thor I'll have my revenge before I die!" Sig chases down the third.
Smon: /roll d20+1x2
Smon Rolls 1d20+1x2 and gets:
20 (+1) = 21
19 (+1) = 20
chris107: nice rolls!
Smon: Darion crits for 10
Smon: /roll d8
Smon rolls 1d8 and gets: 2,
Smon: next round... MU
DESTROYERBILL: i throw 3 darts
DESTROYERBILL Rolls 1d20x3 and gets:
13 = 13
1 = 1
15 = 15
DESTROYERBILL rolls 1d3 and gets: 3
Smon: /roll 2d6
Smon rolls 2d6 and gets: 2, 3, = 5
Smon: The wounded snake fights on!
Smon: /roll d2
Smon rolls 1d2 and gets: 1
Smon: Lunges at Darion
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 2, (+4) = 6
Smon: miss!
Smon: Sigurd can go
Smon: rear attack gives +2
chris107: Sigurd is chasing the one that poisoned him.
chris107: through the doors
chris107: (7 minutes to go I think?)
Smon: OK Sigurd runs to the fallen doors into the main temple. Squeezing through the gap he sees the badly wounded serpent kneeling beneath a great statue of a cobra headed humanoid deity.
7:03pm 2018-7-30 joriandrake Has entered the room
chris107: He races to attack it!
Smon: Wrapped around the statue is a great iridiscent green serpent with the head of a man!
joriandrake: hello
DESTROYERBILL: hi
Smon: Sigurd reaches the 'bowing' cobra and can attack
Smon: (hi J)
chris107: Hello Jorian
Smon: (S&W)
chris107 Rolls 1d20+4x2 and gets:
20 (+4) = 24
11 (+4) = 15
chris107 rolls 1d8+3 and gets: 2, (+3) = 5
joriandrake: (ah ok, the other game, have fun then, wondered if I forgot a session, bye)
chris107: 16HP
chris107: Bye Jorian
Smon: crit kills it at once, do you want to carry on & strike the man-headed serpent?
7:04pm 2018-7-30 joriandrake Has exited the room
chris107: yes please!
chris107:
Smon: OK, AC 15 so you just hit
Smon: Sigurd strikes at iron hard scales, drawing blood.
chris107: 5HP to the boss then.
Smon: Outside D & M attack the last cobra.
Smon: /roll d20+1x2
Smon Rolls 1d20+1x2 and gets:
12 (+1) = 13
9 (+1) = 10
Smon: /roll d100
Smon rolls 1d100 and gets: 04,
Smon: MOrningstar gets a +1 flank bonus & hits
Smon: Darion sorry
Smon: /roll d8+2
Smon rolls 1d8+2 and gets: 2, (+2) = 4
Smon: 1 hp left!
Smon: Next round... The man headed abomination rears up, glaring down at Sigurd. "Man thing! You dare defile the temple of Set! Perish now, like all your foul brood!"
Smon: MU's go.
DESTROYERBILL: i throw darts
DESTROYERBILL Rolls 1d20x3 and gets:
11 = 11
6 = 6
12 = 12
chris107: hard luck, Bill
Smon: Generik throws the last of his darts, to no avail.
Smon: Sigurd notes the heaps of gold and platinum piled before the statue of Set, treasure it seems unlikely he will live to claim...
chris107: new init or same?
Smon: same
Smon: The cobra lunges...
Smon: /roll d2
Smon rolls 1d2 and gets: 1
Smon: At Darion
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 17, (+4) = 21
Smon: *chomp*
chris107: eek
Smon: sv 14
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 5, (+1) = 6
Smon: /roll 6d6
Smon rolls 6d6 and gets: 4, 5, 5, 3, 6, 6, = 29
chris107: grrrooooaaannnnn
DESTROYERBILL: 2 down 3 to go
Smon: Darion's head is bitten, flooding him with poison... he perishes.
Smon: The snake-demon's eyes grow huge and red.... Sigurd feels terrible magics gripping him, twisting his body into a new and terrible form...
Smon: roll Save (CON) Sigurd
chris107 rolls 1d20+1 and gets: 13, (+1) = 14
chris107: yes!
chris107: 12 needed
Smon: Sigurd resists the foul magics of Set!
Smon: "I AM BEYOND YOU, MAN-THING! DIE NOW IN VAIN!" says the angry demon.
Smon: Sigurd & Morningstar to go
chris107: "I'll have my vengeance before my soul goes to meet Thor!"
Smon: M strikes desperately...
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 7, (+1) = 8
chris107: Sig swings with all his might.
Smon: miss
Smon: AC 15 Sig
chris107 Rolls 1d20+4x2 and gets:
16 (+4) = 20
15 (+4) = 19
Smon: ouch!
chris107 rolls 2d8+6 and gets: 3, 6, (+6) = 15
chris107: (I have him with five minutes of life left....)
Smon: It's bloodied! (half hp) And for the first time in an aeon, the demon thing of Set knows fear...
Smon: Next round - MU
DESTROYERBILL: i use shield spell
chris107: Sig roars his oths to Thor and Odin!
chris107: oaths even
Smon: Generik brings up a shimmering Shield
Smon: Cobra lunges again at Morningstar
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 15, (+4) = 19
Smon: "Ah!"
chris107: oh gawd...
Smon: save
Smon: /roll d20
Smon rolls 1d20 and gets: 6,
chris107: yay!
Smon: *chomp*
chris107: oh
Smon: that was M's save
chris107: boo
Smon: /roll 6d6
Smon rolls 6d6 and gets: 5, 1, 2, 5, 3, 4, = 20
Smon: Morningstar's neck is pierced, poison floods her. The wounded cobra rises from the three corpses scattered around it, eyes glowing red as it turns to the wizard...
Smon: Demon snake-thing's eyes grow huge. "You! Man Thing! Go slay the others who defile my realm!"
Smon: Save (+1 if WIS 13+)
Smon: Sigurd roll save vs Suggestion
chris107: wis 7
chris107 rolls 1d20 and gets: 8,
chris107: arrgghh
Smon: -1 then
Smon: Sigurd turns to obey his new master...
Smon: Next round - MU
DESTROYERBILL: i attack the kobra
chris107: 4 minutes left
DESTROYERBILL: i stab it
DESTROYERBILL rolls 1d20 and gets: 14,
chris107: nice one Bill!
DESTROYERBILL: yay i killed it
Smon: The mighty MU strikes true!
chris107:
Smon: The dagger pierces the snake's black heart and it falls atop the bodies of its victims.
Smon: The wounded demon slithers into the depths of the temple as Sigurd strides out, casting around for those who have defiled the temple...
Smon: Sigurd sees Generik and stalks toward him, bloody sword raised...
chris107: "Where are you? Grrrr!"
DESTROYERBILL: you shall die
Smon: Sigurd approaches.... MU's go
DESTROYERBILL: i stab at him
DESTROYERBILL rolls 1d20 and gets: 10,
Smon: miss
chris107: AC16
Smon: Sigurd strikes...
chris107: Sigurd desperately fights the compulsion
Smon: ok make a save
chris107 Rolls 1d20+4x2 and gets:
6 (+4) = 10
14 (+4) = 18
chris107: save needs 12
Smon: roll a save Sig
chris107 rolls 1d20 and gets: 5,
chris107: bugger!
Smon: Sigurd's bright blade pierces the enchantment...
Smon: roll dmg
chris107 rolls 1d8+3 and gets: 2, (+3) = 5
chris107: phew
DESTROYERBILL rolls 1d20 and gets: 6,
chris107: (sorry Bill)
DESTROYERBILL: no matter
Smon: Sigurd go
chris107: "Thor help me!"
Smon: ok can roll a save
chris107 Rolls 1d20+4x2 and gets:
4 (+4) = 8
4 (+4) = 8
chris107: yes!
DESTROYERBILL: ha ha
chris107: save 12 + needed
chris107 rolls 1d20 and gets: 8,
chris107: Oh lord
DESTROYERBILL: well stabby stabby
DESTROYERBILL rolls 1d20 and gets: 17,
chris107: 2 more minutes of life. If I can just keep on missing!
DESTROYERBILL rolls 1d4 and gets: 4,
chris107: -1/28
Smon: Sigurd is stabbed in the face and goes down!
DESTROYERBILL rolls 1d20+1 and gets: 4, (+1) = 5
DESTROYERBILL: 1 round left
Smon: The wise old wizard kneels to cut out the poison...
DESTROYERBILL rolls 1d20+1 and gets: 17, (+1) = 18
DESTROYERBILL: last minute save
Smon: just in time... to take half remaining poison damage...
Smon: /roll 3d6
chris107: wow
Smon rolls 3d6 and gets: 1, 4, 3, = 8
chris107: -9/28
Smon: Sigurd at -5 hp & unconscious
Smon: no was 4 dmg as halved so -5
chris107: ah, got you.
chris107: Phew
DESTROYERBILL rolls 1d20+1 and gets: 5, (+1) = 6
Smon: Sigurd roll a save (CON)
chris107: 12 needed
chris107 rolls 1d20+1 and gets: 3, (+1) = 4
chris107: fail
DESTROYERBILL: -6
Smon: Fall to -6
DESTROYERBILL rolls 1d20+1 and gets: 14, (+1) = 15
Smon: Generik stabilises him at -6, sucking out the last of the venom (& spitting it out)
chris107: Thanks Bill
Smon: Generik looks around this place of death.
chris107: Doesn't get much closer than that!
Smon: Three dead giant cobras, three dead adventurers & 1 near dead...
DESTROYERBILL: i carry sigurd on my back and make my way out
DESTROYERBILL: ok i drag him
Smon: & a scraggly old man who can just about drag the Norseman up the steps into the daylight...
Smon: Luckily it's downhill from here.
chris107: phew, hero of the hour indeed!
Smon: As night falls an exhausted Generik drags Sigurd back to the watchtower.
DESTROYERBILL: everyone is dead lt
DESTROYERBILL: it was a masacre
Smon: Guards rush to tend the half dead hero.
DESTROYERBILL: i barley escaped with my life
DESTROYERBILL: we killed 3 giant cobra
Smon: Lt Shadowcloak nods. "Aye... well you did better than the men we sent before!"
Smon: He examines Sigurd. "This man is near death... we had best get him to the Temple of Mitra in the city."
DESTROYERBILL: sigurd was poisand and dying i saved him in the last minute of his life sucked the poison out and i stablized him
Smon: "Tell the King of your exploits, old one!"
DESTROYERBILL: i draged him all the way here
DESTROYERBILL: im not hurt that bad but sigurd was mind controlled by a demon snake but i knoked him out and saved him
Smon: GM: The good news is that the bloodied demon snake, its guards dead, retreats to more hospitable climes, and the serpent infestation comes to an end. A week later Sigurd wakes in a clean bed in the Temple of Mitra (+14 hp). Generik is rewarded 300gp from the king for his heroism.
Smon: You both get 1500 XP
chris107: nice one! And thanks Bill!
Smon: No sign of the vast treasures Sigurd glimpsed in the fallen Fane.
DESTROYERBILL: thank you my leige
Smon: King Anoethin nods affably. "Don't mention ! Least we could do, eh."
chris107: I feel a conversion coming on for Sigurd. Deserted in his moment of need by the old gods of the Skandiks and saved by the White Lion. Sigs hatred of Set may just drive him into the faithful of Mitra!
Smon: ooc will stop there & post log, my pool is open!
Smon: Cool
Just for my Wilderlands & City State of the Invincible Overlord RPG stuff. NSFW
Monday, 30 July 2018
Saturday, 28 July 2018
22-23/6/48 The Awakening #7 - The Antechamber (2000 XP)
5:48pm 2018-7-28 chris107 Has entered the room
5:50pm 2018-7-28 joriandrake Has entered the room
joriandrake: hi
chris107: Evening Jorian.
chris107: I wonder what tonight will bring?
joriandrake: Not sure, but at least I feel better and am up for it
chris107: Good, glad you are feeling a little better.
chris107: You were saying you saw the red moon the other night?
joriandrake: So, Prisha as Knowledge cleric has Identify that she can cast as a ritual, although I didn't memorize Magic Detection it should suffice to check those scrolls
joriandrake: yes I did
joriandrake: barely, we had clouds
joriandrake: but Idid, but for me it was rather pinkish
chris107: Must have been quite dramatic. Heavy cloud cover meant nothing to see here.
joriandrake: Actually, it kinda reminded me of some anime drawing, it felt like out of some girly vampire story, one with those vampire princesses
chris107: Yes, a whole lot of scrolls to look at. Hope they are not cursed. Does Prisha have dtect evil?
5:55pm 2018-7-28 Sandor Sunneson Has entered the room
joriandrake: Pink moon, cloudy night, and then she appears
chris107: Evening Fergus.
joriandrake: hi Sandor
Sandor Sunneson: evening boyz
joriandrake: btw, I assume these scrolls are like the ones from that s&w game
chris107: I'm afraid I don't know anything about Anime.
Sandor Sunneson: we've not checked them out yet, so we'll have to wait and see
chris107: The tubes seem very well made. As dwarven ones would be I assume?
joriandrake: nvm, imagine something girly, even more than the sparkly twilight movies, but with better story and more humour
joriandrake: so basically that is what the couded pink moon reminded me of
joriandrake: clouded*
chris107: Cool
joriandrake: If i recall the place was magically dewastated
5:57pm 2018-7-28 Smon Has entered the room
joriandrake: where Moffat found the cases, that is what reminded me of the cursed scroll
chris107: Evening Simon
joriandrake: hi Simon
Smon: Hi all
Sandor Sunneson: Hi Simon :), you 2 had a good day?
chris107: Would the dwarves make finding cursed scrolls so difficult?
joriandrake: I've read the end of the session
chris107: Only the devestation had caused the secret compartment to be revealed.
joriandrake: I doN't know, the dwarves might have built the temple but someone stole cases from there later, or perhaps there was a war/battle and during it some got taken? / Prisha will prepare and cast her Identify ritual, then check the scrolls
Smon: I had a nice swim then we went to the pub for beer/coke & toasties
chris107: yummers
joriandrake: that sounds nice, all I did was fall asleep, woke up 20 minutes ago, but at least I feel better and more ready for our session
Sandor Sunneson sent you a private message. If it did not open automatically, check for blocked popups and/or [Click Here]
Sandor Sunneson: Bill just logging on??
joriandrake: Swimming would be great, but the nearby swimming pool is pricey, full of people, hot, and badly maintained so I rather just use the bath tub
Smon: Identify as ritual is 10 minutes per item, so 70 minutes for the 7 scrolls. Is that your plan Prisha?
