Saturday, 31 March 2018

31/3/4448 Bright Star Danor Rakara - Return to Stonehell


7:30am  2018-3-31 Smon Has entered the room
Keelia: 6:30pm
Smon: Hi guys
JamesDevil: Hi Simon
7:30am  2018-3-31 DESTROYERBILL Has entered the room
Keelia: hi!
DESTROYERBILL: hello
Smon: Hi Bill
JamesDevil: cool, not gonna fall asleep then ^^
JamesDevil: Hi Bill
DESTROYERBILL: hi
Smon: Bill is playing his new PC Rakara the red dragonborn warlock.
Keelia: hi guys
JamesDevil: what level is he?
DESTROYERBILL: 5
Smon: GM: Just had 6 month time jump & a very wet rainy season is winding down.
JamesDevil: k
Keelia: ok. I'm expecting cooperation as he's not a rogue.
Smon: Rem you can add a tool proficiency or language if you spent the time studying.
JamesDevil: k, Danor now knows elvish then
Smon: (ok) The plains west of Selatine are beginning to dry out, becoming less of a muddy mess.
Smon: Dr Rosa is keen for adventurers to resume exploration of Stonehell and find a way down to the Nixthisis.
Keelia: Bright Star learned Dwarvish from Danor then
Keelia: Bright Star meets with Dr Rosa and is happy to continue the exploration
JamesDevil: 
JamesDevil: danor will follow
Smon: Stonehell maps I just posted to FB. https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/29684014_10160428846455085_6827611474160681425_n.jpg?_nc_cat=0&oh=49cffd62a1c392a2b53ef21a0d1feaf1&oe=5B2E0519
Smon: level 3, entry from north of level 2 asylum - https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/18301530_10160428846530085_6920340169644214433_n.jpg?_nc_cat=0&oh=37873b8b8247578ad85d488f2ba448a6&oe=5B74C71B
Smon: Rosa suggests you could either continue exploring level 2 or press on down to level 3. Where there are rumours of ogres, rough and savage beasts.
JamesDevil: shall we finish off level 1 to ensure no back attacks?
Smon: GM: You are in Lady Vex's hall in Selatine, Danor & Bright Star with the newly arrived dragonborn scholar Rakara and Dr Rosa.
JamesDevil: I think we should finish searching level 2, that way all the groups that visit can focus on level 3
Keelia: (we didn't have a whole left lot on L1, better to go to L2)
JamesDevil: and we may well clear level 2 entirely
JamesDevil: L2 it is then
DESTROYERBILL: rakara sacrafises a rat to get 8 temparery hp
JamesDevil: lets set out then and go explore l2 then
Smon: The Asylum area in the NW of level 2 seems largely cleared, so you could explore east or south of there.
Keelia: (btw - is Ferg showing up today? did he mention?)
JamesDevil rolls 1d2 and gets: 2
JamesDevil: south first
JamesDevil: (Danor flipped a coin)
Smon: I've PM'd Fergus
Keelia: (Did anyone document how much of level 2? I only have a little past the pharmacy)
Smon: Dr Rosa: "Bright Star, Danor, this is Rakara a dragonborn scholar interested in exploring Stonehell."
Smon: Rakara has a teeny red dragon sitting on his shoulder.
JamesDevil: O hi there, i was waiting on the introduction
Keelia: Bright Star looks the dragonborn up-and-down. "Is this one known to you?" she asks Dr Rosa
DESTROYERBILL: hello cat
Smon: >>(Did anyone document how much of level 2? I only have a little past the pharmacy)<< See maphttps://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/29684014_10160428846455085_6827611474160681425_n.jpg?_nc_cat=0&oh=49cffd62a1c392a2b53ef21a0d1feaf1&oe=5B2E0519
Smon: https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/29684014_10160428846455085_6827611474160681425_n.jpg?_nc_cat=0&oh=49cffd62a1c392a2b53ef21a0d1feaf1&oe=5B2E0519
JamesDevil: Thats Brightstar, BS to her friends
Keelia: Bright Star's ears fold back. "Bright Star should not be referred to as Cat. Unless you wish to be Lizard. Treat her with respect and she will do the same."
