Saturday, 24 March 2018

L5+ 24/9/47 Clearing the Hive - Otroggic Hive #4


   
Smon
Wilderlands
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7:29pm  2018-3-24 Smon Has entered the room
Smon: Morning Keelia
Keelia: morning!
Smon: How is Bright Star for money?
Keelia: I know for certain she has 75g but she has more on her other character sheet - I just don't know how much
Keelia: (it's still in transit from London)
Keelia: plus 225 silver
Smon: Any healing potions?
Keelia: yes
Keelia: she has 1 jar of nemuan paste, 5 extra healing, and 1 normal healing
Smon: So pretty good
Keelia: yes
Keelia: she also has all those other potions (either enlargement or diminution, hair removal, babble in tongues, poison, cause hallucinations, speed, sleep and turning skin green)
Smon:
Keelia: and the scroll of protection from undead
Keelia: oh, btw, if my responses are slow - I'm having to work off my phone internet as my house internet is dead right now
Keelia: it seems quick enough but I don't know how quick it's getting to you.
Smon: (seems fine) The prot fr undead scroll is slightly smudged, giving a 20% chance of failure when used.
Keelia: yes - I'll make a note on the sheet now
Keelia: james is running late - missed his train.
Smon: ok thx
Keelia: Bright Star will ask Danor to bind the tablet key back together
Smon: If it's just Bright Star to start, could either finish mapping the Otroggic Hive (carefully)  or else explore the stargazer dungeon/Modnar's cellar in the woods?
Smon: GM: By the time Sandro has his magic items from the kobolds, Danor has the tablet reassembled - it's fragile but is in one piece.
Keelia: Sure - she'll start out
Keelia: She'll wrap that up carefully and head out.
Smon: GM: 24/3/47 Bright Star heads out bright and early one morning at the end of the dry season, Vuthrik the Last Deathwalker pacing alongside her.
Smon: /roll d8
Smon rolls 1d8 and gets: 1,
Smon: Fat warm drops of rain are falling on the parched landscape, and in the distance thunder rolls over the Ghinarian peaks, occasional lightning flashes in the cloudy grey sky.
Keelia: Bright Star's ears twitch at the thunder
Smon: 2.5 hours after leaving Selatine, a rather damp Bright Star & Vuthrik reach the entrance to the Otroggic Hive.
Smon: A few wolf bones are scattered about, but the entry cave is deserted.
Keelia: She heads towards the rope with a smile at Vuthrik
Keelia: "Try to dry yourself in the cave, friend!"
Smon: Vuthrik nods, lowering the rope and pitoning it. "Be careful down there."
Smon: Outside the rain is pouring down, but the cave is dry and comfortably warm.
Keelia: She nods. "Bright Star will do her best."
7:54pm  2018-3-24 JamesDevil Has entered the room
JamesDevil: Hi
Keelia: She'll climb down the rope and activate stealth mode
JamesDevil: sooooooooooo sorry
JamesDevil: i hate tfl -.-
Keelia: (hey James! no worries!)
Smon: GM: BS is about to climb down the rope when a wet and harrassed looking Danor comes in out of the rain into the entry cave.
Smon: hi James
Smon: Vuthrik: "Good morning, Father."
Smon: No sign of Sandro yet.
JamesDevil: morning all, looks like the lord has blessed us with a little more rain!
Keelia: (He's probably off practicing new Monk things)
Smon: GM: You're in the entry cave above the Otroggic Hive. The weather has finally turned, in the distance thunder rumbles over the Ghinarian Hills.
Smon: Vuthrik has secured the rope.
Keelia: "Come, friend, let us go investigate more of the cave"
JamesDevil: Danor climbs down the rope after BS
7:57pm  2018-3-24 Sandor Sunneson Has entered the room
Keelia: And here is the monk!
Smon: GM: BS & Danor climb down into the mossy blue entry grotto, Danor's feet crunching on the old bones. Above them a rain wet Sandro arrives...
Sandor Sunneson: Good evening/morning
Keelia: (hey ferg!)
JamesDevil: yo
Smon: Vuthrik nods a good morning and indicates the rope down into the Otroggic Hive...
Smon: hi Fergus
Sandor Sunneson: (Hello :)) , hope all is well :), all still alive?
Sandor Sunneson: Hi Simon, how's Bill?
Smon: Just started
Smon: fine, playing Total War
Keelia: (we've barely started - just climbing down the rope)
Smon: /roll d6
Sandor Sunneson: Cool, clocks go forward tomorrow and I have an early start, so will play for about an hour
Smon rolls 1d6 and gets: 3,
Smon: The entry grotto seems undisturbed in the 3 weeks since you were here last.
Keelia: (then we'd better go straight for the sealed room  )
Keelia: (we can explore later)
Smon: (good plan)
Sandor Sunneson: sounds good
JamesDevil: indeed, grreat plan, lets go!
Smon: GM: Taking the exit tunnel you come to the 5-way intersection.