Sandor Sunneson: Sounds nice, I bought a 2nd hand back, so went out for a ride on it,
Sandor Sunneson: was good
Smon: Cool
chris107: nice one
Smon: My health club membership is £65 for everything but pool only would be £30 and I swim every day so obvious choice.
Smon: Bill logging on.
Sandor Sunneson: Off to Aldborough tomorrow
6:04pm 2018-7-28 DESTROYERBILL Has entered the room
joriandrake: Well, I don't have for Prisha Detect Magic ready, only Identify, had to read up and indeed it seems it would only affect one item per casting
Smon: Identify
1 divination
Casting Time: 1 minute (10 minutes as ritual)
Range: Touch
Components: V S M (A pearl worth at least 100 gp and an owl feather)
Duration: Instantaneous
Classes: Bard, Wizard
You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.
If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
chris107: evening Bill
joriandrake: so I guess I cast Identify once on randomly picked scroll
joriandrake: hi bill
DESTROYERBILL: hi
DESTROYERBILL: hi
Smon: OK so take 10 minutes to cast Identify on a random scroll case? Everyone else stand around waiting?
chris107: Moffet goes back to the entrance to watch/stand guard
Sandor Sunneson: Sandor will check walls for secret passages
Sandor Sunneson: Give us a shout Moffat if you see anything sus Sandor will say to him
joriandrake: Well, we doN't HAVE to identify them all right now, but that is the quickest to identify one. We can also have them identified one by one during short rests
chris107: hiding in the shadows to do so
joriandrake: quickest way*
Sandor Sunneson: Sandor more or less B15 now, nearly there........
chris107: He gives Prince Sandor the thumbs up
chris107: nice one Ferg
Sandor Sunneson rolls 1d20+6 and gets: 16, (+6) = 22
joriandrake: (btw we got heatwave warning for whole nation from tomorrow, this means a certain crisis alarm level raising, people need to accept anyone who requests shelter or water as example. Until now it was hot, but no amarm level was raised, but now we have also legit forest fire risk)
joriandrake: (alarm* - not sure if UK has a similar alarm level system)
chris107: sounds srious
Sandor Sunneson: (I visited Hungary once, was baking hot)
Smon: GM: Moffet goes to the rubble and listens to distant sounds of thunderous collossal feet and Duergar screaming. Sandor searches around but only locates the 5 doors you already spotted. Prisha casts identify on a scroll case...
Smon: Prisha completes her ritual
Smon rolls 1d7 and gets: 3
Smon: She IDs it as a scroll containing accounting documents for the Great Temple of Grun.
chris107: Could well be clues as to the relics in this stuff.
joriandrake: (there are quite a few forests around my location, and hot summers are atypical here, then again for scandinavia forest fires are also atypical, so global warming makes us all suffer now. News said it is now more than twice as likely for Europe to suffer through such heatwaves per year due to global warming, so there is a chance next summer will be as much terrible or worse. )
Smon: The sounds of Duergar getting squashed seem to have drifted further off. Now Moffet hears the sounds of Collossal feet returning in your direction across the Great Cavern, drawing closer.
chris107: He slips deeper into the shadows
joriandrake: Prisha will tell the others what she found, and ask them if she should continue to identify further scrolls, as that takes time and risks their position/notification by dwarves
Sandor Sunneson: Is there anywhere to hide in this cave?
joriandrake: ...but probably it is better to try the other hidden doors quickly
joriandrake: (you just opened a single one by force, yes?)
chris107: yes
Smon: Through the gap Moffet sees the feet & shins of a Collossus as it strides across the cavern floor, back to its original position at the east end of the D-shaped temple forecourt.
joriandrake: Prisha will go up to one of the doors and use help action for whomever tries to open that
Sandor Sunneson: Maybe between us we could take down a colossus, think of the XP
Smon: You are not in a cave Fergus.
Smon: You need to say which door obviously.
Smon: Moffet roll survival WIS+PROF
joriandrake: (I would not risk it, the colossus also helped us so as long it stays there it is good for us)
chris107: "I don't think they fight alone, Prince Sandor."
Sandor Sunneson: true, was joking hence the wink
chris107: /roll 1d20+6
Sandor Sunneson: could be a good ally
chris107 rolls 1d20+6 and gets: 6, (+6) = 12
joriandrake: GM: Then Prisha stands to whichever door someone tries to open and will use help action on that
Smon: Moffet reckons most or all of the 6 collossi that were before the temple are returning to their original positions.
joriandrake: (sorry, didn't notice this in time, next roll Moffat will have Guidance)
DESTROYERBILL: does any one know why duagar statues attack duagar
chris107: "Wow they killed all those dwarves? Phewey!"
Smon: >>use help action<< is not a spell, you need to come up with a credible means to assist.
Sandor Sunneson: Could maybe be a specific event triggered by something Sandor will ponder
joriandrake: "Hm, probably not the same clan? As far I know this city was built by different dwarves? In which case it makes sense just like for warring human nations, that they doN't get along"
chris107: "No idea, Shieldbiter. But I bet it has something to do with us breaking into this temple."
DESTROYERBILL: mabye but why not target us
chris107: "I got a hunch the dwarves blocked off the entrance and then set guards."
chris107: "You've got me there. Shall we search here for further clues to the relics or head out north to the Lord's Hall hoping it's safe now."
Sandor Sunneson: Lord's Hall?
Smon: GM: There are the skeletons of dozens of fallen dwarf wariors scattered about the floor of the Temple Hall you are standing in, it looks as if they fell in battle.
chris107: "The other big building to the north in this cavern. Likely where the ritual will be done."
joriandrake: As far Ãi know Help action can be also used outside of combat in 5e, which was my intention to grant advantage on an opening roll to an ally
Sandor Sunneson: Or we could go there
joriandrake: I never said it was a spell
chris107: Moffet would rather search here first. He feels there is something we can find.
Smon: Yes... but if you have no way to assist in an action you can't just mash the Help button & expect to get results.
Sandor Sunneson: Shall we try one of the other doors?
chris107: Moffet nods.
joriandrake: Help action caqn be anything, for Prisha this might be using her divine pool of knowledge to tap into and guide the one trying to open the door through instructions or deciphering symbols or recognizing weak points in the stonework.
chris107: "It looks like the collosi have settled down again. For now at least."
joriandrake: as you know Prisha can become proficient in any existing skill or profession
Sandor Sunneson: Sandor goes over to one of the unopened doors
joriandrake: Prisha goes over to the door Sandor goes to
Sandor Sunneson: He'll pick door no. 4, if that was the door smashed open, he'll go to door 2
Smon: Help for opening a door would be eg 2 people combining to use a battering ram on it, higher STR one getting advtg. Again you can't treat it as if it were a spell you can use without thought.
joriandrake: Shall i use Knowledge of Ages?
chris107: We have south north east, south east and what looks like west back to the collonade still unopened.
chris107: (I put the map up on DF)
Smon: Thank you Chris for paying attention
Sandor Sunneson: SB, shall we try opening this door (pointint to the one on the S)
DESTROYERBILL: yes
DESTROYERBILL: brb
Smon: map https://i.imgur.com/qGBrPQFm.jpg
Sandor Sunneson: got it, excellent Chris
chris107:
joriandrake: A stonemason could identify weak points in a buuilding to mnake demolitions or opening stone doors easier by helping, Prisha can become a stonemason, shall I use Knowledge of the Ages?
chris107: Tht would be most helpful
Smon: @Jorian that sounds reasonable
Smon: HOw long does that take J?
joriandrake: Okay, Prisha uses Knowledge of the Ages to tap into the pool of information from ancient stonemasons
chris107: Moffet stands ready behind them. Sword and shield ready.
joriandrake: an action, so only a single turn, but i spend one of my channel divinity points
DESTROYERBILL: im back
chris107: wb Bill
Smon: ok roll INT+prof Prisha
joriandrake: it will work for 10 minutes, which means Prisha can go from door to door to aid others with guidance to grant Help action too
Smon: Prisha inspects the doors.
joriandrake: Prisha casts guidance on herself
Smon: ok
joriandrake rolls 1d20+5 and gets: 1, (+5) = 6
joriandrake rolls 1d4 and gets: 3,
joriandrake: eh, lol
joriandrake: Knowledge cleric doing knowledge things, of course I roll an 1 right now =p
Smon: Prisha's stonemasonry does not enable her to detect any weakness in the dwarven doors.
chris107: "Brute strength and ignorance wins again."
Sandor Sunneson: SB, shall we try and smash the southern door?
DESTROYERBILL: yes
joriandrake: (well, you can still try it, although without advantage)
Smon: Is someone smashing the door? If so Athletics STR+Prof
Sandor Sunneson: After 3, SB and Sandor will try and destroy the sothern door
Sandor Sunneson: 1...2.....3
joriandrake: (and ofc multiple people can stil ltry same door, just not 10 Str Prisha)
Sandor Sunneson rolls 1d20+9 and gets: 12, (+9) = 21
DESTROYERBILL rolls 1d20+1000 and gets: 7, (+1000) = 1007
DESTROYERBILL: oops
joriandrake: o.O
Sandor Sunneson: door is smitherened
joriandrake: (hope 21 is enough and it didn't need dc 25)
Smon: Sandor & SB both bounce off the sturdy door. You'll need to try another.
joriandrake: Prisha casts guidance on Sandor
chris107: "Be careful not to stand on the steps of the dias."
Sandor Sunneson: one on NE?
chris107: why not?
Sandor Sunneson rolls 1d20+9 and gets: 15, (+9) = 24
joriandrake: +d4
joriandrake: so you have at least 25
Sandor Sunneson rolls 1d4 and gets: 3,
DESTROYERBILL rolls 1d20+13 and gets: 19, (+13) = 32
joriandrake: I assume both Shieldbiter and Sandor open doors
Smon: You go over to the NE door. Sandor tries to smash it, he's getting pretty sore - with P's Guidance he breaks through as SB comes along to help and punches through.
Smon: The door is pretty destroyed. Sandor's shoulder is sore now
Smon rolls 1d6 and gets: 1,
Smon: Sandor takes 1 hp dmg.
chris107: M looks nervously over at the entrance.
joriandrake: Guidance on moffat
Smon: The door is pretty much destroyed, hanging off its hinges.
chris107: For what?
joriandrake: "Meroya may guide you"
joriandrake: (I assumed you sneak inside again?)
chris107: (no)
joriandrake: (okay then)
Smon: (You can use Guidance on any 1 skill check in next minnute. Range is touch so Prisha is dashing back & forth across the bone-scattered hall.)
joriandrake: "Who will be the brave one to scout inside?" Prisha asks as the dust settles at the broken door
DESTROYERBILL: i rip it off the hinges and i throw it at the other door we coudent broken the door down
chris107: "Let's hope the noise doesn't attract the attention of those collosi."
joriandrake: Guidance is a cantrip, 1 action cast time?
joriandrake: (If everyone uses their guidance bonus right awaqy then prisha can cast it ten times in a minute)
Smon: The hall is about 120' wide so Moffet at the west rubble/stairs is a long way from Sandor & SB at the NE corner.
joriandrake: ah, now I understand, he is too distant
Smon: yeah
Sandor Sunneson: Sandor will whistle over to Moffat to join them
joriandrake: well then, Prisha stands at the opened door with Sandor and Shieldbiter, she stil asks the question, and looks around as she assumes Moffat would scout inside as earlier
Sandor Sunneson: once door is broken
Smon: SB throws the defeated door 80' across the temple in the direction of the S door, it clangs to the floor and skids, kicking up a wave of debris.
Smon: Very loudly.
chris107: Moffet winces at more noise, checks that the collosi are still then scuttles over as fast as his little legs can manage.
DESTROYERBILL: mabye that wasnt the best idea
Sandor Sunneson: Sandor waits 3 hours for Moffet to join the others
joriandrake: "Imagine if all giant statues woke up and not just one, then they all fought the duergar. Even one probably caused quite a mess."
Smon: Beyond the doorway you see stairs descending north, after 20' they turn west out of sight.
Sandor Sunneson: shall we go on?
joriandrake: Prisha will use the waiting time to contunue identification of further scrolls until Moffat is back
Smon: Moffet does not hear any noise from the Collossi outside. He heads over to the others... 15 seconds later...
Sandor Sunneson: lol
joriandrake: (15 seconds o_O)
chris107: "Okay, I'll slip down and take a look."
joriandrake: "Eait a moment, I will help you once I identify this one scroll and if Moffat isn't back yet then"
joriandrake: Wait*
joriandrake: targetr scroll is random again
chris107: Moffet creeps down the steps towards the turning west.
joriandrake: (btw, I hand over the temple scroll to Sandor, I think no one actually checked it out yet)
Smon: Unless you burn a spell lot it takes P 10 minutes to ID a 2nd scroll.
chris107: (Spamming guidance drives me bonkers so unless it's a special case, don't worry about casting it on Moffet )
Sandor Sunneson: We need to guard him Prisha if required
Sandor Sunneson: Sandor will put it in his belt
joriandrake: We don't know when Moffat returns, Prisha started the ritual for the next scroll
Smon: Moffet creeps down the steps to the west turn... looking west he sees the steps descend a good way (50'?) then turn south.
Sandor Sunneson: Sandor follows Moffet
Smon: OK Prisha is chanting away to herself touching the next scroll.
Smon: Sandor heads downstairs after M, not as quiet.
chris107: Hmmm they go back under the temple? Probably some undercroft filled with horrid skelingtons... Thinks Moffet
Smon: The steps are very finely made, dwarven craftwork.
chris107: He continues down.