Smon: Rosa nods to BS.
DESTROYERBILL: hello bright star
Keelia: "Greetings, Rakara. Your shoulder companion. Does it have a name as well?"
JamesDevil: you any good in a fight Rakara?
Smon: Map needs rotating - south is to the right.
DESTROYERBILL: its name is bloodtide
DESTROYERBILL: i can cast spells like a warlock
Keelia: She nods.
JamesDevil: hmm, that'll do
Smon: GM: 31/3/4448 The rain has stopped for a couple days (wish it were so IRL!) and the land is dry enough to traverse.
Smon: /roll d8
Smon rolls 1d8 and gets: 7,
Keelia: (I thought that was level 1 from the title on the corner  )
Smon: In fact sun is peaking through the clouds!
Smon: Main map is 2A, bit on left is bottom of 1A.
JamesDevil: The gods bless our travels! let us depart!
Smon: GM: Rosa bids you farewell. Heading out from Selatine you head west over the plain.
Smon: A couple hours & 7 miles later you reach the woods fringing the hills, soon reaching Stonehell Canyon.
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
JamesDevil: Can your little bloodtide act as a scout Rakara?
DESTROYERBILL: yes he can
JamesDevil: good to know ;)]
Smon: Approaching the eastern wall a band of foraging goblins spot you and approach.
JamesDevil: do they look hostile?
Smon: BS & Danor recognise Mreggle who waves happily at BS.
Keelia: Bright Star waves back at Mreggle.
JamesDevil: not hostile then, good to know
Smon: Mreggle: "Hello peaceful near-human chums!"
Keelia: "These are allies," she says to Rakara. "They are friends."
Smon: The goblins regard Rakara a little nervously.
DESTROYERBILL: okay
Keelia: "Greetings, Mreggle. You are well?"
Smon: Mreggle: "I am very well! Mate have many babies!" He offers to guide you down to level 2.
JamesDevil: I think we'll follow
Keelia: "Congratulations! And our thanks."
Smon: GM: Mreggle leads you through the canyon and Stonehell main entrance, south through level 1 to the stairs down to level 2.
Smon: "Good luck!"
Keelia: Bright Star follows. "Rakara, your kind has night vision, yes?"
JamesDevil: Danor casts Aid on the group +5 temp hp
DESTROYERBILL: no
JamesDevil: no night vision? not a problem
JamesDevil: Danor picks up a stone and casts light on it then hands it to Rakara
DESTROYERBILL: well danor i already have 8 tempary hp from sacrafising a rat to tiamat
JamesDevil: just cover it entirly if you want it block out the light, i can dismiss it if it becomes a problem
JamesDevil: well now you have another 5
DESTROYERBILL: temp hp does not stack sadly
JamesDevil: fair enough, just me and BS then
DESTROYERBILL: if it did i would sacrafise 100 rats a day
JamesDevil: anyways, you have light now so you can see
JamesDevil: up to 20 feet
Smon: The stairs descend around 50' to the brightly lit asylum.
Keelia: (if we head North from the 'living room' I don't think that's been explored yet)
JamesDevil: we head down the stairs then
JamesDevil: I'll take the lead
Smon: Do you want to head NW and explore beyond the 'living room'?
JamesDevil: sure
Keelia: (yes)
Smon: OK you head west then north down the long corridor to the living room.
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
Smon: No sign of life.
Keelia: (so west from the room at the bottom of the stairs, north up the hall, to the living room, then the NW branch)
Smon: You head down the unexplored NW branch, Danor in the lead.
Smon: BS & Rakara behind.
Smon: /roll d20+10
JamesDevil: any sign of tracks on the floor?
Smon rolls 1d20+10 and gets: 3, (+10) = 13
JamesDevil: any sign of tracks on the floor?
Smon rolls 1d20+10 and gets: 3, (+10) = 13
JamesDevil: any sign of tracks on the floor?
