Saturday, 7 July 2018

23/6/48 to 5pm (& time gap to 7/7/48) Stonehell - Level 9 Hell - Stone Snake (3800 XP)


chris107: So we are off to fight the Nixthisis?
Smon: GM: Do you press the teleport glyph?
chris107: Mordred is up for it.
JamesDevil: yep, unless anyone has any objections?
Sandor Sunneson: No
Sandor Sunneson: Sandro has written his will
chris107: .....
Keelia: go for it
JamesDevil: Danor pressing the glyth
Smon: GM: There is a crackle of electrical Vaedanic energy, a bright flash, and your surroundings shift...
Sandor Sunneson: Like HG Wells time machine
Smon: Now the chamber you are in is square, still 10' across, with the glyph behind you on the east wall and a door in front/west. The stone is black.
chris107: Mordred says a prayer to Athena and draws his sword.
JamesDevil: "before we go further does anyone need either light or Aid?
chris107: How does the western door open?
JamesDevil: "
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Keelia: "Bright Star remembers they did not like us breaking the door..."
chris107: "The Sword of Omens will light our path but your spells would be most welcome."
Keelia: "Bright Star was able to lever it open with her tools."
Smon: The door has a catch, it looks to open in towards you. It looks like the back of a secret/concealed door.
JamesDevil: "your sword will do then"
chris107: "The very thing!"
Sandor Sunneson: Vandals
Smon: /roll d100
Smon rolls 1d100 and gets: 82,
chris107: Mordred throws the catch
JamesDevil: Danor braces for whatever might be on the otherside
Sandor Sunneson: Sandro gets his shortsword ready
Keelia: (also, I wouldn't say no to Aid)
JamesDevil: anyone else need Aid?
chris107: yes please
Sandor Sunneson: please
JamesDevil: Aid cast on the whole group then, +5 Temp hp
chris107: "Thank you."
chris107: 57/52HP
JamesDevil: Danor nods
JamesDevil: 58/53
chris107: and opens the door
Keelia: (thanks)
Smon: GM: Mordred pulls the door open, revealing a passagway of black stone with arched ceiling running N_S 40' (15' s and 25' n) with doors in the west wall at N and S ends. The s door is of black iron. The n door of wood, or a woody substance, brass-bound.
Sandor Sunneson: eers
Sandor Sunneson: cheers
chris107: got it, thanks.
chris107: Mordred enters the n-s corridor.
JamesDevil: Danor follows
chris107: making room for his friends to follow.
Sandor Sunneson: S too
Smon: Mordred sees glyphs over the north door, they are abstract writing, completely unfamiliar.
Smon: Sandro sees them too.
chris107: "Iron or wood?"
JamesDevil: can Danor make them out?
chris107: "I could begin a ritual to desipher them?"
Smon: Something like this - http://legionfonts.com/img-fonts/klingon/klingon-font-abc.jpg
Sandor Sunneson: Can anyone make them out?
Smon: (not actually Klingon)
Sandor Sunneson rolls 1d20+5 and gets: 13, (+5) = 18
chris107: "Keep watch and I will begin my ritual."
Sandor Sunneson: ooooh
Smon: The n wood door - the glyphs are carved into the black stone. They bear no resemblance to any language you've seen.
JamesDevil: ooc If they translate to 'today is a good day to die' I'm calling shenanigans
Smon: GM: You keep watch as Mordred begins the ritual (10 mins?)
chris107: Mordred begins muttering the arcane words, his fingers weave the ritual together.
Keelia: Is it in thieves cant? or ignan or halfling (close to tabaxian)
JamesDevil: yea, i think so
chris107: yes
chris107:
Keelia: Bright Star keeps close watch of the surroundings, ears perked and eyes searching the shadows
Smon: The glyphs seem to shift and flow before Mordred's eyes as the ritual completes. It says "Chandler’s Workshop & Quarters"
JamesDevil: "did you just say workshop?"
Smon: The door has a brass handle.
chris107: "I did, bit mundane?"
JamesDevil: "speak for yourself!"
chris107: Mordred listens for sounds within.
JamesDevil: is the door trapped?
Keelia: Bright Star huffs a sign. "To a Dwarf, it is far from mundane."
Keelia: "We'll be lucky to drag him from it."
Smon: You note there is almost no dust on the floor here, and no tracks.
Keelia: She trots up to examine the door for traps
Keelia rolls 1d20+10 and gets: 15, (+10) = 25
JamesDevil: Danor is almost giddy with excitment
Sandor Sunneson: Very clean workshop
Sandor Sunneson: Sandro will observe
Smon: BS is pretty sure the door is not trapped, it seems unlocked.
JamesDevil: Danor will open the door
chris107: Mordred at his shoulder. Sword and shield at the ready.
Smon: Can you give me your passive perception scores pls?
JamesDevil: 14
chris107: 13
Keelia: 16
Sandor Sunneson: 15
Keelia: sorry it is 18
Keelia: passive investigation is 16
Sandor Sunneson: sorry 18, +3 PROF too
Smon: The door opens into a chamber about 25' deep e-w, 20' n-s. You see a dusty worktable on which sit blocks of sweet-smelling wax; candle molds; 12 completed candles. There is an ancient bed, a wardrobe and dressing table; a human(?) skeleton clutching a book lies on the bed.
Smon: Sandro has 20 WIS?
Sandor Sunneson: sorry, 154
Sandor Sunneson: sorry 15
Smon: LOL
Sandor Sunneson: too early in the morning
JamesDevil: "oh....Danor shoulder fall"
Sandor Sunneson: I'll take the 154
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 19, (+10) = 29
Keelia: Bright Star pats Danor's shoulder supportively
JamesDevil: "just a dead human candle maker"
Keelia: "What does the human hold in his hands?"
JamesDevil: "I though we had found a REAL workshop...."
chris107: The skeleton is picked clean?
Sandor Sunneson: Sandro will wait to see if the skeleton moves and if not will look at the title of the bokok
Sandor Sunneson: book
JamesDevil: "are you getting peckish?"
Smon: The skeleton looks clean of flesh, yes.
chris107: "Candles are lovely in the home." Mordred enters.
Keelia: Bright Star considers the candles. "If the book is magic, Bright Star recommends we do not touch these candles. If they smell sweet, they are not of wax."
Smon: The skeleton remains unmoving. The book is titled in the same weird glyphs. The open vellum pages are the same.
chris107: "They will keep the farmyard stench out of my lovely villa."
JamesDevil: Danor will sit in the middle of the room and rit cast detect magic just incase
chris107: "Perhaps I should Identify them first?"
Keelia: "Bright Star does not trust the candles. She recommends you buy candles for your villa from a reputable dealer not loot them from a room with a skeleton clutching a book."
JamesDevil: go ahead, do it while i do detect magic then we kill two birds with one stone
Smon: Danor registers magic from 6 of the candles, and also the book.
Keelia: Bright Star stands on guard while the pair does their magics.
chris107:
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
chris107: Mordred begins his Identify Ritual 1 minute after the Dwarf's
chris107: Firstly on the candles then the book.
JamesDevil: so firstly do I detect any magic and if so what item and what school of magic?
Keelia: (mordred's priorities  )
JamesDevil: ooc lol
Smon: >>Smon: Danor registers magic from 6 of the candles, and also the book.<< Invocation candles, Conjuration book.
JamesDevil: Danor relays this to the group
Smon: Mordred is casting Identify.
Keelia: "So, what nasty was the skeleton summoning?|
Sandor Sunneson: Sandro will give an ugh in disapointment when he hears the title of the book being said
chris107: he is
chris107: "Maybe he wasn't a skeleton before reading the book?"
Smon: GM: With Comprehend Languages up, Mordred can read the book's title "The Chandler’s Grimoire"
Keelia: "Is the book worth whatever may happen if we take it?"
chris107: "That sounds to me like this magical candle maker binds summoned creatures into his work."
Keelia: "Or should it be left in it's last owner's grip?|
Smon: GM: Mordred is touching a candle & casting Identify (10 mins)
JamesDevil: "shall we find out?"
chris107: "I would be interested in perusing the work and examining the candles further once we are back to safety."
chris107: he is
Sandor Sunneson: I think we take the book and beastie will appear Sandro says
Keelia: "Bright Star agrees with Sandro. The candles seem an unne
Keelia: *unnecessary risk"
Smon: Mordred's ritual completes (been on level 9 about 40 minutes now). Six of the candles are magical. When lit while casting any spell with a duration other than “instantaneous” or “permanent,” the
spell’s duration is doubled. The candle cannot be extinguished by any means until the spell expires.
Keelia: "the book may be worth the fight."
Smon: /roll d6
chris107: "I told you they would be useful!"
Smon rolls 1d6 and gets: 4,
JamesDevil: those candles could be hand
JamesDevil: y
Keelia: "Bright Star might be wrong," she adds after hearing the explanation
Smon: All seems quiet
chris107: I think we stash them in our packs.
Smon: Is Mordred going to take the book so he can Identify it?
chris107: Examine further upon our return to Selatine.
chris107: yes
Sandor Sunneson: good idea
Keelia: Bright Star will put a candle in each of their bags and two in Danor's and Mordred's. "Splitting them up may prevent something nasty from happening."