Sandor Sunneson: is SB staying with Prisha?
joriandrake: (The accounting documents for the Great Temple of Grun might have hints on what to expect inside the temple, would be good to read it now)
Smon: There is little dust but you get the feeling this area is undisturbed for a long long time... Moffet reaches the south turn. Looking south he sees the stairs end after 20' at the north end of a rubble strewn ruined hallway, not in much better shape than the scroll room above. It looks to have numerous exits.
Smon: OOC suggestions like "you should do X" should be done in character.
chris107: he gestures for Prince Sandor to hold still (in fear of him bringing the roof down) then creeps in on padded paws to take a look.
Smon: ie "The accounting documents for the Great Temple of Grun might have hints on what to expect inside the temple, would be good to read it now"
Sandor Sunneson: Sandor gives thumbs up and holds still
joriandrake: (I don't know as player if Sandor wit the scroll is currently still in hearing distance of Prisha or not, thus the ooc note)
joriandrake: (last time as I see Sandor said he moves to go after Moffat)
joriandrake: Bill: Where is Shieldbiter?
DESTROYERBILL: im staying with prisha
joriandrake: ok
Smon: Moffet creeps down carefully to the foot of the stairs. Beyond mounds of rubble Moffet can see wide ruined arches exiting to w and e at the n end of the hall, a narrower tunnel exit further south on w wall opposite an oddly blank and unmarked part of the e wall. Further south again an arch in w wall opposite a door in the e wall. And at the south end the hall narrows to steps heading up.
joriandrake: Prisha continues her identification ritual
Smon: About 3 minutes so far.
Smon: Steelclaw is staying w Prisha & SB.
chris107: (I think I've got that )
chris107: Moffet examines the strangely blank section looking for secret doors.
Smon: Roll perception.
chris107: /roll 1d20+6
chris107 rolls 1d20+6 and gets: 18, (+6) = 24
Smon: Is Moffet creeping over to look, or staying at the north end of the hall?
joriandrake: (nice roll)
chris107: creeping over and examining the blank section on the east wall.
chris107: 9thanks)
Sandor Sunneson: Sandor will read the scroll he was given by Prisha
Smon: OK roll Acrobatics DC 10 w advtg Moffet
chris107: /roll 1d20+9 x2
chris107 Rolls 1d20+9x2 and gets:
1 (+9) = 10
2 (+9) = 11
chris107: wow, that's cutting it fine
joriandrake: (oh boy =P)
Smon: Sandor pops open the ancient scroll case and unfurls the accounts written in neat dwarven script.
Smon: LOL
Sandor Sunneson:
Smon: A little dust falls from the sagging ceiling as Moffet heads over to the blank area - yes, definitely a door here, much better concealed than the ones upstairs.
Smon: It is smooth & unmarked, with no keyhole or catch to open it.
chris107: He looks for a way to open it. Preassure pads, hidden handles or such.
chris107: ah
chris107: he puts a little preasure on it. Trtying to push, shove, slide or pull..
Smon: There are some dwarf runes near the ceiling above the door - from long association with Tor Caradoc Moffet deciphers a number, '94'.
Smon: The door remains utterly unyielding, with no clue as to how it might open.
Smon: Above, P completes her Ritual!
Smon rolls 1d6 and gets: 3,
chris107: he decides to come back at let Mrs. Prisha see if her goddess knows about this stuff but has a swift scout through the arches and the south tunnel to make sure it's safe.
joriandrake: ( https://www.youtube.com/watch?v=sr2nK06zZkg )
Smon: P ideas the scroll as containing mundane records of temple affairs, with a lot of attention to failures in the lower waste disposal pipes due to black puddings clogging the chutes.
joriandrake: Prisha feels alarmed by this "I hope they don't find pudding down there" and leaves Steelclaw and Shieldbiter in the dark with her remark on why she said this. "We should group up again"
joriandrake: "Shieldbiter, can you read dwarven script?"
Smon: The south stairs ascend then turn east. It's hard to see much over the rubble without risking a landslide but M reckons the 3 arches open into similar ruined chambers while the narrow tunnel exit in w wall leads to a flight of ascending steps rising west.
DESTROYERBILL: of courese
DESTROYERBILL: yeah no
DESTROYERBILL: coarse
Smon: M creeps back upstairs, now dusty, and joins the others.
chris107: (wow! I'll read those descriptions carefully after the game and attempt to map again. Mine is a mess so far on this one.)
joriandrake: "If yes, I give this scroll to you. It contains data of mundane temple affairs, but it mentions disposal pipes below being clogged by black pudding"
Smon: (feel free to ask questions re dimensions Chris)
chris107: (Thanks Simon, just a lot of twists and turns, not your description, my ability to put them down on paper to blame )
Smon: Steelclaw yawns. "Things have gone quiet outside. Let us rest while the priestess completes her invesigation of the scrolls."
chris107: "Mrs. Prisha, could you get your Goddess to look at this door sownstairs? Be carful because the roof may fall in at any moment."
DESTROYERBILL: no
joriandrake: "If Sandor can't read the other scroll it is better to ask him to give it to you as well. That one is about accounting data and might have hints on what else to expect in the temple, it might even detail things like costs for hidden stone doors" She half-jokes about this, as bureaucratic dwarves might indeed detail data about construction costs for secret passages
Smon: Steelclaw pushes some old bones aside and sits down.
DESTROYERBILL: we must keep our guard upat all times
joriandrake: "Well, Moffet could escort me down to where you wish me to investigate"
chris107: "Of course."
DESTROYERBILL: we should play tik tak to in the ground carving with our swords at least
joriandrake: "but I myself don't read dwarven, that seems to be a skill of Shieldbiter"
Smon: Steelclaw eyes SB and the others as he pulls out some dried beef and starts to eat.
DESTROYERBILL: in your case axe
Sandor Sunneson: on phone, but reading script
Smon: Steelclaw eyes Prisha. "He was joking."
joriandrake: Prisha will follow Moffet but ask if Shieldbiter shouldn't also come
joriandrake: Prisha just politely nods at steelclaw's relark
joriandrake: remark*
DESTROYERBILL: if prisha is leaving so are we
chris107: "He will shake the whole cieling down!"
chris107: "Didn't you heae what I said? The roof could come down at any moment."
Smon: Steelclaw shakes his head at P's back as she heads downstairs following Moffet. He looks to SB. "I think they want us to stay here."
joriandrake: "Well... tell them where to stop to avoid that, I f I find dwarven writing I can copy that for him then"
DESTROYERBILL: ah well so what
Sandor Sunneson: sandor will head into the tunnel so he aint hit by debris
DESTROYERBILL: i dont know dwarven
joriandrake: (wait, now I got confused)
Smon: GM: M & P head downstairs alone afaict.
DESTROYERBILL: i know comman and draconic
chris107: Does anyone know where we are? I get the feeling not.
Smon: (Bill don't try jokes w Jorian)
chris107: GM: Thanks
joriandrake: (Shieldbiter doesn't know dwarven either?)
DESTROYERBILL: no im a dragon born
DESTROYERBILL: no one knows dwarven
joriandrake: (Well it doesn't matter then, I hope at least one of us does)
joriandrake: (sigh... GM: does language knowledge count as a skill proficiency?)
chris107: "I think those scrolls are pretty mundane. This secret door may not be."
Smon: GM: Shieldbiter & Steelclaw are in the great temple hall. Sandor is on the stairs. Moffet & Prisha pass him as they descend to the north end of the ruined hallway beneath the great temple.
Smon: (LOL no J)
chris107: Thanks Simon.
joriandrake: Prisha will try to sneak like Moffet
Smon: There is a 1st level ritual spell Comprehend Languages
joriandrake: "Show me the way"
chris107: Moffet creeps down the northern stairs, turns west then south. Where he points out the blank section opposite the western side tunnel heading south.
joriandrake: (I know, but that is not a cleric spell, I wondered if I oculd use Knowledge of Ages to be able to read it instead)
Smon: P & M look into the ruined hall - piles of rubble, ceiling sagging in places. Terrible battle magics were wielded here, long ago.
Smon: (no, it says KoA grants Tool & Skill profs)
joriandrake: "Probably the magical combat here weakened the structure"
chris107: "Be careful, I found the door but couldn't figure out how it opens."
chris107: he points it out.
joriandrake: (yes, that is why I asked if languages count as skill, I still make mistakes and remember 3rd edition having languages a s skills buyable with skill points)
joriandrake: "Okay, let me see what I can do with this"
Smon: GM: The blank area/secret door is halfway down the hall in the east wall, a regular door about 15' further south.
joriandrake: Prisha inspects the secret door
Smon: P heads over to the secret door? Moffet can roll survival to give her advtg on not setting off a cave in...
joriandrake: Prisha also looks around to see if there are any levers, torch holders, or other items which may hide a movable lever mechanic, or stones that could be pushed
chris107: ah,I have it towards the north end in the east wall. I'll change it once the game is done rather than waste everyones time now
joriandrake: Prisha casts guidance on herself
chris107: /roll 1d20+6
chris107 rolls 1d20+6 and gets: 16, (+6) = 22
chris107: He points out a safe route (hopefully)
Smon: P roll Acrobatics (DEX,no Prof) w advtg as Moffet tries to help you navigate safely.
joriandrake rolls 1d4 and gets: 2,
joriandrake Rolls 1d20+2x2 and gets:
12 (+2) = 14
4 (+2) = 6
joriandrake: 16
joriandrake: (thanks for the advantage, 8 would've been too low)
Smon: Pass - you get to the secret door. It is completely smooth and featureless, except for the dwarf runes above it in a line just below the ceiling, about 12' up.
Smon: No levers, torch holders etc.
chris107: "It says 94." Whispers M
Smon: If anything the wall seems uncannily smooth, the outline of the door has been occluded by cunning stonework, only a clever hobbit could spot it.
joriandrake: Prisha remembers if the writing above is the same as for "waste disposal pipes" or "pudding"
Smon: She has no idea since she can't read dwarven.
joriandrake: "The second identified scroll by the was spoke of disposal pipes below being clogged by black pudding"
Smon: Identify helps you ID an item, it doesn't let you read mundane script.
joriandrake: ok
joriandrake: Prisha places her hands on the wall, carefully checking the stone blocks around it and softly pressing them one by one
Smon: In the hallway there are 3 broad arches leading off into more chambers, NW SW NE, with door SE, narrow tunnel/stairs up W, and stairs up S.
Smon: P can roll INT+Prof
Sandor Sunneson: S follows.....(still on phone)
joriandrake rolls 1d20+5 and gets: 3, (+5) = 8
joriandrake: o_O
Smon: No sign of anything unusual with the smooth stonework.
joriandrake: "The other chambers probably need exploring further before we can open this door"
joriandrake: "at the current time I can't do anything with it"
chris107: "Don't follow! You'll have the roof down!"
Smon rolls 1d6 and gets: 3,
joriandrake: "I will wait here, and give you some guidance Moffet if you wish to explore ahead"
chris107: "Let's get back to our friends. This is too well hidden for us."
Smon: Moffet yells out as he sees Sandor descending the north steps.
Sandor Sunneson: S stops
joriandrake: She nods "fine then. We return"
joriandrake: Prisha and Moffet track back on the route they got to the door
chris107: Once we are back together Moffer once again asks what the party wishes to do. He explains the state of the roofs below.
joriandrake: and Prisha asks if anyone speaks dwarven, and tells of the two identified scrolls, including the pipes and pudding
chris107: "The state of ancient plumbing doesn't seem too important."
Smon: GM: You head back & eventually all congregate up above, in the great temple hall with the brooding statue of GRUN.
joriandrake: "It will be, if we find ourselves in rooms with pipes and giant pudding monsters"
chris107: "I think that's a red herring. Check all the tubes and if they are all of the sme ilk we look at them later."
Smon: Steelclaw. "Dwarves speak Dwarf. We could go fetch Kogor the Dwarf."
chris107: "Mrs. Prisha. Those scrolls are hundreds if not thousand of years old. Any puddings will be long gone."
Smon: Are you taking 50 minutes to ID the last 5 scroll cases?
joriandrake: "Yes, Kogor is an option, but that would mean we leave this place agai nand waste time, no we can't do that now, we need to try to get the artifacts or at least save the girl"
joriandrake: I can do that, if others agree with it
chris107: "We ccould all do with the rest. Try that then we can move on."
joriandrake: "Give me a hour and I know more about all the scrolls"
joriandrake: "YOu can use a short rest as well"
Smon: Steelclaw eyes Prisha. "Girl was in main cavern when stone collossi attacked evil dwarves.." he doesn't look like he gives much for her chances.
Smon: "...Unless they move her somewhere else."
chris107: "Our main choice has to be if we stay here or go look in the building to the north?"
Smon: GM: OK so you Short Rest & ID scroll cases?
chris107: Yes
joriandrake: "Being dead is no ecuse for not being rescued." Prisha notes with a smile. "Then again, this could be the best chance to get her if she's dead, and if her corpse is more than just a pulp"
joriandrake: excuse*
joriandrake: "Moffet, if yo uwish you oculd try scout the main cavern meanwhile"
joriandrake: "if you find the girl's body and are capable to do it, return her here and after the scroll identification I can revive her"
chris107: "I could indeed. But I'd rather like to know what those scrolls are first. Please check them. If they are all about plumbing we know we have to do something else"
Smon: GM: You settle down & patch yourselves up, can spend hit dice. P IDs the scroll cases...
Empty
Empty
Spell to open Secret Door '94'
Spell - Raise Dead
Spells - 'Commune' & 'Quest'
joriandrake: "Fine."
chris107: Excellent, now we're getting somewhere.
joriandrake: "As luck dictates one scroll is also a stronger reviving spell, commune might also be useful later"
chris107: "Do you think you can cast th spell to open 94?"
joriandrake: (as prisha used the time to identify she won't use HD as she didn' rest, but wounded warriors probably should)
joriandrake: "Yes, but if what Steelclaw says is true then this might also be our best chance to check out the main cavern and find the girl, unles she was moved"
joriandrake: "we know where the door is, it won't flee, so maybe we should scout for the girl there now?"