Sandor Sunneson: Sandro has on his goggles of the night
Smon: You head straight east to the ambulant shroom room?
Keelia: Bright Star has the fragile but put-together tablet in her bag and once everyone is down the rope, she points to the South East hall, which leads to the walking mushroom/pool room and the locked door
Keelia: (yes)
JamesDevil: Danor casts aid on everyone, +5 temp hp
Keelia: (thanks for the aid  )
Sandor Sunneson: Merci
Smon: The natural caves give way to worked stone here, indicating that intelligent beings formed this chamber. The walls and ceiling are covered by a myriad of cracks that seep water, and a pool of mineral-laden red water has accumulated in the center of the room. A colony of motley mushroom, each 4‘ tall and colored purple, blue, and pink crowd around the verge of the pool. The colony is comprised of twenty armada mushrooms...
Sandor Sunneson: Guess timewise we had a long rest? So back to full Ki for Sandro?
Keelia: Bright Star will carefully stay to the edge of the room to avoid spooking the mushrooms
Keelia: (yes, we had several weeks)
Sandor Sunneson: (cool)
Smon: (yes, 3 weeks since your return, time to sell the magic sword & get your items made) Your mushroom friends don't seem too agitated as you edge round the north side of the chamber, round to the east exit, 20' tunnel into the ruined dormitory.
JamesDevil: Danor will follow BS's lead and try to avoid startling the mushrooms
Smon: The air in this room smells of mold and mildew punctuated by the slightly sweet smell of old death. Formerly a common room/sleeping quarters, this chamber contains rickety cots, fragile tables, and rotted chairs, the wood of which is spongy with moisture. Mildew clings everywhere and harmless vermin skitter away from your feet...
Keelia: Bright Star carefully draws out the tablet and hands it to Sandro, then she digs out the scroll of protection from undead and hands it to danor
Smon: The doorway on the north side of the chamber is of black wood and it is flanked by a pair of impressive-looking pillars. Both the columns and the door bear carvings that depict a variety of bugs, worms, maggots, and other disgusting pests. In the center of the door is a 4 inch x4 inch undecorated depression.
Keelia: "Friend Danor has a better chance of casting this than Bright Star, though it still has a chance of failure"
JamesDevil: Thank you BS
Smon: Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends.
Smon: So if Danor reads it & Sandro & BS stay right beside him, all should be protected for 5 minutes - if it works.
JamesDevil: so its self only?
JamesDevil: k, coolio
Sandor Sunneson: sounds good
Smon: let me know if/when using
Keelia: Bright Star takes the tablet back from Sandro and moves towards the door. "All are ready to see what is behind this door?"
Smon: The black door appears glossily moist and rotten to the eye, but you have reason to suspect all is not as it seems.
Sandor Sunneson: yes
Keelia: She slots the tablet into the depression, careful to avoid touching the wood
Smon: As BS slots the tablet into the depression - it fits perfectly - a red glow glimmers over it.
Smon: Then the door swings silently open on unseen hinges into the entryway of the dark and foreboding chamber beyond...
Keelia: she steps back a little, wary of magic but peers into the darkness, reaching for her bow.
JamesDevil: Danor cast light on a rock and throws it through the door
Sandor Sunneson: Sandro will look through the door with his goggles on
Smon: The walls of thefuneral chamber beyond (about 15x15) are painted with frescoes of more noisome pests. A 4‘ diameter painting of a cockroach encircled by a worm with its tail in its mouth adorns the wall above a plain stone bier. Atop it is a human-sized corpse wrapped in a shroud. The slight glint of metal is visible beneath its wrapping.
Sandor Sunneson: It's going to come alive folks
Keelia: Bright Star agrees
JamesDevil: Danor holds a sacred flame
Keelia: She checks for a place to hide
Smon: In the light of Danor's rock you see writing on the bier - This is the corpse of Lythurgik Truluj. That is not dead which is forever consumed in Otrogg's Name.
Smon: The light causes an expected reaction, as the corpse on the Bier shifts, rising swiftly to its feet...
Keelia: She wrinkles her nose. "Bright Star thinks bugs will be involved momentarily."
Smon: roll init
JamesDevil rolls 1d20 and gets: 1,
Keelia rolls 1d20+6 and gets: 13, (+6) = 19
JamesDevil:
Sandor Sunneson rolls 1d20+3 and gets: 17, (+3) = 20
Keelia: (damn, james)
JamesDevil: good start >.>
Keelia: (but nice one, ferg)
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 19, (+2) = 21
Sandor Sunneson: He said roll init, not your golf handicap
Keelia: (lol!)
JamesDevil:
Smon: Fine, arm length worms wriggle through gaps in the withered corpse's flesh and its empty eye sockets as it reaches for you...
Keelia: (if it makes you feel better, my polo handicap is -2, the worst you can get  )
Smon: You're really +6 init BS?