Smon: GM: Mordred takes the Grimoire from the cold dead hands of the skeleton, who had it in a surprisingly firm grip. You pry him/it off.
Smon: The skel's head falls off and rolls across the bed, onto the floor.
chris107: "Oops."
Keelia: Bright Star watches the head carefully for any signs of light / movement / un-life
Smon: Mordred begins the second Identify ritual (10 mins). The rest of you just standing around watching?
Sandor Sunneson: Sandro picks the skull up and lifts it up and says To find the Nixithisthing or to not find the nicithisthing, that is the question, before returning the skull on the bed
JamesDevil: Danor is watching for enemies (i.e.e watching the door)
Sandor Sunneson: Sandro remaining on alert
Keelia: Bright Star also on alert. She doesn't trust the skeleton or the book.
Smon: Sandro places the skull on the bed. Mordred mutters the long incantations a second time... slowly the mysteries of the grimoire open up to his mind... The culmination of the mysterious mystic chandler of
Stonehell’s life work, this book contains instruction for creating
a wax golem. Creating such a thing requires 1 month of work
and a 50,000 gp investment in materials. Upon completion, the
grimoire melts, providing the creation with the essential, final
spark of life!
chris107: "Oh my!"
chris107: Mordred has a moment.
chris107: "This will be invaluable in my magical research."
Smon: It appears that the wax golem should be similar to a clay golem, only more meltable, but immune to cold.
chris107: "I should keep it safe from harm in my pack."
Keelia: Bright Star turns to Sandro, "Bright Star was wrong about which one would be the difficult one to get out of here."
Sandor Sunneson: If you need the GP for a loan Mordred, I hear Lord Shieldbiter is trustworthy and generous
chris107: "Mayhap we will find the coin if we stop dallying here!" Snaps Mordred
Sandor Sunneson: Sandro will laugh, still feel there is worse to come
chris107: "We should search the place for secret doors then move along."
JamesDevil: Danor will shake his head and move back into the previous corridor
Keelia: Bright Star will have a glance around for hidden doors quickly.
Keelia rolls 1d20+6 and gets: 5, (+6) = 11
Keelia: for investigation
Smon: A quick scan reveals no hidden doors. No trap door under the bed. There is a heavy closed wardrobe might have something behind it.
Keelia: (not a great roll...)
chris107: Investigation here too
JamesDevil: lol
chris107 rolls 1d20+3 and gets: 16, (+3) = 19
Keelia: Bright Star will go check out the wardrobe
JamesDevil: Danor will return to the room after hearing BS's epic failure
Smon: It's solid, of dark wood, about 7' tall, round knobs on the doors.
Keelia: Can she peer behind the wardrobe to see if there is a hidden door behind it
Keelia: ?
Smon: It's pretty flush with the wall and would take considerable strength to move.
JamesDevil: Danor will just open it and have a look inside
Smon: Danor opens the wardrobe - two plain robes hang from hooks. The back of it is plain wood. The inside base of the wardrobe seems quite high.
Keelia: Bright Star loops back around to peer inside also
chris107: "That could bear some inspection."
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 10, (+5) = 15
Keelia: Bright Star will investigate
Smon: With investigation +5 you definitely think something odd about the base of the wardrobe.] interior.
Keelia: and check for traps
Keelia rolls 1d20+6 and gets: 7, (+6) = 13
Keelia: for investigateion
Keelia rolls 1d20+10 and gets: 3, (+10) = 13
Smon: roll perception
Sandor Sunneson: roll d20+5
JamesDevil:
Sandor Sunneson rolls 1d20+5 and gets: 4, (+5) = 9
Keelia rolls 1d20+8 and gets: 13, (+8) = 21
chris107: (local traffic warden at the door telling me to move my car, 2 mins.
Smon: You all scrunch up at the wardrobe peering in.
Smon: BS notices the base of the wardrobe is actually separate & could be lifted up!
JamesDevil: Danor will try to lift the wardrobe, hoping its hinged
Keelia: Did Bright Star sense anything in regards to traps?
Sandor Sunneson: oooh, it's a trap door
Smon: No traps... Danor gropes around, cups fingers under the right rim, and opens the 'lid'... below in a secret compartment, thousands of gold coins glimmer... among them smallish rubies.
JamesDevil: Danor will look for a way to lift open the bottom of the wardrobe
Sandor Sunneson: Cool, coinage
Keelia: Bright Star hums
Smon: The compartment is small enough to keep the coins closely packed.
Sandor Sunneson: wonder who deposited them here
chris107: back
Keelia: "Bright Star would not say no to the shiny red stones."
JamesDevil: no for the big question: how much gold is there?
Smon: There's a considerable weight in gold here, looks like over 5000 gp!
chris107: "Fine by me my feline friend."
JamesDevil:
chris107:
JamesDevil: how much does that wiegh?
Smon: BS scoops up the small rubies - 25 gp, 3×50 gp & 100 gp values.
Smon: Over 100 lb weight at 50gp to the lb
Smon: /roll d6
Smon rolls 1d6 and gets: 4,
chris107: Mordred now has no regrets in having raised his Strength score at 6th level
Smon: Been on level 9 an hour now.
JamesDevil: so 1000gp is 200lb?
chris107: If they will fit, with the book and candles he shovels 500GP into his rucksack.
JamesDevil: that can't be right, Danor has 2500+ at the mo and its only 54.76lb
Smon: You start shovelling coin... there is a total of 5280gp = 105 lb.
Sandor Sunneson: Sandro scoops up what he can
JamesDevil: phew, ok, got myself confused, too early for math -.-
chris107: "I wonder if those robes are enchamted?"
Smon: 1320 gp each if split 4 ways? 1760gp if 3 ways, none for BS?
JamesDevil: Danor can carry another 74lbs worth of gold, so whatever is let i'm happy with
Smon: The robes don't radiate magic.
JamesDevil: you really should take some gold, not everything in life is shinies gems
chris107: 4 ways is good with me. Mordred gets sacks out to fill with gold too.
Keelia: Bright Star will take some gold and give it to the others later
JamesDevil: 4 way it is
Smon: OK 1320 gp each, a 26 lb weight which your packs can handle.
chris107: "Well this is turning out just dandy!"
Keelia: Bright Star will take the gold as suggested
JamesDevil: "indeed! glad we came in here!"
Smon: GM: 70 minutes on level 9 so far & everything going fine
JamesDevil: "push onwards?"
chris107: "Aye! To the black door."
Smon: You head down the tunnel to the door of black steel... it has an inset lock, looks pretty complex to BS.
Keelia: Bright Star motions for Danor to lead. He's got the best AC
Smon: No obvious traps are visible on or around it.
Keelia: can she pick it?
Keelia rolls 1d20+10 and gets: 14, (+10) = 24
Smon: Yes!
chris107: nice
JamesDevil: nice
Smon: The complex tumblers are no match for feline lockpick skills... the lock clicks open!
Sandor Sunneson: yaaa
Keelia: Bright Star purrs to herself.
Smon: The door opens away from you - you push it open?
JamesDevil: "nicly done kitty"
JamesDevil: Indeed I do!
Smon: There is no real handle, just a groove in the steel for pulling it towards you (bit like my crappy front door)
JamesDevil: lol
chris107: hehe
Smon: The door swings open smoothly revealing a 20x20 chamber, four 4’ tall steel rods set into the floor, evenly spaced in NW SW SE & NE quadrants. There is a matching black iron door set in the far (w) wall.
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 1, (+10) = 11
JamesDevil: "hmm"
JamesDevil: Danor will step slowly forward
Sandor Sunneson: we hear a noise??????
Smon: You notice that the inner door frame is also inset with black iron.
Sandor Sunneson: Sandro gets ready to fight a clumsy enemy
Smon: Danor steps into the room, the floor is smooth unmarked stone.
JamesDevil: do i recognise what it is made of?
chris107: Mordred's finger spit litle flames, ready to firebolt from the corridor if need be.
Smon: Danor reaches the middle of the room. The stone walls ceiling & floor are the same lightly polished black stone as the corridor, a kind of granite you think.
Sandor Sunneson: Sandro will try to hear any odd noises
JamesDevil: Danor approaches the door on the opposite side
Sandor Sunneson rolls 1d20+5 and gets: 19, (+5) = 24
Smon: GM: M BS & S watch from the corridor as D inspects the floor.
Keelia: Bright Star hesitates at the door
Smon: Danor heads over to the opposite door.
Smon: GM: Suddenly the open iron door swings shut towards BS as she stands in the doorway! Is she leaping back?
Smon: Or into the room? Or try to stop it closing?
chris107: "Bugger!"
Keelia: She'll try to stop it
Smon: OK roll Athletics BS
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 17, (+10) = 27
chris107: Can M assist?
Smon: no
Keelia rolls 1d20+2 and gets: 4, (+2) = 6
Keelia: yeah, she has no strength...
Smon: BS is smooshed back into the corridor, tumbling past M & S as the door slams shut.
Smon: BS takes 10 dmg from the impact.
Smon: Danor hears a low hum, then...
chris107: "Drat! We must get that door open!"
