Just for my Wilderlands & City State of the Invincible Overlord RPG stuff. NSFW
Saturday, 28 July 2018
22/6/48 The Awakening #6 - Temple of Grun; Collossi Awake! (3500 XP)
Smon
Wilderlands
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9:12am 2018-7-28 Smon Has entered the room
chris107: wb Simon
Smon: No Bill yet - here's last 5e session - http://smons.blogspot.com/2018/07/22648-awakening-5-towards-temple-of.html
chris107: Ah yes. We now make the mad dash towards the temple?
joriandrake: thanks
chris107: With half an army on our heels
joriandrake: Smon: GM: Then the 5 amigos dash east along the shadow of the cavern wall, away from the scene of carnage.... chris107: Moffet leads the way, plans to lead the Drugr off with their own alarm horn forming in his head. Smon: OK will do XP and stop there
chris107: Moffet urges his friends to follow him and heads for the temple. Sting in hand.
joriandrake: Steelclaw still has Cat's Grace on as I see it
chris107: Hornet in hand even. I got the wrong hobbit there
Sandor Sunneson: not Cornet in hand
joriandrake: hornet?
Sandor Sunneson: or cornetto in hand
joriandrake: isn't that like a wasp?
Sandor Sunneson: Sandor is ready to rock n roll
Sandor Sunneson: No a cornetto is an ice cream
chris107: Hornet is the name of the magical shortsword he recovered from Alcatrix's lair way back in 2010
joriandrake: Prisha follows them, trying to kep pace but also trying to hide
chris107: and yes, like a kind of angry wasp.
joriandrake: (ah!)
chris107: Moffet has been in Simon's Wilderlands game since 2009
joriandrake: I know, I'm the latecomer, I assume Moffet was placed aside/retired for a while
joriandrake: I have connection issues, no storm but something is happening
Smon: ok no Bill but had better start in a couple mins
Smon: bill here!
joriandrake: Just have his NPCs stick around ,so a situation similar to last time with Prisha can be avoided and he can still join up with us
chris107:
joriandrake: nvm
Smon: Bill logging on
joriandrake: Did he come alone?
Smon: Ing's BF dropped him off
joriandrake: ah
joriandrake: Well, good that he is here, I have the cat's grace spell active on his companion and it would be a shame to waste that
9:25am 2018-7-28 DESTROYERBILL Has entered the room
DESTROYERBILL: hello
chris107: MorningBill
DESTROYERBILL: hi
DESTROYERBILL: morning everyone
joriandrake: hi Bill
DESTROYERBILL: hi
Sandor Sunneson: Hello Bill
DESTROYERBILL: hi
Smon: GM: Rushing round the south wall of the great cave, you round a crag and pass out of sight of the nearest Duergar camp. Ahead to your right a broad cave entrance leads off south, smelling foul of war-beasts' dung. Directly north from it a good ways across the great cavern about 200' is the largest of the Duergar camps, and 200' east of that camp the great colonnaded halls of an ancient dwarf temple rise at the east end of the cavern.
DESTROYERBILL: rember who ever ate the cheese got +2 armoure class
joriandrake: (I believe Prisha didn't yet)
DESTROYERBILL: it was shieldbiter,sandor and stell claw
Smon: You hear Duergar yelling and horns from behind you, and now answering calls from the camp to your north as you reach the cave entrance to your right, the temple now 300' to your east.
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
joriandrake: (ok, then you folks go and keep nasties away from Prisha)
Smon: oops
chris107: heck
chris107: Just what we don't need right now
Smon: Suddenly from the south cave comes the rumble of massive warbeasts!
joriandrake: "I thought we were quick enough to avoid alarming the whole camp, damn it"
joriandrake: (Simon used up the 4s yesterday)
Smon: (A Duergar rang the alarm gong in the tents at the foot of the stairs)
Smon: /roll d4+1
Smon rolls 1d4+1 and gets: 2, (+1) = 3
chris107: "Run! We can't fight them all here in the open. Trust to speed!"
joriandrake: "What to do? We could still attempt to just run and flee. If we stay we will have their whole army again on our heels"
chris107: "We must get to the temple!"
chris107: "Shieldbiter, could you please carry me? My little legs weren't made for speed."
joriandrake: Prisha nods. Seems like barricading inside a building is the best chance to survive now anyway
DESTROYERBILL: okay
Smon: 3 massive warbeasts, their riders in heavy black platemail, spiked like the hides of their mounts with huge horned helms, hooked spears and giant 2-handed mace-mauls.
joriandrake: "The Temple won't be empty I assume, so we need to take out any opposition there quickly to take control of the building"
Smon: They rumble towards you down the south cave, about 40-60' away currently.
chris107: To the south?
joriandrake: "...but first... those beasts" she gulps and looks terrified from the warbeasts
chris107: yes
chris107: thanks
Smon: GM: I'll say SB carries Moffet on his back
chris107: "RUN!"
joriandrake: Prisha runs, but doubts they are faster than the warbeasts
Sandor Sunneson: Run to the east direction temple? or back into the narrowness of the cave away from the ppening?
Smon: GM: You are in the main cave, temple 300' to east, Duergar camp 200' to north, attackers 40-60' away down tunnel to south
chris107: To the temple, 300'
Smon: Cave is about 30' wide, enough for the 3 riders to attack you together
chris107: It's going to be tight but I think we can make it.