Keelia: yes
JamesDevil: I assume it will be coming from me since i threw the light rock
Smon: nice
Keelia: it has to do with swashbuckler and some other feats
JamesDevil: ooc gogo Swashbuckler
Smon: The remains of Truluj raise a hand, green light swirls out, whirling around Sandro & Bright Star - both roll WIS save DC 14
Keelia rolls 1d20+2 and gets: 1, (+2) = 3
Smon: Bright Star is paralysed.
Sandor Sunneson rolls 1d20+5 and gets: 13, (+5) = 18
Keelia: (not good)
JamesDevil: i think it just cursed your dice BS
Smon: Sandro resists the effect.
Keelia: (ah! someone get my nemuan's paste from my bag - it has anti paralysis!)
Smon: The creature reaches Danor in the doorway, reaches for him...
Keelia: (sandro knows it's there)
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 18, (+5) = 23
JamesDevil:
JamesDevil: damn him! hit
Keelia: (damn! simon's dice-fu is strong today  )
Smon: As it touches Danor, flesh and armour corrode, worms wriggle into his flesh...
Smon: /roll 2d6
Smon rolls 2d6 and gets: 1, 6, = 7
Smon: /roll 3d6
JamesDevil: O.o
Smon rolls 3d6 and gets: 3, 2, 1, = 6
JamesDevil: dfaq?
Smon: 7 bludgeon, +6 necrotic = 13 dmf & roll a DC 14 CON save
Keelia: (luckily you put on aid!)
JamesDevil rolls 1d20+2 and gets: 8, (+2) = 10
JamesDevil: wth?
Smon: Danor isn't feeling too good.
Smon: kinda infested...
Smon: #20 Sandro - are you applying the paste to BS?
Sandor Sunneson: yes
Sandor Sunneson: as instructed
Smon: GM: OK Sandro fishes the paste jar from BS's pack, opens it and smears it over her face... her paralysis ends.
Smon: #19 BS
Keelia: "Bright Star thanks you!"
Sandor Sunneson: welcome
Keelia: What's the rules on apply potions to weapons? Does it take a full action?
Smon: yes
Keelia: thanks.
Keelia: OK - i still have that potion of enlargement or diminutive (not sure which it is) I could try it on the bad guy. He might be too big to get through the door or he might just get stronger. he could also shrink
JamesDevil: or attack him? we've not tried so far
Keelia: or I can give someone a potion of speed
Keelia: I've got piercing weapons. Is he zombie-like or skeleton like?
Smon: Looks more zombie like
Keelia: Bright Star draws her bow and takes aim - using fancy footwork she can attack and retreat with no OA
Smon: The hooded cowl mostlt covers his face but you catch glimpses of withered grey flesh, worms spilling from mouth and eye sockets.
Keelia rolls 1d20+7 and gets: 2, (+7) = 9
Keelia: you are joking
Smon: BS shoots past Danor, still in the doorway - misses.
JamesDevil: I think we need to reboot d&d
Keelia: Bright Star cannot hit the broad-side of a barn right in front of her. She's become a storm trooper
Keelia: she backs off and looks for shadows
Smon: She could retreat round the corner of the dormitory entry tunnel to west
Keelia: yes, she's going to back off so she can get sneak
Smon: ok
Smon: #1 Danor
JamesDevil: If i cast lesser restoration on myself will it cure this infestation?
JamesDevil: would Danor know that?
Smon: yes, should clear your Helmuth Infestation
Smon: Helminth
JamesDevil: k, Danor cast lesser restoration on himself
Smon: The worms wriggling into Danor's flesh perish and are expelled.
JamesDevil: he then bonus action cast sheild of faith on himself and ends his turn
JamesDevil: 23AC now
Smon: can only do a cantrip + spell
Smon: not 2 spells
JamesDevil: k, no sheilfd of faith then
JamesDevil: end turn
Smon: #21 the wormhearted remains of Otrogg attacks Danor again...
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
13 (+5) = 18
20 (+5) = 25
JamesDevil: 1 hit
Smon: sorry remains of Truluj, priest of Otrogg - crit
Smon: /roll 4d6
JamesDevil: ugh
Smon rolls 4d6 and gets: 6, 6, 2, 6, = 20
Smon: /roll 6d6
Smon rolls 6d6 and gets: 3, 4, 5, 1, 3, 2, = 18
Smon: 20 bludgeoning & 18 necrotic = 38 dmg - you down?
JamesDevil: 37 hp
JamesDevil: yep, down
Smon: DC 14 CON save
Keelia: including your aid?
JamesDevil: that was blown away by the first sattack
Sandor Sunneson: James, you silly sausage
JamesDevil rolls 1d20+2 and gets: 19, (+2) = 21
Smon: No infestation.
JamesDevil: small victories....
Smon: The creature moves forward, standing over its prey, and looks to Sandro...
Smon: #20 Sandro
Sandor Sunneson: Are we gettibg the dwarf and getting out of here ?