Smon: GM: All the spell scrolls are Clerical, P should be able to use all of them ok.
chris107: "Can we stick to one thing at a time? Let's see what's through 94 then make further plans. We're going rouind in circles achieving nothing."
joriandrake: (great)
joriandrake: Prisha nods at Moffet and looks at how the others think about the door/girl
chris107: "Once and if we find the girl our priorities will change. For now we are right here."
joriandrake: "Door, or main cavern to find the girl?"
joriandrake: "Well, if she's dead she can stay for a while longer, but dwarven guards are probably curently the most scattered or dead"
DESTROYERBILL: im going with moffets idea
chris107: "Just open the secret door, please?"
chris107: "Or we will grow old and die here. looking at plumbing and wandering the caves."
joriandrake: Prisha sighs and nods. She reads the door spell details
joriandrake: is it a ranged spell?
DESTROYERBILL: daddy is waww
Sandor Sunneson: me too,
joriandrake: waww?
chris107: "Prisha, I didn't want to lead this band but I was asked to. Please let's just do this."
DESTROYERBILL: daddy is away from key board
Sandor Sunneson: mofet's plan
joriandrake: ah, afk
Sandor Sunneson: still on phone
joriandrake: Ok, Prisha will open the door
DESTROYERBILL: i did a typo trying to press back space pressed enter
joriandrake: prefereably from the distance in case a beastie hides behind it
chris107: Moffet and Prisha will retrace their steps and try the spell.
joriandrake: I think the others can also come, as long they don't go near the more damaged place
chris107: They will bring the roof down
joriandrake: (at least the same room's end near the entrance?)
chris107: For heavens sake, Moffet can protect you.
chris107: Can we just do this then we can move on.
joriandrake: (It isn't about protection, but there are other chambers and who knows what behind the door, we might need the whole party to move forward)
Smon: back
chris107: Then if we do we bring them
chris107: one thing at a time.
Smon: GM: OK you head downstairs
Sandor Sunneson: back
joriandrake: Prisha will cast the spell on the door, hopefully it is a ranged spell so she doesn't need to stand right in fron of it
chris107: Moffet will guard her
Smon: SB SC & S stay at the bottom of the north stairs while P & M go back to the secret door. It is a touch spell, you need to chant the spell while touching the door.
Sandor Sunneson: Sandor will head downstairs, treading carefully
chris107: "Stay up there!"
Sandor Sunneson: Sorry, Sandor will head back up
chris107: ""How many times?!"
Sandor Sunneson: OOC- srry Chris, just came off phone
Sandor Sunneson:
joriandrake: In this case Moffet will be with her, he will stand in front of the door while she will stend at the side and touch it from the side while casting the spell (lol Fergus)
Smon: SB S & SC retreat before the wrath of the annoyed hobbit.
chris107: "This is the last time I lead you lot anywhere!" He fumes.
joriandrake: "I guess I know how you sirvived that battle with the dragon, you souted it into submission"
joriandrake: survived - shouted*
Smon: It takes a minute to cast the ancient ritual, unfamiliar dwarfish rune-words forcing themselves from the priestess' slender throat...
DESTROYERBILL: so sandor want to play tic tac to
chris107: "Now open the bloody door."
Sandor Sunneson: OOC- what time we playing till 2130GMT?
DESTROYERBILL: while we wait
Smon: 9.30 sounds good
chris107: perfect
joriandrake: (fus ro dah)
Smon: There is a click and the door swings silently inward!
Sandor Sunneson: Sandor will smile at that suggestion but wouldn't want to write on the wall in case it causes the ceiling to collapse
joriandrake: I can play until a hour longer than that, if others are fine with it
DESTROYERBILL: we write on the floor
joriandrake: "Door open"
Smon: (can go to 10pm then Bill bedtime)
chris107: "Thank you," Moffet investigates.
Sandor Sunneson sent you a private message. If it did not open automatically, check for blocked popups and/or [Click Here]
Smon: Beyond the secret door, M & P see a tunnel run east some 50' then turn south.
joriandrake: (Ok Simon)
Smon: No sign of battle damage, and no dust on the smooth grey stone floor.
joriandrake: Prisha casts guidance on Moffet if he wants to scout it
chris107: "I suggest now we bring our friends one at a time to this safe length of tunnel past the secret door."
joriandrake: "Okay, you need to guide them then, what about the chambers here which were not scouted yet?"
chris107: "Forget them."
chris107: Moffet will mark carfully the path that has been shown to be safe and then go fetch his friends.
joriandrake: (they probably have some loot, we didn't find anything until now and the temple was blocked for a long time)
chris107: (I don't know if this is wise but at least it gets eceryone back involved - OOC)
Smon: P: "they probably have some loot, we didn't find anything until now and the temple was blocked for a long time"
Smon: GM: Who are you fetching first?
chris107: "Then go investigate if that's what you want to do, Prisha."
chris107: "But don't come crying to me if the whole temple collapses on your head."
Sandor Sunneson: Sandor when he sees Moffet will follow the trail laid
chris107: "Watch that pile of rubble there, Sandor. Step on that bit. Etc."
joriandrake: "I'm not the scout here, but I am interested in any ancient artifact, gadget, or wealth we might find in the ancient temple. Just as I suspect Kogor would be"
chris107: "Kogor can go boil his head."
Sandor Sunneson: Sandor will do as instructed to overcome the hurdles
joriandrake: "Then let me put it this way: If we doN't get whatever is in those chambers the duergar are likely to find and use later against us or our allies"
Smon: GM: Sandor steps forward - Moffet can guide him across the rubble to the now open secret door. It'll be DEX & I'll allow Prof due to barb DEX save advtg, so DEX+Prof, w advtg, vs DC 8
Smon: I think that's auto pass for Sandor DEX +3 Prof +5?
Sandor Sunneson rolls 1d20+8 and gets: 4, (+8) = 12
chris107: "Where are the most important things going to be found do you think? In a common side chamber or behind a carefully secreated door that requires an ancient and hidden spell to get in?"
Smon: Sandor joins Prisha at the secret door tunnel exit.
Smon: Who does M fetch next?
Sandor Sunneson: Thank you Moffet
chris107: He fetches SB next, he's likely to be the biggest and most difficult but Moffet will help at every step.
joriandrake: "I don't know, both?" (ISn't thwis whole location opened due to a broken secret door anyway? Thus all the schamers here already being in secret room? or am I wrong?
joriandrake: chambers
Smon: SB gets +6 Prof +1 DEX I think so again auto passes due to bbn reflexes
Sandor Sunneson: Well done SB
Smon: SB is led across the ruined hall by M to the secret door.
chris107: Then he goes back for SteelClaw.
Smon: Steelclaw looks nervous. "I do not have my liege's light step..."
joriandrake: If Moffet doesn't scout the chambers Prisha will neak up and peek inside them after all the party is here
chris107: "If I'm wrong about this Prisha. You are in charge for ever afterwards."
joriandrake: Prisha casts guidance on Steelclaw if she can reach him
joriandrake: get in spell range
Sandor Sunneson: remember what happened to that Clendra woman when she went off on her own
Smon: Obviously not
chris107: "But then I have to get you back safely you daft bint!"
Smon: The whole idea is to get SC to where P is, from the north stairs to the secret door.
joriandrake: Prisha goes with Moffet to cast guidance on Steelclaw and then cometogether back
chris107: "Why do you think I've been risking going backwatds and forwards across this tretcherous bloody floor? For the good of my health?"
Smon: Bill rolls for SC
joriandrake: we both already know the route, and I didn't have to roll the second time again anyway
DESTROYERBILL Rolls 1d20+1x2 and gets:
1 (+1) = 2
19 (+1) = 20
Smon: OK, P goes back north, casts guidance on SC, SC heads over & you all congregate at the secret door!!!!
chris107: "Please just work with us Prisha. If I'm wrong. It's all yours. I won't say another word."
joriandrake: "I doN't need it all, what I want is to avoid anything to be taken by the duergar"
Smon: GM: You go in the unscathed tunnel?
chris107: "Let's get safely inside where the roof is strong.
chris107: yes please
joriandrake: Prisha told her opinion about wanting to check the other chambers here, but will follow whatever the others decide
Smon: SC nods and steps into the tunnel, adjusting his night goggles as he looks around. "Smells old."
Smon: I think everyone ignores Prisha.
chris107: "Let's go." Moffet creeps up the passage to the south turn.
Sandor Sunneson: Sandor will look ahead to what he sees with his nigh goggles and eagle vision
joriandrake: ...
chris107: 50' eastthen looks south
Smon: At the east end of the secret tunnel M reaches the turn and looks south, sees steps descending steeply some 50' to a narrow landing, which runs w out of sight.
Smon: Down steps?
chris107: yes please
Sandor Sunneson: Yes
Smon: Eagle vision doesn't really help when you only have 60' darkvision.
Sandor Sunneson: ok
Smon: M creeps down the steps to the small landing, about 10'x20'. Steps descend again to the north/right. Looking down the steps M sees they go down another 50' to the e end of a tunnel that runs w out of sight.
chris107: got iy, he gestures for the rest to follow and sets off down north to the ewestern turn.
Smon: GM: SC & co can head down as they see M wave them on from the landing below.
Sandor Sunneson: Sandor follows
8:04pm 2018-7-28 Smon Has exited the room
chris107: He keeps his eyes peeled for preasure plates and other impediments that may cause traps to trigger.
DESTROYERBILL: daddys computer died
chris107:
chris107: How's he doing, Bill. Is that us done for the evening?
DESTROYERBILL: no
DESTROYERBILL: just booting it back up
Sandor Sunneson: Cool
chris107:
DESTROYERBILL: it will take a few minutes though
chris107: no worries, time for a nice cup of tea.
chris107: or perhaps a glass of wine. I think I need it
joriandrake: (I'm almost level 11, still almost broke and many spell components that matter, like for revival cost a lot. I still don't have things like magical armor or shield, and this is a dwarven ancient temple, it might not just holdf a +1 armor but perhaps special clerical items Prisha could use, so pelase do explore the rest, including the chambers later)
joriandrake: please*
8:09pm 2018-7-28 Smon Has entered the room
chris107: Like I said if I'm wrong with this one, feel free to take charge.
Smon: We apologise for the loss of power.
Smon: Chris could you copty/paste the log to DF thread?
chris107: But we were geting nowhere checking the plumbing.
chris107: I'll get Kyle to do it now
joriandrake: I don't want you to be wrong, I jsut want to explore the whole place later no matter what we find in here
Smon
chris107
DESTROYERBILL
joriandrake
Sandor Sunneson
8:09pm 2018-7-28 Smon Has entered the room
chris107: Like I said if I'm wrong with this one, feel free to take charge.
Smon: We apologise for the loss of power.
Smon: Chris could you copty/paste the log to DF thread?
chris107: But we were geting nowhere checking the plumbing.
chris107: I'll get Kyle to do it now
joriandrake: I don't want you to be wrong, I jsut want to explore the whole place later no matter what we find in here
Smon: When my battery died Moffet was heading down the 2nd flight of steps.
joriandrake: Smon: GM: SC & co can head down as they see M wave them on from the landing below. Sandor Sunneson: Sandor follows 8:04pm 2018-7-28 Smon Has exited the room chris107: He keeps his eyes peeled for preasure plates and other impediments that may cause traps to trigger. DESTROYERBILL: daddys computer died
joriandrake: you didn't miss much
Smon: At the bottom of the steps a short passage runs west 20' into a 20x20 chamber with heavy double doors set in the opposite wall. It's rather warm down here, the walls & ceiling are of black basalt, not the grey granite of the upper halls.
chris107: Done
Sandor Sunneson: ooooh, sounds volcanic
Smon: There is an oppressive sense of weight, the vastness of the stone above, and ...anticipation? As if ...something... is waiting.
joriandrake: "We are now 'below', this room might hold pipes, and black pudding
Smon: M sees no pipes or black pudding.
joriandrake: Prisha points at the room with double doors
chris107: Moffet waves them down.
Sandor Sunneson: Black pudding,yum yum
Smon: There is dwarven script above the heavy double doors, of dark oak banded in iron.
joriandrake: (doesn't Britain have something called black pudding as food?)
chris107: Can Moffet make out any of it ?
chris107: (we do. It's yummers)
Sandor Sunneson: Sheeps blood
joriandrake: (ah , so I remembered correctly)
Smon: The others join M at the foot of the stairs. The dwarven writing over the doors is in two lines, Moffet makes out:
THE HALL OF THE KIN & below
WARE ALL WHO ENTER!
chris107: "I think this is where Shieldbiter and Sandor take over. There;s something mighty powerful behind these doors."
Smon: Looking around the small chamber, it seems otherwise bare, the floor clear of debris.
joriandrake: "Might be a dragon which powered or heated the temple?"
Smon: The doors appear locked, with massive iron handles.
chris107: "You're on boys."
Smon: There is a single lock, massive & foreboding.
DESTROYERBILL: what dc to rip it down
chris107: Moffet hides in SB's huge shadow.
Smon: You'll find out when you hit it big guy.
DESTROYERBILL: i rage and hit
joriandrake: "Perhaps try to politely knock first?Whatever is locked inside might not be automatically hostile to us"
Smon: /roll d6+19
Smon rolls 1d6+19 and gets: 4, (+19) = 23
joriandrake: "but might be very angry at duergar, dwarves"
Smon: SB smashes into the massive doors, blasting them open!
chris107: "And very old ones too."
chris107: "Noones been here for hundreds of years, Prisha."
Sandor Sunneson: Sandor ready with sword
Smon: A gust of ancient hot air flows out from the vast hall beyond, and you sense the presence of powerful ancient magicks... the humans' hairs stand on end.
joriandrake: "...well... hope you're right, now that he 'knocked' on the door."
chris107: Moffet gasps.
joriandrake: Prisha's hairs stand half-on end
Smon: The first thing you see is a kind of antechamber about 50' n-s by 30 e-w, bounded on the w side by a line of columns. Beyond the columns the hall opens out into a vast basaltic cathedral-like space.