Smon: roll init
Sandor Sunneson: ok, to the temple it is
chris107 rolls 1d20+7 and gets: 7, (+7) = 14
Sandor Sunneson rolls 1d20+3 and gets: 16, (+3) = 19
DESTROYERBILL: rember the advantage sandor
joriandrake: (steelclaw still has advanage on Init rolls)
DESTROYERBILL Rolls 1d20+1x2 and gets:
15 (+1) = 16
18 (+1) = 19
Sandor Sunneson rolls 1d20+3 and gets: 19, (+3) = 22
Smon: DC 11
Sandor Sunneson: thanks Bill
DESTROYERBILL Rolls 1d20+1x2 and gets:
3 (+1) = 4
15 (+1) = 16
Smon: you all won?
joriandrake rolls 1d20+2 and gets: 17, (+2) = 19
chris107: Good luck Prisha!
DESTROYERBILL: yes
chris107: yes!
chris107: nicely rolled chaps
Smon: GM: With fleet foot you race towards the distant collonnades...
Sandor Sunneson: I think if we fight we don't fight them in large open spaces either, keep it slim
joriandrake: "In worst case i could try to confuse them, buth opefully I don't have to attempt that, we need all the magic I can keep saved up for later use"
chris107: (that's why we're heading for the temple. Inside their larger numbers count for nothing)
Smon: GM: As you run you hear more war horns, and the rumble of the pursuing warbeasts shaking the ground behind you.
chris107: (and we don't get peppered with hundreds of crossbow shots)
joriandrake: (probably only one beast will fit into a hallway or doorway at the same time)
chris107: (and if they do, once one is dead the rest will struggle to pass)
chris107: Moffet enjoys the buffeting ride.
Smon: You see the 150' wide and high temple frontage is a r D-shaped bowl shaped depression cut into the eastern cavern wall, a line of huge columns across the front of the bowl.
chris107: any sign of an entrance beyond the collonade?
joriandrake: (ok, I don't understand "a r D-shaped bowl shaped depression")
Smon: The enormous columns appear cut from the living rock, carved with multitude of religious scenes, symbols, dwarf craftsmen & smiths at work.
Smon: (I can't help that J)
joriandrake: (brb using google-fu)
chris107: (I'll post a map, don't worry for now)
Sandor Sunneson: (a hole in the ground that looks like the letter D in terms of shape)
joriandrake: (ok, got it)
Smon: You reach the columns, the monsters close behind now. You see six huge statues 30' high of dwarf warriors along the back wall, each sporting a double headed axe.
joriandrake: "If only we could push the columns or statues into each other"
chris107: "They weigh hundreds or thousands of tons!"
chris107: "Just head towards the middle, that's where the entrance will be."
chris107: "We need to get inside.
Sandor Sunneson: Sandor follows, sword at ready
DESTROYERBILL: agreed
joriandrake: "The problem is that we doN't even have the time to attempt. I could do something to increase strength for it, but we jsut can't do it now"
chris107: (posting pic to DF, will take a few minutes)
Smon: Between the middle two statues a 20' wide 35' high staircase leads up into the temple. A small force of Duergar guards is amongst the statues, maybe 20?
DESTROYERBILL: me to
Smon: They raise axes & x-bows...
joriandrake: "Twenty dwarves..."
joriandrake: are they in 90 feet distance?
Smon: The beasts behind you slow as they approach the columns.
Smon: About 120' currently.
Smon: ok state your actions
joriandrake: (damn, can't even attempt Confusion on them from here)
Smon: The warbeasts will reach you this round if you stay at the columns.
chris107: Cling onto SB's back)
chris107: Run!
Smon: (you keep init, ie you go first)
chris107: Just run past them and get inside!
Sandor Sunneson: think we charge the group that goes p the stairs?
Smon: /roll d20+10
chris107: If we stop we're done for.
Smon rolls 1d20+10 and gets: 13, (+10) = 23
DESTROYERBILL: i run in the temple raging
Smon: Anyone got passive per 23?
chris107: Just get past them
Sandor Sunneson: Sandoor too
joriandrake: (I COULD move 30 feet per normal turnly move, then cast Confusion, but the beasts likely catch up to me then)
Smon: SB flaps towards the Duergar (80' for full round)
Smon: Sandor races towards them (also 80')
joriandrake: (Doubt that, Passive 20+ perception most likely for only Feat using and/or Inquisitive rogues)
joriandrake: Prisha sighs and runs after them
Smon: Moffet you still have an Action and could use a 1-handed thrown weapon from SB's back.
joriandrake: Preferably positioned so that they are hit by bolts/arrows and not her
Smon: Prisha races after them (+60'). Behind you the warbeasts reach the columns, but you are still ahead of them.
joriandrake: "...I can't... keep up... with you... much longer" She starts to fall behind
joriandrake: (Steeljaw I gues also has 80 move?)
chris107: "Just run! If we slow down the main army and the war beastw will cut us off!"
Smon: 60', he keeps beside Prisha.
chris107: (Posted the little schematic of where we are.
DESTROYERBILL: no 60 foot move
joriandrake: Prisha is terrified to charge into a small army of dwarfes, then again being trampled by huge warbeasts terrifies herm ore
chris107: The columns will slow the beasts
joriandrake: "Shieldbiter, can you breath fire on the dwarves or somesuch?"