Sandor Sunneson: Or shall I attack?
Sandor Sunneson: Keelia/James?
Keelia: I think we should grab James and find a more defensible place - we haven't even had a chance to land a blow yet
Sandor Sunneson: Ok, lets withdraw to come back for overall victory
Smon: Would need a bullrush (opposed athletics) to knock it off Danor
Smon: you delaying then?
Smon: Or fleeing?
Sandor Sunneson: athletics is strength?
Smon: yes
Sandor Sunneson: hmmmmm
JamesDevil: yep
Sandor Sunneson: STR 10
Sandor Sunneson: hmmmmm
Sandor Sunneson: I'll attack it once, to see how easy it is to damage it, then Catwoman can grab James?
Keelia: Bright Star could get a running start and body slam it (she has 10 athletics), letting Sandro grab Danor. She'll then use feline agility to run like hell.
Sandor Sunneson: I was going to attack attack it, then you grab Danor
Sandor Sunneson: Stick to your plan, you slam him
Sandor Sunneson: or it
Keelia: your choice
Smon: Shove only takes 1 attack I see so Sandro you could hit it first then shove
Sandor Sunneson: I'll attack it
Smon: what with?
Sandor Sunneson: with his swords
Smon: non magical?
Smon: roll to hit
Keelia: (isn't one magical?)
Sandor Sunneson: he sold froghammer
Keelia: (oh well  )
Sandor Sunneson: Ok, he'll see if it does any damage, (He couldn't use it anyway)
Sandor Sunneson rolls 1d20+5 and gets: 2, (+5) = 7
Smon: miss
Sandor Sunneson: bah
Smon: 2nd sword attack
Sandor Sunneson rolls 1d20+5 and gets: 2, (+5) = 7
Sandor Sunneson: lol
Smon: miss
Smon: You can make 1 unarmed attack, or 2 if spend ki
Keelia: wth dice?
Smon: or shove
Sandor Sunneson: shove
Smon: Otrogg is with his faithful servant
Smon: ok roll athletics STR+Prof
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 13, (+3) = 16
Sandor Sunneson rolls 1d20+3 and gets: 16, (+3) = 19
Sandor Sunneson: get in, have it!
Keelia: yes!
Smon: Sandro punches the creature in the chest, sending it flying back.
Keelia: Bright Star ducks in, grabs Danor, and activates Kitty Retreat Power!
JamesDevil: hurray!
Sandor Sunneson: Sandro will follow BS
Smon: BS grabs Danor - what's her STR?
Keelia: 8 but she's very motivated
JamesDevil: lol
Smon: actually +10 athletics would auto pass anyway
Keelia: she's got 10 athletics as it's trained
Smon: OK BS grabs Danor and hauls him away at speed, Sandro assisting
Smon: You flee back past the mushrooms.... you hear the creature following you through the tunnel... roll a death save Danor
Keelia: Bright Star zooms past the mushrooms and towards the entrance.
JamesDevil rolls 1d20 and gets: 18,
Keelia: finally cooperative dice!
Smon: 220' to the entrance... the creature is following... you can outpace it, unless you stop to heal Danor?
JamesDevil: i'll need to be concious to climb that rope
JamesDevil: maybe heal me when we get there?
Keelia: If Bright Star uses Feline Agility - she ca get 2x speed to outpace the bad guy, buy space to pour a healing potion down Danor's throat to get him up, then they can climb up (or Vuthrik can pull him up)
Smon: You can move him at 80'/round, slower of your two paces, went ca 40' on first round so 2 more death saves.
JamesDevil rolls 1d20 and gets: 17,
Smon: BS on her own can't go at 180'/round w STR 8 carrying a ca 180 lb dwarf
JamesDevil rolls 1d20 and gets: 3,
Smon: OK you reach the entry grotto well ahead of the creature, with Danor still alive, just.
JamesDevil: 143lb + 128lb of gear....
Smon: LOL
Smon:
Smon: heavy dwarf
Keelia: Bright Star is MOTIVATED
Smon: BS can carry around 80 lb and that's generous
JamesDevil: is there any other kind?
Keelia: She pours a extra healing potion down his throat. it's 4d4+4
Keelia: according to her sheet she can carry 120 but drag 240, and his armour makes him like a slide
Smon: GM: As BS pours the potion down Danor's throat, the creature enters the grotto...
Keelia rolls 4d4+4 and gets: 1, 4, 1, 1, (+4) = 11
Smon: 120 at half speed I believe
Smon: Danor wakes on 11 hp.
JamesDevil: have we got time to all climb up the rope?
Smon: The rope dangeles enticingly from above.