Smon rolls 1d20+10 and gets: 3, (+10) = 13
JamesDevil: any sign of tracks on the floor?
Smon rolls 1d20+10 and gets: 3, (+10) = 13
Smon: Examining the floor, Danor sees no recent tracks - the tunnel turns North after 30' and runs n 30' before turning again ahead. Still examining the floor, Danor spots a pressure plate across the floor!
Smon: Midway down the 30' n-s section.
JamesDevil: Danor waves to BS
Keelia: Bright Star follows and peers at the plate.
Smon: The plate is narrow enough to easily step across if you know it's there.
Keelia rolls 1d20+10 and gets: 8, (+10) = 18
Keelia: for thieves tools to see if it can be locked
Smon: Concealed with a patina to resemble the stone floor.
Keelia: so no one trips over it when we run back
Smon: Might be able to wedge it, but if slip up could activate it.
JamesDevil: Guidance on BS
Smon: DC 20 to wedge, 15 or less activates.
JamesDevil: plus a d4 on your attempt
Keelia: Bright Star considers. "Perhaps friend Danor and Rakara wish to pass this hall before Bright Star tampers with the trap?"
JamesDevil: good point
JamesDevil: Danor steps over the trap to the other side
DESTROYERBILL: i do also
Smon: GM: D & R step over the trap and reach the turn.
Keelia: Bright Star waits until they are at the far end of the hall before she turns her attention back to the trap.
Smon: The tunnel ahead runs NE 30' before opening into a lit chamber.
DESTROYERBILL: how about i writeon the wall saying trap here wach out
Keelia rolls 1d20+10 and gets: 13, (+10) = 23
JamesDevil: do i see any more pressure plates?
Keelia rolls 1d4 and gets: 4,
JamesDevil: nice BS
Keelia: 27 total
Smon: Rakara writes on the wall w grease pencil while BS jams the plate up.
Smon: No more plates.
JamesDevil: nice
JamesDevil: after BS rejoins Danor will proceed to the next room
Smon: The tunnel ahead opens into the SW corner of a 30x30 chamber with a single exit at the N end of the E wall.
Smon: You see Peeling frescos of sunlit fields & woods. Cracked mural of sunny sky painted on ceiling.
Smon: Over the entryway is scribed "Solarium".
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Keelia: Bright Star glances around the room carefully
Smon: GM: Looking around the chamber, it seems empty.
Keelia: Bright Star steps in carefully.
JamesDevil: Danor steps into the room
JamesDevil: then begins to walk to the other doorway
Keelia: Bright Star stays closer to the wall.
Smon: You cross the solarium undisturbed. The east tunnel runs 40' to a side tunnel S. An overturned hobby horse lies on the floor at the intersection.
Keelia: Bright Star frowns at the hobby horse
JamesDevil: odd..
Keelia: "That seems unusual."
JamesDevil: Danor approaches the horse
Smon: 15' beyond the intersection is a door in the S wall, the passage continuing east past it another 40' until it ends at a door in the east wall.

JamesDevil: so, S or E?
JamesDevil: tempted to say E
Smon: Danor reaches the child's hobby horse, it seems crudely constructed. The head looks like it was made by someone who's only heard of horses.
Smon: The s tunnel runs 30' from the intersection then turns west. Where it turns is a door in the s wall.

JamesDevil rolls 1d2 and gets: 1
JamesDevil: lets go E
JamesDevil: the coin has spoken
Keelia: Bright Star shrugs and continues
Smon: A better hobby horse https://kidlycatalogue.blob.core.windows.net/products/6074/product-images/neutral-1/bigjigs-cord-hobby-horse-neutral-1920x760_01.jpg
Keelia: "East is fine with Bright Star."
JamesDevil: we head East
Keelia: She considers the door on the wall just past the junction
Smon: A few steps east past the intersection bring you to the door. A sign on it says "Hydrotherapy".
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
Keelia: She frowns.
JamesDevil: what is this place a spa?
JamesDevil: does the door appear to be locked?
Keelia: "Bright Star is uncertain. It could be a water elemental, a blue slime pool, or a fresco."