JamesDevil: SoF
Keelia: ouch.
Smon: As the door slams shut a circuit is completed, firing arcs of lightning between both doors and the steel rods, filling the room with electricity! Danor roll DEX save DC 15
chris107: good luck
JamesDevil rolls 1d20 and gets: 4,
JamesDevil:
Keelia: Can Bright Star re-pick the lock?
chris107:
Smon: Danor makes a great grounding rod for the lightning storm... BZZZT
Smon: /roll 14d6
Smon rolls 14d6 and gets: 6, 4, 1, 5, 3, 6, 6, 5, 3, 1, 1, 4, 1, 5, = 51
Sandor Sunneson: oh
chris107: Ouchers!
Smon: Danor takes 51 dmg... BS desperatelty works on the lock...
JamesDevil: still standing.....just
Smon: The lightning fades away... BS gets the door unlocked, again it swings open, revealing a very charred looking Danor.
Keelia rolls 1d20+10 and gets: 10, (+10) = 20
JamesDevil: "hi...."
Smon: (you can do it automatically now BS as it's not changed)
JamesDevil: Danor stomps out of the room"
Keelia: oh that was for lock picking
Keelia: cool
chris107: "We must find some way of keeping this door open. Wedge it with that heavy wardrobe maybe?"
Sandor Sunneson: Sandro will look down in surprise at his wee midget friend
Smon: Danor withdraws into the corridor, beard smoking.
Sandor Sunneson: Maybe wit
chris107: hehe
Smon: Mordred roll investigate
Keelia: Bright Star has iron spikes - she will try to pin it open
Keelia: (Although Iron and electricity isn't a great combo...)
JamesDevil: brb, grabbing drink
chris107: (Iron a good idea?)
chris107: Jinx
Smon: You'll need to enter the room to pin the door open BS, and pin it before it shuts again... are you going for it?
Smon: If it shuts on you you could be smoking.
JamesDevil: wait
JamesDevil: I can make a wooden pin
JamesDevil: if that is better
chris107: Can we use the bed or the wardrobe to wedge it open?
Keelia: (she can't survive a hit that big. possibly literally.)
JamesDevil: actually nevermind, its requires metal
Sandor Sunneson: I was thinking maybe the tibula of the skeleton
Smon: You might be able to drag bed or wardrobe down here, would take some time.
chris107: Then spike the floor?
Sandor Sunneson: but probably noy
Smon: Quickest approach would be to enter room while door open, use mallet & spike to spike door open in room.
chris107: "Are you well enough to continue friend Danor?"
Smon: Danor drinks from his hip flask... the door swings back and closes again. You hear a bzzt from the now empty room.
chris107: Does it seem to be on a timer?
JamesDevil: back
Smon: GM: Yes - about 2 minutes then it auto-shuts.
JamesDevil: Danor will cast Cure wounds and healing word on himslef
chris107: "So we could dash through and try the far door?"
JamesDevil rolls 1d8+5 and gets: 2, (+5) = 7
chris107: "Whilst leaving the heavy wood from next door to stop it from closing?"
Sandor Sunneson: What you at HP wise James?
JamesDevil rolls 1d4+5 and gets: 3, (+5) = 8
Keelia: Bright Star considers him. "Do you need a potion?"
JamesDevil: 22
Smon: GM: A length of heavy wood in the doorway might stop it closing completely, if strong enough. Bone would just shatter.
chris107: (I assume the characters have no knowledge of electricity?)
Keelia: brb
Smon: You can roll Investigate Mordred
chris107: Several lengths of wood in a composit should be strong enough."
JamesDevil: didwhat was the doorway of the prev ious room made of?
Smon: wood
chris107 rolls 1d20+3 and gets: 9, (+3) = 12
Smon: brass bound like I said
Smon: Mordred knows of lightning, but not much. It likes to blast trees
JamesDevil: Danor will head back to the previous room start to break the door down into sections
chris107: (Brass is part copper so not a good insulator)
Keelia: bak
Smon: You could break the hinges of the north door using hammer & chisel.
chris107: (But several boards of wood bound together..
JamesDevil: by technically we just need to jam the door open right?
JamesDevil: <-Blacksmith
JamesDevil: Danor dismantles the previous door
Smon: GM: Danor goes to the north door. Breaking the hinges looks easy, breaking the brass bindings also doable, should produce several lengths of stout wood. Will take about an hour to break it down.
JamesDevil: enough to get one wooden board free
Smon: OK the noise of Danor's hammer rings out as he breaks the door hinges... gimme an athletics check DC 10 Danor
chris107: "It's all we have if we want to move on."
JamesDevil rolls 1d20+2 and gets: 13, (+2) = 15
Keelia: Bright Star watches the hallway carefully
Sandor Sunneson: close but well done
chris107: Mordred too and the secret door we entered through.
Smon: Danor breaks the door hinges, lowers it safely to the floor, and starts work on the stout brass bindings.
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
Smon: The others keep watch. Fortune seems with you... about 2 hours since entering Stonehell, Danor triumphantly extracts a heavy length of dark wood timber from the broken door.
Sandor Sunneson: Well done wee man
Smon: Laying this across the doorway of the iron door, it should resist closing & stop the trap activating... hopefully.
chris107: "If we bind several of those together they will be strong enough to hold any door!"
JamesDevil: "call me that one more time and you lose your feet"
Sandor Sunneson: Do you want to short rest Danor to retrieve HP?
chris107: short rest!
JamesDevil: "if you don't mind that would be nice"
Smon: OK that will be another hour.
Smon: /roll d6x3
Smon Rolls 1d6x3 and gets:
4 = 4
1 = 1
4 = 4
chris107: You are a bit low on HP
JamesDevil rolls 3d8 and gets: 2, 2, 4, = 8
JamesDevil: -.-
Smon: The gods appear to favour you... Danor catches his breath & applies poultices to his wounds
Smon: Been 3 hours on level 9 now.
JamesDevil: apparently the gods misheard me when i said 3D8
JamesDevil: no 8
Smon:
JamesDevil: ok, onwards it is
Keelia: (Do you need a potion?)
Sandor Sunneson: That's punishment for being angry with Sandor for calling D a shortie
JamesDevil: yes please Keelia
JamesDevil: I can cast prot from energy btw
Sandor Sunneson: Sandro
Smon: GM: Returning to the room with the iron door, Danor lays his stout 8' timber at an angle across the doorway.
Keelia: Bright Star hands over a healing potion.
chris107: just the one?
JamesDevil: so does the other door still need to be picked?
JamesDevil: how much do these potions give? is it 1d8?
chris107: several timbers at 90 degrees to wedge it would be stronger.
Smon: 2d4+2
JamesDevil: coolio, thxs
JamesDevil rolls 2d4+2 and gets: 3, 2, (+2) = 7
Sandor Sunneson: what you at now?
JamesDevil: 37/53
JamesDevil: god i miss my barbarian at times like this....
chris107: "If your spell will protect me from the lightning I will take the risk this time."
Smon: So you were at 2 hp Danor - lucky!
chris107: (I miss my barbarian too, James  )
JamesDevil: if the door needs to be picked then kitty should gom, i can cast a protection spell on her
JamesDevil: yep Simon
chris107: true
Keelia: "Bright Star would not surprise the attempt so she expects you to resurrect her."
Smon: GM: The iron door could only close now if it sliced through the 2" thick 4" wide timber, which seems unlikely.
JamesDevil: ok, Keelia i'll cast Prot from energy - lightning on you, so you be resitant to lightnging
JamesDevil: don't worry i have revivify ready
JamesDevil: Danor will also stand in the doorway incase the wood fails
Smon: GM: 2 minutes after BS gets the door open again, the door attempts to close, but is blocked by the timber. The trap does not activate and you can easily push the door back open and enter the chamber.
chris107: Well done chaps.
JamesDevil: finally
Keelia: Bright Star sighs with relief. "Let us continue."
JamesDevil: you take the lead this time Chris, i'm all tucked out
Smon: As you push it open it swings back again, resetting.
JamesDevil: tuckered*
Sandor Sunneson: finally
Smon: It's likely that with repeated swings every 2 hours the iron door will eventually destroy the timber, but this will likely take hours.
Sandor Sunneson: well done
chris107: No probs
chris107: Mordred moves up front.
JamesDevil: well done all]
Smon: GM: You go over to the west door - it opens towards you, the lock is slightly different.
chris107: Mordred looks at the far 9w) door.
Smon: BS can try to pick it using thieves tools skill again
Keelia: Bright Star crouches and starts to work
chris107: "I fear we will need your skills again Bright Star"
Keelia rolls 1d20+10 and gets: 17, (+10) = 27
chris107: yay
Smon: >>repeated swings every 2 hours<< meant every 2 minutes, if it keeps up.
Smon: BS easily picks the lock in less than a minute, and you can pull the door open.
chris107: @ DM can we now reinforce it with the rest of the door?
Smon: You have not opened it yet.
Smon: Anyone pulling it open?
Keelia: Bright Star will open the door
chris107: The E door, the one that may bash in one piece of timber.
Smon: The rest of Danor's door is back up the tunnel behind you.
chris107: I think it's worth doing.