Smon: roll init
Keelia: I have no idea about those rules - but MOTIVATED
Sandor Sunneson: Sandro will distract it egging it over in his direction
JamesDevil: lo
Keelia rolls 1d20+6 and gets: 1, (+6) = 7
JamesDevil rolls 1d20 and gets: 15,
Sandor Sunneson rolls 1d20+3 and gets: 10, (+3) = 13
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 7, (+2) = 9
JamesDevil: screw it, i'm using the scroll on my turn
JamesDevil: no kitty will be left behind
Smon: #15 Danor gets to his feet, reading the slightly smudged scroll...
Smon: roll d100, get 21+
JamesDevil rolls 1d100 and gets: 22,
Smon: lol
JamesDevil:
Keelia: yay!
Smon: A bright blue light enfolds Danor, stutters for a moment, then goes firm!
Sandor Sunneson: minimal effort
JamesDevil: can i bonus action healing word myself?
Smon: At the base of the rope, you are all within the 5' radius light
Smon: yup
JamesDevil rolls 1d4+4 and gets: 4, (+4) = 8
Smon: OOC my screen just turned blood red hue for night time vision, very dramatic
Keelia: Bright Star calls up to Vuthrik, warning him of the incoming evil
JamesDevil: end turn
JamesDevil: lol
Keelia: (  )
Smon: #13 Sandro your go
Smon: You could eg clumb the rope to safety, or leave the protected area & attack it?
Keelia: (climb the rope, throwing weapons?)
JamesDevil: can't he stand in the protected area and attack?
Smon: No, it's not adjacent to the shielded area, it's just at the tunnel entrance to the grotto
Smon: He could throw something if he has anything
JamesDevil: k
Sandor Sunneson: Sandro will climb up the road to safety as he ain't got a magic weapon, no point in fighting it, agreed?
JamesDevil: well i've got 5 mins of it not getting closer to me, so i'm gonna sacred flame the bastard till its ashes
Smon: OOC you should prob read your class abilities sometime Sandro
JamesDevil: but yea, for you climbing maakes snse
Sandor Sunneson: Ki-Empowered Strikes Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming Resistance and immunity to nonmagical attacks and damage.
Sandor Sunneson: been working today, how cool is that, nah I'll attack it then
Keelia: ok. We have the rope as an escape.
Sandor Sunneson: he'll use 1 ki point on the flurry of attacks
Smon: OK Sandro leaps to the fray...
Sandor Sunneson: so four attacks
Sandor Sunneson Rolls 1d20+5x4 and gets:
12 (+5) = 17
19 (+5) = 24
2 (+5) = 7
4 (+5) = 9
Smon: 2 hits
Sandor Sunneson: 5 Ki left
Sandor Sunneson rolls 2d6+6 and gets: 1, 1, (+6) = 8
Sandor Sunneson: duck off
Smon: Sandro hears a slight crunching.
Smon: Truluj reaches for him...
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
7 (+5) = 12
7 (+5) = 12
Smon: misses
Smon: #7 BS
Keelia: Bright Star nocks and arrow and prays that this time her shot will land true
Keelia rolls 1d20+7 and gets: 9, (+7) = 16
Smon: hit (shooting past Sandro +2 AC = AC 14)
Smon: can sneak dmg as Sandro adjacent
Keelia: great!
Keelia rolls 4d6+4 and gets: 1, 3, 6, 6, (+4) = 20
Sandor Sunneson: nice
Smon: The arrow has a small effect - takes half damage from non-magical, so 10.
Keelia: (phew some good dice finally  )
JamesDevil: aw...
Smon: #15 Danor
JamesDevil: sacred flame
Keelia: (better than a miss!)
Smon: DEX save
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 1, (+2) = 3
JamesDevil rolls 2d8 and gets: 8, 5, = 13
Keelia: (yay!)
Smon: The sacred forge flame strikes it, worms shriek and burn...
Smon: It takes 26 dmg - radiant vulnerable!
JamesDevil: healing word myself as a bonus action
JamesDevil: yay!
JamesDevil rolls 1d4+4 and gets: 4, (+4) = 8
Keelia: Bright Star cheers (her god is Tezca so she likes fire  )
JamesDevil: end turn
Smon: #13 Sandro
Sandor Sunneson: do another 4 attacks for another Ki
Sandor Sunneson Rolls 1d20+5x4 and gets:
18 (+5) = 23
20 (+5) = 25
15 (+5) = 20
3 (+5) = 8
JamesDevil: nice
Sandor Sunneson: excellent
Smon: 3 hits inc 1 crit
Sandor Sunneson: 15+4d6?
Sandor Sunneson rolls 4d6+15 and gets: 2, 6, 6, 3, (+15) = 32
Smon: The ki empowered flurry of blows smashes ribs and worms
Keelia: nice!
Smon: 4d6+9 presumably
Sandor Sunneson: sorry, yes
Smon: 26
Sandor Sunneson: 26
Smon: Truluj attacks Sandro
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
10 (+5) = 15
3 (+5) = 8
Smon: AC?