Smon: LOL @P
DESTROYERBILL: sandor is the only human
Sandor Sunneson: Sandor is on alert reeady to rage if required
Smon: The antechamber ceiling is 25' high, you can't see the roof of the space beyond. The 4 columns are 3' wide.
joriandrake: Prisha is on alert, ready to negotiate or persuade anything if required
chris107: so a little over 3' between each?
Smon: The main chamber is dominated by a vast pit at least 50' wide, beyond it you get the impression of colonnaded areas/chambers to n w and s off the main hall.
Smon: The 4 3' wide columns take up 12' space with ca 38' empty space. it's 50' n-s.
chris107: thanks
Smon: SB snarls ragily to himself.
joriandrake: Prisha whispers" If I would be sure it isn't demon or devilkin in here I would jsut loudly tell in even and draconic that we freed them, they are free to leave and to be careful about dwarves still being around"
joriandrake: elven*
Smon: You have a sense of vast, though dormant, magical energies focused in this place.
joriandrake: She looks around "however, we can't allow a demon or demon to go free"
joriandrake: demon or devil*
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 5, (+10) = 15
Smon: Hmm... it looks (to PP 15+) as if there are concealed doors off the N & S ends of the antechamber.
chris107: "Well we've come this far."
chris107: PP15 here
joriandrake: 17, Prisha helps others notice them too
Sandor Sunneson: ready to rock and roll
chris107: "Get in then."
chris107: Moffet despairs and enters the chamber
Smon: GM: Moffet steps into the antechamber.
chris107: "Great heroes. Pfft."
chris107: He approaches the collumns.
Smon: Moffet roll WIS (No Prof)
chris107: Looking into the huge space beyond.
joriandrake: Prisha blinks at the halfling going ahead of the warriors, and hopes he sneaks at least
chris107 rolls 1d20+2 and gets: 6, (+2) = 8
chris107: luck
chris107: if fail
DESTROYERBILL: can i give moffer my insporatio n
Smon: Awestruck Moffet looks into the vast space beyond the pillars... in the side chambers off the great pit hall he sees items - barrels/tubs to n, lecterns to w, a great table to s...
DESTROYERBILL: moffet
Smon: can use luck
chris107: (Thanks he has three luck points)
joriandrake: (he can use Luck feature, plus he might alrady have inspiration of his own)
chris107 rolls 1d20+2 and gets: 19, (+2) = 21
chris107: (Thanks, I can play my own character)
Sandor Sunneson: nice one
joriandrake: Ã(nice)
joriandrake: (I replied to Bill)
Smon: Something warns M at the last minute and he reels back as energies crackle between the four columns, an almost blinding flash of light!
chris107: "Thank you Alinah!"
joriandrake: afk
chris107: Moffet staggers, his hair stood on end.
Smon: The columns have some kind of magical ward, preventing egress to the pit chamber.
chris107: "Maybe we should check out the secret doors to north and south of this chamber?"
chris107: Moffet shrugs and goes to investigate the northern secret door.
Sandor Sunneson: Sure
Smon: Steelclaw shrugs too.
Sandor Sunneson: I'll come wth you Mffett
chris107: (Wondering if anyone else is really bothered?)
joriandrake: back
Smon: M heads over to the north wall, eyes tracing the outline of the secret door.
Smon: M roll Percept
chris107 rolls 1d20+6 and gets: 6, (+6) = 12
joriandrake: Prisha casts guidance
Smon: No obvious handle or catch.
Sandor Sunneson: Try the other wall?? south one?
chris107: "Perhaps one of you large, wise people can find something?"
Sandor Sunneson: Sandor will have a feel
Sandor Sunneson rolls 1d20+6 and gets: 16, (+6) = 22
joriandrake: Prisha goes after Moffet and tries herself
joriandrake: (unless Sandor manages this)
Smon: Sandor checks out the south wall, fingers soon find a subtle catch to right of the door, near the south pillar.
Smon: open?
Sandor Sunneson: Moffet, something here!
Sandor Sunneson: He'll release it
chris107: "Well done, Prince Sandor."
joriandrake: Seeing this prisha checks the other secret door looking for a similar catch
Sandor Sunneson: yes, he'll release the catch
Smon: S turns the catch and the door swings open, revealing a 10' wide 12' high basalt tunnel running south 20' or so into a square 20x20 chamber, seemingly carved from the basalt.
joriandrake: (shall I roll perc on other door/catch?)
Sandor Sunneson: any footprints on the ground?
Smon: A high backed carved stone chair cut directly from the rock is by the west wall, a stone table in front of it. You'd need to go down tunnel to see more.
Smon: no, floor is clear
Smon: ok p roll per
joriandrake rolls 1d4 and gets: 1,
joriandrake rolls 1d20+7 and gets: 18, (+7) = 25
joriandrake: 26
Smon: P finds a matching catch on the n wall left of the n door.
joriandrake: She notifies the others of it but doesn't open the door yet
Sandor Sunneson: They could lead to the next chamber together, a paralel path
chris107: "Shallwe go look?"
Sandor Sunneson: Sandor will smile, lets go, Proisha SB, SC, come on!
joriandrake: "We see one at a time, yes they might lead to same place, but not certain"
chris107: Moffet follows, relieved.
joriandrake: Prisha follows Moffet and Sandor
Smon: which way?
joriandrake: through the only opened secret door I assume
chris107: Into the 20'x20' chamber with the throne on the west wall and table in the middle
chris107: Through the south secret door
DESTROYERBILL: some one check for traps
DESTROYERBILL: someone
Sandor Sunneson: Moffet
Sandor Sunneson: heck for traps
joriandrake: Moffet
joriandrake: check too
chris107: Moffet the Hobbit fighter goes ahead to look for taps that may endanger his mighty barbarian friends.
joriandrake: Guidance on halfling
joriandrake: (Prisha feels insulted being called a barbarian)
chris107: (Hobbit )
Smon: OK you head down the corridor into the room with the throne. Hanging on one of 3 hooks at the north end of the room is an ornate robe (sized for a portly dwarf) flame red in colour with large hood, pocket slits, and gold & silver thread symbol on the chest - sword over hammer over anvil.
chris107: (Moffet feels insulted at been called a Halfling)
joriandrake: (hey, at least oyu havea chance to fgind the one ring)
joriandrake: (you're an actual hobbit??)
chris107: He tip toes over and takes the robe.
Smon: As you enter the room something happens - a glowing fiery form fills the robe!
joriandrake: (sorry, didn't know, I assumed we just use interchangeably hobbit and halfling for description)
chris107: Pulling it over his svelt figure.
chris107: "Arrgghh!"
Sandor Sunneson: finally something to fight?
joriandrake: Finally something to persuade
Smon: The fiery incandescent robe/creature rises up, floating towards Moffet, eyes blazing!
chris107: "I've found the trap!" Moffet stabs at it with his magical sword
Smon: Smoke flows from sleeves and helm!
Smon: roll init dc 13
joriandrake: eh
chris107 rolls 1d20+7 and gets: 4, (+7) = 11
DESTROYERBILL: let me kill it im yearning for a fight
chris107: crap
Sandor Sunneson Rolls 1d20+3x2 and gets:
20 (+3) = 23
13 (+3) = 16
DESTROYERBILL Rolls 1d20+1x2 and gets:
14 (+1) = 15
7 (+1) = 8
Smon: Moffet raises his sword.
chris107: AC21
joriandrake: "Please do ignore him, you are probably tired and agry about your imprisonment here, but we opened the door and if you don't want to fight us yo uare free to leave, but be careful as there are still dwarves in the halls"
Smon: those who won init can act
Smon: ok P talks to the fiery figure. It doesn't seem to hear her.
joriandrake rolls 1d20+2 and gets: 2, (+2) = 4
Sandor Sunneson: Sandor being a barbarian who is only used to fighting will attack the firey figur
Sandor Sunneson: e
joriandrake: (well, am dead last anyway)
DESTROYERBILL: i go up and attack twice is rage still going?
Smon: Sandor draws steel & attacks!
Smon: Naw was more than a minute
Sandor Sunneson: rage too
Sandor Sunneson Rolls 1d20+11x2 and gets:
5 (+11) = 16
10 (+11) = 21
DESTROYERBILL Rolls 1d20+15x2 and gets:
9 (+15) = 24
14 (+15) = 29
DESTROYERBILL: not raging
Smon: Your weapons cut through the figure, meeting no resistance - it seems unaffected!
Smon: Fire blazes forth from its eyes, enveloping Moffet!
Smon: /roll 6d6
Smon rolls 6d6 and gets: 1, 1, 5, 6, 6, 5, = 24
chris107: "Arrgghh!"
DESTROYERBILL: attack it with silver
Smon: Moffet you take 24 damage as you burn, wreathed in flame.
DESTROYERBILL: prisha use a holy simble
chris107: "Alinah protect me!"
DESTROYERBILL: anyone have ice magic
chris107: 68/92
Sandor Sunneson: Sandor has silver arrows!
joriandrake: nope Bill
Smon: Moffet what are you doing?
chris107: He takes a deep breath to staedy himself (bonus action, second wind)
chris107 rolls 1d10+11 and gets: 8, (+11) = 19
chris107: Then 87/92
chris107: Then diengages.
chris107: disengages
Smon: Moffet retreats back around the corner.
chris107: moves 30' north back to the antechamber
joriandrake: "I will bless our warriors!" prisha declares
chris107: end of turn
Smon: P casts bless?
DESTROYERBILL: use a holy simble
joriandrake: yes
Smon: R2
SB & S to go, bless gives +d4 att/save
joriandrake: Bless on SB, S, and Steelclaw
joriandrake: turn end
DESTROYERBILL: oh yeah steel claw init
Smon: Is she staying in the room?
DESTROYERBILL rolls 1d20+1 and gets: 5, (+1) = 6
Smon: Steelclaw can hit it
joriandrake: She stays behind, but still there
DESTROYERBILL: he swipes at it
joriandrake: Prisha is worried the thing might breath fire or such
Smon: Bill can roll for SC
DESTROYERBILL Rolls 1d20+9x3 and gets:
19 (+9) = 28
19 (+9) = 28
9 (+9) = 18
Sandor Sunneson: would a battleaxe have a silver head?
Smon: It shot fire from its eyes, enveloping Moffet
joriandrake: (if needed you can add +d4 to that 18)
Smon: If it was a silver headed battleaxe
joriandrake: (isn't your axe magical?)
Smon: SC's mighty blade passes through the flaming apparition, meeting no resistance, as if there were nothing there but air!
Sandor Sunneson: doesn't say
Smon: R2 SB & S to go
DESTROYERBILL: he breathes at it
Sandor Sunneson: Sandor will fire silver arrows at it
Sandor Sunneson: no, normal axe
Smon: SB breathes lightning - it passes through the flame thing, burning the wall behind, seemingly without effect.
joriandrake: While concentrating o nthe spell Prishal ooks around, to see if the thing might actually be n illusion and if yes, waht could project it
chris107: 1 min brb
Smon: Sorry that was SC breathing lightning, Bill confused me
Smon: /roll d20
Smon rolls 1d20 and gets: 11,
Smon: P focuses on the thing... when she concentrates, she seems to see it's not really there - an illusion?!
chris107: back
joriandrake: "Guys stop attacking, it seems not to be real"
joriandrake: "I assume it is just an illusion"
Smon: Looking through it, P sees the robe, still hanging from the wall.
Sandor Sunneson: Sandor stops,
DESTROYERBILL: shield biter stabs at it using his +3 spear
Smon: S SB SC roll WIS saves DC 15
Sandor Sunneson: puts down his bow before firing
chris107: Moffet pops his head round.
Smon: ok no roll for SB
joriandrake: "The robe is still on the wall, the illusion might intend to protect it"
Sandor Sunneson rolls 1d20+6 and gets: 9, (+6) = 15
DESTROYERBILL rolls 1d20+1 and gets: 10, (+1) = 11
chris107: "Get the robe, I bet it lets you walk through the pillars."
Smon: SB stabs it with his mighty +3 spear
Smon: it goes right through
Sandor Sunneson: Ok, I'm going to stop there, 10pm,
Smon: SB is wreathed in flames...
DESTROYERBILL: damn
Smon: /roll 6d6
Smon rolls 6d6 and gets: 1, 5, 5, 4, 3, 3, = 21
joriandrake: Prisha nods ast Mogfffats words "I suppose it would be wise to identify it first"
joriandrake: Moffet
Smon: SB takes 21 damage as it's not really fire... it's PSYCHIC
Sandor Sunneson: thanks for the game Simon :)been invited to last orders at pub
chris107: See you Fergus
joriandrake: we intended to end at 10 anyway
joriandrake: or 11?
Sandor Sunneson: Waiting to see how many XP so I know if I am L15 ;0
Smon: Eventually P gets through to everyone it's just an illusion... though the psychic damage M & SB took is real.
Smon: The robe still hangs on the hook.
chris107: "Fiendish!"
Sandor Sunneson: very cheeky
joriandrake: Ok, as the others rest and gather their senses Prisha starts identification ritual on the robe
chris107: Moffet again tries.
Sandor Sunneson: that's am\azing
joriandrake: onbly after that will she take it
Smon: OK P takes 10 mins to ID the Robe of Fire Immunity
chris107: he waits for Prisha to do her stuff.
joriandrake: Prisha will tell the others what she found
Smon: immune to mundane fire, advtg & half dmg vs magic fire
joriandrake: Can the robe be worn atop other equipment? like for a cleric or barbarian?
Smon: interior pockets protect possessions vs fire
Smon: yes
chris107: Was it fire that Moffet escaped betwixt the pillars?
Smon: it's very capacious, though a bit short for a human or dragonborn
Smon: no, lightning
chris107: Thanks.
Smon: might help a bit
joriandrake: "Hm, this seems to fit Moffet the best"
Smon: if it absorbs fire dmg it glows brightly
chris107: "That suits you, Prisha. Just your colour."
Sandor Sunneson: brilliant
joriandrake: "At least when we try the other secret room we can consider the possibility that there is an illusion as well"
joriandrake: Prisha nods "Well then, thank you Mofet"
joriandrake: Prisha will try to wear the robe
joriandrake: (if its not cursed I guess we can stop here)
Smon: It is voluminous & short on P but definitely wearable.