Smon: Is Mordred fussing over the east door while BS opens the west one?
chris107: for the sake of 80'
chris107: yes
chris107: (Do we really want to risk been stuck on level 9?)
JamesDevil: you want me to dismantle that one as well?
JamesDevil: good point
Keelia: Bright Star will open the door and slam a spike into the ground to pin the new door open
JamesDevil: Danor will work on thesecond door
chris107: "No, just bring the remaining planks from the original wooden door to support the one we used."
Smon: GM: Mordred heads back into the east tunnel (shortly before the east door attempts to thunk closed behind him) and heads up the corridor looking for more timbers. BS pulls the west door open...
Sandor Sunneson: (You're sounding cautious like Sandor Chris, be like Ursa/Hakeem  )
JamesDevil: ok, i'll bring the remaining plankls then
chris107: (Mordred is a cautious fellow)
Smon: It opens into the north end of a huge vaulted hall, 40' e-w by 60' n-s, a 20' wide tunnel exiting to n, 2 10' tunnels to s. BS sees rubble piles; large, colorful feathers strewn about; there is a scent of scales, feathers, and damp stone. Among the debris are littered weapons and armour, some of strange ancient style; some look like Vrilya gear of the purple-black Lagh metal.
Smon: /roll d20+6
Smon rolls 1d20+6 and gets: 10, (+6) = 16
Smon: Luckily BS spots the gigantic feathered serpent with granite scales (hide 16 vs PP 18) before it can strike...
JamesDevil: O.o
chris107: Cripes!
Smon: GM: >>ok, i'll bring the remaining plankls then<< Danor followed MOrdred to the east door, so only BS & Sandro are in the lightning room.
Smon: BS and S roll init but S is Surprised (PP 15)
JamesDevil: ok, i assume that the serpent will be making enough noise for us to notice though?
Sandor Sunneson rolls 1d20+3 and gets: 19, (+3) = 22
Keelia: Bright Star draws her bow as silently as she can and motions to the others to stop
Smon: I expect you will hear the battle over the sounds of you taking more timbers from the broken door, yes.
Smon: The snake was waiting in ambush and is lunging at you BS
Keelia: She dodges and takes aim with her bow
Smon: BS roll init
Keelia rolls 1d20+6 and gets: 18, (+6) = 24
chris107: yay
Keelia: acceptable
Smon: OK BS draws her bow as the snake lunges forward & can get off a shot
Smon: The snake's enormous head bursts into the lightning trap room searching for prey. BS roll to hit
Keelia rolls 1d20+7 and gets: 2, (+7) = 9
Smon: miss
Keelia: damn
Smon: /roll d2
Smon rolls 1d2 and gets: 2
Smon: snake lunges at Sandro
Smon: /roll d20+9
Smon rolls 1d20+9 and gets: 20, (+9) = 29
Smon: crit
Sandor Sunneson: uch
chris107:
Smon: /roll 6d6+5
Smon rolls 6d6+5 and gets: 4, 5, 6, 3, 5, 2, (+5) = 30
chris107: That is going to hurt
Keelia: ouch!!!
Smon: 30 bite damage
Keelia: are you alive?
Smon: poison damage
Smon: /roll 20d6
Smon rolls 20d6 and gets: 6, 2, 4, 4, 1, 1, 4, 2, 2, 4, 5, 2, 6, 6, 4, 6, 5, 5, 6, 6, = 81
chris107: A lot
Sandor Sunneson: dead
Smon: 81 poison, CON save DC 15 for half
Sandor Sunneson: lol
JamesDevil: i think he is dead
Sandor Sunneson: at -21HP
chris107: good luck Fergus
Sandor Sunneson rolls 1d20 and gets: 3,
chris107: Drat!
Sandor Sunneson: lol
Sandor Sunneson: hey ho
Keelia: Bright Star howls out a warning to the others and a command to try to help Sandro
Smon: What's your max hp Sandro?
Sandor Sunneson: 51
Smon: roll DC 15 CON save Sandro
Sandor Sunneson: had the 55hp thanks to the extra HP from the spell at the start
Sandor Sunneson: I rolled a 3
Smon: roll again
Sandor Sunneson rolls 1d20 and gets: 1,
Sandor Sunneson rolls 1d20 and gets: 9,
Smon: OK before Sandro can die from the poison he is turned to stone
Sandor Sunneson: 9+6-15
Sandor Sunneson: 9+6=15
chris107: Urk
Smon: The snake's head withdraws from the room carrying a petrified Sandro in its mouth.
Smon: Bright Star your go
Keelia: Bright Star picks her jaw up off the ground and looks for somewhere to hide. Immediately.
Smon: "Petrified envenomed victims gain a temporary reprieve
from death; the venom does not kill them until after they
are restored to their fleshy form, but this is small
consolation for their stony predicament."
Smon: GM: Behind BS the east door has reset open, there are 4 4' tall steel pillars in the trap room.
Smon: She could flee east to join her friends?
Keelia: As Sandro is not immediately rescuable, she'll retreat back to the others and fill them in. They need to plan.
JamesDevil: @DM - If i cure the petrify does he then take poison damage before his next turn?"
Sandor Sunneson: Go on folks, worst case you can drag him back as a statue to the top if possible
Smon: GM: Danor and Mordred are proudly extracting lengths of timber from the shattered door, working away the brass binding, when they see BS come racing up the tunnel.
Keelia: She quickly fills them in
JamesDevil: "so anyway, he said his worst fear is snakes, dunno why"
Smon: >>If i cure the petrify does he then take poison damage before his next turn?"<< seems likely, but Danor is in no position to make a medical assessment.
chris107: "It will come for us next. We need to trap it and weaken it."
JamesDevil: "will it even fit in that electic room?
chris107: "It will slide through it no doubt..."
Smon: Its head was a bit under 3' wide, would easily fit through door.
chris107: (And perhaps get bashed in by the repeated closing of the door?)
chris107: We need to fight it here in the corridor."
JamesDevil: how wide is this corridor agai9n?
chris107: 10'
Smon: As you talk you hear a thunk as one of the iron doors close.
chris107: (I have it as
Smon: yup
chris107: Can we see if it's ours? E
Smon: Mordred looks down the tunnel. Your door is currently open, so must be the w door.
JamesDevil: "ok, we need to open the far door again, and loosen the closer one, then when it heads for us in the corridor let the doors close, that should fry it
JamesDevil: "
chris107: "We must decide. Do we stay and fight this creature to rescue our friend?"
Keelia: Bright Star considers. "Bright Star has a potion of poison or hallucination. She also has one of speed."
Keelia: "We may need to fight it to get him back."
JamesDevil: @DM can Danor make a medicine check based on B
chris107: "I have one of Vitality which could save Sandro if we can retrieve him."
JamesDevil: @DM can Danor make a medicine check based on BS description on what happened?
Sandor Sunneson: think of the bigger pic, it's tough down here, won't be offended if Sandro isn't played again
JamesDevil: you have nice armour
JamesDevil: though
chris107: "Your speed potion will give us an advantage for sure."
Smon: >>can Danor make a medicine check based on BS description on what happened?<< If you make a DC 22 Nature check first!
JamesDevil: i think we should try and trick the snake into the lightning room, it did a number on me
Keelia: "If we tie ropes to the door blockers, we can pull the blocks out. Bright Star takes a potion of speed and with her reflexes, she may be able to lure the snake into the room. Danor/Mordred pulls the block for the first door once it's inside and then the second when Bright Star passes through so she is safe.
Keelia: If she could hit it, she could poison it, too
chris107: "That is a good plan, Brightstar."
JamesDevil rolls 1d20 and gets: 1,
JamesDevil: yea, i can't make 22 nat check
Smon: Danor is unfamiliar with giant stone feathered serpents.
JamesDevil: oo, with guidance though...
chris107: Has Mordred heard of such a beast in the histories?
Smon: M can roll nature DC 22
JamesDevil: "ok, if we time it to the reset of the doors i think we can do this, all else fails we pull back to the teleport room
chris107 rolls 1d20+6 and gets: 13, (+6) = 19
chris107: Nature, sorry. +3 only
Smon: Reminds him a bit of a cockatrice, the way it petrified Sandro
chris107: "Agreed, Danor. We must try."
Keelia: Bright Star digs rope out of her bag. "Tie this to the first doorstop."
JamesDevil: we tie the rop
chris107: We follow her instructions.
Keelia: She digs out more rope. "Where is the second door stop?"
Keelia: "Tie this to the second. We have one chance."
Smon: The east door attempts to close again, thunking on the timber.
Smon: D & M now have more timbers
Sandor Sunneson: OOC I was expecting Sandor to die last week, so went online and rolled 4d6 x6 and got good rolls so took a pic of them, so new character ready to be constructed worst case)
JamesDevil: we haven't put the second one in place yet
chris107: Tie rope to the timber too.
JamesDevil: ooc well i call dibs on your plus 1 armour
Sandor Sunneson: Has that not been turned to stone too//
Sandor Sunneson: ?
Keelia: "Good. Mordred has the rope to the furthest door. Danor to the nearest. Shield up and prepared to block the snake at all possible.