Smon: Are you trying the door?
Keelia: She reaches out and touches the door knob carefully.
JamesDevil: .....yes....after the rest step back
Smon: The knob turns in BS's paw, the door opens quite easily.
Keelia: Bright Star peers into the room.
JamesDevil: ooc damn you DM!
Smon: You see Sunken baths filled with dirty water; iron boiler & water tanks; decayed linens.
JamesDevil: whats inside after all that?
JamesDevil: no other exits from the room?
Smon: The chamber is about 30x30 with a 10x10 inset in SE corner, no visible exits.
Smon: One of the sunken baths appears to have a figure lying below the water.
Keelia: Bright Star edges inside curiously. "A figure?"
JamesDevil: hmm, Danor will inspect the bath with the body
DESTROYERBILL: i eldrich blast the body
JamesDevil: can he see what the body looks like?
Smon: Danor goes over and looks down at the body of an elf or half elf male in travelling clothes, holding a wand, with a coin pouch at his belt.
Smon: Roll Investigation Danor
JamesDevil rolls 1d20 and gets: 12,
DESTROYERBILL Rolls 1d20+6x2 and gets:
18 (+6) = 24
8 (+6) = 14
JamesDevil: i'm not super smart
Smon: Rakara shoots at the body with eldritch blasts, the body doesn't react.
Smon: The flesh on the corpse looks odd, cooked/boiled.
Keelia: Bright Star draws her bow as Rakara starts using magic.
JamesDevil: I don't spose you have mage hand do you Rakara?
DESTROYERBILL: just making sure the body isent alive
DESTROYERBILL: nope
JamesDevil: hmm
Keelia: Bright Star digs around in her bag and comes up with trip wire.
JamesDevil: Danor uses one of his arrows to try and fish out the coin purse
Smon: The purse is attached to the belt of the corpse.
JamesDevil: sigh, is any of the corpse above water?
Smon: No, it's about 2' underwater, Leaning in and poking pouch w arrow does nothing.
JamesDevil: i really don't want to get wet
Keelia: She makes a loop of the wire and offers it as a way to lasso the corpse and pull it up.
JamesDevil: Danor will try to lasso the corpse with the wire from BS
DESTROYERBILL: i just reach in the bath and take the pouch out
Smon: Rakara reaches into the bath and grabs the pouch - suddenly the water boils, searing hot!
JamesDevil: ooc roll for the plague
Smon: The water gushes and boils around Rakara.
Keelia: Bright Star steps back.
Smon: roll DC 15 CON save w advtg for fire res
DESTROYERBILL Rolls 1d20+6x2 and gets:
5 (+6) = 11
8 (+6) = 14
Smon: Rak
JamesDevil: does he get the pouch and does he not have resistence to heat?
Smon: /roll 4d8
Smon rolls 4d8 and gets: 6, 8, 7, 7, = 28
Smon: 28 /2 for resistance = 14 dmg
JamesDevil: Danor casts protection from elements on hisself (Fire) and reaches in for the wand
Smon: An even redder than usual Rakara emerges with the pouch & wand.
JamesDevil rolls 1d20+2 and gets: 8, (+2) = 10
JamesDevil: o, k nvm me then
JamesDevil: if you pass me the wand i can ritually cast identify on it
Keelia: Bright Star watches from the distance, unable to help with hot water
DESTROYERBILL: i have a pouch of rats i kill so i can get temp hp every time i get hurt
JamesDevil: k, pass me the wand so i can identify it
DESTROYERBILL: fine identafiy it but its mine
Keelia: Bright Star waits.
Smon: Danor casts identify on the wand - Wand of Magic Detection This wand has 3 Charges. While holding it, you can expend 1 charge as an action to cast the Detect Magic spell from it. The wand regains 1d3 expended Charges daily at dawn.
Smon: The pouch holds 700 sp.
Keelia: Bright Star loops up the wire and stores it away again.