DESTROYERBILL: to far away
chris107: Moffet is urging themk onwards, to ignore the crossbow firers.
chris107: "Ignore them! Just run!"
Smon: GM: 25 Duergar total (a few more appear from behind the columns) - 12 arbalasters shoot while the rest form a battle line in front of their archers and Ready to attack you.
DESTROYERBILL: also steelclaw not steeljaw
chris107: (Moffet almosts pulls hi hair out trying to herd these cats
joriandrake: (Steelclaw might want to attempt some acrobatic feat, he still has advantage on such dex rolls)
chris107: JUST RUN!
Smon: 4 on SB 4 on Sandor 2 on Steelclaw 2 on Prisha
Smon: if just miss SB reroll vs Moffet
Smon: SB
chris107: Stop trying to be clever, 1000 ton pillars will not be toppled and taking 20 crossbow shots now is better than 200 next round and getting trampled
Smon: /roll d20+3x4
Smon Rolls 1d20+3x4 and gets:
2 (+3) = 5
14 (+3) = 17
16 (+3) = 19
3 (+3) = 6
chris107: AC21
Smon: bounce off SB, Moff has cover from SB
Smon: vs Sandor
Smon: /roll d20+3x4
Smon Rolls 1d20+3x4 and gets:
1 (+3) = 4
3 (+3) = 6
11 (+3) = 14
5 (+3) = 8
Smon: vs Steeclaw
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
12 (+3) = 15
8 (+3) = 11
joriandrake: AC 18
Smon: vs Prisha
Smon: /roll d20+3x2
Smon Rolls 1d20+3x2 and gets:
6 (+3) = 9
7 (+3) = 10
chris107: phew
Smon: no hits!
joriandrake: phew indeed
chris107: "Now get inside!"
chris107: Before they reload!
Smon: Round 2 - your go - the nearest Duergar are 20' away from your front rank, 30' from P & SC
DESTROYERBILL: thats the plan
joriandrake: (well they have ranged weapons ready so probably no attacks of opportunity)
Smon: They are in front of you between you & steps, but SB could fly over them
Smon: NO
Smon: I SAID HALF FIRED
chris107: How far accross the D to any entrance please?
Smon: HALF MOVED UP & READIED MELEE WEAPONS
joriandrake: "Heck"
joriandrake: "I nee d to try my spell"
Smon: 70' to the entrance, so SB could reach it
DESTROYERBILL: i run
joriandrake: (Steelclaw and Prisha not though)
DESTROYERBILL: whell fly
chris107: (I'd say leyt SB barrel through the middle of them like skittles, take the OA's and keep on running)
Smon: GM: SB flaps his mighty wings, goes flying over both ranks of the Duergar, and lands on the lower temple steps....
joriandrake: (good idea, in any case Prisha can't get through tem even if she runjs, she has to stop here and take action)
chris107: "If you slow down or stop you're dead Prisha."
Smon: Sandor SC & P
joriandrake: (I can move max 60 feet, Prisha would stop her turn in middle of the dwarves then)
Smon: There is a solid rank of 13 Duergar between SC/S/P & the steps
DESTROYERBILL: i attack them with stellclaw
Sandor Sunneson: Sandor will charge into them and if possible use his elk totem as he heads for the temple
Sandor Sunneson: elk totem l14
chris107: (Well all do your own stuff then. Moffet tried to lead as he was asked. On your own heads be it)
Smon: Steelclaw raises axe... as he reaches the Duergar they get their Readied attacks
Smon: /roll d20+4x3
Smon Rolls 1d20+4x3 and gets:
17 (+4) = 21
12 (+4) = 16
11 (+4) = 15
joriandrake: Prisha will try this, cast the Confusion spell, with the 10 feet radius
Smon: Bounce off cheesy steelclaw
joriandrake: targeting non-acted dwarves, without the
Sandor Sunneson: L14 Elk: While raging, you can use a bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone and take bludgeoning damage equal to 1d12 +your Strength modifier. DC 17
chris107: Moffet uses Hobbit stealth to drop and hide behind Shieldbiter.
joriandrake: allies being in the radius
joriandrake: then Prisha will move her remaining movement
Smon: Is Prisha targeting the reloading arbalesters in the rear enemy rank (20' behind front rank)? She can get 4 of them
joriandrake: I meant the first row wit hreadied actions that didn't act yet, they are in closed ranks so probably can target more than 4, plus she neds to go throug there later
chris107: He looks nervously behind for the warbeasts and the main force of the dark dwarvs.
joriandrake: Confusion is the only spell she knows and has prepared thatm ight give a chance to get throug hthem
Smon: OK she can target the left end of the front rank, get 4 of the 13
Smon: /roll d20x8
Smon Rolls 1d20x8 and gets:
9 = 9
14 = 14
13 = 13
17 = 17
10 = 10
10 = 10
3 = 3
5 = 5
joriandrake: the important is that the dwares will be forced to save vs spell and hopefully fail them
Smon: roll 14 17 10 & 5 w advtg
Smon: DC?
joriandrake: 15
Smon: ok 3 confused
joriandrake: 1 saved
chris107: That just leaves 1997 Dwarves to worry about?
joriandrake: she watches as the dwarves trigger their turns then moves the 30 feet throug htem
DESTROYERBILL: you mean 997
joriandrake: (its a small hole in the dwwarven ranks through she can now attempt to cros)
chris107: A lot
DESTROYERBILL: there is also a bit of corpses
joriandrake: (btw, this ended the cat's grace)
joriandrake: (d10 roll for the affected 3 dwarves)
Smon: Prisha moves up towards the confused dwarves - she can reach them (& they can't attack as confused) but can't get through their line this round
joriandrake: ok
joriandrake: "Meroya please protect me"
Smon: Sandor - your duergar get their Readied attacks as you reach them
Sandor Sunneson: this reminds me of the time Ajax and Hakeem attacked the pirates, Ajax cast confuse
joriandrake: (if I survive this turn next turn I can reach the temple entrance)
Smon: /roll d20+4x3
Smon Rolls 1d20+4x3 and gets:
12 (+4) = 16
18 (+4) = 22
5 (+4) = 9
chris107: It ended well for Ajax, didn't it?