Keelia: Bright Star cheers again for Sandro
Sandor Sunneson: 15
Sandor Sunneson: one hit
Smon: /roll 5d6
Smon rolls 5d6 and gets: 5, 2, 5, 1, 5, = 18
Smon: 18 dmg & roll a DC 14 CON save
Sandor Sunneson: ouch
Sandor Sunneson rolls 1d20+6 and gets: 4, (+6) = 10
Sandor Sunneson: double ouch
Smon: Worms burrow into Sandro - infested
Smon: #7 BS
Sandor Sunneson: it'll be fine, he has that paste stuff too
JamesDevil: does that clear infested?
Smon: Bright Star your go
Keelia: paralysis yes, not sure about infested
Keelia: She takes aim again
Keelia rolls 1d20+7 and gets: 4, (+7) = 11
Smon: miss
Smon: #15 Danor
Keelia: darn!
JamesDevil: lesser restoration on Sandro
JamesDevil: then end turn
Smon: can't, it's a touch spell
Keelia: Burn the baddie - we can clear infestation later?
JamesDevil: sigh, ok, sacred flame then
Smon: You'd need to go over to Sandro, pushing the prot fr undead against the creature which would drop it
JamesDevil: not, sacred on the undead
Smon: ok dex save
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 20, (+2) = 22
JamesDevil: yea
JamesDevil: -.-
Smon: this time he ducks.
Keelia: O.o
Smon: #13 Sandro
JamesDevil: healing word on Sandro
JamesDevil rolls 1d4+4 and gets: 2, (+4) = 6
Smon: It has no effect
Smon: The infestation stops Sandro regaining any hit points
Sandor Sunneson: how badly injured is this thing?
Smon: badly
JamesDevil: o, ffs
JamesDevil: waste of a slot
Sandor Sunneson: he'll do another ki attack
Sandor Sunneson Rolls 1d20+5x4 and gets:
17 (+5) = 22
3 (+5) = 8
8 (+5) = 13
15 (+5) = 20
Smon: 3 hits
Sandor Sunneson rolls 3d6+9 and gets: 1, 3, 3, (+9) = 16
Smon: The creature staggers under the ki empowered blows, many dead worms scattered around.
Smon: It reaches for Sandro...
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
11 (+5) = 16
2 (+5) = 7
Smon: 1 hit
Smon: /roll 5d6
Smon rolls 5d6 and gets: 2, 6, 2, 5, 1, = 16
Smon: 16 dmg to Sandro
Smon: bludgeoning & necrotic
Sandor Sunneson: 17/51
Smon: #7 BS
Keelia: Bright Star swaps over to her lycanthrope bane sword and uses fancy footwork to get in, attack, and retreat back to safety. She hopes her god will favour her strike this time.
Keelia rolls 1d20+8 and gets: 13, (+8) = 21
Smon: OK BS leaves the safe zone nips in and hits it... what sort of sword is it?
Sandor Sunneson: +7 vorpal??
Keelia: lycanthrope bane +1
Smon: short? long?
JamesDevil: a vorpal at this level?!?!
Keelia: It's not vorpal - just bane
Smon: why +8?
Keelia: and for lycanthropes. It's magical.
JamesDevil: longsword or shortsword?
Smon: scimitar? rapier? Where's it from?
Keelia: not sure - that's what I have on my sheet. My normal attack is +7, the +1 gives me 8
JamesDevil: whats the damage dice?
Keelia: I think it's scimitar. I've used it ebfore
Keelia: *before
Keelia: it's 1d6+5 - plus my sneak because Sandro is adja
Smon: Longsword is d8 but can't sneak attack, uses your STR 8. Scimitar is d6 + DEX +1
Sandor Sunneson: There was a scimitar going around earlier as a prize I remember
Keelia: *adjacent, which gives me the 4d6 (same as my bow) but it's +5 damage because it's a +1 sword
Smon: OK, you need to note the kind of sword/weapon since they do different sorts of dmg & most can't sneak attack
Keelia: can't use sneak for sword?
JamesDevil: not if its a long sword
JamesDevil: finesse only ones
Keelia: ok - i know it's a weapon i can use and it's 1d6 - so it's a scimitar
Keelia: which I can use
Smon: ok
Keelia: so, sneak or no sneak? I can re-roll
Smon: (I'm gonna house rule Rogues can use scimitars)
Smon: Yes + sneak
Keelia: thanks
Keelia: great!
Smon: (I've been letting Bill's Rogues use scimitars, too late to change now!)
Keelia: excellent
Smon: roll high
Keelia rolls 4d6+5 and gets: 5, 2, 6, 2, (+5) = 20
Keelia: hopefully that's high enough
Smon: The scimitar seems to slice straight through the mouldering bones, and it collapses in a heap of dust and dead worms.
Keelia: Bright Star slips back into the light (fancy footwork means no OA)
JamesDevil: yay
Sandor Sunneson: finally
JamesDevil: any loot in the heap of dust?