JamesDevil: its a wand of magic detection, i can cast it ritually so its no use to me anyway
DESTROYERBILL: ill take it
JamesDevil: Danor passes it back to Rakara
JamesDevil: ok, so nothing else in this room then?
DESTROYERBILL: i pass my dead rat to bright star and asks her if she wants it
Smon: The linen sheets seem too decayed to be much use.
Keelia: Bright Star turns and heads towards the door down the East hall.
JamesDevil: hmm, ok, back to the horse intersection then
Smon: GM: You leave the hydro room. BS heads east.
DESTROYERBILL: ill jist throw away this dead rat then
Smon: The door at the east end of the tunnel is slightly ajar.
JamesDevil: ooc Cats tend to prefer stuff they can hunt, no sport in hunting a dead animal
Keelia: Bright Star pauses at the next door.
DESTROYERBILL: im following
Smon: Rakara follows BS as she listens at the door.
Smon: roll perception BS
JamesDevil: Danor is behind BS
Smon: The chamber beyond the ajar door is dark.
JamesDevil: I'll assist her
Keelia rolls 1d20+8 and gets: 17, (+8) = 25
JamesDevil: ah, wait, no nvm, not proficient
JamesDevil: didn't need it anyway
Smon: The chamber is silent, dark, and ...webby.
Keelia: She carefully pushes the door open, bow ready in her off-hand.
Keelia: "Spiders," she murmurs to Danor. "Have you fire?"
Smon: About 40x40 with 4 even-spaced pillars supporting the arched ceiling.
JamesDevil: Danor picks up a rock, cast light on it and throws it into the room
Keelia: she turns her attention to Rakara. "Fire?"
Smon: It looks like an old Dining Hall: Trestle tables & benches; thick webs choke much of the hall.
Smon: BS & D make out a door in the e wall.
JamesDevil: Danor casts shield of faith on himself and steps into the room
JamesDevil: 23AC bring it
Smon: D's rock lands on the floor with a clatter, illuminating the two giant spiders on the ceiling!
Keelia: Bright Star draws her bow and nocks an arrow, waiting.
DESTROYERBILL rolls 1d20+1 and gets: 5, (+1) = 6
JamesDevil: sacred flame on the first one to move
Smon: As Danor casts soF and steps in, the spiders scuttle down the pillars to attack... roll init
JamesDevil rolls 1d20 and gets: 12,
JamesDevil: :/
Keelia rolls 1d20+6 and gets: 1, (+6) = 7
Keelia: lol
Keelia: ok.
JamesDevil:
DESTROYERBILL: why +6
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 8, (+3) = 11
JamesDevil: rogue + swashbuckler
JamesDevil: serious swashbuckler is such an op path
Smon: ok #12 Danor
Keelia: (it's got some fantastic bonuses if you do it right  )
JamesDevil: sacred flame on the closest one
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 12, (+3) = 15
JamesDevil: DC 15
JamesDevil: edx
JamesDevil: arg
JamesDevil: damn, end turn
Smon: The sacred flame blasts the pillar above the spider as it drops down.
JamesDevil: looks like its hammer time
Smon: Scuttling forward they lunge at the heavily armoured poison resistant dwarf
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
15 (+5) = 20
10 (+5) = 15
JamesDevil: miss miss
Smon: can't get through his ridiculous AC
JamesDevil: i didn't even need soF for that :
Smon: #7 BS
Keelia: Bright Star takes aim at one of the spiders with her bow
Keelia rolls 1d20+7 and gets: 9, (+7) = 16
Smon: hit
Smon: sneak att
Keelia rolls 4d6+4 and gets: 3, 6, 3, 3, (+4) = 19
Smon: It's badly wounded
Keelia: Bright Star ducks back around the corner and hides
Keelia rolls 1d20+13 and gets: 12, (+13) = 25
Smon: #6 Rakara
DESTROYERBILL: i use eldrich blast
DESTROYERBILL Rolls 1d20+6x2 and gets:
3 (+6) = 9
8 (+6) = 14
DESTROYERBILL rolls 1d10+3 and gets: 6, (+3) = 9
Smon: Two black beams shoot out, one strikes the wounded spider, it bursts!