Smon: Sandor AC?
Sandor Sunneson: No comment
joriandrake: o_O
DESTROYERBILL: ac 23
Smon: Cheese making all the difference here...
DESTROYERBILL: cheese ex macina
Sandor Sunneson: 22-1
Sandor Sunneson: plus 2 for the cheese
Sandor Sunneson: 23, thanks Bill
Smon: Inspiration to SB for "Cheese Ex Machina"
joriandrake: (never assumed Prisha would have to march through enemy lines to care for the cheese here)
DESTROYERBILL: youre welcome
Sandor Sunneson: https://www.youtube.com/watch?v=iNB7b-_sZbs
Smon: Steelclaw can roll attacks - he faces 2 regulars & a corporal
Sandor Sunneson: All 3 miss then
DESTROYERBILL: i attack corpral first
DESTROYERBILL Rolls 1d20+9x3 and gets:
2 (+9) = 11
4 (+9) = 13
19 (+9) = 28
Smon: 1 hit
DESTROYERBILL rolls 2d12+6 and gets: 4, 9, (+6) = 19
DESTROYERBILL: i breath
Smon: he staggers...
Smon: SC breathes lightning on the corporal & an arbalester 20' behind
Smon: /roll d20x2
Smon Rolls 1d20x2 and gets:
7 = 7
1 = 1
DESTROYERBILL rolls 4d6 and gets: 1, 4, 5, 5, = 15
Smon: kills both!!
Smon: 2 Duergar fall, twitching & smoking
Smon: Fergus you Elk them?
joriandrake: (that sounds kinky)
Sandor Sunneson: Ja, can S attack as he goes past?
Smon: I dunno, this power is not in PHB
joriandrake: a sec
Sandor Sunneson: L14 Elk: While raging, you can use a bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone and take bludgeoning damage equal to 1d12 +your Strength modifier. DC 17
joriandrake: http://engl393-dnd5th.wikia.com/wiki/Barbarian#Path_of_the_Totem_Warrior
Sandor Sunneson: Says it's a bonus action
joriandrake: that is good, it means you can still use your normal action(s)
joriandrake: ah, and while raging your speed is 15 feet more
Smon: GM: You can use it (bonus) but if you attack too you'll not reach the steps this round
Smon: No he only took Elk power at 14
Sandor Sunneson: I'll focus on the steps
joriandrake: (wait, Sandor is more than level 6 yes? we all have higher speed thanks to you!!!!)
Sandor Sunneson: think he used bear totem at L6?
Smon: he took Wolf at 3rd
joriandrake: ("Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they're within 60 feet of you and you're not incapacitated." - THis would have allowed us to flee right inside o.O)
joriandrake: (oh)
Sandor Sunneson: Wolf 3, Eagle 6
joriandrake: (I thought if he picked Elk then he is fully elk for all levels)
Smon: Jorian LIKE I SAID HE ONLY TOOK ELK AT 14
Smon: NO
chris107: (And that's why we should only play our own characters)
Smon: They all say "You can choose the same
animal you selected at 3rd level or a different one."
Smon: (YES!!)
joriandrake: ok
Sandor Sunneson: He will elk to the steps and not atttack
Smon: OK so Sandor reaches the enemy, shrugs off their readied attacks, moves through... what is the save DC
joriandrake: (I didn't know one can pick among multiple totems per levels)
Smon: 8+STR+PROF
Smon: (Jorian please shut up until your turn)
Sandor Sunneson: 17 for Sandor
Smon: /roll d20+2x2
Smon Rolls 1d20+2x2 and gets:
16 (+2) = 18
13 (+2) = 15
Sandor Sunneson: d12 +STR mod damage
Smon: Sandor leaps past the first Duergar (no dmg) and knocks aside an arbalester as he reaches the steps.
Smon: roll
Sandor Sunneson rolls 1d12 and gets: 2,
Sandor Sunneson: 18 STR , so 2+4=6
Sandor Sunneson: if it includes PROF bonus then it's 2 +9
Smon: Sandor knocks the arbalester over and gives him a good kick as he reaches the foot of the steps, joining SB & M.
Smon: OK enemy turn...
Smon: 3 confused
Smon: /roll d10x3
Smon Rolls 1d10x3 and gets:
2 = 2
8 = 8
9 = 9
Smon: 1 stands drooling, 2 turn and attack the unconfused Duergar between them!
Smon: /roll d20+4x2
Smon Rolls 1d20+4x2 and gets:
10 (+4) = 14
7 (+4) = 11
Smon: "Ow! Ow! I'm on your side!"