Smon: & it does not require attunement!
joriandrake: "I know some people like short clothes"
Smon: OK, 2000 XP each
joriandrake: She considers the option to wear it without anything underneath
Sandor Sunneson: B15 !!!
chris107: Thanks Simon
Sandor Sunneson: Thank you GM
chris107: yay!
joriandrake: ok, thanks simon
Sandor Sunneson: 165165XP
joriandrake: bye Ferg, bye Bill, bye everyone
Smon: Will be a long time to next session, September looks like
Sandor Sunneson: Ciao all
Smon: As Bill & me away in 2 weeks, Bill & Chris away on 25/8
joriandrake: hm, how so?
joriandrake: ah
22/6/48 The Awakening #6 - Temple of Grun; Collossi Awake! (3500 XP)
Smon
Wilderlands
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9:12am 2018-7-28 Smon Has entered the room
chris107: wb Simon
Smon: No Bill yet - here's last 5e session - http://smons.blogspot.com/2018/07/22648-awakening-5-towards-temple-of.html
chris107: Ah yes. We now make the mad dash towards the temple?
joriandrake: thanks
chris107: With half an army on our heels
joriandrake: Smon: GM: Then the 5 amigos dash east along the shadow of the cavern wall, away from the scene of carnage.... chris107: Moffet leads the way, plans to lead the Drugr off with their own alarm horn forming in his head. Smon: OK will do XP and stop there
chris107: Moffet urges his friends to follow him and heads for the temple. Sting in hand.
joriandrake: Steelclaw still has Cat's Grace on as I see it
chris107: Hornet in hand even. I got the wrong hobbit there
Sandor Sunneson: not Cornet in hand
joriandrake: hornet?
Sandor Sunneson: or cornetto in hand
joriandrake: isn't that like a wasp?
Sandor Sunneson: Sandor is ready to rock n roll
Sandor Sunneson: No a cornetto is an ice cream
chris107: Hornet is the name of the magical shortsword he recovered from Alcatrix's lair way back in 2010
joriandrake: Prisha follows them, trying to kep pace but also trying to hide
chris107: and yes, like a kind of angry wasp.
joriandrake: (ah!)
chris107: Moffet has been in Simon's Wilderlands game since 2009
joriandrake: I know, I'm the latecomer, I assume Moffet was placed aside/retired for a while
joriandrake: I have connection issues, no storm but something is happening
Smon: ok no Bill but had better start in a couple mins
Smon: bill here!
joriandrake: Just have his NPCs stick around ,so a situation similar to last time with Prisha can be avoided and he can still join up with us
chris107:
joriandrake: nvm
Smon: Bill logging on
joriandrake: Did he come alone?
Smon: Ing's BF dropped him off
joriandrake: ah
joriandrake: Well, good that he is here, I have the cat's grace spell active on his companion and it would be a shame to waste that
9:25am 2018-7-28 DESTROYERBILL Has entered the room
DESTROYERBILL: hello
chris107: MorningBill
DESTROYERBILL: hi
DESTROYERBILL: morning everyone
joriandrake: hi Bill
DESTROYERBILL: hi
Sandor Sunneson: Hello Bill
DESTROYERBILL: hi
Smon: GM: Rushing round the south wall of the great cave, you round a crag and pass out of sight of the nearest Duergar camp. Ahead to your right a broad cave entrance leads off south, smelling foul of war-beasts' dung. Directly north from it a good ways across the great cavern about 200' is the largest of the Duergar camps, and 200' east of that camp the great colonnaded halls of an ancient dwarf temple rise at the east end of the cavern.
DESTROYERBILL: rember who ever ate the cheese got +2 armoure class
joriandrake: (I believe Prisha didn't yet)
DESTROYERBILL: it was shieldbiter,sandor and stell claw
Smon: You hear Duergar yelling and horns from behind you, and now answering calls from the camp to your north as you reach the cave entrance to your right, the temple now 300' to your east.
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
joriandrake: (ok, then you folks go and keep nasties away from Prisha)
Smon: oops
chris107: heck
chris107: Just what we don't need right now
Smon: Suddenly from the south cave comes the rumble of massive warbeasts!
joriandrake: "I thought we were quick enough to avoid alarming the whole camp, damn it"
joriandrake: (Simon used up the 4s yesterday)
Smon: (A Duergar rang the alarm gong in the tents at the foot of the stairs)
Smon: /roll d4+1
Smon rolls 1d4+1 and gets: 2, (+1) = 3
chris107: "Run! We can't fight them all here in the open. Trust to speed!"
joriandrake: "What to do? We could still attempt to just run and flee. If we stay we will have their whole army again on our heels"
chris107: "We must get to the temple!"
chris107: "Shieldbiter, could you please carry me? My little legs weren't made for speed."
joriandrake: Prisha nods. Seems like barricading inside a building is the best chance to survive now anyway
DESTROYERBILL: okay
Smon: 3 massive warbeasts, their riders in heavy black platemail, spiked like the hides of their mounts with huge horned helms, hooked spears and giant 2-handed mace-mauls.
joriandrake: "The Temple won't be empty I assume, so we need to take out any opposition there quickly to take control of the building"
Smon: They rumble towards you down the south cave, about 40-60' away currently.
chris107: To the south?
joriandrake: "...but first... those beasts" she gulps and looks terrified from the warbeasts
chris107: yes
chris107: thanks
Smon: GM: I'll say SB carries Moffet on his back
chris107: "RUN!"
joriandrake: Prisha runs, but doubts they are faster than the warbeasts
Sandor Sunneson: Run to the east direction temple? or back into the narrowness of the cave away from the ppening?
Smon: GM: You are in the main cave, temple 300' to east, Duergar camp 200' to north, attackers 40-60' away down tunnel to south
chris107: To the temple, 300'
Smon: Cave is about 30' wide, enough for the 3 riders to attack you together
chris107: It's going to be tight but I think we can make it.
Smon: roll init
Sandor Sunneson: ok, to the temple it is
chris107 rolls 1d20+7 and gets: 7, (+7) = 14
Sandor Sunneson rolls 1d20+3 and gets: 16, (+3) = 19
DESTROYERBILL: rember the advantage sandor
joriandrake: (steelclaw still has advanage on Init rolls)
DESTROYERBILL Rolls 1d20+1x2 and gets:
15 (+1) = 16
18 (+1) = 19
Sandor Sunneson rolls 1d20+3 and gets: 19, (+3) = 22
Smon: DC 11
Sandor Sunneson: thanks Bill
DESTROYERBILL Rolls 1d20+1x2 and gets:
3 (+1) = 4
15 (+1) = 16
Smon: you all won?
joriandrake rolls 1d20+2 and gets: 17, (+2) = 19
chris107: Good luck Prisha!
DESTROYERBILL: yes
chris107: yes!
chris107: nicely rolled chaps
Smon: GM: With fleet foot you race towards the distant collonnades...
Sandor Sunneson: I think if we fight we don't fight them in large open spaces either, keep it slim
joriandrake: "In worst case i could try to confuse them, buth opefully I don't have to attempt that, we need all the magic I can keep saved up for later use"
chris107: (that's why we're heading for the temple. Inside their larger numbers count for nothing)
Smon: GM: As you run you hear more war horns, and the rumble of the pursuing warbeasts shaking the ground behind you.
chris107: (and we don't get peppered with hundreds of crossbow shots)
joriandrake: (probably only one beast will fit into a hallway or doorway at the same time)
chris107: (and if they do, once one is dead the rest will struggle to pass)
chris107: Moffet enjoys the buffeting ride.
Smon: You see the 150' wide and high temple frontage is a r D-shaped bowl shaped depression cut into the eastern cavern wall, a line of huge columns across the front of the bowl.
chris107: any sign of an entrance beyond the collonade?
joriandrake: (ok, I don't understand "a r D-shaped bowl shaped depression")
Smon: The enormous columns appear cut from the living rock, carved with multitude of religious scenes, symbols, dwarf craftsmen & smiths at work.
Smon: (I can't help that J)
joriandrake: (brb using google-fu)
chris107: (I'll post a map, don't worry for now)
Sandor Sunneson: (a hole in the ground that looks like the letter D in terms of shape)
joriandrake: (ok, got it)
Smon: You reach the columns, the monsters close behind now. You see six huge statues 30' high of dwarf warriors along the back wall, each sporting a double headed axe.
joriandrake: "If only we could push the columns or statues into each other"
chris107: "They weigh hundreds or thousands of tons!"
chris107: "Just head towards the middle, that's where the entrance will be."
chris107: "We need to get inside.
Sandor Sunneson: Sandor follows, sword at ready
DESTROYERBILL: agreed
joriandrake: "The problem is that we doN't even have the time to attempt. I could do something to increase strength for it, but we jsut can't do it now"
chris107: (posting pic to DF, will take a few minutes)
Smon: Between the middle two statues a 20' wide 35' high staircase leads up into the temple. A small force of Duergar guards is amongst the statues, maybe 20?
DESTROYERBILL: me to
Smon: They raise axes & x-bows...
joriandrake: "Twenty dwarves..."
joriandrake: are they in 90 feet distance?
Smon: The beasts behind you slow as they approach the columns.
Smon: About 120' currently.
Smon: ok state your actions
joriandrake: (damn, can't even attempt Confusion on them from here)
Smon: The warbeasts will reach you this round if you stay at the columns.
chris107: Cling onto SB's back)
chris107: Run!
Smon: (you keep init, ie you go first)
chris107: Just run past them and get inside!
Sandor Sunneson: think we charge the group that goes p the stairs?
Smon: /roll d20+10
chris107: If we stop we're done for.
Smon rolls 1d20+10 and gets: 13, (+10) = 23
DESTROYERBILL: i run in the temple raging
Smon: Anyone got passive per 23?
chris107: Just get past them
Sandor Sunneson: Sandoor too
joriandrake: (I COULD move 30 feet per normal turnly move, then cast Confusion, but the beasts likely catch up to me then)
Smon: SB flaps towards the Duergar (80' for full round)
Smon: Sandor races towards them (also 80')
joriandrake: (Doubt that, Passive 20+ perception most likely for only Feat using and/or Inquisitive rogues)
joriandrake: Prisha sighs and runs after them
Smon: Moffet you still have an Action and could use a 1-handed thrown weapon from SB's back.
joriandrake: Preferably positioned so that they are hit by bolts/arrows and not her
Smon: Prisha races after them (+60'). Behind you the warbeasts reach the columns, but you are still ahead of them.
joriandrake: "...I can't... keep up... with you... much longer" She starts to fall behind
joriandrake: (Steeljaw I gues also has 80 move?)
chris107: "Just run! If we slow down the main army and the war beastw will cut us off!"
Smon: 60', he keeps beside Prisha.
chris107: (Posted the little schematic of where we are.
DESTROYERBILL: no 60 foot move
joriandrake: Prisha is terrified to charge into a small army of dwarfes, then again being trampled by huge warbeasts terrifies herm ore
chris107: The columns will slow the beasts
joriandrake: "Shieldbiter, can you breath fire on the dwarves or somesuch?"
DESTROYERBILL: to far away
chris107: Moffet is urging themk onwards, to ignore the crossbow firers.
chris107: "Ignore them! Just run!"
Smon: GM: 25 Duergar total (a few more appear from behind the columns) - 12 arbalasters shoot while the rest form a battle line in front of their archers and Ready to attack you.
DESTROYERBILL: also steelclaw not steeljaw
chris107: (Moffet almosts pulls hi hair out trying to herd these cats
joriandrake: (Steelclaw might want to attempt some acrobatic feat, he still has advantage on such dex rolls)
chris107: JUST RUN!
Smon: 4 on SB 4 on Sandor 2 on Steelclaw 2 on Prisha
Smon: if just miss SB reroll vs Moffet
Smon: SB
chris107: Stop trying to be clever, 1000 ton pillars will not be toppled and taking 20 crossbow shots now is better than 200 next round and getting trampled
Smon: /roll d20+3x4
Smon Rolls 1d20+3x4 and gets:
2 (+3) = 5
14 (+3) = 17
16 (+3) = 19
3 (+3) = 6
chris107: AC21
Smon: bounce off SB, Moff has cover from SB
Smon: vs Sandor
Smon: /roll d20+3x4
Smon Rolls 1d20+3x4 and gets:
1 (+3) = 4
3 (+3) = 6
11 (+3) = 14
5 (+3) = 8
Smon: vs Steeclaw
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
12 (+3) = 15
8 (+3) = 11
joriandrake: AC 18
Smon: vs Prisha
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
6 (+3) = 9
7 (+3) = 10
chris107: phew
Smon: no hits!
joriandrake: phew indeed
chris107: "Now get inside!"
chris107: Before they reload!
Smon: Round 2 - your go - the nearest Duergar are 20' away from your front rank, 30' from P & SC
DESTROYERBILL: thats the plan
joriandrake: (well they have ranged weapons ready so probably no attacks of opportunity)
Smon: They are in front of you between you & steps, but SB could fly over them
Smon: NO
Smon: I SAID HALF FIRED
chris107: How far accross the D to any entrance please?
Smon: HALF MOVED UP & READIED MELEE WEAPONS
joriandrake: "Heck"
joriandrake: "I nee d to try my spell"
Smon: 70' to the entrance, so SB could reach it
DESTROYERBILL: i run
joriandrake: (Steelclaw and Prisha not though)
DESTROYERBILL: whell fly
chris107: (I'd say leyt SB barrel through the middle of them like skittles, take the OA's and keep on running)
Smon: GM: SB flaps his mighty wings, goes flying over both ranks of the Duergar, and lands on the lower temple steps....
joriandrake: (good idea, in any case Prisha can't get through tem even if she runjs, she has to stop here and take action)
chris107: "If you slow down or stop you're dead Prisha."