Smon: The corpse is flung back, legs in the air.
Smon: R2 #12 Danor
JamesDevil: warhammer on the remaining one
JamesDevil rolls 1d20+5 and gets: 10, (+5) = 15
Smon: *crunch* hit
JamesDevil:
JamesDevil rolls 1d8+2 and gets: 1, (+2) = 3
JamesDevil: -.-
Smon: /roll 2d6
Smon rolls 2d6 and gets: 6, 4, = 10
Smon: The spider Disengages and scuttles back up the nearest pillar to the ceiling.
JamesDevil: hmm
Smon: Hiding amidst the webs.
JamesDevil: can Danor still see it?
Smon: #7 BS - emerging from hiding you see the spider has fled. You have a general idea of its location, a dark shape amidst the webs. As it takes a while to locate you don't have advtg on shooting it.
Smon: Passive Per 17+ can see it w/out an action
Smon: Cover from webs gives AC 16
DESTROYERBILL: i eldrich blast it
Keelia: I have pp 18
DESTROYERBILL Rolls 1d20+6x2 and gets:
13 (+6) = 19
8 (+6) = 14
JamesDevil: ooc wait your turn Bill
DESTROYERBILL rolls 1d10+3 and gets: 7, (+3) = 10
Smon: (you can all go) Rakara blasts it off the ceiling.
Smon: /roll 2d6
Smon rolls 2d6 and gets: 6, 3, = 9
DESTROYERBILL: well its knoked from the webs with 10 feet push back
Smon: It hits the ground, badly wounded.
JamesDevil: warhammer
Smon: BS you can shoot it now w advtg
JamesDevil rolls 1d20+2 and gets: 1, (+2) = 3
Smon: as it lies on the floor
JamesDevil: aw commo0n....
Keelia rolls 1d20+7 and gets: 5, (+7) = 12
Smon: Danor steps up, swings
Keelia rolls 1d20+7 and gets: 14, (+7) = 21
Keelia rolls 4d6+4 and gets: 2, 2, 2, 2, (+4) = 12
Smon: BS finishes it off with a shot to the thorax.
JamesDevil: nice
DESTROYERBILL: see knoking it down was good
DESTROYERBILL: i will search for eggs and if i find them destroy them
JamesDevil: so, was there anything else in here other than spiders?
Smon: GM: There are the husks of previous meals here, mostly rats.
JamesDevil: any other exits?
Smon: Rakara spots several egg clusters up near the ceiling.
Smon: The east exit
Smon: Rakara happily blasts down the egg sacs.
DESTROYERBILL: i blast them with my eldrich
Keelia: Bright Star collects her arrows and heads across the room towards the East door
Smon: GM: The east door leads to a tunnel that runs east, dimly lit.
JamesDevil: Danor joins BS at the door
Keelia: She waits for Rakara to finish burning the eggs before she continues down the hall
Smon: After 20' a side tunnel runs s from it. 10' beyond the side tunnel is a pitoned-open secret door in the N wall. 20' beyond that the tunnel turns N.
Keelia: Bright Star is interested in the pinned open secret door
JamesDevil: explored by a previous group perhaps?
JamesDevil: lets take a look
Smon: GM: Yes - the map you have shows this area - https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/29684014_10160428846455085_6827611474160681425_n.jpg?_nc_cat=0&oh=49cffd62a1c392a2b53ef21a0d1feaf1&oe=5B2E0519
Smon: top left of map
JamesDevil: k, cool
Smon: It looks like the area to south/right was thoroughly explored
JamesDevil: ok, lets go the other way then
Smon: Beyond the secret door BS sees dusty steps descending into darkness
Smon: This looks like the way down to level 3.
JamesDevil: shall we proceed down or continue clearing up here?
Smon: Going carefully down the east tunnel to where it turns N, you see it runs N just 10' to a smashed door, wood littering the ground, & beyond the archway a chamber 30x30.