JamesDevil: not sure now it works.....
chris107: "Aye, Bright Star. May Athena protect us!"
Smon: M ties a rope to the end of the east timber. To pull it out of door with rope pull will be tricky.
Smon: & obviously can only be done when the iron door is not pressing on it.
Keelia: Mordred will pull the rope as soon as the snake is just about to the door Danor will be guarding.
chris107: Mordred will stand to the n side of the east door. if the serpant puts it's head through he action surges and hits it with everything he has!
Keelia: We have to time this perfectly. As soon as the doors reset, Bright Star will get it's attention and lead it to the room
chris107: once he has pulled the timber
JamesDevil: holding action to pull the rope just before the snake reaches the door
Smon: GM: So M is staying in the east tunnel? It looks as if it would be MUCH more reliable if he just took hold of the timber and PULLED it towards him?
Keelia: Literally one chance. If we fail, then we retreat back to the teleport and regroup.
chris107: thats what I was trying to say! Holding action
chris107: Okay, he'll do that then Simon.
Keelia: So are we all in agreement?
Smon: hold on
chris107: Aye, it's our best shot to rescue our friend
Keelia: So everyone on the teleporter side. Mordred holds the rope for the far side. Danor for the near side. Bright Star will lead the snake.
Keelia: As soon as the snake is in, Mordred pulls rope, closing that side.
chris107: We follow Brightstar's plan
Smon: >>Mordred will stand to the n side of the east door. if the serpant puts it's head through he action surges and hits it with everything he has!<< You mean stand in the corridor looking through doorway? Ready to attack snake?
Keelia: As soon as Bright Star is through the near door, Danor pulls the second rope with Mordred prepared to blcok
chris107: No we revert to BS plan
Keelia: The whole goal is to get/keep the snake in the lighting room
Smon: hold on
chris107: (It's only 20' across Keelia)
chris107: Let me post the map
Smon: GM: You can tie lengths of rope round your two new timbers. But (a) they might slip off and (b) you definitely won't be able to tug them out if the iron doors are closed on them. So this seems pointless to me, I don't understand the point.
Keelia: because the doors reset open where they aren't slamming on the timbers. We're trying to trap the snake in the lighting room
chris107: (I thought we were trying to trap the snakes body in the W doors and it's head out of the east?
chris107: Then we can all attack the head and it takes damage from the slamming doors?
Keelia: the doors have to be closed to activate the lighting. If we can't get it trapped in then we can go for the trapping the head and hope we don't get bitten
chris107: The snake is more than 20' long?
Smon: Yes
Smon: BS didn't see its whole length but head about 2'6" or so, body 18" or so thick.
Smon: maybe 20" thick
chris107: so same plan but (if we get luck it's all in the room) more likely it gets trapped by the doors and we attack?
chris107: And we leave the secret door open to bolt if things go pear shaped?
JamesDevil: yep
chris107: We all happy with that plan?
JamesDevil: let do it
Smon: So the iron doors try to slam every 2 minutes while they register as open.
chris107: "Athena protect us."
JamesDevil: SoF just before we go through
JamesDevil: 25AC ftw
chris107: nice
chris107: (And dwarven poison resistance!)
Smon: You leave the secret door to teleporter open. Mordred stays in the east tunnel where he can yank the wood from the doorway while the door is not closed on it. Danor is carrying a timber w rope round one end. Danor & BS go to the west door. Right?
Keelia: OK. So we think this will work?
JamesDevil: yarrr
JamesDevil: shame my hp is not doing too great
chris107: "We must try and save our friend if we can."
chris107: M passes D his last healing potion
Smon: Do BS & D enter the trap room just after the east door resets/slams?
JamesDevil: let make ourselfves a handbag
chris107:
JamesDevil: we are standing in the corridor just outside the room
chris107: "Oh, it would make rather nice shoes, wouldn't it?"
Smon: OK you are all in the east tunnel currently. The west door has of course closed & relocked.
JamesDevil: Danor necks the poition
JamesDevil rolls 2d4+2 and gets: 1, 1, (+2) = 4
JamesDevil: -.-
chris107: drat
Smon: The east door is unlocked, the timber (now frayed) blocking it from closing. Every 2 minutes it slams into the timber, then rewinds as it registers as 'open'.
Keelia: All the door blocks are in place?
chris107: BS (speeded) was going to unlock it then run wasn't she?
JamesDevil: yep
Smon: You have not yet opened the west door that leads into the stone snake lair.
Keelia: she will open the door, put the block in place, then drink the potion
chris107: hris107: BS (speeded) was going to unlock it then run wasn't she?
chris107: do we need the second block?
Keelia: (how long does the potion last?)
JamesDevil: yea, ideally we want the near door to be closing as the snake approaches, doubt that will; be easy though
Smon: Danor leaves the timber beside BS at the west door as she works on the lock?
Keelia: I don't want to be trapped in with the snake...
JamesDevil: the second block isn't needed
Keelia: works for me - ropes in place?
chris107: yup
JamesDevil: yep
Smon: >>the second block isn't needed<< Yes this is why I was confused
Keelia: Everyone ready aside from this?
Keelia: It's a safety measure so BS isn't trapped with the snake
chris107: "Let's do this."
JamesDevil: we only need its head trapped really
JamesDevil: ok, i'll put the second one in place then for safty
Smon: GM: BS gets the west door unlocked.
Keelia: She'll open the door, down the potion, put the block in place, then sneak over and grab the snake's attention. Then lead it back.
Keelia: You guys have that much time to get back in place and prepare yourselves to save her fuzzy butt
JamesDevil: Danor will retreat to the corridor and stand ready for the snake
Smon: BS drinks the speed potion, cracks the door open enough to slide the heavy timber into place, then opens the door wide enough to sneak into the great hall.
JamesDevil: just beyond the doorway
chris107: "We won't let you down Brightstar."
Keelia:
Keelia: sneaky sneaky
Keelia rolls 1d20+13 and gets: 11, (+13) = 24
Smon: Danor is in the east tunnel holding rope which can yank the west timber free (if no door on it)
JamesDevil: SoF on Danor
chris107: (Snake is wider than E door timber, don't really need that one either)
Smon: roll perception BS
Keelia rolls 1d20+8 and gets: 1, (+8) = 9
Keelia: damn it
Keelia: all that planning and foiled by the dice
Smon: Rubble piles; large, colorful feathers strewn about; the scent of scales, feathers, and damp stone. No immediate sign of the snake.
Keelia rolls 1d20+8 and gets: 14, (+8) = 22
Keelia: looks around again...?
Smon: /roll d20+6
Smon rolls 1d20+6 and gets: 14, (+6) = 20
Smon: repeated attempts use your passive per
chris107: phew
chris107: arrggh
Keelia: passive is 18
chris107:
JamesDevil: Danor will cast Thaumaturgy on himself and make his voice 3 times loud then yell: "Come on out you slimy handbag! DANOR GORDAK COMES FOR YOU!!!!"
Smon: Luckily the snake didn't roll an 18 on pp & spot BS before she spots it, curled up in the rubble towards the south end of the hall... It must be well over 100' long! There is a lump in its neck where petrified Sandro is sliding down to its tummy. It seems a little agitated, checking for intruders through the open door. As it becomes aware of BS it starts to rise up...
chris107: Here we goooo....
Smon: Is BS attracting its attention then fleeing back east through door?
Keelia: Right. She waves her arms to draw it's attention and as soon as it starts to move, she'll run. Feline agility for 2x speed, plus the potion of speed. Fingers crossed.
Keelia: Yep. "Num Num tasty kitty! come and get it!"
Smon: ok roll init BS need 13+
chris107: everything crossed!
Smon: I'll give advtg as hasted etc
Keelia rolls 1d20+6 and gets: 10, (+6) = 16
Keelia: phew!
Keelia rolls 1d20+6 and gets: 19, (+6) = 25
Keelia: just as a check for a crit
Smon: OK Before it can lunge, BS sprints back through the door.
chris107:
Keelia: yeah, that's ok
Smon: Roll Animal Handling (CHA) DC 15 to get it to follow
chris107: good luck
Keelia rolls 1d20+2 and gets: 10, (+2) = 12
Smon: Usually snakes are happy to digest one meal before seeking another...
chris107: drat!
Keelia: damn it.
chris107: Bow?
Keelia: Right. Plan 2. Shoot it.
Smon: As BS leaves, the well-fed snake seems disinclined to pursue.
chris107: That should get it's attention
Keelia: Coat arrow with poison. Shoot it.
Keelia rolls 1d20+7 and gets: 13, (+7) = 20
Smon: GM: The east door thunks on the timber as BS returns to the chamber... I'll be kind & let BS roll init again rather than just have its readied attack go off
Smon: roll init DC 13 BS
Keelia rolls 1d20+6 and gets: 4, (+6) = 10
chris107: Grrrr
Keelia: still get adv with speed?
Smon: no as it was readied
Keelia: crap
Smon: As BS emerges again the snake lunges at her with great speed
Smon: /roll d20+9
Smon rolls 1d20+9 and gets: 6, (+9) = 15
Smon: 15 hit?
Keelia: AC 16
chris107: YES!
chris107: Nice one Keelia!