Keelia: Bright Star sighs and wipes dead guts off her sword and puts it away
JamesDevil: o yea, and lesser restoration on Sandro
Keelia: Bright Star uses an arrow to sift through the dust
Smon: Beneath the rotted shroud you see a silver & gold Otrogg amulet, gold cockroach encircled by silver worm.
Keelia: She lifts it out with the arrow and sets it aside.
Sandor Sunneson: thank you
JamesDevil: no worries hummy friend
Smon: It's very heavy - solid gold, worth ca 250gp.
JamesDevil: found a shiny BS?
Smon: Sandro feels better.
Keelia: She holds it up on the tip of an arrow. "Gold and Silver. Good for a few drinks and a few potions."
Smon: The arrow sags - it weighs about 2.5 lb, over a kilo
JamesDevil: a few drinks sounds good to me 
Smon: Have 800 XP each
Keelia: She struggles to keep it level, then gives up and wraps the bug amulet in a cloth to avoid getting dead bugs in her bag
Sandor Sunneson: 83gp each,
JamesDevil: only 2 spell slots left, both 4th level, so if we go forward we'll need to be careful
Sandor Sunneson: Nice, thank you
Keelia: Anyone not have a potion?
Smon: You could short rest upstairs w Vuthrik?
JamesDevil: not me, but i can heal so
JamesDevil: i won't get any slots back on a short rest will I
JamesDevil: ?
Smon: no
Sandor Sunneson: no
JamesDevil: k, still better to rest and spend hit die though
Smon: Your cantrip did 4d8 that seems plenty
JamesDevil: go up and rest then?
Smon: GM: You clamber up the rope into the ex wolf cave.
Smon: Rain beats down outside.
Keelia: if anyone needs health, sure.
Smon: Vuthrik: "You look a little beat up."
Sandor Sunneson: S will rest up
Keelia: (brb - need to fetch my phone charger before it dies and I lose my internet from it)
Smon: GM: OK you short rest and Vuthrik gives you sandwiches, mercifully bug free
JamesDevil: Danor will rest too
JamesDevil: "Nasty bugger down there, took me out of the fight right quick!'
Sandor Sunneson: 17/51, will use all 6HD
JamesDevil: Danor uses 3 HD
JamesDevil: now back to full
Sandor Sunneson rolls 6d8+18 and gets: 7, 5, 4, 1, 2, 2, (+18) = 39
Sandor Sunneson: Back at full
Keelia: (back)
JamesDevil rolls 6d8 and gets: 2, 7, 3, 8, 3, 3, = 26
Sandor Sunneson: 3 Ki left
JamesDevil: 2 x 4th level slots and thats it
Smon: GM: After patching up & short rest you are back to full Ki (6 per short rest Sandro)
Sandor Sunneson: cool
Keelia: (we have maybe 6 unexplored paths. Alternatively, we can go explore elsewhere.)
JamesDevil: right, back down and check the room the dust pile came out of?
Keelia: Bright Star nods "South-East and East further."
Sandor Sunneson: ok
Sandor Sunneson: Back we go
Smon: GM: OK you return to the Hive and make your way back to the crypt of Truluj.
Smon: Searching around, it seems bare of treasure, just the noisome frescoes.
JamesDevil: :/
JamesDevil: ok, guess we should check on of the other unexplored paths
Keelia: (nearest unexplorered is North of the walking mushroom room beside us)
JamesDevil: thats our destination then
Keelia: (opposte direction of the green slime room)
Keelia: Bright Star keeps to the edge of the room so as not to terrify the mushrooms into a stampede and heads north
Keelia: then west
JamesDevil: Danor does the same
Smon: GM: You check out the tunnel from the mushroom room, north then west. It runs a good way then turns SW and you find yourselves back at the 5 way intersection just SE of the entry grotto.
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Sandor Sunneson: Sandor follows the masses
Keelia: ok. Take the South path towards the room with the 5 benches
Smon: I'll give 100 XP if you tell me the right way to go
Keelia: there's two paths there we haven't checked
Smon: You go SE and come out into the room with benches & glowing lichen.
Smon: There is a tunnel to the south that bends west, to north you've gone, and to east bending SE.
Keelia: If we go South East, I think that leads to Bug queen room. but not sure.
Keelia: So probably try South first?
JamesDevil: sounds good
Sandor Sunneson: lets go
Keelia: Ok, we'll head south - south-west
Smon: You head south down a mossy tunnel with clear beetle tracks. It runs sw then w then nw, after 60' or so coming out into a fairly stinky cave 20' across.