Smon: /roll d6
Smon rolls 1d6 and gets: 3,
Keelia: no point in going south, it's been cleared
JamesDevil: N then is S has been cleared
Smon: The chamber to north looks like a former Former Dormitory: Old cots; empty footlockers; mildewed clothes.
Keelia: Bright Star pokes around
JamesDevil: Danor heads towards the archway
Smon: The place seems thoroughly picked over, a search finds nothing of value.
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: /roll d20
Smon rolls 1d20 and gets: 15,
DESTROYERBILL: fianally
Smon: /roll d8
Smon rolls 1d8 and gets: 5,
Keelia: Bright Star shrugs and turns around to head back to the stairs
JamesDevil: Danor will follow BS
Smon: However BS does find a nest of pit vipers who were snuggling up among a pile of mildewed bedding
Smon: The snakes were a bit sleepy, but hiss angrily as they're disturbed.
Smon: /roll 2d6
Smon rolls 2d6 and gets: 6, 1, = 7
Keelia: ah.
Smon: They start to uncoil and rise up.
Keelia: Bright Star has an AC of 16 and uncanny dodge
Smon: what is BS doing?
JamesDevil: now would be a good time to back away
Keelia: backing away
Keelia: slowly
Smon: OK BS roll animal handling (CHA)
JamesDevil: guidance for + 1d4
Smon: no
Keelia rolls 1d20+2 and gets: 3, (+2) = 5
Keelia rolls 1d4 and gets: 2,
Smon: The snakes attack!
JamesDevil: O.o
Smon: Guidance has to be cast BEFORE the check, takes an action, it's not a reaction
Smon: roll init
JamesDevil: i don't have prot from poison prepared >.>
JamesDevil rolls 1d20 and gets: 13,
Keelia rolls 1d20+6 and gets: 5, (+6) = 11
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 20, (+4) = 24
Keelia: well, damn
DESTROYERBILL rolls 1d20+1 and gets: 19, (+1) = 20
Smon: The snakes lunge at poor BS.
Smon: /roll d20+6x5
Smon Rolls 1d20+6x5 and gets:
2 (+6) = 8
7 (+6) = 13
12 (+6) = 18
2 (+6) = 8
8 (+6) = 14
Keelia: only 1 hit
Smon: DC 11 CON save (w prof)
JamesDevil: sleepsneks
Smon: (give all online PCs prof all saves if not using feats)
Smon: /roll d4+4
Smon rolls 1d4+4 and gets: 2, (+4) = 6
JamesDevil: yay!
Keelia rolls 1d20+4 and gets: 16, (+4) = 20
Smon: /roll 3d6
Smon rolls 3d6 and gets: 4, 6, 6, = 16
Smon: 6 piercing and 16/2=8 poison = 14 dmg total.
Keelia: ok
Smon: Rakara creates a Hypnotic pattern weaving across the snakes & BS...
Keelia: so 9 after taking off the aid, not as bad as it could have been
Smon: WIS save DC 14 BS (w prof)
9:16am  2018-3-31 DESTROYERBILL Has exited the room
Smon: roll WIS save BS, good luck
Keelia rolls 1d20+7 and gets: 14, (+7) = 21
9:16am  2018-3-31 DESTROYERBILL Has entered the room
JamesDevil: nice
Keelia: 21. phew
Smon: Those warlock mind tricks don't work on BS...
Smon: /roll d20x5
Smon Rolls 1d20x5 and gets:
6 = 6
9 = 9
11 = 11
15 = 15
1 = 1
Smon: 4 snakes are charmed!
Smon: Their snakey eyes go wide as they weave back and forth in time to unseen music.
DESTROYERBILL: they will not move or attack untiul the spell is over
Smon: 1 snake uncharmed.
JamesDevil: war hammer on the one that saved
Smon: #13 Danor
JamesDevil rolls 1d20+2 and gets: 5, (+2) = 7
Smon: miss again
JamesDevil: o ffs
Smon: #11 BS
JamesDevil: i move away
DESTROYERBILL: if you hit them they will go back to normal
JamesDevil: i was attacking the omne that saved
Smon: snake bites at Danor as he moves away
JamesDevil: i know how the spell works
Smon: /roll d20+6
Smon rolls 1d20+6 and gets: 14, (+6) = 20
JamesDevil: miss
Smon: AC 21, yup wow
JamesDevil: it'll be 22 next level
Keelia: Bright Star will back off - cunning action to disengage.