Smon: AC 18 w chain & shield
Smon: The angry Duergar swipes back
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 12, (+4) = 16
Smon: GM: With 4 tied up, that leaves 8 vs SC & P
Smon: /roll d2
joriandrake: "Don't mind me, just passing through..."
Smon rolls 1d2 and gets: 2
Smon: 2 corps & 2 regular move in & attack P, sgt corp & 2 regs vs SC
Smon: vs SC
Smon: /roll d20+4x6
Smon Rolls 1d20+4x6 and gets:
4 (+4) = 8
17 (+4) = 21
18 (+4) = 22
7 (+4) = 11
12 (+4) = 16
8 (+4) = 12
Smon: SC unharmed
Smon: vs P
Smon: /roll d20+4x6
Smon Rolls 1d20+4x6 and gets:
12 (+4) = 16
17 (+4) = 21
7 (+4) = 11
13 (+4) = 17
10 (+4) = 14
8 (+4) = 12
Smon: 1 hit
Smon: /roll d8+2
Smon rolls 1d8+2 and gets: 3, (+2) = 5
DESTROYERBILL: 4 hits avoided by cheese
Smon: 5 dmg to P
joriandrake: "ouch"
DESTROYERBILL: in total
Smon: The warbeasts come thundering up, will be able to attack P & SC next round
joriandrake: (I have shield, didn't take chesse, seems like steelclaw is better served with its advantage)
Smon: A few arbalesters can shoot up the stairs at the rest of the party - 2 on SB 2 on S 1 on M
joriandrake: "Bye boys, gotta run!" (Prisha uses this turn to run into the temple after the others, but keep concentrating n confusion for the 3 duergars)
Smon: /roll d20+3x5
Smon Rolls 1d20+3x5 and gets:
8 (+3) = 11
20 (+3) = 23
18 (+3) = 21
18 (+3) = 21
16 (+3) = 19
chris107: M is hiding behind SB using Hobbit stealth. Should I roll?
Smon: ok chris
chris107 rolls 1d20+9 and gets: 5, (+9) = 14
Smon: OK 3 on SB then
Smon: SB takes a crit
Smon: /roll 4d10+1
Smon rolls 4d10+1 and gets: 6, 7, 1, 7, (+1) = 22
Smon: 22 dmg SB/2 = 11
Smon: In the confusion the rest of the duergar arbalesters are unable to fire; they reload and maneuver looking for shots on SC & P next round
Smon: Next round... Looking up the steps, Sandor Shieldbiter & Moffet's hearts sink as they see a massive rockfall has blocked the temple steps only about 30' up!
joriandrake: (as far I understand it correctly, before Prisha took actions it was 70' to the entrance, she moved 30 then, and this turn she can move 60 so that leaves 20 feet to maneuver around to try hide behind the entrance or something else)
chris107: "Arrgghh!" Any room to clamber over them and inside?
Smon: It looks completely blocked, would likely need magic t get past.
chris107: (Thanks)
joriandrake: (could give BulL's Strength for str advantage, but we doN't have time for clearing the passage this way)
Smon: Would take even SB a few minutes to clear a way through
Smon: depending on how deep the collapse goes
chris107: Then we hold them until he can. Too far to run north towards the Lord's Hall now.
Smon: In the distance you hear more duergar horns. The warbeast riders spur towards SC & P, maces raised.
Sandor Sunneson: Would agree with Chris
Smon: SC races through the lines, taking opp atts
Smon: /roll d20+4x4
Smon Rolls 1d20+4x4 and gets:
15 (+4) = 19
11 (+4) = 15
5 (+4) = 9
3 (+4) = 7
Smon: Is P doing the same? She'll take 4 opp atts
joriandrake: Prisha as running after the others inside looks for a position to protect herself from rangedattacks from
Smon: opp atts on P
Smon: /roll d20+4x4
joriandrake: Prisha moves throug hter place with the confused duergars
Smon Rolls 1d20+4x4 and gets:
4 (+4) = 8
6 (+4) = 10
16 (+4) = 20
6 (+4) = 10
Smon: 1 hit
joriandrake: to confuse them i nthe first place was to minimize attacks on her
Smon: /roll d8+2
Smon: yup
Smon rolls 1d8+2 and gets: 5, (+2) = 7
Smon: so only the remaining 4 could attack you
Smon: 7 dmg
Smon: 4 ended last round in melee w you
joriandrake: 51/63
joriandrake: ok
joriandrake: Prisha reaches the entrance and tries to hide behind that, or if not possible bejhid the barbarians
joriandrake: behind
Smon: The arbalesters near the tunnel entrance scatter as SC barrels through them, P behind, and together they reach the foot of the stairs and race up to join the others, P ducking behind SB
Smon: What are SB S & M doing?
DESTROYERBILL: i pick up a rock and throw it
chris107: M uses stealth to hide behind anyone bigger while SB starts to clear the way?
DESTROYERBILL rolls 1d20+13 and gets: 20, (+13) = 33
joriandrake: (good idea, it needs to be cleared, we havbe no better option)
joriandrake: woah
chris107: Ouch, that's going to hurt somebody
joriandrake: (maybe it was for clearing roll?)
DESTROYERBILL rolls 12d6+7 and gets: 5, 6, 5, 5, 5, 4, 5, 6, 2, 6, 5, 6, (+7) = 67
joriandrake: (ooor not, seems like it was a strong and large rock he threw)
Smon: SB picks up a massive chunk of carved ceilingrock and throws it like a trebuchet on the duergar clustering at the entrance... splat splat splat splat
chris107: "Now get diging!"