Smon: A heap of cracked bones, torn armor, broken weapons, and other assorted debris stands in this cave. Mixed in with this pile are rotting fungi, soil, and excrement. This looks to have been the death grip beetles‘ garbage heap, the place where they dragged the remains of their meals
Keelia: Bright Star wrinkles her nose and stops at the entrance
Smon: Roll Nature please
Sandor Sunneson: oh
JamesDevil: Danor throws a stone with light on it into the room to see if there is any reaction
Keelia rolls 1d20 and gets: 9,
JamesDevil rolls 1d20 and gets: 14,
Sandor Sunneson: Sandor will use his goggles to see in the dark
Smon: The stone illuminates a large central pile of filth
Sandor Sunneson rolls 1d20 and gets: 19,
Sandor Sunneson: Sandro is feeling natural
Keelia: Bright Star is too distracted by the smell
Keelia: But Sandro sees all
JamesDevil: throwing light stones into rooms really seems to work well ^^
Smon: Sandro you reckon the filth pile is warm & fetid, it could release dangerous toxic gas if released.
Keelia: he and mother nature are best buddies
Smon: Might be best to send the dwarf in?
Keelia: Bright Star looks at Danor questioningly.
JamesDevil: is that a crack about my bo?
Keelia:
Keelia: No, but aren't you resistant to poison or something?
Sandor Sunneson: Do any of the weapons give off a magic glow?
JamesDevil: yea, i know you didn't mean it
JamesDevil: fine....Danor steps into the room and pokes the piles with his war hammer
Smon: Foul gas billows up as Danor breaches the cyst...
JamesDevil: i can ritually cast detect magic if you like
Smon: Danor roll CON save DC 13 w advtg vs poison
JamesDevil: takes 10 mins though
JamesDevil rolls 1d20+2 and gets: 20, (+2) = 22
JamesDevil rolls 1d20+2 and gets: 15, (+2) = 17
Keelia: nice!
Smon: Danor holds his breath until the gas dissipates,
JamesDevil: so, do you want me to ritually cast detect magic?
Keelia: All that alcohol poisoning has built up danor's poison resistance
Smon: poking around he starts to find copper coins, then a silver dagger...
Keelia: sure, we can spare 10 minutes
JamesDevil: k, i ritually cast detect magic
Smon: Casting detect magic he senses something deep in the filth pile.
JamesDevil: theres something magic in that pile
Smon: Seems to be a source of enchantment/charm magic
Sandor Sunneson: oooh
JamesDevil: enchantment or charm magic
Keelia: Bright Star tries to peer in from the entrance, curious but wary of the toxic air
JamesDevil: anyone got a shovel or something?
Smon: You could dig with your hands.
JamesDevil: -.-
Keelia: Is there any broken armour / breastplates that can be used as shovel?
JamesDevil: what she said
Keelia: Bright Star only has iron spikes and they aren't good for digging.
JamesDevil: rather use stuff that is not mine
Smon: /roll d6
Smon rolls 1d6 and gets: 2,
Smon: Yes you find a flat piece of rusty metal that can be used to dig.
Keelia: great!
Smon: Avoiding getting too filthy, you dig down...
Smon: Eventually Danor's improvised spade clinks on metal...
Smon: Clearing the gunk away, you see: This 2‘ long iron rod is filigreed to resemble the carapace of an insect. At its top is a 2‖ knob formed in the shape of a beetle‘s head.
JamesDevil: more hidious shinies, but it is magical
Smon: 2" knob
Keelia: A magic stick?
JamesDevil: apparently
JamesDevil: some kind of enchantment magic
Smon: Are you taking it?
JamesDevil: yep
Sandor Sunneson: oooh
Smon: OK, you pick it up - it's the Susurrant Rod... you sense it has the power to command insect-kind!
JamesDevil: hmm, does it require attunment?
Sandor Sunneson: oooh, King of the Insects
Smon: Finishing search of the beetle rubbish mound you find only a few more cps, 76 cp total, plus that silver dagger
Smon: Yes it needs Attunement
JamesDevil: interesting
Keelia: Bright Star uses the time while Danor is examining the rod to consult her map. "Possibly one last path we have not taken. Perhaps two, if the two do not join as expected"
JamesDevil: ok, lead on, Danor hangs onto the rod
JamesDevil: and grabs the silver dagger for latter sale
JamesDevil: later*
Smon: GM: Some dark spirit seems to have gone out of the Otroggic Hive with the destruction of Truluj's shade.
Smon: An hour or so of searching reveals no more hideous beasts, or treasure.
Smon: The unnatural heat is fading, too.
Keelia: "In the previous room, should we take the Eastward path, it should lead towards to room which had the bug queen. If it does, Bright Star has no other paths unmarked"
Keelia: "Unless we wish to jump down the waterfall."
Smon: The east tunnel from the garden connects up to the north of the bug queen chamber - BS has fully mapped the warren.
Smon: 100 XP to BS
JamesDevil: ok, i think we're done here then
JamesDevil: gratz
Sandor Sunneson: well done chuck
Smon: OK you all get +200 XP
Keelia: Excellent
JamesDevil: 12800 xp total
Keelia: Bright Star leads the way back to the entrance where their companion waits
Smon: Eventually you bid the Otroggic Hive a fond farewell
Smon: Vuthrik helps you up and you return to Selatine that evening.
Smon: OOC I'll stop there and post stats for the rod.

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