Smon: #11 BS - you see 4 snakes swaying rhythmically
Keelia: No point in fighting the snakes if there is nothing beyond it of it interest
Smon: BS backs away carefully
JamesDevil: indeed
Smon: ok R2 snake morale
Smon: /roll 2d6
Smon rolls 2d6 and gets: 1, 5, = 6
Smon: The snake must be hungry, it slithers forwards...
Smon: /roll d3
Smon rolls 1d3 and gets: 3
Smon: It'll attack BS unless she fled full speed last round (action to move)?
Keelia: yep, she was out the door
JamesDevil: lol
Smon: OK Danor is nearest then so goes for him
Smon: /roll d20+6
Smon rolls 1d20+6 and gets: 18, (+6) = 24
Smon: hit!
JamesDevil: hly cow
JamesDevil: yep
Keelia: damn - thru your armour
Smon: poison sv w advtg DC 11
JamesDevil: resist and advant though
Smon: /roll d4+4
Smon rolls 1d4+4 and gets: 2, (+4) = 6
JamesDevil rolls 1d20 and gets: 3,
Smon: /roll 3d6
Smon rolls 3d6 and gets: 2, 5, 1, = 8
JamesDevil rolls 1d20 and gets: 4,
JamesDevil: err, is a consave right?
DESTROYERBILL: yes
Smon: (yes) 6 piercing & 8/2 =4 poison
JamesDevil: k, so plus 3 to those....still not great
Smon: 10 dmg
Keelia: (don't forget you had your aid on)
JamesDevil: yep
DESTROYERBILL: i blast the norm one
JamesDevil: so i'm now poisoned...
Smon: Rakara moves in to get a clear shot & EBs
DESTROYERBILL Rolls 1d20+6x2 and gets:
7 (+6) = 13
15 (+6) = 21
JamesDevil: with no way of curing it .....
Smon: You don't have the Poisoned condition no
DESTROYERBILL rolls 1d10+3 and gets: 9, (+3) = 12
Smon: just 10 dmg inc poison dmg
JamesDevil: o thank god
Smon: Rakara blasts the snake across the dorm, killing it!
JamesDevil: k, cool
JamesDevil: 
Smon: The other snakes still sway to the hypnotic pattern.
JamesDevil: lets leave them be
DESTROYERBILL: now danor will you exacute the other snakes
JamesDevil: given my recent rolls i think someone else should handle them ....
DESTROYERBILL: okay lets leave
Smon: Rakara's familiar is chirping in draconic, singing praises of the mighty warlock snake-defeater.
Keelia: "Down the stairs?" she asks, pointing to the previous hall
JamesDevil: sounds good
Smon: 10:28 - stop there?
JamesDevil: good point
Smon: Can do XP now
Keelia: (Yep. That's our cut off. perfect timing  )
JamesDevil: XP sounds good
Smon: Tabletop group will prob go down those stairs tomorrow, so best thing is you go back & return next week at full strength, explore from this point.
Keelia: That's cool. Bright Star will leave a message at the Inn or with Dr Rosa about the snakes
Smon: XP is 520 each.
Keelia: awesome, thanks
Keelia: good game, gents. see you next week - same time in UK. An hour earlier for me 
JamesDevil: still need another 680 for next level, very slowly getting thetre....
JamesDevil: thxs for the game
Smon: OK that night BS can tell Rosa etc about the snake threat
Smon: Could prob start at 8 next week, 2 hrs is a bit short?
JamesDevil: sure if that works for everyone else
Keelia: That should be fine. That will be 5pm for me, so I may be in the middle of dinner but I'll be on
Smon: ok let's aim for 8am UK if that suits everyone, an extra 30 mins play is good :)

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