Smon: 3 duergar are reduced to bloody smears
joriandrake: (Bill, this works great, you don't just clear the place out but can also use it as ammonition )
Sandor Sunneson: Nice one
Smon: also 1 corporal, 4 total splattered
joriandrake: (GM: I assume this means the 3 confused ones? So I don't have concentration on them anymore?)
chris107: yay!
joriandrake: ()or different ones fro mthe rock?)
Smon: You can maintain confusion on your ones who of course are not the ones congregating at foot of steps if you roll your CON save DC 10 vs hit last round P
Smon: Is Moffet digging?
Smon: The Duergar realise they're in a bowling alley...
Smon: morale check
Smon: /roll 2d6
joriandrake rolls 1d20+1 and gets: 10, (+1) = 11
Smon rolls 2d6 and gets: 2, 5, = 7
joriandrake: (whew)
Smon: pass (just) both checks
chris107: Moffet will dig, for what it's worth.
Sandor Sunneson: Sandor will start chucking rocks too
Sandor Sunneson: to clear or can protect them if any of the little people attack
Smon: Sandor picks up a rock (much smaller than SB's 2 ton block w STR 24) & throws
chris107: "Throwing one rock at a time will just give their main force time to come upon us. Dig please!"
Smon: Sandor roll STR+Prof
Smon: (attack)
Sandor Sunneson rolls 1d20+9 and gets: 20, (+9) = 29
chris107: nice
Smon: CRIT! 4d6+4 dmg
Sandor Sunneson rolls 4d6+4 and gets: 1, 4, 3, 3, (+4) = 15
DESTROYERBILL: we can only do one block at a time digging so might as well use them to attack to
Smon: *splat* Sandor takes out an arbalester, it rolls on & stubs the toe of a second
Smon: /roll 2d6
Smon rolls 2d6 and gets: 5, 4, = 9
Smon:
chris107: "Well don't say I didn't warn you when we have hundreds of crossbow shots coming back at us for our few rocks. "
Smon: Duergar morale breaks & they hurriedly withdraw out of sight, out of the death zone before the stairs.
joriandrake: (well, the 3 confusedwarves will also still roll)
joriandrake: GM: are the war beasts stil lcoming?
Smon: Something about being crushed by rocks seems to bother them.
Sandor Sunneson: Like the roof falling in on them
Smon: You hear war horns and the sounds of war beast maneuvering as you work on clearing a path through the rocks...
joriandrake: Prisha helps with clearing the place out herself, while focusing on the spell
chris107: "Dig! PLEASE!" begs Moffet
Sandor Sunneson: S digs
joriandrake: "Those three... might still hold up the beasts for a couple more seconds"
Smon: SB works, raging... S assists
chris107: Moffet helps as best his small frame allows.
Smon: But SB does 90% of the work... SB roll DC 25 3 success before 3 fail
Smon: Athletics
chris107: Good luck Bill
DESTROYERBILL Rolls 1d20+13x2 and gets:
16 (+13) = 29
13 (+13) = 26
Smon: Sounds like the enemy are deploying at their leisure outside
chris107: nice
Smon: Ready for the final attack
DESTROYERBILL Rolls 1d20+13x2 and gets:
14 (+13) = 27
17 (+13) = 30
Smon: Huge blocks are moved aside...
DESTROYERBILL Rolls 1d20+13x2 and gets:
4 (+13) = 17
15 (+13) = 28
Sandor Sunneson: good rolls
chris107: Moffet grins widely
chris107: "Well done! Great work, now inside everyone."
Smon: SB throws the rocks behind him, deterring Duergar as massive blocks come rolling out... A gap comes into view through the top of the rubble pile...
DESTROYERBILL: they see me rolling dey be dying
chris107: (Though what good it will do us in an abandoned temple I don't know. I was hoping this was where the ritual would take place. Now we must find another exit and get to the Lord's Hall to the north)
joriandrake: "You would be amazing at construction works"
joriandrake: "moffat, do you think you can already get throug hthe gap?"
joriandrake: (I doubt they guarded a temple for no reason)
Smon: ...As you scramble through the rocks and into the vast main temple hall, 100' high, where sits a huge stone statue of a brooding dwarven god 'Grun', a great black fire pit in front, floors littered with ancient bones and rusted armour and weapons...
chris107: "I will certainly try." Moffet tries to wiggle through.
Smon: You hear a terrible sound BEHIND you, from the direction of the Duergar army!
chris107: "EEk!"
Smon: Screaming - hundreds of voices screaming....
joriandrake: "perhaps they didn't reach all the ancient artifacts yet? It might explain their slow actions on the ritual, maybe the temple stillé holds one or more of the needed items"
Sandor Sunneson: Sandor gets sword ready
Smon: And the titanic footfall of collossal feet as ten thousand year old stone collossi activate!
chris107: yaya!
joriandrake: "ah shit" Prisha remarks unceremonially
chris107: "Squish them all!"
Smon: Looking back, down the gap, you see one of the Stone Collossi, the 30' high statues, move into view, chasing fleeing Duergar, crushing them with its massive feet...