Smon: Sandor SC & P
joriandrake: (I can move max 60 feet, Prisha would stop her turn in middle of the dwarves then)
Smon: There is a solid rank of 13 Duergar between SC/S/P & the steps
DESTROYERBILL: i attack them with stellclaw
Sandor Sunneson: Sandor will charge into them and if possible use his elk totem as he heads for the temple
Sandor Sunneson: elk totem l14
chris107: (Well all do your own stuff then. Moffet tried to lead as he was asked. On your own heads be it)
Smon: Steelclaw raises axe... as he reaches the Duergar they get their Readied attacks
Smon: /roll d20+4x3
Smon Rolls 1d20+4x3 and gets:
17 (+4) = 21
12 (+4) = 16
11 (+4) = 15
joriandrake: Prisha will try this, cast the Confusion spell, with the 10 feet radius
Smon: Bounce off cheesy steelclaw
joriandrake: targeting non-acted dwarves, without the
Sandor Sunneson: L14 Elk: While raging, you can use a bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone and take bludgeoning damage equal to 1d12 +your Strength modifier. DC 17
chris107: Moffet uses Hobbit stealth to drop and hide behind Shieldbiter.
joriandrake: allies being in the radius
joriandrake: then Prisha will move her remaining movement
Smon: Is Prisha targeting the reloading arbalesters in the rear enemy rank (20' behind front rank)? She can get 4 of them
joriandrake: I meant the first row wit hreadied actions that didn't act yet, they are in closed ranks so probably can target more than 4, plus she neds to go throug there later
chris107: He looks nervously behind for the warbeasts and the main force of the dark dwarvs.
joriandrake: Confusion is the only spell she knows and has prepared thatm ight give a chance to get throug hthem
Smon: OK she can target the left end of the front rank, get 4 of the 13
Smon: /roll d20x8
Smon Rolls 1d20x8 and gets:
9 = 9
14 = 14
13 = 13
17 = 17
10 = 10
10 = 10
3 = 3
5 = 5
joriandrake: the important is that the dwares will be forced to save vs spell and hopefully fail them
Smon: roll 14 17 10 & 5 w advtg
Smon: DC?
joriandrake: 15
Smon: ok 3 confused
joriandrake: 1 saved
chris107: That just leaves 1997 Dwarves to worry about?
joriandrake: she watches as the dwarves trigger their turns then moves the 30 feet throug htem
DESTROYERBILL: you mean 997
joriandrake: (its a small hole in the dwwarven ranks through she can now attempt to cros)
chris107: A lot
DESTROYERBILL: there is also a bit of corpses
joriandrake: (btw, this ended the cat's grace)
joriandrake: (d10 roll for the affected 3 dwarves)
Smon: Prisha moves up towards the confused dwarves - she can reach them (& they can't attack as confused) but can't get through their line this round
joriandrake: ok
joriandrake: "Meroya please protect me"
Smon: Sandor - your duergar get their Readied attacks as you reach them
Sandor Sunneson: this reminds me of the time Ajax and Hakeem attacked the pirates, Ajax cast confuse
joriandrake: (if I survive this turn next turn I can reach the temple entrance)
Smon: /roll d20+4x3
Smon Rolls 1d20+4x3 and gets:
12 (+4) = 16
18 (+4) = 22
5 (+4) = 9
chris107: It ended well for Ajax, didn't it?
Smon: Sandor AC?
Sandor Sunneson: No comment
joriandrake: o_O
DESTROYERBILL: ac 23
Smon: Cheese making all the difference here...
DESTROYERBILL: cheese ex macina
Sandor Sunneson: 22-1
Sandor Sunneson: plus 2 for the cheese
Sandor Sunneson: 23, thanks Bill
Smon: Inspiration to SB for "Cheese Ex Machina"
joriandrake: (never assumed Prisha would have to march through enemy lines to care for the cheese here)
DESTROYERBILL: youre welcome
Sandor Sunneson: https://www.youtube.com/watch?v=iNB7b-_sZbs
Smon: Steelclaw can roll attacks - he faces 2 regulars & a corporal
Sandor Sunneson: All 3 miss then
DESTROYERBILL: i attack corpral first
DESTROYERBILL Rolls 1d20+9x3 and gets:
2 (+9) = 11
4 (+9) = 13
19 (+9) = 28
Smon: 1 hit
DESTROYERBILL rolls 2d12+6 and gets: 4, 9, (+6) = 19
DESTROYERBILL: i breath
Smon: he staggers...
Smon: SC breathes lightning on the corporal & an arbalester 20' behind
Smon: /roll d20x2
Smon Rolls 1d20x2 and gets:
7 = 7
1 = 1
DESTROYERBILL rolls 4d6 and gets: 1, 4, 5, 5, = 15
Smon: kills both!!
Smon: 2 Duergar fall, twitching & smoking
Smon: Fergus you Elk them?
joriandrake: (that sounds kinky)
Sandor Sunneson: Ja, can S attack as he goes past?
Smon: I dunno, this power is not in PHB
joriandrake: a sec
Sandor Sunneson: L14 Elk: While raging, you can use a bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone and take bludgeoning damage equal to 1d12 +your Strength modifier. DC 17
joriandrake: http://engl393-dnd5th.wikia.com/wiki/Barbarian#Path_of_the_Totem_Warrior
Sandor Sunneson: Says it's a bonus action
joriandrake: that is good, it means you can still use your normal action(s)
joriandrake: ah, and while raging your speed is 15 feet more
Smon: GM: You can use it (bonus) but if you attack too you'll not reach the steps this round
Smon: No he only took Elk power at 14
Sandor Sunneson: I'll focus on the steps
joriandrake: (wait, Sandor is more than level 6 yes? we all have higher speed thanks to you!!!!)
Sandor Sunneson: think he used bear totem at L6?
Smon: he took Wolf at 3rd
joriandrake: ("Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they're within 60 feet of you and you're not incapacitated." - THis would have allowed us to flee right inside o.O)
joriandrake: (oh)
Sandor Sunneson: Wolf 3, Eagle 6
joriandrake: (I thought if he picked Elk then he is fully elk for all levels)
Smon: Jorian LIKE I SAID HE ONLY TOOK ELK AT 14
Smon: NO
chris107: (And that's why we should only play our own characters)
Smon: They all say "You can choose the same
animal you selected at 3rd level or a different one."
Smon: (YES!!)
joriandrake: ok
Sandor Sunneson: He will elk to the steps and not atttack
Smon: OK so Sandor reaches the enemy, shrugs off their readied attacks, moves through... what is the save DC
joriandrake: (I didn't know one can pick among multiple totems per levels)
Smon: 8+STR+PROF
Smon: (Jorian please shut up until your turn)
Sandor Sunneson: 17 for Sandor
Smon: /roll d20+2x2
Smon Rolls 1d20+2x2 and gets:
16 (+2) = 18
13 (+2) = 15
Sandor Sunneson: d12 +STR mod damage
Smon: Sandor leaps past the first Duergar (no dmg) and knocks aside an arbalester as he reaches the steps.
Smon: roll
Sandor Sunneson rolls 1d12 and gets: 2,
Sandor Sunneson: 18 STR , so 2+4=6
Sandor Sunneson: if it includes PROF bonus then it's 2 +9
Smon: Sandor knocks the arbalester over and gives him a good kick as he reaches the foot of the steps, joining SB & M.
Smon: OK enemy turn...
Smon: 3 confused
Smon: /roll d10x3
Smon Rolls 1d10x3 and gets:
2 = 2
8 = 8
9 = 9
Smon: 1 stands drooling, 2 turn and attack the unconfused Duergar between them!
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
10 (+4) = 14
7 (+4) = 11
Smon: "Ow! Ow! I'm on your side!"
Smon: AC 18 w chain & shield
Smon: The angry Duergar swipes back
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 12, (+4) = 16
Smon: GM: With 4 tied up, that leaves 8 vs SC & P
Smon: /roll d2
joriandrake: "Don't mind me, just passing through..."
Smon rolls 1d2 and gets: 2
Smon: 2 corps & 2 regular move in & attack P, sgt corp & 2 regs vs SC
Smon: vs SC
Smon: /roll d20+4x6
Smon Rolls 1d20+4x6 and gets:
4 (+4) = 8
17 (+4) = 21
18 (+4) = 22
7 (+4) = 11
12 (+4) = 16
8 (+4) = 12
Smon: SC unharmed
Smon: vs P
Smon: /roll d20+4x6
Smon Rolls 1d20+4x6 and gets:
12 (+4) = 16
17 (+4) = 21
7 (+4) = 11
13 (+4) = 17
10 (+4) = 14
8 (+4) = 12
Smon: 1 hit
Smon: /roll d8+2
Smon rolls 1d8+2 and gets: 3, (+2) = 5
DESTROYERBILL: 4 hits avoided by cheese
Smon: 5 dmg to P
joriandrake: "ouch"
DESTROYERBILL: in total
Smon: The warbeasts come thundering up, will be able to attack P & SC next round
joriandrake: (I have shield, didn't take chesse, seems like steelclaw is better served with its advantage)
Smon: A few arbalesters can shoot up the stairs at the rest of the party - 2 on SB 2 on S 1 on M
joriandrake: "Bye boys, gotta run!" (Prisha uses this turn to run into the temple after the others, but keep concentrating n confusion for the 3 duergars)
Smon: /roll d20+3x5
Smon Rolls 1d20+3x5 and gets:
8 (+3) = 11
20 (+3) = 23
18 (+3) = 21
18 (+3) = 21
16 (+3) = 19
chris107: M is hiding behind SB using Hobbit stealth. Should I roll?
Smon: ok chris
chris107 rolls 1d20+9 and gets: 5, (+9) = 14
Smon: OK 3 on SB then
Smon: SB takes a crit
Smon: /roll 4d10+1
Smon rolls 4d10+1 and gets: 6, 7, 1, 7, (+1) = 22
Smon: 22 dmg SB/2 = 11
Smon: In the confusion the rest of the duergar arbalesters are unable to fire; they reload and maneuver looking for shots on SC & P next round
Smon: Next round... Looking up the steps, Sandor Shieldbiter & Moffet's hearts sink as they see a massive rockfall has blocked the temple steps only about 30' up!
joriandrake: (as far I understand it correctly, before Prisha took actions it was 70' to the entrance, she moved 30 then, and this turn she can move 60 so that leaves 20 feet to maneuver around to try hide behind the entrance or something else)
chris107: "Arrgghh!" Any room to clamber over them and inside?
Smon: It looks completely blocked, would likely need magic t get past.
chris107: (Thanks)
joriandrake: (could give BulL's Strength for str advantage, but we doN't have time for clearing the passage this way)
Smon: Would take even SB a few minutes to clear a way through
Smon: depending on how deep the collapse goes
chris107: Then we hold them until he can. Too far to run north towards the Lord's Hall now.
Smon: In the distance you hear more duergar horns. The warbeast riders spur towards SC & P, maces raised.
Sandor Sunneson: Would agree with Chris
Smon: SC races through the lines, taking opp atts
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
15 (+4) = 19
11 (+4) = 15
5 (+4) = 9
3 (+4) = 7
Smon: Is P doing the same? She'll take 4 opp atts
joriandrake: Prisha as running after the others inside looks for a position to protect herself from rangedattacks from
Smon: opp atts on P
Smon: /roll d20+4x4
joriandrake: Prisha moves throug hter place with the confused duergars
Smon Rolls 1d20+4x4 and gets:
4 (+4) = 8
6 (+4) = 10
16 (+4) = 20
6 (+4) = 10
Smon: 1 hit
joriandrake: to confuse them i nthe first place was to minimize attacks on her
Smon: /roll d8+2
Smon: yup
Smon rolls 1d8+2 and gets: 5, (+2) = 7
Smon: so only the remaining 4 could attack you
Smon: 7 dmg
Smon: 4 ended last round in melee w you
joriandrake: 51/63
joriandrake: ok
joriandrake: Prisha reaches the entrance and tries to hide behind that, or if not possible bejhid the barbarians
joriandrake: behind
Smon: The arbalesters near the tunnel entrance scatter as SC barrels through them, P behind, and together they reach the foot of the stairs and race up to join the others, P ducking behind SB
Smon: What are SB S & M doing?
DESTROYERBILL: i pick up a rock and throw it
chris107: M uses stealth to hide behind anyone bigger while SB starts to clear the way?
DESTROYERBILL rolls 1d20+13 and gets: 20, (+13) = 33
joriandrake: (good idea, it needs to be cleared, we havbe no better option)
joriandrake: woah
chris107: Ouch, that's going to hurt somebody
joriandrake: (maybe it was for clearing roll?)
DESTROYERBILL rolls 12d6+7 and gets: 5, 6, 5, 5, 5, 4, 5, 6, 2, 6, 5, 6, (+7) = 67
joriandrake: (ooor not, seems like it was a strong and large rock he threw)
Smon: SB picks up a massive chunk of carved ceilingrock and throws it like a trebuchet on the duergar clustering at the entrance... splat splat splat splat
chris107: "Now get diging!"
Smon: 3 duergar are reduced to bloody smears
joriandrake: (Bill, this works great, you don't just clear the place out but can also use it as ammonition )
Sandor Sunneson: Nice one
Smon: also 1 corporal, 4 total splattered
joriandrake: (GM: I assume this means the 3 confused ones? So I don't have concentration on them anymore?)
chris107: yay!
joriandrake: ()or different ones fro mthe rock?)
Smon: You can maintain confusion on your ones who of course are not the ones congregating at foot of steps if you roll your CON save DC 10 vs hit last round P
Smon: Is Moffet digging?
Smon: The Duergar realise they're in a bowling alley...
Smon: morale check
Smon: /roll 2d6
joriandrake rolls 1d20+1 and gets: 10, (+1) = 11
Smon rolls 2d6 and gets: 2, 5, = 7
joriandrake: (whew)
Smon: pass (just) both checks
chris107: Moffet will dig, for what it's worth.
Sandor Sunneson: Sandor will start chucking rocks too
Sandor Sunneson: to clear or can protect them if any of the little people attack
Smon: Sandor picks up a rock (much smaller than SB's 2 ton block w STR 24) & throws
chris107: "Throwing one rock at a time will just give their main force time to come upon us. Dig please!"