Smon: OK it misses, it is in melee but you can Disengage step back shoot & flee if you want.
Smon: The enormous feathered Stone Serpent looms over BS, snapping at her with venomous fangs as she dodges.
Smon: NB swashbuckler sneak att is melee only
Keelia: cunning action (bonus action) disengage then retreat part way, attack and continue retreat.
chris107: (Mordred thinks that the snake is wider than the timber in the east door so readies an attack for when it's head comes through rather than pull the timber)
Keelia rolls 1d20+7 and gets: 16, (+7) = 23
Smon: BS retreats back to the doorway, shoots - hits - then ducks through door
Smon: Its stony scales give it AC 19, but the arrow finds a gap.
Keelia: She hollers back over her shoulder rude things making lots of noise.
JamesDevil: Danor will ready Spirtial Weapon to go off as soon as he sees the snake within 60' of him
Smon: roll dmg pls bs
chris107: (The room is only 20' across)
chris107: (Map posted on the FB page)
Keelia rolls 1d6+4 and gets: 6, (+4) = 10
Keelia: no sneak damage?
Smon: Danor & M can roll init
chris107: yay!
JamesDevil: (its 100' long, the spirital wwepons will beat on its arse with it unable to do anything about it
Keelia: but it was poisoned
JamesDevil rolls 1d20 and gets: 5,
chris107 rolls 1d20+3 and gets: 20, (+3) = 23
Smon: No sneak since no ally adjacent and not melee
Smon: You dipped the arrow in a potion of poison?
JamesDevil: she did indeed
Keelia: yes back when it wasn't wanting to pursue
Smon: Which is ingestive poison - BS not an Assasssin so the difference not obvious
Smon: I'll give 2 in 6 chance it does something
Smon: /roll d6
Sandor Sunneson: a stone golem shaped in the form of a monk enters the fray and attacks the snake
Smon rolls 1d6 and gets: 6,
Keelia: crap. oh well.
Smon: GM: BS retreats back into the trap room after shooting
chris107: nice try, Keelia
Keelia: She snarls, coats another arrow with poison and goes to shoot it in the face.l
Keelia: "What does it take for this to come after me? Am I not tasty and delicious?"
Smon: After shooting, does BS use kitty speed to cross the trap room & join Mordred & Danor in the east tunnel?
chris107:
Keelia: yes, she'll return to the others
Smon: GM: Both door frames have timbers in them currently.
chris107: 2" x 4" - 20" wide snake
Smon: R2 The snake's great head appears framed in the western doorway, eyeing the room.
JamesDevil: snakes are good at squeezing
Smon: /roll d20-4
chris107: M holds his prepared attack Init 23
Smon rolls 1d20-4 and gets: 14, (-4) = 10
Keelia: Bright Star hisses curses at it
Smon: Mordred your go
chris107: He staps out and blasts it with Firebolt
chris107 rolls 1d20+6 and gets: 7, (+6) = 13
chris107: drat!
chris107: steps back
chris107: end of turn
Smon: The blast deflects off its armoured scales. M steps away from the doorway.
Smon: Out of sight of the angry snake as it lunges into the room, 5 in 6 at BS
Smon: /roll d6
Keelia: Bright Star snarls at it some more, trying to draw it in.
Smon rolls 1d6 and gets: 1,
Smon: OK as far as I can see, the snake now gets its R2 attack on BS
JamesDevil: what about me?
JamesDevil: i was holding spiritual weapon
Smon: I'll let you use it as a Readied action D
Smon: so roll to hit
JamesDevil rolls 1d20+7 and gets: 14, (+7) = 21
Smon: hit!
chris107: yay!
JamesDevil rolls 1d8+5 and gets: 6, (+5) = 11
chris107: nice
Keelia: great! Keep hitting it!
Smon: snake bites at BS rather than the steel armoured dwarf
JamesDevil: and it will keep doing that every round
Smon: /roll d20+9
Smon rolls 1d20+9 and gets: 17, (+9) = 26
chris107: ouch
Smon: *bite*
Smon: bite dmg
JamesDevil: get behind me Kitty!
Keelia: uncanny dodge
Smon: /roll 3d6+5
Smon rolls 3d6+5 and gets: 3, 1, 5, (+5) = 14
Smon: 14/2 = 7 from the bite
Keelia: oh. That wasn't too bad... what's the rest of it?
Smon: poison... roll 2 DC 15 CON saves BS
Smon: /roll 20d6
Smon rolls 20d6 and gets: 4, 5, 6, 1, 2, 1, 6, 5, 6, 1, 6, 1, 1, 4, 6, 6, 5, 3, 5, 6, = 80
chris107: Whhhoooaaa!
chris107: Good luck Keelia
JamesDevil: gl keelia
Keelia rolls 1d20+1 and gets: 18, (+1) = 19
Keelia rolls 1d20+1 and gets: 16, (+1) = 17
chris107: yay!
chris107: yay!
JamesDevil: nice starr
JamesDevil: t
chris107: Nice rolls!
Smon: ok 40 poison damage & she resists being petrified. Still up?
Keelia: holy bananas.
Smon: 47 total
JamesDevil: hell yes!
Keelia: nope.
Keelia: She's got 39 total. So she's down.
chris107:
Smon: You guys are not cut out for Level 9 of Stonehell.
Keelia: She should have another potion on her - if someone wants to drag her down the hall and pour it down her throat.
Smon: BS goes limp in the mouth of the snake (on 0 hp)
JamesDevil: it auto eats as well?
chris107: (We have to kill the thing first, otherwise it will just snap us off one at a time)
Keelia: (I hope it chokes on her poisoned arrows.)
Smon: The snake pulls her body out in its mouth, giving opp atts to D & M
chris107: Fire bolt
JamesDevil rolls 1d20+6 and gets: 19, (+6) = 25
JamesDevil rolls 2d8+3 and gets: 8, 1, (+3) = 12
chris107 rolls 1d20+6 and gets: 14, (+6) = 20
Smon: Can you fire bolt as an opportunity attack M?
chris107 rolls 2d10 and gets: 1, 2, = 3
Keelia: hit it with everything you've got 
chris107: If not sword
Smon: Danor gives it a good wack with his hammer
chris107: Let's do this James.
Smon: You can't usually opp att w spells
chris107: 14 stand with sword?
JamesDevil: maybe if it actually goes for me we stand a chance
chris107: or reroll?
chris107: I assume the character would know?
Smon: 14 stand
Smon: M hits it w sword, roll sword dmg
chris107 rolls 1d8+7 and gets: 2, (+7) = 9
chris107: 9HP
chris107: All or nothing now!
JamesDevil: @DM how is the snake thing looking?
Smon: The snake pulls back to the west door, BS's body in its mouth. It looks somewhat injured.
JamesDevil: are we even scrating it?
JamesDevil: fuck tyhis
Smon: Yes, it's not very tough for CR 10
chris107: Mordred first Init 23?
JamesDevil: Danor ios going to chas it down next turn
JamesDevil: ITS EATEN TWO PARTY MEMEBERS I'D SAY THATS PRETY TOUGH
chris107: Me too James. Let's kill this bastard dead!
Smon: BS roll death save. M & D state your actions
JamesDevil: soz, losing my rag a bit
Smon: No problem James
chris107: Action surge attack
JamesDevil: move spiritual wepon up 20 ' and attack with it
chris107: Shield as a reaction if it hits him.
JamesDevil: if it can get to range anywa
chris107: Inspiration ready as a reroll
JamesDevil: the SF on snaky
Smon: BS roll Death Save
JamesDevil: so DC13 dex save from snaky plz,
Smon: You can reach it & attack
Keelia: (no drama, James, if the snake eats BS, he'll digest several bottles of poison too )
Keelia rolls 1d20 and gets: 13,
Smon: BS passes death save
Keelia: do I add anything to that? prof?
JamesDevil rolls 2d8+7 and gets: 6, 1, (+7) = 14
chris107: nice start Keelia
Smon: 10+ passses
chris107: Attacks from Mordred.
JamesDevil: spirtial wepon misses
chris107 Rolls 1d20+8x4 and gets:
16 (+8) = 24
2 (+8) = 10
17 (+8) = 25
10 (+8) = 18
JamesDevil rolls 2d8+6 and gets: 6, 2, (+6) = 14
Smon: OK Mordred reaches it and attacks, 2 hits vs AC 19
chris107 rolls 2d8+14 and gets: 2, 2, (+14) = 18
Smon: stop rolling James you're confusing me
JamesDevil: everything missed on my turn
Smon: M does 18 dmg
Smon: Mordred bloodies the snake.
Smon: James roll a d20 for your spiritual weapon attack (you seem to have been rolling d8s as to hit rolls AFAICT)
JamesDevil rolls 1d20+7 and gets: 18, (+7) = 25
Smon: Spiritual weapon (bonus attack) roll d20 + your spell attack bonus of WIS+Prof
Smon: ok hit
chris107: yay!
Smon: NOw roll dmg
Keelia: good shot
JamesDevil rolls 1d8+5 and gets: 7, (+5) = 12
chris107: (We just need a couple of rounds where it doesn't hit us and we may yet do this)
Smon: dmg is 1d8+WIS bonus at minimum casting strength, you hit it for 12 dmg
Smon: For his main action is Danor attacking it with his dwarven hammer?