Smon: A Duergar warbeast is stomped, shell cracked like a beetle!
joriandrake: "let's try to avoid getting between thge two forces, maybe the colossus will battle the duergar then"
chris107: Moffet laughs with delight
Sandor Sunneson: How surreal is this???
joriandrake: "ookay, time for us to skidaddle and look for the items" Prisha says as she looks around while concentrating on the confusion
chris107: "Let's search this place while those things squish the dwarves then try sneak north to the Lord's Hall?"
Smon: /roll d20
Smon rolls 1d20 and gets: 15,
Smon: passive per 15+?
Sandor Sunneson: Sounds good
chris107: (I think the confusion is somewhat redundant at this point? )
DESTROYERBILL: me
chris107: 15 here
Smon: Looking around those with PP 15+ spot numerous great stone doors concealed among the frescoes around the edges of the vast Temple Hall.
joriandrake: I might hsave it, it is 10+ WIS + prof right?
Smon: (yes)
DESTROYERBILL: yes
joriandrake: right
joriandrake: PP is 17 for Prisha
DESTROYERBILL: brb
Smon: Nearest is in the west wall just to your right/south, 1 each on middle of N and S walls, and 2 slightly smaller to N & S of the stepped dais where it stands against the east wall.
chris107: "Do we search this place thoroughly or use the confusion to head north?"
Smon: OOC play to 12.30 ok?
Sandor Sunneson: sure, 30 mins
joriandrake: ok
chris107: 12:30 cool with me.
DESTROYERBILL: im back
Sandor Sunneson: head north? stick to mission?
DESTROYERBILL: sure
Smon: head north? How?
chris107: "There could be vital clues here though?"
joriandrake: "We should at least properly look around"
chris107: (Sticking to the walls and tring to avoid getting squished. If that's a difficult option we stay here and search?)
joriandrake: (we should try the hidden doors, I doN't really care what is even behind them, asl ong we are able to close it behind ourselves to avoid the duergar)
Smon: GM: The 10' wide fire pit is inset at top of the 10' high stepped dais; the brooding statue carved - runes above say GRUN - looking down *& away as if deep in thought.
Sandor Sunneson: Ok, lets stick here
chris107: (Should probably give the Collosi time to kill more dwarves anyway?)
Sandor Sunneson: and search a bit
joriandrake: (it should kill them even if we leave, now that it is active I guess)
Smon: Among the floor debris & bones you see shards of pottery, bits of broken wood, torn and charred banners.
joriandrake: Prisha - active search
joriandrake: she will pick up one of the least damaged banners to roll up and place in her backpack
Smon: It'll fill her pack
chris107: Moffet stands by our little opening to the outside world. Standing guard.
joriandrake: "That dwarf who helped with the entrance might be interested in some souvenir"
Smon: Shows a hammer & anvil, much damaged. She can take it from its wooden mount & roll up
joriandrake: Prisha does that
Smon: Outside you can still hear screams and thundering crash of collossal feet, the noises seem to be getting further away though.
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
joriandrake: If she finds nothing else, she goes to check out the concelaed doors
Smon: (On a 6 a collossi would have headed your way, to make friends no doubt)
Smon: P can roll Perception
chris107: that would not have been good.
Sandor Sunneson: lol
joriandrake rolls 1d20+7 and gets: 19, (+7) = 26
joriandrake: She uses her elven heritage for percepting stuff
Smon: P sees nothing of obvious value among the debris, but high up on the walls are slight protrusions... staring at them (at limit of Darkvision) she makes them out - Gargoyles! Oddly dwarf-shaped gargoyles, mounted in eternal vigilance.
Smon: They are 75' up, where the walls curve inward to the arched ceiling. 15 in all.
joriandrake: "I see gargoyles there, hopefully not the wake-up-to-attack-types"
joriandrake: "They loook little, round, and ... bearded?"
Smon: They are squat & muscular, have beards, horns, wings, fangs, claws.
joriandrake: Prisha point them out to the others
chris107: "How many do you see, Prisha?"
Sandor Sunneson: Snador will use his eagle vision to confirm numbers
DESTROYERBILL: i use dragon eyes
joriandrake: fifteen
Smon: 15
Smon: They are angled to watch the Dais specifically.
joriandrake: "Might be only decoration, perhaps not, in any case I thought you might be interested in them"
chris107: "We'd best proceed with caution then and keep of the dais. Shall we see where these secret doors lead?"
Smon: Dais ex Machina Bill suggests.
chris107: haha
Smon: Those collossi are literal deus ex machina!
joriandrake: (ah, dais is a platform) "I suggest we check the hidden doors before whatever might be up with the dais"
chris107: indeed they are
joriandrake: "If the gargoyles come alive we can then flee into one of the passages the doors hopefully leading to"
Sandor Sunneson: good idea, Prisha
Smon: GM: The doors seem concealed more for aesthetic purposes than genuine secrecy, real dwarven secret doors would be far harder to find.
chris107: "Shouldn't we look where we will be leaping first?"
joriandrake: "Well, in worst case we found ancient loos"
Smon: OOC tell me which door you want to try
joriandrake: Number 3
Smon:
chris107: "My old dad used to say don't go jumping over walls before you looked, young Moffet. There's a lot of cow shit in this world."
joriandrake: (sorry had to do it, I know you also have or had such games)
Smon: Nearest is in the west wall just to your right/south, 1 each on middle of N and S walls, and 2 slightly smaller to N & S of the stepped dais where it stands against the east wall.
joriandrake: Prisha lets the others decide what to do, or which door to pick
DESTROYERBILL: lets go to the central north door
Smon: SB heads over to the central north door.
chris107: (I'll post the map now if you like chaps?)
chris107: good choice
joriandrake: (ok)
chris107: Moffet with a backwards glance through his good eye to make sure we are not expecting company follows.