Smon: Sandor roll STR+Prof
Smon: (attack)
Sandor Sunneson rolls 1d20+9 and gets: 20, (+9) = 29
chris107: nice
Smon: CRIT! 4d6+4 dmg
Sandor Sunneson rolls 4d6+4 and gets: 1, 4, 3, 3, (+4) = 15
DESTROYERBILL: we can only do one block at a time digging so might as well use them to attack to
Smon: *splat* Sandor takes out an arbalester, it rolls on & stubs the toe of a second
Smon: /roll 2d6
Smon rolls 2d6 and gets: 5, 4, = 9
Smon:
chris107: "Well don't say I didn't warn you when we have hundreds of crossbow shots coming back at us for our few rocks. "
Smon: Duergar morale breaks & they hurriedly withdraw out of sight, out of the death zone before the stairs.
joriandrake: (well, the 3 confusedwarves will also still roll)
joriandrake: GM: are the war beasts stil lcoming?
Smon: Something about being crushed by rocks seems to bother them.
Sandor Sunneson: Like the roof falling in on them
Smon: You hear war horns and the sounds of war beast maneuvering as you work on clearing a path through the rocks...
joriandrake: Prisha helps with clearing the place out herself, while focusing on the spell
chris107: "Dig! PLEASE!" begs Moffet
Sandor Sunneson: S digs
joriandrake: "Those three... might still hold up the beasts for a couple more seconds"
Smon: SB works, raging... S assists
chris107: Moffet helps as best his small frame allows.
Smon: But SB does 90% of the work... SB roll DC 25 3 success before 3 fail
Smon: Athletics
chris107: Good luck Bill
DESTROYERBILL Rolls 1d20+13x2 and gets:
16 (+13) = 29
13 (+13) = 26
Smon: Sounds like the enemy are deploying at their leisure outside
chris107: nice
Smon: Ready for the final attack
DESTROYERBILL Rolls 1d20+13x2 and gets:
14 (+13) = 27
17 (+13) = 30
Smon: Huge blocks are moved aside...
DESTROYERBILL Rolls 1d20+13x2 and gets:
4 (+13) = 17
15 (+13) = 28
Sandor Sunneson: good rolls
chris107: Moffet grins widely
chris107: "Well done! Great work, now inside everyone."
Smon: SB throws the rocks behind him, deterring Duergar as massive blocks come rolling out... A gap comes into view through the top of the rubble pile...
DESTROYERBILL: they see me rolling dey be dying
chris107: (Though what good it will do us in an abandoned temple I don't know. I was hoping this was where the ritual would take place. Now we must find another exit and get to the Lord's Hall to the north)
joriandrake: "You would be amazing at construction works"
joriandrake: "moffat, do you think you can already get throug hthe gap?"
joriandrake: (I doubt they guarded a temple for no reason)
Smon: ...As you scramble through the rocks and into the vast main temple hall, 100' high, where sits a huge stone statue of a brooding dwarven god 'Grun', a great black fire pit in front, floors littered with ancient bones and rusted armour and weapons...
chris107: "I will certainly try." Moffet tries to wiggle through.
Smon: You hear a terrible sound BEHIND you, from the direction of the Duergar army!
chris107: "EEk!"
Smon: Screaming - hundreds of voices screaming....
joriandrake: "perhaps they didn't reach all the ancient artifacts yet? It might explain their slow actions on the ritual, maybe the temple stillé holds one or more of the needed items"
Sandor Sunneson: Sandor gets sword ready
Smon: And the titanic footfall of collossal feet as ten thousand year old stone collossi activate!
chris107: yaya!
joriandrake: "ah shit" Prisha remarks unceremonially
chris107: "Squish them all!"
Smon: Looking back, down the gap, you see one of the Stone Collossi, the 30' high statues, move into view, chasing fleeing Duergar, crushing them with its massive feet...
Smon: A Duergar warbeast is stomped, shell cracked like a beetle!
joriandrake: "let's try to avoid getting between thge two forces, maybe the colossus will battle the duergar then"
chris107: Moffet laughs with delight
Sandor Sunneson: How surreal is this???
joriandrake: "ookay, time for us to skidaddle and look for the items" Prisha says as she looks around while concentrating on the confusion
chris107: "Let's search this place while those things squish the dwarves then try sneak north to the Lord's Hall?"
Smon: /roll d20
Smon rolls 1d20 and gets: 15,
Smon: passive per 15+?
Sandor Sunneson: Sounds good
chris107: (I think the confusion is somewhat redundant at this point? )
DESTROYERBILL: me
chris107: 15 here
Smon: Looking around those with PP 15+ spot numerous great stone doors concealed among the frescoes around the edges of the vast Temple Hall.
joriandrake: I might hsave it, it is 10+ WIS + prof right?
Smon: (yes)
DESTROYERBILL: yes
joriandrake: right
joriandrake: PP is 17 for Prisha
DESTROYERBILL: brb
Smon: Nearest is in the west wall just to your right/south, 1 each on middle of N and S walls, and 2 slightly smaller to N & S of the stepped dais where it stands against the east wall.
chris107: "Do we search this place thoroughly or use the confusion to head north?"
Smon: OOC play to 12.30 ok?
Sandor Sunneson: sure, 30 mins
joriandrake: ok
chris107: 12:30 cool with me.
DESTROYERBILL: im back
Sandor Sunneson: head north? stick to mission?
DESTROYERBILL: sure
Smon: head north? How?
chris107: "There could be vital clues here though?"
joriandrake: "We should at least properly look around"
chris107: (Sticking to the walls and tring to avoid getting squished. If that's a difficult option we stay here and search?)
joriandrake: (we should try the hidden doors, I doN't really care what is even behind them, asl ong we are able to close it behind ourselves to avoid the duergar)
Smon: GM: The 10' wide fire pit is inset at top of the 10' high stepped dais; the brooding statue carved - runes above say GRUN - looking down *& away as if deep in thought.
Sandor Sunneson: Ok, lets stick here
chris107: (Should probably give the Collosi time to kill more dwarves anyway?)
Sandor Sunneson: and search a bit
joriandrake: (it should kill them even if we leave, now that it is active I guess)
Smon: Among the floor debris & bones you see shards of pottery, bits of broken wood, torn and charred banners.
joriandrake: Prisha - active search
joriandrake: she will pick up one of the least damaged banners to roll up and place in her backpack
Smon: It'll fill her pack
chris107: Moffet stands by our little opening to the outside world. Standing guard.
joriandrake: "That dwarf who helped with the entrance might be interested in some souvenir"
Smon: Shows a hammer & anvil, much damaged. She can take it from its wooden mount & roll up
joriandrake: Prisha does that
Smon: Outside you can still hear screams and thundering crash of collossal feet, the noises seem to be getting further away though.
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
joriandrake: If she finds nothing else, she goes to check out the concelaed doors
Smon: (On a 6 a collossi would have headed your way, to make friends no doubt)
Smon: P can roll Perception
chris107: that would not have been good.
Sandor Sunneson: lol
joriandrake rolls 1d20+7 and gets: 19, (+7) = 26
joriandrake: She uses her elven heritage for percepting stuff
Smon: P sees nothing of obvious value among the debris, but high up on the walls are slight protrusions... staring at them (at limit of Darkvision) she makes them out - Gargoyles! Oddly dwarf-shaped gargoyles, mounted in eternal vigilance.
Smon: They are 75' up, where the walls curve inward to the arched ceiling. 15 in all.
joriandrake: "I see gargoyles there, hopefully not the wake-up-to-attack-types"
joriandrake: "They loook little, round, and ... bearded?"
Smon: They are squat & muscular, have beards, horns, wings, fangs, claws.
joriandrake: Prisha point them out to the others
chris107: "How many do you see, Prisha?"
Sandor Sunneson: Snador will use his eagle vision to confirm numbers
DESTROYERBILL: i use dragon eyes
joriandrake: fifteen
Smon: 15
Smon: They are angled to watch the Dais specifically.
joriandrake: "Might be only decoration, perhaps not, in any case I thought you might be interested in them"
chris107: "We'd best proceed with caution then and keep of the dais. Shall we see where these secret doors lead?"
Smon: Dais ex Machina Bill suggests.
chris107: haha
Smon: Those collossi are literal deus ex machina!
joriandrake: (ah, dais is a platform) "I suggest we check the hidden doors before whatever might be up with the dais"
chris107: indeed they are
joriandrake: "If the gargoyles come alive we can then flee into one of the passages the doors hopefully leading to"
Sandor Sunneson: good idea, Prisha
Smon: GM: The doors seem concealed more for aesthetic purposes than genuine secrecy, real dwarven secret doors would be far harder to find.
chris107: "Shouldn't we look where we will be leaping first?"
joriandrake: "Well, in worst case we found ancient loos"
Smon: OOC tell me which door you want to try
joriandrake: Number 3
Smon:
chris107: "My old dad used to say don't go jumping over walls before you looked, young Moffet. There's a lot of cow shit in this world."
joriandrake: (sorry had to do it, I know you also have or had such games)
Smon: Nearest is in the west wall just to your right/south, 1 each on middle of N and S walls, and 2 slightly smaller to N & S of the stepped dais where it stands against the east wall.
joriandrake: Prisha lets the others decide what to do, or which door to pick
DESTROYERBILL: lets go to the central north door
Smon: SB heads over to the central north door.
chris107: (I'll post the map now if you like chaps?)
chris107: good choice
joriandrake: (ok)
chris107: Moffet with a backwards glance through his good eye to make sure we are not expecting company follows.
Smon: The door appears locked, no handle, but there is a keyhole in the centre.
joriandrake: "If Meroya blesses us then all dwarves that have seen us get killed by the colossi and we might avoid further notice taken of our presence... "
joriandrake: Prisha checks if the other doors also have a similar keyhole
Smon: P moves around the Great Hall, ancient bones underfoot, and checks all the doors - yes each has the same central keyhole.
joriandrake: "Same, we will need a key for these. Either the dais has it, or it isn't in the building"
Smon: Or a Rogue with lockpicks. Or a Wizard with Knock
chris107: "We should have brought that cunning Maglor fellow with us."
chris107: (and no one would be daft enough to play a wizard! No offence Ferg )
Sandor Sunneson: esp with Knock spell,
chris107: "We can always rely on our big scaley friend here to punch holes through the doors>.."
Smon: Rages have expired now of course
Sandor Sunneson: Why doesn't bog scaley friend go up to the minitures and knock them off to see if anything happens
DESTROYERBILL: i hit it
Smon: /roll d6+19
Smon rolls 1d6+19 and gets: 6, (+19) = 25
joriandrake: (warlock is better here, even sorcerer)
Smon: DC 25 Athletics
DESTROYERBILL rolls 1d20+13 and gets: 3, (+13) = 16
Smon: SB bounces off!
chris107: ouch
DESTROYERBILL: damn you dc 25s
chris107: "That's not a good sign."
Smon: W/out Rage he's weak as a kitten
Sandor Sunneson: Sandor could give it a go
Sandor Sunneson rolls 1d20+9 and gets: 19, (+9) = 28
joriandrake: "well, I wouldn't have advised that, although he can look behind the statues to check if something is hidden there, maybe a lever, or key"
chris107: Yay! Nice roll!
joriandrake: "...or leave it to Sandor"
Smon: Sandor gives the door a smart kick and the lockbar snaps, it flies open.
joriandrake: (what does the ancient loo look like?)
chris107: Moffet gives a ragged little cheer.
Smon: Beyond a damaged tunnel runs n then turns w.
Smon: after about 20' - it looks unstable, as if heavy tread might cause a collapse.
chris107: Dusty floor no doubt?
joriandrake: "Problem is, this means we can't lock the door from the other side again and the dwarves will know this was opened, so if possible let's move through a different tunnel if we can open those normally"
Smon: lots of rock debris on floor, and ceiling sags dangerously
chris107: "I'll creep forward and take a look. You guys better stay back for now."
joriandrake: "okay"
Smon: There is much charring - it looks as if the tunnel was blasted by destructive magics of storm & flame.
Sandor Sunneson: Or SB could fly along and hover
Smon: The light footed hobbit creeps forward to the passage turn.
joriandrake: guidance on Moffat
Smon: (SB cannot hover)
Smon: Looking west through mounds of rubble, Moffet makes out a partly collapsed chamber 15' west down the tunnel.
DESTROYERBILL: its the primortal flames doing
chris107: he creeps very carefully to lookinto the chamber.
Smon: A secret compartment in the n wall of this vestry chamber has broken open, spilling scroll cases onto the floor
Smon: some are partly concealed by rubble
chris107: He gathers them up, making sure nothing else valuable is laying around and returns on dainty paws.
Sandor Sunneson: lets collect them
chris107: "Stay back!"
Smon: Made of bone with metal banding, very sturdy.
Smon: Moffet creeps in, light footed (hopefully)
DESTROYERBILL: i do commune with nature rutral with dragon bear
Smon: OK Moffet DC 15 Acrobatics, advtg as hobbit & so light
chris107: stealth with guidance?
joriandrake: (ok, I can't any longer. Need rest. Sorry about the totem elk thing but as said I slept about 3 hours and feel dizzy/ill. I need to eat and lie down to sleep a little before the second session today. What time will that start?)
Smon: SB goes into trance as he enters the spirit realm...
chris107: acrobatics with guidance?
joriandrake: (stealth or whatever, you decide what to use guidance on)
chris107 rolls 1d4 and gets: 4,
Smon: (next session 7pm)
chris107 Rolls 1d20+13x2 and gets:
17 (+13) = 30
3 (+13) = 16
joriandrake: (ok)
chris107: Cool.
joriandrake: (bye all, will read the rest of this session on the log tonight)
chris107: see you later Jorian
Smon: Light footed Moffet gathers up the scrolls w/out triggering collapse & returns to the others.
Smon: (bye)
Sandor Sunneson: xp??
11:31am 2018-7-28 joriandrake Has exited the room
Smon: Are you opening the scroll cases?
chris107: "Phew, that was scary but I found these scrolls. Hope they help."
chris107: Prisha job that
chris107: Moffet doesn't know one end of a scroll tube from the other.
Smon: OK will stop there - SB comes out of commune.
chris107: So we wait for Prisha to open the tubes later?
Smon: 3500 XP each
chris107: nice
Sandor Sunneson: tyvm
Sandor Sunneson: see you tonight
Smon: ok see you 7pm
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