JamesDevil: yes
Smon: OK roll to hit d20
chris107: good luck
JamesDevil rolls 1d20+6 and gets: 15, (+6) = 21
Smon: hit!
chris107: yay!
JamesDevil rolls 2d8+3 and gets: 6, 2, (+3) = 11
Keelia: excellent
Smon: OK next round, snake up then you lot
chris107: nicely done indeed
chris107: init 23
chris107: here
chris107: rolled a 20
Smon: You just attacked Chris so snake goes next. Snake morale check ML 10
Smon: /roll 2d6
Smon rolls 2d6 and gets: 5, 4, = 9
chris107: oh sorry, when you said next round I misunderstood.
Smon: The angry wounded snake drops BS's twitching poisoned body. Attacks 1-3 M 4-6 D
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
chris107: shield at the ready
chris107: AC22
chris107: (27)
Smon: GM: You are just inside the snake's cavern, in a few rounds the door will try to slam shut behind you & hit the timber there.
Smon: Bite at M
Smon: /roll d20+9
Smon rolls 1d20+9 and gets: 16, (+9) = 25
Smon: The shield deflects the deadly fangs!
chris107: Shield saves him!
Smon: The snake looks puzzled and angry.
Smon: M now
chris107: "Now you'll pay!"
chris107: Action surge again.
chris107 Rolls 1d20+8x4 and gets:
10 (+8) = 18
9 (+8) = 17
17 (+8) = 25
3 (+8) = 11
Keelia: yay, shield!
chris107 rolls 1d8+7 and gets: 2, (+7) = 9
chris107: (I haven't rolled above a 2 on damage)
Smon: (OOC James & Keelia I'm allowing Fighters in online game to do 3 action surges per LR instead of 1 per SR)
chris107: 9HP
Smon: Snakey green blood flows from a fresh cut.
JamesDevil: ooc far enough
Smon: BS roll death save, Danor can act
JamesDevil: fair*
chris107: Go on James, finish it!
Smon: BS roll death save
JamesDevil: death save from BS first, need to know if i need to save her first
Keelia: /roll d20
Smon: try again Keelia
Keelia rolls 1d20 and gets: 16,
Smon: pass!
chris107: yes!
JamesDevil: sweet
Keelia: no idea why the first one didn't work but she's holding on
Smon: Danor - spirit weapon?
JamesDevil: hammer time on the snake
chris107: 2-0
JamesDevil rolls 1d20+7 and gets: 9, (+7) = 16
JamesDevil: yep
Smon: miss
JamesDevil: now for the hammer
JamesDevil rolls 1d20+6 and gets: 16, (+6) = 22
Smon: hit!
JamesDevil: roll 2d8+3
Smon: 16 hp left...
chris107: nice!
Smon: try again
chris107: good luck!
JamesDevil rolls 2d8+3 and gets: 5, 3, (+3) = 11
Smon: with a /

Smon: Still alive!
chris107: arrgghh!
JamesDevil: WHY WON'T YOU DIE
Smon: Snake's go, 2nd morale check
chris107: Shield reaction ready if it continues at M
Smon: /roll 2d6
Smon rolls 2d6 and gets: 2, 6, = 8
Smon: Angry snake!
Smon: 1-3 M 4-6 D
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
Smon: Lunges at M again
chris107: AC 22/27
Smon: /roll d20+9
Smon rolls 1d20+9 and gets: 13, (+9) = 22
JamesDevil: noone goes for the armoured dwarf....
chris107: Saved by the shield!
Smon: Shield reaction
chris107: 2/3 shields used.
Smon: BS roll death save
chris107: M action surges for the final time
JamesDevil: sheilds as 30%
chris107: Init 23
Keelia rolls 1d20 and gets: 8,
Smon: ok
Keelia: damn 2-1
Smon: M roll
Smon: AC 19
chris107 Rolls 1d20+8x4 and gets:
4 (+8) = 12
11 (+8) = 19
11 (+8) = 19
10 (+8) = 18
Smon: 2 hits!
chris107 rolls 2d8+14 and gets: 2, 3, (+14) = 19
Smon: As the mighty Sword of Omens cleaves the snake's head from its spine, it shatters into thousands of glassy fragments!
Smon: Behind you is a thunk as the door tries to close, hitting the timbe you laid there.
JamesDevil: hurray!
chris107: Is Dandor inside?
chris107: Sandor
JamesDevil: he should ok right?
Smon: Amidst the ruins of the snake you see the stony petrified & slightly digested remains of Sandro.
Smon: He's an attractive reddish stone.
JamesDevil: i can fix that
Keelia: (would someone kindly pour a potion down BS's throat?)
Smon: Danor are you stabilising BS?
chris107: You grab Brightstar James and Mordred tries to drag Sandro
JamesDevil: Danor puts a potion down Brights throut then casts lesser restoration on her to cure the poison
Smon: ok BS roll 2d4+2
Keelia: thanks
JamesDevil: petrify counts as parallyzation in 5e doesn't it?
Keelia rolls 2d4+2 and gets: 4, 2, (+2) = 8
Smon: Sandro is made of stone currently. Not the same as being paralysed.
JamesDevil: what does it count as then?
Smon: BS wakes up on 8 hp, with the restoration her slight stony appearance fades, she feels a bit weak but ok.
JamesDevil: from a mechanical stand point?
Smon: It counts as having been magically turned to stone.
Keelia: "Bright Star's thanks. She'll go sit over here for a moment." She wobbles away from the snake to sit down.
Keelia: "Also, nicely done on killing it."
JamesDevil: whats the cure then?
chris107: Arcana roll for M to kno?
chris107: w
Smon: YOu can roll Religion or Arcana DC 15
Keelia: you need a potion of remove stone
chris107 rolls 1d20+6 and gets: 13, (+6) = 19
Keelia: We've encountered this before.
chris107: ah
Keelia: Bright Star used to have a potion but they were all used
chris107: So we have to get him out?
Smon: That would work. M knows that Greater Restoration also heals Petrification (per PHB pg 246) - needs a level 9 high priest
Keelia: She should know how to make nemuan's paste but I don't think that cures petrifaction, only paralysis
chris107: (After looting the room of course  )
Smon: The treasures of many fallen heroes litter the room.
Smon: Lots of coins, but mostly ancient silver pieces
JamesDevil: hmm, ok
Keelia: OK, here's the thing. I have a potion which might be enlargement or might be diminution. We could pour it on the statue of Sandro and if it makes him tiny, we could carry him back. If it makes him huge, we would have to wait until it wore off.
chris107: (Dare we risk another ritual detect magic?)
JamesDevil: i'm up for another ritual detect magic
chris107: How long is the duration, Keelia?)
chris107: Mordred will stand guard then.
chris107: and pray that Simon doesn't roll a 6
chris107: More planks in the doors too.
Smon: det magic is 1 minute as a ritual
Keelia: I don't know how long it will last. Just that it's in my bag
chris107: Checking for the timing.
Smon: OOC planning to stop soon
Smon: det magic is 1 minute as a ritual
Keelia: Bright Star will look around.
chris107: oh even better on the det magic.
chris107: Grab any magic and leg it with the statue of our friend?
JamesDevil: sounds good]
JamesDevil: anyone gonna try skinning that snake btw?
Smon: There's around 10,000 sp in coin here. Most of the gear is ruined but D can det magic off a shield, 5 x-bow bolts, a longsword (powerful Conjuration) and a scroll tube.
chris107: (If questioned above I duggest we say the snake remains alive and chased us off?)
Keelia: Bright Star will collect some feathers while they are looting things.
chris107: It shattered like class#
Smon: glass yup
JamesDevil: Danor points out th e items
Smon: BS collects some of the large iridiscent feathers
JamesDevil: he then ritually cast gentle repose on the snake corpse so it doesn't rot for 10 days in case we want to skin it at some point
chris107: Grab them and Sandro and let's get out of here!
chris107: It shattered, James
chris107: like glass
Smon: F's sake James do you ever read what I type?
chris107: We were blinking lucky to survive that!
JamesDevil: i read that as the scroll tube, my bad
chris107: "I need a long rest after that!"
Keelia: Bright Star nods. "Bright Star is most thankful for your valiant efforts, so that she continues to live."
chris107: "You would have done the same, I'm sure."
Keelia: Grab the shield, the scroll tube, and the cross bow bolts. Those can be sold
Keelia: And the sword.
Smon: >>Smon: As the mighty Sword of Omens cleaves the snake's head from its spine, it shatters into thousands of glassy fragments!<< I don't know how you could read that, know the snake was dead, and think it was skinnable.
Keelia: "Indeed, Bright Star would have given her all, but she appreciates it none the less."
Smon: GM: You round up the magic treasures.
Keelia: "Come friends, grab the magic, whatever coin or shiny things you can find and let us bring our friend to be healed."
chris107: "We make a good team."
chris107: "Yes, poor Sandro."