Smon: The door appears locked, no handle, but there is a keyhole in the centre.
joriandrake: "If Meroya blesses us then all dwarves that have seen us get killed by the colossi and we might avoid further notice taken of our presence... "
joriandrake: Prisha checks if the other doors also have a similar keyhole
Smon: P moves around the Great Hall, ancient bones underfoot, and checks all the doors - yes each has the same central keyhole.
joriandrake: "Same, we will need a key for these. Either the dais has it, or it isn't in the building"
Smon: Or a Rogue with lockpicks. Or a Wizard with Knock
chris107: "We should have brought that cunning Maglor fellow with us."
chris107: (and no one would be daft enough to play a wizard! No offence Ferg )
Sandor Sunneson: esp with Knock spell,
chris107: "We can always rely on our big scaley friend here to punch holes through the doors>.."
Smon: Rages have expired now of course
Sandor Sunneson: Why doesn't bog scaley friend go up to the minitures and knock them off to see if anything happens
DESTROYERBILL: i hit it
Smon: /roll d6+19
Smon rolls 1d6+19 and gets: 6, (+19) = 25
joriandrake: (warlock is better here, even sorcerer)
Smon: DC 25 Athletics
DESTROYERBILL rolls 1d20+13 and gets: 3, (+13) = 16
Smon: SB bounces off!
chris107: ouch
DESTROYERBILL: damn you dc 25s
chris107: "That's not a good sign."
Smon: W/out Rage he's weak as a kitten
Sandor Sunneson: Sandor could give it a go
Sandor Sunneson rolls 1d20+9 and gets: 19, (+9) = 28
joriandrake: "well, I wouldn't have advised that, although he can look behind the statues to check if something is hidden there, maybe a lever, or key"
chris107: Yay! Nice roll!
joriandrake: "...or leave it to Sandor"
Smon: Sandor gives the door a smart kick and the lockbar snaps, it flies open.
joriandrake: (what does the ancient loo look like?)
chris107: Moffet gives a ragged little cheer.
Smon: Beyond a damaged tunnel runs n then turns w.
Smon: after about 20' - it looks unstable, as if heavy tread might cause a collapse.
chris107: Dusty floor no doubt?
joriandrake: "Problem is, this means we can't lock the door from the other side again and the dwarves will know this was opened, so if possible let's move through a different tunnel if we can open those normally"
Smon: lots of rock debris on floor, and ceiling sags dangerously
chris107: "I'll creep forward and take a look. You guys better stay back for now."
joriandrake: "okay"
Smon: There is much charring - it looks as if the tunnel was blasted by destructive magics of storm & flame.
Sandor Sunneson: Or SB could fly along and hover
Smon: The light footed hobbit creeps forward to the passage turn.
joriandrake: guidance on Moffat
Smon: (SB cannot hover)
Smon: Looking west through mounds of rubble, Moffet makes out a partly collapsed chamber 15' west down the tunnel.
DESTROYERBILL: its the primortal flames doing
chris107: he creeps very carefully to lookinto the chamber.
Smon: A secret compartment in the n wall of this vestry chamber has broken open, spilling scroll cases onto the floor
Smon: some are partly concealed by rubble
chris107: He gathers them up, making sure nothing else valuable is laying around and returns on dainty paws.
Sandor Sunneson: lets collect them
chris107: "Stay back!"
Smon: Made of bone with metal banding, very sturdy.
Smon: Moffet creeps in, light footed (hopefully)
DESTROYERBILL: i do commune with nature rutral with dragon bear
Smon: OK Moffet DC 15 Acrobatics, advtg as hobbit & so light
chris107: stealth with guidance?
joriandrake: (ok, I can't any longer. Need rest. Sorry about the totem elk thing but as said I slept about 3 hours and feel dizzy/ill. I need to eat and lie down to sleep a little before the second session today. What time will that start?)
Smon: SB goes into trance as he enters the spirit realm...
chris107: acrobatics with guidance?
joriandrake: (stealth or whatever, you decide what to use guidance on)
chris107 rolls 1d4 and gets: 4,
Smon: (next session 7pm)
chris107 Rolls 1d20+13x2 and gets:
17 (+13) = 30
3 (+13) = 16
joriandrake: (ok)
chris107: Cool.
joriandrake: (bye all, will read the rest of this session on the log tonight)
chris107: see you later Jorian
Smon: Light footed Moffet gathers up the scrolls w/out triggering collapse & returns to the others.
Smon: (bye)
Sandor Sunneson: xp??
11:31am 2018-7-28 joriandrake Has exited the room
Smon: Are you opening the scroll cases?
chris107: "Phew, that was scary but I found these scrolls. Hope they help."
chris107: Prisha job that
chris107: Moffet doesn't know one end of a scroll tube from the other.
Smon: OK will stop there - SB comes out of commune.
chris107: So we wait for Prisha to open the tubes later?
Smon: 3500 XP each
chris107: nice
Sandor Sunneson: tyvm
Sandor Sunneson: see you tonight
Smon: ok see you 7pm
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