Keelia: "Indeed"
Smon: There are 4 tunnels out - the wide 20' one to N, two 10' ones to S, and you see a tunnel running east, 15' south of the door you came in by so it must run just south of the trap room.
Keelia: Bright Star will load up as much silver as she can to pay for her healing. She cannot carry much but it will help pay the cleric.
Keelia: *sandro's healing, not hers
JamesDevil: i'm almost tapped for magic and we're a man down
Smon: 10,000 sp is 200 lb weight of coin
Keelia: Can we go back the way we came?
JamesDevil: i can carry 70ish lbs
Smon: GM: Sandro now weighs around 750 lb as made of stone. You'e not getting him out of Stonehell like that.
chris107: does the east tunnel turn north?
JamesDevil: "i certainly hopeso!"
Keelia: would the potion, if it's diminution make him lighter?
Smon: M looks down the east tunnel. It runs on past the range of his sword light, with a door in the s wall after 25'.
chris107: "Let's try the potion on Sandro then get the heck out of here."
Smon: Gonna do XP now. OK you all 4 get 1800 XP
chris107: He leaves it be
Smon: plus for the survivors...
chris107: nice
Smon: Another 2000 XP each to Danor Mordred & Bright Star
Sandor Sunneson: evven me???7
Sandor Sunneson: thanks
chris107: wow!
Sandor Sunneson: and Sandro ??
Smon: Yes you earned 1800 pre-death
Smon: So 1800 Sandro, 3800 others
Smon: You are on Level 9!!
Sandor Sunneson: L7
Smon:
Keelia: mordred, can you cast identify on the potion? Diminution can make things up to 5% or their original size.
Sandor Sunneson: cheers all, chat soon :), well done
chris107: Will do Keelia
Keelia: good job everyone!
chris107: Cheers guys
chris107: Nice session Simon
Smon: OK BS pours the potion over Sandro's stony form... nothing happens
Keelia: if that works, that will make him about 40lbs - we can drag him up at that weight
Keelia:
JamesDevil: probably has to be injested
Smon: Yup
Keelia: darn.
Keelia: oh well.
JamesDevil: i could have carried him if he was 40lb though
chris107: Nice try
Keelia: a problem for next fortnight.
Keelia: have a good rest of the weekend and fantastic game
Smon: GM: Are the survivors leaving stone Sandro and taking the teleporters back to the surface for a long rest?
chris107: Aye, 2 weeks.
chris107: Have a good 2 weeks guys!
chris107: I think we will have to, Simon
Smon: I'll be in Scotland in 2 weeks but could maybe run game a bit later after breakfast
JamesDevil: I think we'll drag him back to the candle room then telport up yea
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Smon: I don't think you can move a 750 lb stone statue but if you can show the math I'll allow it
JamesDevil: bye all
chris107: Bye all!
chris107: Depends on Sandro's weight distribution
Keelia: put him on the ruins of the door and drag the door like a sledge. reduces friction
JamesDevil: even with all 3 of us woring together, ok, no worries, as long as he isn;'t a pile of rock when we come back
Smon: Also, bits might break off
chris107: Tilt and roll.
JamesDevil: bye then
Keelia: see you guys later, we'll worry about it next time
chris107: Laters!
Smon: Stonecunning indicates he's safest here unless another stone snake comes by & eats him.
______________

Simon Newman 50 blurry map XP! 
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Reply48m
Chris Thomas I’ll take a better picture later. We were under a bit of pressure at the time! 
What was that thing?

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Reply48m
Simon Newman Chris Thomas Stone Snake - new Stonehell monster. I rated it CR 10 which is slightly generous but it has some good defences vs magic that didn't come up. 
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Reply46m
Simon Newman Very deadly v squishy low AC PCs!
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Reply46m
Simon Newman Only a moderate challenge for tough lvl 9+ PCs with the high AC guys up front 
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Reply45m
Chris Thomas Simon Newman , no doubt about it. Shield saved the day. And the damage output from Danor.
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Reply43m
Simon Newman Danor's poison resistance would have come in handy 
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Reply41m
Chris Thomas Simon Newman . 20D6 was brutal!
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Reply40m
Simon Newman Chris Thomas Yes, but only one attack - CR 8 assassin gets 2 attacks, if both hit & fail poison save does 20d6 plus bonuses
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Reply39m
Simon Newman It's very like the MM Assassin but 2 CR higher
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Reply38m
Simon Newman The 5e books do say that taking on critters of higher CR than your level will often be fatal.  That encounter is especially nasty because the lightning room door slams & lightning alerts the snake there could be food coming...
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Reply36m
Simon Newman It has +6 stealth, not enormous but was enough to surprise Sandro
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Reply36m
Chris Thomas Simon Newman , I’m sure the XP reflected the deadly circumstances 🙂
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Reply35m
Simon Newman Chris Thomas Well I gave a bit extra 
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Reply35m
Chris Thomas Simon Newman , Mordred now needs less than 3,000 for level 7. A big level for Eldritch Knights.
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Reply34m
Simon Newman I gave 900 XP (as level 9) per each challenge fully overcome - the Chandler's room looted & the lightning room passed through - plus snake's CR 10 XP rounded up (worked out as 400 extra divided by 3 PCs)
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Reply34m
Simon Newman You can level up fast exploring level 9 (or 10!), but also likely to die fast so it's that old risk/reward issue.
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Reply33m
Chris Thomas I fear we will have to report our failure to Dr. P. 
Though I do think we should try again in 2 weeks. Mordred will use his Identify Ritual to check out the Shield, Bolts, Scroll and Sword.
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Reply31m
Simon Newman Shield +2, 5 crossbow bolts +1, Sword +1, Luck Blade with 2 Wishes(!) and a scroll of plant growth.
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Reply29m
Chris Thomas Wow! 😎
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Reply29m
Simon Newman You could Wish Sandro restored to full health but bit of a waste eh? 
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Reply29m
Chris Thomas James will be a monster with that shield
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Reply28m
Simon Newman GM: I'll assume you do the 4 Identify rituals (40 minutes) upstairs in the Efah Soom room on level 5 rather than back in Selatine?
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Reply27m
Simon Newman James Gould Keelia Hess let me know your input too
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Reply27m
Chris Thomas Simon Newman , so we could use a wish and have Sandro back with us PDQ?
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Reply26m
Simon Newman Yes you could safely use it to Greater Restore him.
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Reply25m
Chris Thomas Though Mordred would be loath to touch the sword as he is attached to the SoO.
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Reply25m
Simon Newman (effects above a level 8 spell require careful wording & often go wrong, but level 5 spell fine, probably 2 spells (de-petrify plus neutralise poison simultaneous) also ok
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Reply24m
Chris Thomas Restoring Sandro would get my vote, even if it means another quick trip down to level 9 to get him.
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Reply24m
Simon Newman You could use the second wish to bind the two swords into a MEGA SWORD 
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Reply23m
Chris Thomas Simon Newman , not sure how keen the others would be about that but it sounds blinking good to me! 😂
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Reply22m
Simon Newman It would be good. 
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Reply20m
Keelia Hess Chris Thomas Simon Newman using a wish to restore him works for me, but it's up to Fergus Watt if he wants Sandro res'd. There was discussion that he wasn't bothered?
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Reply16m
Chris Thomas Keelia Hess , of course the call must be for Fergus Watt to make.
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Reply12m
Keelia Hess Bright Star is level 7 - she has Evasion and 4d6 sneak 
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Reply11m
James Gould up to Fergus but i'm all for using the wishes on him, whats Mordred's AC now without buffs?
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Reply11m
Simon Newman New PCs will start at level 5 with 10,000 XP.
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Reply10m
James Gould Danor is still just under 500xp from lv7
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Reply10m
Simon Newman BTW the tabletop PCs are also starting at level 5 (minimum XP) now and have been bravely exploring the depths of Level 2!! 
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Reply9m

Reply9m
Simon Newman One group went as deep as level 4 but past few sessions have been level 2 - lizardmen, ghouls, that sort of thing. 
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Reply8m
James Gould Chris Thomas hmm, so the highest I could push my AC at the mo if i have that new shield is:
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Reply4m
Simon Newman I think the highest level tabletop PC I've GM'd is Nemesis the Amazon (Dionne Watkins) - was level 6, I think 7 now.
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Reply3m
Chris Thomas James Gould , I think it would be daft for anyone else but Danor to have the new shield 👍🏻
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Reply1m
Chris Thomas Simon Newman , I think Hakeem did level 1-20 in about 160 sessions? I wonder how that will compare on the tabletop?
Mordred has done quite a lot for 1-6 compared with Hakeem I think?
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Reply1m
James Gould k, based on maths that bring me up to 25 standing AC, 27 with SoF
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Reply1m
James Gould Ofc that assumes that anything will want to hit me at that point 
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Reply1m
Chris Thomas James Gould , I got the last +2 shield 🙂
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Reply1m
James Gould i though the last one was +1?
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Reply1m
Simon Newman GM: Can I take it you restore Sandro to life & health & return to Selatine? Everyone is surprised to see you - apparently 2 weeks have passed while you were gone less than a day!
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Reply1m
Simon Newman Rosa thinks it's some kind of time distortion field caused by the Nixthisis.
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